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  • Silverlight, Flash, or JavaScript for web app that runs client-side, or just stick with C#?

    - by Sootah
    Silverlight, Flash, and JavaScript, oh my.. I have a couple of applications that I need to develop for one of my business partners that will be distributed to dozens of people. These applications will need to be able to query information from the internet (query via Google, grab feeds from our other sites, just general web access) and save files to their computer. The reason I want to host the application is so that it all can be centrally managed, and any updates would be instantly deployed to everyone that uses the service. There always seems to be headaches with developing a pure desktop app in a language like C# with regards to making sure people use the latest version, don't have some odd problem with the installer, etc. Since we don't want to tie up our server's CPU I want effectively all of the processing done client-side. Meaning that they would log into their account, access the app, and then all the work done within the app is all handled by their machine. Only specific data would be sent back to the server. So - which language is best for this? Microsoft's Silverlight, Adobe's Flash, or Sun's JavaScript? I've heard a lot of good things about Silverlight and have wanted to try it for some time. I've only done extremely limited JavaScript programming, and absolutely none with Flash. Or, with my main requirement being that the client does all of its own processing should I just stick with C#? Also, is there any way to integrate a C# app into a webpage? I've never even considered it (or have any idea if it's even possible) until just now. Thanks in advance! -Sootah

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  • PHP Sessions and Passing Session ID

    - by Jason McCreary
    I have an API where I am passing the session id back and forth between calls. I set up the session like so: // start API session session_name('apikey'); session_id($data['apikey']); // required to link session session_start(); Although I named my session and am passing the session id via GET and POST using the name, PHP does not automatically resume that session. It always creates a new one unless I set the explicitly set the session id. I found some old user comments on www.php.net that said unless the session id is the first parameter PHP won't set it automatically. This seems odd, but even when I call tried it still didn't work: rest_services.php?apikey=sdr6d3subaofcav53cpf71j4v3&q=testing I have used PHP for years, but am a little confused on why I needed to explicitly set the session with session_id() when I am naming the session and passing it's key accordingly. UPDATE It seems I wasn't clear. My question is why is setting the session ID with session_id() required when I am passing the id, using the session name apikey, via $_GET or $_POST. Theoretically this is no different than PHP's SID when cookies are disabled. But for me it doesn't work unless I explicitly set the session ID. Why?

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  • gwtQuery's outerWidth(true) and IE8 not working without putting a delay

    - by Christopher
    I recently came across an odd behavior when trying to calculate the width (with margins) of an element using gwtQuery. The goal is to get the width (including padding, borders and margins) of a given element as a child of a certain parent. This parent may define specific CSS rules for some children so I clone it, add my element to this parent, call .outerWidth(true) to get the width and finally remove the clone from the parent. It works fine on Chrome, Firefox and IE 10, but randomly fails (outputs 0) on IE 8. However I noticed that if I put a "sleep" between the moment I add the element to the DOM and the moment I get the outer width, it always succeeds. I obviously don't want to keep that sleep. So my question is does anyone has any insights on how to work around this behavior or even a better way of achieving the same goal? Thank you! Here's a code snippet private Integer computeTabWidth(IsWidget tab) { GQuery $tab = $("<li></li>").append($(tab).clone()); $(containerPanel).append($tab); // IE 8 debug. sleep(100); Integer tabWidth = $tab.outerWidth(true); $tab.remove(); return tabWidth; } private void sleep(int i) { long time = new Date().getTime() + i; while (time > new Date().getTime()); }

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  • Type classe, generic memoization

    - by nicolas
    Something quite odd is happening with y types and I quite dont understand if this is justified or not. I would tend to think not. This code works fine : type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, obj>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res And this ones complains type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, _>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res The difference is only the underscore in the dictionary definition. The infered types are the same, but the dynamic cast from r to type 'b exhibits an error. 'this runtime coercition ... runtime type tests are not allowed on some types, etc..' Am I missing something or is it a rough edge ?

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  • How do I create rows with alternating colors for a UITableView on iPhone?

