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  • Cast exception being generated when using the same type of object

    - by David Tunnell
    I was previously using static variables to hold variable data that I want to save between postbacks. I was having problems and found that the data in these variables is lost when the appdomain ends. So I did some research and decided to go with ViewStates: static Dictionary<string, linkButtonObject> linkButtonDictonary; protected void Page_Load(object sender, EventArgs e) { if (ViewState["linkButtonDictonary"] != null) { linkButtonDictonary = (Dictionary<string, linkButtonObject>)ViewState["linkButtonDictonary"]; } else { linkButtonDictonary = new Dictionary<string, linkButtonObject>(); } } And here is the very simple class I use: [Serializable] public class linkButtonObject { public string storyNumber { get; set; } public string TaskName { get; set; } } I am adding to linkButtonDictionary as a gridview is databound: protected void hoursReportGridView_OnRowDataBound(Object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { LinkButton btn = (LinkButton)e.Row.FindControl("taskLinkButton"); linkButtonObject currentRow = new linkButtonObject(); currentRow.storyNumber = e.Row.Cells[3].Text; currentRow.TaskName = e.Row.Cells[5].Text; linkButtonDictonary.Add(btn.UniqueID, currentRow); } } It appears that my previous issues are resolved however a new one has arisin. Sometime when I postback I am getting this error: [A]System.Collections.Generic.Dictionary2[System.String,linkButtonObject] cannot be cast to [B]System.Collections.Generic.Dictionary2[System.String,linkButtonObject]. Type A originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Type B originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. I don't understand how there can be a casting issue when I am using the same class everywhere. What am I doing wrong and how do I fix it?

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  • How to Change Style of Parent <li> on Hover

    - by Stuart Haiz
    I have a WordPress site (on my localhost) that uses a <ul> for a custom menu. How can I change the CSS of a <li> on hover only if it has a <ul> sub-menu? All the main menu items have a border-radius and I want to remove this on the current item (Services, below) for example: <div class="main-nav"> <ul class="menu" id="menu-main-nav"> <li><a href="#">Home</a></li> <li><a href="#">Services</a> <ul class="sub-menu"> <li><a href="#">Item One</a></li> <li><a href="#>Item Two</a></li> </ul> </li> <li><a href="#>Contact</a></li> </ul> </div> I can't find a CSS solution and I've tried jQuery too: $('ul.sub-menu').parent().hover(function(){ $(this).addClass('no-radius'); });

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  • Copy object using pointer (templates)

    - by Azodious
    How the push_back of stl::vector is implemented so it can make copy of any datatype .. may be pointer, double pointer and so on ... I'm implementing a template class having a function push_back almost similar to vector. Within this method a copy of argument should be inserted in internal memory allocated memory. but the argument is a pointer. (an object pointer). Can you pls tell how to create copy from pointer. so that if i delete the pointer in caller still the copy exists in my template class? Code base is as follows: template<typename T> class Vector { public: void push_back(const T& val_in) { T* a = *(new T(val_in)); m_pData[SIZE++] = a; } } Caller: Vector<MyClass*> v(3); MyClass* a = new MyClass(); a->a = 0; a->b = .5; v.push_back(a); delete a; Thanks.

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  • Extensions methods and forward compatibilty of source code.

    - by TcKs
    Hi, I would like solve the problem (now hypothetical but propably real in future) of using extension methods and maginification of class interface in future development. Example: /* the code written in 17. March 2010 */ public class MySpecialList : IList<MySpecialClass> { // ... implementation } // ... somewhere elsewhere ... MySpecialList list = GetMySpecialList(); // returns list of special classes var reversedList = list.Reverse().ToList(); // .Reverse() is extension method /* now the "list" is unchanged and "reveresedList" has same items in reversed order */ /* --- in future the interface of MySpecialList will be changed because of reason XYZ*/ /* the code written in some future */ public class MySpecialList : IList<MySpecialClass> { // ... implementation public MySpecialList Reverse() { // reverse order of items in this collection return this; } } // ... somewhere elsewhere ... MySpecialList list = GetMySpecialList(); // returns list of special classes var reversedList = list.Reverse().ToList(); // .Reverse() was extension method but now is instance method and do something else ! /* now the "list" is reversed order of items and "reveresedList" has same items lake in "list" */ My question is: Is there some way how to prevent this case (I didn't find them)? If is now way how to prevent it, is there some way how to find possible issues like this? If is now way how to find possible issues, should I forbid usage of extension methods? Thanks.

