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  • Do game studios hire people based on their math knowledge alone?

    - by Brent Horvath
    I have very little programming skills outside of very basic levels of Java, but I have excellent math and science knowledge. I was wondering what I could offer any potential team if I were to go into video game development? Do people hire people based on their math knowledge alone? I like to do other things such as writing or drawing, but math and science are the only skills in which I really excel in.

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  • Utilizing Generics to make a Class structure more mutable…

    - by Keith Barrows
    While the ASP.NET GridView control supports automatic paging I found it faster to use custom paging in several situations.  I found myself rewriting the same code over and over just to add the basic sorting capabilities to an ASP.NET GridView object.  So today I took just a little bit of time to encapsulate it all into a Class I can use and reuse on any page with a GridView.  In fact, it will probably take longer to write this blog entry than it took to encapsulate the functionality...(read more)

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  • Problems with subversion (in gnome keyring, maybe), user=null

    - by Tom Brito
    I'm having a problem with my subversion in Ubuntu, and it's happening only on my computer, my colleagues are working fine. It asks for password for user "(null)": Password for '(null)' GNOME keyring: entering the password it shows: svn: OPTIONS of 'http://10.0.203.3/greenfox': authorization failed: Could not authenticate to server: rejected Basic challenge (http://10.0.203.3) What can be causing that (again: it's just on my computer, the svn server is ok).

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  • Game engine help

    - by Nick
    So, I am looking to start designing a video game. My biggest problem right now is choosing the right game engine. I am hiring a programmer, so the language doesn't really matter as much. What I need is an engine with these features, for very, very cheap: -Ability to create very realistic AI -Ability to display, hundreds, possibly thousands of characters Also, if anyone has any experience with Darkbasic Pro, if they could give me a basic run-through and review of it. Thanks a lot!

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  • SQL Server v.Next ("Denali") : How a columnstore index is not like a normal index

    - by AaronBertrand
    At the end of my Denali presentation at SQL Saturday #65 in Vancouver, a member of the audience asked, "What makes a columnstore index different from a regular nonclustered index?" At the end of a busy day, I was at a loss for an answer, and I'll explain why. First, I'll briefly explain the basic, core, high-level functionality of a columnstore index (you can read a lot more details in this white paper ). Basically, instead of storing index data together on a page, it divvies up the data from each...(read more)

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  • Game Design Resources for Programmers

    - by user17028
    I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, and have found a good DirectX book from which I will study. However, what are some good resources (online tutorials/books/etc) for C++ game programming which are tailored towards someone who is already experienced with C++? Most of the resources I have found attempt to teach basic programming, then get into game development.

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  • Do you have Standard Operating Procedures in place for SQL?

    - by Jonathan Kehayias
    The last two weeks, I have been Active Duty for the Army completing the last phase of BNCOC (Basic Non-Commissioned Officers Course) for my MOS (Military Occupational Specialty).  While attending this course a number of things stood out to me that have practical application in the civilian sector as well as in the military.  One of these is the necessity and purpose behind Standard Operating Procedures, or as we refer to them SOPs.  In the Army we have official doctrines, often in...(read more)

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  • Tab Sweep: Primefaces3, @DataSourceDefinition, JPA Extensions, EclipseLink, Typed Query, Ajax, ...

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • JSF2 + Primefaces3 + EJB3 & JPA2 Integration Project (@henk53) • The state of @DataSourceDefinition in Java EE (@henk53) • Java Persistence API (JPA) Extensions Reference for EclipseLink (EclipseLink) • JavaFX 2.2 Pie Chart with JPA 2.0 (John Yeary) • Typed Query RESTful Service Example (John Yeary) • How to set environment variables in GlassFish admin console (Jelastic) • Architect Enterprise Applications with Java EE (Oracle University) • Glassfish – Basic authentication (Marco Ghisellini) • Solving GlassFish 3.1/JSF PWC4011 warning (Rafael Nadal) • PrimeFaces AJAX Enabled (John Yeary)

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  • SCOM, 90 Days In, II. Noise.

