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  • Temporary background image while the big one is loading? [migrated]

    - by Mikhail
    Is there a way, without javascript, to load a small image for a background before the real image is downloaded? Without javascript because I know how to do it with it. I can't test if the following CSS3 would work because it works too quick: body { background-image:url('hugefile.jpg'), url('tinypreload.jpg'); } If the tinypreload.jpg is only, say 20k, and the hugefile.jpg is 300k -- would this accomplish the task? I assume that both downloads would start at the same time instead of being consecutive.

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  • Loading main javascript on every page? Or breaking it up to relevant pages?

    - by Kyle
    I have a 700kb decompressed JS file which is loaded on every page. Before I had 12 javascript files on each page but to reduce http requests I compressed them all into 1 file. This file is ~130kb gzipped and is served over gzip. However on the local computer it is still unpacked and loaded on every page. Is this a performance issue? I've profiled the javascript with firebug profiler but did not see any issues. The problem/illusion I am facing is there are jquery libraries compressed in that file that are sometimes not used on the current page. For example jquery datatables is 200kb compressed and that is only loaded on 2 of my website pages. Another is jqplot and that is another 200kb. I now have 400kb of excess code that isn't executed on 80% of the pages. Should I leave everything in 1 file? Should I take out the jquery libraries and load only relevant JS on the current page?

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  • How Byte loading/storing is implemented By the CPU?

    - by AlexDan
    I know that in 32bit machine, cpu read from memory 32bits at a time. since the registers in this case is 32bit in size too, I can understand how this works. What I don't understand is how the cpu implement load instructions of 1 byte. does it load the whole word where the single byte is located to the register, then perform some kind of "byte shifting", or does the cpu can load a single byte, in this case when does the byte masking happen, is it until the byte got loaded in the register, or it happen when byte is send through the data bus ? P.S. The cpu Im using is MIPS, the instructions Im talking about are: lb or lbu

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  • I need beginner help on loading an image (2D). I have an error

    - by Seth Taddiken
    I keep getting a "NullReferenceExeption was unhandled" with "Object reference not set to an instance of an object." written under it. I have all of the images (png) correct with names and added to references. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backGround = Content.Load("Cracked"); player1.playerBlock = Content.Load("square"); player2.playerBlock = Content.Load("square2"); }

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  • Loading images in XNA 4.0; "Cannot Open File" Problems

    - by user32623
    Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my file... Basically, my directory looks like this: //WindowsGame1 - "Game1.cs" - //Classes - "NPC.cs" - Content Reference - //Images - "Monster.png" Inside my NPC class, I have all the essential drawing functions, i.e. LoadContent, Draw, Update. And I can get the game to find the correct file and attempt to open it, but when it tries, it throws an exception and tells me it can't open the file. This is how my code in my NPC class looks: Texture2D NPCImage; Vector2 NPCPosition; Animation NPCAnimation = new Animation(); public void Initialize() { NPCAnimation.Initialize(NPCPosition, new Vector2(4, 4)); } public void LoadContent(ContentManager Content) { NPCImage = Content.Load<Texture2D>("_InsertImageFilePathHere_"); NPCAnimation.AnimationImage = NPCImage; } The rest of the code is irrelevant at this point because I can't even get the image to load. I think it might have to do with a directory problem, but I also know little to nothing about spriting or working with images or animations in my code. Any help is appreciated. Not sure if I provided enough information here, so let me know if more is needed! Also, what would be the correct way to direct that Content.Load to Monster.png given the current directory situation? Right now I just have it using the full path from the C:// drive. Thanks in advance!

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  • Existent js libs for tileset / map loading and rendering?

    - by ylluminate
    I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque. I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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  • 'mount: error while loading shared libraries: libudev.so.0 : no such file or directory' error while booting

    - by user199551
    I was trying to load a version of CGminer which was returning a libudev type error, and followed a supposed solution here but it destroyed my system (so it seems). I loaded the system in recovery mode from GRUB but all that done was actually tell me what I something is broken, do not know what to do next. I think I somehow associated a libudev.so.0 to 1 or 1 to 0, I am not sure what I did and how to fix it.

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  • The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the app

    - by Nick
    I am having a problem submitting my new app to the appstore. ItunesConnect gives me the error: The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application. I haven't changed anything, I can compile to a ad-hoc certificate and that works fine. I uploaded another app yesterday and that worked fine too. All the targets and project info is set to compile to the base SDK iPhone OS 3.0. I even upgraded to the latest SDK but same result. Any ideas?

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  • In Flex 3 is there a way to pre-buffer an image so that it appears without flickering?