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  • About calling an subclass' overriding method when casted to its superclass

    - by Omega
    #include <iostream> class Vehicle { public: void greet() { std::cout << "Hello, I'm a vehicle"; } }; class Car : public Vehicle { public: void greet() { std::cout << "Hello, I'm a car"; } }; class Bike : public Vehicle { public: void greet() { std::cout << "Hello, I'm a bike"; } }; void receiveVehicle(Vehicle vehicle) { vehicle.greet(); } int main() { receiveVehicle(Car()); return 0; } As you can see, I'm trying to send a parameter of type Vehicle to a function, which calls greet(). Car and Bike are subclasses of Vehicle. They overwrite greet(). However, I'm getting "Hello, I'm a vehicle". I suppose that this is because receiveVehicle receives a parameter of type Vehicle instead of a specific subclass like Car or Bike. But that's what I want: I want this function to work with any subclass of Vehicle. Why am I not getting the expected output?

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  • declare decision structure inside of a System.out.println

    - by user2899249
    So I am working on an assignment where I have to have a print method in a constructor that displays a distance. I also have to have three separate get methods depending on what the input is in the demo class. My question is that I am trying to write the print method to contain a decision structure based on which get is used. public void prt() { DecimalFormat formatter = new DecimalFormat("#,##0.00"); System.out.println("The time it takes the sound to travel " + distance + " feet through air is " + if (getSpeedInAir() > 0) { formatter.format(getSpeedInAir()); } else if (getSpeedInWater() > 0) { formatter.format(getSpeedInWater()); } else if (getSpeedInSteel() > 0) { formatter.format(getSpeedInSteel()); } else "error";) } After trying to compile I am getting the following errors. Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Users\GlaDOS\Desktop\JavaStuffj Speed C:\Users\GlaDOS\Desktop\JavaStuffdel *.class C:\Users\GlaDOS\Desktop\JavaStuffjavac Speed.java Speed.java:43: error: illegal start of expression " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:43: error: ';' expected " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:43: error: not a statement " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:43: error: ';' expected " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:47: error: 'else' without 'if' else if (getSpeedInWater() > 0) ^ Speed.java:56: error: not a statement "error";) ^ Speed.java:56: error: illegal start of expression "error";) ^ 7 errors C:\Users\GlaDOS\Desktop\JavaStuffjava Speed Error: Could not find or load main class Speed Any help on why this is happening would be greatly appreciated.

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  • Creating the same event for 2 different elements in jQuery (not for each one, for both!)

    - by danfromisrael
    Hey guys, I'd like to create a toggle event for 2 different TD's in my table row. the event should show / hide the next table row. <table> <tr> <td>1</td> <td>2</td> <td>3</td> <td>4</td> <td>5</td> <td class="clickable1">6</td> <td class="clickable2">7</td> </tr> <tr><td>this row should be toggled between show/hide once one of the clickable TDs were clicked</td></tr> </table> here's the code i tried to apply but it has applied each one of the classes the event: $('.clickable1,.clickable2').toggle(function() { $(this).parent() .next('tr') .show(); }, function() { $(this).parent() .next('tr') .hide(); }); One more thing: i'm applying on each TR a css hover psuedo class. how can i make the two TRs to be highlighted (like hover effect on two of them) ? Thanks in advanced! :-Dan

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  • How do I center align horizontal <UL> menu?

    - by Steven
    I need to centre align a horizontal menu. I've tried various solutions, including the mix of inline-block / block / center-align etc., but not being successful. Can someone help me please? :) Here is my code: <div class="topmenu-design"> <!-- Top menu content: START --> <ul id="topmenu firstlevel"> <li class="firstli" id="node_id_64"><div><a href="#"><span>Om kampanjen</span></a></div></li> <li id="node_id_65"><div><a href="#"><span>Fakta om inneklima</span></a></div></li> <li class="lastli" id="node_id_66"><div><a href="#"><span>Statistikk</span></a></div></li> </ul> <!-- Top menu content: END --> </div> UPDATE I know how to center align the UL within the DIV. That can be accomplished using Sarfraz's suggestion. But the list items are still floated left within the UL. Do I smell javascript to accomplish this?

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  • Faster way to convert from a String to generic type T when T is a valuetype?

