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  • Using different numeric variable types

    - by DataPimp
    Im still pretty new so bear with me on this one, my question(s) are not meant to be argumentative or petty but during some reading something struck me as odd. Im under the assumption that when computers were slow and memory was expensive using the correct variable type was much more of a necessity than it is today. Now that memory is a bit easier to come by people seem to have relaxed a bit. For example, you see this sample code everywhere: for (int i = 0; i < length; i++) int? (-2,147,483,648 to 2,147,483,648) for length? Isnt byte (0-255) a better choice? So Im curious of your opinion and what you believe to be best practice, I hate to think this would be used only because the acronym "int" is more intuitive for a beginner...or has memory just become so cheap that we really dont need to concern ourselves with such petty things and therefore we should just use long so we can be sure any other numbers/types(within reason) used can be cast automagically? ...or am Im just being silly by concerning myself with such things?

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  • What is this: main:for(...){...} doing?

    - by David Murdoch
    I pulled up the NWmatcher source code for some light morning reading and noticed this odd bit of code I'd never seen in javascript before: main:for(/*irrelevant loop stuff*/){/*...*/} This snippet can be found in the compileGroup method on line 441 (nwmatcher-1.1.1) return new Function('c,s,d,h', 'var k,e,r,n,C,N,T,X=0,x=0;main:for(k=0,r=[];e=N=c[k];k++){' + SKIP_COMMENTS + source + '}return r;' ); Now I figured out what main: is doing on my own. If you have a loop within a loop and want to skip to the next iteration of the outer loop (without completing the inner OR the outer loop) you can execute continue main. Example: // This is obviously not the optimal way to find primes... function getPrimes(max) { var primes = [2], //seed sqrt = Math.sqrt, i = 3, j, s; outer: for (; i <= max; s = sqrt(i += 2)) { j = 3; while (j <= s) { if (i % j === 0) { // if we get here j += 2 and primes.push(i) are // not executed for the current iteration of i continue outer; } j += 2; } primes.push(i); } return primes; } What is this called? Are there any browsers that don't support it? Are there other uses for it other than continue?

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  • jQuery: If, Else with buttons error

    - by Wipqozn
    I'm running into an odd error. I'm working in Django 1.2, and have implemented the commenting framework. I'm trying to attach a hide/show button to each comment field, but whenever click on a hide/show button, it behaves as if each hide/show button beneath it on the page was clicked. Here's the jQuery code: <input type="Button" id="hideShow" name="hide/show" value="Hide"></input> <script> $("#hideShow").click(function() { if($(this).val() == "Hide") { $("textarea").hide("fast"); $(this).val("Show"); } else { $("textarea").show("fast"); $(this).val( "Hide"); } }); </script> So, when I click the Hide/show button, it will perform the action for each button beneath the clicked button + once for the button itself. So If I click a button, and there are two buttons beneath it, and value=hide it will first hide the 'textarea', than show the text area, than finally hide it again. I'm new to jQuery (although I do have experience in other languages), and I have an -idea- why it's not working: that whenever an action is performed jQuery jumps to the first one, than continues down the page looking for any other actions performed, and responds to each one. So it comes to my first button, sets it as being clicked, and so when jQuery comes across the other buttons it views them all as being 'clicked' and performs actions accordingly. I've thought of a semi-solution to my problem, putting in a variable which tracks how many times it has gone through, and than acting based on -that- action. But I would rather not do that, since it's not really a solution to the problem at hand but a work around. Any input is appreciated.