    - by Mat
    Hi all, i would to have alternate 2 colors of rows, like the first black, the second white, the third black, etc, etc... my approach is like a basic exercise of programming to calculate if a number is odd number or not: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; cell = ((MainCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]); if (cell==nil) { NSArray *topLevelObjects=[[NSBundle mainBundle] loadNibNamed:@"MainCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[UITableViewCell class]]){ if ((indexPath.row % 2)==0) { [cell.contentView setBackgroundColor:[UIColor purpleColor]]; }else{ [cell.contentView setBackgroundColor:[UIColor whiteColor]]; } cell = (MainCell *) currentObject; break; } } }else { AsyncImageView* oldImage = (AsyncImageView*) [cell.contentView viewWithTag:999]; [oldImage removeFromSuperview]; }return cell; The problem is that when i do a rapid scroll, the background of cells become like the last 2 cell black, the first 2 cell white or something like this, but if i scroll slow works fine. I think the problem is the cache of reusableCell. Any ideas? TIA

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  • Event not triggering

    - by the Hampster
    I have no idea where to start on this one. I have a that does not appear until a button is clicked. This function call works: onclick="highlight('mod_sup_div', true);" function highlight(aDiv,show) { if (show) { Effect.Appear('Overlay',{duration: 0.5, to: .80}); Effect.Appear(aDiv,{duration: 0.5}) } else { Effect.Fade('Overlay',{duration: 0.5, to: .80}); Effect.Fade(aDiv,{duration: 0.5}) } } In the <div> I have a button to close the window. <p class="closer"><span onclick="highlight('mod_sup_div',false)">X</span></p> This does not work. The function is not even called, as I made a alert() the first line of the function at it does nothing. What is odd, is that onclick="Effect.Fade(aDiv,{duration: 0.5})" does work. Other simple javascript functions in the onclick="" work, except for the function call. Any help as to why this is happening would be very appreciated. Thanks, Dave

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  • firefox render order problem with div tag

    - by flavour404
    I have a div tag which I populate dynamically. The problem is that in Firefox when i do a test for size(height) I seem to need to run it twice in order to get the correct size. This is the code: alert("h = " + h + " height:" + document.getElementById("thumbDiv").clientHeight); Ignore 'h' for the time being, what I am curious to know is what is the correct way to get the div tags height in firefox. In ie I use offsetHeight which works for my purposes perfectly. The other thing is the render order in firefox. I populate the div and then query the height with .clientHeight and I get 102, which is I am assuming the empty height of the tag as I have set no height via style, if I press the button again I then get the height of the div with the enlcosed html page which I am pushing into the div. Its odd, and slightly annoying. I am trying to determine if there is enough room in the browser to display the div contents in their entireity, if not then I am disabling certain features otherwise I get into an infinite scroll problem... Thanks, R. Thanks R.

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  • Javascript onclick() event bubbling - working or not?

    - by user1071914
    I have a table in which the table row tag is decorated with an onclick() handler. If the row is clicked anywhere, it will load another page. In one of the elements on the row, is an anchor tag which also leads to another page. The desired behavior is that if they click on the link, "delete.html" is loaded. If they click anywhere else in the row, "edit.html" is loaded. The problem is that sometimes (according to users) both the link and the onclick() are fired at once, leading to a problem in the back end code. They swear they are not double-clicking. I don't know enough about Javascript event bubbling, handling and whatever to even know where to start with this bizarre problem, so I'm asking for help. Here's a fragment of the rendered page, showing the row with the embedded link and associated script tag. Any suggestions are welcomed: <tr id="tableRow_3339_0" class="odd"> <td class="l"></td> <td>PENDING</td> <td>Yabba Dabba Doo</td> <td>Fred Flintstone</td> <td> <a href="/delete.html?requestId=3339"> <div class="deleteButtonIcon"></div> </a> </td> <td class="r"></td> </tr> <script type="text/javascript">document.getElementById("tableRow_3339_0").onclick = function(event) { window.location = '//edit.html?requestId=3339'; };</script>

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  • Database.ExecuteNonQuery does not return

