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  • How to use custom font with Webview

    - by user164542
    Now i want to display some unicode characters and i have used tag: something herer . But it seems that webview can not find the Arial font because i can only see UFO - Characters . Do i have to copy arial.ttf to somewhere or how can i use this true- type-font with webview? Thanks.

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  • Limit Output in C

    - by Tech163
    In C, I would like to limit the string to the first 8 characters. For example, I have: char out = printf("%c", str); How can I make it so it only returns the first 8 characters?

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  • Detecting if a file is binary or plain text?

    - by dr. evil
    How can I detect if a file is binary or a plain text? Basically my .NET app is processing batch files and extracting data however I don't want to process binary files. As a solution I'm thinking about analysing first X bytes of the file and if there are more unprintable characters than printable characters it should be binary. Is this the right way to do it? Is there nay better implementation for this task?

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  • VIM equivalent for (something like) 6xi?

    - by me2
    There's a command in VIM where you can say how many chars to replace, and VIM will put a "$" at that many characters out, and you can type in the replacement for those characters. The original and new text can be different lengths. What's the command for this?

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  • C++: Chr() and unichr() equivalent?

    - by alex
    I could have sworn I used a chr() function 40 minutes ago but can't find the file. I know it can go up to 256 so I use this: std::string chars = ""; chars += (char) 42; //etc So that's alright, but I really want to access unicode characters. Can I do (w_char) 512? Or maybe something just like the unichr() function in python, I just can't find a way to access any of those characters.

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  • expression issue for derived column in ssis package

    - by happysmile
    i have an string like this format in my case i need to extract only the characters from string case 1)12AB 2)SD12 3)1WE4 output 1)AB 2)SD 3)WE i need to extract only the characters i am using this expresion in the dervied column in SSIS package SUBSTRING(MediaIDCode,1,2) but this expresssion works for only this condition 1)12AB i need to get an expressioin that works for all the conditions above any help would be great Thanks Prince

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  • Java: Cannot find a method's symbol even though that method is declared later in the class. The remaining code is looking for a class.

    - by Midimistro
    This is an assignment that we use strings in Java to analyze a phone number. The error I am having is anything below tester=invalidCharacters(c); does not compile because every line past tester=invalidCharacters(c); is looking for a symbol or the class. In get invalidResults, all I am trying to do is evaluate a given string for non-alphabetical characters such as *,(,^,&,%,@,#,), and so on. What to answer: Why is it producing an error, what will work, and is there an easier method WITHOUT using regex. Here is the link to the assignment: http://cis.csuohio.edu/~hwang/teaching/cis260/assignments/assignment9.html public class PhoneNumber { private int areacode; private int number; private int ext; /////Constructors///// //Third Constructor (given one string arg) "xxx-xxxxxxx" where first three are numbers and the remaining (7) are numbers or letters public PhoneNumber(String newNumber){ //Note: Set default ext to 0 ext=0; ////Declare Temporary Storage and other variables//// //for the first three numbers String areaCodeString; //for the remaining seven characters String newNumberString; //For use in testing the second half of the string boolean containsLetters; boolean containsInvalid; /////Separate the two parts of string///// //Get the area code part of the string areaCodeString=newNumber.substring(0,2); //Convert the string and set it to the area code areacode=Integer.parseInt(areaCodeString); //Skip the "-" and Get the remaining part of the string newNumberString=newNumber.substring(4); //Create an array of characters from newNumberString to reuse in later methods for int length=newNumberString.length(); char [] myCharacters= new char [length]; int i; for (i=0;i<length;i++){ myCharacters [i]=newNumberString.charAt(i); } //Test if newNumberString contains letters & converting them into numbers String reNewNumber=""; //Test for invalid characters containsInvalid=getInvalidResults(newNumberString,length); if (containsInvalid==false){ containsLetters=getCharResults(newNumberString,length); if (containsLetters==true){ for (i=0;i<length;i++){ myCharacters [i]=(char)convertLetNum((myCharacters [i])); reNewNumber=reNewNumber+myCharacters[i]; } } } if (containsInvalid==false){ number=Integer.parseInt(reNewNumber); } else{ System.out.println("Error!"+"\t"+newNumber+" contains illegal characters. This number will be ignored and skipped."); } } //////Primary Methods/Behaviors/////// //Compare this phone number with the one passed by the caller public boolean equals(PhoneNumber pn){ boolean equal; String concat=(areacode+"-"+number); String pN=pn.toString(); if (concat==pN){ equal=true; } else{ equal=false; } return equal; } //Convert the stored number to a certain string depending on extension public String toString(){ String returned; if(ext==0){ returned=(areacode+"-"+number); } else{ returned=(areacode+"-"+number+" ext "+ext); } return returned; } //////Secondary Methods/////// //Method for testing if the second part of the string contains any letters public static boolean getCharResults(String newNumString,int getLength){ //Recreate a character array int i; char [] myCharacters= new char [getLength]; for (i=0;i<getLength;i++){ myCharacters [i]=newNumString.charAt(i); } boolean doesContainLetter=false; int j; for (j=0;j<getLength;j++){ if ((Character.isDigit(myCharacters[j])==true)){ doesContainLetter=false; } else{ doesContainLetter=true; return doesContainLetter; } } return doesContainLetter; } //Method for testing if the second part of the string contains any letters public static boolean getInvalidResults(String newNumString,int getLength){ boolean doesContainInvalid=false; int i; char c; boolean tester; char [] invalidCharacters= new char [getLength]; for (i=0;i<getLength;i++){ invalidCharacters [i]=newNumString.charAt(i); c=invalidCharacters [i]; tester=invalidCharacters(c); if(tester==true)){ doesContainInvalid=false; } else{ doesContainInvalid=true; return doesContainInvalid; } } return doesContainInvalid; } //Method for evaluating string for invalid characters public boolean invalidCharacters(char letter){ boolean returnNum=false; switch (letter){ case 'A': return returnNum; case 'B': return returnNum; case 'C': return returnNum; case 'D': return returnNum; case 'E': return returnNum; case 'F': return returnNum; case 'G': return returnNum; case 'H': return returnNum; case 'I': return returnNum; case 'J': return returnNum; case 'K': return returnNum; case 'L': return returnNum; case 'M': return returnNum; case 'N': return returnNum; case 'O': return returnNum; case 'P': return returnNum; case 'Q': return returnNum; case 'R': return returnNum; case 'S': return returnNum; case 'T': return returnNum; case 'U': return returnNum; case 'V': return returnNum; case 'W': return returnNum; case 'X': return returnNum; case 'Y': return returnNum; case 'Z': return returnNum; default: return true; } } //Method for converting letters to numbers public int convertLetNum(char letter){ int returnNum; switch (letter){ case 'A': returnNum=2;return returnNum; case 'B': returnNum=2;return returnNum; case 'C': returnNum=2;return returnNum; case 'D': returnNum=3;return returnNum; case 'E': returnNum=3;return returnNum; case 'F': returnNum=3;return returnNum; case 'G': returnNum=4;return returnNum; case 'H': returnNum=4;return returnNum; case 'I': returnNum=4;return returnNum; case 'J': returnNum=5;return returnNum; case 'K': returnNum=5;return returnNum; case 'L': returnNum=5;return returnNum; case 'M': returnNum=6;return returnNum; case 'N': returnNum=6;return returnNum; case 'O': returnNum=6;return returnNum; case 'P': returnNum=7;return returnNum; case 'Q': returnNum=7;return returnNum; case 'R': returnNum=7;return returnNum; case 'S': returnNum=7;return returnNum; case 'T': returnNum=8;return returnNum; case 'U': returnNum=8;return returnNum; case 'V': returnNum=8;return returnNum; case 'W': returnNum=9;return returnNum; case 'X': returnNum=9;return returnNum; case 'Y': returnNum=9;return returnNum; case 'Z': returnNum=9;return returnNum; default: return 0; } } } Note: Please Do not use this program to cheat in your own class. To ensure of this, I will take this question down if it has not been answered by the end of 2013, if I no longer need an explanation for it, or if the term for the class has ended.

