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  • .NET Extension Objects with XSLT -- how to iterate over a collection?

    - by Pandincus
    Help me, Stackoverflow! I have a simple .NET 3.5 console app that reads some data and sends emails. I'm representing the email format in an XSLT stylesheet so that we can easily change the wording of the email without needing to recompile the app. We're using Extension Objects to pass data to the XSLT when we apply the transformation: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" exclude-result-prefixes="msxsl" xmlns:EmailNotification="ext:EmailNotification"> -- this way, we can have statements like: <p> Dear <xsl:value-of select="EmailNotification:get_FullName()" />: </p> The above works fine. I pass the object via code like this (some irrelevant code omitted for brevity): // purely an example structure public struct EmailNotification { public string FullName { get; set; } } // Somewhere in some method ... var notification = new Notification("John Smith"); // ... XsltArgumentList xslArgs = new XsltArgumentList(); xslArgs.AddExtensionObject("ext:EmailNotification", notification); // ... // The part where it breaks! (This is where we do the transformation) xslt.Transform(fakeXMLDocument.CreateNavigator(), xslArgs, XmlWriter.Create(transformedXMLString)); So, all of the above code works. However, I wanted to get a little fancy (always my downfall) and pass a collection, so that I could do something like this: <p>The following accounts need to be verified:</p> <xsl:for-each select="EmailNotification:get_SomeCollection()"> <ul> <li> <xsl:value-of select="@SomeAttribute" /> </li> </ul> <xsl:for-each> When I pass the collection in the extension object and attempt to transform, I get the following error: "Extension function parameters or return values which have Clr type 'String[]' are not supported." or List, or IEnumerable, or whatever I try to pass in. So, my questions are: How can I pass in a collection to my XSLT? What do I put for the xsl:value-of select="" inside the xsl:for-each ? Is what I am trying to do impossible?

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  • Is it reasonable for REST resources to be singular and plural?

    - by Evan
    I have been wondering if, rather than a more traditional layout like this: api/Products GET // gets product(s) by id PUT // updates product(s) by id DELETE // deletes (product(s) by id POST // creates product(s) Would it be more useful to have a singular and a plural, for example: api/Product GET // gets a product by id PUT // updates a product by id DELETE // deletes a product by id POST // creates a product api/Products GET // gets a collection of products by id PUT // updates a collection of products by id DELETE // deletes a collection of products (not the products themselves) POST // creates a collection of products based on filter parameters passed So, to create a collection of products you might do: POST api/Products {data: filters} // returns api/Products/<id> And then, to reference it, you might do: GET api/Products/<id> // returns array of products In my opinion, the main advantage of doing things this way is that it allows for easy caching of collections of products. One might, for example, put a lifetime of an hour on collections of products, thus drastically reducing the calls on a server. Of course, I currently only see the good side of doing things this way, what's the downside?

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  • Retrieve data from an ASP.Net application using Ado.Net 2.0 disconnected model

    - by nikolaosk
    This is the second post in a series of posts regarding to ADO.Net 2.0. Have a look at the first post if you like. In this post I am going to investigate the "Disconnected" model. When I say "Disconnected" I mean Datasets . Datasets are in memory representations of tables in a particular database. A Dataset contains a Table collection and each Table collection contains a Row collection and each Row collection contains a Columns collection. So initially you connect to the database, get the data to...(read more)

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  • USB keyboard does not load after 13.10 upgrade

    - by Paul
    Problem: Running kernel 3.11.0-12-generic after a Ubuntu upgrade from 13.04 to 13.10 my USB keyboard is not recognised, thus I am not able to unlock my encrypted disk. I suspect it might be related to a minimal/incorrect install of initrd. Question: How do I go about getting the newest kernel to recognise my generic USB keyboard, allowing me to unlock my encrypted disk? What I have tried: I have already re-installed the newest kernel: sudo apt-get install --reinstall linux-image-generic linux-image and I have also updated the initrd: update-initramfs -c -k 3.11.0-12-generic Back story: I just completed upgrading my Ubuntu system from 13.04 to 13.10. When I subsequently rebooted by system I was no longer able to enter my encryption password (passphrase) as the keyboard drivers did not load. Temporary workaround: Earlier in the boot process (before the keyboard stops working) I was able to enter GRUB menu were I choose to boot from an older kernel (3.8.0-31-generic) which did load the USB keyboard drivers. This is currently the kernel I am running. Thanks

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  • How to create a generic C# method that can return either double or decimal?