    - by dan-waterbly
    I have a very odd issue. When I execute a specific database stored procedure from C# using SqlCommand.ExecuteNonQuery, my stored procedure is never executed. Furthermore, SQL Profiler does not register the command at all. I do not receive a command timeout, and no exeception is thrown. The weirdest thing is that this code has worked fine over 1,200,000 times, but for this one particular file I am inserting into the database, it just hangs forever. When I kill the application, I receive this error in the event log of the database server: "A fatal error occurued while reading the input stream from the network. The session will be terminated (input error: 64, output error: 0). Which makes me think that the database server is receiving the command, though SQL Profiler says otherwise. I know that the appropiate permissions are set, and that the connection string is right as this piece of code and stored procedure works fine with other files. Below is the code that calls the stored procedure, it may be important to note that the file I am trying to insert is 33.5MB, but I have added more than 10,000 files larger than 500MB, so I do not think the size is the issue: using (SqlConnection sqlconn = new SqlConnection(ConfigurationManager.ConnectionStrings["TheDatabase"].ConnectionString)) using (SqlCommand command = sqlconn.CreateCommand()) { command.CommandText = "Add_File"; command.CommandType = CommandType.StoredProcedure; command.CommandTimeout = 30 //should timeout in 30 seconds, but doesn't... command.Parameters.AddWithValue("@ID", ID).SqlDbType = SqlDbType.BigInt; command.Parameters.AddWithValue("@BinaryData", byteArr).SqlDbType = SqlDbType.VarBinary; command.Parameters.AddWithValue("@FileName", fileName).SqlDbType = SqlDbType.VarChar; sqlconn.Open(); command.ExecuteNonQuery(); } There is no firewall between the server making the call and the database server, and the windows firewalls have been disabled to troubleshoot this issue.

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  • Idiomatic PHP web page creation

    - by GreenMatt
    My PHP experience is rather limited. I've just inherited some stuff that looks odd to me, and I'd like to know if this is a standard way to do things. The page which shows up in the browser location (e.g. www.example.com/example_page) has something like: <? $title = "Page Title"; $meta = "Some metadata"; require("pageheader.inc"); ?> <!-- Content --> Then pageheader.inc has stuff like: <? @$title = ($title) ? $title : ""; @$meta = ($meta) ? $meta : ""; ?> <html> <head> <title><?=$title?></title </head> <!-- and so forth --> Maybe others find this style useful, but it confuses me. I suppose this could be a step toward a rudimentary content management system, but the way it works here I'd think it adds to the processing the server has to do without reducing the load on the web developer enough to make it worth the effort. So, is this a normal way to create pages with PHP? Or should I pull all this in favor of a better approach? Also, I know that "<?" (vs. "<?php" ) is undesirable; I'm just reproducing what is in the code.

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  • Multi-Precision Arithmetic on MIPS

    - by Rob
    Hi, I am just trying to implement multi-precision arithmetic on native MIPS. Assume that one 64-bit integer is in register $12 and $13 and another is in registers $14 and $15. The sum is to be placed in registers $10 and $11. The most significant word of the 64-bit integer is found in the even-numbered registers, and the least significant word is found in the odd-numbered registers. On the internet, it said, this is the shortest possible implementation. addu $11, $13, $15 # add least significant word sltu $10, $11, $15 # set carry-in bit addu $10, $10, $12 # add in first most significant word addu $10, $10, $14 # add in second most significant word I just wanna double check that I understand correctly. The sltu checks if the sum of the two least significant words is smaller or equal than one of the operands. If this is the case, than did a carry occur, is this right? To check if there occured a carry when adding the two most significant words and store the result in $9 I have to do: sltu $9, $10, $12 # set carry-in bit Does this make any sense?

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  • Error accessing uncompiled pages using ISA Server 2006 SP1

    - by Bravax
    We are in the processing of configuring a portal to use ISA Server as our front end security provider. So we are using ISA Server 2006 SP1. Unfortunately when we access .net applications through ISA Server, the first time they are accessed. i.e. They are not compiled yet, the following error appears: Error Code: 500 Internal Server Error. The parameter is incorrect. (87) In the ISA Monitoring logs, this shows: Failed Connection Attempt Log type: Web Proxy (Reverse) Status: 87 The parameter is incorrect. Once the application is compiled, the error never appears. Does anyone know how to resolve this, so the site works correctly the first time? Some additional information: The websites accessed are running on windows server 2008 64 bit - standard edition, and occurs for Sharepoint as well as standard .net websites. ISA Server is running on Windows server 2003 R2 SP2 Standard eidtion The firewall on the windows server 2008 box allows all access. (To rule this out.) Nothing odd appears in the IIS logs or firewall logs.