    - by Brad Urani
    In my application I have an VBox control on top of another VBox that contains an Image control that loads a jpg from a URL (you can't see the bottom panel initially since it's underneath, but the image does fully download). When one clicks on the top VBox, the bottom one gets set to visible=false, then an effect causes the top VBox to vanish, then the bottom VBox is set to visible=true and an effect causes it to appear. Continuously clicking the VBoxes causes them to alternate appearing and disappearing. The problem is that the first time the bottom VBox appears, it flickers once when it draws. After that, there's no problem and it smoothly appears and disappears with the effect with no problem. It's as if the first time the bottom VBox appears, it flickers because even though the image has been downloaded, it has never been displayed before. Can I pre-buffer the image in the bottom VBox somehow to avoid this flicker?

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  • Invalid binary. A pre-release beta version of the SDK was used to build the application.

    - by erik
    Yesterday I submitted an app to the iphone dev center, no problems at all. Today I did some changes to another existing app and was greeted by the following message when I uploaded my binary: The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application. I googled the message and didn't find anything at all. I also tried but failed to update another app, same message there. I have not changed anything in between (that I know) and I have certainly not installed or downgraded my SDK. Building for iPhone 3.0..

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  • How can I define pre/post-increment behavior in Perl objects?

    - by Zaid
    Date::Simple objects display this behavior. In the case of Date::Simple objects, $date++ returns the next day's date. Date::Simple objects are immutable. After assigning $date1 to $date2, no change to $date1 can affect $date2. This means, for example, that there is nothing like a set_year operation, and $date++ assigns a new object to $date. How can one custom define the pre/post-incremental behavior of an object, such that ++$object or $object-- performs a particular action? I've skimmed over perlboot, perltoot, perltooc and perlbot, but I don't see any examples showing how this can be done.

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  • Need to open the SMS/MMS app and have an image pre-loaded into the text input in iPhone OS

    - by jmurphy
    Hello, I am trying to open the SMS/MMS app on the iPhone and have an image that is saved in the camera roll pre loaded into the text field. Is this possible? Here is the code I have tried: NSString *urlString = [NSString stringWithString:@"sms://asset/asset.JPG?id=1000000041&ext=JPG"]; NSString *escaped = [urlString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSLog(@"URL: %@", escaped); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:escaped]]; I received the URL from a return after I saved the image to the camera roll. Unfortunately this doesn't work. Any ideas? Thanks!

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  • What is the worst real-world macros/pre-processor abuse you've ever come across?

    - by Trevor Boyd Smith
    What is the worst real-world macros/pre-processor abuse you've ever come across (please no contrived IOCCC answers *haha*)? Please add a short snippet or story if it is really entertaining. The goal is to teach something instead of always telling people "never use macros". p.s.: I've used macros before... but usually I get rid of them eventually when I have a "real" solution (even if the real solution is inlined so it becomes similar to a macro). Bonus: Give an example where the macro was really was better than a not-macro solution. Related question: When are C++ macros beneficial?

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  • Is there a pre-made Continuous Integration solution for .NET applications?

    - by Brett Rigby
    From my perspective, we're constructing our own 'flavour' of NAnt/Ivy/CruiseControl.Net in-house and can't help but get the feeling that other dev shops are doing exactly the same work, but then everybody is finding out the same problems and pitfalls with it. I'm not complaining about NAnt, Ivy or CruiseControl at all, as they've been brilliant in helping our team of developers become more sure of the quality of their code, but it just seems strange that these tools are very popular, yet we're all re-inventing the CI-wheel. Is there a pre-made solution for building .Net applications, using the tools mentioned above?

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  • Using JS script for "raining images". Can't seem to hide pre-loaded image

