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Search found 2242 results on 90 pages for 'actionscript 1'.

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  • FDT 3 Enterprise, can't add breakpoints.

    - by pixelbreaker
    I've been using FDT for a long long time, on my new machine, with the Enterprise edition, I cannot add breakpoints on the editors gutter, and the debugger doesn't show any variables when testing with the external player. Any ideas on how to fix, is it some obscure Eclipse setting, or and FDT setting?

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  • AS 2.0 - Passing xml file path as a flashvars in onClipEvent

    - by Anaya
    Hi, I want to pass xml file path dynamically using flashvars. It works ok in Onrollover and Onrollout events. But not in onClipEvent. Below is the code I am using - onClipEvent (load) { cnetXML = new XML(); cnetXML.ignoreWhite = true; cnetXML.onLoad=extractData; var xmlfile = xmlpath; cnetXML.load(xmlfile); function extractData(success) { rootHandler=this.firstChild.childNodes[23].childNodes[5].firstChild.nodeValue; if (rootHandler) gotoAndStop(2); } } If I replace xmlpath in above script with actual link, it works ok. Please let me know what I am missing here? Thanks in advance for your time! Kind Regards

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • image with external interface

    - by Leo
    I need to send a picture to flash with external interface (as3)... can not be an url because don't have connection... I'm trying open the image file and send to flash like text but without success any idea?

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  • I can't get ExternalInterface.addCallback to work - trying to call an AS3 function from a js button

    - by Guillaume Riesen
    I'm trying to use ExternalInterface.addCallback to allow js to call an as3 method. My code is as follows: AS: ExternalInterface.addCallback("sendToActionscript", callFromJavaScript); function callFromJavaScript():void{ circle_mc.gotoAndStop("finish"); } JS: Switch to square function callToActionscript() { flashController = document.getElementById("jstoactest") flashController.sendToActionscript(); } It's not working. What am I doing wrong?

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  • how to find specific XML data by attribute name/value in flash AS2?

    - by CCrawler
    Given the following XML code: <set name="thumbsBooks"> <set name="pdf"> <thumb>Data I want to access</thumb> <thumb>Data I want to access</thumb> </set> <set name="printed"> <thumb>Data I don't want to access</thumb> <thumb>Data I don't want to access</thumb> </set> <set> I want to be able to get the data contained in the "thumb" tags using the "name" attribute value of the parent tag as a selector, something like you would do in jQuery: $('set[name="pdf"]').find('thumb'); Is there a method like this in Action Script 2 (can't use AS3)?

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  • Air applicationUpdater: updates every run, should be once a day

    - by artie
    I use the applicationUpdater framework with an Air application. The delay property is set (in AS code) to 1 day. However, the application checks every time it is run: the delay property seems to be ignored. Does any one know where last run time is stored, so I can check if there's a reason it can't seem to remember ;-) the app is at http://muchoswing.com/cantoyo

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  • string and z-depth animation, as3

    - by VideoDnd
    How do I pass this string to my children? formatCount(fcount) is the value I'm trying to pass to children timer is the value the children are recieving now Timer that loops through an array of displayObjects var timer:Timer = new Timer(100); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { count++; fcount=int(count*count/1000); //myText.text = formatCount(fcount); //LOOPS THROUGH MY LIST ITEMS 'see array at bottom' var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); //SUBSTRING AND ZERO PLACEHOLDER function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //PASS MATH TO SPRITE HANDLER function spriteHandler(e:Event):void { numbers.setTime(formatCount(fcount)); } //LOST ARGUMENT==>GOES TO NUMBERSVIEW //var numbers:NumbersView; var numbers:*; //MY ARRAY 'list of numbers, one-to-zero' var frames:Array = [new Frame1(),new Frame2(),new Frame3(), new Frame4(),new Frame5(),new Frame6(),new Frame7(),new Frame8(),new Frame9(), new Frame0()]; for each (var frame:Sprite in frames) { addChild(frame); } Example of NumbersView 'increment and place display objects across the stage' function NumbersView() { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; for (var i:Number = 0; i <= 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } }

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  • What does this mean in AS3?

