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  • cross-compiling autoconf-based tools with mingw on Mac OS X

    - by paleozogt
    I'd like to cross-compile some open-source libraries (libiconv, gettext, glib2) for windows using mingw on Mac OS X. I've installed mingw on Mac with MacPorts. But now I'm not sure what to give to the configure script so that it will work. The cross-compilation tutorials I've seen all talk about makefiles, but no one mentions what to give autoconf-based projects. I'm configuring like this: ./configure --prefix=/opt/local/i386-mingw32 --host=i586-mingw32msvc but it doesn't seem to take. While the configure will pass, running "make" will give this error: i686-apple-darwin9-gcc-4.0.1: no input files I thought the "--host" argument to configure was supposed to tell it to use the mingw compiler? I'm not sure what's going on here.

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  • I can't build C# class library by MonoDevelop on Mac OS X

    - by wataradio
    When building following simple C# class library, using System; namespace MyProject { public class MyClass { public MyClass () { } } } I encountered following error message: /Library/Frameworks/Mono.framework/Versions/2.6.4/lib/mono/2.0/Microsoft.Common.targets: Error: You must specify DestinationFolder or DestinationFiles attribute. at Microsoft.Build.Tasks.Copy.Execute () [0x00000] in <filename unknown>:0 Anyone having the same problem? Somethig I tried: This error is solved if I change my project file format "MSBuild (Visual Studio 2008)" to "MonoDevelop 1.0" (Preferences Load/Save Project file format to use when creating new projects) There is no problem when building console app project. Only library project is the problem. There is no problem on Ubuntu and SUSE My Environments: MonoDevelop 2.2.2 Mono 2.6.4 Mac OS X 10.6.3

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  • Can't display multi byte string on MonoDevelop Mac OS X

    - by wataradio
    The problem is following one line code: Console.WriteLine ("?"); This results in the following output in Application Output window: ? How can I display "?" instead of "?" in Application Output window. I made sure following things: The source code encoding is UTF-8 I selected Japanese font set "Osaka Regular-Mono" (Preferences General Font) Executing the exe from a terminal, "?" is displayed correctly on terminal window On Ubuntu's MonoDevelop, "?" is displayed correctly in Application Output window Environments: MonoDevelop 2.2.2 Mono 2.6.4 Mac OS X 10.6.3

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  • Mac OS : creating a background periodic simple script

    - by Julien
    Hi folks ! I have a friend who wants something quite easy : he has a mac, and he would like a very simple script/app that runs in the background. The goal is to replace a file every 5 minutes with one downloaded from the internet. I would also like a menu on the top bar (like the clock on Mac Os, the wifi, the sound, Dropbox,...) What would be the easiest way to do that ? Objective C ? AppleScript ? Do you guys have any inspiration for that ? Thanks a lot Julien

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  • MonoDevelop/GTK OS X Usability Issues?

    - by Tylo
    Does anyone else have infuriating usability issues while trying to work with MonoDevelop in OS X Snow Leopard? The ones that interrupt my flow the most are associated with button clicks not responding until I move the window around a little bit. Afterwards, I can get maybe one or two button presses in before I have to repeat moving the window around. I've heard this is a GTK problem that has nothing to do with MonoDevelop in the past and would like to know if anyone else experiences this or has found a way to fix it?

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  • Cannot Debug Visual Basic 6 ActiveX Component On 64-bit OS

    - by Humanier
    Hi, The situation might sound a bit weird but I have to play with what I have. There's a Win2003 64-bit server OS and a legacy application written using Visual Studio 6. The app consists of two parts: ActiveX components written in VB6 and C++ code which uses them. I need to debug the components' code. I installed Visual Studio 6 on the server and I'm able to step into the component's code. Then I got following situation: 1) C++ code works until it needs to instantiate component A. 2) At this step we switch to VB6 and start debugging Component's A. 3) In the very beginning component A creates an instance of a class C exposed by component B. At this step VB6 debugger shows error message with title "OLEDB32.DLL" and following text: "Failed to load resource DLL C:\Program Files (x86)\Common Files\System\Ole DB\OLEDB32R.DLL" Additional information: The last step in initialization of the class C is opening an ADO connection to SQL server using OLEDB provider. I'd appreciate any ideas on how resolve this problem. Thanks in advance.

