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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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  • Develop an iPhone / iPad Reader app from scratch

    - by Comma
    I'm developing a reader app for viewing and highlighting proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I have no prior experience with iOS development. Could you guys point me to the right direction? (Things I need to consider, tutorials, sample projects...) THX

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  • Sorting text and attached images in MFMailCompositeViewController?

    - by eOgas
    In the app I'm currently writing I'd like to populate the message body of an e-mail with a combination of text and images. It took me forever to find out that in order to get an embedded image, you had to have bold tags in the message body (...uhhh, yeah), otherwise the image just shows up as an attachment. But now I have the problem that all of the images just go to the end of the body, and I can't programmatically put text after or in between any of the attachments. So far I've tried: Adding images as part of the body string using tags and a base64 string. This would have worked, but most e-mail clients reject images embedded in this manner. Using normal tags with a references to the attached files, using the assigned filenames. Didn't work at all. Attaching images normally, but also attaching blocks of text to the e-mail. The text is not embedded in the same manner as the images. Turns out to be an attached txt file on the receiving end. Apple has restricted their MFMailComposieViewController class to the point of ridiculousness, but I know there has to be a way to do this, because they add in their stupid "Sent from my *apple device name here*" message at the end of every e-mail. So does anyone have any ideas?

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  • How do I populate an NSMutableArray in one class with another object?

    - by AngeloS
    Hello, I know this is a simple answer, but I can't seem to find the solution. I created an object in its own class and I am trying to populate it with data from another class. For simple data types like NSString, I have no problem, but when trying make an NSMutableArray equal to another NSMutableArray or when I try to populate a NSMutableArray with another objects (like strings), I keep getting exception errors... Here is the object I am trying to populate: #import <Foundation/Foundation.h> @interface RSSFeedList : NSObject { NSString *subject; NSMutableArray *rssfeedDetail; } @property (nonatomic, retain) NSString *subject; @property (nonatomic, retain) NSMutableArray *rssfeedDetail; @end This is how I was able to populate the NSString 'subject' in another class: rssFeedList.subject = @"test"; However, if I follow similar convention within that same class with respect to an Array, it throws an exception: rssFeedList.rssfeedDetail = rssItemDetailArray; Where rssItemDetailArray is a NSMutableArray that I have built in the same class. I have also tried to add items (i tried strings for testing) to the NSMutableArray directly like so to no avail: [rssFeedList.rssfeedDetail addObject:@"test"]; Any ideas?? Thanks in advance!!

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  • determine if point on screen is within specific UIScrollView subview

    - by Kyle
    A UIScrollView contains several UIView objects; how can I tell if a point on the screen not generated by touches is within a specific subview of the scrollview? so far atempts to determine if the point is in the subview always return the first subview in the subviews array of the parent scrollview, ie the coordinates are relative to the scrollview, not the window. Here's what I tried (edited) -(UIView *)viewVisibleInScrollView { CGPoint point = CGPointMake(512, 384); for (UIView *myView in theScrollView.subviews) { if(CGRectContainsPoint([myView frame], point)) { NSLog(@"In View"); return myView; } } return nil; }

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  • iPhone Gestures Adding 2 at once

    - by BahaiResearch.com
    Objective C answers are fine too. Currently I am using this code to add 2 gestures (left / right) to my WebView. Works fine. Can I combine this into less code though to indicate that both gestures go to the same action? //LEFT UISwipeGestureRecognizer sgr = new UISwipeGestureRecognizer (); sgr.AddTarget (this, MainViewController.MySelector); sgr.Direction = UISwipeGestureRecognizerDirection.Left; sgr.Delegate = new SwipeRecognizerDelegate (); this.View.AddGestureRecognizer (sgr); //RIGHT UISwipeGestureRecognizer sgrRight = new UISwipeGestureRecognizer (); sgrRight.AddTarget (this, MainViewController.MySelector); sgrRight.Direction = UISwipeGestureRecognizerDirection.Right; sgrRight.Delegate = new SwipeRecognizerDelegate (); this.View.AddGestureRecognizer (sgrRight);

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  • Redrawing content of UIWebView