    - by user1813605
    I am trying to hide an image in a script pre-loading on the page. Below script makes images "rain" down the screen onClick. It functions well, but it displays the pre-loaded image itself on the page before the button is clicked. I'm trying to hide the image until the button is pressed. If anyone has any insight on how to hide the image until the function dispenseMittens() runs, I'd be eternally grateful :) Thanks! <script language="javascript"> var pictureSrc = 'mitten.gif'; //the location of the mittens var pictureWidth = 40; //the width of the mittens var pictureHeight = 46; //the height of the mittens var numFlakes = 10; //the number of mittens var downSpeed = 0.01; var lrFlakes = 10; var EmergencyMittens = false; //safety checks. Browsers will hang if this is wrong. If other values are wrong there will just be errors if( typeof( numFlakes ) != 'number' || Math.round( numFlakes ) != numFlakes || numFlakes < 1 ) { numFlakes = 10; } //draw the snowflakes for( var x = 0; x < numFlakes; x++ ) { if( document.layers ) { //releave NS4 bug document.write('<layer id="snFlkDiv'+x+'"><img src="'+pictureSrc+'" height="'+pictureHeight+'" width="'+pictureWidth+'" alt="*" border="0"></layer>'); } else { document.write('<div style="position:absolute;" id="snFlkDiv'+x+'"><img src="'+pictureSrc+'" height="'+pictureHeight+'" width="'+pictureWidth+'" alt="*" border="0"></div>'); } } //calculate initial positions (in portions of browser window size) var xcoords = new Array(), ycoords = new Array(), snFlkTemp; for( var x = 0; x < numFlakes; x++ ) { xcoords[x] = ( x + 1 ) / ( numFlakes + 1 ); do { snFlkTemp = Math.round( ( numFlakes - 1 ) * Math.random() ); } while( typeof( ycoords[snFlkTemp] ) == 'number' ); ycoords[snFlkTemp] = x / numFlakes; } //now animate function mittensFall() { if( !getRefToDivNest('snFlkDiv0') ) { return; } var scrWidth = 0, scrHeight = 0, scrollHeight = 0, scrollWidth = 0; //find screen settings for all variations. doing this every time allows for resizing and scrolling if( typeof( window.innerWidth ) == 'number' ) { scrWidth = window.innerWidth; scrHeight = window.innerHeight; } else { if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) { scrWidth = document.documentElement.clientWidth; scrHeight = document.documentElement.clientHeight; } else { if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) { scrWidth = document.body.clientWidth; scrHeight = document.body.clientHeight; } } } if( typeof( window.pageYOffset ) == 'number' ) { scrollHeight = pageYOffset; scrollWidth = pageXOffset; } else { if( document.body && ( document.body.scrollLeft || document.body.scrollTop ) ) { scrollHeight = document.body.scrollTop; scrollWidth = document.body.scrollLeft; } else { if( document.documentElement && ( document.documentElement.scrollLeft || document.documentElement.scrollTop ) ) { scrollHeight = document.documentElement.scrollTop; scrollWidth = document.documentElement.scrollLeft; } } } //move the snowflakes to their new position for( var x = 0; x < numFlakes; x++ ) { if( ycoords[x] * scrHeight > scrHeight - pictureHeight ) { ycoords[x] = 0; } var divRef = getRefToDivNest('snFlkDiv'+x); if( !divRef ) { return; } if( divRef.style ) { divRef = divRef.style; } var oPix = document.childNodes ? 'px' : 0; divRef.top = ( Math.round( ycoords[x] * scrHeight ) + scrollHeight ) + oPix; divRef.left = ( Math.round( ( ( xcoords[x] * scrWidth ) - ( pictureWidth / 2 ) ) + ( ( scrWidth / ( ( numFlakes + 1 ) * 4 ) ) * ( Math.sin( lrFlakes * ycoords[x] ) - Math.sin( 3 * lrFlakes * ycoords[x] ) ) ) ) + scrollWidth ) + oPix; ycoords[x] += downSpeed; } } //DHTML handlers function getRefToDivNest(divName) { if( document.layers ) { return document.layers[divName]; } //NS4 if( document[divName] ) { return document[divName]; } //NS4 also if( document.getElementById ) { return document.getElementById(divName); } //DOM (IE5+, NS6+, Mozilla0.9+, Opera) if( document.all ) { return document.all[divName]; } //Proprietary DOM - IE4 return false; } function dispenseMittens() { if (EmergencyMittens) { window.clearInterval(EmergencyMittens); } else { EmergencyMittens = window.setInterval('mittensFall();',100); } } </script>

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  • What are the best tools for modeling a pre-existing SQL database structure?

    - by Ejoso
    I have a MS SQL database that has been running strong for 10+ years. I'd like to diagram the database structure, without spending hours laying it all out in Visio or something similar... I've seen nice models diagrammed before, but I have no idea how they were created. From what I've seen - those models were created in advance of the database itself to assist in clarifying the relationships... but my database already exists! Anyone have any suggestions for tools that would work, or methods I could employ to tease out a nice clean document describing my database structure? Thanks in advance!

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  • Pre-set OS X dock icon positions for non-permanent apps?

    - by Jack Sleight
    Is it possible to have OS X always place certain app icons in specific places (eg. position "two") in the dock, when they're not permanently docked apps? At the moment every non-permanent app is added to the end (far right), but, for example, if I have my mail and todo list apps open, I want them to pop up in positions one and two. I know this can easily be achieved by permanently docking icons, I'm specifically looking for a solution for non-permanent apps. I suspect OS X has no built in facility for this, perhaps there's a 3rd party app or script/command line trick?

