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  • What are some practical uses of the "new" modifier in C# with respect to hiding?

    - by Joel Etherton
    A co-worker and I were looking at the behavior of the new keyword in C# as it applies to the concept of hiding. From the documentation: Use the new modifier to explicitly hide a member inherited from a base class. To hide an inherited member, declare it in the derived class using the same name, and modify it with the new modifier. We've read the documentation, and we understand what it basically does and how it does it. What we couldn't really get a handle on is why you would need to do it in the first place. The modifier has been there since 2003, and we've both been working with .Net for longer than that and it's never come up. When would this behavior be necessary in a practical sense (e.g.: as applied to a business case)? Is this a feature that has outlived its usefulness or is what it does simply uncommon enough in what we do (specifically we do web forms and MVC applications and some small factor WinForms and WPF)? In trying this keyword out and playing with it we found some behaviors that it allows that seem a little hazardous if misused. This sounds a little open-ended, but we're looking for a specific use case that can be applied to a business application that finds this particular tool useful.

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  • Understanding Application binary interface (ABI)

    - by Tim
    I am trying to understand the concept of Application binary interface (ABI). From The Linux Kernel Primer: An ABI is a set of conventions that allows a linker to combine separately compiled modules into one unit without recompilation, such as calling conventions, machine interface, and operating-system interface. Among other things, an ABI defines the binary interface between these units. ... The benefits of conforming to an ABI are that it allows linking object files compiled by different compilers. From Wikipedia: an application binary interface (ABI) describes the low-level interface between an application (or any type of) program and the operating system or another application. ABIs cover details such as data type, size, and alignment; the calling convention, which controls how functions' arguments are passed and return values retrieved; the system call numbers and how an application should make system calls to the operating system; and in the case of a complete operating system ABI, the binary format of object files, program libraries and so on. I was wondering whether ABI depends on both the instruction set and the OS. Are the two all that ABI depends on? What kinds of role does ABI play in different stages of compilation: preprocessing, conversion of code from C to Assembly, conversion of code from Assembly to Machine code, and linking? From the first quote above, it seems to me that ABI is needed for only linking stage, not the other stages. Is it correct? When is ABI needed to be considered? Is ABI needed to be considered during programming in C, Assembly or other languages? If yes, how are ABI and API different? Or is it only for linker or compiler? Is ABI specified for/in machine code, Assembly language, and/or of C?

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  • The Home Stretch: NetBeans IDE 7.1 Release Candidate

    - by TinuA
    The first release candidate build of NetBeans IDE 7.1 is live and available for download, which means the big release (GA) is expected any day soon.NetBeans IDE 7.1 delivers support for JavaFX 2.0, enabling the full compile, debug and profile development cycle for JavaFX 2.0 applications and keeping developers in sync with the latest from the Java platform. Beyond JavaFX support, 7.1 also provides significant Swing GUI Builder enhancements, CSS3 support, and visual debugging tools for JavaFX and Swing user interfaces. And Git--a much anticipated featured--has been integrated into the IDE."The entire NetBeans team is tremendously excited about this release, which provides developers with more state-of-the-art tools for building front-end clients," says NetBeans Engineering Director John Jullion-Ceccarelli. "Whether you are doing JavaFX, HTML5, Swing, or JSF, NetBeans 7.1 will let you quickly and easily develop great-looking and full-featured clients for your Java or PHP-based applications."But there's one more task to check off before the general availability: The NetBeans team has launched a Community Acceptance Survey to get user feedback about the release candidate. Download the RC build, test it and take the survey to let the team know if NetBeans IDE 7.1 is ready for its debut!

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  • Removing ocurrances of characters in a string

    - by DmainEvent
    I am reading this book, programming Interviews exposed by John Wiley and sons and in chapter 6 they are discussing removing all instances of characters in a src string using a removal string... so removeChars(string str, string remove) In there writeup they sey the steps to accomplish this are to have a boolean lookup array with all values initially set to false, then loop through each character in remove setting the corresponding value in the lookup array to true (note: this could also be a hash if the possible character set where huge like Unicode-16 or something like that or if str and remove are both relatively small... < 100 characters I suppose). You then iterate through the str with a source and destination index, copying each character only if its corresponding value in the lookup array is false... Which makes sense... I don't understand the code that they use however... They have for(src = 0; src < len; ++src){ flags[r[src]] == true; } which is turning the flag value at the remove string indexed at src to true... so if you start out with PLEASE HELP as your str and LEA as your remove you will be setting in your flag table at 0,1,2... t|t|t but after that you will get an out of bounds exception because r doesn't have have anything greater than 2 in it... even using there example you get an out of bounds exception... Am is there code example unworkable?