    - by CrimsonX
    I have a method like this: private static double ComputePercentage(ushort level, ushort capacity) { double percentage; if(capacity == 1) percentage = 1; // do calculations... return percentage; } Is it possible to make it of a generic type like "type T" where it can return either decimal or double, depending on the type of method expected (or the type put into the function?) I tried something like this and I couldn't get it to work, because I cannot assign a number like "1" to a generic type. I also tried using the "where T :" after ushort capacity) but I still couldn't figure it out. private static T ComputePercentage<T>(ushort level, ushort capacity) { T percentage; if(capacity == 1) percentage = 1; // error here // do calculations... return percentage; } Is this even possible? I wasn't sure, but I thought this post might suggest that what I'm trying to do is just plain impossible.

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  • Linq to SQL - How to compare against a collection in the where clause?

    - by Sgraffite
    I'd like to compare against an IEnumerable collection in my where clause. Do I need to manually loop through the collection to pull out the column I want to compare against, or is there a generic way to handle this? I want something like this: public IEnumerable<Cookie> GetCookiesForUsers(IEnumerable<User> Users) { var cookies = from c in db.Cookies join uc in db.UserCookies on c.CookieID equals uc.CookieID join u in db.Users on uc.UserID equals u.UserID where u.UserID.Equals(Users.UserID) select c; return cookies.ToList(); } I'm used to using the lambda Linq to SQL syntax, but I decided to try the SQLesque syntax since I was using joins this time. What is a good way to do this?

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  • WPF Binding to Items within a collection? (or converter with parameters)

    - by Sonic Soul
    i am using a WPF DataGrid, and in my Details row, i would like to show separate objects within a sub collection of each grid item. Is it possible to have a finer control of Path? for example something like... Path=SubCollection['ItemX'] etc.. also, if i was to use a converter, i don't want to have to create a separate converter for each item.. so would there be a way to supply a parameter to a converter that could than determine which collection item to return??

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  • Is it possible to write a generic +1 method for numeric box types in Java?

    - by polygenelubricants
    This is NOT homework. Part 1 Is it possible to write a generic method, something like this: <T extends Number> T plusOne(T num) { return num + 1; // DOESN'T COMPILE! How to fix??? } Short of using a bunch of instanceof and casts, is this possible? Part 2 The following 3 methods compile: Integer plusOne(Integer num) { return num + 1; } Double plusOne(Double num) { return num + 1; } Long plusOne(Long num) { return num + 1; } Is it possible to write a generic version that bound T to only Integer, Double, or Long?

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  • Why does Generic class signature requires specifying new() if type T needs instantiation ?

    - by this. __curious_geek
    I'm writing a Generic class as following. public class Foo<T> : where T : Bar, new() { public void MethodInFoo() { T _t = new T(); } } As you can see the object(_t) of type T is instantiated at run-time. To support instantiation of generic type T, language forces me to put new() in the class signature. I'd agree to this if Bar is an abstract class but why does it need to be so if Bar standard non-abstract class with public parameter-less constructor. compiler prompts following message if new() is not found. Cannot create an instance of the variable type 'T' because it does not have the new() constraint

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  • Using 4 monitors with 2 generic video cards... possible?

    - by Ikram
    I'm thinking of setting up 4 monitors in a grid, using two video cards, one card to feed each pair of monitors through the card's two DVI ports. The most important requirement for me is to have the grid of monitors act as one single huge screen. Is this scenario possible by using two generic cards like Radeon 4870s on a Windows 7 computer? (I've heard of Eyefinity, but 4870s don't have it) Another issue is that I only have one PCI-Express slot on my computer's motherboard, therefore I'll need to use one of the lesser PCI cards as the second video card. Will this pose problems?

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  • MS Access ADP front end and SQL Server back end for field data collection?

    - by Brash Equilibrium
    I am an anthropologist. I am going to the field and will use a netbook to collect survey data. The survey forms will need to allow me to enter data into multiple tables, search tables, allow subforms, and be fast enough to not slow down my interview. I have considered storing the data in a SQL Server Express 2008 R2 server (there will be a lot of data) while using a Microsoft Access data project as a front end. To cut down the number of steps required to collect and store data, I'm considering using the netbook for both data storage and collection (after reading this article about SQL Server on a netbook). My questions are: (1) Is there a simpler solution that is also gratis (gratis because I already have a MS Access license from my workplace, and SQL Server Express is, obviously, free)? (2) Does my idea to store and collect data using the netbook make sense? Thank you.