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  • Getting libjpeg/libTIFF.dylib error after recompiling php in OS X 10.6.3 Server

    - by leggo-my-eggo
    I've recompiled php 5.3.0 under OS X Server (10.6.3) in order to gain Freetype support in GD. As part of the process, I recompiled libjpeg-8a (and before that I tried libjpeg-7). But when I run apachectcl configtest, I get the following error: httpd: Syntax error on line 155 of /private/etc/apache2/httpd.conf: Cannot load /usr/libexec/apache2/mod_auth_user_host_apple.so into server: dlopen(/usr/libexec/apache2/mod_auth_user_host_apple.so, 10): Symbol not found: __cg_jpeg_resync_to_restart\n Referenced from: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib\n Expected in: /usr/lib/libJPEG.dylib\n in /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib I don't really understand the error. Is there anyone who could help me figure out how to fix it? In php the gd library now seems unaware of libjpeg support.

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  • Building a Java EE app on Mac OS X Snow Leopard for Glassfish 3

    - by Simon
    I'm having a bit of a problem building a Java Enterprise Edition web application on Mac OS X 10.6.2 using Ant 1.7.1, Glassfish v3 and Java EE 6. The problem is that the build process does not find the Java EE libraries which fair enough as I don't think Apple supply them with the default Java installation but I know they exist in the Glassfish distribution. Which jars are the correct ones to build against (I'm assuming javaee.jar is a general jar which references all the other needed jars) and what should I be putting in my ant build.xml file? Any help is very much appreciated.

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  • Compile Problem with MySQL C API on MAC OS X 10.6

    - by Dennis
    Hi guys, i've a Problem with MySQL C API and Mac OS X 10.6. When i want to compile a SQL Client Program, it aborts with this Error Message ld: library not found for -lmysqlclient collect2: ld returned 1 exit status I compile with this command: g++ -I /usr/local/mysql/include/ -L /usr/local/mysql/lib/ -lmysqlclient main.cpp I've tried the Headers and Librarys in different locations - no effect I've downloaded the headers and the Library from an other Destination - Same effect as before Any Ideas what i am doing wrong? If there is a thread allready i want to excuse (nothing found in search)! Greeting, Dennis

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  • Why does by iPhone App cannot load NSURL when linked against iPhone OS SDK 4.0 and run on iPhone OS

    - by Tichel
    I have an iPhone App linked against iPhone SDK 4.0 but as deployment target I selected OS 3.1. When I start the application on my iPod touch running 3.1.3 I get an error that the class NSURL cannot be found: dyld: Symbol not found: _OBJC_CLASS_$_NSURL Referenced from: /var/mobile/Applications/21ECAA8E-8777-4020-82F5-56C510D0AEAE/myTracks4iPhoneOS.app/myTracks4iPhoneOS Expected in: /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /var/mobile/Applications/21ECAA8E-8777-4020-82F5-56C510D0AEAE/myTracks4iPhoneOS.app/myTracks4iPhoneOS Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) mi_cmd_stack_list_frames: Not enough frames in stack. mi_cmd_stack_list_frames: Not enough frames in stack. When I declare CoreFoundation as weak framework then I am able to start the App. But the class NSURL itself does not work. Any idea? Thanks, Dirk

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  • Virtual network interface in Mac OS X

    - by Hans Doggen
    I know that you can make a virtual network interface in Windows (see here), and in Linux it is also pretty easy with ip-aliases, but does something similar exist for Mac OS X? I've been looking for loopback adapters, virtual interfaces and couldn't find a good solution. You can create a new interface in the networking panel, based on an existing interface, but it will not act as a real fully functional interface (if the original interface is inactive, then the derived one is also inactive). This scenario is needed when working in a completely disconnected situation. Even then, it makes sense to have networking capabilities when running servers in a VMWare installation. Those virtual machines can be reached by their IP address, but not by their DNS name, even if I run a DNS server in one of those virtual machines. By configuring an interface to use the virtual DNS server, I thought I could test some DNS scenario's. Unfortunately, no interface is resolving DNS names if none of them are inactive...

