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  • C++ map performance - Linux (30 sec) vs Windows (30 mins) !!!

    - by sonofdelphi
    I need to process a list of files. The processing action should not be repeated for the same file. The code I am using for this is - using namespace std; vector<File*> gInputFileList; //Can contain duplicates, File has member sFilename map<string, File*> gProcessedFileList; //Using map to avoid linear search costs void processFile(File* pFile) { File* pProcessedFile = gProcessedFileList[pFile->sFilename]; if(pProcessedFile != NULL) return; //Already processed foo(pFile); //foo() is the action to do for each file gProcessedFileList[pFile->sFilename] = pFile; } void main() { size_t n= gInputFileList.size(); //Using array syntax (iterator syntax also gives identical performance) for(size_t i=0; i<n; i++){ processFile(gInputFileList[i]); } } The code works correctly, but... My problem is that when the input size is 1000, it takes 30 minutes - HALF AN HOUR - on Windows/Visual Studio 2008 Express (both Debug and Release builds). For the same input, it takes only 40 seconds to run on Linux/gcc! What could be the problem? The action foo() takes only a very short time to execute, when used separately. Should I be using something like vector::reserve for the map?

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  • Two dimensional strings in C++

    - by dada
    I want to write something like 2d strings in C++. I tried with : vector< vector<string> > table; int m,n,i,j; string s; cin>>n>>m; for(i=0;i<n;i++) { for(j=0;j<m;j++) { cin>>s; table[i][j] = s; } } cout << "\n\n\n\n"; for(i=0;i<n;i++) { for(j=0;j<m;j++) { cout<<table[i][j]<<" "; } cout<<"\n"; } no compile errors, but when i enter input like: 10 20 .....#.............. .....#.............. .....#.............. .....#.............. ######.............. .......###.......... .......#.#.......... .......###...####### .............#.....# .............####### It gives me segmentation fault. Why ? What's wrong ? And how it should be done so it would work correctly ? Thank you.

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  • Nested for_each with lambda not possible?

    - by Ela782
    The following code does not compile in VS2012, it gives error C2064: term does not evaluate to a function taking 1 arguments on the line of the second for_each (line 4 below). vector<string> v1; for_each(begin(v1), end(v1), [](string s1) { vector<string> v2; for_each(begin(v2), end(v2), [](string s2) { cout << "..."; }); }); I found some related stuff like http://connect.microsoft.com/VisualStudio/feedback/details/560907/capturing-variables-in-nested-lambdas which shows a bug (they are doing something different) but on the other hand that shows that what I print above should be possible. What's wrong with the above code?

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  • Is the "==" operator required to be defined to use std::find

    - by user144182
    Let's say I have: class myClass std::list<myClass> myList where myClass does not define the == operator and only consists of public fields. In both VS2010 and VS2005 the following does not compile: myClass myClassVal = myList.front(); std::find( myList.begin(), myList.end(), myClassVal ) complaining about lack of == operator. I naively assumed it would do a value comparison of the myClass object's public members, but I am almost positive this is not correct. I assume if I define a == operator or perhaps use a functor instead, it will solve the problem. Alternatively, if my list was holding pointers instead of values, the comparison would work. Is this right or should I be doing something else?

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  • resort on a std::vector vs std::insert

    - by Abruzzo Forte e Gentile
    I have a sorted std::vector of relative small size ( from 5 to 20 elements ). I used std::vector since the data is continuous so I have speed because of cache. On a specific point I need to remove an element from this vector. I have now a doubt: which is the fastest way to remove this value between the 2 options below? setting that element to 0 and call sort to reorder: this has complexity but elements are on the same cache line. call erase that will copy ( or memcpy who knows?? ) all elements after it of 1 place ( I need to investigate the behind scense of erase ). Do you know which one is faster? I think that the same approach could be thought about inserting a new element without hitting the max capacity of the vector. Regards AFG

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  • How to negate a predicate function using operator ! in C++?