    - by merrillaldrich
    Once you get past the basic architecture of a SCOM implementation, and build the servers, and so on, the first real problem is … well, noise. Suddenly (depending on how you deploy) the system will reach out, like marching army ants or a some very clever cybernetic spider and find, and then proceed to yell at you about, every single problem on every server you didn’t know you had. That, of course, is the point. Still, a tool like this is not useful if it doesn’t surface the real problems from the...(read more)

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  • What are some small, but extendable game ideas to use for inspiration?

    - by Earlz
    I recently came across the game Dopewars(or more generically, Drugwars). Now this is an extremely simple game to implement. A trivial basic implementation could be done in a couple of days, at the most. And it's extremely extendable. Now, my question is what other games are out there that follow this same kind of "difficulty level" for implementation? A game that is actually entertaining, yet trivial to implement, and can easily be extended?

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  • Example sites which use UCC certificates

    - by Brian
    Can anyone point me to a few sites that make use of a UCC (SAN) certificates? I tried to search for this but found a lot of information about UCC certficates without any examples. As a sanity check before buying/configuring a UCC certificate, I wish to do some basic testing to determine exactly how the certificate will look in different browsers. Yes, I realize I could just use makecert instead. I would rather just look at them in the wild.

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  • Is there a difference between installing an application via Ubuntu Software Center or a terminal?

    - by gabriel
    I would like to ask a very basic question but I have never thought about it before. Well, when someone installs an application from terminal, he has to add the repository first, right? On the other side, when someone installs an application from the Ubuntu Software Center, is the repository then added automatically? I am asking those questions to figure out this: When I run update and then upgrade, will this application be upgraded or not? Is the result same in two options?

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  • Tips for Novice Web Designers

    To guarantee online success of your website, there are few basic methods to be followed in website design. Able to have positive impact on the targeted traffic is just half work done through proper w... [Author: Alan Smith - Web Design and Development - June 06, 2010]

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  • As a web designer, which language should I learn first for my feature career? (PHP or JavaScript) [closed]

    - by kdevs3
    Possible Duplicates: Best Programming Language for Web Development How can I choose a web development language? What language will you choose if you are going to build something big? What is the right option of programming languages and tools for building our website? What is the easiest web programing language at....? Well, I'm more of a basic web designer. I know the easy stuff pretty well. (Ya know, html, css) But I've been trying to take it to the next step and I'm contemplating about what I should learn that will help me out the most in my future web design/programming career, should it be JavaScript or maybe I should try to learn a back end programming language such as PHP. Lately, I have been hearing about a lot how JavaScript is so great and useful now, because of libraries such as jQuery and what possibility's it can bring by using Node.js and other frameworks. I've only learned the most basic of JavaScript and used some jQuery (mostly plugins) so i wouldn't know at all of what it can actually do. Would JS being so popular as it is now and useful, be a reason to stick with JavaScript and only learn it that for now? Or as a web designer, how important would it be to learn how to make a web application/website operate and functional, and know how to work with servers, etc? (Such as getting forms to work and sending data to the server and back) I've took a look at frameworks such as Code Igniter before, and looks really simple to get started with if I try to learn PHP, But I'm not sure how important it is for my career and what I would gain out of it. I'm asking because I can't decide what I should learn first. When I select it, I really want to take my time and learn the language. I don't want to spend time on learning multiple languages at the same time, so I need to pick wisely. I'm trying to turn the right direction so my career can hopefully be successful in the feature. (If money/gaining a job asked if its important, then its a yeah, it is a bit) I'm hoping I can get opinions and suggestions on this question, thanks for giving me your thoughts also.

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  • Resources for Learning CSS [closed]

    - by historicus
    I am a server-side programmer that is proficient in Java. I have fairly good knowledge of client-side scripting - primarily Javascript - but my ability in CSS is lacking. While I have the know-how to modify basic styles, I'd like to understand a bit more about CSS layouts and styling. Can anyone with expert knowledge of CSS provide a good source for diving into the topic? Also, are there any short, online courses that might help in gaining the information I seek?

