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  • Hi , is there any wiki that supports ACL , ADI and API ? [closed]

    - by goutham
    Possible Duplicate: Which wiki satisfies ACL ADI and API ? Hi , is there any wiki that supports ACL , ADI and API ? and my requirement is we need a wiki that does three things 1. Uses ACL (Access Control lists - who can access what pages) 2. Needs AD (active directory integration) 3. Is scriptable via an API (meaning I can create a wiki page through an API in a program instead of logging in and manually typing in the page.) Ur help is appreciated Thanks in Advance Goutham

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  • The Single Most Important Factor For High Search Engine Rankings

    I bet most people will not believe me if I said that there is just one single most important factor when it comes to SEO because the forums are filled with advice, there are $1,000 courses teaching SEO and companies charge $5,000 or more per month for SEO services. But after 10 years as an Internet marketer, I can confidently say that the most important factor is: LINKS!

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  • Search engine friendly, SEO blog software

    - by Steve
    Is there a comparison of the SEO capabilities of different blogging software/blogging plugins? I'd like things to be as optimised as possible. I have a basic grasp of SEO principles, probably 12-24 months old. I'm about to start a blog, after having a few previously. Also, I'm not up to speed on what pings are in the blogging world. What are they, and how do they work? I assume it is best to have blogging software that automatically pings.

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  • How to diagnose a search engine ranking drop?

    - by Itai
    EDIT: Reworded & Cleaned Up to Ease Understanding There has been a significant drop (90%) in traffic from Google to one of my well-established sites (6+ years) in the last week. Searches show that the top 3 wide keywords all dropped 4 spots. Searches for other keywords do not show ANY results in the first 10 to 25 pages of results, while previously one 1st or 2nd page at most. Since there are 200 factors for ranking, the question really is: What steps are necesary to figure out what caused such a drop? There has been no major changes during this period or the last month on the site and certainly not in the homepage which has dropped rank. Over all the years of running this site and plenty of others, I have never experienced this. There are no duplicate content on my site and I have rigorously used canonical links for the last few years to ensure it is not misinterpreted as such.

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  • JMonkey Engine (JME) load Blender scene with textures?

    - by leigero
    I am having the hardest time trying to accomplish the simplest task. I have created a floor and 4 walls (not that complicated) in Blender. I added a basic material and cloud texture so they have something to look at other than gray. When I import them into JMonkey they show up as solid white objects with no shading or depth. White silhouettes. I thought this may be a lighting issue, but I have ambient light added to the scene. I can remove that light or adjust its intensity and it has no affect on the scene. I exported all Blender files into OgreXML format, then converted them to .j3o format in JMonkey. I renamed the textures to match their corresponding mesh and this didn't do anything. Does anybody know how to create a flat object and put it into JMonkey with a texture? This sounds simple and there is absolutely no information on this. This should be step 1!

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  • Search Engine Optimization - The Death of SEO

    In the past it was very easy to optimize a website. All you had to do is create a strong title, write up a keyword rich description and throw in a few industry specific keywords to get your site to rank on the first page of Google, Yahoo, MSN (now Bing), etc.

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  • Java - Tile engine changing number in array not changing texture

    - by Corey
    I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do more than just change the number in the array? public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; private Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; Player player = new Player(); public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int x = 0; x < map.length; x++) { for(int y = 0; y < map.length; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } Mouse picking public void checkDistance(GameContainer gc) { Input input = gc.getInput(); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } System.out.println(tiles.map[(int)mousetileX][(int)mousetileY]); }

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  • Search Engine Optimization - Article Branding Will Brand Your Business

    Branding your articles with your signature (a brief bio with each article) is the same as branding your business. This process helps to reach both goals in one shot. If you desire targeted traffic from the very start then give article marketing a serious shot and some serious effort. This form of marketing will also gain you multiple back links to your website of business and this is where your ranks start to increase.

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  • Search Engine Optimization Success - The Best Way to Turn Your SEO Visitors Into Paying Customers

    One of the things that you have to make sure you do if you are trying to get more visitors to your site from the search engines is to make sure you can get them to buy from you. If you can't get your SEO visitors to buy from you, you'll end up wasting all your time and never make any money in your niche market. In this article I want to show you how you can turn your visitors into paying customers online.