    - by btate
    I have a bunch of webviews with static html content that I'm putting in a scroll view as pages. That works fine, but having 20 something full screen subviews of the scroll view is causing some lag. I solved that by only placing 5 at a time in there. The current view, and the two next and two previous. The problem now is that any web view that is not a subview of the scroll view is not drawing correctly based on the device orientation. The frame of the webview is printing out correct, but the actual content is drawing in portrait mode. So there is essentially a strip of blank space to the right of the content. How do I go about re rendering the content without reloading the page? Here's the relevant code: - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation) fromInterfaceOrientation{ [self resizeSubViews]; } - (void) setupWebViews{ if(_webViews == nil) _webViews = [[NSMutableArray alloc] init]; // This is where the navigation would come into play as far as loading up available web views [_webViews removeAllObjects]; // for loop here to create web views for (int i = 0; i < 20; i++) { //CDCWebViewController *webView = [[[MyInternalWebView alloc] initWithFrame:_webViewWrapper.frame] retain]; MyInternalWebView *page = [[[MyInternalWebView alloc] init] retain]; [page loadRequest:[NSURLRequest requestWithURL:_url]]; [page setCdcIWVdelegate:self]; [page setTestIndex:i]; [page setPageIndex:i]; [_webViews addObject:page]; [self loadScrollViewWithPage:i]; } [self clearUnusedWebViews:_pageControl.currentPage]; } - (void) setupWebViewWrapper{ // a page is the width of the scroll view _webViewWrapper.pagingEnabled = YES; _pageControl = [[[UIPageControl alloc] init] retain]; _webViewWrapper.showsHorizontalScrollIndicator = NO; _webViewWrapper.showsVerticalScrollIndicator = NO; _webViewWrapper.scrollsToTop = NO; _webViewWrapper.delegate = self; _pageControl.numberOfPages = [_webViews count]; _pageControl.currentPage = 0; } - (void) resizeSubViews{ // The frame is set in IB _webViewWrapper.contentSize = CGSizeMake(_webViewWrapper.frame.size.width * [_webViews count], _webViewWrapper.frame.size.height); // Move the content offset. _webViewWrapper.contentOffset = CGPointMake(_webViewWrapper.frame.size.width * _pageControl.currentPage, _webViewWrapper.contentOffset.y); for (MyInternalWebView *subview in _webViewWrapper.subviews) { // Reset the frame height and width here? CGRect frame = _webViewWrapper.frame; frame.origin.x = frame.size.width * subview.pageIndex; frame.origin.y = 0; [subview setFrame:frame]; } } //***************************************************** //* //* ScrollView Functions //* //***************************************************** - (void)loadScrollViewWithPage:(int)page { // Make sure we're not out of bounds if (page < 0) return; if (page >= [_webViews count]) return; MyInternalWebView *webView = [_webViews objectAtIndex:page]; // Add the preloaded webview to the scrollview if it's not there already if (nil == [webView superview]) { CGRect frame = _webViewWrapper.frame; //NSLog(@"width = %f", frame.size.width); frame.origin.x = frame.size.width * page; frame.origin.y = 0; //NSLog(@"setting frame for page %d %@", page, NSStringFromCGRect(frame)); [webView setFrame:frame]; [_webViewWrapper addSubview:[_webViews objectAtIndex:page]]; // Now that the new one is loaded, clear what doesn't need to be here [self clearUnusedWebViews:page]; } } - (void) clearUnusedWebViews: (NSInteger) page{ for (int i = 0; i < [_webViews count]; i++) { if ((page - i) <= 2 && i - page <= 2) { continue; } [[_webViews objectAtIndex:i] removeFromSuperview]; } } - (void)scrollViewDidScroll:(UIScrollView *)sender { // Switch the indicator when more than 50% of the previous/next page is visible CGFloat pageWidth = _webViewWrapper.frame.size.width; NSInteger page = floor((_webViewWrapper.contentOffset.x - pageWidth / 2) / pageWidth) + 1; _pageControl.currentPage = page; // load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling) [self loadScrollViewWithPage:page - 2]; [self loadScrollViewWithPage:page - 1]; [self loadScrollViewWithPage:page]; [self loadScrollViewWithPage:page + 1]; [self loadScrollViewWithPage:page + 2]; }

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  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

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  • Optional Navigation Controller

    - by Kevin Sylvestre
    I have an application containing a variety of view controllers linked together in different ways (Welcome Browse Preview OR Browse Preview OR Settings Splash). The first view controller is presented modally using a navigation controller from a main controller, then the next set of view controllers are added using pop and push. This works correctly, but I need to be able to define my 'UINavigationBar' and 'UIToolbar' within interface builder, so they still work as expected if they are presented without using a navigation controller. Is this possible? Currently I get this if I try:

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  • Adding UIView on top of all views dynamically during runtime?