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  • Wasteful Ajax Page Loading

    - by Matt Dawdy
    I've started a new job, and the portion of the project I'm working has a very odd structure. Every pages is a .Net aspx page, and it loads just fine, but nothing is really done at load time. Everything is really loaded from a jquery document.onready handler. What is even more...interesting...is that the onready handler calls some ajax calls that drop entire .aspx pages into divs on the page, but first it strips out several parts of the the returned page. This is the "magic" script the previous programmer ran on all the returned html from his ajax calls: function CleanupResponseText(responseText, uniqueName) { responseText = responseText.replace("theForm.submit();", "SubmitSubForm(theForm, $(theForm).parent());"); responseText = responseText.replace(new RegExp("theForm", "g"), uniqueName); responseText = responseText.replace(new RegExp("doPostBack", "g"), "doPostBack" + uniqueName); return responseText; } He then intercepts any kind of form postback and runs his own form submission function: function SubmitSubForm(form, container) { //ShowLoading(container); $(form).ajaxSubmit( { url: $(form).attr("action"), success: function(responseText) { $(container).html(CleanupResponseText(responseText, form.id)); $("form", container).css("margin-top", "0").css("padding-top", "0"); //HideLoading(container); } } ); } Am I way offbase in thinking that this is less than optimal? I mean, how does a browser take out the html and head and other tags that don't have anything to do with what you are really trying to drop into that div? Also, he's returning things like asp:gridview controls, and the associate viewstate, which can be quite large if his dataset is big. Has anyone seen this before?

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  • Is there "good" PRNG generating values without hidden state?

    - by actual
    I need some good pseudo random number generator that can be computed like a pure function from its previous output without any state hiding. Under "good" I mean: I must be able to parametrize generator in such way that running it for 2^n iterations with any parameters should cover all or almost all values between 0 and 2^n - 1, where n is the number of bits in output value. Combined generator output of n + p bits must cover all or almost all values between 0 and 2^(n + p) - 1 if I run it for 2^n iterations for every possible combination of its parameters, where p is the number of bits in parameters. For example, LCG can be computed like a pure function and it can meet first condition, but it can not meet second one. Say, we have 32-bit generator, m = 2^32 and it is constant, our p = 64 (two 32-bit parameters a and c), n + p = 96, so we must peek data by three ints from output to meet second condition. Unfortunately, condition can not be meet because of strictly alternating sequence of odd and even ints in output. To overcome this, hidden state must be introduced, but that makes function not pure and breaks first condition (period become much longer). Am I wanting too much?

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  • how do I get a new line, after using float:left?

    - by codeman73
    What I am trying to do is have rows of images, 6 images in each row. Some of these images need to have another image floating on top of them (flush with the lower-right corner). I was able to get that to work from this thread: http://stackoverflow.com/questions/48474/how-do-i-position-one-image-on-top-of-another-in-html However, now I'm unable to get the new row after the 6th image. Neither <BR> or <P> create a new line. They simply push the next image down several pixels, but the image is still in the same line. It seems like the float style is interfering with the <BR> and/or <P>. I tried using different styles for the image that starts a new row, like float:none and display:block, but neither worked. The odd thing is that the new line starts after the 7th image. Here's what I'm using so far: <style type="text/css"> .containerdiv { float: left; position: relative; } .containerdivNewLine { float: none; display: block; position: relative; } .cornerimage { position: absolute; bottom: 0; right: 0; } </style> <div class="containerdiv"> <img border="0" height="188" src="myImg" width="133" /> <img class="cornerimage" height="140" src="imageOnTop" width="105" /> </div> For the 7th image, when I'm trying to start a new row, I'm simply replacing the 'containerdiv' class with 'containerdivNewLine'.

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  • Median calculation in ActionScript 3

    - by Gabor Kako
    I have a number array and I'd like to calculate the median. When the array is odd, the calculation is OK, when it's even strange number comes up. private var numbers:String = "2,5,3,4,6,1"; private var array:Array = numbers.split(","); private function getMedian(array:Array):Number { var sortnums:Array = array.sort(Array.NUMERIC); var length:Number = sortnums.length; var mid1:Number; var mid2:Number; var median:Number; if(length % 2 == 0){ mid1 = length / 2; trace("mid1: "+mid1); mid2= ((length - 1) / 2)-0.5; trace("mid2: "+mid2); trace ("mid1: "+sortnums[mid1]+", mid2: "+sortnums[mid2]); median = (sortnums[mid1] + sortnums[mid2]) / 2; }else{ mid1 = (length / 2)-0.5 median = sortnums[mid1] } trace (median); return median; } The result is 21.5, but should be 3.5 mid1 and mid2 are a position in the array. Could somebody help?