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • exit /B 0 does not work

    - by murxx
    I have the following problem: I have created a batch script which calls itself in there (for being able to write a log in parallel). In the script I start another process (like start startServer.bat) which starts up a java process and keeps opened up all the time. In my original script I wait 30 seconds, check if the process is running and do an: exit /B 0 Unfortunately that does not work, the window shows that the exit /B 0 is being evaluated, but the window still keeps open. When I close the window with the other process (meaning the "child" processes started up in my .bat) my script continues its run. So: scriptA.bat -> in there I call: start startServer.bat -> wait 30 seconds -> check is server is started -> exit /B 0 Process hangs up! What's very odd, if I wrap another script around, like: scriptB.bat -> call scriptA.bat -----> in there I call: start startServer.bat -----> wait 30 seconds -----> check if server is started -----> exit /B 0 -> scriptA.bat continues without any hangup! I also tried the same with exit 0 (without /B) also, same result! In the first case it hangs up, in the second case my window closes as expected... Has anyone of you ever had such a problem before and knows what's wrong here? Process hangs up!

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  • Dynamically creating subviews of similar type

    - by Akki
    My code for above view is: -(void)viewWillAppear:(BOOL)animated{ float yh = 0; while (yh<200) { //UIView CGRect myFrame = CGRectMake(0, yh, 320, 30); UIView *myFirstView = [[UIView alloc] initWithFrame:myFrame]; myFirstView.backgroundColor = [UIColor orangeColor]; //IUILabel in UIView CGRect mylblFrame = CGRectMake(5, yh, 60, 15); UILabel *lblsize = [[UILabel alloc] initWithFrame:mylblFrame]; lblsize.text = @"Hello"; [myFirstView addSubview:lblsize]; CGRect mylbl_hi = CGRectMake(80, yh, 60, 15); UILabel *lbl_hi = [[UILabel alloc] initWithFrame:mylbl_hi]; lbl_hi.text = @"Hii"; [myFirstView addSubview:lbl_hi]; [self.view addSubview:myFirstView]; [lbl_hi release]; [lblsize release]; [myFirstView release]; yh=yh+40; } [super viewWillAppear:YES]; } I can't understand reason of it being like this...i wanted labels to be attached with my subviews of orange color...this may be odd day for me to understand what's wrong with my code...if any of you can tell me where i ma doing wrong would be great to me. This is my first time creating view programmatically..so please excuse me if all this is silly question

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  • Geohashing - recursively find neighbors of neighbors

    - by itsme
    I am now looking for an elegant algorithm to recursively find neighbors of neighbors with the geohashing algorithm (http://www.geohash.org). Basically take a central geohash, and then get the first 'ring' of same-size hashes around it (8 elements), then, in the next step, get the next ring around the first etc. etc. Have you heard of an elegant way to do so? Brute force could be to take each neighbor and get their neighbors simply ignoring the massive overlap. Neighbors around one central geohash has been solved many times (here e.g. in Ruby: http://github.com/masuidrive/pr_geohash/blob/master/lib/pr_geohash.rb) Edit for clarification: Current solution, with passing in a center key and a direction, like this (with corresponding lookup-tables): def adjacent(geohash, dir) base, lastChr = geohash[0..-2], geohash[-1,1] type = (geohash.length % 2)==1 ? :odd : :even if BORDERS[dir][type].include?(lastChr) base = adjacent(base, dir) end base + BASE32[NEIGHBORS[dir][type].index(lastChr),1] end (extract from Yuichiro MASUI's lib) I say this approach will get ugly soon, because directions gets ugly once we are in ring two or three. The algorithm would ideally simply take two parameters, the center area and the distance from 0 being the center geohash only (["u0m"] and 1 being the first ring made of 8 geohashes of the same size around it (= [["u0t", "u0w"], ["u0q", "u0n"], ["u0j", "u0h"], ["u0k", "u0s"]]). two being the second ring with 16 areas around the first ring etc. Do you see any way to deduce the 'rings' from the bits in an elegant way?

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  • When to define SDD operations System->Actor?

