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  • get text from a certain <tr> tag

    - by WideBlade
    Is there a way to get the text in a dynamic way from a certain <tr> tag in the page? e.g. I've a page with a <tr> with the value "a1". I'd like to get only the text from this <tr> tag, and echo it into the page. is this possible? here is the HTML: <html><tr id='ieconn2' > <td><table width='100%'><tr><td valign='top'><table width='100%'><tr><td><script type="text/javascript"><!-- google_ad_client = "pub-4503439170693445"; /* 300x250, created 7/21/10 */ google_ad_slot = "7608120147"; google_ad_width = 300; google_ad_height = 250; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script><br>When Marshall and Lily fear they will never get pregnant, they see a specialist who can hopefully help move the process along. Meanwhile, Robin starts her new job.<br><br><b>Source: </b>CBS <br>&nbsp;</td></tr><tr><td><b>There are no foreign summaries for this episode:</b> <a href='/edit/shows/3918/episode_foreign_summary/?eid=1065002553&season=6'>Contribute</a></td></tr><tr><td><b>English Recap Available: </b> <a href='/How_I_Met_Your_Mother/episodes/1065002553?show_recap=1'>View Here</a></td></tr></table></td><td valign='top' width='250'><div align='left'> <img alt='How I Met Your Mother season 6 episode 13' src="http://images.tvrage.com/screencaps/20/3918/1065002553.jpg" width="248" border='0' > </div><div align='center'><a href='/How_I_Met_Your_Mother/episodes/1065002553?gallery=1'>6 gallery images</a></div></td></tr></table></td></tr><tr> <td background='/_layout_v3/buttons/title.jpg' height='39' width='631' align='center'> <table width='100%' cellpadding='0' cellspacing='0' style='margin: 1px 1px 1px 1px;'> <tr> <td align='left' style='cursor: pointer;' onclick="SwitchHeader('ieconn3','iehide3','26')" width='90'>&nbsp;<span style='font-size: 15px; font-weight: bold; color: black; padding-left: 8px;' id='iehide3'><img src='/_layout_v3/misc/minus.gif' width='26'></span></td> <td align='center' style='cursor: pointer;' onclick="SwitchHeader('ieconn3','iehide3','26')" ><h5 class='nospace'>Sponsored Links</h5><a name=''></a></td> <td align='left' width='90' >&nbsp;</td></tr></table></td> </tr></html> All I want to get is this text: "When Marshall and Lily fear they will never get pregnant, they see a specialist who can hopefully help move the process along. Meanwhile, Robin starts her new job. "

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  • Can draw on only half of UIView

    - by ydlee777
    Hello. I am trying to draw grid on a UIView on a UIScrollView. The width of UIView is about 1000 pixels. However, I can draw lines only about first 340 pixels of the UIView. Can anyone help me on this? The drawGrid function is - (void)drawRect:(CGRect)rect { NSInteger width = 25 * 5 * 10; NSInteger height = (10 * 2 + 10) * 12; NSInteger i; //Get the CGContext from this view CGContextRef context = UIGraphicsGetCurrentContext(); // Draw rectangle with a blue stroke color and white fill color CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetLineWidth(context, 2.0); CGContextAddRect(context, CGRectMake(0.0, 0.0, width, height)); CGContextFillPath(context); // Draw grid with red color CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); // Set the width of the pen mark CGContextSetLineWidth(context, 0.2); for (i = 0; i < height; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); } } for (i = 0; i < width; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); } } } I am also setting up the UIScrollView and UIView as follows: - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height); waveScrollView = [[WaveScrollView alloc] initWithFrame:frame]; CGRect waveframe = CGRectMake(0, 0, 25 * 5 * 10, (10 * 2 + 10) * 12); EKGWaveView *ekgWaveView = [[EKGWaveView alloc] initWithFrame:waveframe]; waveScrollView.contentSize = CGSizeMake(waveframe.size.width, waveframe.size.height); waveScrollView.maximumZoomScale = 4.0; waveScrollView.minimumZoomScale = 0.75; waveScrollView.clipsToBounds = YES; waveScrollView.aView = ekgWaveView; [waveScrollView addSubview:ekgWaveView]; waveScrollView.delegate = self; [self.view addSubview:waveScrollView]; } I appreciate any help. Thanks.

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  • multi divs centered

    - by user1319385
    I have 2 divs with 3 divs inside them, all 2 wrapped around one big div. I try and center it and its not working. Here is my code: <div stye="margin-left:auto; margin-right:auto; width: 1210px;"> <div id="left" style=" float:left; width: 606px; height: 506px;"> <div style="top:0px; float:left; width:300px; border: 2px solid #FF0; height:502px; text-align:center; font-family: Myriad Pro, Arial, sans-serif; color:#FFF;"><h1>A picture of a cool guy wearing our shirt will go in here.</h1></div> <div style="top:0px; float:left; width:300px; border: 2px solid #FF0; border-left:0px; height:200px; text-align:center; font-family: Myriad Pro, Arial, sans-serif; color:#FFF;"><h1>A product image will go in here.</h1></div> <div style="top:0px; float:left; width:300px; border: 2px solid #FF0;border-top:0px; border-left:0px; height:300px; text-align:center; font-family: Myriad Pro, Arial, sans-serif; color:#FFF;"><h1>A tight product image will go in here.</h1></div> </div> <div id="left" style="float:left; width: 604px; height: 506px;"> <div style="top:0px; float:right; width:300px; border: 2px solid #FF0; border-left:0px; height:502px; text-align:center; font-family: Myriad Pro, Arial, sans-serif; color:#FFF;"><h1>A picture of a cool guy wearing our shirt will go in here.</h1></div> <div style="top:0px; float:left; width:300px; border: 2px solid #FF0; border-left:0px; height:200px; text-align:center; font-family: Myriad Pro, Arial, sans-serif; color:#FFF;"><h1>A product image will go in here.</h1></div> <div style="top:0px; float:left; width:300px; border: 2px solid #FF0;border-top:0px; border-left:0px; height:300px; text-align:center; font-family: Myriad Pro, Arial, sans-serif; color:#FFF;"><h1>A tight product image will go in here.</h1></div> </div> </div>

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  • saved image in the picturebox shows no preview

    - by Nivas
    Hi iam new to C# and have loaded the image in the picture box using menustrip and have displayed some text using picturebox_Paint and label. now i tried to save the image (with image and text) using save event from the menustrip. in the saved location the file shows as no preview avaliable and when i tried to open the file it shows out of memory. can any one say where iam going worng.... my coades private void openToolStripMenuItem_Click(object sender, EventArgs e) { string file = ""; OpenFD.FileName = ""; OpenFD.Title = "open image"; OpenFD.InitialDirectory = "C"; OpenFD.Filter = "JPEG|.jpg|Bmp|.bmp|All Files|..*"; if (OpenFD.ShowDialog() == DialogResult.OK) { file = OpenFD.FileName; pictureBox1.Image = Image.FromFile(file); sz = pictureBox1.Size; a=sz.Width; b= sz.Height; } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); this.Invalidate(); y = flag.e; Application.DoEvents(); break; } } } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_Paint(object sender, PaintEventArgs e) { using (Pen pen = new Pen(Color.Red, 2)) e.Graphics.DrawRectangle(pen, rect); //e.Graphics.DrawString(label1.Text, label1.Font, new // SolidBrush(label1.ForeColor), label1.Left - pictureBox1.Left, label1.Top - pictureBox1.Top); if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), label1.Bounds); } else if (label1.TextAlign == ContentAlignment.TopCenter) { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = ((float)this.Width + label1.Left) / 2 - size.Width / 2; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } else { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = (float)label1.Width - size.Width + label1.Left; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; } private void saveToolStripMenuItem_Click(object sender, EventArgs e) { SaveFileDialog SaveFD1 = new SaveFileDialog(); //string Sd_file = ""; SaveFD1.FileName = ""; SaveFD1.InitialDirectory = "C"; SaveFD1.Title = "save file Name"; SaveFD1.Filter= "JPG|.jpg|Bmp|.bmp"; if (SaveFD1.ShowDialog() != DialogResult.Cancel) { System.IO.Stream filename = (System.IO.FileStream)SaveFD1.OpenFile(); if (SaveFD1.Filter == "JPG") pictureBox1.Image.Save(SaveFD1.FileName); //pictureBox1.Image.Save (filename, System.Drawing.Imaging.ImageFormat.Jpeg); else if (SaveFD1.Filter == "Bmp") { //pictureBox1.Image.Save(filename, System.Drawing.Imaging.ImageFormat.Bmp); } filename.Close(); } }

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  • center menu within the 960 grid

    - by Kyle Monti
    I have been working on 960 grid,(http://960.gs/) and I used an old style menu i've used in the past from a few years ago and for some reason with the 960 grid, the menu is floating left and I want it centered. ul#menu { width:940px; height:61px; background: url(../images/menu_bg.png) no-repeat; list-style:none; padding-top:0; padding-left:0; margin: 0; } ul#menu li { float:left; } ul#menu li a { background: url(../images/menu_splice_color.png) no-repeat scroll top left; display:block; height:61px; position:relative; } ul#menu li a.shel { width:135px; } ul#menu li a.golf { width:84px; background-position:-135px 0px; } ul#menu li a.pro { width:119px; background-position:-219px 0px; } ul#menu li a.event { width:94px; background-position:-338px 0px; } ul#menu li a.member { width:148px; background-position:-432px 0px; } ul#menu li a.bistro { width:91px; background-position:-580px 0px; } ul#menu li a.contact { width:115px; background-position:-671px 0px; } ul#menu li a span { background: url(../images/menu_splice_color.png) no-repeat scroll bottom left; display:block; position:absolute; top:0; left:0px; height:100%; width:100%; z-index:100; } ul#menu li a.shel span { background-position:0px -61px; } ul#menu li a.golf span { background-position:-135px -61px; } ul#menu li a.pro span { background-position:-219px -61px; } ul#menu li a.events span { background-position:-338px -61px; } ul#menu li a.member span { background-position:-432px -61px; } ul#menu li a.bistro span { background-position:-580px -61px; } ul#menu li a.contact span { background-position:-672px -61px; } and my generic html markup is <div class="container_16"> <!-- Navigation Start --> <div class="grid_16"> <ul id="menu"> <li><a href="#" class="shel"><span></span></a></li> <li><a href="#" class="golf"><span></span></a></li> <li><a href="#" class="pro"><span></span></a></li> <li><a href="#" class="events"><span></span></a></li> <li><a href="#" class="member"><span></span></a></li> <li><a href="#" class="bistro"><span></span></a></li> <li><a href="#" class="contact"><span></span></a></li> </ul> </div> <div class="clear"></div> </div> And I use jquery animations to roll over the images. $(function() { $("ul#menu span").css("opacity","0"); $("ul#menu span").hover(function () { $(this).stop().animate({ opacity: 1 }, "slow"); }, function () { $(this).stop().animate({ opacity: 0 }, "slow"); }); });

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  • Vertex buffer acting strange? [on hold]