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  • How can I stop a process from moving to the background?

    - by Alex
    I have a machine running Ubuntu server version 12.04.3 LTS. On it, I'm attempting to run a node.js server that needs to stay up and running at all times. I'm running into an issue, however, where periodically I see this happen: [1]+ Stopped sudo node server.js When this happens, I have to manually bring it back with fg, which works fine, at least until it stops again. As far as I can tell, it isn't functioning properly while stopped, since I get no log files in those windows of time. So my question is this: Is there a way to prevent it from being stopped like that? I'm running it in a tmux window, if that changes anything. Also, to address the question before it gets asked: I'm running it as sudo due to some ecryptfs issues I've been having. I was originally running it in my home directory, but when it was left alive for too long things would get out of sync and the file writes it has to do would just stop working. To mitigate that, I moved it out of my home directory, but its new location requires me to use sudo permissions for everything to work correctly. Hopefully that isn't related to the whole background task thing. (sudo and tmux tags included in case one or both turn out to actually be relevant to the solution.)

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  • How to Set Up a Hadoop Cluster Using Oracle Solaris (Hands-On Lab)

    - by Orgad Kimchi
    Oracle Technology Network (OTN) published the "How to Set Up a Hadoop Cluster Using Oracle Solaris" OOW 2013 Hands-On Lab. This hands-on lab presents exercises that demonstrate how to set up an Apache Hadoop cluster using Oracle Solaris 11 technologies such as Oracle Solaris Zones, ZFS, and network virtualization. Key topics include the Hadoop Distributed File System (HDFS) and the Hadoop MapReduce programming model. We will also cover the Hadoop installation process and the cluster building blocks: NameNode, a secondary NameNode, and DataNodes. In addition, you will see how you can combine the Oracle Solaris 11 technologies for better scalability and data security, and you will learn how to load data into the Hadoop cluster and run a MapReduce job. Summary of Lab Exercises This hands-on lab consists of 13 exercises covering various Oracle Solaris and Apache Hadoop technologies:     Install Hadoop.     Edit the Hadoop configuration files.     Configure the Network Time Protocol.     Create the virtual network interfaces (VNICs).     Create the NameNode and the secondary NameNode zones.     Set up the DataNode zones.     Configure the NameNode.     Set up SSH.     Format HDFS from the NameNode.     Start the Hadoop cluster.     Run a MapReduce job.     Secure data at rest using ZFS encryption.     Use Oracle Solaris DTrace for performance monitoring.  Read it now

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  • XboxMP Helps You Find Multiplayer Games for the Xbox

    - by Jason Fitzpatrick
    Searching for the perfect versus or cooperative Xbox multiplayer game can be challenging–the game publisher says it plays four but what exactly does that mean? XboxMP catalogs games with detailed breakdowns of what the multiplayer experience actually entails. You can search first generation Xbox games, Xbox 360 games, and Xbox Live Arcade games with a variety of detailed criteria including the number of players it supports for local, system link, and online play (it may be a deal breaker, for example, that the only way to play the game with 4 players is to have two Xboxes or an Xbox live account). In addition to the multiplayer game data each game listing also includes addition information about the general game play including peripheral support and other features. Hit up the link below to check it out and, for more help finding multiplayer cooperative games, make sure to check out previously reviewed Co-Optimus. XBoxMP What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Visually and audibly unambiguous subset of the Latin alphabet?

    - by elliot42
    Imagine you give someone a card with the code "5SBDO0" on it. In some fonts, the letter "S" is difficult to visually distinguish from the number five, (as with number zero and letter "O"). Reading the code out loud, it might be difficult to distinguish "B" from "D", necessitating saying "B as in boy," "D as in dog," or using a "phonetic alphabet" instead. What's the biggest subset of letters and numbers that will, in most cases, both look unambiguous visually and sound unambiguous when read aloud? Background: We want to generate a short string that can encode as many values as possible while still being easy to communicate. Imagine you have a 6-character string, "123456". In base 10 this can encode 10^6 values. In hex "1B23DF" you can encode 16^6 values in the same number of characters, but this can sound ambiguous when read aloud. ("B" vs. "D") Likewise for any string of N characters, you get (size of alphabet)^N values. The string is limited to a length of about six characters, due to wanting to fit easily within the capacity of human working memory capacity. Thus to find the max number of values we can encode, we need to find that largest unambiguous set of letters/numbers. There's no reason we can't consider the letters G-Z, and some common punctuation, but I don't want to have to go manually pairwise compare "does G sound like A?", "does G sound like B?", "does G sound like C" myself. As we know this would be O(n^2) linguistic work to do =)...