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  • output redirection in UNIX

    - by Happy Mittal
    I am a beginner in UNIX. I am finding some difficulty in input/output redirection. ls -l temp cat temp Here why temp file is shown in the list and moreover, it is showing 0 characters. wc temp temp cat temp here output is 0 0 0 temp. Why lines, words, characters are 0. Please help me to undestand this concept.

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  • In String.replace("\c","") what ASCII value is ""?

    - by Tom
    Hi, im just writing my own replace method for any weird characters and i used the ASCI value 0, null to replace unwanted characters, i was hoping for them to be 'deleted', but this doesnt work. A gap just appears in the string. What exactly does String.Replace() do when removing a character for ""? Does it shift them all down and then 'delete' the final character or something?

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  • wait t time before launch an action ?

    - by Nanis
    Hi, I actually had a multiautocompletetextview, where i call host after 3 characters to have a dynamic search list. But if the user put others characters, my code call host for each of them. So it must be very long. Could I wait a moment (about 500 ms) before launching the action , in order to look if user do an action or not ? that's possible ?

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  • Is there YAPE::Regex::Explain alternative to python?

    - by S.Mark
    Is there perl's YAPE::Regex::Explain alternative to python? Which could do \w+=\d+|\w+='[^']+' to explanations like this NODE EXPLANATION -------------------------------------------------------------------------------- \w+ word characters (a-z, A-Z, 0-9, _) (1 or more times (matching the most amount possible)) -------------------------------------------------------------------------------- = '=' -------------------------------------------------------------------------------- \d+ digits (0-9) (1 or more times (matching the most amount possible)) -------------------------------------------------------------------------------- | OR -------------------------------------------------------------------------------- \w+ word characters (a-z, A-Z, 0-9, _) (1 or more times (matching the most amount possible)) -------------------------------------------------------------------------------- =' '=\'' -------------------------------------------------------------------------------- [^']+ any character except: ''' (1 or more times (matching the most amount possible)) -------------------------------------------------------------------------------- ' '\''

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  • MySQL charset issue.

    - by Shagymoe
    I'm not sure exactly why this happened, but I'm assuming it was an dump and import. The db is full of characters like — for commas and such. I've tried various solutions on the web, but nothing seems to work. I've verified that the html header specifies utf8. Any ideas on how I can get the entire db back to normal characters?

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  • MySQL select column length in php

    - by Patrick
    Hello! How do i get the actual max length of a specified column in php? For instance, this table: id - int(11) name - string(20) I want in php to select the maximum number of characters that a field can have, like SELECT length(name) from table1 and it should then return 20 (since its the maximum number of characters for that field).

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  • .NET regular expression

    - by vert
    How would I write a regular expression (C#) which will check a given string to see if any of its characters are characters OTHER than the following: a-z A-Z Æ æ Å å Ø ø - '

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  • AMD 700, 800 series chipset. I'm lost.

    - by Shiki
    I've been an Intel / NVidia user ever since I started using computers. Intel really gone up with the prices, and they won't get cheaper. So I decided to get an AMD. But WHICH one? I mean.. not shopping question but.. what are the differences? Like: 880GMA comes only with a single PCI ex and it looks like a chinese replica (no offense). While 890FX comes with 5PCI-ex for QuadCrossfire. Also.. what's the deal with 7xx series? I mean.. its the same price. Yet its older? Or why is it 7xx? Isn't there a single chipset between? Not chinese YET it's durable/fine for long-term usage? What it should know (desktop stuff): NVidia GPU (Zalman AMP2 GTX 260^2 (one card)) Phenom 1090T cpu A somewhat good audio. Any ideas which is the chipset I'm searching for? If this sounds too much of a shopping question, feel free to edit. I just want some clarification on these chipsets.

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  • Strange Domain name under the same IP Address

    - by Mike Chip
    There's something really weird happening in my server. But first things first: I wanted to have my website and chose the domain name "myowndomain.com", Now on my domain registrar I point "myowndomain.com" to the address of my recently setup VPS, let's say 50.50.50.50 So I installed everything I needed to run my website, and I started to notice strange queries coming from different IP Addresses. Like these [client 123.123.123.123] File does not exist: /var/www/html/api, referer: http://www.strangedomain.com/api/manyou/my.php [client 456.456.456.456] File does not exist: /var/www/html/api, referer: http://www.strangedomain.com/api/manyou/my.php or like this (Really a long line, I cut some things) GET /?s=vod-show-id-22-area-%E5%85%B6%E4%BB%96-language-%E9%9F%A9%E8%AF%AD.html HTTP/1.1" 301 295 "http://v.strangedomain.com/?s=vod-s ...[cut]... spider" That above is happening the most. The 'strangedomain.com' returns the same IP address of my VPS which my website is hosted on. The whois of such domain shows it's registered to a chinese. But the street name didn't look so right (like a huge single word), so I think all of that info might be fake, but still might be a chinese. I also noticed that all 'clients' trying to access the 'strangedomain.com' is coming from china. If I type in the browser 'strangedomain.com', I see my website. I'm worried, because my website is actually an e-commerce. I don't know if 'strangedomain.com' WAS a website on 50.50.50.50 in the not so far past, or if it's something else.

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  • Folder name in sidebar is changed, how to get it back?

    - by otakustay
    My OSX is Simplified Chinese, so the user folders in finder's sidebar is like this: AirDrop ???? ?? ?? ?? ?? ?? ?? These stand for AirDrop, Applications, Desktop, Documents, Downloads, Movies, Musics and Pictures. However, now with an accident, my "Downloads" folders in sidebar is changed to its original english name, and I don't why, so my sidebar is now look like: AirDrop ???? ?? ?? Downloads ?? ?? ?? I know do symbol link to these folders would cause such case but I cannot find any symbol links to my ~/Downloads folder. So is there any way to get the Chinese name back? it looks so weired and dirty. I have a time machine backup 3 days ago, but I have quite a lot modifications to my user folder these 3 days, so time machine may not be a good choice.

