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  • Why does C# not provide the C++ style 'friend' keyword?

    - by Ash
    The C++ friend keyword allows a class A to designate class B as it's friend. This allows Class B to access the private/protected members of class A. I've never read anything as to why this was left out of C# (and VB.NET). Most answers to this earlier StackOverflow question seem to be saying it is a useful part of C++ and there are good reasons to use it. In my experience I'd have to agree. Another question seems to me to be really asking how to do something similar to friend in a C# application. While the answers generally revolve around nested classes, it doesn't seem quite as elegant as using the friend keyword. The original Design Patterns book uses the friend keyword regularly throughout its examples. So in summary, why is friend missing from C#, and what is the "best practice" way (or ways) of simulating it in C#? (By the way, the "internal" keyword is not the same thing, it allows ALL classes within the entire assembly to access internal members, friend allows you to give access to a class to just one other class.)

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  • Question About Example In Robert C Martin's _Clean Code_

    - by Jonah
    This is a question about the concept of a function doing only one thing. It won't make sense without some relevant passages for context, so I'll quote them here. They appear on pgs 37-38: To say this differently, we want to be able to read the program as though it were a set of TO paragraphs, each of which is describing the current level of abstraction and referencing subsequent TO paragraphs at the next level down. To include the setups and teardowns, we include setups, then we include the test page content, and then we include the teardowns. To include the setups, we include the suite setup if this is a suite, then we include the regular setup. It turns out to be very dif?cult for programmers to learn to follow this rule and write functions that stay at a single level of abstraction. But learning this trick is also very important. It is the key to keeping functions short and making sure they do “one thing.” Making the code read like a top-down set of TO paragraphs is an effective technique for keeping the abstraction level consistent. He then gives the following example of poor code: public Money calculatePay(Employee e) throws InvalidEmployeeType { switch (e.type) { case COMMISSIONED: return calculateCommissionedPay(e); case HOURLY: return calculateHourlyPay(e); case SALARIED: return calculateSalariedPay(e); default: throw new InvalidEmployeeType(e.type); } } and explains the problems with it as follows: There are several problems with this function. First, it’s large, and when new employee types are added, it will grow. Second, it very clearly does more than one thing. Third, it violates the Single Responsibility Principle7 (SRP) because there is more than one reason for it to change. Fourth, it violates the Open Closed Principle8 (OCP) because it must change whenever new types are added. Now my questions. To begin, it's clear to me how it violates the OCP, and it's clear to me that this alone makes it poor design. However, I am trying to understand each principle, and it's not clear to me how SRP applies. Specifically, the only reason I can imagine for this method to change is the addition of new employee types. There is only one "axis of change." If details of the calculation needed to change, this would only affect the submethods like "calculateHourlyPay()" Also, while in one sense it is obviously doing 3 things, those three things are all at the same level of abstraction, and can all be put into a TO paragraph no different from the example one: TO calculate pay for an employee, we calculate commissioned pay if the employee is commissioned, hourly pay if he is hourly, etc. So aside from its violation of the OCP, this code seems to conform to Martin's other requirements of clean code, even though he's arguing it does not. Can someone please explain what I am missing? Thanks.

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  • What makes static initialization functions good, bad, or otherwise?

    - by Richard Levasseur
    Suppose you had code like this: _READERS = None _WRITERS = None def Init(num_readers, reader_params, num_writers, writer_params, ...args...): ...logic... _READERS = new ReaderPool(num_readers, reader_params) _WRITERS = new WriterPool(num_writers, writer_params) ...more logic... class Doer: def __init__(...args...): ... def Read(self, ...args...): c = _READERS.get() try: ...work with conn finally: _READERS.put(c) def Writer(...): ...similar to Read()... To me, this is a bad pattern to follow, some cons: Doers can be created without its preconditions being satisfied The code isn't easily testable because ConnPool can't be directly mocked out. Init has to be called right the first time. If its changed so it can be called multiple times, extra logic has to be added to check if variables are already defined, and lots of NULL values have to be passed around to skip re-initializing. In the event of threads, the above becomes more complicated by adding locking Globals aren't being used to communicate state (which isn't strictly bad, but a code smell) On the other hand, some pros: its very convenient to call Init(5, "user/pass", 2, "user/pass") It simple and "clean" Personally, I think the cons outweigh the pros, that is, testability and assured preconditions outweigh simplicity and convenience.