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  • Ruby: what the hell does this code saying ????

    - by wefwgeweg
    i discovered this in a dark place one day...what the hell is it supposed to do ?? def spliceElement(newelement,dickwad) dox = Nokogiri::HTML(newelement) fuck = dox.xpath("//text()").to_a fuck.each do |shit| if shit.text.include? ": " dickwad << shit.text.split(': ')[1].strip + "|" else if shit.text =~ /\s{1,}/ or shit.text =~ /\n{1,}/ puts "fuck" else dickwad << shit.text.squeeze(" ").strip + "|" end end end dickwad << "\n" end def extract(newdoc, newarray) doc = Nokogiri::HTML(newdoc) collection = Array.new newarray.each do |dong| newb = doc.xpath(dong).to_a #puts doc.xpath(dong).text collection << newb end dickwad = ""; if collection.length > 1 (0...collection.first.length).each do |i| (0...collection.length).each do |j| somefield = collection[j][i].to_s.gsub(/\s{2,}/,' ') spliceElement(somefield, dickwad) end newrow = dickwad.chop + "\n" return newrow.to_s end else collection.first.each do |shit| somefield = shit.to_s.gsub(/\s{2,}/,' ') spliceElement(somefield, dickwad) puts somefield + "\n\n" #newrow = dickwad.chop + "\n" #puts newrow #return newrow.to_s sleep 1 end end

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  • Adding two Set[Any]

    - by Alex Boisvert
    Adding two Set[Int] works: Welcome to Scala version 2.8.1.final (Java HotSpot(TM) Server VM, Java 1.6.0_23). Type in expressions to have them evaluated. Type :help for more information. scala> Set(1,2,3) ++ Set(4,5,6) res0: scala.collection.immutable.Set[Int] = Set(4, 5, 6, 1, 2, 3) But adding two Set[Any] doesn't: scala> Set[Any](1,2,3) ++ Set[Any](4,5,6) <console>:6: error: ambiguous reference to overloaded definition, both method ++ in trait Addable of type (xs: scala.collection.TraversableOnce[Any])scala.collection.immutable.Set[Any] and method ++ in trait TraversableLike of type [B >: Any,That](that: scala.collection.TraversableOnce[B])(implicit bf: scala.collection.generic.CanBuildFrom[scala.collection.immutable.Set[Any],B,That])That match argument types (scala.collection.immutable.Set[Any]) Set[Any](1,2,3) ++ Set[Any](4,5,6) ^ Any suggestion to work around this error?

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  • Parallelism in .NET – Part 6, Declarative Data Parallelism