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  • CodePlex Daily Summary for Friday, October 05, 2012

    CodePlex Daily Summary for Friday, October 05, 2012Popular ReleasesConfiguration Manager 2012 Automation: Beta Code (v0.1): Beta codefastJSON: v2.0.7: 2.0.7 - bug fix missing comma with single property and extension enabledWinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...MCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.NTCPMSG: V1.2.0.0: Allocate an identify cableid for each single connection cable. * Server can asend to specified cableid directly.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...Korean String Extension for .NET: ?? ??? ??? ????(v0.2.3.0): ? ?? ?? ?? ???? - string.KExtract() ?? ???? - string.AppendJosa(...) AppendJosa(...)? ?? ???? KAppendJosa(...)? ??? ?????UMD????? - PC?: UMDEditor?????V2.7: ??:http://jianyun.org/archives/948.html =============================================================================== UMD??? ???? =============================================================================== 2.7.0 (2012-10-3) ???????“UMD???.exe”??“UMDEditor.exe” ?????????;????????,??????。??????,????! ??64????,??????????????bug ?????????????,???? ???????????????? ???????????????,??????????bug ------------------------------------------------------- ?? reg.bat ????????????。 ????,??????txt/u...SharePoint Column & View Permission: SharePoint Column and View Permission v1.5: Version 1.5 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerUntangler: Untangler 1.0.0: Add a missing file from first releaseDirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...WallSwitch: WallSwitch 1.0.6: Version 1.0.6 Changes: Added hotkeys to perform a variety of operations (next/previous image, pause, clear history, etc.) Added color effects for grayscale, sepia and intense color. Various fixes.Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryNew Projects3DGL: Bot de liga con comandos basicos para un pvpgn, necesita ser refactorizado y pasado en limpio pero esta totalmente funcional. Actualmente se usa OmbuServerADCMS: oneAptech.eProject.Batch59B - Online Book Store: eProject of Batch59B (SOFTECH - APTECH)AutoconsultaUB: this is a testAzure Active Directory Expense Demo Application: This application has been written to provide you with a quick and easy way to set up your first application that connects seamlessly to Azure Active DirectoryCentral: This a WPF project that implements PRISM with MEF as the IoC. This is an IDE with a modern UI where developers can run and centralize all their different apps.DataWay Connectors: ?????????? DataWay ??? ?????????? ?????????? ??? ????????? DataWay, ?????????? ?? ?????????????? ? ?????????? ??????-????????DLock - Open source distributed lock: DLock is a open source project based on .net framework that can provide the distributed lock. DoubleKeyDictionary: Project is just a single file, tests to be added as we go.Embedded Excel OLE Orphan Preventer: Prevents orphaned instances of embedded Excel workbooks from handing around even after the parent container document has been closed.File Duplicate Utility: This project will quickly detect duplicate files in a directory, then allow some minimal post processing on those duplicate files (i.e. move them to a new dir).Geoprocessing: A set of tools for processing Sea ice concentrations Google oAuth2 Service Account .NET: Google oAuth2 Service Account .NETHelperStart: NotingiDeal: C# library for connecting with iDealJCI-System: This project doesn't have a summaryLayoutting a long string: Takes a long string and splits it according a displacing enum layoutMicrosoft Dynamics CRM VB.Net SoapLogger: The VB.NET SoapLogger for VB.NET makes it easy to see what the SOAP looks like behind a Dynamics CRM 2011 call. Similiary to the C# version included in the SDKMinecraftRepository: Minecraft data repositoryModBUSLib.NET: TestMood Tracker - Decisions: A application to help you track your mood changes.Relying Party Federation Metadata Editor: This is a federation metadata editor for relying party trust applications. RPs can be created on any platform (as long as it's based on the oasis standart).Rest MVC: Personal project to play around with MVC APISharepoint 2010 Image carousel Sandboxed: This is a Image Slider Sandboxed solution web part for SharePoint 2010. Hope this helps. Cheers!Synapse - Micro Framework for: IoCC, AoP, Messages, Pipe and Filter Pattern: Micro Framework for: Inversion of Control Container, Aspect oriented Programming, Messages Pattern, Pipe and Filter Pattern.testdd10042012tfs01: b testnewgit1004201201: cWikimentation: A very simple Wiki to integrate in existing Asp.Net MVC4-Sites, implemented as an Area. Use it for a simple OnePage-Project-Documentation.Windows 8 AppBox: Este aplicativo vai ajuda-los a começar a desenvolver Aplicativos para a Windows 8 Store, comece desenvolvendo uma App simples, baseada somente em conteúdo :)Windows Phone Stateful Framework: A framework to correctly implement the Windows Phone tombstoned state.