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  • How to specify the Event Log Source where ASP.NET writes unhandled exceptions?

    - by Knagis
    By default ASP.NET writes any unhandled exception to the default ASP.NET X.Y.Z.0 event log source. Is it possible to specify either configuration that the events and exceptions for a particular application has to be logged in a specific event log Source? The reason is that I would want all issues directly related to my application to be stored in a separate event log category that can then be filtered against.

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  • How to name an event handler of a private variable in Vb.Net following FxCop rules and Vb.Net standa

    - by SoMoS
    Hello, On one side, in Vb.Net when you add an event handler to an object the created method is named: <NameOfTheObject>_<NameOfTheMethod>. As I like to have consistent syntax I always follow this rule when creating event handlers by hand. On the other side when I create private variables I prefix them with m_ as this is a common thing used by the community, in C# people use to put _ at the beginning of a variable but this is no CLS compliant. At the end, when I create event handlers for events raised by private variables I end with Subs like m_myVariable_MyEvent. Code Analysis (Fx Cop) is complainig about this way of naming because the method does not start with uppercase and because the _, so the question is: What naming standards do you follow when creating event handlers by hand that follow the Fxcop rules if any? Thanks in advance.

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  • Is there a downside to adding an anonymous empty delegate on event declaration?

    - by serg10
    I have seen a few mentions of this idiom (including on SO): // Deliberately empty subscriber public event EventHandler AskQuestion = delegate {}; The upside is clear - it avoids the need to check for null before raising the event. However, I am keen to understand if there are any downsides. For example, is it something that is in widespread use and is transparent enough that it won't cause a maintenance headache? Is there any appreciable performance hit of the empty event subscriber call?

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  • What's the proper approach for writing multi-path "story" flows?

    - by Basiclife
    Hi, I wonder if you can help me. I'm writing a game (2d) which allows players to take multiple routes, some of which branch/merge - perhaps even loop. Each section of the game will decide which section is loaded next. I'm calling each section an IStoryElement - And I'm wondering how best to link these elements up in a way that is easily changed/configured and at the same time, graphable I'm going to have an engine/factory assembly which will load the appropriate StoryElement(s) based on various config options. I initially planned to give each StoryElement a NextElement() As IStoryElement property and a Completed() event. When the vent fires, the engine reads the NextElement property to find the next StoryElement. The downside to this is that if I ever wanted to graph all the routes through the game, I would be unable to - I couldn't determine all possible targets for each StoryElement. I considered a couple of other solutions but they all feel a little clunky - eg Do I need an additional layer of abstraction? ie StoryElementPlayers or similar - Each one would be responsible for stringing together multiple StoryElement perhaps a Series and a ChoicePlayer with each responsible for graphing its own StoryElement - But this will just move the problem up a layer. In short, I need some way of emulating a simple but dynamic workflow (but I'd rather not actually use WWF). Is there a pattern for something this simple? All the ones I've managed to find relate to more advanced control flow (parallel processing, etc.)

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  • How to create a 'global event' in actionscript / flex?

    - by Simon
    What is the best way to create a 'global event' in flex/actionscript - preferably using a static class? I want to raise an event to indicate that a stylesheet is loaded in order to show components that require that stylesheet. So I want each portion of the application that requires a style from the stylesheet to listen to an event telling it that the styles are all loaded.

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  • Is it OK to set state within Event Raising methods?

    - by Greg
    I ran across this pattern in the code of a library I'm using. It sets state within the event raising method, but only if the event is not null. protected virtual void OnMyEvent(EventArgs e) { if(MyEvent != null) { State = "Executing"; // Only sets state if MyEvent != null. MyEvent(this,e); } } Which means that the state is not set when overriding the method: protected override void OnMyEvent(EventArgs e) { base.OnMyEvent(e); Debug.Assert( State == "Executing" ); // This fails } but is only set when handling the event: foo.MyEvent += (o, args) => Debug.Assert(State == "Executing"); // This passes Setting state within the if(MyEvent != null) seems like bad form, but I've checked the Event Design Guidelines and it doesn't mention this. Do you think this code is incorrect? If so, why? (Reference to design guidelines would be helpful). Edit for Context: It's a Control, I'm trying to create subclass of it, and the state that it's setting is calling EnsureChildControls() conditionally based upon there being an event handler. I can call EnsureChildControls() myself, but I consider that something of a hack.

