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  • Z axis trouble with glTranslatef(...) - LWJGL

    - by Zarkopafilis
    Here is the code: private static boolean up = true , down = false , left = false , right = false, reset = false, in = false , out = false; public void start() { try { Display.setDisplayMode(new DisplayMode(800,600)); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, 800, 0, 600, 0.00001f, 1000); GL11.glMatrixMode(GL11.GL_MODELVIEW); Keyboard.enableRepeatEvents(true); while (!Display.isCloseRequested()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); input(); if(up){ GL11.glTranslatef(0,0.1f,0); } if(down){ GL11.glTranslatef(0,-0.1f,0); } if(left){ GL11.glTranslatef(-0.1f,0,0); } if(right){ GL11.glTranslatef(0.1f,0,0); } if(in){ GL11.glTranslatef(0, 0, 1f); } if(out){ GL11.glTranslatef(0, 0, -1f); } if(reset){ GL11.glLoadIdentity(); } GL11.glBegin(GL11.GL_QUADS); GL11.glColor3f(255, 255, 255); GL11.glVertex3f(800/2, 600/2, 0); GL11.glVertex3f(800/2 + 200, 600/2, 0); GL11.glVertex3f(800/2 + 200, 600/2 + 200, 0); GL11.glVertex3f(800/2, 600/2 + 200, 0); GL11.glColor3f(0, 255, 0); GL11.glVertex3f(800/2, 600/2, 1); GL11.glVertex3f(800/2 + 200, 600/2, 1); GL11.glVertex3f(800/2 + 200, 600/2 + 200, 1); GL11.glVertex3f(800/2, 600/2 + 200, 1); GL11.glEnd(); Display.update(); } Display.destroy(); } public static void main(String[] argv){ new main().start(); } public void input(){ up = false; down = false; left = false; right = false; reset = false; in = false; out = false; if(Keyboard.isKeyDown(Keyboard.KEY_SPACE)){ reset = true; } if(Keyboard.isKeyDown(Keyboard.KEY_W)){ up = true; } if(Keyboard.isKeyDown(Keyboard.KEY_S)){ down = true; } if(Keyboard.isKeyDown(Keyboard.KEY_A)){ left = true; } if(Keyboard.isKeyDown(Keyboard.KEY_D)){ right = true; } if(Keyboard.isKeyDown(Keyboard.KEY_Q)){ in = true; } if(Keyboard.isKeyDown(Keyboard.KEY_E)){ out = true; } } As you can see I am creating 2 quads , a white one at z 0 and a green one at z 1. WASD keys function correctly. Also when I hit SPACEBAR the white quad is being shown. If I then press E , I can see the green quad. But if I press Q afterwards , I dont see the white one again!(Space Works everytime). Also if I render the green one at Z = -1 everything works perfectly BUT you may need up to 3 key presses Q/E to see the other quad. Why is that happening?

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  • Limiting TCP sends with a "to-be-sent" queue and other design issues.

    - by Poni
    Hello all! This question is the result of two other questions I've asked in the last few days. I'm creating a new question because I think it's related to the "next step" in my understanding of how to control the flow of my send/receive, something I didn't get a full answer to yet. The other related questions are: http://stackoverflow.com/questions/3028376/an-iocp-documentation-interpretation-question-buffer-ownership-ambiguity http://stackoverflow.com/questions/3028998/non-blocking-tcp-buffer-issues In summary, I'm using Windows I/O Completion Ports. I have several threads that process notifications from the completion port. I believe the question is platform-independent and would have the same answer as if to do the same thing on a *nix, *BSD, Solaris system. So, I need to have my own flow control system. Fine. So I send send and send, a lot. How do I know when to start queueing the sends, as the receiver side is limited to X amount? Let's take an example (closest thing to my question): FTP protocol. I have two servers; One is on a 100Mb link and the other is on a 10Mb link. I order the 100Mb one to send to the other one (the 10Mb linked one) a 1GB file. It finishes with an average transfer rate of 1.25MB/s. How did the sender (the 100Mb linked one) knew when to hold the sending, so the slower one wouldn't be flooded? Another way to ask this: Can I get a "hold-your-sendings" notification from the remote side? Is it built-in in TCP or the so called "reliable network protocol" needs me to do so? Again, I have a loop with many sends to a remote server, and at some point, within that loop I'll have to determine if I should queue that send or I can pass it on to the transport layer (TCP). How do I do that? What would you do? Of course that when I get a completion notification from IOCP that the send was done I'll issue other pending sends, that's clear. Another design question related to this: Since I am to use a custom buffers with a send queue, and these buffers are being freed to be reused (thus not using the "delete" keyword) when a "send-done" notification has been arrived, I'll have to use a mutual exlusion on that buffer pool. Using a mutex slows things down, so I've been thinking; Why not have each thread have its own buffers pool, thus accessing it , at least when getting the required buffers for a send operation, will require no mutex, because it belongs to that thread only. The buffers pool is located at the thread local storage (TLS) level. No mutual pool implies no lock needed, implies faster operations BUT also implies more memory used by the app, because even if one thread already allocated 1000 buffers, the other one that is sending right now and need 1000 buffers to send something will need to allocated these to its own. This is a long question and I hope none got hurt (: Thank you all!