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  • 64-bit Archives Needed

    - by user9154181
    A little over a year ago, we received a question from someone who was trying to build software on Solaris. He was getting errors from the ar command when creating an archive. At that time, the ar command on Solaris was a 32-bit command. There was more than 2GB of data, and the ar command was hitting the file size limit for a 32-bit process that doesn't use the largefile APIs. Even in 2011, 2GB is a very large amount of code, so we had not heard this one before. Most of our toolchain was extended to handle 64-bit sized data back in the 1990's, but archives were not changed, presumably because there was no perceived need for it. Since then of course, programs have continued to get larger, and in 2010, the time had finally come to investigate the issue and find a way to provide for larger archives. As part of that process, I had to do a deep dive into the archive format, and also do some Unix archeology. I'm going to record what I learned here, to document what Solaris does, and in the hope that it might help someone else trying to solve the same problem for their platform. Archive Format Details Archives are hardly cutting edge technology. They are still used of course, but their basic form hasn't changed in decades. Other than to fix a bug, which is rare, we don't tend to touch that code much. The archive file format is described in /usr/include/ar.h, and I won't repeat the details here. Instead, here is a rough overview of the archive file format, implemented by System V Release 4 (SVR4) Unix systems such as Solaris: Every archive starts with a "magic number". This is a sequence of 8 characters: "!<arch>\n". The magic number is followed by 1 or more members. A member starts with a fixed header, defined by the ar_hdr structure in/usr/include/ar.h. Immediately following the header comes the data for the member. Members must be padded at the end with newline characters so that they have even length. The requirement to pad members to an even length is a dead giveaway as to the age of the archive format. It tells you that this format dates from the 1970's, and more specifically from the era of 16-bit systems such as the PDP-11 that Unix was originally developed on. A 32-bit system would have required 4 bytes, and 64-bit systems such as we use today would probably have required 8 bytes. 2 byte alignment is a poor choice for ELF object archive members. 32-bit objects require 4 byte alignment, and 64-bit objects require 64-bit alignment. The link-editor uses mmap() to process archives, and if the members have the wrong alignment, we have to slide (copy) them to the correct alignment before we can access the ELF data structures inside. The archive format requires 2 byte padding, but it doesn't prohibit more. The Solaris ar command takes advantage of this, and pads ELF object members to 8 byte boundaries. Anything else is padded to 2 as required by the format. The archive header (ar_hdr) represents all numeric values using an ASCII text representation rather than as binary integers. This means that an archive that contains only text members can be viewed using tools such as cat, more, or a text editor. The original designers of this format clearly thought that archives would be used for many file types, and not just for objects. Things didn't turn out that way of course — nearly all archives contain relocatable objects for a single operating system and machine, and are used primarily as input to the link-editor (ld). Archives can have special members that are created by the ar command rather than being supplied by the user. These special members are all distinguished by having a name that starts with the slash (/) character. This is an unambiguous marker that says that the user could not have supplied it. The reason for this is that regular archive members are given the plain name of the file that was inserted to create them, and any path components are stripped off. Slash is the delimiter character used by Unix to separate path components, and as such cannot occur within a plain file name. The ar command hides the special members from you when you list the contents of an archive, so most users don't know that they exist. There are only two possible special members: A symbol table that maps ELF symbols to the object archive member that provides it, and a string table used to hold member names that exceed 15 characters. The '/' convention for tagging special members provides room for adding more such members should the need arise. As I will discuss below, we took advantage of this fact to add an alternate 64-bit symbol table special member which is used in archives that are larger than 4GB. When an archive contains ELF object members, the ar command builds a special archive member known as the symbol table that maps all ELF symbols in the object to the archive member that provides it. The link-editor uses this symbol table to determine which symbols are provided by the objects in that archive. If an archive has a symbol table, it will always be the first member in the archive, immediately following the magic number. Unlike member headers, symbol tables do use binary integers to represent offsets. These integers are always stored in big-endian format, even on a little endian host such as x86. The archive header (ar_hdr) provides 15 characters for representing the member name. If any member has a name that is longer than this, then the real name is written into a special archive member called the string table, and the member's name field instead contains a slash (/) character followed by a decimal representation of the offset of the real name within the string table. The string table is required to precede all normal archive members, so it will be the second member if the archive contains a symbol table, and the first member otherwise. The archive format is not designed to make finding a given member easy. Such operations move through the archive from front to back examining each member in turn, and run in O(n) time. This would be bad if archives were commonly used in that manner, but in general, they are not. Typically, the ar command is used to build an new archive from scratch, inserting all the objects in one operation, and then the link-editor accesses the members in the archive in constant time by using the offsets provided by the symbol table. Both of these operations are reasonably efficient. However, listing the contents of a large archive with the ar command can be rather slow. Factors That Limit Solaris Archive Size As is often the case, there was more than one limiting factor preventing Solaris archives from growing beyond the 32-bit limits of 2GB (32-bit signed) and 4GB (32-bit unsigned). These limits are listed in the order they are hit as archive size grows, so the earlier ones mask those that follow. The original Solaris archive file format can handle sizes up to 4GB without issue. However, the ar command was delivered as a 32-bit executable that did not use the largefile APIs. As such, the ar command itself could not create a file larger than 2GB. One can solve this by building ar with the largefile APIs which would allow it to reach 4GB, but a simpler and better answer is to deliver a 64-bit ar, which has the ability to scale well past 4GB. Symbol table offsets are stored as 32-bit big-endian binary integers, which limits the maximum archive size to 4GB. To get around this limit requires a different symbol table format, or an extension mechanism to the current one, similar in nature to the way member names longer than 15 characters are handled in member headers. The size field in the archive member header (ar_hdr) is an ASCII string capable of representing a 32-bit unsigned value. This places a 4GB size limit on the size of any individual member in an archive. In considering format extensions to get past these limits, it is important to remember that very few archives will require the ability to scale past 4GB for many years. The old format, while no beauty, continues to be sufficient for its purpose. This argues for a backward compatible fix that allows newer versions of Solaris to produce archives that are compatible with older versions of the system unless the size of the archive exceeds 4GB. Archive Format Differences Among Unix Variants While considering how to extend Solaris archives to scale to 64-bits, I wanted to know how similar archives from other Unix systems are to those produced by Solaris, and whether they had already solved the 64-bit issue. I've successfully moved archives between different Unix systems before with good luck, so I knew that there was some commonality. If it turned out that there was already a viable defacto standard for 64-bit archives, it would obviously be better to adopt that rather than invent something new. The archive file format is not formally standardized. However, the ar command and archive format were part of the original Unix from Bell Labs. Other systems started with that format, extending it in various often incompatible ways, but usually with the same common shared core. Most of these systems use the same magic number to identify their archives, despite the fact that their archives are not always fully compatible with each other. It is often true that archives can be copied between different Unix variants, and if the member names are short enough, the ar command from one system can often read archives produced on another. In practice, it is rare to find an archive containing anything other than objects for a single operating system and machine type. Such an archive is only of use on the type of system that created it, and is only used on that system. This is probably why cross platform compatibility of archives between Unix variants has never been an issue. Otherwise, the use of the same magic number in archives with incompatible formats would be a problem. I was able to find information for a number of Unix variants, described below. These can be divided roughly into three tribes, SVR4 Unix, BSD Unix, and IBM AIX. Solaris is a SVR4 Unix, and its archives are completely compatible with those from the other members of that group (GNU/Linux, HP-UX, and SGI IRIX). AIX AIX is an exception to rule that Unix archive formats are all based on the original Bell labs Unix format. It appears that AIX supports 2 formats (small and big), both of which differ in fundamental ways from other Unix systems: These formats use a different magic number than the standard one used by Solaris and other Unix variants. They include support for removing archive members from a file without reallocating the file, marking dead areas as unused, and reusing them when new archive items are inserted. They have a special table of contents member (File Member Header) which lets you find out everything that's in the archive without having to actually traverse the entire file. Their symbol table members are quite similar to those from other systems though. Their member headers are doubly linked, containing offsets to both the previous and next members. Of the Unix systems described here, AIX has the only format I saw that will have reasonable insert/delete performance for really large archives. Everyone else has O(n) performance, and are going to be slow to use with large archives. BSD BSD has gone through 4 versions of archive format, which are described in their manpage. They use the same member header as SVR4, but their symbol table format is different, and their scheme for long member names puts the name directly after the member header rather than into a string table. GNU/Linux The GNU toolchain uses the SVR4 format, and is compatible with Solaris. HP-UX HP-UX seems to follow the SVR4 model, and is compatible with Solaris. IRIX IRIX has 32 and 64-bit archives. The 32-bit format is the standard SVR4 format, and is compatible with Solaris. The 64-bit format is the same, except that the symbol table uses 64-bit integers. IRIX assumes that an archive contains objects of a single ELFCLASS/MACHINE, and any archive containing ELFCLASS64 objects receives a 64-bit symbol table. Although they only use it for 64-bit objects, nothing in the archive format limits it to ELFCLASS64. It would be perfectly valid to produce a 64-bit symbol table in an archive containing 32-bit objects, text files, or anything else. Tru64 Unix (Digital/Compaq/HP) Tru64 Unix uses a format much like ours, but their symbol table is a hash table, making specific symbol lookup much faster. The Solaris link-editor uses archives by examining the entire symbol table looking for unsatisfied symbols for the link, and not by looking up individual symbols, so there would be no benefit to Solaris from such a hash table. The Tru64 ld must use a different approach in which the hash table pays off for them. Widening the existing SVR4 archive symbol tables rather than inventing something new is the simplest path forward. There is ample precedent for this approach in the ELF world. When ELF was extended to support 64-bit objects, the approach was largely to take the existing data structures, and define 64-bit versions of them. We called the old set ELF32, and the new set ELF64. My guess is that there was no need to widen the archive format at that time, but had there been, it seems obvious that this is how it would have been done. The Implementation of 64-bit Solaris Archives As mentioned earlier, there was no desire to improve the fundamental nature of archives. They have always had O(n) insert/delete behavior, and for the most part it hasn't mattered. AIX made efforts to improve this, but those efforts did not find widespread adoption. For the purposes of link-editing, which is essentially the only thing that archives are used for, the existing format is adequate, and issues of backward compatibility trump the desire to do something technically better. Widening the existing symbol table format to 64-bits is therefore the obvious way to proceed. For Solaris 11, I implemented that, and I also updated the ar command so that a 64-bit version is run by default. This eliminates the 2 most significant limits to archive size, leaving only the limit on an individual archive member. We only generate a 64-bit symbol table if the archive exceeds 4GB, or when the new -S option to the ar command is used. This maximizes backward compatibility, as an archive produced by Solaris 11 is highly likely to be less than 4GB in size, and will therefore employ the same format understood by older versions of the system. The main reason for the existence of the -S option is to allow us to test the 64-bit format without having to construct huge archives to do so. I don't believe it will find much use outside of that. Other than the new ability to create and use extremely large archives, this change is largely invisible to the end user. When reading an archive, the ar command will transparently accept either form of symbol table. Similarly, the ELF library (libelf) has been updated to understand either format. Users of libelf (such as the link-editor ld) do not need to be modified to use the new format, because these changes are encapsulated behind the existing functions provided by libelf. As mentioned above, this work did not lift the limit on the maximum size of an individual archive member. That limit remains fixed at 4GB for now. This is not because we think objects will never get that large, for the history of computing says otherwise. Rather, this is based on an estimation that single relocatable objects of that size will not appear for a decade or two. A lot can change in that time, and it is better not to overengineer things by writing code that will sit and rot for years without being used. It is not too soon however to have a plan for that eventuality. When the time comes when this limit needs to be lifted, I believe that there is a simple solution that is consistent with the existing format. The archive member header size field is an ASCII string, like the name, and as such, the overflow scheme used for long names can also be used to handle the size. The size string would be placed into the archive string table, and its offset in the string table would then be written into the archive header size field using the same format "/ddd" used for overflowed names.