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  • Should the program logic reside inside the gui object class or be external to the class?

    - by hd112
    I have a question about how to structure code in relation to GUI objects. Suppose I have a dialog that has a list control that has a bunch of names obtained from a database. The user can edit the names. Does the logic reside inside that dialog class or should it be from the outside. To illustrate what I mean, here’s some pseudo code showing the structure of the code when the logic is handled outside the dialog class: NamesDialog : wxDialog { Private: ..stuff.. Public: ... SetNames(wxStringArray names); wxStringArray GetNames(); ..stuff.. } So the user of the class would do something like: wxStringArray names = DatabaseManager::Get()->GetNames(); names.Sort(); NamesDialogObject.SetNames(names); NamesDialogObject.ShowModal(); wxStringArray modified_names = NamesDialogObject.GetNames(); AddToDatabase(modified_names); //or something like this. On the other hand, the database logic can reside inside the NamesDialog class itself. In the show method I can query the database for the names and as the user interacts with the controls (list control in this case), the database can be updated from the event handlers. As a result the NamesDialog class only has the Show() method as there is no need to use SetNames or GetNames() etc. Which method is generally preferred? I don’t have much work experience so I’m not sure which is the proper way to handle it. Sometimes it's easier to handle everything in the class but getting access to objects it interacts with can be challenging. Generally can do it by having the relevant objects be singletons like the database manager in the above example.

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  • Is this kind of Design by Contract useless?

    - by Charlie Pigarelli
    I've just started informatics university and I'm attending a programming course about C(++). The programming professor prefers to teach very few things (in 3 month we have just reached the functions topic) and connect every topic with a type of programming design that somehow is similar to the Design by Contract design. Basically what he ask us to do is to write every exercise with comments Pre-conditions, Post-conditions and Invariants that should prove the correctness of each program we write. But this doesn't make any sense to me. I mean, ok: maybe writing down your thoughts prevent you from doing some mistakes, but if this is all an abstract thing, then if your program intuition is wrong you'll write your program wrong and then you'll also write pre and post conditions wrong probably auto convincing your self about its correctness. Most of the time, both me and other students have written programs that seemed ok and that had correct pre and post condition too. But at the moment of testing it was just completely wrong. I had some experience before this course of programming and I had written a lot of line of code before and I found myself comfortably with just writing a program and unit test it. It take less time to accomplish and is less "abstract" than just thinking about what every single piece of your program should do in every case (which is kinda like mentally testing it). Finally, all this pre and post conditions takes me like 80% of the total time of the exercise. It's harder to think about putting down this pre and post correct than to write the program itself. Since we are like the only course of the only university probably in the entire world that makes this things, could someone please tell me how should I manage this thing? Am I right thinking that this doesn't worth anything? Should I change university? (there are like double of the people attending that course and it seems that usually very few people passes the exam the first year). Should I convince myself it's method is right?

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  • The Endeca UI Design Pattern Library Returns

    - by Joe Lamantia
    I'm happy to announce that the Endeca UI Design Pattern Library - now titled the Endeca Discovery Pattern Library - is once again providing guidance and good practices on the design of discovery experiences.  Launched publicly in 2010 following several years of internal development and usage, the Endeca Pattern Library is a unique and valued source of industry-leading perspective on discovery - something I've come to appreciate directly through  fielding the consistent stream of inquiries about the library's status, and requests for its rapid return to public availability. Restoring the library as a public resource is only the first step!  For the next stage of the library's evolution, we plan to increase the scope of the guidance it offers beyond user interface design to the broader topic of discovery.  This could include patterns for architecture at the systems, user experience, and business levels; information and process models; analytical method and activity patterns for conducting discovery; and organizational and resource patterns for provisioning discovery capability in different settings.  We'd like guidance from the community on the kinds of patterns that are most valuable - so make sure to let us know. And we're also considering ways to increase the number of patterns the library offers, possibly by expanding the set of contributors and the authoring mechanisms. If you'd like to contribute, please get in touch. Here's the new address of the library: http://www.oracle.com/goto/EndecaDiscoveryPatterns And I should say 'Many thanks' to the UXDirect team and all the others within the Oracle family who helped - literally - keep the library alive, and restore it as a public resource.