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  • How to set ReceiveBufferSize for UDPClient? or Does it make sense to set? C#

    - by Jack
    Hello all. I am implementing a UDP data transfer thing. I have several questions about UDP buffer. I am using UDPClient to do the UDP send / receive. and my broadband bandwidth is 150KB/s (bytes/s, not bps). I send out a 500B datagram out to 27 hosts 27 hosts send back 10KB datagram back if they receive. So, I should receive 27 responses, right? however, I only get averagely 8 - 12 instead. I then tried to reduce the size of the response down to 500B, yes, I receive all. A thought of mine is that if all 27 hosts send back 10KB response at almost same time, the incoming traffic will be 270KB/s (likely), that exceeds my incoming bandwidth so loss happens. Am I right? But I think even if the incoming traffic exceeds the bandwidth, is the Windows supposed to put the datagram in the buffer and wait for receive? I then suspect that maybe the ReceiveBufferSize of my UdpClient is too small? by default, it is 8092B?? I don't know whether I am all right at these points. Please give me some help.

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  • How can I eliminate latency in quicktime streamed video

    - by JJFeiler
    I'm prototyping a client that displays streaming video from a HaiVision Barracuda through a quicktime client. I've been unable to reduce the buffer size below 3.0 seconds... for this application, we need as low a latency as the network allows, and prefer video dropouts to delay. I'm doing the following: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSString *path = [[NSBundle mainBundle] pathForResource:@"haivision" ofType:@"sdp"]; NSError *error = nil; QTMovie *qtmovie = [QTMovie movieWithFile:path error:&error]; if( error != nil ) { NSLog(@"error: %@", [error localizedDescription]); } Movie movie = [qtmovie quickTimeMovie]; long trackCount = GetMovieTrackCount(movie); Track theTrack = GetMovieTrack(movie,1); Media theMedia = GetTrackMedia(theTrack); MediaHandler theMediaHandler = GetMediaHandler(theMedia); QTSMediaPresentationParams myPres; ComponentResult c = QTSMediaGetIndStreamInfo(theMediaHandler, 1,kQTSMediaPresentationInfo, &myPres); Fixed shortdelay = 1<<15; OSErr theErr = QTSPresSetInfo (myPres.presentationID, kQTSAllStreams, kQTSTargetBufferDurationInfo, &shortdelay ); NSLog(@"OSErr %d", theErr); [movieView setMovie:qtmovie]; [movieView play:self]; } I seem to be getting valid objects/structures all the way down to the QTSPres, though the ComponentResult and OSErr are both returning -50. The streaming video plays fine, but the buffer is still 3.0seconds. Any help/insight appreciated. J

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  • Any simple shape recognition libraries for Java?

    - by Phil
    I am working on a on-screen keyboard for Android, and I need to recognize starting points, turning points and end points of lines drawn by the user on the keyboard. A simple straightening function would be nice, as it is difficult to draw a perfectly straight line even with a stylus, not to mention finger-only touchscreens today. What I am trying to write is something like Swype. Any good libraries that I can use or make reference to?

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  • How to make an application like google transliteration desktop application in c#

    - by Thunder
    I would like to make a application that accepts the entry from keyboard modify it and send it to the active window (may be application like word, excel,notepad windows screens ) etc. It the feature is just like google's transliteration application for windows . I would like to do it in c# . I think this involves hooking in the keyboard and sending keys (like sendkey in vb) to the current window.