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  • CodePlex Daily Summary for Saturday, October 06, 2012

    CodePlex Daily Summary for Saturday, October 06, 2012Popular ReleasesVidCoder: 1.4.2 Beta: Added Modulus dropdown to Loose anamorphic choice. Fixed a problem where the incorrect scaling would be chosen and pick the wrong aspect ratio. Fixed issue where old window objects would stick around and continue to respond to property change events We now clear locked width/height values when switching to loose or strict anamorphic. Fixed problems with Custom Anamorphic and display width specification. Fixed text in number box incorrectly being shown in gray in some circumstances.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.02: changes NEW: Added Support Big Naturals Only forum NEW: Added Setting to enable/disable "Show last download image"patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).Configuration Manager 2012 Automation: Beta Code (v0.1): Beta codeWinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta) -- warning for SDK below: WARNING!!! There is a known issue with the SDK installer that may prevent you from installing. We are working on the issue and will update the SDK as soon as we have a fix. Thank you. This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC suppo...MCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.NTCPMSG: V1.2.0.0: Allocate an identify cableid for each single connection cable. * Server can asend to specified cableid directly.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...Viva Music Player: Viva Music Player v0.6.7: Initial release.Korean String Extension for .NET: ?? ??? ??? ????(v0.2.3.0): ? ?? ?? ?? ???? - string.KExtract() ?? ???? - string.AppendJosa(...) AppendJosa(...)? ?? ???? KAppendJosa(...)? ??? ?????UMD????? - PC?: UMDEditor?????V2.7: ??:http://jianyun.org/archives/948.html =============================================================================== UMD??? ???? =============================================================================== 2.7.0 (2012-10-3) ???????“UMD???.exe”??“UMDEditor.exe” ?????????;????????,??????。??????,????! ??64????,??????????????bug ?????????????,???? ???????????????? ???????????????,??????????bug ------------------------------------------------------- ?? reg.bat ????????????。 ????,??????txt/u...Untangler: Untangler 1.0.0: Add a missing file from first releaseDirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...WallSwitch: WallSwitch 1.0.6: Version 1.0.6 Changes: Added hotkeys to perform a variety of operations (next/previous image, pause, clear history, etc.) Added color effects for grayscale, sepia and intense color. Various fixes.Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20New ProjectsBackup Mirth To TFS: You're a developer managing a handful of Mirth Connect HL7 integration servers. You want to ensure that your servers are under change control.Capability Mapping Tool: Capability Mapping Tool provides an intuitive interface to input and prepare reports about the capabilities in university programs and their development also prCRM 2011 Global Quick Search: This CRM 2011 Silverlight WebResource will facilitate User to do Quick Search on multiple CRM Entities and results will be shown on single pageDatabaseUtil: Useful database utilities. Currently only for Entity Framework 4.DevTxt Blog Engine: The blog engine I use.Distrib(uted) Processing Grid: Distrib is a simple yet powerful distributed processing system.Download Organizer: Download Organizer is a Windows service developed in C# on .NET 4 to monitor your downloads folder and move inbound files to various locations on your PC.Example for Tutorial: Lorem IpsumExternal scripts plugin for nopCommerce: This plugin allows you to add any script to any page of your nopCommerce websiteGLMET Next Generation: A user of GLMET/MLT and want to use again? This is right for YOU! A great Folder Locker just for only you!Håvard Fjær: Code I make that might be useful to others. Mostly C#, .NET, NETMF and Gadgeteer stuff. IdentifyUI - An automation tool to identify objects: IdentifyUI - An automation tool to identify objects It works only on windows operating system. It has been tested on Windows XP. iFinity Google Analytics for DotNetNuke: The iFinity Google Analytics module is a simple way to implement Google Analytics tracking for your DotNetNuke website, but also contains advanced features.Labmodel: Modelling of flow around islandMachineSLATStatusCheck: This helps to check the SLAT capability of a machine, so that it can run hyper-v client or not.OneNote HTML Export: The OneNote HTML Export tool allows HTML export of an entire OneNote notebookPreactor Power Tools: The Preactor Power Tools are a collection of tools to enhance the functionality of Preactor.qlevel: sadasdasdroucheng: C# Hello worldSBB - Serial Browser Bridge: Stelle eingehende Daten von einer seriellen Schnittstellen in einem Browser zur Verfügung.Sendine Net: - Sendine.NET ??????????? Socket ???? - ???????????????? - ????(Router)???? - ??????????(IProtocolParser) - ????(Multi-Core)?? - ????????? - ???????Service Sheet for SharePoint: Creates ServiceSheet for each employee and customer that contains the data from Microsoft Dynamics CRM 2011 in relation to the done Services by each Consultant.SharePoint Bulk Uploader: This is client SharePoint tool that can upload a bulk of files to SharePoint document library using SharePoint Client Object Model. sharepoint foundation 2013 persian language pack: SharePoint 2013 Persian Language Pack . this project started for create a language pack for SharePoint 2013 for supporting Persian Language Pack , this project SharePoint Managed Metadata Navigator: Use SharePoint Managed Metadata Navigator to browse, explore, create, update, delete, export and import MMD Groups, Termsets, and Terms for SharePoint 2010.SharePoint Site template for PRINCE2: PRINCE2 is a Project Management Guidance from UK OGC. This project aims to provide a SharePoint site template for SharePoint 2010 and SharePoint 2013Simple Code Gen: This project will generate c# generated files from SQL server databaseTiwanaku Book Builder: Web application for the development and construction of publication formats, including ePub, docBook, etc.Tris: The all new Tris 2.0 appWalkingGraph: Test

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • ASP.NET MVC 3: Implicit and Explicit code nuggets with Razor