    - by Reed
    When working with a problem that can be decomposed by data, we have a collection, and some operation being performed upon the collection.  I’ve demonstrated how this can be parallelized using the Task Parallel Library and imperative programming using imperative data parallelism via the Parallel class.  While this provides a huge step forward in terms of power and capabilities, in many cases, special care must still be given for relative common scenarios. C# 3.0 and Visual Basic 9.0 introduced a new, declarative programming model to .NET via the LINQ Project.  When working with collections, we can now write software that describes what we want to occur without having to explicitly state how the program should accomplish the task.  By taking advantage of LINQ, many operations become much shorter, more elegant, and easier to understand and maintain.  Version 4.0 of the .NET framework extends this concept into the parallel computation space by introducing Parallel LINQ. Before we delve into PLINQ, let’s begin with a short discussion of LINQ.  LINQ, the extensions to the .NET Framework which implement language integrated query, set, and transform operations, is implemented in many flavors.  For our purposes, we are interested in LINQ to Objects.  When dealing with parallelizing a routine, we typically are dealing with in-memory data storage.  More data-access oriented LINQ variants, such as LINQ to SQL and LINQ to Entities in the Entity Framework fall outside of our concern, since the parallelism there is the concern of the data base engine processing the query itself. LINQ (LINQ to Objects in particular) works by implementing a series of extension methods, most of which work on IEnumerable<T>.  The language enhancements use these extension methods to create a very concise, readable alternative to using traditional foreach statement.  For example, let’s revisit our minimum aggregation routine we wrote in Part 4: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re doing a very simple computation, but writing this in an imperative style.  This can be loosely translated to English as: Create a very large number, and save it in min Loop through each item in the collection. For every item: Perform some computation, and save the result If the computation is less than min, set min to the computation Although this is fairly easy to follow, it’s quite a few lines of code, and it requires us to read through the code, step by step, line by line, in order to understand the intention of the developer. We can rework this same statement, using LINQ: double min = collection.Min(item => item.PerformComputation()); Here, we’re after the same information.  However, this is written using a declarative programming style.  When we see this code, we’d naturally translate this to English as: Save the Min value of collection, determined via calling item.PerformComputation() That’s it – instead of multiple logical steps, we have one single, declarative request.  This makes the developer’s intentions very clear, and very easy to follow.  The system is free to implement this using whatever method required. Parallel LINQ (PLINQ) extends LINQ to Objects to support parallel operations.  This is a perfect fit in many cases when you have a problem that can be decomposed by data.  To show this, let’s again refer to our minimum aggregation routine from Part 4, but this time, let’s review our final, parallelized version: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Here, we’re doing the same computation as above, but fully parallelized.  Describing this in English becomes quite a feat: Create a very large number, and save it in min Create a temporary object we can use for locking Call Parallel.ForEach, specifying three delegates For the first delegate: Initialize a local variable to hold the local state to a very large number For the second delegate: For each item in the collection, perform some computation, save the result If the result is less than our local state, save the result in local state For the final delegate: Take a lock on our temporary object to protect our min variable Save the min of our min and local state variables Although this solves our problem, and does it in a very efficient way, we’ve created a set of code that is quite a bit more difficult to understand and maintain. PLINQ provides us with a very nice alternative.  In order to use PLINQ, we need to learn one new extension method that works on IEnumerable<T> – ParallelEnumerable.AsParallel(). That’s all we need to learn in order to use PLINQ: one single method.  We can write our minimum aggregation in PLINQ very simply: double min = collection.AsParallel().Min(item => item.PerformComputation()); By simply adding “.AsParallel()” to our LINQ to Objects query, we converted this to using PLINQ and running this computation in parallel!  This can be loosely translated into English easily, as well: Process the collection in parallel Get the Minimum value, determined by calling PerformComputation on each item Here, our intention is very clear and easy to understand.  We just want to perform the same operation we did in serial, but run it “as parallel”.  PLINQ completely extends LINQ to Objects: the entire functionality of LINQ to Objects is available.  By simply adding a call to AsParallel(), we can specify that a collection should be processed in parallel.  This is simple, safe, and incredibly useful.

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  • Passing a parameter so that it cannot be changed – C#