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  • Qt4: QMenuBar/QMenu doesn't show up on Mac OS X

    - by Erick
    Hello, I'm having difficulties to make a QMenuBar display a QMenu with a QAction under Mac OS X (Snow Leopard). Here is the code I'm using for creating the menu: void ClientWindow::setUpMenu () { QMenu * file = menuBar()->addMenu("&File"); QAction * quit = new QAction("&Quit", this); file->addAction(quit); connect(quit, SIGNAL(triggered()), this, SLOT(quit())); } Here is the ClientWindow class interface: class ClientWindow : public QMainWindow { public: ClientWindow (QWidget * parent = 0); void setUpMenu (); }; And here is my main() method: int main (int argc, char * argv[]) { QApplication app(argc, argv); ClientWindow window; window.setUpMenu(); window.show(); return app.exec(); } Any ideas why it wouldn't show up on the menu bar? Thank you all.

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  • How to use Mesa3D on Mac OS X and Windows

    - by gutsblow
    Hello all, I need to use Mesa3D for a cross platform application(windows and Mac only) which uses only offline software rendering. The reason I wanted to use Mesa3D is because it has the same Drawing calls as OpenGL and they are really easy. Now I know that Apple itself has a software implementation (which I heard is flaky), but I prefer using Mesa so that it's a lot easier for me to maintain the code on both platforms. On windows I managed to compile three DLL's from the Mesa3d source, but don't know what to do with them. On Mac OS X I am completely clueless. I would highly appreciate your help. Thank you once again very much!

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  • Error while installing dependencies for PyGTK on Mac OS 10.6.3

    - by Winston C. Yang
    I tried to install the following dependencies for PyGTK 2.16.0 (the Python GIMP Tool Kit) on Mac OS 10.6.3: glib 2.25.5 gettext-0.18 libiconv-1.13.1 When I tried to install glib, I got the following error message: gconvert.c:55:2: error: #error GNU libiconv not in use but included iconv.h is from libiconv The libiconv web page talks about a circular dependency between gettext and libiconv---build one, then build the other, then build the first again. I tried to do this, though possibly incorrectly. (Will the following work: make distclean; ./configure; make; sudo make install?) The author of a posting had the same problem, and he solved it by installing libiconv-1.13.1. Could anyone explain the error in more detail, and how to correct it?

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  • Disabling Task manager using c# in OS Hardened machine

    - by srk
    I am using the below code to disable the task manager for a kiosk application which works perfectly public void DisableTaskManager() { RegistryKey regkey; string keyValueInt = "1"; string subKey = "Software\\Microsoft\\Windows\\CurrentVersion\\Policies\\System"; try { regkey = Registry.CurrentUser.CreateSubKey(subKey); regkey.SetValue("DisableTaskMgr", keyValueInt); regkey.Close(); } catch (Exception ex) { MessageBox.Show("DisableTaskManager" + ex.ToString()); } } But when i run this in OS hardened machine i get the following error, DisableTaskManagerSystem.UnauthorizedAccessException: Access to the registry key 'HKey_Current_User\Software\Mictrosoft\Windows\CurrentVersion\Policies\System' is denied. at Microsoft.win32.RegistryKey.win32Error(int32 errorcode, String str) How can i overcome this ? I need to do this for a Kiosk application.