    - by ScottGu
    This is another in a series of posts I’m doing that cover some of the new ASP.NET MVC 3 features: New @model keyword in Razor (Oct 19th) Layouts with Razor (Oct 22nd) Server-Side Comments with Razor (Nov 12th) Razor’s @: and <text> syntax (Dec 15th) Implicit and Explicit code nuggets with Razor (today) In today’s post I’m going to discuss how Razor enables you to both implicitly and explicitly define code nuggets within your view templates, and walkthrough some code examples of each of them.  Fluid Coding with Razor ASP.NET MVC 3 ships with a new view-engine option called “Razor” (in addition to the existing .aspx view engine).  You can learn more about Razor, why we are introducing it, and the syntax it supports from my Introducing Razor blog post. Razor minimizes the number of characters and keystrokes required when writing a view template, and enables a fast, fluid coding workflow. Unlike most template syntaxes, you do not need to interrupt your coding to explicitly denote the start and end of server blocks within your HTML. The Razor parser is smart enough to infer this from your code. This enables a compact and expressive syntax which is clean, fast and fun to type. For example, the Razor snippet below can be used to iterate a collection of products and output a <ul> list of product names that link to their corresponding product pages: When run, the above code generates output like below: Notice above how we were able to embed two code nuggets within the content of the foreach loop.  One of them outputs the name of the Product, and the other embeds the ProductID within a hyperlink.  Notice that we didn’t have to explicitly wrap these code-nuggets - Razor was instead smart enough to implicitly identify where the code began and ended in both of these situations.  How Razor Enables Implicit Code Nuggets Razor does not define its own language.  Instead, the code you write within Razor code nuggets is standard C# or VB.  This allows you to re-use your existing language skills, and avoid having to learn a customized language grammar. The Razor parser has smarts built into it so that whenever possible you do not need to explicitly mark the end of C#/VB code nuggets you write.  This makes coding more fluid and productive, and enables a nice, clean, concise template syntax.  Below are a few scenarios that Razor supports where you can avoid having to explicitly mark the beginning/end of a code nugget, and instead have Razor implicitly identify the code nugget scope for you: Property Access Razor allows you to output a variable value, or a sub-property on a variable that is referenced via “dot” notation: You can also use “dot” notation to access sub-properties multiple levels deep: Array/Collection Indexing: Razor allows you to index into collections or arrays: Calling Methods: Razor also allows you to invoke methods: Notice how for all of the scenarios above how we did not have to explicitly end the code nugget.  Razor was able to implicitly identify the end of the code block for us. Razor’s Parsing Algorithm for Code Nuggets The below algorithm captures the core parsing logic we use to support “@” expressions within Razor, and to enable the implicit code nugget scenarios above: Parse an identifier - As soon as we see a character that isn't valid in a C# or VB identifier, we stop and move to step 2 Check for brackets - If we see "(" or "[", go to step 2.1., otherwise, go to step 3  Parse until the matching ")" or "]" (we track nested "()" and "[]" pairs and ignore "()[]" we see in strings or comments) Go back to step 2 Check for a "." - If we see one, go to step 3.1, otherwise, DO NOT ACCEPT THE "." as code, and go to step 4 If the character AFTER the "." is a valid identifier, accept the "." and go back to step 1, otherwise, go to step 4 Done! Differentiating between code and content Step 3.1 is a particularly interesting part of the above algorithm, and enables Razor to differentiate between scenarios where an identifier is being used as part of the code statement, and when it should instead be treated as static content: Notice how in the snippet above we have ? and ! characters at the end of our code nuggets.  These are both legal C# identifiers – but Razor is able to implicitly identify that they should be treated as static string content as opposed to being part of the code expression because there is whitespace after them.  This is pretty cool and saves us keystrokes. Explicit Code Nuggets in Razor Razor is smart enough to implicitly identify a lot of code nugget scenarios.  But there are still times when you want/need to be more explicit in how you scope the code nugget expression.  The @(expression) syntax allows you to do this: You can write any C#/VB code statement you want within the @() syntax.  Razor will treat the wrapping () characters as the explicit scope of the code nugget statement.  Below are a few scenarios where we could use the explicit code nugget feature: Perform Arithmetic Calculation/Modification: You can perform arithmetic calculations within an explicit code nugget: Appending Text to a Code Expression Result: You can use the explicit expression syntax to append static text at the end of a code nugget without having to worry about it being incorrectly parsed as code: Above we have embedded a code nugget within an <img> element’s src attribute.  It allows us to link to images with URLs like “/Images/Beverages.jpg”.  Without the explicit parenthesis, Razor would have looked for a “.jpg” property on the CategoryName (and raised an error).  By being explicit we can clearly denote where the code ends and the text begins. Using Generics and Lambdas Explicit expressions also allow us to use generic types and generic methods within code expressions – and enable us to avoid the <> characters in generics from being ambiguous with tag elements. One More Thing….Intellisense within Attributes We have used code nuggets within HTML attributes in several of the examples above.  One nice feature supported by the Razor code editor within Visual Studio is the ability to still get VB/C# intellisense when doing this. Below is an example of C# code intellisense when using an implicit code nugget within an <a> href=”” attribute: Below is an example of C# code intellisense when using an explicit code nugget embedded in the middle of a <img> src=”” attribute: Notice how we are getting full code intellisense for both scenarios – despite the fact that the code expression is embedded within an HTML attribute (something the existing .aspx code editor doesn’t support).  This makes writing code even easier, and ensures that you can take advantage of intellisense everywhere. Summary Razor enables a clean and concise templating syntax that enables a very fluid coding workflow.  Razor’s ability to implicitly scope code nuggets reduces the amount of typing you need to perform, and leaves you with really clean code. When necessary, you can also explicitly scope code expressions using a @(expression) syntax to provide greater clarity around your intent, as well as to disambiguate code statements from static markup. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • CodePlex Daily Summary for Sunday, May 23, 2010