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  • How-to logout from ADF Security

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} ADF Security configures an authentication servlet, AuthenticationServlet, in the web.xml file that also provides a logout functionality. Developers can invoke the logout by a redirect performed from an action method in a managed bean as shown next  public String onLogout() {   FacesContext fctx = FacesContext.getCurrentInstance();   ExternalContext ectx = fctx.getExternalContext();   String url = ectx.getRequestContextPath() +              "/adfAuthentication?logout=true&end_url=/faces/Home.jspx";       try {     ectx.redirect(url);   } catch (IOException e) {     e.printStackTrace();   }   fctx.responseComplete();   return null; } To use this functionality in your application, change the Home.jspx reference to a public page of yours that the user is redirected to after successful logout. Note that for a successful logout, authentication should be through form based authentication. Basic authentication is known as browser sign-on and re-authenticates users after the logout redirect. Basic authentication is confusing to many developers for this reason.

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Fix Nautilus URIs in a Python script

    - by Pablo
    I have a very basic Python script I wrote mostly for learning purposes. It opens a terminal in the current folder. However, I can't get it to work in folders with accented characters in the URI (e.g.: /home/pablo/Vídeos or /home/pablo/Área de Trabalho), because it looks like Nautilus URIs are encoded to those %{number} values. Is there a way to convert these URIs to normalized URIs without having to translate every possible accented value by hand? Thanks in advance!

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  • Web 2.0 Solutions with Oracle WebCenter 11g &ndash; Book Review

    - by juan.ruiz
    Recently I obtained a copy of the book Web 2.0 Solutions with Oracle Web Center 11g from Packt Publishing, right away I noticed that one of the authors of this book is a good and long time colleague of  mine Plinio Arbizu, whom I have joined for different developer events in Latin America in the past. In this entry you will find my review of the book. Chapter 1: What's Oracle WebCenter? Provides you with basic knowledge to understand the pieces of WebCenter and the role that these pieces play in the overall Oracle Fusion Middleware strategy. Chapter 2 and 3: Will guide you through installation process and set up instructions, required to start developing Web2.0 applications. The screenshots are very helpful. Chapter 4: The chapter will guide you through a series of steps for creating a basic HelloWorld application that uses ADF/Webservices/WebCenter framework to understand the relevant pieces that are part of the architecture in large Web2.0 solutions for WebCenter. One caveat on this chapter is that the use HTML in combination with ADF Faces is not a recommended practice, because in some cases (not in this one) HTML code generated by the components can conflict with existent HTML code place on the same page... so be careful. Chapter 5: Describes the basics to understand the usage of ADF Faces Rich Client Components, with templates and ADF Business components. Chapter 6: This chapter explains how to encapsulate, deploy and consume ADF UIs as JSR 168 portlets in a declarative way Chapter 7: Explains some of the WebCenter services and the different ways that these services can be integrated within WebCenter applications. Chapter 8: Goes over how to include a series of  WebCenter services provided out-of-the-box within applications. This chapter presents a simple and clear way of how to include RSS feeds, search capabilities, tagging and discussions using practical samples that are easy to follow. Chapter 9: Presents an important component of Oracle WebCenter - the composer. Through the composer and Oracle Metadata Services the composer adds all the functionality to perform end-user personalizations, which is a very common user case when working with portals. The concept is self-explanatory when running over the practice developed in this chapter. Chapter 10: Provides an introduction to WebCenter spaces, explaining common concepts about installation, administration (role creation, group creation, etc) and through a sample, the readers can put everything in practice on their own environments. Summary: This book would provide the reader with a fast start to work with Oracle WebCenter 11g  and its different components. In my opinion the book targets the developer audience, rather than the Portal type of audience, or content generator. For the readers of this book I recommend that to better understand the concepts discussed, first you need to understand the basics on Oracle Application Development Framework. Believe me you can thank me later!

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  • You May Not Need a Website Developer

    When people people hear the term "make a website" they often automatically think that is something they are not capable of doing. However, making a basic website is incredibly simple and absolutely does not require an over priced website developer.