    - by devoured elysium
    I am having some trouble understanding how to make SDDs, as I don't fully grasp why in some cases one should define operations for System - Actor and in others don't. Here is an example: 1) The User tells the System that wants to buy some tickets, stating his client number. 2) The System confirms that the given client number is valid. 3) The User tells the System the movie that wants to see. 4) The System shows the set of available sessions and seats for that movie. 5) The System asks the user which session/seat he wants. 6) The user tells the System the chosen session/seat. This would be converted to: a) -----> tellClientNumber(clientNumber) b) <----- validClientNumber c) -----> tellMovieToSee(movie) d) <----- showsAvailableSeatsHours e) -----> tellSystemChosenSessionSeat(session, seat) I know that when we are dealing with SDD's we are still far away from coding. But I can't help trying to imagine how it how it would have been had I to convert it right away to code: I can understand 1) and 2). It's like if it was a C#/Java method with the following signature: boolean tellClientNumber(clientNumber) so I put both on the SDD. Then, we have the pair 3) 4). I can imagine that as something as: SomeDataStructureThatHoldsAvailableSessionsSeats tellSystemMovieToSee(movie) Now, the problem: From what I've come to understand, my lecturer says that we shouldn't make an operation on the SDD for 5) as we should only show operations from the Actor to the System and when the System is either presenting us data (as in c)) or validating sent data (such as in b)). I find this odd, as if I try to imagine this like a DOS app where you have to put your input sequencially, it makes sense to make an arrow even for 5). Why is this wrong? How should I try to visualize this? Thanks

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  • Pythagoras tree with g2d

    - by owca
    I'm trying to build my first fractal (Pythagoras Tree): in Java using Graphics2D. Here's what I have now : import java.awt.*; import java.awt.geom.*; import javax.swing.*; import java.util.Scanner; public class Main { public static void main(String[] args) { int i=0; Scanner scanner = new Scanner(System.in); System.out.println("Give amount of steps: "); i = scanner.nextInt(); new Pitagoras(i); } } class Pitagoras extends JFrame { private int powt, counter; public Pitagoras(int i) { super("Pythagoras Tree."); setSize(1000, 1000); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); powt = i; } private void paintIt(Graphics2D g) { double p1=450, p2=800, size=200; for (int i = 0; i < powt; i++) { if (i == 0) { g.drawRect((int)p1, (int)p2, (int)size, (int)size); counter++; } else{ if( i%2 == 0){ //here I must draw two squares } else{ //here I must draw right triangle } } } } @Override public void paint(Graphics graph) { Graphics2D g = (Graphics2D)graph; paintIt(g); } So basically I set number of steps, and then draw first square (p1, p2 and size). Then if step is odd I need to build right triangle on the top of square. If step is even I need to build two squares on free sides of the triangle. What method should I choose now for drawing both triangle and squares ? I was thinking about drawing triangle with simple lines transforming them with AffineTransform but I'm not sure if it's doable and it doesn't solve drawing squares.

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  • logic before dispatcher + controller?

    - by Spoonface
    I believe for a typical MVC web application the router / dispatcher routine is used to decide which controller is loaded based primarily on the area requested in the url by the user. However, in addition to checking the url query string, I also like to use the dispatcher to check whether the user is currently logged in or not to decide which controller is loaded. For example if they are logged in and request the login page, the dispatcher would load their account instead. But is this a fairly non-standard design? Would it violate MVC in any way? I only ask as the examples I've read through this weekend have had no major calculations performed before the dispatcher routine, and commonly check whether the user is logged in or not per controller, and then redirect where necessary. But to me it seems odd to redirect a logged in user from the login area to account area if you could just load the account controller in the first place? I hope I've explained my consternation well enough, but could anyone offer some details on how they handle logged in users, and similar session data?

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • PHP's fopen is terminally failing