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  • CoffeeScript - inability to support progressive adoption

    - by Renso
    First if, what is CoffeeScript?Web definitionsCoffeeScript is a programming language that compiles statement-by-statement to JavaScript. The language adds syntactic sugar inspired by Ruby and Python to enhance JavaScript's brevity and readability, as well as adding more sophisticated features like array comprehension and pattern matching.The issue with CoffeeScript is that it eliminates any progressive adoption. It is a purist approach, kind of like the Amish, if you're not borne Amish, tough luck. So for folks with thousands of lines of JavaScript code will have a tough time to convert it to CoffeeScript. You can use the js2coffee API to convert the JavaScript file to CoffeeScript but in my experience that had trouble converting the files. It would convert the file to CoffeeScript without any complaints, but then when trying to generate the CoffeeScript file got errors with guess what: INDENTATION!Tried to convince the CoffeeScript community on github but got lots of push-back to progressive adoption with comments like "stupid", "crap", "child's comportment", "it's like Ruby, Python", "legacy code" etc. As a matter of interest one of the first comments were that the code needs to be re-designed before converted to CoffeeScript. Well I rest my case then :-)So far the community on github has been very reluctant to even consider introducing some way to define code-blocks, obviously curly braces is not an option as they use it for json object definitions. They also have no consideration for a progressive adoption where some, if not all, JavaScript syntax will be allowed which means all of us in the real world that have thousands of lines of JavaScript will have a real issue converting it over. Worst, I for one lack the confidence that tools like js2coffee will provide the correct indentation that will determine the flow of control in your code!!! Actually it is hard for me to find enough justification for using spaces or tabs to control the flow of code. It is no wonder that C#, C, C++, Java, all enterprise-scale frameworks still use curly braces. Have never seen an enterprise app built with Ruby or PhP.Let me know what your concerns are with CoffeeScript and how you dealt with large scale JavaScript conversions to CoffeeScript.

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  • How do I become a developer?

    - by ATester
    Since many of you are already there I figured this might be a great place to invite ideas and suggestion for becoming a software developer. My background I have some basic knowledge of programming in VB and C++ from a course I had pursued 8 years ago. My main drawback is a lack of experience in software since I was in a teaching career until a year ago. I am working as a QA tester and finally got a chance to write some automation tests scripts using C#. I didn't have any prior knowledge of C# but I was able to figure my way through it. Questions Given this context: Would anyone have any ideas as to what would be a good approach to learn enough to actually be able to work as a developer? Does anyone have any suggestions as to what kind of learning path to adopt and which approaches speed up learning curve? Would pursuing university course be helpful in terms of knowledge gained? Are certification exams a way to go for a beginner? Are community college courses useful? What about courses offered by private institutes/centers? Any suggestion for some good books?

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  • Multiple vulnerabilities in Firefox

    - by Ritwik Ghoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-3982 Denial of service (DoS) vulnerability 10.0 Firefox Solaris 10 SPARC: 145080-13 X86: 145081-12 CVE-2012-3983 Denial of service (DoS) vulnerability 10.0 CVE-2012-3986 Permissions, Privileges, and Access Controls vulnerability 6.4 CVE-2012-3988 Resource Management Errors vulnerability 9.3 CVE-2012-3990 Resource Management Errors vulnerability 10.0 CVE-2012-3991 Permissions, Privileges, and Access Controls vulnerability 9.3 CVE-2012-3992 Permissions, Privileges, and Access Controls vulnerability 5.8 CVE-2012-3993 Design Error vulnerability 9.3 CVE-2012-3994 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 CVE-2012-3995 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-4179 Resource Management Errors vulnerability 10.0 CVE-2012-4180 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-4181 Resource Management Errors vulnerability 10.0 CVE-2012-4182 Resource Management Errors vulnerability 10.0 CVE-2012-4183 Resource Management Errors vulnerability 10.0 CVE-2012-4184 Permissions, Privileges, and Access Controls vulnerability 9.3 CVE-2012-4185 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-4186 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-4187 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-4188 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-4192 Permissions, Privileges, and Access Controls vulnerability 4.3 CVE-2012-4193 Design Error vulnerability 9.3 CVE-2012-4194 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 CVE-2012-4195 Permissions, Privileges, and Access Controls vulnerability 5.1 CVE-2012-4196 Permissions, Privileges, and Access Controls vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page. Note: Solaris 10 patches SPARC: 145080-13 X86: 145081-12 contain the fix for all CVEs between Firefox version 10.0.7 and 10.0.12.