    - by Chan
    Hi, I want to erase all the elements that do not satisfy a criterion. For example: delete all the characters in a string that are not digit. My solution using boost::is_digit worked well. struct my_is_digit { bool operator()( char c ) const { return c >= '0' && c <= '9'; } }; int main() { string s( "1a2b3c4d" ); s.erase( remove_if( s.begin(), s.end(), !boost::is_digit() ), s.end() ); s.erase( remove_if( s.begin(), s.end(), !my_is_digit() ), s.end() ); cout << s << endl; return 0; } Then I tried my own version, the compiler complained :( error C2675: unary '!' : 'my_is_digit' does not define this operator or a conversion to a type acceptable to the predefined operator I could use not1() adapter, however I still think the operator ! is more meaningful in my current context. How could I implement such a ! like boost::is_digit() ? Any idea? Thanks, Chan Nguyen

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  • C++ Vector at/[] operator speed

    - by sub
    In order to give functions the option to modify the vector I can't do curr = myvec.at( i ); doThis( curr ); doThat( curr ); doStuffWith( curr ); But I have to do: doThis( myvec.at( i ) ); doThat( myvec.at( i ) ); doStuffWith( myvec.at( i ) ); (as the answers of my other question pointed out) I'm going to make a hell lot of calls to myvec.at() then. How fast is it, compared to the first example using a variable to store the result? Is there a different option for me? Can I somehow use pointers? When it's getting serious there will be thousands of calls to myvec.at() per second. So every little performance-eater is important.

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  • c++ template function compiles in header but not implementation

    - by flies
    I'm trying to learn templates and I've run into this confounding error. I'm declaring some functions in a header file and I want to make a separate implementation file where the functions will be defined. Here's the code that calls the header (dum.cpp): #include <iostream> #include <vector> #include <string> #include "dumper2.h" int main() { std::vector<int> v; for (int i=0; i<10; i++) { v.push_back(i); } test(); std::string s = ", "; dumpVector(v,s); } now, here's a working header file (dumper2.h): #include <iostream> #include <string> #include <vector> void test(); template <class T> void dumpVector( std::vector<T> v,std::string sep); template <class T> void dumpVector(std::vector<T> v, std::string sep) { typename std::vector<T>::iterator vi; vi = v.begin(); std::cout << *vi; vi++; for (;vi<v.end();vi++) { std::cout << sep << *vi ; } std::cout << "\n"; return; } with implentation (dumper2.cpp): #include <iostream> #include "dumper2.h" void test() { std::cout << "!olleh dlrow\n"; } the weird thing is that if I move the code that defines dumpVector from the .h to the .cpp file, I get the following error: g++ -c dumper2.cpp -Wall -Wno-deprecated g++ dum.cpp -o dum dumper2.o -Wall -Wno-deprecated /tmp/ccKD2e3G.o: In function `main': dum.cpp:(.text+0xce): undefined reference to `void dumpVector<int>(std::vector<int, std::allocator<int> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)' collect2: ld returned 1 exit status make: *** [dum] Error 1 So why does it work one way and not the other? Clearly the compiler can find test(), so why can't it find dumpVector?

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  • Using pair in c++

    - by user1543957
    Can someone please tell why i am unable to compile the following program #include<iostream> #include<string> #include<cmath> #include<iostream> #include<cfloat> #define MOD 10000009 using namespace std; double distance(pair<int,int> p1,pair<int,int> p2) { double dist; dist = sqrt( (p1.first-p2.first)*(p1.first-p2.first) + (p1.second-p2.second)*(p1.second-p2.second) ); return(dist); } int main() { int N,i,j; cin >> N; pair<int,int> pi[N]; for(i=0;i<N;i++) { cin >> pi[i].first >> pi[i].second; } for(i=0;i<N;i++) { cout << pi[i].first << " "<< pi[i].second << endl; } distance(pi[0],pi[1]); // This line is giving error return 0; }

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  • calling resize on std vector of pointers crashed