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  • SQL SERVER Subquery or Join Various Options SQL Server Engine knows the Best

    This is followup post of my earlier article SQL SERVER Convert IN to EXISTS Performance Talk, after reading all the comments I have received I felt that I could write more on the same subject to clear few things out. First let us run following four queries, all of them are giving exactly [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Hardware instancing for voxel engine

    - by Menno Gouw
    i just did the tutorial on Hardware Instancing from this source: http://www.float4x4.net/index.php/2011/07/hardware-instancing-for-pc-in-xna-4-with-textures/. Somewhere between 900.000 and 1.000.000 draw calls for the cube i get this error "XNA Framework HiDef profile supports a maximum VertexBuffer size of 67108863." while still running smoothly on 900k. That is slightly less then 100x100x100 which are a exactly a million. Now i have seen voxel engines with very "tiny" voxels, you easily get to 1.000.000 cubes in view with rough terrain and a decent far plane. Obviously i can optimize a lot in the geometry buffer method, like rendering only visible faces of a cube or using larger faces covering multiple cubes if the area is flat. But is a vertex buffer of roughly 67mb the max i can work with or can i create multiple?

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  • How to keep balance / Unlock items / achievement rules

    - by Mark Knol
    I'm working on an engine for a game, too learn javascript and just because its fun. I'm a flashdeveloper, I know how to build websites. Now making games is a different challenge, javascript is a challenge, but I'd love to learn how to structure code and what patterns are common. I dont mind if the game ever finish, I'm mostly interested in the programming part of it. I dont have a particular endresult in mind, so I'll see where it takes me. I currently have a system where you can buy items. The items cost a specified amount of gold, silver, diamonds etc. When you have selected and bought the item, it takes time before getting rewarded. When time is over, you are getting rewarded with other properties (gold, energy, diamonds). For example, you can buy an apple for 50gold, It takes a minute, you get rewarded with 75energy. Or if you take a run, it cost 50energy, it takes 5minutes, reward is 25gold and 25silver. These definitions is what i call actions. Currently I already have a system where this already works and I can define as much actions with as much properties as I want. The definitions I have kinda looks like this: {id:101, category:544, onInit:{gold:-75}, onComplete:{energy:75}, time:2000, name:"Apple", locked: false} {id:102, category:544, onInit:{gold:-135}, onComplete:{energy:145}, time:2000, name:"Banana", locked: false} {id:106, category:302, onInit:{energy:-50, power: -25}, onComplete:{gold:100, diamonds:2}, time:10000, name:"Run", locked: false} {id:107, category:302, onInit:{energy:-70, silver: -55}, onComplete:{gold:100}, time:10000, name:"Dance", locked: false} {id:108, category:302, onInit:{energy:-230, power: -355}, onComplete:{gold:70, silver:70}, time:10000, name:"Fitness", locked: false} Now, I would love to add a system where I can lock/unlock the actions using achievement rules. Lets say, if you buy 10 apples, you unlock a new action, like bananas which cost more, and reward more. In the future I maybe want to restrict achievements and actions to levels. I am kinda stuck how to structure this. I have 2 questions: Which patterns are used to define achievements? How/where are they defined? Should it be part of the action, or should it be a separate controller? Is it a good idea to register all completed actions to it? I think I want multiple types of achievement rules, Id love to hear some ideas how to develop it. How do you create/find a good balance, so the user does not get stuck or can cheat by repeat a pattern of actions to get too much rewards. I know there is not a simple answer and i'm lacking of a good game-concept, but I wonder if anyone created such a game and how you dealed and played with it.

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  • How an SEO Company Implements Search Engine Optimization

    Many of you would wonder how an SEO Company can place your site on the upper ranks of search engines to drive traffic to your page. There are plenty of resources online to help you achieve the same on your own, but their expertise enable to do so easily that shows results in the shortest possible time.

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  • Meta Tag and Search Engine Ranking

    According to SEO Services India, Meta Tag is a coding statement in Hyper Text Markup Language (HTML). It is the information displayed on the head, which comes after the title tag of a Web site. This ... [Author: John Anthony - Web Design and Development - June 10, 2010]

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  • Keep search engine from indexing specific content on your site

    - by Jimmy Chopps
    I've got a pretty weird scenario that I was wondering someone could help me out with. I recently created a blog site and noticed that search engines have been including the content of my footer in with the description. This presents a problem because my footer is basic a brief legal statement saying that the views are my own and don't represent the company I work for (and yada yada yada). So, basically, I need a way to prevent search engines from indexint that content in my footer or even my footer altogether. I've been looking back through some of my SEO books and searching through forums but this doesn't seem possible. Is it possible to keep search engines from indexing only certain content on a page? If it isn't possible, what alternatives are there to ensure this legal mumbo jumbo doesn't show up in the results?

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  • Exploring In-memory OLTP Engine (Hekaton) in SQL Server 2014 CTP1

    The continuing drop in the price of memory has made fast in-memory OLTP increasingly viable. SQL Server 2014 allows you to migrate the most-used tables in an existing database to memory-optimised 'Hekaton' technology, but how you balance between disk tables and in-memory tables for optimum performance requires judgement and experiment. What is this technology, and how can you exploit it? Rob Garrison explains.

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