    - by uther-lightbringer
    Hello I've started to learning AS3 from one book and found something I don't understand. Ellipse(_board[row][column]).fill = getFill(row, column); _board is two dimensional array of Ellipse type, so I just dont understand why is Ellipse(Ellipse object) used when it apparently works without it, or I haven't seen any changes when I omitted it.

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  • AS3---TypeError: Error #1009: Cannot access a property or method of a null object reference

    - by user571620
    I'm very new to flash and I really have no idea what I'm doing. Thank you in advance. its giving me that error after I click a button to go to another frame. After I get the error, some buttons do not go to its destination and instead it just does nothing. The error is as follows: TypeError: Error #1009: Cannot access a property or method of a null object reference. at wmhssports_fla::MainTimeline/frame39() Here is the code for frame 39: stop(); winter_btn.addEventListener(MouseEvent.CLICK, buttonClick1); function buttonClick1(event:MouseEvent):void{ gotoAndPlay(39); }; spring_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick10); function buttonClick10(event:MouseEvent):void{ gotoAndPlay(114); }; fall_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick11); function buttonClick11(event:MouseEvent):void{ gotoAndPlay(135); }; Edit: I could email the file to someone, if they could look at it for me? Its REALLY sketchy due to my inexperience with flash, but then again its not that big of a clip. email me at: [email protected]

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  • not able to show the file from the array...

    - by sjl
    Hi, i'm trying to do an image gallery. i was not able to display the thumbnails stored in the array. instead it keep showing the same thumbnails. anyone can help? very much appreciated.. // Arrays that store the filenames of the text, images and thumbnails var thumbnails:Array = [ "images/image1_thumb.jpg", "images/image2_thumb.jpg", "images/image3_thumb.jpg", "images/image4_thumb.jpg", "images/image5_thumb.jpg", "images/image6_thumb.jpg", "images/image7_thumb.jpg" ]; var images:Array = [ "images/image1.jpg", "images/image2.jpg", "images/image3.jpg", "images/image4.jpg", "images/image5.jpg", "images/image6.jpg", "images/image7.jpg" ]; var textFiles:Array = [ "text/picture1.txt", "text/picture2.txt", "text/picture3.txt", "text/picture4.txt", "text/picture5.txt", "text/picture6.txt", "text/picture7.txt" ]; // NOTE: thumbnail images are 60 x 43 pixels in size // loop through the array and create the thumbnails and position them vertically for (var i:int = 0; i <7; i++) { // create an instance of MyUIThumbnail var thumbs:MyUIThumbnail = new MyUIThumbnail(); // position the thumbnails on the left vertically thumbs.y = 43 * i;/*** FILL IN THE BLANK HERE ***/ // store the corresponding full size image name in the thumbnail // use the "images" array thumbs.image = "images/image1.jpg"; thumbs.image = "images/image2.jpg"; thumbs.image = "images/image3.jpg"; thumbs.image = "images/image4.jpg"; thumbs.image = "images/image5.jpg"; thumbs.image = "images/image6.jpg"; thumbs.image = "images/image7.jpg"; // store the corresponding text file name in the thumbnail // use the "textFiles" array thumbs.textFile = "text/picture1.txt"; thumbs.textFile = "text/picture2.txt"; thumbs.textFile = "text/picture3.txt"; thumbs.textFile = "text/picture4.txt"; thumbs.textFile = "text/picture5.txt"; thumbs.textFile = "text/picture6.txt"; thumbs.textFile = "text/picture7.txt"; thumbs.imageFullSize = full_image_mc ; // store the reference to the textfield in the thumbnail thumbs.infoText = info; // load and display the thumbnails // use the "thumbnails" array thumbs.loadThumbnail("images/image1_thumb.jpg"); thumbs.loadThumbnail("images/image2_thumb.jpg"); thumbs.loadThumbnail("images/image3_thumb.jpg"); thumbs.loadThumbnail("images/image4_thumb.jpg"); thumbs.loadThumbnail("images/image5_thumb.jpg"); thumbs.loadThumbnail("images/image6_thumb.jpg"); thumbs.loadThumbnail("images/image7_thumb.jpg"); addChild(thumbs); } below is my thumbanail. as package{ import fl.containers.; import flash.events.; import flash.text.; import flash.net.; import flash.display.*; public class MyUIThumbnail extends MovieClip { public var image:String = ""; public var textFile:String = ""; var loader:UILoader = new UILoader(); public var imageFullSize:MyFullSizeImage; // reference to loader to show the full size image public var infoText:TextField; // reference to textfield that displays image infoText var txtLoader:URLLoader = new URLLoader(); // loader to load the text file public function MyUIThumbnail() { buttonMode = true; addChild(loader); this.addEventListener(MouseEvent.CLICK, myClick); txtLoader.addEventListener(Event.COMPLETE, displayText); loader.addEventListener(Event.COMPLETE, thumbnailLoaded); } public function loadThumbnail(filename:String):void { loader.source = filename; preloader.trackLoading(loader); } function myClick(e:MouseEvent):void { // load and display the full size image imageFullSize.loadImage("my_full_mc"); // load and display the text textLoad("info"); } function textLoad(file:String) { // load the text description from the text file loader.load(new URLRequest(textFile)); } function displayText(e:Event) { //display the text when loading is completed addChild(infoText); } function thumbnailLoaded(e:Event) { loader.width = 60; loader.height = 43; } } }