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  • Is memcached pre-installed with Xcode on OS X?

    - by GeneQ
    The answer seems to be yes, according to Apple's documentation. To make sure I'm not hallucinating, I checked Apple's developer tools documentation. Yes, memcached is supported and documented by Apple: Apple Developer Library : memcached(1) Apparently, memcached is installed with Xcode since at least 10.6 onwards. The reason I'm asking this is that on the Web and on SO there are lots people asking how to install memcached on OS X but curiously no one seems to mention that the easiest way to do so is to simply install Xcode via the AppStore (or using a DMG). All the answers given involves using homebrew or some other complicated way to install memcached from source. Is there any compelling reason why the Apple shipped memcached is not good enough? I don't see any advantages of compiling and installing memcached from source since there's an Apple supported version.

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  • How would I change the DocumenRoot on the version of Apache that came pre-installed on my Mac OS X s

    - by racl101
    OK, so I want to take advantage of the Apache server that comes installed on my Mac OS X system (which means, I would like not to have to install my own version of Apache since I might as well tryto use what comes bundled), and as such, I went to change some settings in the configuration file: /etc/apache2/httpd.conf Namely, I changed the these two lines: DocumentRoot "/Users/myusername/Sites" <Directory "/Users/myusername/Sites"> So that they initially pointed to a folder in my Dropbox folder (so I could have my docs sync to my Dropbox): DocumentRoot "/Users/myusername/Dropbox/public_html" <Directory "/Users/myusername/Dropbox/public_html"> That didn't work. So then I figured, ok maybe it was too much to ask to make folder in my Dropbox be my document root. So then I thought, what if I make the Document root another folder of my choosing like so: DocumentRoot "/Users/myusername/dev-sites/public_html" <Directory "/Users/myusername/dev-sites/public_html"> and that didn't work either. After looking within the httpd.conf file for clues it seems that only two directories appear to work as Document root paths for the Apache that comes bundled with Mac OS X: /Users/myusername/Sites (or ~/Sites) and /Library/WebServer/Documents/ But trying to use any other directories didn't seem to work. I would get 403 errors on my browser. I was wondering if there was some other settings to change on the httpd.conf file or any permissions to set to make this work. Any help would be appreciated and many thanks in advance.

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  • Upgrade from "audit mode" (pre-cloning) Windows 8 to Windows 8.1?

    - by Display Name
    I have a Windows 8 in audit mode with a lot of applications installed, custom configurations done, and an answer file prepared, ready to be sysprepped for cloning. How do I upgrade to Windows 8.1, when I can't go into the store (Metro apps don't work in audit mode)? If I run sysprep then create a normal account so I can get the upgrade from the store, I suppose there's no way to go back to audit mode, and that's a huge problem as I want to retain the particular account settings I have configured for the audit mode account as a default account. What do I do??

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  • Using git filter-branch to remove commits by their commit message

    - by machineghost
    In our repository we have a convention where every commit message starts with a certain pattern: Redmine #555: SOME_MESSAGE We also do a bit of rebasing to bring in the potential release branch's changes to a specific issue's branch. In other words, I might have branch "foo-555", but before I merge it in to branch "pre-release" I need to get any commits that pre-release has that foo-555 doesn't (so that foo-555 can fast-forward merge in to pre-release). However, because pre-release sometimes changes, we sometimes wind up with situations where you bring in a commit from pre-release, but then that commit later gets removed from pre-release. It's easy to identify commits that came from pre-release, because the number from their commit message won't match the branch number; for instance, if I see "Redmine #123: ..." in my foo-555 branch, I know that its not a commit from my branch. So now the question: I'd like to remove all of the commits that "don't belong" to a branch; in other words, any commit that: Is in my foo-555 branch, but not in the pre-release branch (pre-release..foo-555) Has a commit message that doesn't start with "Redmine #555" but of course "555" will vary from branch to branch. Is there any way to use filter-branch (or any other tool) to accomplish this? Currently the only way I can see to do it is to do go an interactive rebase ("git rebase -i") and manually remove all the "bad" commits.

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  • Any difference between lazy loading Javascript files vs. placing just before </body>

    - by mhr
    Looked around, couldn't find this specific question discussed. Pretty sure the difference is negligible, just curious as to your thoughts. Scenario: All Javascript that doesn't need to be loaded before page render has been placed just before the closing </body> tag. Are there any benefits or detriments to lazy loading these instead through some Javascript code in the head that executes when the DOM load/ready event is fired? Let's say that this only concerns downloading one entire .js file full of functions and not lazy loading several individual files as needed upon usage. Hope that's clear, thanks.

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