    - by Ryan Capote
    I'm having a strange problem, and I don't know what could be causing it. My current code is identical to how I've done this before. I'm trying to render a rectangle using VBO and orthographic projection.   My results:     What I expect: 3x3 rectangle in the top left corner   #include <stdio.h> #include <GL\glew.h> #include <GLFW\glfw3.h> #include "lodepng.h"   static const int FALSE = 0; static const int TRUE = 1;   static const char* VERT_SHADER =     "#version 330\n"       "layout(location=0) in vec4 VertexPosition; "     "layout(location=1) in vec2 UV;"     "uniform mat4 uProjectionMatrix;"     /*"out vec2 TexCoords;"*/       "void main(void) {"     "    gl_Position = uProjectionMatrix*VertexPosition;"     /*"    TexCoords = UV;"*/     "}";   static const char* FRAG_SHADER =     "#version 330\n"       /*"uniform sampler2D uDiffuseTexture;"     "uniform vec4 uColor;"     "in vec2 TexCoords;"*/     "out vec4 FragColor;"       "void main(void) {"    /* "    vec4 texel = texture2D(uDiffuseTexture, TexCoords);"     "    if(texel.a <= 0) {"     "         discard;"     "    }"     "    FragColor = texel;"*/     "    FragColor = vec4(1.f);"     "}";   static int g_running; static GLFWwindow *gl_window; static float gl_projectionMatrix[16];   /*     Structures */ typedef struct _Vertex {     float x, y, z, w;     float u, v; } Vertex;   typedef struct _Position {     float x, y; } Position;   typedef struct _Bitmap {     unsigned char *pixels;     unsigned int width, height; } Bitmap;   typedef struct _Texture {     GLuint id;     unsigned int width, height; } Texture;   typedef struct _VertexBuffer {     GLuint bufferObj, vertexArray; } VertexBuffer;   typedef struct _ShaderProgram {     GLuint vertexShader, fragmentShader, program; } ShaderProgram;   /*   http://en.wikipedia.org/wiki/Orthographic_projection */ void createOrthoProjection(float *projection, float width, float height, float far, float near)  {       const float left = 0;     const float right = width;     const float top = 0;     const float bottom = height;          projection[0] = 2.f / (right - left);     projection[1] = 0.f;     projection[2] = 0.f;     projection[3] = -(right+left) / (right-left);     projection[4] = 0.f;     projection[5] = 2.f / (top - bottom);     projection[6] = 0.f;     projection[7] = -(top + bottom) / (top - bottom);     projection[8] = 0.f;     projection[9] = 0.f;     projection[10] = -2.f / (far-near);     projection[11] = (far+near)/(far-near);     projection[12] = 0.f;     projection[13] = 0.f;     projection[14] = 0.f;     projection[15] = 1.f; }   /*     Textures */ void loadBitmap(const char *filename, Bitmap *bitmap, int *success) {     int error = lodepng_decode32_file(&bitmap->pixels, &bitmap->width, &bitmap->height, filename);       if (error != 0) {         printf("Failed to load bitmap. ");         printf(lodepng_error_text(error));         success = FALSE;         return;     } }   void destroyBitmap(Bitmap *bitmap) {     free(bitmap->pixels); }   void createTexture(Texture *texture, const Bitmap *bitmap) {     texture->id = 0;     glGenTextures(1, &texture->id);     glBindTexture(GL_TEXTURE_2D, texture);       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->width, bitmap->height, 0,              GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels);       glBindTexture(GL_TEXTURE_2D, 0); }   void destroyTexture(Texture *texture) {     glDeleteTextures(1, &texture->id);     texture->id = 0; }   /*     Vertex Buffer */ void createVertexBuffer(VertexBuffer *vertexBuffer, Vertex *vertices) {     glGenBuffers(1, &vertexBuffer->bufferObj);     glGenVertexArrays(1, &vertexBuffer->vertexArray);     glBindVertexArray(vertexBuffer->vertexArray);       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj);     glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 6, (const GLvoid*)vertices, GL_STATIC_DRAW);       const unsigned int uvOffset = sizeof(float) * 4;       glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);     glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)uvOffset);       glEnableVertexAttribArray(0);     glEnableVertexAttribArray(1);       glBindBuffer(GL_ARRAY_BUFFER, 0);     glBindVertexArray(0); }   void destroyVertexBuffer(VertexBuffer *vertexBuffer) {     glDeleteBuffers(1, &vertexBuffer->bufferObj);     glDeleteVertexArrays(1, &vertexBuffer->vertexArray); }   void bindVertexBuffer(VertexBuffer *vertexBuffer) {     glBindVertexArray(vertexBuffer->vertexArray);     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj); }   void drawVertexBufferMode(GLenum mode) {     glDrawArrays(mode, 0, 6); }   void drawVertexBuffer() {     drawVertexBufferMode(GL_TRIANGLES); }   void unbindVertexBuffer() {     glBindVertexArray(0);     glBindBuffer(GL_ARRAY_BUFFER, 0); }   /*     Shaders */ void compileShader(ShaderProgram *shaderProgram, const char *vertexSrc, const char *fragSrc) {     GLenum err;     shaderProgram->vertexShader = glCreateShader(GL_VERTEX_SHADER);     shaderProgram->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);       if (shaderProgram->vertexShader == 0) {         printf("Failed to create vertex shader.");         return;     }       if (shaderProgram->fragmentShader == 0) {         printf("Failed to create fragment shader.");         return;     }       glShaderSource(shaderProgram->vertexShader, 1, &vertexSrc, NULL);     glCompileShader(shaderProgram->vertexShader);     glGetShaderiv(shaderProgram->vertexShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile vertex shader.");         return;     }       glShaderSource(shaderProgram->fragmentShader, 1, &fragSrc, NULL);     glCompileShader(shaderProgram->fragmentShader);     glGetShaderiv(shaderProgram->fragmentShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile fragment shader.");         return;     }       shaderProgram->program = glCreateProgram();     glAttachShader(shaderProgram->program, shaderProgram->vertexShader);     glAttachShader(shaderProgram->program, shaderProgram->fragmentShader);     glLinkProgram(shaderProgram->program);          glGetProgramiv(shaderProgram->program, GL_LINK_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to link shader.");         return;     } }   void destroyShader(ShaderProgram *shaderProgram) {     glDetachShader(shaderProgram->program, shaderProgram->vertexShader);     glDetachShader(shaderProgram->program, shaderProgram->fragmentShader);       glDeleteShader(shaderProgram->vertexShader);     glDeleteShader(shaderProgram->fragmentShader);       glDeleteProgram(shaderProgram->program); }   GLuint getUniformLocation(const char *name, ShaderProgram *program) {     GLuint result = 0;     result = glGetUniformLocation(program->program, name);       return result; }   void setUniformMatrix(float *matrix, const char *name, ShaderProgram *program) {     GLuint loc = getUniformLocation(name, program);       if (loc == -1) {         printf("Failed to get uniform location in setUniformMatrix.\n");         return;     }       glUniformMatrix4fv(loc, 1, GL_FALSE, matrix); }   /*     General functions */ static int isRunning() {     return g_running && !glfwWindowShouldClose(gl_window); }   static void initializeGLFW(GLFWwindow **window, int width, int height, int *success) {     if (!glfwInit()) {         printf("Failed it inialize GLFW.");         *success = FALSE;        return;     }          glfwWindowHint(GLFW_RESIZABLE, 0);     *window = glfwCreateWindow(width, height, "Alignments", NULL, NULL);          if (!*window) {         printf("Failed to create window.");         glfwTerminate();         *success = FALSE;         return;     }          glfwMakeContextCurrent(*window);       GLenum glewErr = glewInit();     if (glewErr != GLEW_OK) {         printf("Failed to initialize GLEW.");         printf(glewGetErrorString(glewErr));         *success = FALSE;         return;     }       glClearColor(0.f, 0.f, 0.f, 1.f);     glViewport(0, 0, width, height);     *success = TRUE; }   int main(int argc, char **argv) {          int err = FALSE;     initializeGLFW(&gl_window, 480, 320, &err);     glDisable(GL_DEPTH_TEST);     if (err == FALSE) {         return 1;     }          createOrthoProjection(gl_projectionMatrix, 480.f, 320.f, 0.f, 1.f);          g_running = TRUE;          ShaderProgram shader;     compileShader(&shader, VERT_SHADER, FRAG_SHADER);     glUseProgram(shader.program);     setUniformMatrix(&gl_projectionMatrix, "uProjectionMatrix", &shader);       Vertex rectangle[6];     VertexBuffer vbo;     rectangle[0] = (Vertex){0.f, 0.f, 0.f, 1.f, 0.f, 0.f}; // Top left     rectangle[1] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top right     rectangle[2] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[3] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top left     rectangle[4] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[5] = (Vertex){3.f, 3.f, 0.f, 1.f, 1.f, 1.f}; // Bottom right       createVertexBuffer(&vbo, &rectangle);            bindVertexBuffer(&vbo);          while (isRunning()) {         glClear(GL_COLOR_BUFFER_BIT);         glfwPollEvents();                    drawVertexBuffer();                    glfwSwapBuffers(gl_window);     }          unbindVertexBuffer(&vbo);       glUseProgram(0);     destroyShader(&shader);     destroyVertexBuffer(&vbo);     glfwTerminate();     return 0; }

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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  • Is there a Math.atan2 substitute for j2ME? Blackberry development