    - by nmarun
    I read this requirement of not allowing a user to change the value of a property passed as a parameter to a method. In C++, as far as I could recall (it’s been over 10 yrs, so I had to refresh memory), you can pass ‘const’ to a function parameter and this ensures that the parameter cannot be changed inside the scope of the function. There’s no such direct way of doing this in C#, but that does not mean it cannot be done!! Ok, so this ‘not-so-direct’ technique depends on the type of the parameter – a simple property or a collection. Parameter as a simple property: This is quite easy (and you might have guessed it already). Bulent Ozkir clearly explains how this can be done here. Parameter as a collection property: Obviously the above does not work if the parameter is a collection of some type. Let’s dig-in. Suppose I need to create a collection of type KeyTitle as defined below. 1: public class KeyTitle 2: { 3: public int Key { get; set; } 4: public string Title { get; set; } 5: } My class is declared as below: 1: public class Class1 2: { 3: public Class1() 4: { 5: MyKeyTitleList = new List<KeyTitle>(); 6: } 7: 8: public List<KeyTitle> MyKeyTitleList { get; set; } 9: public ReadOnlyCollection<KeyTitle> ReadonlyKeyTitleCollection 10: { 11: // .AsReadOnly creates a ReadOnlyCollection<> type 12: get { return MyKeyTitleList.AsReadOnly(); } 13: } 14: } See the .AsReadOnly() method used in the second property? As MSDN says it: “Returns a read-only IList<T> wrapper for the current collection.” Knowing this, I can implement my code as: 1: public static void Main() 2: { 3: Class1 class1 = new Class1(); 4: class1.MyKeyTitleList.Add(new KeyTitle { Key = 1, Title = "abc" }); 5: class1.MyKeyTitleList.Add(new KeyTitle { Key = 2, Title = "def" }); 6: class1.MyKeyTitleList.Add(new KeyTitle { Key = 3, Title = "ghi" }); 7: class1.MyKeyTitleList.Add(new KeyTitle { Key = 4, Title = "jkl" }); 8:  9: TryToModifyCollection(class1.MyKeyTitleList.AsReadOnly()); 10:  11: Console.ReadLine(); 12: } 13:  14: private static void TryToModifyCollection(ReadOnlyCollection<KeyTitle> readOnlyCollection) 15: { 16: // can only read 17: for (int i = 0; i < readOnlyCollection.Count; i++) 18: { 19: Console.WriteLine("{0} - {1}", readOnlyCollection[i].Key, readOnlyCollection[i].Title); 20: } 21: // Add() - not allowed 22: // even the indexer does not have a setter 23: } The output is as expected: The below image shows two things. In the first line, I’ve tried to access an element in my read-only collection through an indexer. It shows that the ReadOnlyCollection<> does not have a setter on the indexer. The second line tells that there’s no ‘Add()’ method for this type of collection. The capture below shows there’s no ‘Remove()’ method either, there-by eliminating all ways of modifying a collection. Mission accomplished… right? Now, even if you have a collection of different type, all you need to do is to somehow cast (used loosely) it to a List<> and then do a .AsReadOnly() to get a ReadOnlyCollection of your custom collection type. As an example, if you have an IDictionary<int, string>, you can create a List<T> of this type with a wrapper class (KeyTitle in our case). 1: public IDictionary<int, string> MyDictionary { get; set; } 2:  3: public ReadOnlyCollection<KeyTitle> ReadonlyDictionary 4: { 5: get 6: { 7: return (from item in MyDictionary 8: select new KeyTitle 9: { 10: Key = item.Key, 11: Title = item.Value, 12: }).ToList().AsReadOnly(); 13: } 14: } Cool huh? Just one thing you need to know about the .AsReadOnly() method is that the only way to modify your ReadOnlyCollection<> is to modify the original collection. So doing: 1: public static void Main() 2: { 3: Class1 class1 = new Class1(); 4: class1.MyKeyTitleList.Add(new KeyTitle { Key = 1, Title = "abc" }); 5: class1.MyKeyTitleList.Add(new KeyTitle { Key = 2, Title = "def" }); 6: class1.MyKeyTitleList.Add(new KeyTitle { Key = 3, Title = "ghi" }); 7: class1.MyKeyTitleList.Add(new KeyTitle { Key = 4, Title = "jkl" }); 8: TryToModifyCollection(class1.MyKeyTitleList.AsReadOnly()); 9:  10: Console.WriteLine(); 11:  12: class1.MyKeyTitleList.Add(new KeyTitle { Key = 5, Title = "mno" }); 13: class1.MyKeyTitleList[2] = new KeyTitle{Key = 3, Title = "GHI"}; 14: TryToModifyCollection(class1.MyKeyTitleList.AsReadOnly()); 15:  16: Console.ReadLine(); 17: } Gives me the output of: See that the second element’s Title is changed to upper-case and the fifth element also gets displayed even though we’re still looping through the same ReadOnlyCollection<KeyTitle>. Verdict: Now you know of a way to implement ‘Method(const param1)’ in your code!

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  • How to register a domain for a beginner?

    - by garbage collection
    I've never registered a .com , .net like domain before, and I would like to do some research before doing so. I currently have a ruby on rails app running Heroku. Is there anything special I have to do prior to registering domain on my ruby on rails app at all? Or is it as easy as just inserting my current Heroku address to mask it with another .com or .net name? Is there some special features I should look for registering domain? Or is it typical for domain seller to just sell domain names only? Any recommendations on sellers? Thank you.

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  • How to register a domain for a beginner?

    - by garbage collection
    I've never registered a .com , .net like domain before, and I would like to do some research before doing so. I currently have a ruby on rails app running Heroku. Is there anything special I have to do prior to registering domain on my ruby on rails app at all? Or is it as easy as just inserting my current Heroku address to mask it with another .com or .net name? Is there some special features I should look for registering domain? Or is it typical for domain seller to just sell domain names only? Any recommendations on sellers? Thank you.

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  • Google Dart vs CoffeeScript? Which one should one learn?

    - by garbage collection
    I was thinking about learning CoffeeScript some time in the future. In the mean time, Google came out with Dart that seems to do what CoffeeScript does. Google says: Dart code can be executed in two different ways: either on a native virtual machine or on top of a JavaScript engine by using a compiler that translates Dart code to JavaScript. This means you can write a web application in Dart and have it compiled and run on any modern browser. Does anyone know advantages and disadvantages of learning Dart or CoffeeScript?

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  • Why does Scala require functions to have explicit return type?