    CodePlex Daily Summary for Sunday, May 23, 2010New ProjectsA2Command: Apple 2 port of CBM-Command (http://cbmcommand.codeplex.com)AgUnit: AgUnit is a plugin for Jetbrains ReSharper (R#) that allows you to run and debug Silverlight unit tests from within Visual Studio.BSonPosh Powershell Module: A collection of useful Powershell functions I have written and collected over the years. It is a Powershell v2 Module composed of mostly scripts.DB Restriker: Simple tool for lookup, parsing, searching some standard databases using wildcards and pattern recognition.Entity Framework Repository & Unit of Work Template: T4 Template for Entity Framework 4 for creating a data access layer using the repository and unit of work patterns. Designed to work well with dep...Fiction Catalog: A catalog project designed to store information about fictional literature.Giving a Presentation: Useful for people doing presentations, this application hides desktop icons, disables screensaver, closes chosen programs when presentation starts,...glueless: Glueless is a local message bus which allows architect to design highly decoupled systems and applications. Glueless is a step beyond dependency i...HtmlCodeIt: Take any code and format it so that it can be viewed properly on a web browser, blog post or website.just testproject :): just have a test!KanbanTaskboard: The aim of the project is to design and implement a functional prototype for visualizing and operating a multi-platform virtual "Kanban Taskboard”Life System: Life SystemOaSys Project: Project Oasys is a project that aims to help solve desertification. Scoring of pingPong Game: Scoring of pingPong GameSilverlight Web Comic: The Silverlight Web Comic makes easier for the people create your own comic with your own pictures o drawings, and add the globes of text like the ...TickSharp: C# Wrapper for http://TickSpot.com RESTful API.Traductor: El Traductor es una aplicación de escritorio para traducción de frases entre distintos idiomas basada en la plataforma Silverlight Out Of Browser y...WatchersNET.SkinObjects.ModulActionsMenu: Displays the Module Actions Menu as a Unsorted CSS Menu.xxfd1r4w96: testingNew ReleasesAgUnit: AgUnit 0.1: Initial release of AgUnit. Copy the extracted files from AgUnit-0.1.zip into the "Bin\Plugins\" folder of your ReSharper installation (default C:...ASP.NET MVC | SCAFFOLD: ASP.NET MVC SCAFFOLD - Beta 1.0: Release versão betaBizTalk Server 2006 Documenter: Documenter_v3.4.0.0: This is the new release of the documenter which has the following highlights Support for 64 bit systems Support for SxS scenarios (so now the sys...CassiniDev - Cassini 3.5/4.0 Developers Edition: CassiniDev 3.5.1 Beta 2- VS 2008 Replacement: The CassiniDev Visual Studio build is a fully compatibly Visual Studio 2008/2010 Development server drop-in replacement with all CassiniDev enhance...CBM-Command: 2010-05-22 Beta: Release Notes - 2010-05-22 BetaNew Features Simple text file viewer. Now when you use SHIFT-RETURN to open a file, it will ask if you want to view...Easy Validation: Documentation: Documentation for easyVal was created and presented at University of Texas at Austin in May of 2010.Entity Framework Repository & Unit of Work Template: 1.0: Initial ReleaseFrotz.NET: FrotzNet 1.0 beta: Many, many changes, including: - Got Adaptive Palette working for graphics - Got undo working - Implemented all zcodes - Added scripting as well as...Giving a Presentation: CTP: This release includes basic extensibility infrastructure and three extensions: hides desktop icons, disables screensaver, closes chosen programs wh...Gov 2.0 Kit: SharePoint 2010 MyPeeps Mysite Accelerators: SharePoint 2010 MyPeeps Mysite Accelerators. Attached are the installation and documentations files.HKGolden Express: HKGoldenExpress (Build 201005221900): New features: (None) Bug fix: Hong Kong special characters now can be posted without encoding problem. Improvements: (None) Other changes: (None) K...Intellibox - A WPF auto complete textbox search control: Beta 2: Updated the namespace of the Intellibox control from "System.Windows.Controls" to "FeserWard.Controls". Empty binding Path properties now work on...MDownloader: MDownloader-0.15.14.59111: Fixed DepositFile provider. Fixed FileFactory provider. Added simple fakeness detector (can check if .rar, .zip, .7z files have valid signature...Mute4: V1: Initial version of Mute4NLog - Advanced .NET Logging: Nightly Build 2010.05.22.003: Changes since the last build:No changes. Unit test results:Passed 191/191 (100%) Passed 191/191 (100%) Passed 214/214 (100%) Passed 216/216 (100%)...NSIS Autorun: NSIS Autorun 0.1.9: This release includes source code, executable binaries and example materials.Silverlight Gantt Chart: Silverlight Gantt Chart 1.3 (SL4): The latest release mainly makes the Gantt Chart useful in Silverlight 4 applications.SqlServerExtensions: V 0.2 beta: V 0.2 Beta release: New features available TrimStart - trim leading characters TrimEnd - trim trailing characters Remove - remove characters f...Traductor: Version 3.1: Nuevo en esta versión: El Traductor ahora permite escoger entre los motores de Microsoft y Google. El Text to Speech is es ahora habilitado por...VCC: Latest build, v2.1.30522.0: Automatic drop of latest buildVDialer Add-In for Outlook 2007 & 2010 - Dial your Vonage phone from Outlook: VDialer Add-In 1.0.3: This release adds new features related to Journal and use of Vonage API Changes in version 1.0.3 Added configurable option to automatically open J...WatchersNET.SkinObjects.ModulActionsMenu: ModulActionsMenu 01.00.00: First Release For Informations How To Install, the Skin Object Read the DocumentationMost Popular ProjectsCodeComment.NETRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryPHPExcelMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrpatterns & practices – Enterprise LibraryCaliburn: An Application Framework for WPF and Silverlightpatterns & practices: Windows Azure Security GuidanceCassiniDev - Cassini 3.5/4.0 Developers EditionGMap.NET - Great Maps for Windows Forms & PresentationNB_Store - Free DotNetNuke Ecommerce Catalog ModuleSQL Server PowerShell ExtensionsBlogEngine.NETCodeReview

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  • CodePlex Daily Summary for Wednesday, April 21, 2010