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  • Best way to go for simple online multi-player games?

    - by Mr_CryptoPrime
    I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be able to play for real money. It also needs to run fast so users don't spend their time frustrated with game freezing. Compatibility, as with almost all online products, is key because of the large target market. I am most acquainted with Java programming, but I don't want to do it in Java if there is something much better. I am assuming I will have to utilize a variety of different languages in order for everything to come together. If someone could point out the main structure of everything so I could get a good start that would be great! 1) Language choice for simple secure online multiplayer games? 2) Perhaps use a database like MySQL, stored on a secure server for the trivia questions? 3) Free educational resources and even simpler projects to practice? Any ideas or suggestions would be helpful...Thanks!

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  • XNA on the TechNet Wiki

    - by Michael B. McLaughlin
    Many months ago I came across an interesting Microsoft website, the TechNet Wiki, when I was looking for information about something that I can’t even remember anymore. I noticed at the time that its section on gaming technologies was sparse and even exchanged a few emails with one of the friendly Microsoft employees who contributes there regularly about some ideas I had for the site. I seem to recall mentioning my intentions to add some articles on XNA when I found the time but between one thing and another it seemed like I was busy from the end of last Summer straight through ‘til now. Yesterday I came across the TechNet Wiki link in my miscellaneous links collection and remembered my intentions many months ago. I decided that adding XNA pages to it would make a nice project to work on while taking breaks from my other projects. So I wrote my first two articles for it: XNA Framework Overview and Content Pipeline Overview. I hope to add more in the coming days and weeks. I’d be delighted if some of my fellow XNA enthusiasts out there joined in, time permitting. Anyone else who’d like to add a page or two on a topic area you’re familiar with, this seems like a great opportunity to contribute to the community and help build a nice knowledge base to benefit all of us who are always interested in learning something new!

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  • Server-side Architecture for Online Game

    - by Draiken
    basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks ! EDIT: Just a little more information about the game. It is intended to be a very complex game with several functionalities, making some functionalities a "program" inside the program. It is not an usual game, like FPS or RPG but I intend on having a lot of users using these many different "programs" inside the game. If I wasn't clear enough, I'd really appreciate people that have already developed games with java client/server architecture, how they communicated, any frameworks, apis, messaging systems, etc. It is not a question of lack of knowledge of language, more a question for advice, so I don't end up creating something that works, but in the later stages will have to be rewriten for any kind of limiting reason. PS: sorry if my english is not perfect...

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  • Wireless connected but internet not working, modem is fine because I'm typing over wifi on my android

    - by Sandro Livaja
    I can't connect to the Internet in 11.10. I tried switching my wifi card to another USB slot but nothing changed. Is it possible that the card is able to connect while not being able to receive packages? $ ifconfig eth0 Link encap:Ethernet HWaddr 40:61:86:35:11:b0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:43 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 74:ea:3a:8c:d5:5c inet addr:192.168.2.5 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::76ea:3aff:fe8c:d55c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:102 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1209 (1.2 KB) TX bytes:15329 (15.3 KB)

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  • Advice on choosing a book to read

    - by Kioshiki
    I would like to ask for some recommendations on useful books to read. Initially I had intended on posting quite a long description of my current issue and asking for advice. But I realised that I didn’t have a clear idea of what I wanted to ask. One thing that is clear to me is that my knowledge in various areas needs improving and reading is one method of doing that. Though choosing the right book to read seems like a task in itself when there are so many books out there. I am a programmer but I also deal with analysis, design & testing. So I am not sure what type of book to read. One option might be to work through two books at the same time. I had thought maybe one about design or practices and another of a more technical focus. Recently I came across one book that I thought might be useful to read: http://xunitpatterns.com/index.html It seems like an interesting book, but the comments I read on amazon.co.uk show that the book is probably longer than it needs to be. Has anyone read it and can comment on this? Another book that I already own and would probably be a good one to finish reading is this: http://www.amazon.co.uk/Code-Complete-Practical-Handbook-Construction/dp/0735619670/ref=sr_1_1?ie=UTF8&qid=1309438553&sr=8-1 Has anyone else read this who can comment on its usefulness? Beyond these two I currently have no clear idea of what to read. I have thought about reading a book related to OO design or the GOF design patterns. But I wonder if I am worrying too much about the process and practices and not focusing on the actual work. I would be very grateful for any suggestions or comments. Many Thanks, Kioshiki

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  • How to configure KDE default settings for a new user of a group?

