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  • Validating class and superclass on RoR

    - by Luís Guilherme
    In ruby, you have an attribute called "type" which is the class of the object. Rails stores this at the database in a column called type. So, if I have several blog "types", I can do something like this def create @blog = Blog.new(params[:blog]) @blog[:type] = params[:blog][:type] # ... end If I add someone like this, and then load it, and ask its class (for instance, at the console), I have the right class name answered back. However, when I save it afterwards, rails will run only the superclass validators, not the ones I defined in the subclass. How should I make rails run the subclass validators?

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  • Instantiating COM object hnetcfg.fwpolicy2 on Remote Server

    - by Pavan Keerthi
    I locked my self out by inadvertently changing RDP firewall rule to use IPSec,but without completing proper steps to setup IPSec channel from my laptop to server. Luckily all wmi remoting on Server works,So I am trying to edit the rule with Powershell When I enter below code ,the COM object is invoking on local machine.How can I invoke it on remote machine? Enter-PSSession $Session $fw = New-Object -ComObject hnetcfg.fwpolicy2

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  • Get an object by its objectGUID using ldapsearch

    - by orsogufo
    If I have the objectGUID attribute as returned by the ldapsearch command, how can I search the whole directory for an object with that objectGUID? For example, if I search a user getting its objectGUID, I get the following: ldapsearch -x -D $MyDn -W -h $Host -b "dc=x,dc=y" "(mail=something)" objectGUID # 7f435ae312a0d8197605, p, Externals, x.y dn: CN=7f435ae312a0d8197605,OU=p,DC=x,DC=y objectGUID:: b+bSezFkKkWDmbIZiyE5rg== Starting from the value b+bSezFkKkWDmbIZiyE5rg==, how can I create a query string to get that object?

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  • Object drag delay issue

    - by Johnny Darvall
    I have this code that drags stuff around perfectly in IE - however in firefox the onmousedown-drag of the object does not immediately drag but shows the no-entry cursor and then after onmouseup the object drags around freely. The object does stop draging on the next onmouseup. The object should only drag in the onmousdown state, while the onmousup call should cancel the drag by making j_OK=0. I think it may have something to do with the image inside... the object: <em style=position:absolute;left:0;top:0;width:32;height:32;display:block> < img src=abc.gif onmousedown=P_MV(this.parentNode) style=position:absolute;left:0;top:0;width:inherit> </em> function P_MV(t) { p_E=t j_oy=parseInt(p_E.style.top) j_ox=parseInt(p_E.style.left) j_OK=1 document.onselectstart=function(){return false} document.onmousemove=P_MVy } function P_MVy(e) { if(j_OK) { p_E.style.top=(j_FF?e.clientY:event.clientY)-j_y+j_oy p_E.style.left=(j_FF?e.clientX:event.clientX)-j_x+j_ox } return false }

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  • How can I define pre/post-increment behavior in Perl objects?

    - by Zaid
    Date::Simple objects display this behavior. In the case of Date::Simple objects, $date++ returns the next day's date. Date::Simple objects are immutable. After assigning $date1 to $date2, no change to $date1 can affect $date2. This means, for example, that there is nothing like a set_year operation, and $date++ assigns a new object to $date. How can one custom define the pre/post-incremental behavior of an object, such that ++$object or $object-- performs a particular action? I've skimmed over perlboot, perltoot, perltooc and perlbot, but I don't see any examples showing how this can be done.

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  • Passing unknown amounts of variables using through a string string and eval and multiple functions a

    - by user300797
    I'm not sure how best to describe this problem... In short, I want to use object literal to allow me to pass a random amount of variables in any order to a function. Whilst this is not big deal in theory, in my code, this object literal is passed to a second function call on_change. on_change works comparing an element inner HTML to a string. if it is the same, it sets a time out of to call the function again (this is sort of/almost recursive, but the function dose actually get to end before it is called again). if the elements inner HTML is different from the string, then the third parameter is executed. this will either be a function or a string. either way it will execute. I have tested this function plenty and used it for a while now. how ever, it cannot seem to get the object literal to flow through the function calls... var params = { xpos:'false'}; on_change('window_3_cont_buffer','',' if(Window_manager.windows[3].window_cont_buffer.getElementsByTagName(\'content\')[0].getElementsByTagName(\'p\')[0].innerHTML == \'ERROR\'){ alert(Window_manager.windows[3].window_cont_buffer.getElementsByTagName(\'content\')[0].getElementsByTagName(\'p\')[1].innerHTML); return false; } else { Window_manager.windows[3].load_xml(\'location/view.php?location_ID=3\', \'\', ' + params + ' ); } '); I call this as part of the form submission. after this line, I then call a function to load some content via ajax, which works fine and will trigger the code from the on_change function. I have tested load_xml function it is able to call alert(param.xpos) and get the correct response. I can even added in a check for being undefined so that rest of the times I cam load_xml I don't get swamped with alerts. The load_xml function first set up the on_change function, then calls the function to load the content to a hidden div. Once the AJAX request has updated that DIV, the on_change function should now call the parse_xml function. This pulls out the information from the xml file. How ever... The idea of this object literal param is that it can tell this parse_xml function to ignore certain things. on_change("window_" + this.id + "_cont_buffer", "", "Window_manager.windows[" + this.id + "].parse_xml('" + param + "')"); this is part of load_xml. it works perfectly fine, even with the param bit in there. except, parse_xml dose not seem to be able to use that parameter. I have been able to get it to a point where parse_xml can alert(param) and give [object object] which I would of thought meant that the object litteral had been passed through, but when I try and call alert(param.xpos) I get undefined. I know this is a pig of a problem, and I could get around it by just having the function take a zillion boolean parameters, but its just not practical or elegant. I'm sure you will need to ask me plenty more questions before I can solve this. I will post more complete code, I just cut it down to what is actually going on. Thanks