    - by Kai
    I have a wide variety of locations stored in my persistent object that contain latitudes and longitudes in double(43.7389, 7.42577) format. I need to be able to grab the user's latitude and longitude and select all items within, say 1 mile. Walking distance. I have done this in PHP so I snagged my PHP code and transferred it to Java, where everything plugged in fine until I figured out J2ME doesn't support atan2(double, double). So, after some searching, I find a small snippet of code that is supposed to be a substitute for atan2. Here is the code: public double atan2(double y, double x) { double coeff_1 = Math.PI / 4d; double coeff_2 = 3d * coeff_1; double abs_y = Math.abs(y)+ 1e-10f; double r, angle; if (x >= 0d) { r = (x - abs_y) / (x + abs_y); angle = coeff_1; } else { r = (x + abs_y) / (abs_y - x); angle = coeff_2; } angle += (0.1963f * r * r - 0.9817f) * r; return y < 0.0f ? -angle : angle; } I am getting odd results from this. My min and max latitude and longitudes are coming back as incredibly low numbers that can't possibly be right. Like 0.003785746 when I am expecting something closer to the original lat and long values (43.7389, 7.42577). Since I am no master of advanced math, I don't really know what to look for here. Perhaps someone else may have an answer. Here is my complete code: package store_finder; import java.util.Vector; import javax.microedition.location.Criteria; import javax.microedition.location.Location; import javax.microedition.location.LocationException; import javax.microedition.location.LocationListener; import javax.microedition.location.LocationProvider; import javax.microedition.location.QualifiedCoordinates; import net.rim.blackberry.api.invoke.Invoke; import net.rim.blackberry.api.invoke.MapsArguments; import net.rim.device.api.system.Bitmap; import net.rim.device.api.system.Display; import net.rim.device.api.ui.Color; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.Graphics; import net.rim.device.api.ui.Manager; import net.rim.device.api.ui.component.BitmapField; import net.rim.device.api.ui.component.RichTextField; import net.rim.device.api.ui.component.SeparatorField; import net.rim.device.api.ui.container.HorizontalFieldManager; import net.rim.device.api.ui.container.MainScreen; import net.rim.device.api.ui.container.VerticalFieldManager; public class nearBy extends MainScreen { private HorizontalFieldManager _top; private VerticalFieldManager _middle; private int horizontalOffset; private final static long animationTime = 300; private long animationStart = 0; private double latitude = 43.7389; private double longitude = 7.42577; private int _interval = -1; private double max_lat; private double min_lat; private double max_lon; private double min_lon; private double latitude_in_degrees; private double longitude_in_degrees; public nearBy() { super(); horizontalOffset = Display.getWidth(); _top = new HorizontalFieldManager(Manager.USE_ALL_WIDTH | Field.FIELD_HCENTER) { public void paint(Graphics gr) { Bitmap bg = Bitmap.getBitmapResource("bg.png"); gr.drawBitmap(0, 0, Display.getWidth(), Display.getHeight(), bg, 0, 0); subpaint(gr); } }; _middle = new VerticalFieldManager() { public void paint(Graphics graphics) { graphics.setBackgroundColor(0xFFFFFF); graphics.setColor(Color.BLACK); graphics.clear(); super.paint(graphics); } protected void sublayout(int maxWidth, int maxHeight) { int displayWidth = Display.getWidth(); int displayHeight = Display.getHeight(); super.sublayout( displayWidth, displayHeight); setExtent( displayWidth, displayHeight); } }; add(_top); add(_middle); Bitmap lol = Bitmap.getBitmapResource("logo.png"); BitmapField lolfield = new BitmapField(lol); _top.add(lolfield); Criteria cr= new Criteria(); cr.setCostAllowed(true); cr.setPreferredResponseTime(60); cr.setHorizontalAccuracy(5000); cr.setVerticalAccuracy(5000); cr.setAltitudeRequired(true); cr.isSpeedAndCourseRequired(); cr.isAddressInfoRequired(); try{ LocationProvider lp = LocationProvider.getInstance(cr); if( lp!=null ){ lp.setLocationListener(new LocationListenerImpl(), _interval, 1, 1); } } catch(LocationException le) { add(new RichTextField("Location exception "+le)); } //_middle.add(new RichTextField("this is a map " + Double.toString(latitude) + " " + Double.toString(longitude))); int lat = (int) (latitude * 100000); int lon = (int) (longitude * 100000); String document = "<location-document>" + "<location lon='" + lon + "' lat='" + lat + "' label='You are here' description='You' zoom='0' />" + "<location lon='742733' lat='4373930' label='Hotel de Paris' description='Hotel de Paris' address='Palace du Casino' postalCode='98000' phone='37798063000' zoom='0' />" + "</location-document>"; // Invoke.invokeApplication(Invoke.APP_TYPE_MAPS, new MapsArguments( MapsArguments.ARG_LOCATION_DOCUMENT, document)); _middle.add(new SeparatorField()); surroundingVenues(); _middle.add(new RichTextField("max lat: " + max_lat)); _middle.add(new RichTextField("min lat: " + min_lat)); _middle.add(new RichTextField("max lon: " + max_lon)); _middle.add(new RichTextField("min lon: " + min_lon)); } private void surroundingVenues() { double point_1_latitude_in_degrees = latitude; double point_1_longitude_in_degrees= longitude; // diagonal distance + error margin double distance_in_miles = (5 * 1.90359441) + 10; getCords (point_1_latitude_in_degrees, point_1_longitude_in_degrees, distance_in_miles, 45); double lat_limit_1 = latitude_in_degrees; double lon_limit_1 = longitude_in_degrees; getCords (point_1_latitude_in_degrees, point_1_longitude_in_degrees, distance_in_miles, 135); double lat_limit_2 = latitude_in_degrees; double lon_limit_2 = longitude_in_degrees; getCords (point_1_latitude_in_degrees, point_1_longitude_in_degrees, distance_in_miles, -135); double lat_limit_3 = latitude_in_degrees; double lon_limit_3 = longitude_in_degrees; getCords (point_1_latitude_in_degrees, point_1_longitude_in_degrees, distance_in_miles, -45); double lat_limit_4 = latitude_in_degrees; double lon_limit_4 = longitude_in_degrees; double mx1 = Math.max(lat_limit_1, lat_limit_2); double mx2 = Math.max(lat_limit_3, lat_limit_4); max_lat = Math.max(mx1, mx2); double mm1 = Math.min(lat_limit_1, lat_limit_2); double mm2 = Math.min(lat_limit_3, lat_limit_4); min_lat = Math.max(mm1, mm2); double mlon1 = Math.max(lon_limit_1, lon_limit_2); double mlon2 = Math.max(lon_limit_3, lon_limit_4); max_lon = Math.max(mlon1, mlon2); double minl1 = Math.min(lon_limit_1, lon_limit_2); double minl2 = Math.min(lon_limit_3, lon_limit_4); min_lon = Math.max(minl1, minl2); //$qry = "SELECT DISTINCT zip.zipcode, zip.latitude, zip.longitude, sg_stores.* FROM zip JOIN store_finder AS sg_stores ON sg_stores.zip=zip.zipcode WHERE zip.latitude<=$lat_limit_max AND zip.latitude>=$lat_limit_min AND zip.longitude<=$lon_limit_max AND zip.longitude>=$lon_limit_min"; } private void getCords(double point_1_latitude, double point_1_longitude, double distance, int degs) { double m_EquatorialRadiusInMeters = 6366564.86; double m_Flattening=0; double distance_in_meters = distance * 1609.344 ; double direction_in_radians = Math.toRadians( degs ); double eps = 0.000000000000005; double r = 1.0 - m_Flattening; double point_1_latitude_in_radians = Math.toRadians( point_1_latitude ); double point_1_longitude_in_radians = Math.toRadians( point_1_longitude ); double tangent_u = (r * Math.sin( point_1_latitude_in_radians ) ) / Math.cos( point_1_latitude_in_radians ); double sine_of_direction = Math.sin( direction_in_radians ); double cosine_of_direction = Math.cos( direction_in_radians ); double heading_from_point_2_to_point_1_in_radians = 0.0; if ( cosine_of_direction != 0.0 ) { heading_from_point_2_to_point_1_in_radians = atan2( tangent_u, cosine_of_direction ) * 2.0; } double cu = 1.0 / Math.sqrt( ( tangent_u * tangent_u ) + 1.0 ); double su = tangent_u * cu; double sa = cu * sine_of_direction; double c2a = ( (-sa) * sa ) + 1.0; double x= Math.sqrt( ( ( ( 1.0 /r /r ) - 1.0 ) * c2a ) + 1.0 ) + 1.0; x= (x- 2.0 ) / x; double c= 1.0 - x; c= ( ( (x * x) / 4.0 ) + 1.0 ) / c; double d= ( ( 0.375 * (x * x) ) -1.0 ) * x; tangent_u = distance_in_meters /r / m_EquatorialRadiusInMeters /c; double y= tangent_u; boolean exit_loop = false; double cosine_of_y = 0.0; double cz = 0.0; double e = 0.0; double term_1 = 0.0; double term_2 = 0.0; double term_3 = 0.0; double sine_of_y = 0.0; while( exit_loop != true ) { sine_of_y = Math.sin(y); cosine_of_y = Math.cos(y); cz = Math.cos( heading_from_point_2_to_point_1_in_radians + y); e = (cz * cz * 2.0 ) - 1.0; c = y; x = e * cosine_of_y; y = (e + e) - 1.0; term_1 = ( sine_of_y * sine_of_y * 4.0 ) - 3.0; term_2 = ( ( term_1 * y * cz * d) / 6.0 ) + x; term_3 = ( ( term_2 * d) / 4.0 ) -cz; y= ( term_3 * sine_of_y * d) + tangent_u; if ( Math.abs(y - c) > eps ) { exit_loop = false; } else { exit_loop = true; } } heading_from_point_2_to_point_1_in_radians = ( cu * cosine_of_y * cosine_of_direction ) - ( su * sine_of_y ); c = r * Math.sqrt( ( sa * sa ) + ( heading_from_point_2_to_point_1_in_radians * heading_from_point_2_to_point_1_in_radians ) ); d = ( su * cosine_of_y ) + ( cu * sine_of_y * cosine_of_direction ); double point_2_latitude_in_radians = atan2(d, c); c = ( cu * cosine_of_y ) - ( su * sine_of_y * cosine_of_direction ); x = atan2( sine_of_y * sine_of_direction, c); c = ( ( ( ( ( -3.0 * c2a ) + 4.0 ) * m_Flattening ) + 4.0 ) * c2a * m_Flattening ) / 16.0; d = ( ( ( (e * cosine_of_y * c) + cz ) * sine_of_y * c) + y) * sa; double point_2_longitude_in_radians = ( point_1_longitude_in_radians + x) - ( ( 1.0 - c) * d * m_Flattening ); heading_from_point_2_to_point_1_in_radians = atan2( sa, heading_from_point_2_to_point_1_in_radians ) + Math.PI; latitude_in_degrees = Math.toRadians( point_2_latitude_in_radians ); longitude_in_degrees = Math.toRadians( point_2_longitude_in_radians ); } public double atan2(double y, double x) { double coeff_1 = Math.PI / 4d; double coeff_2 = 3d * coeff_1; double abs_y = Math.abs(y)+ 1e-10f; double r, angle; if (x >= 0d) { r = (x - abs_y) / (x + abs_y); angle = coeff_1; } else { r = (x + abs_y) / (abs_y - x); angle = coeff_2; } angle += (0.1963f * r * r - 0.9817f) * r; return y < 0.0f ? -angle : angle; } private Vector fetchVenues(double max_lat, double min_lat, double max_lon, double min_lon) { return new Vector(); } private class LocationListenerImpl implements LocationListener { public void locationUpdated(LocationProvider provider, Location location) { if(location.isValid()) { nearBy.this.longitude = location.getQualifiedCoordinates().getLongitude(); nearBy.this.latitude = location.getQualifiedCoordinates().getLatitude(); //double altitude = location.getQualifiedCoordinates().getAltitude(); //float speed = location.getSpeed(); } } public void providerStateChanged(LocationProvider provider, int newState) { // MUST implement this. Should probably do something useful with it as well. } } } please excuse the mess. I have the user lat long hard coded since I do not have GPS functional yet. You can see the SQL query commented out to know how I plan on using the min and max lat and long values. Any help is appreciated. Thanks

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  • trying to validate user input in php