    - by Adobe
    I'm a sys admin on Kubuntu 11.10 machine. Where do I configure the basic config for a new user (say belonging to group "users")? Edit 1: I want to configure langauages - currently my new users get English and Bulgarian Languages. I want them to get English and Russian - and also to set Alt-CapsLock - to be the input-language-switching-combination. Edit 2: How do I configure things in /usr/share/kde4 When I do kdesudo systemsettings and save configurations - only root settings got changed - not the /usr/share/kde4 ones. Edit 3: New user gets the /etc/skel files controlling bash behaviour-appearence. What about the KDE new user's default files - where are they stored? Edit 4: Oh, I found some hints: kde4-config --path config gives a list of folders (separated by the colon) where KDE looks for configs. My machine responded with: /home/boris/.kde/share/config/ /etc/kde4/ /usr/share/kubuntu-default-settings/kde4-profile/default/share/config/ /usr/share/kde4/config/ /usr/share/desktop-base/profiles/kde-profile/share/config/ It looks like third line is where KDE takes the default options. So I found these zilions of settings - but no GUI way to configure it ((. Edit 5: Finally, I've created a dummy user, configured it, and wrote a script which gives it's settings to a given user(s). The trick - is to chown after one transfered the dot files from one user to another. I've tested it - it works fine.

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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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  • Which approach is the most maintainable?

    - by 2rs2ts
    When creating a product which will inherently suffer from regression due to OS updates, which of these is the preferable approach when trying to reduce maintenance cost and the likelihood of needing refactoring, when considering the task of interpreting system state and settings for a lay user? Delegate the responsibility of interpreting the results of inspecting the system to the modules which perform these tasks, or, Separate the concerns of interpretation and inspection into two modules? The first obviously creates a blob in which a lot of code would be verbose, redundant, and hard to grok; the second creates a strong coupling in which the interpretation module essentially has to know what it expects from inspection routines and will have to adapt to changes to the OS just as much as the inspection will. I would normally choose the second option for the separation of concerns, foreseeing the possibility that inspection routines could be re-used, but a developer updating the product to deal with a new OS feature or something would have to not only write an inspection routine but also write an interpretation routine and link the two correctly - and it gets worse for a developer who has to change which inspection routines are used to get a certain system setting, or worse yet, has to fix an inspection routine which broke after an OS patch. I wonder, is it better to have to patch one package a lot or two packages, each somewhat less so?

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  • That Tool is cURLy

    When you just use IE, Firefox or Chrome it can be easy to forget that HTTP is about more then just going to check the latest tech news at Engadget. It is a full and rich protocol, and a great way to experience that richness is the powerful command line utility cURL. cURL has a lot of options, but the syntax starts out simple. You can retrieve the contents of a web page with a simple curl http://blogs.claritycon.com/. The results should be the full text of the web page, tags and all. From there, you can use X to specify the HTTP verb to use, POST, PUT, DELETE, PATCH, etc and d to specify the payload of a POST or PUT. I have found cURL to be incredibly useful for two scenarios. First, as a good way to test basic web services. Second, while working a bit with CouchDB and another document based database, cURL has helped me learn more about RESTful APIs, including different verbs and response codes. cURL is a mainstay in our environments and programming languages precisely because it is simple, powerful and discoverable. I encourage more .NET developers to take a look, bask on the command line for a while and enjoy the plain text of the web. And this excellent logo:     -- Relevant Links -- Its not always the case with manuals, but the manual for cURL is quite useful: http://curl.haxx.se/docs/manual.html To make your command line look a little nicer (and more powerful) on Windows, check out Console and add some transparency effects: http://sourceforge.net/projects/console/Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to combat negative SEO?

