Search Results

Search found 4246 results on 170 pages for 'corey white'.

Page 75/170 | < Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >

  • Ubuntu 12.10 installation. Hit or miss Booting

    - by Robert
    I just recently downloaded and installed Ubuntu 12.10. I also completely wiped the laptop. The Ubuntu OS will only boot part of the time but never on the first time. Always, the first start up will automatically go to a purple screen and stay there. At first I waited for 45 minutes and nothing changed. Once I held down the power button to turn it off, I turned it back on to see the Asus screen followed by the grub menu. I can select "Ubuntu" and then there is a white box blinking in the top left corner. Then, it will either keep blinking or transfer to the Ubuntu loading screen(everything works fine if it gets to the loading screen). This has never happened before with prior versions of Ubuntu. Any ideas are helpful. Thanks!

    Read the article

  • Assigning a colour to imorted obj. files that are being used as default material

    - by Salino
    I am having a problem with assigning a colour to the different meshes that I have on one object. The technique that I have used is the first approach on this site. Is it possible to export a simulation (animation) from Blender to Unity? So what I would like to do is the following. I have about 107 meshes that are different frames from my shape key animation of my blender model. What I would like to have is that the first mesh will be bright green and up to the 40th mesh the colour turns to be white /greyish... the best would be if I could assign every mesh by hand a colour, however they are all default materials. And if I assign the object a colour, the whole "animation" is going to be in that colour

    Read the article

  • New technical whitepaper on Database-as-a-Service

    - by Javier Puerta
    High Availability Best Practices for Database Consolidation- The Foundation for Database-as-a-Service. An Oracle White Paper - April 2014 This paper provides MAA best practices for Database Consolidation using Oracle Multitenant. It describes standard HA architectures that are the foundation for DBaaS. It is most appropriate for a technical audience: Architects, Directors of IT and Database Administrators responsible for the consolidation and migration of traditional database deployments to DBaaS.  Recommended best practices are equally relevant to any platform supported by Oracle Database except where explicitly noted as being an optimization or an example that applies only to Oracle Engineered systems. 

    Read the article

  • How to properly position 3rd level menu [migrated]

    - by drewrowalnd
    If you look here: http://snippetmagazine.com/ under about isl-board of trustees you can se I have created a third level dropdown, but how can I properly align that drop down? Below you will see my css. #menudiv { width: 999px; float: left; clear: left; height: 250px; background: url(images/top_bg.png) no-repeat; margin-top: 10px; } mainmenu { width: 948px; height: 63px; float: left; margin-left: 16px; margin-top:5px; border: 1px solid #D5D5D5; -moz-border-radius: 3px; -webkit-border-radius: 3px; -webkit-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); background:url(images/nav_bg.gif) repeat; } .mainnav { margin: 0; padding: 0; list-style: none; } .mainnav * { margin: 0; padding: 0; list-style: none; } .mainnav ul { position: absolute; top: -999em; display: none; } .mainnav li { float: left; position: relative; z-index: 999; height: 63px; line-height: 55px; margin-right: 0px; border-right: 1px solid #D5D5D5; } .mainnav li.last { border-right: none; } .mainnav a { display: block; font-size: 19px; margin: 0; color: #cc9900; font-family: Copperplate, Arial, Helvetica, Sans serif; font-weight:600; text-decoration: none; padding: 3px 13px 3px 12px; color: #555; text-shadow: 0 1px 1px white; } .mainnav li:hover { text-decoration: none; border-bottom: solid 0px #ccc; background: white; } .mainnav ul li{ width: 132px; } .mainnav li:hover ul, ul.mainnav li.sfHover ul { left: 0px; top: 50px; padding-top: 0px; width: 132px; border-bottom: solid 0px #eaeaea; background: url(images/nav_dropdown_shadow.gif) repeat-x top; padding: 6px 0 0px 0px; margin: 13px 0 0 -1px; border: 1px solid #D5D5D5; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); width: 175px; border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; } .mainnav li:hover li ul, .mainnav li.sfHover li ul { top: -999em; } .mainnav li li:hover ul, ul.mainnav li li.sfHover ul { left: 132px; top: -8px; } .mainnav li:hover ul, .mainnav li li:hover ul { top: -999em; } .mainnav li li { color: #555; display: block; padding: 0px; height: auto !important; border: none; width:175px; background: url(images/nav_dropdown_bg.gif) repeat; margin: 0; } .mainnav li li a:link, .mainnav li li a:visited { display: block; height: auto !important; line-height: 30px; color: #333; font-weight: normal; font-family: arial, helvetica, sans-serif; font-size: 12px; border: none; margin: 0; padding-left: 10px; overflow:hidden; border-bottom: 1px solid #E3E3E3; } .mainnav li li :hover{ } .mainnav li li a:hover { background: none; color:#555 ; border-bottom: 1px solid #E3E3E3; }