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  • ubuntu gnome short cut keys

    - by benjipete
    Hi, I have done something quite silly and not sure how to fix it. I modified some of the gnome keyboard short cuts and was trying to disable the "Run Application" command. In the process I assigned it to the delete key and every time I hit delete the "Run Application" window comes up. It would not normally be a problem but the "Keyboard Shortcuts" no long has the short cut in the window so I can't disable it. Any help advice would be appreciated. Cheers Ben

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  • WinForms: How to prevent textbox from opening alt menu?

    - by Digiku
    I have this textbox I use to capture keyboard shortcuts for a preferences config. I use a low-level keyboard hook to capture keys and also prevent them from taking action, e.g. the Windows key, but the Alt key still comes through and makes my textbox lose focus. How can I block the Alt key, so the focus is kept unaltered at my textbox?

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  • How to distinguish Multiple Keyboards in Delphi?

    - by Dian
    A have two keyboards in a pc. One is used to type in TMemo1 and the other in TMemo2. Both are allowed to type at the same time. The problem is I cannot distinguish what keyboard-one has typed and what keyboard-two has typed. Please help! (My new to delphi and DLLs, so please go easy on the technical stuff.)

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  • Building a custom textbox in GTK

    - by CommuSoft
    I want to make my own GTK# Textbox, the textbox should draw the text and it's cursor on a special way. However keyboard and mouse-handling is quite complex and is also influenced by for instance the operating system (for instance the use of dead keys) Is there a way to build such a control without having to worry about keyboard input? I assume I have to make a textbox control that inherits the original textbox control. How can I handle drawing requests and mouse movements?

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  • Is there a less painful way to GetBytes for a buffer not starting at 0?

    - by Earlz
    I am having to deal with raw bites in a project and I need to basically do something like this byte[] ToBytes(){ byte[] buffer=new byte[somelength]; byte[] tmp=new byte[2]; tmp=BitConverter.GetBytes(SomeShort); buffer[0]=tmp[0]; buffer[1]=tmp[1]; tmp=BitConverter.GetBytes(SomeOtherShort); buffer[2]=tmp[0]; buffer[3]=tmp[1]; } I feel like this is so wrong yet I can't find any better way of doing it. Is there an easier way?

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  • July, the 31 Days of SQL Server DMO’s – Day 29 (sys.dm_os_buffer_descriptors)

    - by Tamarick Hill
    The sys.dm_os_buffer_descriptors Dynamic Management View gives you a look into the data pages that are currently in your SQL Server buffer pool. Just in case you are not familiar with some of the internals to SQL Server and how the engine works, SQL Server only works with objects that are in memory (buffer pool). When an object such as a table needs to be read and it does not exist in the buffer pool, SQL Server will read (copy) the necessary data page(s) from disk into the buffer pool and cache it. Caching takes place so that it can be reused again and prevents the need of expensive physical reads. To better illustrate this DMV, lets query it against our AdventureWorks2012 database and view the result set. SELECT * FROM sys.dm_os_buffer_descriptors WHERE database_id = db_id('AdventureWorks2012') The first column returned from this result set is the database_id column which identifies the specific database for a given row. The file_id column represents the file that a particular buffer descriptor belongs to. The page_id column represents the ID for the data page within the buffer. The page_level column represents the index level of the data page. Next we have the allocation_unit_id column which identifies a unique allocation unit. An allocation unit is basically a set of data pages. The page_type column tells us exactly what type of page is in the buffer pool. From my screen shot above you see I have 3 distinct type of Pages in my buffer pool, Index, Data, and IAM pages. Index pages are pages that are used to build the Root and Intermediate levels of a B-Tree. A Data page would represent the actual leaf pages of a clustered index which contain the actual data for the table. Without getting into too much detail, an IAM page is Index Allocation Map page which track GAM (Global Allocation Map) pages which in turn track extents on your system. The row_count column details how many data rows are present on a given page. The free_space_in_bytes tells you how much of a given data page is still available, remember pages are 8K in size. The is_modified signifies whether or not a page has been changed since it has been read into memory, .ie a dirty page. The numa_node column represents the Nonuniform memory access node for the buffer. Lastly is the read_microsec column which tells you how many microseconds it took for a data page to be read (copied) into the buffer pool. This is a great DMV for use when you are tracking down a memory issue or if you just want to have a look at what type of pages are currently in your buffer pool. For more information about this DMV, please see the below Books Online link: http://msdn.microsoft.com/en-us/library/ms173442.aspx Follow me on Twitter @PrimeTimeDBA