    - by Skittles
    Okay, I have GOT to be missing something totally rudimentary here. I have an extremely simple use of PHP's fopen function, but for some reason, it will not open the file no matter what I do. The odd part about this is that I use fopen in another function in the same script and it's working perfectly. I'm using the fclose in both functions. So, I know it's not a matter of a rogue file handle. I have confirmed the file's path and the existence of the target file also. I'm running the script at the command-line as root, so I know it's not apache that's the cause. And since I am running the script as root, I am fairly confident that permissions are not the issue. So, what on earth am I missing here? function get_file_list() { $file = '/home/site/tmp/return_files_list.txt'; $fp = fopen($file, 'r') or die("Could not open file: /home/site/tmp/return_files_list.txt for reading.\n"); $files_list = array(); while($line = fgets($fp)) { $files_list[] = $line; } fclose($fp); return $files_list; } function num_records_in_file($filename) { $fp = fopen( $filename, 'r' ); # or die("Could not open file: $filename\n"); $counter = 0; if ($fp) { while (!feof( $fp )) { $line = fgets( $fp ); $arr = explode( '|', $line ); if (( ( $arr[0] != 'HDR' && $arr[0] != 'TRL' ) && $arr[0] != '' )) { ++$counter; continue; } } } fclose( $fp ); return $counter; } As requested, here's both functions. The second function is passed an absolute path to the file. That is what I used to confirm that the file is there and that the path is correct.

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  • Javascript global object calls function?

    - by Troels
    Hello stackoverflow I have a very odd problem with javascript. My code is rather long so here is an example of the structure and the problem: var x = new function f() { this.id = ""; } function g(obj) { if (x.id == "") { ... obj.firstChild.setAttribute("onclick", "javascript:o();"); ... x.id = obj.id; } else if (x.id != obj.id) { ... x.id = ""; g(obj); } } function o() { ... if (something == something) { ... } else { ... x.id = ""; // if-statement of the g() function is called here? } } As you can see, the if-statement of the g() function is for some reason called or re-run upon x.id being changed. I simply cannot understand this, because they are not in the same scope, and changing a variable should under no circumstances trigger anything? Any help would be greatly appreciated.

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  • Efficient update of SQLite table with many records

    - by blackrim
    I am trying to use sqlite (sqlite3) for a project to store hundreds of thousands of records (would like sqlite so users of the program don't have to run a [my]sql server). I have to update hundreds of thousands of records sometimes to enter left right values (they are hierarchical), but have found the standard update table set left_value = 4, right_value = 5 where id = 12340; to be very slow. I have tried surrounding every thousand or so with begin; .... update... update table set left_value = 4, right_value = 5 where id = 12340; update... .... commit; but again, very slow. Odd, because when I populate it with a few hundred thousand (with inserts), it finishes in seconds. I am currently trying to test the speed in python (the slowness is at the command line and python) before I move it to the C++ implementation, but right now this is way to slow and I need to find a new solution unless I am doing something wrong. Thoughts? (would take open source alternative to SQLite that is portable as well)

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  • Is there anything on a local network or desktop environment that could effect JScript execution?

    - by uku
    I know this sounds odd. The JS on my project functions perfectly, except when the web site is accessed using computers at one specific company. To make things even more difficult, the JS fails only about 50% of the time when run from that company. The JS failure occurs with FireFox, Chrome, and IE. I have tested this myself using FF and Chrome on a thumb drive. The browsers on my thumb always display my project site perfectly, except when run from a computer on said company's network where they fail at the same rate as the installed browsers. My JS is using jQuery and making some Ajax calls. The Ajax calls are where the failure is occurring. To diagnose the problem I created a logging function for my Ajax calls and recorded success and failure. Over a one month period, there were only a handful of failures (about 1%) from all access points other than this company. Oddly enough, the Ajax calls in the logging function are not failing. There is nothing exotic there - Just Win XP SP3. I have never noticed any other unusual behavior from their network. The company is a division of a mega ISP and is on their corporate network. Any other suggestions for troubleshooting would be welcome.

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  • "end()" iterator for back inserters?