    Read the article

  • Poll: What Are Your Favorite Silverlight TV Episodes?

    Its been 3 months since Silverlight TV first aired in mid January. Weve aired a variety of topics (from design centric to hardcore developer code to awesome demos) and a variety of guests (who can forget Ward Bell is his white fur jacket?). So far, our audience has watched our episodes for well over 600,000 views! Thank you! As we revisit the lineup and start scheduling the next series of shows, Id like to do a quick poll on what your favorite 3 episodes have been. So please click on this link...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How can you remove Unity?

    - by Brad
    In previous versions of Netbook Remix I was able to disable the netbook-launcher and just have a blank desktop. I liked the speed of the Netbook version but not the interface, this worked well for me. However, now with 10.10 and Unity I'm having trouble doing a similar thing. I tried removing netbook-launcher from the startup and tried uninstalling unity. The best result I got was a black desktop with a panel and a non configurable blank white background. Is Unity soo integrated into this version that I will have to just go with the default ubuntu installation?? In the past the default version has been slower then the Netbook version without the interface. Thanks.

    Read the article

  • Frustrated by the VS2012 'Light' and 'Dark' themes?

    - by ihaynes
    Like me you may be have been frustrated by the lack of colour in VS2012. The flat look, reminicent of the early 'Gem' OS is bad enough, but when the only choices are a washed out white look or the deadly all-black look, it's not an easy product to work with.Fortunately MS themselves seem to have quietly taken notice of this, or at least one of their developers has, and a 'Color Theme Editor' extension has been released. This comes with some much better colour schemes (I'm using the blue one, which is fairly close to VS2010) and also allows you to create and edit themes youself.This extension doesn't come up when you search 'Extensions and Updates' but can be found at http://tinyurl.com/6rhkdejWith this, using VS2012 finally becomes a pleasurable experience.

    Read the article

  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

    Read the article

  • Understanding and Using Parallelism in SQL Server

    SQL Server is able to make implicit use of parallelism to speed SQL queries. Quite how it does it, and how you can be sure that it is doing so, isn't entirely obvious to most of us. Paul White begins a series that makes it all seem simple, starting at the gentle level of counting Jelly Beans. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

    Read the article

  • Label not properly centered in TextButton

    - by Kees de Bruin
    I'm using LibGDX v1.1.0 and I see that the label of a TextButton is not properly centered. I have the following code: m_resumeButton = new TextButton("resume", skin); m_resumeButton.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { m_state = GameState.RUNNING; getGame().getWorld().pauseWorld(false); } }); The default TextButtonStyle is defined as: "com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle": { "default": { "up": "menu-button", "down": "menu-button-down", "checked": "menu-button-down", "disabled": "menu-button-disabled", "font": "font24", "fontColor": "white" } } The menu button images are simple 240x48 bitmaps saved as 9-patch images. An image can be found here to illustrate the problem: https://www.dropbox.com/s/cwuhu5xb9ro5w6m/screenshot001.jpg Am I doing something wrong? Or is there a problem with the button images I'm using?

    Read the article

  • Unlock the Value of Big Data

    - by Mike.Hallett(at)Oracle-BI&EPM
    Partners should read this comprehensive new e-book to get advice from Oracle and industry leaders on how you can use big data to generate new business insights and make better decisions for your customers. “Big data represents an opportunity averaging 14% of current revenue.” —From the Oracle big data e-book, Meeting the Challenge of Big Data You’ll gain instant access to: Straightforward approaches for acquiring, organizing, and analyzing data Architectures and tools needed to integrate new data with your existing investments Survey data revealing how leading companies are using big data, so you can benchmark your progress Expert resources such as white papers, analyst videos, 3-D demos, and more If you want to be ready for the data deluge, Meeting the Challenge of Big Data is a must-read. Register today for the e-book and read it on your computer or Apple iPad.  