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  • Oracle on Mac OS X Snow Leopard

    - by Steve
    Hi, I am trying to install oracle on snow leopard using these guidelines. http://blog.rayapps.com/2009/09/14/how-to-install-oracle-database-10g-on-mac-os-x-snow-leopard/ There is a step in the installation, where I have to change netca and dbca such that it runs in 32 bit mode. Can someone please tell me how to do it. I have pasted the exact step below –Now you need to modify $ORACLE_HOME/jdk/bin/java script and change “…java -Xbootclasspath…” to “…java -d32 -Xbootclasspath…”--

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  • Mac OS date command - getting higher temporal resolution

    - by Mark
    Hey all, I am trying to use the date command in Terminal on multiple Mac OS X machines that are synced via NTP to synchronize some code in a program. Essentially I am running a program... MyProgram with arguments[date] I can get date to give me the seconds since the Unix epoch with the %M specifier. When I try to use %N to get nanosecond resolution, date just returns N. Is there anyway to get date to give me finer then second resolution? I wouldn't even mind passing two arguments such as (date +%M):arg2 And then converting units in the program. Many thanks in advance! %N specifier listed here: http://en.wikipedia.org/wiki/Date_(Unix)

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  • Compiling SWIG library for Ruby on Mac OS X fails

    - by Stefan Schmidt
    I tried to compile the following SWIG library for Ruby and everything went smooth until the last step. /* File : computation.c */ int add(int x, int y) { return x + y; } /* File: computation.i */ %module computation extern int add(int x, int y); $ swig -ruby computation.i $ gcc -c computation.c $ gcc -c computation_wrap.c -I/opt/local/lib/ruby/1.8/i686-darwin10 $ gcc -shared computation.o computation_wrap.o -o computation.so Undefined symbols: "_rb_str_cat", referenced from: _Ruby_Format_TypeError in computation_wrap.o "_rb_exc_new3", referenced from: _SWIG_Ruby_ExceptionType in computation_wrap.o "_rb_define_class_under", referenced from: _SWIG_Ruby_define_class in computation_wrap.o _SWIG_Ruby_define_class in computation_wrap.o [...] ld: symbol(s) not found collect2: ld returned 1 exit status My configuration: $ sw_vers ProductName: Mac OS X ProductVersion: 10.6.3 BuildVersion: 10D575 $ ruby -v ruby 1.8.7 (2010-01-10 patchlevel 249) [i686-darwin10] $ swig -version SWIG Version 1.3.40 Compiled with /usr/bin/g++-4.2 [i386-apple-darwin10.3.0] $ gcc --version i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5646)

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  • Problem running gems in OS X

    - by akarnid
    I'm running Snow Leopard, and installed a custom built Ruby according to the guide here: http://hivelogic.com/articles/compiling-ruby-rubygems-and-rails-on-snow-leopard . My ruby binary lives in usr/local/bin/ruby and my gems are installed in /usr/local/bin/gem . My gem env looks like so: RUBY VERSION: 1.8.7 (2008-08-11 patchlevel 72) [universal-darwin10.0] - INSTALLATION DIRECTORY: /Library/Ruby/Gems/1.8 - RUBY EXECUTABLE: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin I think I may have borked the install since all actions taked on gems give the error: ERROR: While executing gem ... (Errno::EEXIST) File exists - /usr/local/bin/ruby How do you edit the environment variables for the gem environment? And for those of you on OS X and using ruby AND gems, what did you use to get yourself up and running? I'm thinking of just nuking everything and starting anew.

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  • Generating C++ BackTraces in OS/X (10.5.7)

    - by phillipwei
    I've been utilizing backtrace and backtrace_symbols to generate programmatic stack traces for the purposes of logging/diagnosis. It seems to roughly work, however, I'm getting a little bit of mangling and there are no accompanying file/line numbers associated with each function invocation (as I'd expect within a gdb bt call or something). Here's an example: 1 leonardo 0x00006989 _ZN9ExceptionC2E13ExceptionType + 111 2 leonardo 0x00006a20 _ZN9ExceptionC1E13ExceptionType + 24 3 leonardo 0x0000ab64 _ZN5Rules11ApplyActionER16ApplicableActionR9GameState + 1060 4 leonardo 0x0000ed15 _ZN9Simulator8SimulateEv + 2179 5 leonardo 0x0000eec9 _ZN9Simulator8SimulateEi + 37 6 leonardo 0x00009729 main + 45 7 leonardo 0x000025c6 start + 54 Anything I'm missing something, doing something silly, or is this all I can expect out of backtrace on OS/X? Some other tidbits: I don't see a rdynamic link option for the g++ version (4.0.1) I'm using. -g/-g3 doesn't make any difference. abi::__cxa__demangle doesn't seem to do anything