    - by Thanatos
    For iterators such as those returned from std::back_inserter(), is there something that can be used as an "end" iterator? This seems a little nonsensical at first, but I have an API which is: template<typename InputIterator, typename OutputIterator> void foo( InputIterator input_begin, InputIterator input_end, OutputIterator output_begin, OutputIterator output_end ); foo performs some operation on the input sequence, generating an output sequence. (Who's length is known to foo but may or may not be equal to the input sequence's length.) The taking of the output_end parameter is the odd part: std::copy doesn't do this, for example, and assumes you're not going to pass it garbage. foo does it to provide range checking: if you pass a range too small, it throws an exception, in the name of defensive programming. (Instead of potentially overwriting random bits in memory.) Now, say I want to pass foo a back inserter, specifically one from a std::vector which has no limit outside of memory constraints. I still need a "end" iterator - in this case, something that will never compare equal. (Or, if I had a std::vector but with a restriction on length, perhaps it might sometimes compare equal?) How do I go about doing this? I do have the ability to change foo's API - is it better to not check the range, and instead provide an alternate means to get the required output range? (Which would be needed anyways for raw arrays, but not required for back inserters into a vector.) This would seem less robust, but I'm struggling to make the "robust" (above) work.

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  • Override java methods without affecting parent behaviour

    - by Timmmm
    suppose I have this classes (sorry it's kind of hard to think of a simple example here; I don't want any "why would you want to do that?" answers!): class Squarer { public void setValue(int v) { mV = v; } public int getValue() { return mV; } private int mV; public void square() { setValue(getValue() * getValue()); } } class OnlyOddInputsSquarer extends Squarer { @Override public void setValue(int v) { if (v % 2 == 0) { print("Sorry, this class only lets you square odd numbers!") return; } super.setValue(v); } } auto s = new OnlyOddInputsSquarer(); s.setValue(3); s.square(); This won't work. When Squarer.square() calls setValue(), it will go to OnlyOddInputsSquarer.setValue() which will reject all its values (since all squares are even). Is there any way I can override setValue() so that all the functions in Squarer still use the method defined there? PS: Sorry, java doesn't have an auto keyword you haven't heard about! Wishful thinking on my part.

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  • HTML Double Click Selection Oddity

    - by Aren B
    I didn't post this on DocType because it's not really a design thing, the visual representation isn't my problem, the behaviour is. I'm sorry if this is misplaced but I don't feel it's a designer issue. The following DOM: <ul style="overflow: hidden;"> <li style="float: left;"><strong>SKU:</strong>123123</li> <li style="float: left;"><strong>ILC:</strong>asdasdasdasd</li> </ul> Or <div style="overflow: hidden;"> <div style="float: left; width: 49%"><strong>SKU:</strong>123123</div> <div style="margin-left: 50%; width: auto;"><strong>ILC:</strong>asdasdasdasd</div> </div> Or <p> <span><strong>SKU:</strong>123123</span> <span><strong>ILC:</strong>asdasdasdasd</span> </p> All present me an odd problem in IE 6 IE 7 Firefox 3.x Chrome But not in IE 8 When you double click '123123' after 'SKU:', it selects '123123' AND 'ILC:' from the next dom element. Take any text on this page (here in SO), double click a word, it only selects THAT WORD, even in the middle of a paragraph. These examples have dom elements closing them, anyone know why this is happening. My fellow employees use the 'double click' mechanism to select the relevant product ID's to do their job, and this dosen't make sense to me what soever.

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  • Use CSS3 nth-child to alternate the float of images within DIV tags...

    - by Aaron Rodgers
    Basically, what I'm trying to create is a page of div tags, each has an image inside them and I'm trying to use CSS3's nth-child to alternate the float of that specific image. But for the life of me, I can't get the nth-child to locate those images. Here is my code so far... CSS .featureBlock img:nth-of-type(even) { float: left; } .featureBlock img:nth-of-type(odd) { float: right; } This is the HTML of one of those div tags.... <div class="featureBlock"> <h1>Multisize Players</h1> <div class="featureHelpBlock"><a href="#">More help with this</a></div> <img src="http://office2.vzaar.com/images/features/ft_multisize_players.png"> <span class="featureContent"><p>A variety of player sizes is important as we recognise the fact that no two videos or websites are ever the same and you will want something that suits your site&#8217;s look. So if you record your video in 4x3 (not widescreen) or 16x9 (widescreen) we have the range of player sizes to suit your exact needs.</p> <p>We encode the video at the time of uploading in the size that you choose so that the picture and sound quality is retained throughout. Users can choose from the following sizes:</p></span> <br style="clear:both"> </div> Hope this makes sense...