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • Sorcery/Capybara: Cannon log in with :js => true

    - by PlankTon
    I've been using capybara for a while, but I'm new to sorcery. I have a very odd problem whereby if I run the specs without Capybara's :js = true functionality I can log in fine, but if I try to specify :js = true on a spec, username/password cannot be found. Here's the authentication macro: module AuthenticationMacros def sign_in user = FactoryGirl.create(:user) user.activate! visit new_sessions_path fill_in 'Email Address', :with => user.email fill_in 'Password', :with => 'foobar' click_button 'Sign In' user end end Which is called in specs like this: feature "project setup" do include AuthenticationMacros background do sign_in end scenario "creating a project" do "my spec here" end The above code works fine. However, IF I change the scenario spec from (in this case) scenario "adding questions to a project" do to scenario "adding questions to a project", :js => true do login fails with an 'incorrect username/password' combination. Literally the only change is that :js = true. I'm using the default capybara javascript driver. (Loads up Firefox) Any ideas what could be going on here? I'm completely stumped. I'm using Capybara 2.0.1, Sorcery 0.7.13. There is no javascript on the sign in page and save_and_open_page before clicking 'sign in' confirms that the correct details are entered into the username/password fields. Any suggestions really appreciated - I'm at a loss.

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  • exit /B 0 does not work

    - by murxx
    I have the following problem: I have created a batch script which calls itself in there (for being able to write a log in parallel). In the script I start another process (like start startServer.bat) which starts up a java process and keeps opened up all the time. In my original script I wait 30 seconds, check if the process is running and do an: exit /B 0 Unfortunately that does not work, the window shows that the exit /B 0 is being evaluated, but the window still keeps open. When I close the window with the other process (meaning the "child" processes started up in my .bat) my script continues its run. So: scriptA.bat -> in there I call: start startServer.bat -> wait 30 seconds -> check is server is started -> exit /B 0 Process hangs up! What's very odd, if I wrap another script around, like: scriptB.bat -> call scriptA.bat -----> in there I call: start startServer.bat -----> wait 30 seconds -----> check if server is started -----> exit /B 0 -> scriptA.bat continues without any hangup! I also tried the same with exit 0 (without /B) also, same result! In the first case it hangs up, in the second case my window closes as expected... Has anyone of you ever had such a problem before and knows what's wrong here? Process hangs up!

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  • Resize an image and maintain quality?

    - by JasonS
    Hi, I have a problem with resizing images. What happens is that if you upload a file larger than the stated parameters, the image is cropped, then saved at 100% quality. So if I upload a large jpeg which is 272Kb. The image is cropped by 100 odd pixels. The file size then goes up to 1.2Mb. We are saving images at a 100% quality. I assume that this is what is causing the problem. The image is exported from Photoshop at 30% quality which reduces the file size. Resaving the image at 100% quality creates the same image but I assume with a lot of redundant file data. Has anyone encountered this before? Does anyone have a solution? This is what we are using. $source_im = imagecreatefromjpeg ($file); $dest_im = imagecreatetruecolor ($newsize_x, $newsize_y); imagecopyresampled ( $dest_im, $source_im, 0, 0, $offset_x, $offset_y, $newsize_x, $newsize_y, $sourceWidth, $sourceHeight ); imagedestroy ($source_im); if ($greyscale) { $dest_im = $this->imageconvertgreyscale ($dest_im); } imagejpeg($dest_im, $save_to_file, $quality); break;

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  • C++ Initialize array in constructor EXC_BAD_ACCESS

    - by user890395
    I'm creating a simple constructor and initializing an array: // Construtor Cinema::Cinema(){ // Initalize reservations for(int i = 0; i < 18; i++){ for(int j = 0; j < 12; j++){ setReservation(i, j, 0); } } // Set default name setMovieName("N/A"); // Set default price setPrice(8); } The setReservation function: void Cinema::setReservation(int row, int column, int reservation){ this->reservations[row][column] = reservation; } The setMovieName function: void Cinema::setMovieName(std::string movieName){ this->movieName = movieName; } For some odd reason when I run the program, the setMovieName function gives the following error: "Program Received Signal: EXC_BAD_ACCESS" If I take out the for-loop that initializes the array of reservations, the problem goes away and the movie name is set without any problems. Any idea what I'm doing wrong? This is the Cinema.h file: #ifndef Cinema_h #define Cinema_h class Cinema{ private: int reservations[17][11]; std::string movieName; float price; public: // Construtor Cinema(); // getters/setters int getReservation(int row, int column); int getNumReservations(); std::string getMovieName(); float getPrice(); void setReservation(int row, int column, int reservation); void setMovieName(std::string movieName); void setPrice(float price); }; #endif