    - by user225269
    I'm trying to validate user input in php. This code will check if the values are null or not. If it is null, this will require the user to input the values that are null. When all the text boxes in the html form that came before this. This code will show the submit button, and that submit button will save the inputted data into the mysql database. But the problem is that the value that is saved is zero zero and zero, what might be the cause of this? <html> <head> <title>Admission Information Sheet</title> <meta http-equiv="Content-Type" content="text/html; Western (ISO-8859-1)"> <meta name="author" content=" "> <title> <style> input { font-size: 16px;} </style> <?php include('header.php'); ?> <div id="main_content"> </div> <?php include('footer.php'); ?> <table border="1" width="900" border="0" align="left" cellpadding="0" cellspacing="1" bgcolor="#CCCCCC"> <tr> <form name="form1.1" method="POST" action="aisaction.php"> <?php $NURSE = $_POST[nurse]; $TELNUM = $_POST[telnum]; $HOSPNUM = $_POST[hnum]; $ROOMNUM = $_POST[rnum]; $LASTNAME = $_POST[lname]; $FIRSTNAME = $_POST[fname]; $MIDNAME = $_POST[mname]; $AD = $_POST[ad]; $ADATE = $_POST[adate]; $ADTIME = $_POST[adtime]; $CSTAT = $_POST[cs]; $AGE = $_POST[age]; $BDAY = $_POST[bday]; $SEX = $_POST[sex]; ?> <td> <table width="100%" border="0" cellpadding="2" cellspacing="1" bgcolor="#FFFFFF"> <tr> <td colspan="12" style="background:#9ACD32; color:white; border:white 1px solid; text-align: center"><strong><font size="3">ADMISSION INFORMATION SHEET</strong></td> </tr> <tr> </td><br> <td width="54"><font size="3">Hospital #</td> <td width="3">:</td> <td width="168"><input type="display" name="hnum" disabled="true" value= "<?php print "$HOSPNUM";?>"><br> <font color="red"> <?php if(empty($HOSPNUM)) print "* Hospital Number required!<br>"; ?> </td> <td width="41"><font size="3">Room #</td> <td width="3">:</td> <td width="168"><input type="display" name="rnum" disabled="true" value= "<?php print "$ROOMNUM";?>"><br> <font color="red"> <?php if(empty($ROOMNUM)) print "* Room Number required!<br>"; ?> </td> <td width="67"><font size="3">Admission Date</td> <td width="3">:</td> <td width="168"><input type="display" name="adate" disabled="true" value= "<?php print "$ADATE";?>"><br> <font color="red"> <?php if(empty($ADATE)) print "* Admission Date required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Last Name</td> <td>:</td> <td><input type="display" name="lname" disabled="true" value= "<?php print "$LASTNAME";?>"><br> <font color="red"> <?php if(empty($LASTNAME)) print "* Last Name required!<br>"; ?> </td> <td><font size="3">First Name</td> <td>:</td> <td><input type="display" name="fname" disabled="true" value= "<?php print "$FIRSTNAME";?>"><br> <font color="red"> <?php if(empty($FIRSTNAME)) print "* First Name required!<br>"; ?> </td> <td><font size="3">Middle Name</td> <td>:</td> <td><input type="display" name="mname" disabled="true" value= "<?php print "$MIDNAME";?>"><br> <font color="red"> <?php if(empty($MIDNAME)) print "* Middle Name required!<br>"; ?> </td> <td><font size="3">Admit time</td> <td>:</td> <td><input type="display" name="mname" disabled="true" value= "<?php print "$ADTIME";?>"><br> <font color="red"> <?php if(empty($ADTIME)) print "* Adtime required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Civil Status</td> <td>:</td> <td><input type="display" name="cs" disabled="true" value= "<?php print "$CSTAT";?>"><br> <font color="red"> <?php if(empty($CSTAT)) print "* Civil Status required!<br>"; ?> </td> <td><font size="3">Age</td> <td>:</td> <td><input type="display" name="age" disabled="true" value= "<?php print "$AGE";?>"><br> <font color="red"> <?php if(empty($AGE)) print "* Age required!<br>"; ?> </td> <td><font size="3">Birthday</td> <td>:</td> <td><input type="display" name="bday" disabled="true" value= "<?php print "$BDAY";?>"><br> <font color="red"> <?php if(empty($BDAY)) print "* Birthday required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Address</td> <td>:</td> <td><input type="display" name="address" disabled="true" value= "<?php print "$AD";?>"><br> <font color="red"> <?php if(empty($AD)) print "* Address required!<br>"; ?> </td> <td><font size="3">Telephone #</td> <td>:</td> <td><input type="display" name="telnum" disabled="true" value= "<?php print "$TELNUM";?>"></td> <td width="23"><font size="3">Sex</td> <td width="3">:</td> <td width="174"><input type="display" name="sex" disabled="true" value= "<?php print "$SEX";?>"><br> <font color="red"> <?php if(empty($SEX)) print "* Gender required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Pls. Check</td> <td>:</td> <td><input name="stats1" type="checkbox" id="SSS" value="SSS">SSS</td> <td><font size="3"></td> <td>:</td> <td><input name="stats1" type="checkbox" id="nonmed" value="NonMedicare">Non Medicare</td> <td><font size="3"></td> <td>:</td> <td><input name="stats1" type="checkbox" id="sh" value="stockholder">Stockholder</td> </tr> <tr> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="gsis" value="GSIS">GSIS</td> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="senior" value="seniorcitizen">Senior-Citizen</td> <tr> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="dep" value="dependent">Dependent</td> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="emp" value="employee">Employee</td> </tr> <tr> <td><font size="3">Attending Nurse</td> <td>:</td> <td><input type="display" name="nurse" disabled="true" value= "<?php print "$NURSE";?>"><br> <font color="red"> <?php if(empty($NURSE)) print "* Admitting/Attending Nurse required!<br>"; ?> </td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td><input type="button" value="Back" onClick="history.go(-1);return true;"> <?php $val1 = $_POST['NURSE']; if($_POST['NURSE'] !="") { ?> <form action="aisaction.php" method="POST" target="_window"> <input type="hidden" name="submit" value="yes"> <input type="submit" value="submit"> </form> <?php } ?> </td> </td> </tr> </table> </td> </form> </tr> </table> </head> </html>

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  • Internet Explorer 8 Standards Mode Results In Broken Blank Page

    - by Agent_9191
    I'm running into a weird issue that I'm struggling to figure out what's causing the page to break. I have an internal website that's still under development (thus no link to the page) that works great in Firefox and Internet Explorer 8 in IE 7 Standards mode. But when I force it to IE 8 Standards mode the page will only display the title text in the browser tab and an otherwise completely blank page. It seems so broken that the blank page doesn't even have a context menu. The page generally looks like this: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="IE=8" http-equiv="X-UA-Compatible" /> <title>Page Title</title> <link rel="shortcut icon" href="/Images/favicon.ico" type="image/x-icon" /> <link href="/Style/main.less" rel="stylesheet" type="text/css" /> </head> <body> ... </body> </html> You may notice the .less extension for the stylesheet. This is an ASP.NET MVC application and I'm making use of DotLess. I have the HttpHandler hooked up for it in the web.config. Of course there's some additional info on the page, but (in theory) it shouldn't be causing this issue. I've run the CSS and the HTML through the W3C validators and both have come back as completely valid. I'm trying the arduous task of removing/re-adding elements until it displays, but any insight into what could cause this would help. EDIT: it appears to be something related to the DotLess stylesheet. The resulting CSS is valid according to the W3C CSS validator. EDIT 2: Digging further, and making use of IE's Developer Tools to control the styles, it appears that IE is reading a single statement twice even though it only occurs once in the output. Here's the output of the Less file: a, abbr, acronym, address, applet, b, big, caption, center, cite, code, dd, dfn, div, dl, dt, em, fieldset, font, form, html, i, iframe, img, kbd, label, legend, li, object, pre, s, samp, small, span, strike, strong, sub, sup, tbody, td, tfoot, th, thead, tr, tt, u, var { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; } blockquote, q { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; quotes: none; } body { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; line-height: 1; width: 100%; background: #efebde; min-width: 600px; } del { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; text-decoration: line-through; } h1 { border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 2em; margin: .8em 0 .2em 0; padding: 0; } h2 { border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1.8em; margin: .8em 0 .2em 0; padding: 0; } h3 { border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1.6em; margin: .8em 0 .2em 0; padding: 0; } h4 { margin: 0; padding: 0; border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1.4em; } h5 { margin: 0; padding: 0; border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1.2em; } h6 { margin: 0; padding: 0; border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1em; } ins { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; text-decoration: none; } ol, ul { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; list-style: none; } p { border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; margin: .4em 0 .8em 0; padding: 0; } table { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; border-collapse: collapse; border-spacing: 0; } blockquote:before, blockquote:after, q:before, q:after { content: none; } :focus { outline: 0; } .bold { font-weight: bold; } .systemFont { font-family: Arial; } .labelled { font-style: italic; } .groovedBorder { border-color: #adaa9c; border-style: groove; border-width: medium; } #header, #footer { clear: both; float: left; width: 100%; } #header p, #header h1, #header h2 { padding: .4em 15px 0 15px; margin: 0; } #header ul { clear: left; float: left; width: 100%; list-style: none; margin: 10px 0 0 0; padding: 0; } #header ul li { display: inline; list-style: none; margin: 0; padding: 0; } #header ul li a { background: #eeeeee; display: block; float: left; left: 15px; line-height: 1.3em; margin: 0 0 0 1px; padding: 3px 10px; position: relative; text-align: center; text-decoration: none; } #header ul li a span { display: block; } #header ul li a:hover { background: #336699; } #header ul li a.active, #header ul li a.active:hover { background: black; font-weight: bold; } #header #logindisplay { float: right; padding-top: .5em; padding-bottom: .5em; padding-right: 1em; padding-left: 1em; } #title h1 { font-family: Arial; font-style: italic; font-size: 175%; text-align: center; margin-top: 1%; } .col1 { font-family: Arial; border-color: #adaa9c; border-style: groove; border-width: medium; min-height: 350px; float: left; overflow: hidden; position: relative; padding-top: 0; padding-bottom: 1em; padding-left: 0; padding-right: 0; } .col1 div.logo { text-align: center; } .col3 { font-family: Arial; border-color: #adaa9c; border-style: groove; border-width: medium; float: left; overflow: hidden; position: relative; } #layoutdims { clear: both; background: #eeeeee; margin: 0; padding: 6px 15px !important; text-align: right; } #company { padding-left: 10px; padding-top: 10px; margin: 0; } #company span { display: block; padding-left: 1em; } #version { padding-right: 1em; padding-top: 1em; text-align: center; } #menu li { padding: 6px; border-color: #adaa9c; border-style: groove; border-width: medium; min-width: 108px; } #menu li a.ciApp { text-decoration: none; font-size: 112.5%; font-weight: bold; font-family: Arial; color: black; } #menu li a.ciApp span { vertical-align: top; } .welcomemessage { font-size: 60.95%; } .newFeatures { overflow-y: scroll; max-height: 300px; } #newsfeed div .newsLabel { color: red; font-size: 60.95%; font-style: italic; } /************************************************************************************** This statement appears twice in Developer Tools. Disabling one disables both. Disabling it also causes the page to render. Turning it on and the page disappears again **************************************************************************************/ #newsfeed div .newFeatures { margin-left: 1em; margin-right: 1em; font-size: 60.95%; } /************************************************************************************** **************************************************************************************/ .colmask { clear: both; float: left; position: relative; overflow: hidden; width: 100%; } .colright, .colmid, .colleft { float: left; position: relative; width: 100%; } .col2 { float: left; overflow: hidden; position: relative; padding-top: 0; padding-bottom: 1em; padding-left: 0; padding-right: 0; } .threecol .colmid { right: 33%; } .threecol .colleft { right: 34%; } .threecol .col1 { width: 33%; left: 100%; } .threecol .col2 { width: 32%; left: 34%; } .threecol .col3 { width: 32%; left: 68.5%; } Notice the #newsfeed div .newFeatures identifier near the end. I don't know what's causing that as it's only appearing once in the output stream. Here's an image of it too: EDIT 3: It appears that even though it duplicates that particular selector, if I change the font-size to a whole number like 61% instead of the current 60.95% (that specific to defaultly match the existing desktop app as closely as possible) it works fine. So something specific to IE duplicating that selector block and the font-size being a percentage specific to two decimal places appears to kill IE8 Standards mode completely.

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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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  • Modern/Metro Internet Explorer: What were they thinking???

    - by Rick Strahl
    As I installed Windows 8.1 last week I decided that I really should take a closer look at Internet Explorer in the Modern/Metro environment again. Right away I ran into two issues that are real head scratchers to me.Modern Split Windows don't resize Viewport but Zoom OutThis one falls in the "WTF, really?" department: It looks like Modern Internet Explorer's Modern doesn't resize the browser window as every other browser (including IE 11 on the desktop) does, but rather tries to adjust the zoom to the width of the browser. This means that if you use the Modern IE browser and you split the display between IE and another application, IE will be zoomed out, with text becoming much, much smaller, rather than resizing the browser viewport and adjusting the pixel width as you would when a browser window is typically resized.Here's what I'm talking about in a couple of pictures. First here's the full screen Internet Explorer version (this shot is resized down since it's full screen at 1080p, click to see the full image):This brings up the first issue which is: On the desktop who wants to browse a site full screen? Most sites aren't fully optimized for 1080p widescreen experience and frankly most content that wide just looks weird. Even in typical 10" resolutions of 1280 width it's weird to look at things this way. At least this issue can be worked around with @media queries and either constraining the view, or adding additional content to make use of the extra space. Still running a desktop browser full screen is not optimal on a desktop machine - ever.Regardless, this view, while oversized, is what I expect: Everything is rendered in the right ratios, with font-size and the responsive design styling properly respected.But now look what happens when you split the desktop windows and show half desktop and have modern IE (this screen shot is not resized but cropped - this is actual size content as you can see in the cropped Twitter window on the right half of the screen):What's happening here is that IE is zooming out of the content to make it fit into the smaller width, shrinking the content rather than resizing the viewport's pixel width. In effect it looks like the pixel width stays at 1080px and the viewport expands out height-wise in response resulting in some crazy long portrait view.There goes responsive design - out the window literally. If you've built your site using @media queries and fixed viewport sizes, Internet Explorer completely screws you in this split view. On my 1080p monitor, the site shown at a little under half width becomes completely unreadable as the fonts are too small and break up. As you go into split view and you resize the window handle the content of the browser gets smaller and smaller (and effectively longer and longer on the bottom) effectively throwing off any responsive layout to the point of un-readability even on a big display, let alone a small tablet screen.What could POSSIBLY be the benefit of this screwed up behavior? I checked around a bit trying different pages in this shrunk down view. Other than the Microsoft home page, every page I went to was nearly unreadable at a quarter width. The only page I found that worked 'normally' was the Microsoft home page which undoubtedly is optimized just for Internet Explorer specifically.Bottom Address Bar opaquely overlays ContentAnother problematic feature for me is the browser address bar on the bottom. Modern IE shows the status bar opaquely on the bottom, overlaying the content area of the Web Page - until you click on the page. Until you do though, the address bar overlays the bottom content solidly. And not just a little bit but by good sizable chunk.In the application from the screen shot above I have an application toolbar on the bottom and the IE Address bar completely hides that bottom toolbar when the page is first loaded, until the user clicks into the content at which point the address bar shrinks down to a fat border style bar with a … on it. Toolbars on the bottom are pretty common these days, especially for mobile optimized applications, so I'd say this is a common use case. But even if you don't have toolbars on the bottom maybe there's other fixed content on the bottom of the page that is vital to display. While other browsers often also show address bars and then later hide them, these other browsers tend to resize the viewport when the address bar status changes, so the content can respond to the size change. Not so with Modern IE. The address bar overlays content and stays visible until content is clicked. No resize notification or viewport height change is sent to the browser.So basically Internet Explorer is telling me: "Our toolbar is more important than your content!" - AND gives me no chance to re-act to that behavior. The result on this page/application is that the user sees no actionable operations until he or she clicks into the content area, which is terrible from a UI perspective as the user has no idea what options are available on initial load.It's doubly confounding in that IE is running in full screen mode and has an the entire height of the screen at its disposal - there's plenty of real estate available to not require this sort of hiding of content in the first place. Heck, even Windows Phone with its more constrained size doesn't hide content - in fact the address bar on Windows Phone 8 is always visible.What were they thinking?Every time I use anything in the Modern Metro interface in Windows 8/8.1 I get angry.  I can pretty much ignore Metro/Modern for my everyday usage, but unfortunately with Internet Explorer in the modern shell I have to live with, because there will be users using it to access my sites. I think it's inexcusable by Microsoft to build such a crappy shell around the browser that impacts the actual usability of Web content. In both of the cases above I can only scratch my head at what could have possibly motivated anybody designing the UI for the browser to make these screwed up choices, that manipulate the content in a totally unmaintainable way.© Rick Strahl, West Wind Technologies, 2005-2013Posted in Windows  HTML5   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • OpenGL font rendering