    - by user11869
    The problem can be reproduced using VS 2013 Express. It crashed when internal vector implementation tried to deallocate the original vector. However, the problem can solved by using 'new' instead of 'malloc'. Anyone can shed some light on this? struct UndirectedGraphNode { int label; vector<UndirectedGraphNode *> neighbors; UndirectedGraphNode(int x) : label(x) {}; }; int main(int argc, char** argv) { UndirectedGraphNode* node1 = (UndirectedGraphNode*)malloc(sizeof(UndirectedGraphNode)); node1->label = 0; node1->neighbors.resize(2); return 0; }

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  • creating a vector with references to some of the elements of another vector

    - by memC
    hi, I have stored instances of class A in a std:vector, vec_A as vec_A.push_back(A(i)). The code is shown below. Now, I want to store references some of the instances of class A (in vec_A) in another vector or another array. For example, if the A.getNumber() returns 4, 7, 2 , I want to put a reference to that instance of A in another vector, say std:vector<A*> filtered_A or an array. Can someone sow me how to do this?? Thanks! class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • which is better in general, map or vector in c++?

    - by tsubasa
    As I know that accessing an element in vector takes constant time while in map takes logarithmic time. However, storing a map takes less memory than storing a vector. Therefore, I want to ask which one is better in general? I'm considering using one of those two in my program, which has about 1000 elements. I plan to use 3 dimensional vector, which would take 1000x1000x1000 elements.

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  • C++ std::equal -- rationale behind not testing for the 2 ranges having equal size?

    - by ShaChris23
    I just wrote some code to test the behavior of std::equal, and came away surprised: int main() { try { std::list<int> lst1; std::list<int> lst2; if(!std::equal(lst1.begin(), lst1.end(), lst2.begin())) throw std::logic_error("Error: 2 empty lists should always be equal"); lst2.push_back(5); if(std::equal(lst1.begin(), lst1.end(), lst2.begin())) throw std::logic_error("Error: comparing 2 lists where one is not empty should not be equal"); } catch(std::exception& e) { std::cerr << e.what(); } } The output (a surprise to me): Error: comparing 2 lists where one is not empty should not be equal Observation: why is it the std::equal does not first check if the 2 containers have the same size() ? Was there a legitimate reason?

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  • Insert an element to std::set using constructor

    - by Dave17
    is it possible to insert a new element to std::set like in case of std::list for example: //insert one element named "string" to sublist of mylist std::list< std::list<string> > mylist; mylist.push_back(std::list<string>(1, "string")); Now, mylist has one element of type std::string in its sub-list of type std::list. How can you do the same in if std::set is the sub-set of std::list my list i.e std::list<std::set <string>> mylist; if you can't then why not?

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  • Would vector of vectors be contiguous?

    - by user1150989
    I need to allocate a vector of rows where row contains a vector of rows. I know that a vector would be contiguous. I wanted to know whether a vector of vectors would also be contiguous. Example code is given below vector<long> firstRow; firstRow.push_back(0); firstRow.push_back(1); vector<long> secondRow; secondRow.push_back(0); secondRow.push_back(1); vector< vector < long> > data; data.push_back(firstRow); data.push_back(secondRow); Would the sequence in memory be 0 1 0 1?

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  • C++ std::vector capacity

    - by aaa
    hi. does vector::operator= change vector capacity? if so, how? does copy constructor copy capacity? I looked through documentation but could not find specific answer. is it implementation dependent? Thanks

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  • Finding minimum value in a Map

    - by Sunny
    I have a map and I want to find the minimum value (right hand side) in the map. Right now here is how I did it bool compare(std::pair<std::string ,int> i, pair<std::string, int> j) { return i.second < j.second; } //////////////////////////////////////////////////// std::map<std::string, int> mymap; mymap["key1"] = 50; mymap["key2"] = 20; mymap["key3"] = 100; std::pair<char, int> min = *min_element(mymap.begin(), mymap.end(), compare); std::cout << "min " << min.second<< " " << std::endl; This works fine and I'm able to get the minimum value the problem is when I put this code inside my class it doesn't seem to work int MyClass::getMin(std::map<std::string, int> mymap) { std::pair<std::string, int> min = *min_element(mymap.begin(), mymap.end(), (*this).compare); //error probably due to this return min.second; } bool MyClass::compare( std::pair<std::string, int> i, std::pair<std::string, int> j) { return i.second < j.second; } Also is there a better solution not involving to writing the additional compare function

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  • Is there a way to intersect/diff a std::map and a std::set?