    - by Kumba
    Does anyone know of a fast way in VB to go from a string to a generic type T constrained to a valuetype (Of T as Structure), when I know that T will always be some number type? This is too slow for my taste: Return DirectCast(Convert.ChangeType(myStr, GetType(T)), T) But it seems to be the only sane method of getting from a String -- T. I've tried using Reflector to see how Convert.ChangeType works, and while I can convert from the String to a given number type via a hacked-up version of that code, I have no idea how to jam that type back into T so it can be returned. I'll add that part of the speed penalty I'm seeing (in a timing loop) is because the return value is getting assigned to a Nullable(Of T) value. If I strongly-type my class for a specific number type (i.e., UInt16), then I can vastly increase the performance, but then the class would need to be duplicated for each numeric type that I use. It'd almost be nice if there was converter to/from T while working on it in a generic method/class. Maybe there is and I'm oblivious to its existence?

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  • C++: Static variable inside a constructor, are there any drawbacks or side effects?

    - by doc
    What I want to do: run some prerequisite code whenever instance of the class is going to be used inside a program. This code will check for requiremts etc. and should be run only once. I found that this can be achieved using another object as static variable inside a constructor. Here's an example for a better picture: class Prerequisites { public: Prerequisites() { std::cout << "checking requirements of C, "; std::cout << "registering C in dictionary, etc." << std::endl; } }; class C { public: C() { static Prerequisites prerequisites; std::cout << "normal initialization of C object" << std::endl; } }; What bothers me is that I haven't seen similar use of static variables so far. Are there any drawbacks or side-effects or am I missing something? Or maybe there is a better solution? Any suggestions are welcome.

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  • Is it possible to create ostream object, which outputs to multiple destinations?

    - by fiktor
    In 0-th approximation I have a class class MyClass{ public: ... std::ostream & getOStream(){return f;} private: ofstream f; ... }; Which is used sometimes in the following way: MyClass myclass; myclass.getOStream()<<some<<information<<printed<<here; But now I want to change the class MyClass, so that information will be printed both to f and to std::out, i.e. I want the above line to be equivalent to myclass.f<<some<<information<<printed<<here; std::cout<<some<<information<<printed<<here; I don't know any good way to do that. Do you? Is there any standard solution (for example in stl or in boost)? P.S. I tried to search on this, but it seems that I don't know good keywords. Words multiple, output, ostream, C++, boost seem to be too general.

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  • Django Admin Running Same Query Thousands of Times for Model

    - by Tom
    Running into an odd . . . loop when trying to view a model in the Django admin. I have three related models (code trimmed for brevity, hopefully I didn't trim something I shouldn't have): class Association(models.Model): somecompany_entity_id = models.CharField(max_length=10, db_index=True) name = models.CharField(max_length=200) def __unicode__(self): return self.name class ResidentialUnit(models.Model): building = models.CharField(max_length=10) app_number = models.CharField(max_length=10) unit_number = models.CharField(max_length=10) unit_description = models.CharField(max_length=100, blank=True) association = models.ForeignKey(Association) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) def __unicode__(self): return '%s: %s, Unit %s' % (self.association, self.building, self.unit_number) class Resident(models.Model): unit = models.ForeignKey(ResidentialUnit) type = models.CharField(max_length=20, blank=True, default='') lookup_key = models.CharField(max_length=200) jenark_id = models.CharField(max_length=20, blank=True) user = models.ForeignKey(User) is_association_admin = models.BooleanField(default=False, db_index=True) show_in_contact_list = models.BooleanField(default=False, db_index=True) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) _phones = {} home_phone = None work_phone = None cell_phone = None app_number = None account_cache_key = None def __unicode__(self): return '%s' % self.user.get_full_name() It's the last model that's causing the problem. Trying to look at a Resident in the admin takes 10-20 seconds. If I take 'self.association' out of the __unicode__ method for ResidentialUnit, a resident page renders pretty quickly. Looking at it in the debug toolbar, without the association name in ResidentialUnit (which is a foreign key on Resident), the page runs 14 queries. With the association name put back in, it runs a far more impressive 4,872 queries. The strangest part is the extra queries all seem to be looking up the association name. They all come from the same line, the __unicode__ method for ResidentialUnit. Each one is the exact same thing, e.g., SELECT `residents_association`.`id`, `residents_association`.`jenark_entity_id`, `residents_association`.`name` FROM `residents_association` WHERE `residents_association`.`id` = 1096 ORDER BY `residents_association`.`name` ASC I assume I've managed to create a circular reference, but if it were truly circular, it would just die, not run 4000x and then return. Having trouble finding a good Google or StackOverflow result for this.