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  • Why does VS2005 skip execution of lines when debugging managed C++ without optimizations?

    - by Sakin
    I ran into a rather odd behavior that I don't even know how to start describing. I wrote a piece of managed C++ code that makes calls to native methods. A (very) simplified version of the code would look like this (I know it looks like a full native function, just assume there is managed stuff being done all over the place): int somefunction(ptrHolder x) { // the accessptr method returns a native pointer if (x.accessptr() != nullptr) // I tried this with nullptr, NULL, 0) { try { x->doSomeNativeVeryImportantStuff(); // or whatever, doesn't matter } catch (SomeCustomExceptionClass &) { return 0; } } SomeOtherNativeClass::doStaticMagic(); return 1; } I compiled this code without optimizations using the /clr flag (VS.NET 2005, SP2) and when running it in the debugger I get to the if statement, since the pointer is actually null, I don't enter the if, but surprisingly, the cursor jumps directly to the return 1 statement, ignoring the doStaticMagic() method completely!!! When looking at the assembly code, I see that it really jumps directly to that line. If I force the debugger to enter the if block, I also jump to the return 1 statement after I press F10. Any ideas why this is happening? Thanks, Ariel

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  • Recreating a workflow instance with the same instance id

    - by Miron Brezuleanu
    We have some objects that have an associated workflow instance. The objects are identified with a GUID, which is also the GUID of the workflow instance associated with the object. We need to restart (see NOTE 3 for the meaning of 'restart') the workflow instance if the workflow definition changed (there is no state in the workflow itself and it is written to support restarting in this manner). The restarting is performed by calling Terminate on the WorkflowInstance, then recreating the instance with the same GUID. The weird part is that this works every other attempt (odd attempts - the workflow is stopped, but for some reason doesn't restart, even attempt - the already terminated workflow is recreated and started successfully). While I admit that using 'second hand' GUIDs is a sign of extraordinary cheapness (and something we plan to change), I'm wondering why this isn't working. Any ideas? NOTES: The terminated workflow instance is passivated (waiting for a notification) at the time of the termination. The Terminate call successfully deletes the data persisted in the database for that instance. We're using 'restarting' with a meaning that's less common in the context of WF - not restarting a passivated instance, but force the workflow to start again from the beginning of its definition. Thanks!

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  • Can JMX operations take interfaces as parameters?

    - by Thor84no
    I'm having problems with an MBean that takes a Map<String, Object> as a parameter. If I try to execute it via JMX using a proxy object, I get an Exception: Caused by: javax.management.ReflectionException at org.jboss.mx.server.AbstractMBeanInvoker.invoke(AbstractMBeanInvoker.java:231) at org.jboss.mx.server.MBeanServerImpl.invoke(MBeanServerImpl.java:668) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) Caused by: java.lang.IllegalArgumentException: Unable to find operation updateProperties(java.util.HashMap) It appears that it attempts to use the actual implementation class rather than the interface, and doesn't check if this is a child of the required interface. The same thing happens for extended classes (for example declare HashMap, pass in LinkedHashMap). Does this mean it's impossible to use an interface for such methods? At the moment I'm getting around it by changing the method signature to accept a HashMap, but it seems odd that I wouldn't be able to use interfaces (or extended classes) in my MBeans. Edit: The proxy object is being created by an in-house utility class called JmxInvocationHandler. The (hopefully) relevant parts of it are as follows: public class JmxInvocationHandler implements InvocationHandler { ... public static <T> T createMBean(final Class<T> iface, SFSTestProperties properties, String mbean, int shHostID) { T newProxyInstance = (T) Proxy.newProxyInstance(iface.getClassLoader(), new Class[] { iface }, (InvocationHandler) new JmxInvocationHandler(properties, mbean, shHostID)); return newProxyInstance; } ... private JmxInvocationHandler(SFSTestProperties properties, String mbean, int shHostID) { this.mbeanName = mbean + MBEAN_SUFFIX + shHostID; msConfig = new MsConfiguration(properties.getHost(0), properties.getMSAdminPort(), properties.getMSUser(), properties.getMSPassword()); } ... public Object invoke(Object proxy, Method method, Object[] args) throws Throwable { if (management == null) { management = ManagementClientStore.getInstance().getManagementClient(msConfig.getHost(), msConfig.getAdminPort(), msConfig.getUser(), msConfig.getPassword(), false); } final Object result = management.methodCall(mbeanName, method.getName(), args == null? new Object[] {} : args); return result; } }