    - by Easwaramoorthy Kanagaraj
    Team, I am trying to bring a menu in top of all visible views during runtime. This menu should be easily addable and removable dynamically in certain conditions. To do this, I have tried adding a button view to the UIWindow as a subview during runtime. UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:nil forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [window addSubview:button]; [window makeKeyAndVisible]; [window bringSubviewToFront:button]; But it doesnt worked. Also I have tried to place this button in the root view controller, but no luck again. Edit - Note: This code is not from a UIViewController. I am trying to build a library this will be in that library code. Use case be like you could post NSNotification to enable and disable this menu dynamically during runtime. Please suggest. Thanks !

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  • Navigating to rootViewController of non-visible UINavigationController CRASH

    - by Bertie
    First off I'n not sure if this is exactly the issue... but it appears to be central to the problem. There are vast gaps in what I know and this may be something very obvious. I have a split view controller with various Master and Detail Views. From one 'menu' branch I want to return to the rootView of both the Master & Detail Navigation Controllers when the user taps a 'Done' button. Initially I had the button positioned on the navigation bar of the master view. This is the code I was using: - (IBAction)doneClicked:(id)sender { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = self.splitViewButton; [detailNav popToRootViewControllerAnimated:NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } That works fine but if the device is in portrait mode it means the user has to open the menus to access the button. So I decided to put the 'Done' button onto the detail view NavBar instead. Using a delegate declared in the detailVC and adopted by the masterVC I am now using this method: - (void)theUserClickedDoneInTheDetailView:(DetailVC *)controller withButton:(UIBarButtonItem *)splitViewButton { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = splitViewButton; [detailNav popToRootViewControllerAnimated: NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } Both methods are in the MasterVC.m file The only difference between the two is that on is passed a UIBarButtonItem to use and the other has already had it passed when it is set in the detail view. That seems to be working because I do get a button. When the device is in Landscape mode both methods work fine. All behaviour as expected. When the device is in Portrait the first method still works fine. The second appears to work fine and the detail view is the rootView, the button for the menus is there BUT, as soon as I turn the device to landscape it crashes. The only thing I can think of is that it is because the masterView is hidden. Can anyone help...?

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  • Detect when home button is pressed iOS

    - by nick
    I have several iOS apps that all use the same port to listen for a network beacon. On the main view I use viewWillDisappear to close the port when another view is opened, which was working great. Then I noticed if I pressed the home button from the main view controller without opening another view to close the port, then the port stays open and non of my other apps can listen on that port any more. I then tried using viewWillUnload, but that doesn't seem to get called when I press the home button. -(void)viewWillUnload { //[super viewWillUnload]; NSLog(@"View will unload"); [udpSocket close]; udpSocket = nil; } View will unload is never displayed in the console, which leads me to believe that the method is never getting called. Is there a way to detect when the home button is pressed so I can close my port?

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  • How to perform DNS query on iOS

    - by yasirmturk
    i want to perform some DNS queries e.g. to get IP records against a specific domain name, i am looking for a preferred way or some useful snippet for this on iOS 3.2+ SDK. thanx in advance part from other snippets i found this code Boolean result; CFHostRef hostRef; NSArray *addresses; NSString *hostname = @"apple.com"; hostRef = CFHostCreateWithName(kCFAllocatorDefault, (CFStringRef)hostname); if (hostRef) { result = CFHostStartInfoResolution(hostRef, kCFHostAddresses, NULL); // pass an error instead of NULL here to find out why it failed if (result == TRUE) { addresses = (NSArray*)CFHostGetAddressing(hostRef, &result); } } if (result == TRUE) { [addresses enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) { NSString *strDNS = [NSString stringWithUTF8String:inet_ntoa(*((struct in_addr *)obj))]; NSLog(@"Resolved %d->%@", idx, strDNS); }]; } else { NSLog(@"Not resolved"); } but this is producing same IP for every host Resolved 0-220.120.64.1 any help??