    - by garbage collection
    I recently began learning to program in Scala, and it's been fun so far. I really like the ability to declare functions within another function which just seems to intuitive thing to do. One pet peeve I have about Scala is the fact that Scala requires explicit return type in its functions. And I feel like this hinders on expressiveness of the language. Also it's just difficult to program with that requirement. Maybe it's because I come from Javascript and Ruby comfort zone. But for a language like Scala which will have tons of connected functions in an application, I cannot conceive how I brainstorm in my head exactly what type the particular function I am writing should return with recursions after recursions. This requirement of explicit return type declaration on functions, do not bother me for languages like Java and C++. Recursions in Java and C++, when they did happen, often were dealt with 2 to 3 functions max. Never several functions chained up together like Scala. So I guess I'm wondering if there is a good reason why Scala should have the requirement of functions having explicit return type?

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  • convert remote object result to array collection in flex...........

    - by user364199
    HI guys, im using zend_amf and flex. My problem is i have to populate my advance datagrid using array collection. this array collection have a children. example: [Bindable] private var dpHierarchy:ArrayCollection = new ArrayCollection([ {trucks:"Truck", children: [ {trucks:"AMC841", total_trip:1, start_time:'3:46:40 AM'}, {trucks:"AMC841", total_trip:1, start_time:'3:46:40 AM'}]) ]}; but the datasource of my datagrid should come from a database, how can i convert the result from remote object to array collection that has the same format like in my example, or any other way. here is my advance datagrid <mx:AdvancedDataGrid id="datagrid" width="500" height="200" lockedColumnCount="1" lockedRowCount="0" horizontalScrollPolicy="on" includeIn="loggedIn" x="67" y="131"> <mx:dataProvider> <mx:HierarchicalData id="dpHierarchytest" source="{dp}"/> </mx:dataProvider> <mx:groupedColumns> <mx:AdvancedDataGridColumn dataField="trucks" headerText="Trucks"/> <mx:AdvancedDataGridColumn dataField="total_trip" headerText="Total Trip"/> <mx:AdvancedDataGridColumnGroup headerText="PRECOOLING"> <mx:AdvancedDataGridColumnGroup headerText="Before Loading"> <mx:AdvancedDataGridColumn dataField="start_time" headerText="Start Time"/> <mx:AdvancedDataGridColumn dataField="end_time" headerText="End Time"/> <mx:AdvancedDataGridColumn dataField="precooling_time" headerText="Precooling Time"/> <mx:AdvancedDataGridColumn dataField="precooling_temp" headerText="Precooling Temp"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Before Dispatch"> <mx:AdvancedDataGridColumn dataField="bd_start_time" headerText="Start Time"/> <mx:AdvancedDataGridColumn dataField="bd_end_time" headerText="End Time"/> <mx:AdvancedDataGridColumn dataField="bd_precooling_time" headerText="Precooling Time"/> <mx:AdvancedDataGridColumn dataField="bd_precooling_temp" headerText="Precooling Temp"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumn dataField="remarks" headerText="Remarks"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Temperature Compliance"> <mx:AdvancedDataGridColumn dataField="total_hit" headerText="Total Hit"/> <mx:AdvancedDataGridColumn dataField="total_miss" headerText="Total Miss"/> <mx:AdvancedDataGridColumn dataField="cold_chain_compliance" headerText="Cold Chain Compliance"/> <mx:AdvancedDataGridColumn dataField="average_temp" headerText="Average Temp"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Productivity"> <mx:AdvancedDataGridColumn dataField="total_drop_points" headerText="Total Drop Points"/> <mx:AdvancedDataGridColumn dataField="total_delivery_time" headerText="Total Delivery Time"/> <mx:AdvancedDataGridColumn dataField="total_distance" headerText="Total Distance"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Trip Exceptions"> <mx:AdvancedDataGridColumn dataField="total_doc" headerText="Total DOC"/> <mx:AdvancedDataGridColumn dataField="total_eng" headerText="Total ENG"/> <mx:AdvancedDataGridColumn dataField="total_fenv" headerText="Total FENV"/> <mx:AdvancedDataGridColumn dataField="average_speed" headerText="Average Speed"/> </mx:AdvancedDataGridColumnGroup> </mx:groupedColumns> </mx:AdvancedDataGrid> Thanks, and i really need some help.

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  • How do I create a generic method with a generic in the where clause? (Man that's clear as mud!)