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  • Networking Guidelines

    - by ACShorten
    One of the things I have noticed in my years in IT is the changes in networking. In the past networking was pretty simple with the host name and name resolution (via DNS) being pretty simple. Some sites still use this simple networking setup. These days, more complex name resolution, proxies, firewalls, demarcation nd virtualization, can make networking more complex. This can cause issues when installing products with in built networking that can frustrate even seasoned veterans. I have put together a few basic guidelines to hopefully help along with product installation and getting a product to operate in a somewhat complex network setup. All the components of the product (including the infrastructure) need to communicate via a network (even it is within a local machine/host). Ensure any host names referred to within configuration files are accessible via your networking setup. This may mean defining the hosts to the machines, to the DNS for name resolution and even your firewall to allow machines to communicate within your network. Make sure the ports used for any of the infrastructure are accessible (even through your firewall) and are unique within the host. Host duplication can cause the product to fail on startup as the port is already in use. If there are still issues, consider using localhost as your host name. I have used this in so many situations that I tend to use it now as a default anytime I install anything myself. Most Oracle products suggest to use localhost when using dynamic host or dynamic IP addresses and this is no different for the Oracle Utilities Application Framework. If you do use localhost then installing a Loopback Adapter for the operating system is recommended to force networking to a minimum. Usually localhost resolves to 127.0.0.1. When using multiple network connections, especially in a virtualized environment, ensure the host and ports used are relevent for the network cards you have setup. One of the common issues is finding the product is using a vierualized network card only to find that it is not setup for correct networking. If you are using the batch component, do not forget to ensure that the multicast protocol is enabled on your host and that the multicast address and port number specified are valid and accessible from all machines in the batch cluster (if clustering used). The same advice applies if you are using unicast where each host/port combination should be accessible. Hopefully these basic networking recommendations will help minimize any networking issues you might encounter.

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  • Strengthening code with possibly useless exception handling

    - by rdurand
    Is it a good practice to implement useless exception handling, just in case another part of the code is not coded correctly? Basic example A simple one, so I don't loose everybody :). Let's say I'm writing an app that will display a person's information (name, address, etc.), the data being extracted from a database. Let's say I'm the one coding the UI part, and someone else is writing the DB query code. Now imagine that the specifications of your app say that if the person's information is incomplete (let's say, the name is missing in the database), the person coding the query should handle this by returning "NA" for the missing field. What if the query is poorly coded and doesn't handle this case? What if the guy who wrote the query handles you an incomplete result, and when you try to display the informations, everything crashes, because your code isn't prepared to display empty stuff? This example is very basic. I believe most of you will say "it's not your problem, you're not responsible for this crash". But, it's still your part of the code which is crashing. Another example Let's say now I'm the one writing the query. The specifications don't say the same as above, but that the guy writing the "insert" query should make sure all the fields are complete when adding a person to the database to avoid inserting incomplete information. Should I protect my "select" query to make sure I give the UI guy complete informations? The questions What if the specifications don't explicitly say "this guy is the one in charge of handling this situation"? What if a third person implements another query (similar to the first one, but on another DB) and uses your UI code to display it, but doesn't handle this case in his code? Should I do what's necessary to prevent a possible crash, even if I'm not the one supposed to handle the bad case? I'm not looking for an answer like "(s)he's the one responsible for the crash", as I'm not solving a conflict here, I'd like to know, should I protect my code against situations it's not my responsibility to handle? Here, a simple "if empty do something" would suffice. In general, this question tackles redundant exception handling. I'm asking it because when I work alone on a project, I may code 2-3 times a similar exception handling in successive functions, "just in case" I did something wrong and let a bad case come through.

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  • Can I use my computer as an A2DP receiver?

    - by Pierre-Yves Gillier
    First, the problem: I'm using a Cowon MP3 player as my main music player with basic earplugs. It offers A2DP & I'd like to have my netbook (running UNE 10.04) act as receiver. Some resources on the web about a2dp, but most are out of date: http://fosswire.com/post/2008/10/better-bluetooth-audio/ http://jprvita.wordpress.com/2009/12/15/1-2-3-4-a2dp-stream/ http://dpillay.wordpress.com/2010/09/27/ubuntu-10-04-a2dp-awesome-headset-music/

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  • Day 3 - XNA: Hacking around with images