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  • Software design of a browser-based strategic MMO game

    - by Mehran
    I wonder if there are any known tested software designs for Travian-like browser-based strategic MMO games? I mean how would they implement the server of such games or what is stored in database and what is stored in RAM? Is the state of the world stored in one piece or is it distributed among a number of storage? Does anyone know a resource to study the problems and solutions of creating such games? [UPDATE] Suggested in comments, I'm going to give an example how would I design such a project. Even though I'm not sure if I'm proposing the right one. Having stored the world state in a MongoDB, I would implement an event collection in which all the changes to the world will register. Changes that are meant to happen in the future will come with an action date set to the future and those that are to be carried out immediately will be set to now. Having this datastore as the central point of the system, players will issue their actions as events inserted in datastore. At the other end of the system, I'll have a constant-running software taking out events out of the datastore which are due to be carried out and not done yet. Executing an event means apply some update on the world's state and thus the datastore. As scalable as this design sounds, I'm not sure if it will be worth implementing. For one, it is pointless to cache the datastore as most of updates happen once without any follow ups. For instance if you have the growth of resources in your game, you'll be updating the whole world state periodically in which case, having incorporated a cache, you are keeping the whole world in RAM (which most likely is impossible). So can someone come up with a better design?

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  • Good design for a simple site that contains a blog

    - by bporter
    What is a good design for a simple web site with mostly static pages and a blog? I am helping a friend build this for their small business. We are looking for a simple approach that can be implemented fairly quickly. (I am a programmer and can help with coding, hosting, etc.) One option is to use a site like virb, which lets you choose from one of their themes and build a site pretty easily. You can also include a blog. They host the site for a pretty low monthly rate. I recommended this option, but my friend wants a design that is unique and custom. So, I took one of the themes and started modifying the HTML and CSS. This might still be a good option, but... ...If we are going to greatly modify it, why not just create the static pages from scratch and use something like Wordpress for the blog. Is this a good option? It looks fairly easy to integrate Wordpress with a site so that the design and behavior are really cohesive. Is this a good idea? Do you recommend any other approaches?

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  • Plug-in based software design

    - by gekod
    I'm a software developer who is willing to improve his software design skills. I think software should not only work but have a solid and elegant design too to be reusable and extensive to later purposes. Now I'm in search of some help figuring out good practices for specific problems. Actually, I'm trying to find out how to design a piece of software that would be extensible via plug-ins. The questions I have are the following: Should plug-ins be able to access each others functionality? This would bring dependencies I guess. What should the main application offer to the plug-ins if I want to let's say develop a multimedia software which would play videos and music but which could later on get functionality added over plug-ins that would let's say be able to read video status (time, bps, ...) and display it. Would this mean that the player itself would have to be part of the main program and offer services to plug-ins to get such information or would there be a way to develop the player as a plug-in also but offer in some way the possibility to other plug-ins to interact with it? As you see, my questions are mainly for learning purposes as I strive to improve my software development skills. I hope to find help here and apologize if something is wrong with my question.

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  • Balancing dependency injection with public API design

    - by kolektiv
    I've been contemplating how to balance testable design using dependency injection with providing simple fixed public API. My dilemma is: people would want to do something like var server = new Server(){ ... } and not have to worry about creating the many dependencies and graph of dependencies that a Server(,,,,,,) may have. While developing, I don't worry too much, as I use an IoC/DI framework to handle all that (I'm not using the lifecycle management aspects of any container, which would complicate things further). Now, the dependencies are unlikely to be re-implemented. Componentisation in this case is almost purely for testability (and decent design!) rather than creating seams for extension, etc. People will 99.999% of the time wish to use a default configuration. So. I could hardcode the dependencies. Don't want to do that, we lose our testing! I could provide a default constructor with hard-coded dependencies and one which takes dependencies. That's... messy, and likely to be confusing, but viable. I could make the dependency receiving constructor internal and make my unit tests a friend assembly (assuming C#), which tidies the public API but leaves a nasty hidden trap lurking for maintenance. Having two constructors which are implicitly connected rather than explicitly would be bad design in general in my book. At the moment that's about the least evil I can think of. Opinions? Wisdom?