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  • Getting empty update rectangle in OnPaint after calling InvalidateRect on a layered window

    - by Shawn
    I'm trying to figure out why I've been getting an empty update rectangle when I call InvalidateRect on a transparent window. The idea is that I've drawn something on the window (it gets temporarily switched to have an alpha of 1/255 for the drawing), and then I switch it to full transparent mode (i.e. alpha of 0) in order to interact with the desktop & to be able to move the drawing around the screen on top of the desktop. When I try to move the drawing, I get its bounding rectangle & use it to call InvalidateRect, as such: InvalidateRect(m_hTarget, &winRect, FALSE); I've confirmed that the winRect is indeed correct, and that m_hTarget is the correct window & that its rectangle fully encompasses winRect. I get into the OnPaint handler in the class corresponding to m_hTarget, which is derived from a CWnd. In there, I create a CPaintDC, but when I try to access the update rectangle (dcPaint.m_ps.rcPaint) it's always empty. This rectangle gets passed to a function that determines if we need to update the screen (by using UpdateLayeredWindow in the case of a transparent window). If I hard-code a non-empty rectangle in here, the remaining code works correctly & I am able to move the drawing around the screen. I tried changing the 'FALSE' parameter to 'TRUE' in InvalidateRect, with no effect. I also tried using a standard CDC, and then using BeginPaint/EndPaint method in my OnPaint handler, just to ensure that CPaintDC wasn't doing something odd ... but I got the same results. The code that I'm using was originally designed for opaque windows. If m_hTarget corresponds to an opaque window, the same set of function calls results in the correct (i.e. non-empty) rectangle being passed to OnPaint. Once the window is layered, though, it doesn't seem to work right.

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Windows Server 2008 R2 File Permissions

    - by Fly_Trap
    I’m having some problems understanding some particular file permissions behaviour. Here are the steps to reproduce: Log into the server using the default Administrator account Create a text file (testfile.txt) in C:\ProgramData containing some arbitrary text Create a new user account and make it a member of the Administrators group Log in using new account and open C:\ProgramData\testfile.txt Edit the text and try to save Upon clicking save I’m presented with the save as dialog, which indicates that i do not have the necessary permissions to edit the file. This seems odd considering that the new user account is a member of Administrators. When I view the permissions of the file I can see the there are three groups listed, System, Administrators and Users. SYSTEM and Administrators have full permissions, however, Users only has the Read & Execute and Read permissions checked. It would appear that when I open the testfile.txt from the new users account, it opens in the context of the Users group, despite being a member of Administrators, is this correct? It would certainly explain the behaviour. The reason that this is an issue for me is that if I deploy an application via 'Run as Administrator', will normal users be able to edit the text files I install to ProgramData. Is this behaviour confined to Windows server or is it the same in Vista and Win7.

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  • What is this: main:for(...){...} doing?

    - by David Murdoch
    I pulled up the NWmatcher source code for some light morning reading and noticed this odd bit of code I'd never seen in javascript before: main:for(/*irrelevant loop stuff*/){/*...*/} This snippet can be found in the compileGroup method on line 441 (nwmatcher-1.1.1) return new Function('c,s,d,h', 'var k,e,r,n,C,N,T,X=0,x=0;main:for(k=0,r=[];e=N=c[k];k++){' + SKIP_COMMENTS + source + '}return r;' ); Now I figured out what main: is doing on my own. If you have a loop within a loop and want to skip to the next iteration of the outer loop (without completing the inner OR the outer loop) you can execute continue main. Example: // This is obviously not the optimal way to find primes... function getPrimes(max) { var primes = [2], //seed sqrt = Math.sqrt, i = 3, j, s; outer: for (; i <= max; s = sqrt(i += 2)) { j = 3; while (j <= s) { if (i % j === 0) { // if we get here j += 2 and primes.push(i) are // not executed for the current iteration of i continue outer; } j += 2; } primes.push(i); } return primes; } What is this called? Are there any browsers that don't support it? Are there other uses for it other than continue?

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