    - by Jack
    I'm wondering if there a way to intersect or make the differences between two structures defined as std::set<MyData*> and std::map<MyData*, MyValue> with standard algorithms (like std::set_intersect) The problem is that I need to compute the difference between the set and the keyset of the map but I would like to avoid reallocating it (since it's something that is done many times per second with large data structures). Is there a way to obtain a "key view" of the std::map? After all what I'm looking is to consider just the keys when doing the set operation so from an implementation point it should be possible but I haven't been able to find anything.

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  • How to retrieve all keys (or values) from a std::map?

    - by Owen
    This is one of the possible ways I come out: struct RetrieveKey { template <typename T> typename T::first_type operator()(T keyValuePair) const { return keyValuePair.first; } }; map<int, int> m; vector<int> keys; // Retrieve all keys transform(m.begin(), m.end(), back_inserter(keys), RetrieveKey()); // Dump all keys copy(keys.begin(), keys.end(), ostream_iterator<int>(cout, "\n")); Of course, we can also retrieve all values from the map by defining another functor RetrieveValues. Is there any other way to achieve this easily? (I'm always wondering why std::map does not include a member function for us to do so.)

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  • What is a truly empty std::vector in C++?

    - by RyanG
    I've got a two vectors in class A that contain other class objects B and C. I know exactly how many elements these vectors are supposed to hold at maximum. In the initializer list of class A's constructor, I initialize these vectors to their max sizes (constants). If I understand this correctly, I now have a vector of objects of class B that have been initialized using their default constructor. Right? When I wrote this code, I thought this was the only way to deal with things. However, I've since learned about std::vector.reserve() and I'd like to achieve something different. I'd like to allocate memory for these vectors to grow as large as possible because adding to them is controlled by user-input, so I don't want frequent resizings. However, I iterate through this vector many, many times per second and I only currently work on objects I've flagged as "active". To have to check a boolean member of class B/C on ever iteration is silly. I don't want these objects to even BE there for my iterators to see when I run through this list. Is reserving the max space ahead of time and using push_back to add a new object to the vector a solution to this?

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  • C++: Trouble with dependent types in templates

    - by Rosarch
    I'm having trouble with templates and dependent types: namespace Utils { void PrintLine(const string& line, int tabLevel = 0); string getTabs(int tabLevel); template<class result_t, class Predicate> set<result_t> findAll_if(typename set<result_t>::iterator begin, set<result_t>::iterator end, Predicate pred) // warning C4346 { set<result_t> result; return findAll_if_rec(begin, end, pred, result); } } namespace detail { template<class result_t, class Predicate> set<result_t> findAll_if_rec(set<result_t>::iterator begin, set<result_t>::iterator end, Predicate pred, set<result_t> result) { typename set<result_t>::iterator nextResultElem = find_if(begin, end, pred); if (nextResultElem == end) { return result; } result.add(*nextResultElem); return findAll_if_rec(++nextResultElem, end, pred, result); } } Compiler complaints, from the location noted above: warning C4346: 'std::set<result_t>::iterator' : dependent name is not a type. prefix with 'typename' to indicate a type error C2061: syntax error : identifier 'iterator' What am I doing wrong?

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  • How to read arbitrary number of values using std::copy?

    - by Miro Kropacek
    Hi, I'm trying to code opposite action to this: std::ostream outs; // properly initialized of course std::set<int> my_set; // ditto outs << my_set.size(); std::copy( my_set.begin(), my_set.end(), std::ostream_iterator<int>( outs ) ); it should be something like this: std::istream ins; std::set<int>::size_type size; ins >> size; std::copy( std::istream_iterator<int>( ins ), std::istream_iterator<int>( ins ) ???, std::inserter( my_set, my_set.end() ) ); But I'm stuck with the 'end' iterator -- input interators can't use std::advance and neither I can use two streams with the same source... Is there any elegant way how to solve this? Of course I can use for loop, but maybe there's something nicer :)

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