    - by dapostolov
    Yay! Today I'm going to get into some code! My mind has been on this all day! I find it amusing how I practice, daily, to be "in the moment" or "present" and the excitement and anticipation of this project seems to snatch it away from me frequently. WELL!!! (Shakes Excitedly) Let's do this =)! Let's code! For these next few days it is my intention to better understand image rendering using XNA; after said prototypes are complete I should (fingers crossed) be able to dive into my game code using the design document I hammered out the other night. On a personal note, I think the toughest thing right now is finding the time to do this project. Each night, after my little ones go to bed I can only really afford a couple hours of work on this project. However, I hope to utilise this time as best as I can because this is the first time in a while I've found a project that I've been passionate about. A friend recently asked me if I intend to go 3D or extend the game design. Yes. For now I'm keeping it simple. Lastly, just as a note, as I was doing some further research into image rendering this morning I came across some other XNA content and lessons learned. I believe this content could have probably been posted in the first couple of posts, however, I will share the new content as I learn it at the end of each day. Maybe I'll take some time later to fix the posts but for now Installation and Deployment - Lessons Learned I had installed the XNA studio  (Day 1) and the site instructions were pretty easy to follow. However, I had a small difficulty with my development environment. You see, I run a virtual desktop development environment. Even though I was able to code and compile all the tutorials the game failed to run...because I lacked a 3D capable card; it was not detected on the virtual box... First Lesson: The XNA runtime needs to "see" the 3D card! No sweat, Il copied the files over to my parent box and executed the program. ERROR. Hmm... Second Lesson (which I should have probably known but I let the excitement get the better of me): you need the XNA runtime on the client PC to run the game, oh, and don't forget the .Net Runtime! Sprite, it ain't just a Soft Drink... With these prototypes I intend to understand and perform the following tasks. learn game development terminology how to place and position (rotate) a static image on the screen how to layer static images on the screen understand image scaling can we reuse images? understand how framerate is handled in XNA how to display text , basic shapes, and colors on the screen how to interact with an image (collision of user input?) how to animate an image and understand basic animation techniques how to detect colliding images or screen edges how to manipulate the image, lets say colors, stretching how to focus on a segment of an image...like only displaying a frame on a film reel what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) Well, let's start with this "prototype" task list for now...Today, let's get an image on the screen and maybe I can mark a few of the tasks as completed... C# Prototype1 New Visual Studio Project Select the XNA Game Studio 3.1 Project Type Select the Windows Game 3.1 Template Type Prototype1 in the Name textbox provided Press OK. At this point code has auto-magically been created. Feel free to press the F5 key to run your first XNA program. You should have a blue screen infront of you. Without getting into the nitty gritty right, the code that was generated basically creates some basic code to clear the window content with the lovely CornFlowerBlue color. Something to notice, when you move your mouse into the window...nothing. ooooo spoooky. Let's put an image on that screen! Step A - Get an Image into the solution Under "Content" in your Solution Explorer, right click and add a new folder and name it "Sprites". Copy a small image in there; I copied a "Royalty Free" wizard hat from a quick google search and named it wizards_hat.jpg (rightfully so!) Step B - Add the sprite and position fields Now, open/edit  Game1.cs Locate the following line:  SpriteBatch spriteBatch; Under this line type the following:         SpriteBatch spriteBatch; // the line you are looking for...         Texture2D sprite;         Vector2 position; Step C - Load the image asset Locate the "Load Content" Method and duplicate the following:             protected override void LoadContent()         {             spriteBatch = new SpriteBatch(GraphicsDevice);             // your image name goes here...             sprite = Content.Load<Texture2D>("Sprites\\wizards_hat");             position = new Vector2(200, 100);             base.LoadContent();         } Step D - Draw the image Locate the "Draw" Method and duplicate the following:        protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             spriteBatch.Draw(sprite, position, Color.White);             spriteBatch.End();             base.Draw(gameTime);         }  Step E - Compile and Run Engage! (F5) - Debug! Your image should now display on a cornflowerblue window about 200 pixels from the left and 100 pixels from the top. Awesome! =) Pretty cool how we only coded a few lines to display an image, but believe me, there is plenty going on behind the scenes. However, for now, I'm going to call it a night here. Blogging all this progress certainly takes time... However, tomorrow night I'm going to detail what we just did, plus start checking off points on that list! I'm wondering right now if I should add pictures / code to this post...let me know if you want them =) Best Regards, D.

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