    Read the article

  • What can i do if i made a bootable usb stick, but it doesn't work properly?

    - by eff
    Currently i have ubuntu 11.10 as an os and i want ubuntu 12.04 lts. I made a bootable usb stick with the program 'startup disk creator'. Everything went well (i choose the language, and then i choose ' install'), the purple screen with the title 'ubuntu' come up, it started loading too. After a time black screen come up with white letters last sentence was something like: panic occured, switching back to text. I tried it several times, the same thing happens. i tried to click on ' trying ubuntu from usb too, but it didn't work either . Please help me!

    Read the article

  • MySQL: Best of Breed Database

    - by Bertrand Matthelié
    Oracle offers best of breed technology at every layer of the stack, from servers and storage to applications. Discover why MySQL is a best of breed database solution for: Web-based applications, including the next generation of highly demanding web, cloud, mobile and social application Distributed applications requiring a powerful and reliable embedded database Custom and departmental enterprise applications on Windows and other platforms Check out our Resource Center to get access to white papers and other resources. And, remember to register for MySQL Connect if you haven’t done so yet. You can still save US$ 300 over the on-site fee – Register Now!

    Read the article

  • Flashing screen hovering over menubar on left side

    - by iwekb
    Just installed Ubuntu 10.10 netbook version on an older Dell Laptop (no other operating system installed). When hovering with mouse over menu bar, the full screen changes to default coloured back ground shortly and then back to normal (as after start-up) again. And that each time the mouse is over any of the (default) icons on the menu bar. I am not able to select any icon. No left or right click works on icons or anywhere on the menubar apart from the left top small icon, white Ubuntu logo, and the right top small icons for WiFi, sound, mail, shut-down etc. Those icons work. I tried re-installation again and all patches are downloaded. Same problem. Problem is that I can't enter commands either to reduce e.g. the swappiness (if that would be of any help). Can somebody help me that encountered similar problem or knows a resolution?

    Read the article

  • Can I make Launcher icons dark/dim unless app is running (then in color)?

    - by Greg
    To improve visibility of what Launcher-Applications I have running (instead of relying solely on that small right-facing triangle), is it possible to make Launcher-icons default to a black&white/dark/dim state? And then when a launcher-icon is clicked (or the super+# shortcut used) that icon would gain color and backlight signifying the app is running? If the Launcher icon's app is not running, it is dimmed out. If the icon's app is running, it is showing in color and backlit. I'd prefer an "inhouse" solution as opposed to having to install additional software, but I'm interested in hearing all options for if this is possible.

    Read the article

  • Ubuntu Crashes @ Login Screen

    - by Peter
    So, I've been having troubles with the newest Windows Installer for Ubuntu Desktop(http://www.ubuntu.com/download/desktop/windows-installer). When I start up up the operating system, i enter the login screen of Ubuntu. Everything is fine at that moment except my mouse and keyboard are frozen. Next I hear a "bongo" noise which is obviously the system looping and getting ready to crash. Soon enough, I enter a purple screen with white diagonal short lines in the background. I am then forced to unplug my desktop. Any way to fix this? Thanks!

    Read the article

  • How can I keep straight alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles. Now,I changed the title.For some software like maya or AE,what I want is called [straight alpha].

    Read the article

  • How can I keep the correct alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles.