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  • Ruby on Rails: has_many through frustrations

    - by Joe Cairns
    I'm having a frustrating problem with a has_many through: namely the fact that the through models are not created until save. Unfortunately, I need to set data on these models prior to saving the parent. Here's the loose setup: class Wtf < ActiveRecord::Base belongs_to :foo belongs_to :bar end class Bar < ActiveRecord::Base has_many :wtfs has_many :foos, :through => :wtfs end class Foo < ActiveRecord::Base has_many :wtfs has_many :bars, :through => :wtfs def after_initialize Bar.all.each do |bar| bars << bar end end end Everything is fine except that I need to access the "wtf"'s prior to save: f = Foo.new = # f.bars = [list of bars] empty list here f.wtfs = [] f.save! = true now I get stuff f.wtfs = [list of stuff] I even went so far as to explicitly create the wtfs doing this: def after_initialize Bar.all.each do |bar| wtfs << Wtf.new( :foo => self, :bar => bar, :data_i_need_to_set => 10) end end This causes the f.wtfs to be populated, but not the bars. When I save and retrieve, I get double the expected wtfs. Anyone have any ideas?

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  • Jquery- Get the value of first td in table

    - by Jerry
    Hello. I am trying to get the value of first td in each tr when a users clicks "click". The result below will output aa ,ee or ii. I was thinking about using clesest('tr')..but it always output "Object object". Not sure what to do on this one. Thanks. My html is <table> <tr> <td>aa</td> <td>bb</td> <td>cc</td> <td>dd</td> <td><a href="#" class="hit">click</a></td> </tr> <tr> <td>ee</td> <td>ff</td> <td>gg</td> <td>hh</td> <td><a href="#" class="hit">click</a></td> </tr> <tr> <td>ii</td> <td>jj</td> <td>kk</td> <td>ll</td> <td><a href="#" class="hit">click</a></td> </tr> </table> Jquery $(".hit").click(function(){ var value=$(this).// not sure what to do here alert(value) ; });

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  • creating a vector with references to some of the elements of another vector

    - by memC
    hi, I have stored instances of class A in a std:vector, vec_A as vec_A.push_back(A(i)). The code is shown below. Now, I want to store references some of the instances of class A (in vec_A) in another vector or another array. For example, if the A.getNumber() returns 4, 7, 2 , I want to put a reference to that instance of A in another vector, say std:vector<A*> filtered_A or an array. Can someone sow me how to do this?? Thanks! class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • Cannot Resize DIV to anything smaller than maximum width

    - by MxmastaMills
    Quick CSS Question. I cannot seem to figure out a very simple CSS/HTML problem. Here's a JSFiddle. http://jsfiddle.net/BmM6t/ Basically, these two divs are not resizing to anything less than 100% width: <div id="main_pic" class="main_div"> THIS IS WHERE THE MAIN PIC WILL GO. </div> <div id="signin" class="main_div"> SIGN IN TO THE SITE! <form> <label for="name">EMAIL/USERNAME:</label> <input type="text" name="name" id="name"> <label for="email">PASSWORD:</label> <input type="text" name="email" id="email"> <br /> <input type="submit" value="Let's Play!"> </form> </div> You'll see that the two divs with class main_div actually take up the entire width of the screen for some reason (you can see that if you inspect the element) even though their widths are clearly written. When you try to change the width of one of the main_div's it changes the width but if you inspect the element, it just changes the width of the object and adds padding around it to make sure it still takes up the entire width of the screen. I'm sure it's some little error I've made but I can't find it. Thanks for the help!

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  • Setting Cursor property has no effect (C#)

    - by Knarf Navillus
    Hello, I have a class that I've derived from System.Windows.Forms.Panel, and my application has a main form with one of these panels. On the whole, the panel works great! The only thing I'm having trouble with is setting the cursor. Whether I'm setting it to one of the static members of the Cursors class (Default, WaitCursor, etc.) or setting it to a custom cursor that I've loaded from a resource, the end result is the same: it does nothing. I still see the default mouse pointer, no matter what. This line of code is inside a method of my panel-derived class: this.Cursor = Cursors.WaitCursor; I can set a break point there, and see that this line is being hit when I expect it to. I've also created an override for the OnCursorChanged method, and set a breakpoint in there just to see if it's being triggered. I can verify that both breakpoints are being hit when I expect them to. However, the cursor just never changes. There must be something that I'm missing. Does anyone have any ideas? P.S. I also did try setting Current.Cursor as well, however that did not help.