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  • Python coin-toss

    - by Andy
    i am new to Python, and i can't wrap my head around this. I have following function defined: def FlipCoins(num_flips): heads_rounds_won = 0 for i in range(10000): heads = 0 tails = 0 for j in range(num_flips): dice = random.randint(0,1) if dice==1: heads += 1 else: tails += 1 if heads > tails: heads_rounds_won += 1 return heads_rounds_won Here is what it should do (but apparently doesn't): flip a coin num_flip times, count heads and tails, and see if there are more heads than tails. If yes, increment head_rounds_won by 1. Repeat 10000 times. I would assume that head_rounds_won will approximate 5000 (50%). And it does that for odd numbers as input. For example, 3, 5 or 7 will produce about 50%. However, even numbers will produce much lower results, more like 34%. Small numbers especially, with higher even numbers, like for example 800, the difference to 50% is much narrower. Why is this the case? Shouldn't any input produce about 50% heads/tails?

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  • At what point is it worth using a database?

    - by radix07
    I have a question relating to databases and at what point is worth diving into one. I am primarily an embedded engineer, but I am writing an application using QT to interface with our controller. We are at an odd point where we have enough data that it would be feasible to implement a database (around 700+ items and growing) to manage everything, but I am not sure it is worth the time right now to deal with. I have no problems implementing the GUI with files generated from excel and parsed in, but it gets tedious and hard to track even with VBA scripts. I have been playing around with converting our data into something more manageable for the application side with Microsoft Access and that seems to be working well. If that works out I am only a step (or several) away from using an SQL database and using the QT library to access and modify it. I don't have much experience managing data at this level and am curious what may be the best way to approach this. So what are some of the real benefits of using a database if any in this case? I realize much of this can be very application specific, but some general ideas and suggestions on how to straddle the embedded/application programming line would be helpful. Thanks

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  • C#: Thread.CurrentThread.CurrentUICulture not working consistently

    - by xTRUMANx
    I've been working on a pet project on the weekends to learn more about C# and have encountered an odd problem when working with localization. To be more specific, the problem I have is with System.Threading.Thread.CurrentThread.CurrentUICulture. I've set up my app so that the user can quickly change the language of the app by clicking a menu item. The menu item in turn, saves the two-letter code for the language (e.g. "en", "fr", etc.) in a user setting called 'Language' and then restarts the application. Properties.Settings.Default.Language = "en"; Properties.Settings.Default.Save(); Application.Restart(); When the application is started up, the first line of code in the Form's constructor (even before InitializeComponent()) fetches the Language string from the settings and sets the CurrentUICulture like so: public Form1() { Thread.CurrentThread.CurrentUICulture = new CultureInfo(Properties.Settings.Default.Language); InitializeComponent(); } The thing is, this doesn't work consistently. Sometimes, all works well and the application loads the correct language based on the string saved in the settings file. Other times, it doesn't, and the language remains the same after the application is restarted. At first I thought that I didn't save the language before restarting the application but that is definitely not the case. When the correct language fails to load, if I were to close the application and run it again, the correct language would come up correctly. So this implies that the Language string has been saved but the CurrentUICulture assignment in my form constructor is having no effect sometimes. Any help? Is there something I'm missing of how threading works in C#? This could be machine-specific, so if it makes any difference I'm using Pentium Dual-Core CPU.

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