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  • Starting a new Xcode project from a template vs. a blank project

    - by Dr Dork
    I sometimes find it's easier to create a new project from scratch in other IDEs simply because its often more difficult to understand and tweak the generated template code than it is to write the code you need from scratch. Do seasoned iPhone developers still use templates when creating new projects? How difficult is it to add functionality to a template project that isn't initially included in the template? For example, if I don't check the "Use Core Data" option when creating a new project, how difficult does that make it to use Core Data later on if I changed my mind?

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  • Access problem with NSMutableArray

    - by pbcoder
    Hi, my problem is that I can't access my NSMutableArray in - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {}. I create my NSMutableArray here: nodes = [xmlDoc nodesForXPath:@"/xml/items/item/short_desc" error:nil]; if (nodes != nil && [nodes count] >= 1) { for (int i = 0; i < [nodes count]; i++) { CXMLElement *resultElement = [nodes objectAtIndex:i]; result = [[[[resultElement attributeForName:@"data"] stringValue] copy] autorelease]; [short_desc addObject:result]; } } and I can print out the content of short_desc everywhere with: NSLog([short_desc objectAtIndex:0]); but not in: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = [name objectAtIndex:0]; labelDate.text = date; ..... return cell;} if I use: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = @"text..."; labelDate.text = date; ..... return cell;} it works correctly. ANY SOLUTION FOR THIS PROBLEM???

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  • What UIKit elements can be used to replicate the App Store/iTunes Store paged grid?

    - by user350523
    I'm new to Cocoa Touch, so this might be pretty easy, but I can't seem to figure out what UIKit elements were used to create a grid like this? Is this simply a UITableView with a pagination controller? If so, how'd they style it like this? Thanks! PS: I'm not allowed to post images yet, i guess. hopefully the link works... http://img576.imageshack.us/img576/8523/screenshot20100525at941.png

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  • UItabbar settitlecolor,iPhone

    - by FirstTimer
    I am trying to change the color of the text of tabbar item,programmatically. I am using [[UITabBar appearance] setTitleTextAttributes:[NSDictionary dictionaryWithObjectsAndKeys: [UIFont fontWithName:@"AmericanTypewriter" size:20.0f], UITextAttributeFont, [UIColor blackColor], UITextAttributeTextColor, [UIColor grayColor], UITextAttributeTextShadowColor, [NSValue valueWithUIOffset:UIOffsetMake(0.0f, 1.0f)], UITextAttributeTextShadowOffset, nil]]; Which should works on iOS5 and above. But my apps gets crashed with error at console : *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[_UIAppearance setTitleTextAttributes:]: unrecognized selector sent to instance 0x79f5790' *** First throw call stack: Not sure, why i am getting a crash. Also please suggest, if there is any other way to change the font color of the tabbar items. Thanks

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  • Changing UIViews during UIInterfaceOrientation on iPad

    - by FreeAppl3
    I am trying to change views on rotation because my views have to be significantly different from portrait to landscape. Now the code I am using works once then the app freezes when trying to rotate back. Either direction does not make a difference. For example: If I am in Landscape and rotate to portrait everything works great until I rotate back to landscape then it freezes and does absolutely nothing. Here is the code I am using to achieve this In my "viewDidLoad" method [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; Then I call this for the rotation: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if ((orientation == UIDeviceOrientationLandscapeLeft) || (orientation == UIDeviceOrientationLandscapeLeft)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } if ((orientation == UIDeviceOrientationLandscapeRight) || (orientation == UIDeviceOrientationLandscapeRight)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } else if ((orientation == UIDeviceOrientationPortrait || (orientation == UIDeviceOrientationPortrait)) { // get rid of the landscape controller [self.view addSubview:portrait]; } else if ((orientation == UIDeviceOrientationPortraitUpsideDown || (orientation == UIDeviceOrientationPortraitUpsideDown)) { // get rid of the landscape controller [self.view addSubview:portrait]; } }

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  • twitter multiple account

    - by jeevanantham
    hi any one know how to have multiple twitter account in one iphone application using objective c. Is there any session concept is there. Am currently using MGTwittEngine API. Any one please guide me, with possible sample code. Thanks in advance.

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  • iPhone/iPad C++ Example

    - by MLS
    Does anyone know where or how to obtain a C++ example to create iPhone apps? What I am looking for is just using C++ (no objective-C or just the bare essential objective-C) and no interface builder, source only. Can ayone help me locate such a beast?

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