    - by DEElekgolo
    I am trying to make an openGL text rendering class using FreeType. I was originally following this code but it doesn't seem to work out for me. I get nothing reguardless of what parameters I put for Draw(). class Font { public: Font() { if (FT_Init_FreeType(&ftLibrary)) { printf("Could not initialize FreeType library\n"); return; } glGenBuffers(1,&iVerts); } bool Load(std::string sFont, unsigned int Size = 12.0f) { if (FT_New_Face(ftLibrary,sFont.c_str(),0,&ftFace)) { printf("Could not open font: %s\n",sFont.c_str()); return true; } iSize = Size; FT_Set_Pixel_Sizes(ftFace,0,(int)iSize); FT_GlyphSlot gGlyph = ftFace->glyph; //Generating the texture atlas. //Rather than some amazing rectangular packing method, I'm just going //to have one long strip of letters with the height being that of the font size. int width = 0; int height = 0; for (int i = 32; i < 128; i++) { if (FT_Load_Char(ftFace,i,FT_LOAD_RENDER)) { printf("Error rendering letter %c for font %s.\n",i,sFont.c_str()); } width += gGlyph->bitmap.width; height += std::max(height,gGlyph->bitmap.rows); } //Generate the openGL texture glActiveTexture(GL_TEXTURE0); //if I texture exists then delete it. iTexture ? glDeleteBuffers(1,&iTexture):0; glGenTextures(1,&iTexture); glBindTexture(GL_TEXTURE_2D,iTexture); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,width,height,0,GL_ALPHA,GL_UNSIGNED_BYTE,0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //load the glyphs and set the glyph data int x = 0; for (int i = 32; i < 128; i++) { if (FT_Load_Char(ftFace,i,FT_LOAD_RENDER)) { //if it cant load the character continue; } //load the glyph map into the texture glTexSubImage2D(GL_TEXTURE_2D,0,x,0, gGlyph->bitmap.width, gGlyph->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, gGlyph->bitmap.buffer); //move the "pen" down the strip x += gGlyph->bitmap.width; chars[i].ax = (float)(gGlyph->advance.x >> 6); chars[i].ay = (float)(gGlyph->advance.y >> 6); chars[i].bw = (float)gGlyph->bitmap.width; chars[i].bh = (float)gGlyph->bitmap.rows; chars[i].bl = (float)gGlyph->bitmap_left; chars[i].bt = (float)gGlyph->bitmap_top; chars[i].tx = (float)x/width; } printf("Loaded font: %s\n",sFont.c_str()); return true; } void Draw(std::string sString,Vector2f vPos = Vector2f(0,0),Vector2f vScale = Vector2f(1,1)) { struct pPoint { pPoint() { x = y = s = t = 0; } pPoint(float a,float b,float c,float d) { x = a; y = b; s = c; t = d; } float x,y; float s,t; }; pPoint* cCoordinates = new pPoint[6*sString.length()]; int n = 0; for (const char *p = sString.c_str(); *p; p++) { float x2 = vPos.x() + chars[*p].bl * vScale.x(); float y2 = -vPos.y() - chars[*p].bt * vScale.y(); float w = chars[*p].bw * vScale.x(); float h = chars[*p].bh * vScale.y(); float x = vPos.x() + chars[*p].ax * vScale.x(); float y = vPos.y() + chars[*p].ay * vScale.y(); //skip characters with no pixels //still advances though if (!w || !h) { continue; } //triangle one cCoordinates[n++] = pPoint( x2 , -y2 , chars[*p].tx , 0); cCoordinates[n++] = pPoint( x2+w , -y2 , chars[*p].tx + chars[*p].bw / w , 0); cCoordinates[n++] = pPoint( x2 , -y2-h , chars[*p].tx , chars[*p].bh / h); cCoordinates[n++] = pPoint( x2+w , -y2 , chars[*p].tx + chars[*p].bw / w , 0); cCoordinates[n++] = pPoint( x2 , -y2-h , chars[*p].tx , chars[*p].bh / h); cCoordinates[n++] = pPoint( x2+w , -y2-h , chars[*p].tx + chars[*p].bw / w , chars[*p].bh / h); } glBindBuffer(GL_ARRAY_BUFFER,iVerts); glBindBuffer(GL_TEXTURE_2D,iTexture); //Vertices glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2,GL_FLOAT,sizeof(pPoint),&cCoordinates[0].x); //TexCoord 0 glClientActiveTexture(GL_TEXTURE0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2,GL_FLOAT,sizeof(pPoint),&cCoordinates[0].s); glCullFace(GL_NONE); glBufferData(GL_ARRAY_BUFFER,6*sString.length(),cCoordinates,GL_DYNAMIC_DRAW); glDrawArrays(GL_TRIANGLES,0,n); glCullFace(GL_BACK); glBindBuffer(GL_ARRAY_BUFFER,0); glBindBuffer(GL_TEXTURE_2D,0); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } ~Font() { glDeleteBuffers(1,&iVerts); glDeleteBuffers(1,&iTexture); } private: unsigned int iSize; //openGL texture atlas unsigned int iTexture; //openGL geometry buffer; unsigned int iVerts; FT_Library ftLibrary; FT_Face ftFace; struct Character { float ax,ay;//Advance float bw,bh;//bitmap size float bl,bt;//bitmap left and top float tx; } chars[128]; };

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • SQL SERVER – Beginning of SQL Server Architecture – Terminology – Guest Post

    - by pinaldave
    SQL Server Architecture is a very deep subject. Covering it in a single post is an almost impossible task. However, this subject is very popular topic among beginners and advanced users.  I have requested my friend Anil Kumar who is expert in SQL Domain to help me write  a simple post about Beginning SQL Server Architecture. As stated earlier this subject is very deep subject and in this first article series he has covered basic terminologies. In future article he will explore the subject further down. Anil Kumar Yadav is Trainer, SQL Domain, Koenig Solutions. Koenig is a premier IT training firm that provides several IT certifications, such as Oracle 11g, Server+, RHCA, SQL Server Training, Prince2 Foundation etc. In this Article we will discuss about MS SQL Server architecture. The major components of SQL Server are: Relational Engine Storage Engine SQL OS Now we will discuss and understand each one of them. 1) Relational Engine: Also called as the query processor, Relational Engine includes the components of SQL Server that determine what your query exactly needs to do and the best way to do it. It manages the execution of queries as it requests data from the storage engine and processes the results returned. Different Tasks of Relational Engine: Query Processing Memory Management Thread and Task Management Buffer Management Distributed Query Processing 2) Storage Engine: Storage Engine is responsible for storage and retrieval of the data on to the storage system (Disk, SAN etc.). to understand more, let’s focus on the following diagram. When we talk about any database in SQL server, there are 2 types of files that are created at the disk level – Data file and Log file. Data file physically stores the data in data pages. Log files that are also known as write ahead logs, are used for storing transactions performed on the database. Let’s understand data file and log file in more details: Data File: Data File stores data in the form of Data Page (8KB) and these data pages are logically organized in extents. Extents: Extents are logical units in the database. They are a combination of 8 data pages i.e. 64 KB forms an extent. Extents can be of two types, Mixed and Uniform. Mixed extents hold different types of pages like index, System, Object data etc. On the other hand, Uniform extents are dedicated to only one type. Pages: As we should know what type of data pages can be stored in SQL Server, below mentioned are some of them: Data Page: It holds the data entered by the user but not the data which is of type text, ntext, nvarchar(max), varchar(max), varbinary(max), image and xml data. Index: It stores the index entries. Text/Image: It stores LOB ( Large Object data) like text, ntext, varchar(max), nvarchar(max),  varbinary(max), image and xml data. GAM & SGAM (Global Allocation Map & Shared Global Allocation Map): They are used for saving information related to the allocation of extents. PFS (Page Free Space): Information related to page allocation and unused space available on pages. IAM (Index Allocation Map): Information pertaining to extents that are used by a table or index per allocation unit. BCM (Bulk Changed Map): Keeps information about the extents changed in a Bulk Operation. DCM (Differential Change Map): This is the information of extents that have modified since the last BACKUP DATABASE statement as per allocation unit. Log File: It also known as write ahead log. It stores modification to the database (DML and DDL). Sufficient information is logged to be able to: Roll back transactions if requested Recover the database in case of failure Write Ahead Logging is used to create log entries Transaction logs are written in chronological order in a circular way Truncation policy for logs is based on the recovery model SQL OS: This lies between the host machine (Windows OS) and SQL Server. All the activities performed on database engine are taken care of by SQL OS. It is a highly configurable operating system with powerful API (application programming interface), enabling automatic locality and advanced parallelism. SQL OS provides various operating system services, such as memory management deals with buffer pool, log buffer and deadlock detection using the blocking and locking structure. Other services include exception handling, hosting for external components like Common Language Runtime, CLR etc. I guess this brief article gives you an idea about the various terminologies used related to SQL Server Architecture. In future articles we will explore them further. Guest Author  The author of the article is Anil Kumar Yadav is Trainer, SQL Domain, Koenig Solutions. Koenig is a premier IT training firm that provides several IT certifications, such as Oracle 11g, Server+, RHCA, SQL Server Training, Prince2 Foundation etc. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Security, SQL Server, SQL Tips and Tricks, SQL Training, T SQL, Technology

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  • Taking advantage of Windows Azure CDN and Dynamic Pages in ASP.NET - Caching content from hosted services