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  • AS3 Passing data between objects/classes

    - by 1337holiday
    So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below: If there was a way that i could say add all these classes to one class so that they can talk to each other that would be great but i dont know how to do this. Been stuck for hours, please any help is greatly appreciated.

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  • how to write to an xml file using flex

    - by Gaurav
    Hi all, I have an application which takes live data from internet, I want to develop another application which reads data from the internet and writes it to an XML file (i.e. I want to save the state in an XML file). THE ONLY THING I NEED IS HOW TO WRITE THIS DATA IN AN XML FILE. FOR EXAMPLE say I have a combo box which takes top 10 fifa world cup watching sites, now I want to write this information (i.e. whatever the data this combo box takes as input into an xml file). I want the answer in flex only. And I don't want answer in AIR. Thankyou in advance.

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  • Flash button not reacting at all...

    - by Jerre
    Hi, I'm making a game in Flash for school. I have a few dialog boxes that work just fine! Now I need a bigger one with more buttons and with the same code, I can't even get a trace reaction... My code: On the button itself: okButton.addEventListener(MouseEvent.CLICK,MovieClip(parent).clickMyButton); In the AS file: public function clickMyButton(event:MouseEvent) { trace("Halloooo"); } Another question: How can I close (remove from stage) a child dialog box (movie clip)

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  • Access WindowedApplication from package class.

    - by Senling
    Hi, I'm developing an AIR application, where i need to access WindowedApplication's function from the package class. This is the Main application (Partial code) import mx.events.CloseEvent; import messages.MessageWindow public function undock():void { stage.nativeWindow.visible = true; stage.nativeWindow.orderToFront(); //Clearing the bitmaps array also clears the applcation icon from the systray NativeApplication.nativeApplication .icon.bitmaps = []; } ]] Package: (Partial code) package messages { public class MessageWindow extends NativeWindow { public function MessageWindow():void { stage.addEventListener(MouseEvent.MOUSE_DOWN,onClick); } private function onClick(event:MouseEvent):void { ****** Need to call the undock method from here. ***** } } } Is it possible to call this way or suggest any other solution Thanks in advance Senling.

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  • Flash: How to dispatch a click event at the top of a loaded .swf?

    - by Myk
    So I'm trying to build a tool that will allow me and other users to all open the same .swf, and then I as the Admin user am able to interact with mine while they all see my mouse movements and button clicks etc on theirs. I'm using BlazeDS to manage this and I'm getting data sent back and forth etc - no difficulties there. The issue I'm running into is this: In an "Admin" instance, I click a button. I capture that X and Y, then tell Blaze to tell my clients to dispatch a Click event at that X and Y. On my client side, I get that data and dispatch a Click event at that X and Y - but the click is actually caught at the stage level. The click on my client side takes place UNDER all of my buttons and other content - so the whole thing fails. Does this make sense? Is there a way to tell it to start the click event at the top?

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  • extending flex 4 'group' component problem

    - by charlielee
    Hi, I have a component that were exported from catalyst (the component is based on a tag). Now I created a new component extending this. However when I add this new component to my module it doesn't seem to inherit the designs that were exported from catalyst. Any idea how i can do that? Ofcource when I add the component that were directly out of catalyst all the designs appears.. Thanks.

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