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  • A fix for the design time error in MVVM Light V4.1

    - by Laurent Bugnion
    For those of you who installed V4.1 of MVVM Light and created a project for Windows Phone 8, you will have noticed an error showing up in the design surface (either in Visual Studio designer, or in Expression Blend). The error says: “Could not load type ‘System.ComponentModel.INotifyPropertyChanging’ from assembly ‘mscorlib.extensions’” with additional information about version numbers. The error is caused by an incompatibility between versions of System.Windows.Interactivity. Because this assembly is strongly named, any version incompatibility is causing the kind of error shown here (for an interesting discussion on the strong naming issue, see this thread on Codeplex). I managed to resolve the issue for Windows Phone 8 and will publish a cleaned up installer next week. In the mean time, in order to allow you to continue development, please follow the steps: Download the new DLLs zip package (MVVMLight_V4_1_25_WP8). Right click on the Zip file and select Properties from the context menu. Press the “Unblock” button (if available) and then OK. Right click again on the zip package and select “Extract all…”. Select a known location for the new DLLs. Open the MVVM Light project with the design time error in Visual Studio 2012. Open the References folder in the Solution Explorer. Select the following DLLs: GalaSoft.MvvmLight.dll, GalaSoft.MvvmLight.Extras.dll, Microsoft.Practices.ServiceLocation.dll and System.Windows.Interactivity.dll. Press “delete” and confirm to remove the DLLs from your project. Right click on References and select Add Reference from the context menu. Browse to the folder with the new DLLs. Select the four new DLLs and press OK. Rebuild your application, and open it again in Blend or in the Visual Studio designer. The error should be gone now. In the next few days, as time allows, I will publish a new MSI containing a fixed version of the DLLs as well as a few other improvements. This quick fix should however allow you to continue working on your Windows Phone 8 projects in design mode too.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Website Design; SEO Dilemma

    - by lemonpole
    Okay so I designed a website for a restaurant and the design is aimed mostly to entice the viewer by using images of the restaurant's platters and foods. Not to say that text is totally non-existent but the design makes it hard to have enough keywords. Most keywords are found in the ALT attribute of image tags and a couple of headers. The reason as to why I am in this dilemma? I'm still new to web development and at the time I made the design, I didn't really know much about SEO. So I come here in search of help because I have an idea... Would it be good practice to have hidden SPAN blocks that would help me fill with keywords? For example a hidden SPAN would have text in bold to help with SEO. Of course, I will play it safe and not exploit this technique if it works. I have searched that this may be considered spamming by search engines and some companies are taking measures to prevent this. Thanks in advance!

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  • Can a loosely typed language be considered true object oriented?

    - by user61852
    Can a loosely typed programming language like PHP be really considered object oriented? I mean, the methods don't have returning types and method parameters has no declared type either. Doesn't class design require methods to have a return type? Don't methods signatures have specifically-typed parameters? How can OOP techniques help you code in PHP if you always have to check the types of parameters received because the language doesn't enforce types? Please, if I'm wrong, explain it to me. When you design things using UML, then code classes in PHP with no return-typed methods and no-type parameters... Is the code really compliant with the UML design? You spend time designing the architecture of your software, then the compiler doesn't force the programmer to follow your design while coding, letting he/she assign any object variable to any other variable with no "type-mismatch" warning.

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  • Designing persistence schema for BigTable on AppEngine

    - by Vitalij Zadneprovskij
    I have tried to design the datastore schema for a very small application. That schema would have been very simple, if not trivial, using a relational database with foreign keys, many-to-many relations, joins, etc. But the problem was that my application was targeted for Google App Engine and I had to design for a database that was not relational. At the end I gave up. Is there a book or an article that describes design principles for applications that are meant for such databases? The books that I have found are about programming for App Engine and they don't spend many words about database design principles.

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  • 15 Stylish Navigation Menus For Inspiration

    - by Jyoti
    A site’s navigation menu is one of the most prominent things that users see when they first visit. There are many ways to design a navigation menu  and since almost all websites have some form of navigation designers have to push their creative limits to build one that’s remarkable and outstanding. In this article, you’ll find a showcase of beautiful, creative, and stylish navigation menus for your inspiration. Tennessee Vacation: Alpine Meadows: White House: The Hole In Our Gospel: Navigant Consulting: The Lippincott: Torrance Web Design: Viget Extend: David Hellmann: Candes: Brad Colbow: Cheesetique : Satsu Design: Blue Moon: Africa Oasis Project

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