I have a PDF file that I want to draw in outline form. I want to draw the first several pages on the document each in their own UIImage to use on a button so that when clicked, the main display will navigate to the clicked page.
However, CGContextDrawPDFPage seems to be using copious amounts of memory when attempting to draw the page. Even though the image is only supposed to be around 100px tall, the application crashes while drawing one page in particular, which according to Instruments, allocates about 13 MB of memory just for the one page.
Here's the code for drawing:
//Note: This is always called in a background thread, but the autorelease pool is setup elsewhere
+ (void) drawPage:(CGPDFPageRef)m_page inRect:(CGRect)rect inContext:(CGContextRef) g {
CGPDFBox box = kCGPDFMediaBox;
CGAffineTransform t = CGPDFPageGetDrawingTransform(m_page, box, rect, 0,YES);
CGRect pageRect = CGPDFPageGetBoxRect(m_page, box);
//Start the drawing
CGContextSaveGState(g);
//Clip to our bounding box
CGContextClipToRect(g, pageRect);
//Now we have to flip the origin to top-left instead of bottom left
//First: flip y-axix
CGContextScaleCTM(g, 1, -1);
//Second: move origin
CGContextTranslateCTM(g, 0, -rect.size.height);
//Now apply the transform to draw the page within the rect
CGContextConcatCTM(g, t);
//Finally, draw the page
//The important bit. Commenting out the following line "fixes" the crashing issue.
CGContextDrawPDFPage(g, m_page);
CGContextRestoreGState(g);
}
Is there a better way to draw this image that doesn't take up huge amounts of memory?