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  • How do I draw a scene with 2 nested frames

    - by Guido Granobles
    I have been trying for long time to figure out this: I have loaded a model from a directx file (I am using opengl and Java) the model have a hierarchical system of nested reference frames (there are not bones). There are just 2 frames, one of them is called x3ds_Torso and it has a child frame called x3ds_Arm_01. Each one of them has a mesh. The thing is that I can't draw the arm connected to the body. Sometimes the body is in the center of the screen and the arm is at the top. Sometimes they are both in the center. I know that I have to multiply the matrix transformation of every frame by its parent frame starting from the top to the bottom and after that I have to multiply every vertex of every mesh by its final transformation matrix. So I have this: public void calculeFinalMatrixPosition(Bone boneParent, Bone bone) { System.out.println("-->" + bone.name); if (boneParent != null) { bone.matrixCombined = bone.matrixTransform.multiply(boneParent.matrixCombined); } else { bone.matrixCombined = bone.matrixTransform; } bone.matrixFinal = bone.matrixCombined; for (Bone childBone : bone.boneChilds) { calculeFinalMatrixPosition(bone, childBone); } } Then I have to multiply every vertex of the mesh: public void transformVertex(Bone bone) { for (Iterator<Mesh> iterator = meshes.iterator(); iterator.hasNext();) { Mesh mesh = iterator.next(); if (mesh.boneName.equals(bone.name)) { float[] vertex = new float[4]; double[] newVertex = new double[3]; if (mesh.skinnedVertexBuffer == null) { mesh.skinnedVertexBuffer = new FloatDataBuffer( mesh.numVertices, 3); } mesh.vertexBuffer.buffer.rewind(); while (mesh.vertexBuffer.buffer.hasRemaining()) { vertex[0] = mesh.vertexBuffer.buffer.get(); vertex[1] = mesh.vertexBuffer.buffer.get(); vertex[2] = mesh.vertexBuffer.buffer.get(); vertex[3] = 1; newVertex = bone.matrixFinal.transpose().multiply(vertex); mesh.skinnedVertexBuffer.buffer.put(((float) newVertex[0])); mesh.skinnedVertexBuffer.buffer.put(((float) newVertex[1])); mesh.skinnedVertexBuffer.buffer.put(((float) newVertex[2])); } mesh.vertexBuffer = new FloatDataBuffer( mesh.numVertices, 3); mesh.skinnedVertexBuffer.buffer.rewind(); mesh.vertexBuffer.buffer.put(mesh.skinnedVertexBuffer.buffer); } } for (Bone childBone : bone.boneChilds) { transformVertex(childBone); } } I know this is not the more efficient code but by now I just want to understand exactly how a hierarchical model is organized and how I can draw it on the screen. Thanks in advance for your help.

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  • Strange. Asterisk key plays random Windows sound when pressed

    - by Charles
    This is a new one on me. When I press the "asterisk", or * button on my number pad (but not SHIFT+8), Windows makes either a "Exclamation" or "Windows ding" sound. I haven't noticed a pattern to which sound is made. Logitech K200 keyboard No special key mapping software or Logitech software running Realtek sound to stereo through optical cable. Visual Studio 2010, Chrome, Fiddler, WinRAR, Notepad++, and Dropbox running. No unusual behavior otherwise. A solution isn't terribly important but my curiosity is both piqued and stumped. This doesn't normally happen and nothing odd has taken place otherwise. Ideas?

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  • How to type multiple characters on a mac with a single click?

    - by Yuval
    On a Windows machine, clicking and holding a keyboard key results in the key being types multiple times. For example, if I click and hold 'q' for a few seconds, I end up with the following: qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq Similarly, I can click and hold the Backspace key to delete multiple characters. On a Mac, it seems, clicking and holding a key for several seconds results in the key being types only once. To type it repeatedly, it is necessary to psychically click it multiple times. I'm unclear about whether that is a bug or a supposed-feature, but I am interested in replicating this functionality on a Mac. Any ideas? Thanks!