    - by Jordan
    Is there a way of doing this: protected void SubscribeToEvent<TEvent, TPayload>(Action<TPayload> a_action) where TEvent : CompositePresentationEvent<TPayload> { TEvent newEvent = _eventAggregator.GetEvent<TEvent>(); SubscriptionToken eventToken = newEvent.Subscribe(a_action); _lstEventSubscriptions.Add(new KeyValuePair<EventBase, SubscriptionToken>(newEvent, eventToken)); } without requiring the user to specify a TPayload parameter?

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • “psmouse.ko' not found” installing ALPS touchpad in a Lenovo Ideapad Flex 14

    - by user279806
    I was following this instructions with Ubuntu 14.04. https://github.com/he1per/psmouse-dkms-alpsv7 and psmouse serio1: alps: Unknown ALPS touchpad in a Lenovo Ideapad Flex 15 And after many tries I received the following error message: root@alisson-Lenovo-Ideapad-Flex14:/tmp/psmouse-dkms-alpsv7# ./install.sh ------ Building with dkms ------- Error! DKMS tree already contains: psmouse-dkms-alpsv7-1.0 You cannot add the same module/version combo more than once. Module psmouse-dkms-alpsv7/1.0 already built for kernel 3.13.0-24-generic/4 ------ Installing with dkms ------- Module psmouse-dkms-alpsv7/1.0 already installed on kernel 3.13.0-24-generic/x86_64 ???? Error: dkms install failed:\n '/usr/lib/modules/3.13.0-24-generic//updates/psmouse.ko' not found. root@alisson-Lenovo-Ideapad-Flex14:/tmp/psmouse-dkms-alpsv7# than, searching for "psmouse.ko": alisson@alisson-Lenovo-Ideapad-Flex14:~$ locate psmouse.ko /lib/modules/3.13.0-24-generic/kernel/drivers/input/mouse/psmouse.ko /lib/modules/3.13.0-24-generic/updates/dkms/psmouse.ko /var/lib/dkms/psmouse-dkms-alpsv7/1.0/3.13.0-24-generic/x86_64/module/psmouse.ko /var/lib/dkms/psmouse-dkms-alpsv7/1.0/build/src/.psmouse.ko.cmd /var/lib/dkms/psmouse-dkms-alpsv7/1.0/build/src/psmouse.ko alisson@alisson-Lenovo-Ideapad-Flex14:~$ What should I do?

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  • Why unhandled exceptions are useful