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • Is there anyway to show a hidden div in the last row of a html table

    - by oo
    i have an html table. here is a simplified version: <table> <tr> <td><div style="display: none;" class="remove0">Remove Me</div></td> </tr> <tr> <td><div style="display: none;" class="remove1">Remove Me</div></td> </tr> <tr> <td><div class="remove2">Remove Me</div></td> </tr> </table> i have javascript that clicks on Remove Me in the last row and it deletes the html row using: $(this).parents("tr:first").remove(); the issue is that when i remove this last row, i also want the "Remove Me" text to now show up on the second row (which is now the new last row). how would i show this div so that it would dynamically show the "remove me" from the new last row?

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  • Image on mouseover takes space on PageLoad.

    - by Ram
    Hello, I am trying to show an image on Mouseover and hide it on Mouseout. I am successful in mouseover and mouseout but the image is actually taking the space around the text though i have visibility as hidden.. The text is surrounded with the space of image but the image is displayed on mouseover. Here is the code: <td valign="middle" class="table_td td top" style="width: 347px"> <div id="Style16" style="position:relative; height:100%; left:50%; bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"><img src="images/window-decal-image.gif"></div> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16">Storefront Window Decal</span> <span class="feature_text_small">(5"x3.5" double sided decal)</span></td> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script>

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  • How to disable Rails submit buttons alongside Prototype helpers & RJS?

    - by Jesse
    I'm trying to follow this post http://stackoverflow.com/questions/576240/how-can-i-unobtrusively-disable-submit-buttons-with-javascript-and-prototype but I can't get it to work. The form triggers an RJS function, so I need to keep the helpers' onclick events intact. The RJS returns/reloads the same forms along with two new texts. I'm really confused. Here is my rails code for the forms: .span-20#comparison / new comparison . . . / voting forms (also reloaded) .span-4.prepend-3.append-6 - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 1 = submit_tag "Vote for me", :disabled => false, :disable_with => 'Vote for me', :class => "compare" .span-4.append-3.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 2 = submit_tag "Vote for me", :disable_with => 'Vote for me', :class => "compare" .span-4.prepend-8.append-8.prepend-top.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 'draw' = submit_tag "Declare Draw", :disable_with => 'Declare Draw', :class => "compare" RJS page.replace_html :comparison, :partial => 'poems', :object => @poems page.insert_html :top, :previous, :partial => 'comparison', :object => @comparison page << "Effect.ScrollTo($('top'));"

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  • How do disable Rails submit buttons alongside Prototype helpers & RJS?

    - by Jesse
    I'm trying to follow this post http://stackoverflow.com/questions/576240/how-can-i-unobtrusively-disable-submit-buttons-with-javascript-and-prototype but I can't get it to work. The form triggers an RJS function, so I need to keep the helpers' onclick events intact. The RJS returns/reloads the same forms along with two new texts. I'm really confused. Here is my rails code for the forms: .span-20#comparison / new comparison . . . / voting forms (also reloaded) .span-4.prepend-3.append-6 - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 1 = submit_tag "Vote for me", :disabled => false, :disable_with => 'Vote for me', :class => "compare" .span-4.append-3.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 2 = submit_tag "Vote for me", :disable_with => 'Vote for me', :class => "compare" .span-4.prepend-8.append-8.prepend-top.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 'draw' = submit_tag "Declare Draw", :disable_with => 'Declare Draw', :class => "compare" RJS page.replace_html :comparison, :partial => 'poems', :object => @poems page.insert_html :top, :previous, :partial => 'comparison', :object => @comparison page << "Effect.ScrollTo($('top'));"

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  • C# and ASP.NET MVC: Using #if directive in a view

    - by Mega Matt
    Hi all, I've got a conditional compilation symbol I'm using called "RELEASE", that I indicated in my project's properties in Visual Studio. I want some particular CSS to be applied to elements when the RELEASE symbol is defined, and I was trying to do that from the view, but it doesn't seem to be working. My view code looks like this (shortened a bit for demo purposes): <% #if (RELEASE) %> <div class="releaseBanner">Banner text here</div> <% #else %> <div class="debugBanner">Banner text here</div> <% #endif %> With this code, and with the RELEASE symbol set, the 'else' code is running and I'm getting a div with the debugBanner class. So it doesn't seem to think that RELEASE is defined. It's worth noting that my actual C# code in .cs files is recognizing RELEASE and runs the correct code. It's only the view that is giving me the problem. Does anyone have any insight into this? Any help would be appreciated. Thanks.

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