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  • Best compiled language for Mac OS X and Linux compatibility

    - by corydoras
    We need to write some software that will compile and run on both an Mac OS X server and Ubuntu. We would love to use Objective-C with all of its Cocoa goodness, however the GNUstep implementations of the parts we are using are broken (in the latest Ubuntu package anyway.) In light of this should we use C++ (I would really rather not), C or something else that we have not thought of? It is a server/back-end process that is very resource intensive, Java and other interpreted versions of this software perform much worse than the Objective-C proof of concept we have written, hence we now wish to re-write in a "compiled[1]" language. (NB: Some people might consider this subjective, however at the end of the day we do need to get a job done, there has to be a reasonably appropriate correct answer here). [1] Compiled to native CPU instructions, not compiled into "byte codes" that then have to be run by an interpreter.

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  • Compiling for older versions of Mac OS X

    - by Tristan
    I have recently started producing applications for the Mac, on my most recent release I got overwhelming suggestions to get the app working on OSX 10.5 as I'm working in and compiling for 10.6. I tried looking for the 10.5 SDK but couldn't find it anywhere to download! How can I go about compiling my app for older versions of Mac OS X using Xcode 2.2 and developing in 10.6? EDIT: ------ I will mention I don't have the to option to select different SDKs as I don't have any others installed and my problem is more not being able to find where to get those sdks from? then actually not know how to go about compiling for the older sdks

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  • Zlib not available in OS X?

    - by Tylo
    I am trying to install a python library and receive this error after downloading an egg file. Downloading http://pypi.python.org/packages/2.5/s/setuptools/setuptools-0.6c7-py2.5.egg Traceback (most recent call last): File "setup.py", line 10, in <module> use_setuptools(min_version=min_version) File "/Users/tylo/Downloads/Archives/simplejson-2.0.9/ez_setup.py", line 88, in use_setuptools import setuptools; setuptools.bootstrap_install_from = egg zipimport.ZipImportError: can't decompress data; zlib not available I did some research and discovered that zlib is built into OS X. What could be going wrong here?

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  • Mac OS date command - getting higher resolution time

    - by Mark
    Hey all, I am trying to use the date command in Terminal on multiple Mac OS X machines that are synced via NTP to synchronize some code in a program. Essentially I am running a program... MyProgram with arguments[date] I can get date to give me the seconds since the Unix epoch with the %M specifier. When I try to use %N to get nanosecond resolution, date just returns N. Is there anyway to get date to give me finer then second resolution? I wouldn't even mind passing two arguments such as (date +%M):arg2 And then converting units in the program. Many thanks in advance! %N specifier listed here: http://en.wikipedia.org/wiki/Date_(Unix)

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  • How to remove maximize button in Mac OS X tool window in Qt

    - by Andy Brice
    I have a floating tool window. It works fine on Windows, but I can't get rid of the maximise button on Mac OS X. I have tried unsetting Qt::WindowMaximizeButtonHint and setting the window to fixed size. Nothing seems to work. MyWidget::MyWidget( QWidget* parent ) :QWidget( parent, Qt::Tool | Qt::CustomizeWindowHint ) { setupUi( this ); setFixedSize( sizeHint() ); // doesn't remove maximise button setWindowFlags( windowFlags() & ~Qt::WindowMaximizeButtonHint ); // doesn't remove maximise button } I don't want to use a frameless window. Any ideas? I am using Qt 4.4.

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