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  • Removing an OTF macro from a Razer Deathstalker

    - by Herpeslurpee
    I recently bought a Razer Deathstalker, and the other day I managed to activate the OTF macro recorder by accident, so now I have random gibberish and key presses bound to regular keys, so typing anything ends up being a pain, considering the backspace key prints "allallallallall", and so on. The only way I've found of fixing this is reconnecting the keyboard or disabling Synapse, but that's only temporary, as it comes right back the next time I turn my PC on. Razer support mentions nothing related to removing them, and neither anywhere else I could imagine, and nothing shows up in Synapse (god I hate Synapse). But anyways, I'd appreciate it if anyone could help. Thanks

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  • Function keys on Dell laptop work double as OEM keys

    - by Factor Mystic
    I'm working with a new Dell Studio 1555, and the F1-F12 keys at the top of the keyboard are dual function with OEM keys such as volume and screen brightness. The problem is, is that the OEM keys are the default, and you have to press the Fn key to get the F- key to work. For example, this means you have to hit Alt+Fn+F4 to close a window, instead of the regular Alt+F4. This is really annoying. Is there a way to reverse the default functions of the F- keys in Windows? Ideally this is possible without some kind of third party hotkey manager.

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  • Remap "next song" key in ubuntu to work with spotify and wine

    - by daniel-magnussons
    I want to change song in spotify with a global key in ubuntu. This is possible on windows with a special key on keyboard, the "next song key"(?) How can I remap a key in ubuntu(no "next song" button here) to work as "next song" button? like "ctrl +right key". And how would i do to make this work with spotify, which is running thru wine? Basically i want to know what the ascii code for "next song" button is, and how do i map it to a key combination under ubuntu. And hope it routes this command thru wine without problem. Edit: I don't have the "next song" button on the ubuntu machine.

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  • Compose key on Windows

    - by Craig McQueen
    On Linux, the Compose key is a great way to enter many symbols. E.g. m-dash — by pressing Compose then --- ö by pressing Compose then :o Euro € by pressing Compose then C= (The Compose key function can be assigned to various keyboard keys, such as right/left Alt, right/left Windows key.) I really miss the Compose key when using Windows. I've looked but so far haven't found any way to get equivalent Compose key functionality on Windows. Does anyone know of how to do it?

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  • .inputrc settings: delete-char and [] keybindings not working

    - by tanascius
    Hello, I am using mingw under windows. When I am using ruby (irb) my 'special' characters like []{} and \ are not working. This is because of my german keyboard, where these keys are used together with AltGr (Alt + Ctrl). I found a solution for this here or here. Now, when I add the line "\M-[": "[" to my .inputrc file the delete-key no longer works. It is defined as usual: "\e[3~": delete-char Pressing delete just returns [3, while Ctrl + v, delete returns ^[[3~ as expected. Somehow these two definitions in .inputrc do not work together. Any ideas? EDIT: It is only the delete key that is not working, my other bindings all work, like: "\e[1~": beginning-of-line # home (ok) "\e[2~": paste-from-clipboard # insert (ok) "\e[3~": delete-char # delete (PROBLEM) "\e[4~": end-of-line # end (ok) "\e[5~": history-search-backward # pageup (ok) "\e[6~": history-search-forward # pagedown (ok)

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  • Vim style cursor movement for Notepad++

    - by funseiki
    I was just wondering if there was a way to get "vim" style cursor movement (i.e. 'hkjl' movement). After spending much time with vim, I have gotten used to not having to life my hands off the keyboard to move around a text document (going to the arrow keys is also too disruptive :p). Moving back to vim is always an option, but if there was a way to get this feature on notepad++. I have already spent some time in setting up macros and plugins to get my notepad++ environment working the way I want it to. Any help on this matter would be much appreciated.

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  • My Unicomp Model M is double-striking on a key. What to do?

    - by Alex
    I realize this isn't strictly a computer-related question, but I figured that if there's any place to go for help about a broken keyboard, it would be a power users' forum. The O key on my Unicomp Model M has the tendency to strike twice. In other words, I press the key once, and it sends out two letters. There is probably a mechanical solution to this, but I'm not familiar enough with how these things work to come up with a fix myself. Has anyone had this problem?

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  • How small is too small (of laptop for a programmer)

    - by defn
    Im thinking of replacing my HP Pavilion dv5-1004nr with Acer Aspire AS5738-6444, I'm a CS student... so im torn between screen size (liking the 15in and decent gpu.. but it weight nearly 8 pounds and battery can barely last 2 hours in power saver mode) and wanting something portable to carry to classes/take notes ect (3 pounds and up to 8 hour battery life of the acer) what would you guys suggest? acer any good? i love my hp keyboard.. (or have links to other good laptops, im aiming for 600$ range?)

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