    CodePlex Daily Summary for Wednesday, April 21, 2010New ProjectsA WPF ImageButton that uses pixel shader for dynamically change the image status: A WPF ImageButton that uses pixel shader for dynamically change the image status.CCLI SongSelect Library: A managed code library for reading and working with CCLI SongSelect files in C#, VB.NET or any other language that can use DLLs built with Managed ...code paste: A code paste with idea, insight and funny from web. All the paster rights belong the original author.CodeBlock: CodeBlock is CLI implementation which uses LLVM as its native code generator. CodeBlock provides LLVM binding for .NET which is written in C#, a...CSS 360 Planetary Calendar: This is the Planetary Calendar for UW Bothell -- CSS 360DNN 4 Friendly Url Modification: DNN 4.6.2.0 source code modification for Friendly URL support.Event Scavenger: "Event Scavenger" was created out of a need to manage and monitor multiple servers and have a global view of what's happening in the logs of multip...FastBinaryFileSearch: General Purpose Binary Search Implementation Of BoyerMooreHorspool Algorithmgotstudentathelaticprofile: Test project Grate: Grate process photos by color-dispersion-tree It's developed in C#GZK2010: GZK Project is used for sdo.gzk 2010JpAccountingBeta: JpAccountingBetaLog4Net Viewer: Log4Net Viewer is a log4net files parser and exposes them to webservices. You can then watch them on a rich interface. This code is .NET4 with an ...MarkLogic Toolkit for Excel: The MarkLogic Toolkit for Excel allows you to quickly build content applications with MarkLogic Server that extend the functionality of Microsoft E...MarkLogic Toolkit for PowerPoint: The MarkLogic Toolkit for PowerPoint allows you to quickly build content applications with MarkLogic Server that extend the functionality of Micros...MarkLogic Toolkit for Word: The MarkLogic Toolkit for Word allows you to quickly build content applications with MarkLogic Server that extend the functionality of Microsoft Wo...MvcContrib Portable Areas: This project hosts mvccontrib portable areas.OgmoXNA: OgmoXNA is an XNA 3.1 Game Library and set of Content Pipeline Extensions for Matt Thorson's multi-platform Ogmo Editor. Its goal is to provide ne...Pdf ebook seaerch engine and viewer: PDF Search Engine is a book search engine search on sites, forums, message boards for pdf files. You can find and download a tons of e-books but p...ResizeDragBehavior: This C# Silverlight 3 ResizeDragBehavior is a simpel implementation of resizing columns left, right, above or under a workingspace. It allows you ...Roguelike school project: A simple Rogue-like game made in c# for my school project. Uses Windows forms for GUI and ADO.NET + SQL Server CE for persistency.SharePoint Service Account Password Recovery Tool: A utility to recover SharePoint service account and application pool passwords.Smart Include - a powerful & easy way to handle your CSS and Javascript includes: Smart Include provides web developers with a very easy way to have all their css and javascript files compressed and/or minified, placed in a singl...sNPCedit: Perfect World NPC Editorstatusupdates: Generic status updatesTRXtoHTML: This is a command line utility to generate html report files from VSTS 2008 result files (trx). Usage: VSTSTestReport /q <input trx file> <outpu...WawaWuzi: 网页版五子棋,欢迎大家参与哦,呵呵。WPF Alphabet: WPF Alphabet is a application that I created to help my child learn the alphabet. It displays each letter and pronounces it using speech synthesis....WPF AutoCompleteBox for Chinese Spell: CSAutoBox is a type of WPF AutoCompleteBox for Chinese Spell in Input,Like Google,Bing.WpfCollections: WpfCollections help in WPF MVVM scenarios, resolving some of common problems and tasks: - delayed CurrentChange in ListCollectionView, - generate...XML Log Viewer in the Cloud: Silvelright 4 application hosted on Windows Azure. Upload any log file based on xml format. View log, search log, diff log, catalog etc.New ReleasesA Guide to Parallel Programming: Drop 3 - Guide Preface, Chapters 1, 2, 5, and code: This is Drop 3 with Guide Preface, Chapters 1, 2, 5, and References, and the accompanying code samples. This drop requires Visual Studio 2010 Beta ...Artefact Animator: Artefact Animator - Silverlight 4 and WPF .Net 4: Artefact Animator Version 4.0.4.6 Silverlight 4 ArtefactSL.dll for both Debug and Release. WPF 4 Artefact.dll for both Debug and Release.ASP.NET Wiki Control: Release 1.2: Includes SyntaxHighlighter integration. The control will display the functionality if it detects that http://alexgorbatchev.com/wiki/SyntaxHighli...C# to VB.NET VB.NET To C# Code Convertor: CSharp To VB.Net Convertor VS2010 Support: !VS2010 Support Added To The Addon Visual Studio buildin VB.Net To C# , C# To VB.Net Convertor using NRefactor from icsharpcode's SharpDevelop. The...CodeBlock: LLVM - 2010-04-20: These are precompiled LLVM dynamic link libraries. One for AMD64 architecture and one for IA32. To use these DLL's you should copy them to corresp...crudwork library: crudwork 2.2.0.4: What's new: qapp (shorts for Query Analyzer Plus Plus) is a SQL query analyzer previously for SQLite only now works for all databases (SQL, Oracle...DiffPlex - a .NET Diff Generator: DiffPlex 1.1: Change listFixed performance bug caused by logging for debug build Added small performance fix in the core diff algorithm Package the release b...Event Scavenger: First release (version 3.0): This release does not include any installers yet as the system is a bit more complex than a simple MSI installer can handle. Follow the instruction...Extend SmallBasic: Teaching Extensions v.012: added archiving for screen shots (Tortoise.approve) ColorWheel exits if emptyFree Silverlight & WPF Chart Control - Visifire: Charts for Silverlight 4!: Hi, Visifire now works with Silverlight 4. Microsoft released Silverlight 4 last week. Some of the new features include more fluid animations, Web...IST435: Lab 5 - DotNetNuke Module Development: Lab 5 - DotNetNuke Module DevelopmentThis is the instructions for Lab 5 on. This lab must be completed in-class. It is based on your Lab 4.KEMET_API: Kemet API v0.2d: new platform with determiners and ideograms ... please consult the "release_note.txt" for more informations.MDT Scripts, Front Ends, Web Services, and Utilities for use with ConfigMgr/SCCM: PrettyGoodFrontEndClone (v1.0): This is a clone of the great PrettyGoodFrontEnd written by Johan Arwidmark that uses the Deployment Webservice as a backend so you don't need to ho...NMigrations: 1.0.0.3: CHG: upgraded solution/projects to Visual Studio 2010 FIX: removed precision/scale from MONEY data type (issue #8081) FIX: added support for binary...Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.6: Minor release.OgmoXNA: OgmoXNA Alpha Binaries: Binaries Release build binaries for the Windows and Xbox 360 platforms. Includes the Content Pipeline Extensions needed to build your projects in ...Ox Game Engine for XNA: Release 70 - Fixes: Update in 2.2.3.2 Removed use of 'reflected' render state. May fix some render errors. Original Hi all! I fixed all of the major known problems...patterns & practices – Enterprise Library: Enterprise Library 5.0 - April 2010: Microsoft Enterprise Library 5.0 official binaries can be downloaded from MSDN. Please be patient as the bits get propagated through the download s...Pdf ebook seaerch engine and viewer: Codes PDf ebook: CodesPlay-kanaler (Windows Media Center Plug-in): Playkanaler 1.0.4: Playkanaler version 1.0.4 Viasatkanalerna kanske fungerar igen, tack vare AleksandarF. Pausa och spola fungerar inte ännu.PokeIn Comet Ajax Library: PokeIn v06 x64: Bug fix release of PokeIn x64 Security Bugs Fixed Encoding Bugs Fixed Performance Improvements Made New Method in BrowserHelper classPokeIn Comet Ajax Library: PokeIn v06 x86: Bug fix release of PokeIn x86 Security Bugs Fixed Encoding Bugs Fixed Performance Improvements Made New Method in BrowserHelper classPowerSlim - Acceptance Testing for Enterprise Applications: PowerSlim 0.2: We’re pleased to announce the PowerSlim 0.2. The main feature of this release is Windows Setup which installs all you need to start doing Acceptan...Rapidshare Episode Downloader: RED v0.8.5: This release fixes some bugs that mainly have to do with Next and Add Show functionality.Rawr: Rawr 2.3.15: - Improvements to Wowhead/Armory parsing. - Rawr.Mage: Fix for calculations being broken on 32bit OSes. - Rawr.Warlock: Lots more work on fleshin...ResizeDragBehavior: ResizeDragBehavior 1.0: First release of the ResizeDragBehavior. Also includes a sampleproject to see how this behavior can be implemented.RoTwee: RoTwee (11.0.0.0): 17316 Follow Visual Studio 2010/.NET Framework 4.0SharePoint Service Account Password Recovery Tool: 1.0: This is the first release of the password recovery toolSilverlightFTP: SilverlightFTP Beta RUS: SilverlightFTP with drag-n-drop support. Russian.SqlCe Viewer (SeasonStar Database Management): SqlCe Viewer(SSDM) 0.0.8.3: 1:Downgrade to .net framework 3.5 sp1 2:Fix some bugs 3:Refactor Mysql EntranceThe Ghost: DEL3SWE: DEL3SWETMap for VS2010: TMap for Visual Studio 2010: TMap for Visual Studio 2010Sogeti has developed a testing process template that integrates the TMap test approach with Visual Studio 2010 (VS2010)....TRXtoHTML: TRXtoHTML v1.1: Minor updateVisual Studio Find Results Window Tweak: Find Results Window Tweak: First stable release of the tool, which enables you to tweak the find results window.Web Service Software Factory: 15 Minute Walkthrough for WSSF2010: This walkthrough provides a very brief introduction for those who either do not have a lot of time for a full introduction, or those who are lookin...Web Service Software Factory: Hands On Lab - Building a Web Service (VS2010): This hands-on lab provides eight exercies to briefly introduce most of the experiences of building a Web service using the Service Factory 2010. Th...Web Service Software Factory: Web Service Software Factory 2010 Source Code: System Requirements • Microsoft Visual Studio 2010 (Premium, Professional or Ultimate Edition) • Guidance Automation Extensions 2010 • Visu...WPF Alphabet: Source Code plus Binaries: Compete C# and WPF source code available below. I have also included the binary for those that just want to run it.WPF AutoCompleteBox for Chinese Spell: CSAutoBox V1.0: This is CSAutoBox V1.0 Beta,if you have any questions,please email me.Most Popular ProjectsRawrWBFS ManagerSilverlight ToolkitAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active ProjectsRawrpatterns & practices – Enterprise LibraryBlogEngine.NETIonics Isapi Rewrite FilterFarseer Physics EnginePHPExcelTweetSharpCaliburn: An Application Framework for WPF and SilverlightNB_Store - Free DotNetNuke Ecommerce Catalog ModulePokeIn Comet Ajax Library

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