    - by Shawn Cicoria
    With the updates to Windows Azure CDN announced this week [1] I wanted to help illustrate the capability with a working sample that will serve up dynamic content from an ASP.NET site hosted in a WebRole. First, to get a good overview of the capability you can read the Overview of the Windows Azure CDN [2] content on MSDN. When you setup the ability to cache content from a hosted service, the requirement is to provide a path to your role’s DNS endpoint that ends in the path “/cdn”.  Additionally, you then map CDN to that service. What WAZ CDN does, is allow you to then map that through the CDN to your host.  The CDN will then make a request to your host on your client’s behalf. The requirement is still that your client, and any Url’s that are to be serviced through the CDN and this capability have to use the CDN DNS name and not your host – no different than what CDN does for Blog storage. The following 2 URL’s are samples of how the client needs to issue the requests. Windows Azure hosted service URL: http: //myHostedService.cloudapp.net/cdn/music.aspx   - for regular “dynamic” content Windows Azure CDN URL: http: //<identifier>.vo.msecnd.net/music.aspx   - for CDN “cachable” content. The first URL path’s the request direct to your host into the Azure datacenter.  The 2nd URL paths the request through the CDN infrastructure, where CDN will make the determination to request the content on behalf of the client to the Azure datacenter and your host on the /cdn path. The big advantage here is you can apply logic to your content creation.  What’s important is emitting the CDN friendly headers that allow CDN to request and re-request only when you designate based upon it’s rules of “staleness” as described in the overview page. With IIS7.5 there is an underlying issue when the Managed Module “OutputCache” is enabled that in order to emit a good header for your content, you’ll need to remove, and in my sample, helps provide CDN friendly headers.  You get IIS 7.5 when running under OS Family “2” in your service configuration. By default, and when the OutputCache managed module is loaded, if you use the HttpResponse.CachePolicy to set the Http Headers for “max-age” when the HttpCacheability is “Public”, you will NOT get the “max-age” emitted as part of the “Cache-control:” header.  Instead, the OutputCache module will remove “max-age” and just emit “public”.  It works ok when Cacheability is set to “private”. To work around the issue and ensure your code as follows emits the full max-age along with the public option, you need to remove as follows: <system.webServer>   <modules runAllManagedModulesForAllRequests="true">     <remove name="OutputCache"/>   </modules> </system.webServer>   Response.Cache.SetCacheability(HttpCacheability.Public); Response.Cache.SetMaxAge(TimeSpan.FromMinutes(rv));   In the attached solution, the way I approached it was to have a VirtualApplication under the root site that has it’s own web.config  - this VirtualApplication is the /cdn of the site and when deployed to Azure as a Web Role will surface as a distinct IIS Application – along with a separate AppDomain. The CDN Sample is a simple Web Forms site that the /default landing page contains 3 IFrames to host: 1. Content direct from the host @   http://xxxx.cloudapp.net/cdn 2. Content via the CDN @ http://azxxx.vo.msecnd.net  3. Simple list of recent requests – showing where the request came from.   When you run the sample the first time you hit the page, both the Host and the CDN will cause 2 initial requests to hit the host.  You won’t see the first requests in the list because of timing – but if you refresh, you’ll see that the list will show that you have 2 requests initially. 1. sourced direct from the Browser to the HOST 2. sourced via the CDN The picture above shows the call-outs of each of those requests – green rows showing requests coming direct to the HOST, yellow showing the CDN request.  The IP addresses of the green items are direct from the client, where the CDN is from the CDN data center. As you refresh the page (hit Ctrl+F5 to force a full refresh and avoid “304 – not changed”) you’ll see that the request to the HOST get’s processed direct; but the request to the CDN endpoint is serviced direct from the CDN and doesn’t incur any additional request back to the HOST. The following is the Headers from the CDN response (Status-Line) HTTP/1.1 200 OK Age 13 Cache-Control public, max-age=300 Connection keep-alive Content-Length 6212 Content-Type image/jpeg; charset=utf-8 Date Fri, 11 Mar 2011 20:47:14 GMT Expires Fri, 11 Mar 2011 20:52:01 GMT Last-Modified Fri, 11 Mar 2011 20:47:02 GMT Server Microsoft-IIS/7.5 X-AspNet-Version 4.0.30319 X-Powered-By ASP.NET   The following are the Headers from the HOST response (Status-Line) HTTP/1.1 200 OK Cache-Control public, max-age=300 Content-Length 6189 Content-Type image/jpeg; charset=utf-8 Date Fri, 11 Mar 2011 20:47:15 GMT Last-Modified Fri, 11 Mar 2011 20:47:02 GMT Server Microsoft-IIS/7.5 X-AspNet-Version 4.0.30319 X-Powered-By ASP.NET   You can see that with the CDN request, the countdown (age) starts for aging the content. The full sample is located here: CDNSampleSite.zip [1] http://blogs.msdn.com/b/windowsazure/archive/2011/03/09/now-available-updated-windows-azure-sdk-and-windows-azure-management-portal.aspx [2] http://msdn.microsoft.com/en-us/library/ff919703.aspx

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  • Infragistics Webgrid (Datagrid) dynamic adjusting columns

    - by mattgcon
    I want to explain this as best as I can. I have a Webgrid with a certain amount of columns. What I want is for the columns to adjust to the size of the largest string within each column, where the total of all width of columns does not exceed the width of the webgrid. At the same time however if the width of all columns is less than the width of the webgrid I want each column to adjust proportionately so that the total of columns widths equal the width of the webgrid. Can anyone help me with this logic?

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  • jqgrid won't sort

    - by Ohana
    hi, i have a jqgrid to display data, however it won't sort, i followed the examples provided by jqgrid, did i miss anything? jQuery("#list-table").jqGrid({ url:'data/getJSONFile.php?set='+setName+'&list='+listName, datatype: "json", colNames:['id', 'title','author','publisher'], colModel:[ {name:'id',index:'id',width:55, sortable:true}, {name:'title',index:'title',width:150,sorttype:'string'}, {name:'author',index:'author', width:150}, {name:'publisher', index:'publisher', width:200} ], rowNum:10, //autowidth:true, width: 800, rowList:[10,20,30], pager:jQuery('#pager1'), sortname:'id', viewrecords: true, sortorder: "desc", caption:"books list" }); jQuery("#list-table").jqGrid('navGrid', '#pager1',{edit:false, add:false,del:false});

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  • How big can my SharePoint 2010 installation be?

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). 3 years ago, I had published “How big can my SharePoint 2007 installation be?” Well, SharePoint 2010 has significant under the covers improvements. So, how big can your SharePoint 2010 installation be? There are three kinds of limits you should know about Hard limits that cannot be exceeded by design. Configurable that are, well configurable – but the default values are set for a pretty good reason, so if you need to tweak, plan and understand before you tweak. Soft limits, you can exceed them, but it is not recommended that you do. Before you read any of the limits, read these two important disclaimers - 1. The limit depends on what you’re doing. So, don’t take the below as gospel, the reality depends on your situation. 2. There are many additional considerations in planning your SharePoint solution scalability and performance, besides just the below. So with those in mind, here goes.   Hard Limits - Zones per web app 5 RBS NAS performance Time to first byte of any response from NAS must be less than 20 milliseconds List row size 8000 bytes driven by how SP stores list items internally Max file size 2GB (default is 50MB, configurable). RBS does not increase this limit. Search metadata properties 10,000 per item crawled (pretty damn high, you’ll never need to worry about it). Max # of concurrent in-memory enterprise content types 5000 per web server, per tenant Max # of external system connections 500 per web server PerformancePoint services using Excel services as a datasource No single query can fetch more than 1 million excel cells Office Web Apps Renders One doc per second, per CPU core, per Application server, limited to a maximum of 8 cores.   Configurable Limits - Row Size Limit 6, configurable via SPWebApplication.MaxListItemRowStorage property List view lookup 8 join operations per query Max number of list items that a single operation can process at one time in normal hours 5000 Configurable via SPWebApplication.MaxItemsPerThrottledOperation   Also you get a warning at 3000, which is configurable via SPWebApplication.MaxItemsPerThrottledOperationWarningLevel   In addition, throttle overrides can be requested, throttle overrides can be disabled, and time windows can be set when throttle is disabled. Max number of list items for administrators that a single operation can process at one time in normal hours 20000 Configurable via SPWebApplication.MaxItemsPerThrottledOperationOverride Enumerating subsites 2000 Word and Powerpoint co-authoring simultaneous editors 10 (Hard limit is 99). # of webparts on a page 25 Search Crawl DBs per search service app 10 Items per crawl db 25 million Search Keywords 200 per site collection. There is a max limit of 5000, which can then be modified by editing the web.config/client.config. Concurrent # of workflows on a content db 15. Workflows running in the timer service are not counted in this limit. Further workflows are queued. Can be configured via the Set-SPFarmConfig powershell commandlet. Number of events picked by the workflow timer job and delivered to workflows 100. You can increase this limit by running additional instances of the workflow timer service. Visio services file size 50MB Visio web drawing recalculation timeout 120 seconds Configurable via – Powershell commandlet Set-SPVisioPerformance Visio services minimum and maximum cache age for data connected diagrams 0 to 24 hours. Default is 60 minutes. Configurable via – Powershell commandlet Set-SPVisioPerformance   Soft Limits - Content Databases 300 per web app Application Pools 10 per web server Managed Paths 20 per web app Content Database Size 200GB per Content DB Size of 1 site collection 100GB # of sites in a site collection 250,000 Documents in a library 30 Million, with nesting. Depends heavily on type and usage and size of documents. Items 30 million. Depends heavily on usage of items. SPGroups one SPUser can be in 5000 Users in a site collection 2 million, depends on UI, nesting, containers and underlying user store AD Principals in a SPGroup 5000 SPGroups in a site collection 10000 Search Service Instances 20 Indexed Items in Search 100 million Crawl Log entries 100 million Search Alerts 1 million per search application Search Crawled Properties 1/2 million URL removals in search 100 removals per operation User Profiles 2 million per service application Social Tags 500 million per social database Comment on the article ....