    - by Perturbed
    Someone has decided to create a hate blog on a hosted blogging service (wordpress.com) that bashes my company. The blog contains posts that completely flame myself, my service, and contains complete falsehoods about how I run my business. Without going into details, I'm pretty sure the author of this blog is an owner of a competing service (although it is authored completely anonymously). Frankly, I'm not sure if the content would qualify for defamation or not, but I really don't like the idea of spending money on a lawyer to even attempt to prove this. I also have no interest in retorting or even replying to the blog in any sort of way -- I feel this would justify the ludicrous claims that have been posted. Unfortunately, whoever wrote the blog was pretty smart about using key words that people commonly use to search for my service. Because my customer base is relatively small and local, our PageRank is not incredibly high. As a result, when someone Google's our business name, this blog is usually within the top five results (thankfully, it's never above the business' actual website, but it's usually within eyeshot). It's incredibly frustrating to hear from customers who have seen the link (luckily, most of the time they think the author is crazy). Is there anything I can do to combat this? Would it be worthwhile to setup my own hosted wordpress.com branded blog, in an effort to trump this wordpress.com with a blog that is more active of my own? TL;DR: Someone made a hate blog using wordpress.com and is now on the first page of my business' search results. What are my options?

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  • Is error suppression acceptable in role of logic mechanism?

    - by Rarst
    This came up in code review at work in context of PHP and @ operator. However I want to try keep this in more generic form, since few question about it I found on SO got bogged down in technical specifics. Accessing array field, which is not set, results in error message and is commonly handled by following logic (pseudo code): if field value is set output field value Code in question was doing it like: start ignoring errors output field value stop ignoring errors The reasoning for latter was that it's more compact and readable code in this specific case. I feel that those benefits do not justify misuse (IMO) of language mechanics. Is such code is being "clever" in a bad way? Is discarding possible error (for any reason) acceptable practice over explicitly handling it (even if that leads to more extensive and/or intensive code)? Is it acceptable for programming operators to cross boundaries of intended use (like in this case using error handling for controlling output)? Edit I wanted to keep it more generic, but specific code being discussed was like this: if ( isset($array['field']) ) { echo '<li>' . $array['field'] . '</li>'; } vs the following example: echo '<li>' . @$array['field'] . '</li>';

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  • Is ZeroMQ a good choice to make a Python app and a C# managed assembly work together?

    - by Alex Bausk
    I have a task that involves talking to a .NET-based API (namely AutoCAD) to retrieve data, send commands, and react to events. I want to separate the API operations and the proper program logic (largely already implemented in Python) by using natural tools for both: a C# DLL for the former and a Python app for the latter. To connect these two pieces, I began exchanging JSON in ZeroMQ messages. I'm at early development stages but having recently discovered that ZeroMQ does not guarantee message delivery/order, I have reservations about whether this is a feasible way to go. Right now my app is a very basic REQ/REP pair and I plan to handle reacting to events and executing different commands by adding some sort of 'recipient-function' field to my message format. The reason that I want to use ZMQ is that I might be able to scale the software into a larger, multi-user, distributed solution sometime. I am a lay programmer so I would ask for your advice about this architecture. Should I just go ahead with it and plan to deal with message reliability/ordering when problems appear? Should I consider developing some kind of a REST wrapper around ZMQ?

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  • How should I create a mutable, varied jtree with arbitrary/generic category nodes?

    - by Pureferret
    Please note: I don't want coding help here, I'm on Programmers for a reason. I want to improve my program planning/writing skills not (just) my understanding of Java. I'm trying to figure out how to make a tree which has an arbitrary category system, based on the skills listed for this LARP game here. My previous attempt had a bool for whether a skill was also a category. Trying to code around that was messy. Drawing out my tree I noticed that only my 'leaves' were skills and I'd labeled the others as categories. Explanation of tree: The Tree is 'born' with a set of hard coded highest level categories (Weapons, Physical and Mental, Medical etc.). Fro mthis the user needs to be able to add a skill. Ultimately they want to add 'One-handed Sword Specialisation' for instance. To do so you'd ideally click 'add' with Weapons selected and then select One-handed from a combobox, then click add again and enter a name in a text field. Then click add again to add a 'level' or 'tier' first proficiency, then specialisation. Of course if you want to buy a different skill it's completely different, which is what I'm having trouble getting my head around let alone programming in. What is a good system for describing this sort of tree in code? All the other JTree examples I've seen have some predictable pattern, and I don't want to have to code this all in 'literals'. Should I be using abstract classes? Interfaces? How can I make this sort of cluster of objects extensible when I add in other skills not listed above that behave differently? If there is not a good system to use, if there a good process for working out how to do this sort of thing?

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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