    Read the article

  • Vectors with Circles Physics -java

    - by Joe Hearty
    This is a problem I've been having, When making a set number of filled circles at random locations on a JPanel and applying a gravity (a negative change in the y), each of the circles collide. I want them to have collision detection and push in the opposite direction using vectors but i don't know how to apply that to my scenario could someone help? public void drawballs(Graphics g){ g.setColor (Color.white); //displays circles for(int i = 0; i<xlocationofcircles.length-1; i++){ g.fillOval( (int) xlocationofcircles[i], (int) (ylocationofcircles[i]) ,16 ,16 ); ylocationofcircles[i]+=.2; //gravity if(ylocationofcircles[i] > 550) //stops gravity at bottom of screen ylocationofcircles[i]-=.2; //Check distance between circles(i think..) float distance =(xlocationofcircles[i+1]-xlocationofcircles[i]) + (ylocationofcircles[i+1]-xlocationofcircles[i]) ; if( Math.sqrt(distance) <16)

    Read the article

  • configuring separate X screens instead of TwinView

    - by fimre
    My Sony Vaio laptop is connected to an external Samsung monitor and my nVidia driver is configured in TwinView mode. Everything is OK with this, however, I can not adjust my displays individually so at the moment my external display is a little bit darker which disturbs me a lot. I tried the Separate X Screen mode but after restart, my laptop display was white with a black x sign mouse pointer and the external display normal desktop. Is it a bug or something I missed? The idea is that using Separate X Screen mode, I could adjust my displays individually. I would really appreciate someone would guide me out of this situation. Thanx in adv..

    Read the article

  • Database Insider - July 2012 issue

    - by Javier Puerta
    The July issue of the Database Insider newsletter is now available. (Full newsletter here) INFORMATION INDEPTH NEWSLETTERDatabase Insider Edition - July 2012 Optimize Your Communications Applications on Oracle ExadataThe communications industry is experiencing explosive growth, which means that high-performing, scalable, and cost-effective solutions are critical for success. Learn more by accessing white papers, success stories, product information, videos, podcasts, and more. Register now. Oracle Exadata Enables Neuralitic's SevenFlow Application ImprovementsImproves application performance 3x and compression rate/scalability 10x. ElectraCard Services Runs Oracle Exadata on Oracle LinuxAchieves processing speeds greater than 12,000 TPS and increases performance 2x. Read full newsletter here

    Read the article

  • How do I make a dialog box? [on hold]

    - by bill
    By dialog box I mean when player talks to someone, a box shows up with text on it. I haven't found much about this topic online, so I created a basic dialog box: //in dialog box i have only two methods public void createBox(int x, int y, int width, int height, String txt) { this.x = x; this.y = y; this.width = width; this.height = height; this.txt = txt; } //draw dialog box public void draw(Graphics2D g) { if (txt != null) { g.setColor(Color.red); g.drawRect(x,y,width,height); g.setColor(Color.black); g.fillRect(x, y, width, height); g.setColor(Color.white); g.drawString(txt, x + 10, y + 10); } } I wanted to now can I make this better?

    Read the article

  • New release of Oracle Process Accelerators (11.1.1.6.2

    - by JuergenKress
    Press release delivers Industry-focused solutions including Incident Reporting (Public Sector) and Loan Origination (Financial Services). lSO updated Travel Request Management (TRM), Document Routing and Approval (DRA), and Internal Service Requests (ISR). All BPM material is available at our SOA Community Workspace (SOA Community membership required): Presentation | Data Sheet | White paper Download Process Accelerators and Collateral - OTN SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: bpm,process accelerators,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

    Read the article

  • installing 12.04 failing

    - by Steve
    I just downloaded 12.04 burned it to a cd, and booted to into it on my last built computer. It loads a purple screen, then goes to a dos looking screen with a blinking cursor then loads the ubuntu loader. The lights go from red to white and finally they all turn red. This is when the entire screen goes to noise and just hangs. Seems like a hardware issue but I can successfully boot into a non genuine windows7 that I'm looking to replace. I'm not sure what to try, so any help would be appreciated. Thanks.

    Read the article

  • OpenGL: Drawing to a texture

    - by Danran
    Well im just a bit stuck wondering how to draw an item to a texture. Specifically, i'm using; glDrawArrays(GL_LINE_STRIP, indices[0], indices.size()); Because what i'm drawing via the above function updates every-frame, i'm just totally not sure how to go about drawing what i have to a texture. Any help is greatly appreciated! Edit: Well unfortunately my graphics card doesn't support FrameBuffer Objects :/. So i've been trying to get the copy contents from backbuffer method working. Here's what i currently have; http://pastebin.com/dJpPt6Pd And sadly all i get is a white square. Its probably something stupid that i'm doing wrong. Just unsure what it could be?

    Read the article

< Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >