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  • What alternatives do I have for source control and does GIT does that?

    - by RubberDuck
    I work as a freelancer programmer for some clients and also create apps for myself. When I work for myself, obviously I work alone. I generally don't work in a linear way. My big problems today are: I have a lot of apps that use the same classes I have developed; In the past, I put all these common classes on a directory outside all projects and included them on my apps using absolute paths, but this method sucks because by accident (if you forget) you may change a path or the disk and all projects are broken. Then I decided to copy those classes to my projects every time. Because the majority of these classes do not change frequently, I am relatively ok, but when they change, I am in hell; When I change one of these classes I have to propagate the changes to all other apps using copies of them. I have also tried to create frameworks but thanks to Apple, I cannot create frameworks for iOS and have to create libraries and bundles and create a nightmare of paths from one to the other and to the project to make that sh!t works. So, I am done with frameworks/libraries on Xcode until Xcode is a decent IDE. So, I see I need something better to manage my source code. What I need is this (I never used GIT on Xcode. I have read Apple docs but I still have these points): does git locally on Xcode allows me to deal with assets or just code? Can I have the equivalent of a "framework" (code + assets) managed by git locally? Can an entire xcodeproj be managed as a unity? I mean, Suppose I have a xcodeproj created and want GIT to manage it. How do I enable git on a project that was created without it and start designating files for management. (I have enabled git on Xcode's preferences, but all source control menu is grayed out). Is git the best option? Do I have another? Remember that my main condition is that the files should stay on the local computer. Please save me (I am a bit dramatic today). Thanks.

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  • Followup: Python 2.6, 3 abstract base class misunderstanding

    - by Aaron
    I asked a question at Python 2.6, 3 abstract base class misunderstanding. My problem was that python abstract base classes didn't work quite the way I expected them to. There was some discussion in the comments about why I would want to use ABCs at all, and Alex Martelli provided an excellent answer on why my use didn't work and how to accomplish what I wanted. Here I'd like to address why one might want to use ABCs, and show my test code implementation based on Alex's answer. tl;dr: Code after the 16th paragraph. In the discussion on the original post, statements were made along the lines that you don't need ABCs in Python, and that ABCs don't do anything and are therefore not real classes; they're merely interface definitions. An abstract base class is just a tool in your tool box. It's a design tool that's been around for many years, and a programming tool that is explicitly available in many programming languages. It can be implemented manually in languages that don't provide it. An ABC is always a real class, even when it doesn't do anything but define an interface, because specifying the interface is what an ABC does. If that was all an ABC could do, that would be enough reason to have it in your toolbox, but in Python and some other languages they can do more. The basic reason to use an ABC is when you have a number of classes that all do the same thing (have the same interface) but do it differently, and you want to guarantee that that complete interface is implemented in all objects. A user of your classes can rely on the interface being completely implemented in all classes. You can maintain this guarantee manually. Over time you may succeed. Or you might forget something. Before Python had ABCs you could guarantee it semi-manually, by throwing NotImplementedError in all the base class's interface methods; you must implement these methods in derived classes. This is only a partial solution, because you can still instantiate such a base class. A more complete solution is to use ABCs as provided in Python 2.6 and above. Template methods and other wrinkles and patterns are ideas whose implementation can be made easier with full-citizen ABCs. Another idea in the comments was that Python doesn't need ABCs (understood as a class that only defines an interface) because it has multiple inheritance. The implied reference there seems to be Java and its single inheritance. In Java you "get around" single inheritance by inheriting from one or more interfaces. Java uses the word "interface" in two ways. A "Java interface" is a class with method signatures but no implementations. The methods are the interface's "interface" in the more general, non-Java sense of the word. Yes, Python has multiple inheritance, so you don't need Java-like "interfaces" (ABCs) merely to provide sets of interface methods to a class. But that's not the only reason in software development to use ABCs. Most generally, you use an ABC to specify an interface (set of methods) that will likely be implemented differently in different derived classes, yet that all derived classes must have. Additionally, there may be no sensible default implementation for the base class to provide. Finally, even an ABC with almost no interface is still useful. We use something like it when we have multiple except clauses for a try. Many exceptions have exactly the same interface, with only two differences: the exception's string value, and the actual class of the exception. In many exception clauses we use nothing about the exception except its class to decide what to do; catching one type of exception we do one thing, and another except clause catching a different exception does another thing. According to the exception module's doc page, BaseException is not intended to be derived by any user defined exceptions. If ABCs had been a first class Python concept from the beginning, it's easy to imagine BaseException being specified as an ABC. But enough of that. Here's some 2.6 code that demonstrates how to use ABCs, and how to specify a list-like ABC. Examples are run in ipython, which I like much better than the python shell for day to day work; I only wish it was available for python3. Your basic 2.6 ABC: from abc import ABCMeta, abstractmethod class Super(): __metaclass__ = ABCMeta @abstractmethod def method1(self): pass Test it (in ipython, python shell would be similar): In [2]: a = Super() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Super with abstract methods method1 Notice the end of the last line, where the TypeError exception tells us that method1 has not been implemented ("abstract methods method1"). That was the method designated as @abstractmethod in the preceding code. Create a subclass that inherits Super, implement method1 in the subclass and you're done. My problem, which caused me to ask the original question, was how to specify an ABC that itself defines a list interface. My naive solution was to make an ABC as above, and in the inheritance parentheses say (list). My assumption was that the class would still be abstract (can't instantiate it), and would be a list. That was wrong; inheriting from list made the class concrete, despite the abstract bits in the class definition. Alex suggested inheriting from collections.MutableSequence, which is abstract (and so doesn't make the class concrete) and list-like. I used collections.Sequence, which is also abstract but has a shorter interface and so was quicker to implement. First, Super derived from Sequence, with nothing extra: from abc import abstractmethod from collections import Sequence class Super(Sequence): pass Test it: In [6]: a = Super() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Super with abstract methods __getitem__, __len__ We can't instantiate it. A list-like full-citizen ABC; yea! Again, notice in the last line that TypeError tells us why we can't instantiate it: __getitem__ and __len__ are abstract methods. They come from collections.Sequence. But, I want a bunch of subclasses that all act like immutable lists (which collections.Sequence essentially is), and that have their own implementations of my added interface methods. In particular, I don't want to implement my own list code, Python already did that for me. So first, let's implement the missing Sequence methods, in terms of Python's list type, so that all subclasses act as lists (Sequences). First let's see the signatures of the missing abstract methods: In [12]: help(Sequence.__getitem__) Help on method __getitem__ in module _abcoll: __getitem__(self, index) unbound _abcoll.Sequence method (END) In [14]: help(Sequence.__len__) Help on method __len__ in module _abcoll: __len__(self) unbound _abcoll.Sequence method (END) __getitem__ takes an index, and __len__ takes nothing. And the implementation (so far) is: from abc import abstractmethod from collections import Sequence class Super(Sequence): # Gives us a list member for ABC methods to use. def __init__(self): self._list = [] # Abstract method in Sequence, implemented in terms of list. def __getitem__(self, index): return self._list.__getitem__(index) # Abstract method in Sequence, implemented in terms of list. def __len__(self): return self._list.__len__() # Not required. Makes printing behave like a list. def __repr__(self): return self._list.__repr__() Test it: In [34]: a = Super() In [35]: a Out[35]: [] In [36]: print a [] In [37]: len(a) Out[37]: 0 In [38]: a[0] --------------------------------------------------------------------------- IndexError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() /home/aaron/projects/test/test.py in __getitem__(self, index) 10 # Abstract method in Sequence, implemented in terms of list. 11 def __getitem__(self, index): ---> 12 return self._list.__getitem__(index) 13 14 # Abstract method in Sequence, implemented in terms of list. IndexError: list index out of range Just like a list. It's not abstract (for the moment) because we implemented both of Sequence's abstract methods. Now I want to add my bit of interface, which will be abstract in Super and therefore required to implement in any subclasses. And we'll cut to the chase and add subclasses that inherit from our ABC Super. from abc import abstractmethod from collections import Sequence class Super(Sequence): # Gives us a list member for ABC methods to use. def __init__(self): self._list = [] # Abstract method in Sequence, implemented in terms of list. def __getitem__(self, index): return self._list.__getitem__(index) # Abstract method in Sequence, implemented in terms of list. def __len__(self): return self._list.__len__() # Not required. Makes printing behave like a list. def __repr__(self): return self._list.__repr__() @abstractmethod def method1(): pass class Sub0(Super): pass class Sub1(Super): def __init__(self): self._list = [1, 2, 3] def method1(self): return [x**2 for x in self._list] def method2(self): return [x/2.0 for x in self._list] class Sub2(Super): def __init__(self): self._list = [10, 20, 30, 40] def method1(self): return [x+2 for x in self._list] We've added a new abstract method to Super, method1. This makes Super abstract again. A new class Sub0 which inherits from Super but does not implement method1, so it's also an ABC. Two new classes Sub1 and Sub2, which both inherit from Super. They both implement method1 from Super, so they're not abstract. Both implementations of method1 are different. Sub1 and Sub2 also both initialize themselves differently; in real life they might initialize themselves wildly differently. So you have two subclasses which both "is a" Super (they both implement Super's required interface) although their implementations are different. Also remember that Super, although an ABC, provides four non-abstract methods. So Super provides two things to subclasses: an implementation of collections.Sequence, and an additional abstract interface (the one abstract method) that subclasses must implement. Also, class Sub1 implements an additional method, method2, which is not part of Super's interface. Sub1 "is a" Super, but it also has additional capabilities. Test it: In [52]: a = Super() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Super with abstract methods method1 In [53]: a = Sub0() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Sub0 with abstract methods method1 In [54]: a = Sub1() In [55]: a Out[55]: [1, 2, 3] In [56]: b = Sub2() In [57]: b Out[57]: [10, 20, 30, 40] In [58]: print a, b [1, 2, 3] [10, 20, 30, 40] In [59]: a, b Out[59]: ([1, 2, 3], [10, 20, 30, 40]) In [60]: a.method1() Out[60]: [1, 4, 9] In [61]: b.method1() Out[61]: [12, 22, 32, 42] In [62]: a.method2() Out[62]: [0.5, 1.0, 1.5] [63]: a[:2] Out[63]: [1, 2] In [64]: a[0] = 5 --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: 'Sub1' object does not support item assignment Super and Sub0 are abstract and can't be instantiated (lines 52 and 53). Sub1 and Sub2 are concrete and have an immutable Sequence interface (54 through 59). Sub1 and Sub2 are instantiated differently, and their method1 implementations are different (60, 61). Sub1 includes an additional method2, beyond what's required by Super (62). Any concrete Super acts like a list/Sequence (63). A collections.Sequence is immutable (64). Finally, a wart: In [65]: a._list Out[65]: [1, 2, 3] In [66]: a._list = [] In [67]: a Out[67]: [] Super._list is spelled with a single underscore. Double underscore would have protected it from this last bit, but would have broken the implementation of methods in subclasses. Not sure why; I think because double underscore is private, and private means private. So ultimately this whole scheme relies on a gentleman's agreement not to reach in and muck with Super._list directly, as in line 65 above. Would love to know if there's a safer way to do that.

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  • A basic T4 template for generating Model Metadata in ASP.NET MVC2

    - by rajbk
    I have been learning about T4 templates recently by looking at the awesome ADO.NET POCO entity generator. By using the POCO entity generator template as a base, I created a T4 template which generates metadata classes for a given Entity Data Model. This speeds coding by reducing the amount of typing required when creating view specific model and its metadata. To use this template, Download the template provided at the bottom. Set two values in the template file. The first one should point to the EDM you wish to generate metadata for. The second is used to suffix the namespace and classes that get generated. string inputFile = @"Northwind.edmx"; string suffix = "AutoMetadata"; Add the template to your MVC 2 Visual Studio 2010 project. Once you add it, a number of classes will get added to your project based on the number of entities you have.    One of these classes is shown below. Note that the DisplayName, Required and StringLength attributes have been added by the t4 template. //------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------   using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations;   namespace NorthwindSales.ModelsAutoMetadata { public partial class CustomerAutoMetadata { [DisplayName("Customer ID")] [Required] [StringLength(5)] public string CustomerID { get; set; } [DisplayName("Company Name")] [Required] [StringLength(40)] public string CompanyName { get; set; } [DisplayName("Contact Name")] [StringLength(30)] public string ContactName { get; set; } [DisplayName("Contact Title")] [StringLength(30)] public string ContactTitle { get; set; } [DisplayName("Address")] [StringLength(60)] public string Address { get; set; } [DisplayName("City")] [StringLength(15)] public string City { get; set; } [DisplayName("Region")] [StringLength(15)] public string Region { get; set; } [DisplayName("Postal Code")] [StringLength(10)] public string PostalCode { get; set; } [DisplayName("Country")] [StringLength(15)] public string Country { get; set; } [DisplayName("Phone")] [StringLength(24)] public string Phone { get; set; } [DisplayName("Fax")] [StringLength(24)] public string Fax { get; set; } } } The gen’d class can be used from your project by creating a partial class with the entity name and setting the MetadataType attribute.namespace MyProject.Models{ [MetadataType(typeof(CustomerAutoMetadata))] public partial class Customer { }} You can also copy the code in the metadata class generated and create your own ViewModel class. Note that the template is super basic  and does not take into account complex properties. I have tested it with the Northwind database. This is a work in progress. Feel free to modify the template to suite your requirements. Standard disclaimer follows: Use At Your Own Risk, Works on my machine running VS 2010 RTM/ASP.NET MVC 2 AutoMetaData.zip Mr. Incredible: Of course I have a secret identity. I don't know a single superhero who doesn't. Who wants the pressure of being super all the time?

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  • PHP PSR-0 + several namespaces in one file and autoload

    - by Nemoden
    I've been thinking for a while about defining several namespaces in one php file and so, having several classes inside this file. Suppose, I want to implement something like Doctrine\ORM\Query\Expr: Expr.php Expr |-- Andx.php |-- Base.php |-- Comparison.php |-- Composite.php |-- From.php |-- Func.php |-- GroupBy.php |-- Join.php |-- Literal.php |-- Math.php |-- OrderBy.php |-- Orx.php `-- Select.php It would be nice if I had all of this in one file - Expr.php: namespace Doctrine\ORM\Query; class Expr { // code } namespace Doctrine\ORM\Query\Expr; class Func { // code } // etc... What I'm thinking of is directories naming convention and, unlike PSR-0 having several classes and namespaces in one file. It's best explained by the code: ls Doctrine/orm/query Expr.php that's it - only Expr.php Since Expr.php is somewhat I call a "meta-namespace" for Expr\Func, it make sense to place all the classes inside Expr.php (as shown above). So, the vendor name is still starts with an uppercased letter (Doctrine) and the other parts of namespace start with lowercased letter. We can write an autoload so it would respect this notion: function load_class($class) { if (class_exists($class)) { return true; } $tokenized_path = explode(array("_", "\\"), DIRECTORY_SEPARATOR, $class); // array('Doctrine', 'orm', 'query', 'Expr', 'Func'); // ^^^^ // first, we are looking for first uppercased namespace part // and if it's not last (not the class name), we use it as a filename // and wiping away the rest to compose a path to a file we need to include if (FALSE !== ($meta_class_index = find_meta_class($tokenized_path))) { $new_tokenized_path = array_slice($tokenized_path, 0, $meta_class_index); $path_to_class = implode(DIRECTORY_SEPARATOR, $new_tokenized_path); } else { // no meta class found $path_to_class = implode(DIRECTORY_SEPARATOR, $tokenized_path); } if (file_exists($path_to_class.'.php')) { require_once $path_to_class.'.php'; } return false; } Another reason to do so is to reduce a number of php files scattered among directories. Usually you check file existence before you require a file to fail gracefully: file_exists($path_to_class.'.php'); If you take a look at actual Doctrine\ORM\Query\Expr code, you'll see they use all of the "inner-classes", so you actually do: file_exists("/path/to/Doctrine/ORM/Query/Expr.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/AndX.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Base.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Comparison.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Composite.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/From.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Func.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/GroupBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Join.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Literal.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Math.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/OrderBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Orx.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Select.php"); in your autoload which causes quite a few I/O reads. Isn't it too much to check on each user's hit? I'm just putting this on a discussion. I want to hear from another PHP programmers what do they think of it. And, of course, if you have a silver bullet addressing this problems I've designated here, please share. I also have been thinking if my vogue question fits here and according to the FAQ it seems like this question addresses "software architecture" problem slash proposal. I'm sorry if my scribble may seem a bit clunky :) Thanks.

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  • WCF RIA Services DomainContext Abstraction Strategies–Say That 10 Times!

    - by dwahlin
    The DomainContext available with WCF RIA Services provides a lot of functionality that can help track object state and handle making calls from a Silverlight client to a DomainService. One of the questions I get quite often in our Silverlight training classes (and see often in various forums and other areas) is how the DomainContext can be abstracted out of ViewModel classes when using the MVVM pattern in Silverlight applications. It’s not something that’s super obvious at first especially if you don’t work with delegates a lot, but it can definitely be done. There are various techniques and strategies that can be used but I thought I’d share some of the core techniques I find useful. To start, let’s assume you have the following ViewModel class (this is from my Silverlight Firestarter talk available to watch online here if you’re interested in getting started with WCF RIA Services): public class AdminViewModel : ViewModelBase { BookClubContext _Context = new BookClubContext(); public AdminViewModel() { if (!DesignerProperties.IsInDesignTool) { LoadBooks(); } } private void LoadBooks() { _Context.Load(_Context.GetBooksQuery(), LoadBooksCallback, null); } private void LoadBooksCallback(LoadOperation<Book> books) { Books = new ObservableCollection<Book>(books.Entities); } } Notice that BookClubContext is being used directly in the ViewModel class. There’s nothing wrong with that of course, but if other ViewModel objects need to load books then code would be duplicated across classes. Plus, the ViewModel has direct knowledge of how to load data and I like to make it more loosely-coupled. To do this I create what I call a “Service Agent” class. This class is responsible for getting data from the DomainService and returning it to a ViewModel. It only knows how to get and return data but doesn’t know how data should be stored and isn’t used with data binding operations. An example of a simple ServiceAgent class is shown next. Notice that I’m using the Action<T> delegate to handle callbacks from the ServiceAgent to the ViewModel object. Because LoadBooks accepts an Action<ObservableCollection<Book>>, the callback method in the ViewModel must accept ObservableCollection<Book> as a parameter. The callback is initiated by calling the Invoke method exposed by Action<T>: public class ServiceAgent { BookClubContext _Context = new BookClubContext(); public void LoadBooks(Action<ObservableCollection<Book>> callback) { _Context.Load(_Context.GetBooksQuery(), LoadBooksCallback, callback); } public void LoadBooksCallback(LoadOperation<Book> lo) { //Check for errors of course...keeping this brief var books = new ObservableCollection<Book>(lo.Entities); var action = (Action<ObservableCollection<Book>>)lo.UserState; action.Invoke(books); } } This can be simplified by taking advantage of lambda expressions. Notice that in the following code I don’t have a separate callback method and don’t have to worry about passing any user state or casting any user state (the user state is the 3rd parameter in the _Context.Load method call shown above). public class ServiceAgent { BookClubContext _Context = new BookClubContext(); public void LoadBooks(Action<ObservableCollection<Book>> callback) { _Context.Load(_Context.GetBooksQuery(), (lo) => { var books = new ObservableCollection<Book>(lo.Entities); callback.Invoke(books); }, null); } } A ViewModel class can then call into the ServiceAgent to retrieve books yet never know anything about the DomainContext object or even know how data is loaded behind the scenes: public class AdminViewModel : ViewModelBase { ServiceAgent _ServiceAgent = new ServiceAgent(); public AdminViewModel() { if (!DesignerProperties.IsInDesignTool) { LoadBooks(); } } private void LoadBooks() { _ServiceAgent.LoadBooks(LoadBooksCallback); } private void LoadBooksCallback(ObservableCollection<Book> books) { Books = books } } You could also handle the LoadBooksCallback method using a lambda if you wanted to minimize code just like I did earlier with the LoadBooks method in the ServiceAgent class.  If you’re into Dependency Injection (DI), you could create an interface for the ServiceAgent type, reference it in the ViewModel and then inject in the object to use at runtime. There are certainly other techniques and strategies that can be used, but the code shown here provides an introductory look at the topic that should help get you started abstracting the DomainContext out of your ViewModel classes when using WCF RIA Services in Silverlight applications.

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  • Entity Framework 4, WCF &amp; Lazy Loading Tip

    - by Dane Morgridge
    If you are doing any work with Entity Framework and custom WCF services in EFv1, everything works great.  As soon as you jump to EFv4, you may find yourself getting odd errors that you can’t seem to catch.  The problem is almost always has something to do with the new lazy loading feature in Entity Framework 4.  With Entity Framework 1, you didn’t have lazy loading so this problem didn’t surface.  Assume I have a Person entity and an Address entity where there is a one-to-many relationship between Person and Address (Person has many Addresses). In Entity Framework 1 (or in EFv4 with lazy loading turned off), I would have to load the Address data by hand by either using the Include or Load Method: var people = context.People.Include("Addresses"); or people.Addresses.Load(); Lazy loading works when the first time the Person.Addresses collection is accessed: 1: var people = context.People.ToList(); 2:  3: // only person data is currently in memory 4:  5: foreach(var person in people) 6: { 7: // EF determines that no Address data has been loaded and lazy loads 8: int count = person.Addresses.Count(); 9: } 10:  Lazy loading has the useful (and sometimes not useful) feature of fetching data when requested.  It can make your life easier or it can make it a big pain.  So what does this have to do with WCF?  One word: Serialization. When you need to pass data over the wire with WCF, the data contract is serialized into either XML or binary depending on the binding you are using.  Well, if I am using lazy loading, the Person entity gets serialized and during that process, the Addresses collection is accessed.  When that happens, the Address data is lazy loaded.  Then the Address is serialized, and the Person property is accessed, and then also serialized and then the Addresses collection is accessed.  Now the second time through, lazy loading doesn’t kick in, but you can see the infinite loop caused by this process.  This is a problem with any serialization, but I personally found it trying to use WCF. The fix for this is to simply turn off lazy Loading.  This can be done at each call by using context options: context.ContextOptions.LazyLoadingEnabled = false; Turning lazy loading off will now allow your classes to be serialized properly.  Note, this is if you are using the standard Entity Framework classes.  If you are using POCO,  you will have to do something slightly different.  With POCO, the Entity Framework will create proxy classes by default that allow things like lazy loading to work with POCO.  This proxy basically creates a proxy object that is a full Entity Framework object that sits between the context and the POCO object.  When using POCO with WCF (or any serialization) just turning off lazy loading doesn’t cut it.  You have to turn off the proxy creation to ensure that your classes will serialize properly: context.ContextOptions.ProxyCreationEnabled = false; The nice thing is that you can do this on a call-by-call basis.  If you use a new context for each set of operations (which you should) then you can turn either lazy loading or proxy creation on and off as needed.

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  • EF4 Code First Control Unicode and Decimal Precision, Scale with Attributes

    - by Dane Morgridge
    There are several attributes available when using code first with the Entity Framework 4 CTP5 Code First option.  When working with strings you can use [MaxLength(length)] to control the length and [Required] will work on all properties.  But there are a few things missing. By default all string will be created using unicode so you will get nvarchar instead of varchar.  You can change this using the fluent API or you can create an attribute to make the change.  If you have a lot of properties, the attribute will be much easier and require less code. You will need to add two classes to your project to create the attribute itself: 1: public class UnicodeAttribute : Attribute 2: { 3: bool _isUnicode; 4:  5: public UnicodeAttribute(bool isUnicode) 6: { 7: _isUnicode = isUnicode; 8: } 9:  10: public bool IsUnicode { get { return _isUnicode; } } 11: } 12:  13: public class UnicodeAttributeConvention : AttributeConfigurationConvention<PropertyInfo, StringPropertyConfiguration, UnicodeAttribute> 14: { 15: public override void Apply(PropertyInfo memberInfo, StringPropertyConfiguration configuration, UnicodeAttribute attribute) 16: { 17: configuration.IsUnicode = attribute.IsUnicode; 18: } 19: } The UnicodeAttribue class gives you a [Unicode] attribute that you can use on your properties and the UnicodeAttributeConvention will tell EF how to handle the attribute. You will need to add a line to the OnModelCreating method inside your context for EF to recognize the attribute: 1: protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) 2: { 3: modelBuilder.Conventions.Add(new UnicodeAttributeConvention()); 4: base.OnModelCreating(modelBuilder); 5: } Once you have this done, you can use the attribute in your classes to make sure that you get database types of varchar instead of nvarchar: 1: [Unicode(false)] 2: public string Name { get; set; }   Another option that is missing is the ability to set the precision and scale on a decimal.  By default decimals get created as (18,0).  If you need decimals to be something like (9,2) then you can once again use the fluent API or create a custom attribute.  As with the unicode attribute, you will need to add two classes to your project: 1: public class DecimalPrecisionAttribute : Attribute 2: { 3: int _precision; 4: private int _scale; 5:  6: public DecimalPrecisionAttribute(int precision, int scale) 7: { 8: _precision = precision; 9: _scale = scale; 10: } 11:  12: public int Precision { get { return _precision; } } 13: public int Scale { get { return _scale; } } 14: } 15:  16: public class DecimalPrecisionAttributeConvention : AttributeConfigurationConvention<PropertyInfo, DecimalPropertyConfiguration, DecimalPrecisionAttribute> 17: { 18: public override void Apply(PropertyInfo memberInfo, DecimalPropertyConfiguration configuration, DecimalPrecisionAttribute attribute) 19: { 20: configuration.Precision = Convert.ToByte(attribute.Precision); 21: configuration.Scale = Convert.ToByte(attribute.Scale); 22:  23: } 24: } Add your line to the OnModelCreating: 1: protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) 2: { 3: modelBuilder.Conventions.Add(new UnicodeAttributeConvention()); 4: modelBuilder.Conventions.Add(new DecimalPrecisionAttributeConvention()); 5: base.OnModelCreating(modelBuilder); 6: } Now you can use the following on your properties: 1: [DecimalPrecision(9,2)] 2: public decimal Cost { get; set; } Both these options use the same concepts so if there are other attributes that you want to use, you can create them quite simply.  The key to it all is the PropertyConfiguration classes.   If there is a class for the datatype, then you should be able to write an attribute to set almost everything you need.  You could also create a single attribute to encapsulate all of the possible string combinations instead of having multiple attributes on each property. All in all, I am loving code first and having attributes to control database generation instead of using the fluent API is huge and saves me a great deal of time.

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • Refactoring existing PHP Project. I need some advices

    - by b0x
    i have a small SAS ERP that was written some years ago using PHP. At that time, it didn't used any framework, but the code isn't a mess as i will explain more detailed in the following lines. Nowadays, the project grow and I’m now working with 3 more programmers. Often, they ask to me why we don’t migrate to a framework such Laravel. Although I'd love trying Laravel, I’m a small business and i don't have time/money to stop and spend a whole year building everything from scratch. I need to live and pay the bills. So, I've read a lot about this matter, and I decided that doing a refactoring is the best way to do it. Also, I'm not so sure that a framework will make things easy. Business goals are: Make the code easier to new hired programmers I must separate the "view", because: I want to release different versions of this product (using the same code), but under different brands and websites at the minimum cost (just changing view) Release different versions to fit mobile/tablet. Make different types of this product, seeling packages as if it were plugins. Develop custom packages for some costumers (like plugins/addon's that they can buy to put on the main application). Code goals: Introduce best pratices, standards for everyone Try to build my own MVC structure Improve validation of data/forms (today they are mixed in both ajax and classes) Create automated testing rotines, to quality assurance. My actual structure project: class\ extra\ hd\ logs\ public_html\ public_html\includes\ public_html\css|js|images\ class\ There are three types of classes. They are all “autoloaded” with something similar with PSR-0, but I don’t use namespaces. 1. class.Something.php Connects to Database using specific methods. I.e: Costumer-list(); It uses “class.Db.php”, that it’s an abstraction of mysqli on every method. 2. class.SomethingProc.php Do things that “join” things that come from “class.Something.php”. Like IF/ELSE, math operations. 3. class.SomethingHTML.php The classes with “HTML” suffix implements only static methods and HTML code only. A real life example: All the programmers need to use $cSomething ($c to class) and $arrSomething (to array). Costumer.php (view) <?php $cCosumter = new Costumer(); $arrCostumer = $cCostumer->list(); echo CostumerHTML::table($arrCostumer); ?> Extra\ Store 3rdparty projects/classes from others, such MPDF, PHPMailer, etc. Hd\ Store user’s fies outsite wwwroot dir. Logs\ Store phplogs and the system itself logs (We have a static Log::error() method, that we put in every method of every class) Public_html\ Stores the files that people use. Public_html\includes\ Store the main “config.php” file and all files that do “ajax things” ajax.Costumer.php, for example. Help is needed ;) So, as you can see we have some standards, and also for database things. But i want to write a manual of our rules. Something that i can give to any new programmer at my companie and he can go on. This is not totally a mess, but It could be better seeing the new practices. What could I do to separate this as MVC, to have multiple VIEW’s. Could you gimme some tips considering my goals? Keep im mind the different products/custom things for specific costumers without breaking the main application. URL for tutorials, books, etc. It would be nice. Thanks!

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  • Advice on refactoring PHP Project

    - by b0x
    I have a small SAS ERP that was written some years ago using PHP. At that time, it didn't use any framework, but the code isn't a mess. Nowadays, the project grows and I’m now working with 3 more programmers. Often, they ask to me why we don’t migrate to a framework such as Laravel. Although I'd love trying Laravel, I’m a small business and I don't have time nor money to stop and spend a whole year building everything from scratch. I need to live and pay the bills. So, I've read a lot about this matter, and I decided that doing a refactoring is the best way to do it. Also, I'm not so sure that a framework will make things easy. Business goals are: Make the code easier to new hired programmers Separate the "view", in order to: release different versions of this product (using the same code), but under different brands and websites at the minimum cost (just changing view) release different versions to fit mobile/tablet. Make different types of this product, selling packages as if they were plugins. Develop custom packages for some costumers (like plugins/addon's that they can buy to put on the main application). Code goals: Introduce best pratices, standards for everyone Try to build my own MVC structure Improve validation of data/forms (today they are mixed in both ajax and classes) Create automated testing routines for quality assurance. My current structure project: class\ extra\ hd\ logs\ public_html\ public_html\includes\ public_html\css|js|images\ class\ There are three types of classes. They are all “autoloaded” with something similar with PSR-0, but I don’t use namespaces. 1. class.Something.php Connects to Database using specific methods. I.e: Costumer-list(); It uses “class.Db.php”, that it’s an abstraction of mysql on every method. 2. class.SomethingProc.php Do things that “join” things that come from “class.Something.php”. Like IF/ELSE, math operations. 3. class.SomethingHTML.php The classes with “HTML” suffix implements only static methods and HTML code only. A real life example: All the programmers need to use $cSomething ($c to class) and $arrSomething (to array). Costumer.php (view) <?php $cCosumter = new Costumer(); $arrCostumer = $cCostumer->list(); echo CostumerHTML::table($arrCostumer); ?> Extra\ Store 3rdparty projects/classes from others, such MPDF, PHPMailer, etc. Hd\ Store user’s files outsite wwwroot dir. Logs\ Store phplogs and the system itself logs (We have a static Log::error() method, that we put in every method of every class) Public_html\ Stores the files that people use. Public_html\includes\ Store the main “config.php” file and all files that do “ajax things” ajax.Costumer.php, for example. Help is needed ;) So, as you can see we have some standards, and also for database things. But I want to write a manual of our rules. Something that I can give to any new programmer at my company and he can go on. This is not totally a mess, but it could be better seeing the new practices. What could I do to separate this as MVC, to have multiple views. Could you give me some tips considering my goals? Keep im mind the different products/custom things for specific costumers without breaking the main application. URL for tutorials, books, etc, would be nice.

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  • Investigating Strategies For Functional Decomposition

    - by Liam McLennan
    Introducing Functional Decomposition Before I begin I must apologise. I think I am using the term ‘functional decomposition’ loosely, and probably incorrectly. For the purpose of this article I use functional decomposition to mean the recursive splitting of a large problem into increasingly smaller ones, so that the one large problem may be solved by solving a set of smaller problems. The justification for functional decomposition is that the decomposed problem is more easily solved. As software developers we recognise that the smaller pieces are more easily tested, since they do less and are more cohesive. Functional decomposition is important to all scientific pursuits. Once we understand natural selection we can start to look for humanities ancestral species, once we understand the big bang we can trace our expanding universe back to its origin. Isaac Newton acknowledged the compositional nature of his scientific achievements: If I have seen further than others, it is by standing upon the shoulders of giants   The Two Strategies For Functional Decomposition of Computer Programs Private Methods When I was working on my undergraduate degree I was taught to functionally decompose problems by using private methods. Consider the problem of painting a house. The obvious solution is to solve the problem as a single unit: public void PaintAHouse() { // all the things required to paint a house ... } We decompose the problem by breaking it into parts: public void PaintAHouse() { PaintUndercoat(); PaintTopcoat(); } private void PaintUndercoat() { // everything required to paint the undercoat } private void PaintTopcoat() { // everything required to paint the topcoat } The problem can be recursively decomposed until a sufficiently granular level of detail is reached: public void PaintAHouse() { PaintUndercoat(); PaintTopcoat(); } private void PaintUndercoat() { prepareSurface(); fetchUndercoat(); paintUndercoat(); } private void PaintTopcoat() { fetchPaint(); paintTopcoat(); } According to Wikipedia, at least one computer programmer has referred to this process as “the art of subroutining”. The practical issues that I have encountered when using private methods for decomposition are: To preserve the top level API all of the steps must be private. This means that they can’t easily be tested. The private methods often have little cohesion except that they form part of the same solution. Decomposing to Classes The alternative is to decompose large problems into multiple classes, effectively using a class instead of each private method. The API delegates to related classes, so the API is not polluted by the sub-steps of the problem, and the steps can be easily tested because they are each in their own highly cohesive class. Additionally, I think that this technique facilitates better adherence to the Single Responsibility Principle, since each class can be decomposed until it has precisely one responsibility. Revisiting my previous example using class composition: public class HousePainter { private undercoatPainter = new UndercoatPainter(); private topcoatPainter = new TopcoatPainter(); public void PaintAHouse() { undercoatPainter.Paint(); topcoatPainter.Paint(); } } Summary When decomposing a problem there is more than one way to represent the sub-problems. Using private methods keeps the logic in one place and prevents a proliferation of classes (thereby following the four rules of simple design) but the class decomposition is more easily testable and more compatible with the Single Responsibility Principle.

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  • Class design issue

    - by user2865206
    I'm new to OOP and a lot of times I become stumped in situations similar to this example: Task: Generate an XML document that contains information about a person. Assume the information is readily available in a database. Here is an example of the structure: <Person> <Name>John Doe</Name> <Age>21</Age> <Address> <Street>100 Main St.</Street> <City>Sylvania</City> <State>OH</State> </Address> <Relatives> <Parents> <Mother> <Name>Jane Doe</Name> </Mother> <Father> <Name>John Doe Sr.</Name> </Father> </Parents> <Siblings> <Brother> <Name>Jeff Doe</Name> </Brother> <Brother> <Name>Steven Doe</Name> </Brother> </Siblings> </Relatives> </Person> Ok lets create a class for each tag (ie: Person, Name, Age, Address) Lets assume each class is only responsible for itself and the elements directly contained Each class will know (have defined by default) the classes that are directly contained within them Each class will have a process() function that will add itself and its childeren to the XML document we are creating When a child is drawn, as in the previous line, we will have them call process() as well Now we are in a recursive loop where each object draws their childeren until all are drawn But what if only some of the tags need to be drawn, and the rest are optional? Some are optional based on if the data exists (if we have it, we must draw it), and some are optional based on the preferences of the user generating the document How do we make sure each object has the data it needs to draw itself and it's childeren? We can pass down a massive array through every object, but that seems shitty doesnt it? We could have each object query the database for it, but thats a lot of queries, and how does it know what it's query is? What if we want to get rid of a tag later? There is no way to reference them. I've been thinking about this for 20 hours now. I feel like I am misunderstanding a design principle or am just approaching this all wrong. How would you go about programming something like this? I suppose this problem could apply to any senario where there are classes that create other classes, but the classes created need information to run. How do I get the information to them in a way that doesn't seem fucky? Thanks for all of your time, this has been kicking my ass.

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  • Applying Test Driven Development to a tightly coupled architecture

    - by Chris D
    Hi all, I've recently been studying TDD, attended a conference and have dabbled in few tests and already I'm 100% sold, I absolutely love it TDD. As a result I've raised this with my seniors and they are prepared to give it a chance, so they have tasked me with coming up with a way to implement TDD in the development of our enterprise product. The problem is our system has evolved since the days of VB6 to .NET and implements alot of legacy technology and some far from best practice development techniques i.e. alot of business logic in the ASP.NET code behind and client script. The largest problem however is how our classes are tightly coupled with database access; properties, methods, constructors - usually has some database access in some form or another. We use an in-house data access code generator tool that creates sqlDataAdapters that gives us all the database access we could ever want, which helps us develop extremely quickly, however, classes in our business layer are very tightly coupled to this data layer - we aren't even close to implementing some form of repository design. This and the issues above have created me all sorts of problems. I have tried to develop some unit tests for some existing classes I've already written but the tests take ALOT longer to run since db access is required, not to mention since we use the MS Enterprise Caching framework I am forced to fake a httpcontext for my tests to run successfully which isn't practical. Also, I can't see how to use TDD to drive the design of any new classes I write since they have to be soo tightly coupled to the database ... help! Because of the architecture of the system it appears I can't implement TDD without some real hack which in my eyes just defeats the aim of TDD and the huge benefits that come with. Does anyone have any suggestions how I could implement TDD with the constraints I'm bound too? or do I need to push the repository design pattern down my seniors throats and tell them we either change our architecture/development methodology or forget about TDD altogether? :) Thanks

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  • Code Completion -- Aptana Eclipse Plugin

    - by jwmajors81
    I have been doing javascript development for the last couple weeks and have tried JSDT and Aptana to assist in code completion. JSDT wasn't very good at all, but I did have more luck with Aptana (used as eclipse plug-in, not the standalone product). The problem I'm encountering is that when I create javascript classes I cannot get code completion to work. For example, if I use the following then code completion doesn't work: var foo = new function(value){ this.myMethod= function(){ } } I have also verified that the following won't work: function foo(value){ this.myMethod= function(){ } } I have found that using a JSON style does work: var foo = { myMethod: function(){ } } Does anyone know why Aptana works for the last style, but not the first? Using the JSON style won't work for me because I have to have seperate instances of the class in question. Also, I am not very successful in getting code completion to work across files. For example, if I have 3 files in the javascript directory then I usually cannot get Aptana to pick up the JSON style markup in the other two classes. This DID work at one point (for the first 2 classes I created), but since then whenever I add new classes they aren't picked up. Thank you very much for you assistance. Jeremy

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  • Using @Context, @Provider and ContextResolver in JAX-RS

    - by Tamás
    I'm just getting acquainted with implementing REST web services in Java using JAX-RS and I ran into the following problem. One of my resource classes requires access to a storage backend, which is abstracted away behind a StorageEngine interface. I would like to inject the current StorageEngine instance into the resource class serving the REST requests and I thought a nice way of doing this would be by using the @Context annotation and an appropriate ContextResolver class. This is what I have so far: In MyResource.java: class MyResource { @Context StorageEngine storage; [...] } In StorageEngineProvider.java: @Provider class StorageEngineProvider implements ContextResolver<StorageEngine> { private StorageEngine storage = new InMemoryStorageEngine(); public StorageEngine getContext(Class<?> type) { if (type.equals(StorageEngine.class)) return storage; return null; } } I'm using com.sun.jersey.api.core.PackagesResourceConfig to discover the providers and the resource classes automatically, and according to the logs, it picks up the StorageEngineProvider class nicely (timestamps and unnecessary stuff left out intentionally): INFO: Root resource classes found: class MyResource INFO: Provider classes found: class StorageEngineProvider However, the value of storage in my resource class is always null - neither the constructor of StorageEngineProvider nor its getContext method is called by Jersey, ever. What am I doing wrong here?

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  • Swig typecast to derived class?

    - by Zack
    I notice that Swig provides a whole host of functions to allow for typecasting objects to their parent classes. However, in C++ one can produce a function like the following: A * getAnObject() { if(someBoolean) return (A *) new B; else return (A *) new C; } Where "A" is the parent of classes "B" and "C". One can then typecast the pointer returned into being a "B" type or "C" type at one's convenience like: B * some_var = (B *) getAnObject(); Is there some way I can typecast an object I've received from a generic-pointer-producing function at run-time in the scripting language using the wrappers? (In my case, Lua?) I have a function that could produce one of about a hundred possible classes, and I'd like to avoid writing an enormous switch structure that I'd have to maintain in C++. At the point where I receive the generic pointer, I also have a string representation of the data type I'd like to cast it to. Any thoughts? Thanks! -- EDIT -- I notice that SWIG offers to generate copy constructors for all of my classes. If I had it generate those, could I do something like the following?: var = myModule.getAnObject(); -- Function that returns an object type-cast down to a pointer of the parent class, as in the function getAnObject() above. var = myModule.ClassThatExtendsBaseClass(var); -- A copy constructor that SWIG theoretically creates for me and have var then be an instance of the inheriting class that knows it's an instance of the inheriting class?

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  • How to apply stereotypes on UML Relationships' MemberEnds?

    - by Cristi Potlog
    I'm running this code on a UML Class Diagram, and it works just fine, but when trying to apply stereotypes from PropertiesEditor in Visual Studio for relationship ends (FirstRole and SecondRole), the stereotypes combo doesn't load even if in code there seems to be applicable stereotypes valid for association properties. What should I put in metaclasses tag in the UML profile except for IProperty? <metaclassMoniker name="/MyUmlProfile/Microsoft.VisualStudio.Uml.Classes.IProperty"/> This is the code: using Microsoft.VisualStudio.Uml.Classes; foreach( IShape shape in currentDiagram.GetSelectedShapes<IElement>() ) { IElement element = shape.GetElement(); foreach( IStereotype stereotype in element.ApplicableStereotypes ) { if( element is Microsoft.VisualStudio.Uml.Classes.IClass ) { IClass classItem = (IClass)element; if( classItem.SuperClasses.Count() > 0 ) { if( stereotype.Name == "SubclassAttribute" ) { element.ApplyStereotype( stereotype ); } } else if( stereotype.Name == "ClassAttribute" ) { element.ApplyStereotype( stereotype ); } } else if( element is Microsoft.VisualStudio.Uml.Classes.IProperty ) { IProperty property = (IProperty)element; if( property.Association != null ) { if( stereotype.Name == "Set" && property.UpperValue != null && property.UpperValue.ToString() == "*" ) { element.ApplyStereotype( stereotype ); } else if( stereotype.Name == "ManyToOne" && ( property.UpperValue == null || property.UpperValue.ToString() == "1" ) ) { element.ApplyStereotype( stereotype ); } } else if( stereotype.Name == "Property" ) { element.ApplyStereotype( stereotype ); } } } }

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  • Eclipse RCP: Using different JUnit version (4.3.1) than shipped with eclipse galileo (4.5.0)

    - by Skrrytch
    Hallo, I have the following situation: We are developing an Eclipse RCP Application and want to switch from Eclipse 3.4 to Eclipse 3.5. Our JUnit-Tests are using JUnit 4.3.1 and we have a launch configuration to start our test suite. I think I don't need to go into more details here. The problem is: Running the tests with Eclipse 3.5 does not work: JUnit cannot find any annotations in the test classes (neither (at)Test nor (at)RunWith). I patched the junit library with some logging output to check what is going on. I found out that this problem is a classloading issue: The test class passed to JUnit 'lies in' a ClassLoader which is different from the one JUnit uses to load the annotation classes like 'RunWith'. This is not the case in Eclipse 3.4 in org.junit.internal.requests.ClassRequest: public Runner getRunner() { log("TestClass ClassLoader: "+this.fTestClass.getClassLoader()); log("RunWith.class ClassLoader: "+RunWith.class.getClassLoader()); ... // validating test class: searching for annotations and more } The first line prints another classloader than the second line. This is bad because JUnit cannot match the annotations in the test class with the Annotation-Class (here: RunWith.class): "RunWith" in CL1 is not equal to "RunWith" in CL2. I have a solution which points to the core problem: Replace JUnit 4.5 in Eclipse Galileo with JUnit 4.3.1 so that there is only one JUnit-Version: The Test-Run and the tests classes are both using JUnit 4.3.1 (I had to patch "org.eclipse.jdt.junit4.runtime" to accept an ealier junit version). I think I can also replace JUnit 4.3.1 in my test class with Version 4.5, but that is not an option yet. Guess: The classloaders are different because the classes 'come from' different JUnit-Bundles: the testclass with its annotations from version 4.3.1 and the test runs in version 4.5 What I want to know: Is there any other solution besides patching Eclipse (replace JUnit versions)? Any commandline argument or such? Any configuration to force Eclipse to Use JUnit 4.3.1? Any hints on the above described analysis are welcome!

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  • NHibernate Generators

    - by Dan
    What is the best tool for generating Entity Class and/or hbm files and/or sql script for NHibernate. This list below is from http://www.hibernate.org/365.html, which is the best any why? Moregen Free, Open Source (GPL) O/R Generator that can merge into existing Visual Studio Projects. Also merges changes to generated classes. NConstruct Lite Free tool for generating NHibernate O/R mapping source code. Different databases support (Microsoft SQL Server, Oracle, Access). GENNIT NHibernate Code Generator Free/Commercial Web 2.0 code generation of NHibernate code using WYSIWYG online UML designer. GenWise Studio with NHibernate Template Commercial product; Imports your existing database and generates all XML and Classes, including factories. It can also generate a asp.net web-application for your NHibernate BO-Layer automatically. HQL Analyzer and hbm.xml GUI Editor ObjectMapper by Mats Helander is a mapping GUI with NHibernate support MyGeneration is a template-based code generator GUI. Its template library includes templates for generating mapping files and classes from a database. AndroMDA is an open-source code generation framework that uses Model Driven Architecture (MDA) to transform UML models into deployable components. It supports generation of data access layers that use NHibernate as their persistence framework. CodeSmith Template for NH NHibernate Helper Kit is a VS2005 add-in to generate classes and mapping files. NConstruct - Intelligent Software Factory Commercial product; Full .NET C# source code generation for all tiers of the information system trough simple wizard procedure. O/R mapping based on NHibernate. For both WinForms and ASP.NET 2.0.

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  • Correct use of WSDL-generated sources

    - by John K
    How can I easily convert between manually written classes and WSDL-generated equivalents? I have a Java SE 6 thick client that calls a web service to get and store data. The client has a DAO that works with my entity classes, calls <Entity.toDto() to convert them to DTOs, and sends/receives that data with the web service. My issue stems from the fact that the entity classes live on both sides of the service interface: client and server. Each entity has a constructor from the DTO and a toDto function: public class EntityClass { public EntityClass(EntityClassDto dto); public EntityClassDto toDto(); ... } This means I have a handwritten DTO class that the client and server both use. However, the service interface expects the WSDL-generated classes. I have tried writing conversion code between the hand-written DTO and the WSDL-generated DTO and it is tedious and error-prone. What is a reasonable alternative to this? Some back-story: The thick client should be able to have a configurable backend: either direct to the DB or through this web service. The aforementioned DAO is the web service based implementation and another imlpementation that is JPA-based exists.

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  • Why doesn't every class in the .Net framework have a corresponding interface?

    - by Thorsten Lorenz
    Since I started to develop in a test/behavior driven style, I appreciated the ability to mock out every dependency. Since mocking frameworks like Moq work best when told to mock an interface, I now implement an interface for almost every class I create b/c most likely I will have to mock it out in a test eventually. Well, and programming to an interface is good practice, anyways. At times, my classes take dependencies on .Net classes (e.g. FileSystemWatcher, DispatcherTimer). It would be great in that case to have an interface, so I could depend on an IDispatcherTimer instead, to be able to pass it a mock and simulate its behavior to see if my system under test reacts correctly. Unfortunately both of above mentioned classes do not implement such interfaces, so I have to resort to creating adapters, that do nothing else but inherit from the original class and conform to an interface, that I then can use. Here is such an adapter for the DispatcherTimer and the corresponding interface: using System; using System.Windows.Threading; public interface IDispatcherTimer { #region Events event EventHandler Tick; #endregion #region Properties Dispatcher Dispatcher { get; } TimeSpan Interval { get; set; } bool IsEnabled { get; set; } object Tag { get; set; } #endregion #region Public Methods void Start(); void Stop(); #endregion } /// <summary> /// Adapts the DispatcherTimer class to implement the <see cref="IDispatcherTimer"/> interface. /// </summary> public class DispatcherTimerAdapter : DispatcherTimer, IDispatcherTimer { } Although this is not the end of the world, I wonder, why the .Net developers didn't take the minute to make their classes implement these interfaces from the get go. It puzzles me especially since now there is a big push for good practices from inside Microsoft. Does anyone have any (maybe inside) information why this contradiction exists?

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  • Make JAXWS-based webservice implement interface and unmarshall to known POJOs

    - by John K
    Given a Java SE 6 client, I would like to provide a configurable back-end: either directly to a database or through a web service which connects to a centralized DB. To that end, I've created some JPA- and JAXB-annotated entity classes and a DAO interface in a POJO library like the following: public interface MyDaoInterface { public MyEntity doSomething(); } @javax.persistence.Entity @javax.xml.bind.annotation.XmlRootElement public class MyEntity { private int a; .... } Now, I would like to have my auto-generated web service stubs implement that interface and interact with my defined entity classes, rather than the generated classes provided via the JAX-B unmarshaller. So, the client-side pseudo code would be something like MyDaoInterface dao; if (usingWebservice) dao = new WebserviceDao(); else dao = new JpaDao(); MyEntity e = dao.doSomething(); Is this possible with JPA, JAXB, JAXWS? Is this even advisable? Currently we achieve this through a slow manual process of massaging code, copying generating classes, and doing other things that seem just plain wrong to me.

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  • Sysdeo Tomcat DevLoader - Hot deploy of java class causes whole application to restart

    - by Gala101
    Hi, I am using sysdeo tomcat plugin 3.2.1 with eclipse 3.5.1 (Galileo) and tomcat 5.5.23 on windows XP. I can get tomcat plugin working in eclipse, and have extracted devloader.zip into [tomcat]\server\classes. I have also updated the context and now it has this entry: <Context path="/myapp1" reloadable="true" docBase="F:\Work\eclipse_workspace\myapp1" workDir="F:\Work\eclipse_workspace\myapp1\work" > <Logger className="org.apache.catalina.logger.SystemOutLogger" verbosity="4" timestamp="true"/> <Loader className="org.apache.catalina.loader.DevLoader" reloadable="true" debug="1" useSystemClassLoaderAsParent="false" /> </Context> I have activated devloader (in Project Properties Tomcat Devloader Classpath) and have 'checked' all my classes and jars, I haven't 'checked' commons-loggin.jar jsp-api.jar, servlet-api.jar. So on launching tomcat via the plugin, I can get it running with devloader as shown in eclipse console view [DevLoader] Starting DevLoader [DevLoader] projectdir=F:\Work\eclipse_workspace\myapp1 [DevLoader] added file:/F:/Work/eclipse_workspace/myapp1/WEB-INF/classes/ [DevLoader] added file:/F:/Work/eclipse_workspace/myapp1/WEB-INF/lib/activation.jar However, if I even add a single System.out.println into any java file and save it, the whole application gets reloaded (takes ~80 sec) which is as good as stopping/starting tomcat itself. I've tried adding -Xdebug in JAVA_OPTS in the catalina.bat but no luck :( Can you please guide where I may be doing it wrong.. Please note that I can 'redeploy' the whole application on tomcat but that's not what I need, I am looking to be able to make small changes in java classes 'on-the-fly' while coding/debugging without having to wait for complete app restart. Another annoyance is that restarting tomcat/application causes the session/debug progress to be lost.. Can you please guide me how to go about it. PS: I am not using any ant/maven scripts explicitly, just relying on eclipse to do the build for me (which it does).

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  • How to build an android test app with a dependency on another app using ant?

    - by Mike
    I have a module called MyApp, and another module called MyAppTests which has a dependency on MyApp. Both modules produce APKs, one named MyApp.apk and the other MyAppTests.apk. I normally build these in IntelliJ or Eclipse, but I'd like to create an ant buildfile for them for the purpose of continuous integration. I used "android update" to create a buildfile for MyApp, and thanks to commonsware's answer to my previous question I've been able to build it successfully using ant. I'd now like to build MyAppTests.apk using ant. I constructed the buildfile as before using "android update", but when I run it I get an error indicating that it's not finding any of the classes in MyApp. Taking a que from my previous question, I tried putting MyApp.apk into my MyAppTests/libs, but unfortunately that didn't miraculously solve the problem. What's the best way to build a test app APK using ant when it depends on classes in another APK? $ ant debug Buildfile: build.xml [setup] Project Target: Google APIs [setup] Vendor: Google Inc. [setup] Platform Version: 1.5 [setup] API level: 3 [setup] WARNING: No minSdkVersion value set. Application will install on all Android versions. dirs: [echo] Creating output directories if needed... resource-src: [echo] Generating R.java / Manifest.java from the resources... aidl: [echo] Compiling aidl files into Java classes... compile: [javac] Compiling 5 source files to /Users/mike/Projects/myapp/android/MyAppTests/bin/classes [javac] /Users/mike/Projects/myapp/android/MyAppTests/src/com/myapp/test/GsonTest.java:3: cannot find symbol [javac] symbol : class MyApplication [javac] location: package com.myapp [javac] import com.myapp.MyApplication; [javac] ^

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  • Boost.Python wrapping hierarchies avoiding diamond inheritance

    - by stbuton
    I'm having some trouble seeing what the best way to wrap a series of classes with Boost.Python while avoiding messy inheritance problems. Say I have the classes A, B, and C with the following structure: struct A { virtual void foo(); virtual void bar(); virtual void baz(); }; struct B : public A { virtual void quux(); }; struct C : public A { virtual void foobar(); }; I want to wrap all classes A, B, and C such that they are extendable from Python. The normal method for accomplishing this would be along the lines of: struct A_Wrapper : public A, boost::python::wrapper<A> { //dispatch logic for virtual functions }; Now for classes B and C which extend from A I would like to be able to inherit and share the wrapping implementation for A. So I'd like to be able to do something along the lines of: struct B_Wrapper : public B, public A_Wrapper, public boost::python::wrapper<B> { //dispatch logic specific for B }; struct C_Wrapper : public C, public A_Wrapper, public boost::python::wrapper<C> { //dispatch logic specific for C } However, it seems like that would introduce all manner of nastiness with the double inheritance of the boost wrapper base and the double inheritance of A in the B_Wrapper and C_Wrapper objects. Is there a common way that this instance is solved that I'm missing? thanks.

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