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  • Binding data to subgrid

    - by bhargav
    i have a jqgrid with a subgrid...the databinding is done in javascript like this <script language="javascript" type="text/javascript"> var x = screen.width; $(document).ready(function () { $("#projgrid").jqGrid({ mtype: 'POST', datatype: function (pdata) { getData(pdata); }, colNames: ['Project ID', 'Due Date', 'Project Name', 'SalesRep', 'Organization:', 'Status', 'Active Value', 'Delete'], colModel: [ { name: 'Project ID', index: 'project_id', width: 12, align: 'left', key: true }, { name: 'Due Date', index: 'project_date_display', width: 15, align: 'left' }, { name: 'Project Name', index: 'project_title', width: 60, align: 'left' }, { name: 'SalesRep', index: 'Salesrep', width: 22, align: 'left' }, { name: 'Organization:', index: 'customer_company_name:', width: 56, align: 'left' }, { name: 'Status', index: 'Status', align: 'left', width: 15 }, { name: 'Active Value', index: 'Active Value', align: 'left', width: 10 }, { name: 'Delete', index: 'Delete', align: 'left', width: 10}], pager: '#proj_pager', rowList: [10, 20, 50], sortname: 'project_id', sortorder: 'asc', rowNum: 10, loadtext: "Loading....", subGrid: true, shrinkToFit: true, emptyrecords: "No records to view", width: x - 100, height: "100%", rownumbers: true, caption: 'Projects', subGridRowExpanded: function (subgrid_id, row_id) { var subgrid_table_id, pager_id; subgrid_table_id = subgrid_id + "_t"; pager_id = "p_" + subgrid_table_id; $("#" + subgrid_id).html("<table id='" + subgrid_table_id + "' class='scroll'></table><div id='" + pager_id + "' class='scroll'></div>"); jQuery("#" + subgrid_table_id).jqGrid({ mtype: 'POST', postData: { entityIndex: function () { return row_id } }, datatype: function (pdata) { getactionData(pdata); }, height: "100%", colNames: ['Event ID', 'Priority', 'Deadline', 'From Date', 'Title', 'Status', 'Hours', 'Contact From', 'Contact To'], colModel: [ { name: 'Event ID', index: 'Event ID' }, { name: 'Priority', index: 'IssueCode' }, { name: 'Deadline', index: 'IssueTitle' }, { name: 'From Date', index: 'From Date' }, { name: 'Title', index: 'Title' }, { name: 'Status', index: 'Status' }, { name: 'Hours', index: 'Hours' }, { name: 'Contact From', index: 'Contact From' }, { name: 'Contact To', index: 'Contact To' } ], caption: "Action Details", rowNum: 10, pager: '#actionpager', rowList: [10, 20, 30, 50], sortname: 'Event ID', sortorder: "desc", loadtext: "Loading....", shrinkToFit: true, emptyrecords: "No records to view", rownumbers: true, ondblClickRow: function (rowid) { } }); jQuery("#actiongrid").jqGrid('navGrid', '#actionpager', { edit: false, add: false, del: false, search: false }); } }); jQuery("#projgrid").jqGrid('navGrid', '#proj_pager', { edit: false, add: false, del: false, excel: true, search: false }); }); function getactionData(pdata) { var project_id = pdata.entityIndex(); var ChannelContact = document.getElementById('ctl00_ContentPlaceHolder2_ddlChannelContact').value; var HideCompleted = document.getElementById('ctl00_ContentPlaceHolder2_chkHideCompleted').checked; var Scm = document.getElementById('ctl00_ContentPlaceHolder2_chkScm').checked; var checkOnlyContact = document.getElementById('ctl00_ContentPlaceHolder2_chkOnlyContact').checked; var MerchantId = document.getElementById('ctl00_ContentPlaceHolder2_ucProjectDetail_hidden_MerchantId').value; var nrows = pdata.rows; var npage = pdata.page; var sortindex = pdata.sidx; var sortdir = pdata.sord; var path = "project_brow.aspx/GetActionDetails" $.ajax({ type: "POST", url: path, data: "{'project_id': '" + project_id + "','ChannelContact': '" + ChannelContact + "','HideCompleted': '" + HideCompleted + "','Scm': '" + Scm + "','checkOnlyContact': '" + checkOnlyContact + "','MerchantId': '" + MerchantId + "','nrows': '" + nrows + "','npage': '" + npage + "','sortindex': '" + sortindex + "','sortdir': '" + sortdir + "'}", contentType: "application/json; charset=utf-8", success: function (data, textStatus) { if (textStatus == "success") obj = jQuery.parseJSON(data.d) ReceivedData(obj); }, error: function (data, textStatus) { alert('An error has occured retrieving data!'); } }); } function ReceivedData(data) { var thegrid = jQuery("#actiongrid")[0]; thegrid.addJSONData(data); } function getData(pData) { var dtDateFrom = document.getElementById('ctl00_ContentPlaceHolder2_dtDateFrom_textBox').value; var dtDateTo = document.getElementById('ctl00_ContentPlaceHolder2_dtDateTo_textBox').value; var Status = document.getElementById('ctl00_ContentPlaceHolder2_ddlStatus').value; var Type = document.getElementById('ctl00_ContentPlaceHolder2_ddlType').value; var Channel = document.getElementById('ctl00_ContentPlaceHolder2_ddlChannel').value; var ChannelContact = document.getElementById('ctl00_ContentPlaceHolder2_ddlChannelContact').value; var Customers = document.getElementById('ctl00_ContentPlaceHolder2_txtCustomers').value; var KeywordSearch = document.getElementById('ctl00_ContentPlaceHolder2_txtKeywordSearch').value; var Scm = document.getElementById('ctl00_ContentPlaceHolder2_chkScm').checked; var HideCompleted = document.getElementById('ctl00_ContentPlaceHolder2_chkHideCompleted').checked; var SelectedCustomerId = document.getElementById("<%=hdnSelectedCustomerId.ClientID %>").value var MerchantId = document.getElementById('ctl00_ContentPlaceHolder2_ucProjectDetail_hidden_MerchantId').value; var nrows = pData.rows; var npage = pData.page; var sortindex = pData.sidx; var sortdir = pData.sord; PageMethods.GetProjectDetails(SelectedCustomerId, Customers, KeywordSearch, MerchantId, Channel, Status, Type, dtDateTo, dtDateFrom, ChannelContact, HideCompleted, Scm, nrows, npage, sortindex, sortdir, AjaxSucceeded, AjaxFailed); } function AjaxSucceeded(data) { var obj = jQuery.parseJSON(data) if (obj != null) { if (obj.records!="") { ReceivedClientData(obj); } else { alert('No Data Available to Display') } } } function AjaxFailed(data) { alert('An error has occured retrieving data!'); } function ReceivedClientData(data) { var thegrid = jQuery("#projgrid")[0]; thegrid.addJSONData(data); } </script> as u can see projgrid is my parent grid and action grid is my subgrid to be shown onclicking the '+' symbol Projgrid is binded and being displayed but when it comes to subgrid im able to get the data but the problem comes at the time of binding data to subgrid which is done in function named ReceivedData where you can see like this function ReceivedData(data) { var thegrid = jQuery("#actiongrid")[0]; thegrid.addJSONData(data); } "data" is what i wanted exactly but it cannot be binded to actiongrid which is the subgrid Thanx in advance for help

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  • XHTML / CSS help?

    - by Chris Leah
    Basically on GunChester my project I have an few pixel wide gap between #login_top (top image holder) and the 3 CSS col's below, #login_left, #login_centre and #login_right so that my first question why? and how can I fix this, this is in FF, Chrome and IE. Secondly the BG image seems to be overlaying twice as in its stretched at the top then the full picture does display as it should. I did have it working but when trying to fix the pixel gap I must of messed something up but no idea what, so it is now going pear shape, lease help with both these situations :)? Css below: @charset "utf-8"; /* Autoher: Chris Leah Date: 20/04/2010 (C) GunChester.net / Chris Leah HTML and Body CSS */ html, body { background-image: url(../images/home/bg.png); background-repeat: repeat-x; background-color: #070a12; text-align: center; /* for IE */ font-family: Verdana, Tahoma, Arial, sans-serif, Helvetica; } /* Wrapper div */ #wrapper { margin: 0 auto; /* align for good browsers */ text-align: left; /* counter the body center */ height: auto; width: 932px; margin-top:100px; } /* Logo div inside wrapper div */ #wrapper #logo { position: relative; height: auto; width: auto; text-align: center; } /* Wrapper login top div */ #wrapper #login_top { position: relative; height: auto; width: auto; float: left; } /* Wrapper login left div */ #wrapper #login_left { float: left; width: 259px; position: relative; } /* Wrapper login centre div */ #wrapper #login_centre { height: 152px; width: 385px; float: left; background-color: #181F37; background-image: url(../images/home/login_area.png); } /* Wrapper login right div */ #wrapper #login_right { float: right; width: 277px; position: relative; margin-right: 11px; } HTML for page below... <!DOCTYPE html> <html> <head> <!-- Meta Info --> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- Page title --> <title>GunChester - Free Online Gangster RPG!</title> <!-- Link in CSS and JS files --> <link href="../css/home.css" rel="stylesheet" type="text/css" /> </head> <body> <!-- Content wrapper div layer --> <div id="wrapper"> <!-- Logo div layer --> <div id="logo"> <img src="../images/home/header.png" width="799" height="256" /> </div> <!-- Login top image div layer --> <div id="login_top"> <img src="../images/home/login_top.png" width="932" height="68" alt="Login Box Top Image" /> </div> <div id="login_left"> <img src="../images/home/login_left.png" width="259" height="152" alt="Login Left Image" /> </div> <!-- Login centre div layer --> <div id="login_centre"> test </div> <!-- Login right image div layer --> <div id="login_right"> <img src="../images/home/login_right.png" width="277" height="152" alt="Login Right Image" /> </div> </div> </body> </html>

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  • SQL SERVER – SSMS: Database Consistency History Report

    - by Pinal Dave
    Doctor and Database The last place I like to visit is always a hospital. With the monsoon season starting, intermittent rains, it has become sort of a routine to get a cycle of fever every other year (seriously I hate it). So when I visit my doctor, it is always interesting in the way he quizzes me. The routine question of – “How many days have you had this?”, “Is there any pattern?”, “Did you drench in rain?”, “Do you have any other symptom?” and so on. The idea here is that the doctor wants to find any anomaly or a pattern that will guide him to a viral or bacterial type. Most of the time they get it based on experience and sometimes after a battery of tests. So if there is consistent behavior to your problem, there is always a solution out. SQL Server has its way to find if the server data / files are in consistent state using the DBCC commands. Back to SQL Server In real life, Database consistency check is one of the critical operations a DBA generally doesn’t give much priority. Many readers of my blogs have asked many times, how do we know if the database is consistent? How do I read output of DBCC CHECKDB and find if everything is right or not? My common answer to all of them is – look at the bottom of checkdb (or checktable) output and look for below line. CHECKDB found 0 allocation errors and 0 consistency errors in database ‘DatabaseName’. Above is a “good sign” because we are seeing zero allocation and zero consistency error. If you are seeing non-zero errors then there is some problem with the database. Sample output is shown as below: CHECKDB found 0 allocation errors and 2 consistency errors in database ‘DatabaseName’. repair_allow_data_loss is the minimum repair level for the errors found by DBCC CHECKDB (DatabaseName). If we see non-zero error then most of the time (not always) we get repair options depending on the level of corruption. There is risk involved with above option (repair_allow_data_loss), that is – we would lose the data. Sometimes the option would be repair_rebuild which is little safer. Though these options are available, it is important to find the root cause to the problem. In standard report, there is a report which can show the history of checkdb executed for the selected database. Since this is a database level report, we need to right click on database, click Reports, click Standard Reports and then choose “Database Consistency History” report. The information in this report is picked from default trace. If default trace is disabled or there is no checkdb run or information is not there in default trace (because it’s rolled over), we would get report like below. As we can see report says it very clearly: Currently, no execution history of CHECKDB is available or default trace is not enabled. To demonstrate, I have caused corruption in one of the database and did below steps. Run CheckDB so that errors are reported. Fix the corruption by losing the data using repair option Run CheckDB again to check if corruption is cleared. After that I have launched the report and below is what we would see. If you are lazy like me and don’t want to run the report manually for each database then below query would be handy to provide same report for all database. This query is runs behind the scenes by the report. All I have done is remove the filter for database name (at the last – highlighted). DECLARE @curr_tracefilename VARCHAR(500); DECLARE @base_tracefilename VARCHAR(500); DECLARE @indx INT; SELECT @curr_tracefilename = path FROM sys.traces WHERE is_default = 1; SET @curr_tracefilename = REVERSE(@curr_tracefilename); SELECT @indx  = PATINDEX('%\%', @curr_tracefilename) ; SET @curr_tracefilename = REVERSE(@curr_tracefilename); SET @base_tracefilename = LEFT( @curr_tracefilename,LEN(@curr_tracefilename) - @indx) + '\log.trc'; SELECT  SUBSTRING(CONVERT(NVARCHAR(MAX),TEXTData),36, PATINDEX('%executed%',TEXTData)-36) AS command ,       LoginName ,       StartTime ,       CONVERT(INT,SUBSTRING(CONVERT(NVARCHAR(MAX),TEXTData),PATINDEX('%found%',TEXTData) +6,PATINDEX('%errors %',TEXTData)-PATINDEX('%found%',TEXTData)-6)) AS errors ,       CONVERT(INT,SUBSTRING(CONVERT(NVARCHAR(MAX),TEXTData),PATINDEX('%repaired%',TEXTData) +9,PATINDEX('%errors.%',TEXTData)-PATINDEX('%repaired%',TEXTData)-9)) repaired ,       SUBSTRING(CONVERT(NVARCHAR(MAX),TEXTData),PATINDEX('%time:%',TEXTData)+6,PATINDEX('%hours%',TEXTData)-PATINDEX('%time:%',TEXTData)-6)+':'+SUBSTRING(CONVERT(NVARCHAR(MAX),TEXTData),PATINDEX('%hours%',TEXTData) +6,PATINDEX('%minutes%',TEXTData)-PATINDEX('%hours%',TEXTData)-6)+':'+SUBSTRING(CONVERT(NVARCHAR(MAX),TEXTData),PATINDEX('%minutes%',TEXTData) +8,PATINDEX('%seconds.%',TEXTData)-PATINDEX('%minutes%',TEXTData)-8) AS time FROM::fn_trace_gettable( @base_tracefilename, DEFAULT) WHERE EventClass = 22 AND SUBSTRING(TEXTData,36,12) = 'DBCC CHECKDB' -- AND DatabaseName = @DatabaseName; Don’t get worried about the logic above. All it is doing is reading the trace files, parsing below entry and getting out information for underlined words. DBCC CHECKDB (CorruptedDatabase) executed by sa found 2 errors and repaired 0 errors. Elapsed time: 0 hours 0 minutes 0 seconds.  Internal database snapshot has split point LSN = 00000029:00000030:0001 and first LSN = 00000029:00000020:0001. Hopefully now onwards you would run checkdb and understand the importance of it. As responsible DBAs I am sure you are already doing it, let me know how often do you actually run them on you production environment? Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL Tagged: SQL Reports