    - by Simon Cooper
    It’s the bane of most programmers’ lives – an unhandled exception causes your application or webapp to crash, an ugly dialog gets displayed to the user, and they come complaining to you. Then, somehow, you need to figure out what went wrong. Hopefully, you’ve got a log file, or some other way of reporting unhandled exceptions (obligatory employer plug: SmartAssembly reports an application’s unhandled exceptions straight to you, along with the entire state of the stack and variables at that point). If not, you have to try and replicate it yourself, or do some psychic debugging to try and figure out what’s wrong. However, it’s good that the program crashed. Or, more precisely, it is correct behaviour. An unhandled exception in your application means that, somewhere in your code, there is an assumption that you made that is actually invalid. Coding assumptions Let me explain a bit more. Every method, every line of code you write, depends on implicit assumptions that you have made. Take this following simple method, that copies a collection to an array and includes an item if it isn’t in the collection already, using a supplied IEqualityComparer: public static T[] ToArrayWithItem( ICollection<T> coll, T obj, IEqualityComparer<T> comparer) { // check if the object is in collection already // using the supplied comparer foreach (var item in coll) { if (comparer.Equals(item, obj)) { // it's in the collection already // simply copy the collection to an array // and return it T[] array = new T[coll.Count]; coll.CopyTo(array, 0); return array; } } // not in the collection // copy coll to an array, and add obj to it // then return it T[] array = new T[coll.Count+1]; coll.CopyTo(array, 0); array[array.Length-1] = obj; return array; } What’s all the assumptions made by this fairly simple bit of code? coll is never null comparer is never null coll.CopyTo(array, 0) will copy all the items in the collection into the array, in the order defined for the collection, starting at the first item in the array. The enumerator for coll returns all the items in the collection, in the order defined for the collection comparer.Equals returns true if the items are equal (for whatever definition of ‘equal’ the comparer uses), false otherwise comparer.Equals, coll.CopyTo, and the coll enumerator will never throw an exception or hang for any possible input and any possible values of T coll will have less than 4 billion items in it (this is a built-in limit of the CLR) array won’t be more than 2GB, both on 32 and 64-bit systems, for any possible values of T (again, a limit of the CLR) There are no threads that will modify coll while this method is running and, more esoterically: The C# compiler will compile this code to IL according to the C# specification The CLR and JIT compiler will produce machine code to execute the IL on the user’s computer The computer will execute the machine code correctly That’s a lot of assumptions. Now, it could be that all these assumptions are valid for the situations this method is called. But if this does crash out with an exception, or crash later on, then that shows one of the assumptions has been invalidated somehow. An unhandled exception shows that your code is running in a situation which you did not anticipate, and there is something about how your code runs that you do not understand. Debugging the problem is the process of learning more about the new situation and how your code interacts with it. When you understand the problem, the solution is (usually) obvious. The solution may be a one-line fix, the rewrite of a method or class, or a large-scale refactoring of the codebase, but whatever it is, the fix for the crash will incorporate the new information you’ve gained about your own code, along with the modified assumptions. When code is running with an assumption or invariant it depended on broken, then the result is ‘undefined behaviour’. Anything can happen, up to and including formatting the entire disk or making the user’s computer sentient and start doing a good impression of Skynet. You might think that those can’t happen, but at Halting problem levels of generality, as soon as an assumption the code depended on is broken, the program can do anything. That is why it’s important to fail-fast and stop the program as soon as an invariant is broken, to minimise the damage that is done. What does this mean in practice? To start with, document and check your assumptions. As with most things, there is a level of judgement required. How you check and document your assumptions depends on how the code is used (that’s some more assumptions you’ve made), how likely it is a method will be passed invalid arguments or called in an invalid state, how likely it is the assumptions will be broken, how expensive it is to check the assumptions, and how bad things are likely to get if the assumptions are broken. Now, some assumptions you can assume unless proven otherwise. You can safely assume the C# compiler, CLR, and computer all run the method correctly, unless you have evidence of a compiler, CLR or processor bug. You can also assume that interface implementations work the way you expect them to; implementing an interface is more than simply declaring methods with certain signatures in your type. The behaviour of those methods, and how they work, is part of the interface contract as well. For example, for members of a public API, it is very important to document your assumptions and check your state before running the bulk of the method, throwing ArgumentException, ArgumentNullException, InvalidOperationException, or another exception type as appropriate if the input or state is wrong. For internal and private methods, it is less important. If a private method expects collection items in a certain order, then you don’t necessarily need to explicitly check it in code, but you can add comments or documentation specifying what state you expect the collection to be in at a certain point. That way, anyone debugging your code can immediately see what’s wrong if this does ever become an issue. You can also use DEBUG preprocessor blocks and Debug.Assert to document and check your assumptions without incurring a performance hit in release builds. On my coding soapbox… A few pet peeves of mine around assumptions. Firstly, catch-all try blocks: try { ... } catch { } A catch-all hides exceptions generated by broken assumptions, and lets the program carry on in an unknown state. Later, an exception is likely to be generated due to further broken assumptions due to the unknown state, causing difficulties when debugging as the catch-all has hidden the original problem. It’s much better to let the program crash straight away, so you know where the problem is. You should only use a catch-all if you are sure that any exception generated in the try block is safe to ignore. That’s a pretty big ask! Secondly, using as when you should be casting. Doing this: (obj as IFoo).Method(); or this: IFoo foo = obj as IFoo; ... foo.Method(); when you should be doing this: ((IFoo)obj).Method(); or this: IFoo foo = (IFoo)obj; ... foo.Method(); There’s an assumption here that obj will always implement IFoo. If it doesn’t, then by using as instead of a cast you’ve turned an obvious InvalidCastException at the point of the cast that will probably tell you what type obj actually is, into a non-obvious NullReferenceException at some later point that gives you no information at all. If you believe obj is always an IFoo, then say so in code! Let it fail-fast if not, then it’s far easier to figure out what’s wrong. Thirdly, document your assumptions. If an algorithm depends on a non-trivial relationship between several objects or variables, then say so. A single-line comment will do. Don’t leave it up to whoever’s debugging your code after you to figure it out. Conclusion It’s better to crash out and fail-fast when an assumption is broken. If it doesn’t, then there’s likely to be further crashes along the way that hide the original problem. Or, even worse, your program will be running in an undefined state, where anything can happen. Unhandled exceptions aren’t good per-se, but they give you some very useful information about your code that you didn’t know before. And that can only be a good thing.

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