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  • Please help me correct the small bugs in this image editor

    - by Alex
    Hi, I'm working on a website that will sell hand made jewelry and I'm finishing the image editor, but it's not behaving quite right. Basically, the user uploads an image which will be saved as a source and then it will be resized to fit the user's screen and saved as a temp. The user will then go to a screen that will allow them to crop the image and then save it to it's final versions. All of that works fine, except, the final versions have 3 bugs. First is some black horizontal line on the very bottom of the image. Second is an outline of sorts that follows the edges. I thought it was because I was reducing the quality, but even at 100% it still shows up... And lastly, I've noticed that the cropped image is always a couple of pixels lower than what I'm specifying... Anyway, I'm hoping someone whose got experience in editing images with C# can maybe take a look at the code and see where I might be going off the right path. Oh, by the way, this in an ASP.NET MVC application. Here's the code: using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Web; namespace Website.Models.Providers { public class ImageProvider { private readonly ProductProvider ProductProvider = null; private readonly EncoderParameters HighQualityEncoder = new EncoderParameters(); private readonly ImageCodecInfo JpegCodecInfo = ImageCodecInfo.GetImageEncoders().Single( c => (c.MimeType == "image/jpeg")); private readonly string Path = HttpContext.Current.Server.MapPath("~/Resources/Images/Products"); private readonly short[][] Dimensions = new short[3][] { new short[2] { 640, 480 }, new short[2] { 240, 0 }, new short[2] { 80, 60 } }; ////////////////////////////////////////////////////////// // Constructor ////////////////////////////////////////// ////////////////////////////////////////////////////////// public ImageProvider( ProductProvider ProductProvider) { this.ProductProvider = ProductProvider; HighQualityEncoder.Param[0] = new EncoderParameter(Encoder.Quality, 100L); } ////////////////////////////////////////////////////////// // Crop ////////////////////////////////////////////// ////////////////////////////////////////////////////////// public void Crop( string FileName, Image Image, Crop Crop) { using (Bitmap Source = new Bitmap(Image)) { using (Bitmap Target = new Bitmap(Crop.Width, Crop.Height)) { using (Graphics Graphics = Graphics.FromImage(Target)) { Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; Graphics.SmoothingMode = SmoothingMode.HighQuality; Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; Graphics.CompositingQuality = CompositingQuality.HighQuality; Graphics.DrawImage(Source, new Rectangle(0, 0, Target.Width, Target.Height), new Rectangle(Crop.Left, Crop.Top, Crop.Width, Crop.Height), GraphicsUnit.Pixel); }; Target.Save(FileName, JpegCodecInfo, HighQualityEncoder); }; }; } ////////////////////////////////////////////////////////// // Crop & Resize ////////////////////////////////////// ////////////////////////////////////////////////////////// public void CropAndResize( Product Product, Crop Crop) { using (Image Source = Image.FromFile(String.Format("{0}/{1}.source", Path, Product.ProductId))) { using (Image Temp = Image.FromFile(String.Format("{0}/{1}.temp", Path, Product.ProductId))) { float Percent = ((float)Source.Width / (float)Temp.Width); short Width = (short)(Temp.Width * Percent); short Height = (short)(Temp.Height * Percent); Crop.Height = (short)(Crop.Height * Percent); Crop.Left = (short)(Crop.Left * Percent); Crop.Top = (short)(Crop.Top * Percent); Crop.Width = (short)(Crop.Width * Percent); Img Img = new Img(); this.ProductProvider.AddImageAndSave(Product, Img); this.Crop(String.Format("{0}/{1}.cropped", Path, Img.ImageId), Source, Crop); using (Image Cropped = Image.FromFile(String.Format("{0}/{1}.cropped", Path, Img.ImageId))) { this.Resize(this.Dimensions[0], String.Format("{0}/{1}-L.jpg", Path, Img.ImageId), Cropped, HighQualityEncoder); this.Resize(this.Dimensions[1], String.Format("{0}/{1}-T.jpg", Path, Img.ImageId), Cropped, HighQualityEncoder); this.Resize(this.Dimensions[2], String.Format("{0}/{1}-S.jpg", Path, Img.ImageId), Cropped, HighQualityEncoder); }; }; }; this.Purge(Product); } ////////////////////////////////////////////////////////// // Queue ////////////////////////////////////////////// ////////////////////////////////////////////////////////// public void QueueFor( Product Product, HttpPostedFileBase PostedFile) { using (Image Image = Image.FromStream(PostedFile.InputStream)) { this.Resize(new short[2] { 1152, 0 }, String.Format("{0}/{1}.temp", Path, Product.ProductId), Image, HighQualityEncoder); }; PostedFile.SaveAs(String.Format("{0}/{1}.source", Path, Product.ProductId)); } ////////////////////////////////////////////////////////// // Purge ////////////////////////////////////////////// ////////////////////////////////////////////////////////// private void Purge( Product Product) { string Source = String.Format("{0}/{1}.source", Path, Product.ProductId); string Temp = String.Format("{0}/{1}.temp", Path, Product.ProductId); if (File.Exists(Source)) { File.Delete(Source); }; if (File.Exists(Temp)) { File.Delete(Temp); }; foreach (Img Img in Product.Imgs) { string Cropped = String.Format("{0}/{1}.cropped", Path, Img.ImageId); if (File.Exists(Cropped)) { File.Delete(Cropped); }; }; } ////////////////////////////////////////////////////////// // Resize ////////////////////////////////////////////// ////////////////////////////////////////////////////////// public void Resize( short[] Dimensions, string FileName, Image Image, EncoderParameters EncoderParameters) { if (Dimensions[1] == 0) { Dimensions[1] = (short)(Image.Height / ((float)Image.Width / (float)Dimensions[0])); }; using (Bitmap Bitmap = new Bitmap(Dimensions[0], Dimensions[1])) { using (Graphics Graphics = Graphics.FromImage(Bitmap)) { Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; Graphics.SmoothingMode = SmoothingMode.HighQuality; Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; Graphics.CompositingQuality = CompositingQuality.HighQuality; Graphics.DrawImage(Image, 0, 0, Dimensions[0], Dimensions[1]); }; Bitmap.Save(FileName, JpegCodecInfo, EncoderParameters); }; } } } Here's one of the images this produces:

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  • How to Stich to Image objects in Java

    - by Imran
    Hi, I have a scenario in which i`m getting a number of tiles (e.g.12) from my mapping server. Now for buffering and offline functions I need to join them all back again so that we have to deal with 1 single image object instead of 12. I ve tried to do it without JAI my code is below. package imagemerge; import java.awt.*; import java.awt.image.*; import java.awt.event.*; public class ImageSticher extends WindowAdapter { Image tile1; Image tile2; Image result; ColorModel colorModel; int width,height,widthr,heightr; //int t1,t2; int t12[]; public ImageSticher() { } public ImageSticher (Image img1,Image img2,int w,int h) { tile1=img1; tile2=img2; width=w; height=h; colorModel=ColorModel.getRGBdefault(); } public Image horizontalStich() throws Exception { widthr=width*2; heightr=height; t12=new int[widthr * heightr]; int t1[]=new int[width*height]; PixelGrabber p1 =new PixelGrabber(tile1, 0, 0, width, height, t1, 0, width); p1.grabPixels(); int t2[]=new int[width*height]; PixelGrabber p2 =new PixelGrabber(tile2, 0, 0, width, height, t1, 0, width); p2.grabPixels(); int y, x, rp, rpi; int red1, red2, redr; int green1, green2, greenr; int blue1, blue2, bluer; int alpha1, alpha2, alphar; for(y=0;y<heightr;y++) { for(x=0;x<widthr;x++) { //System.out.println(x); rpi=y*widthr+x; // index of resulting pixel; rp=0; //initializing resulting pixel System.out.println(rpi); if(x<(widthr/2)) // x is less than width , copy first tile { //System.out.println("tile1="+x); blue1 = t1[rpi] & 0x00ff; // ERROR occurs here green1=(t1[rpi] >> 8) & 0x00ff; red1=(t1[rpi] >> 16) & 0x00ff; alpha1 = (t1[rpi] >> 24) & 0x00ff; redr = (int)(red1 * 1.0); // copying red band pixel into redresult,,,,1.0 is the alpha valye redr = (redr < 0)?(0):((redr>255)?(255):(redr)); greenr = (int)(green1 * 1.0); // redr = (int)(red1 * 1.0); // greenr = (greenr < 0)?(0):((greenr>255)?(255):(greenr)); bluer = (int)(blue1 * 1.0); bluer = (bluer < 0)?(0):((bluer>255)?(255):(bluer)); alphar = 255; //resulting pixel computed rp = (((((alphar << 8) + (redr & 0x0ff)) << 8) + (greenr & 0x0ff)) << 8) + (bluer & 0x0ff); } else // index is ahead of half way...copy second tile { blue2 = t2[rpi] & 0x00ff; // blue band bit of first tile green2=(t2[rpi] >> 8) & 0x00ff; red2=(t2[rpi] >> 16) & 0x00ff; alpha2 = (t2[rpi] >> 24) & 0x00ff; redr = (int)(red2 * 1.0); // copying red band pixel into redresult,,,,1.0 is the alpha valye redr = (redr < 0)?(0):((redr>255)?(255):(redr)); greenr = (int)(green2 * 1.0); // redr = (int)(red2 * 1.0); // greenr = (greenr < 0)?(0):((greenr>255)?(255):(greenr)); bluer = (int)(blue2 * 1.0); bluer = (bluer < 0)?(0):((bluer>255)?(255):(bluer)); alphar = 255; //resulting pixel computed rp = (((((alphar << 8) + (redr & 0x0ff)) << 8) + (greenr & 0x0ff)) << 8) + (bluer & 0x0ff); } t12[rpi] = rp; // copying resulting pixel in the result int array which will be converted to image } } MemoryImageSource mis; if (t12!=null) { mis = new MemoryImageSource(widthr, heightr, colorModel, t12, 0, widthr); result = Toolkit.getDefaultToolkit().createImage(mis); return result; } return null; } } now to check the my theory Im trying to join or stich two tiles horizontaly but im getting the error : java.lang.ArrayIndexOutOfBoundsException: 90000 at imagemerge.ImageSticher.horizontalStich(ImageSticher.java:69) at imageStream.ImageStream.getImage(ImageStream.java:75) at imageStream.ImageStream.main(ImageStream.java:28) is there some kind of limitation because when stiching two images of 300 x 300 horizontally it means the resulting image will be 600 x 300 ... that would make 180000 index size but its giving error at 90000, what am I doing wrong here

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  • Create edges in Blender

    - by Mikey
    I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: Say I have a poly in the middle of a mesh and I want to split it in two. Simply adding an edge between two edges. This would cause a two 5gons either side. It's a simple technique I use every now and then when I want to modify geometry. It's called "Edge connect" in 3DS Max. In Blender the only edge connect method I can find is to create edge loops, not helpful when aiming at low poly iPhone games. Is there an equivalent in blender?

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