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  • Error when trying to use PDO object

    - by Nate
    EDIT: I'm going to put my code in here due to comments below. So sit tight for a few minutes ;-) Thanks! I'm an inexperienced php programmer and only found out about PDO a few days ago. I'm now trying to port my website code over to using PDO, but I am getting an error when I try to use the PDO object that I create. I'm using a CMS on my website, and it makes building page output kind of complicated, but I've tried to draw the structure of what is being called below: index.php -class myClass defined --method myFunction defined (it gets called on pageload & returns the page output) ---include file1.php ----require_once('mysql_connect.php') (creates pdo object) ----*I can use the pdo object here successfully* ----require_once('file2.php') -----require_once('mysql_connect.php') -----function myFunction2 defined ------*trying to use the pdo object here results in the error* The error I'm getting is: Fatal error: Call to a member function prepare() on a non-object in /home/rgcpanel/public_html/account/account_functions.php on line 147 Any idea what's going on?

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  • PHP MVC Framework Structure

    - by bigstylee
    I am sorry about the amount of code here. I have tried to show enough for understanding while avoiding confusion (I hope). I have included a second copy of the code at Pastebin. (The code does execute without error/notice/warning.) I am currently creating a Content Management System while trying to implement the idea of Model View Controller. I have only recently come across the concept of MVC (within the last week) and trying to implement this into my current project. One of the features of the CMS is dynamic/customisable menu areas and each feature will be represented by a controller. Therefore there will be multiple versions of the Controller Class, each with specific extended functionality. I have looked at a number of tutorials and read some open source solutions to the MVC Framework. I am now trying to create a lightweight solution for my specific requirements. I am not interested in backwards compatibility, I am using PHP 5.3. An advantage of the Base class is not having to use global and can directly access any loaded class using $this->Obj['ClassName']->property/function();. Hoping to get some feedback using the basic structure outlined (with performance in mind). Specifically; a) Have I understood/implemented the concept of MVC correctly? b) Have I understood/implemented Object Orientated techniques with PHP 5 correctly? c) Should the class propertise of Base be static? d) Improvements? Thank you very much in advance! <?php /* A "Super Class" that creates/stores all object instances */ class Base { public static $Obj = array(); // Not sure this is the correct use of the "static" keyword? public static $var; static public function load_class($directory, $class) { echo count(self::$Obj)."\n"; // This does show the array is getting updated and not creating a new array :) if (!isset(self::$Obj[$class]) && !is_object(self::$Obj[$class])) //dont want to load it twice { /* Locate and include the class file based upon name ($class) */ return self::$Obj[$class] = new $class(); } return TRUE; } } /* Loads general configuration objects into the "Super Class" */ class Libraries extends Base { public function __construct(){ $this->load_class('library', 'Database'); $this->load_class('library', 'Session'); self::$var = 'Hello World!'; //testing visibility /* Other general funciton classes */ } } class Database extends Base { /* Connects to the the database and executes all queries */ public function query(){} } class Session extends Base { /* Implements Sessions in database (read/write) */ } /* General functionality of controllers */ abstract class Controller extends Base { protected function load_model($class, $method) { /* Locate and include the model file */ $this->load_class('model', $class); call_user_func(array(self::$Obj[$class], $method)); } protected function load_view($name) { /* Locate and include the view file */ #include('views/'.$name.'.php'); } } abstract class View extends Base { /* ... */ } abstract class Model extends Base { /* ... */ } class News extends Controller { public function index() { /* Displays the 5 most recent News articles and displays with Content Area */ $this->load_model('NewsModel', 'index'); $this->load_view('news', 'index'); echo $this->var; } public function menu() { /* Displays the News Title of the 5 most recent News articles and displays within the Menu Area */ $this->load_model('news/index'); $this->load_view('news/index'); } } class ChatBox extends Controller { /* ... */ } /* Lots of different features extending the controller/view/model class depending upon request and layout */ class NewsModel extends Model { public function index() { echo $this->var; self::$Obj['Database']->query(/*SELECT 5 most recent news articles*/); } public function menu() { /* ... */ } } $Libraries = new Libraries; $controller = 'News'; // Would be determined from Query String $method = 'index'; // Would be determined from Query String $Content = $Libraries->load_class('controller', $controller); //create the controller for the specific page if (in_array($method, get_class_methods($Content))) { call_user_func(array($Content, $method)); } else { die('Bad Request'. $method); } $Content::$var = 'Goodbye World'; echo $Libraries::$var . ' - ' . $Content::$var; ?> /* Ouput */ 0 1 2 3 Goodbye World! - Goodbye World

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  • Method hiding with interfaces

    - by fearofawhackplanet
    interface IFoo { int MyReadOnlyVar { get; } } class Foo : IFoo { int MyReadOnlyVar { get; set; } } public IFoo GetFoo() { return new Foo { MyReadOnlyVar = 1 }; } Is the above an acceptable way of implementing a readonly/immutable object? The immutability of IFoo can be broken with a temporary cast to Foo. In general (non-critical) cases, is hiding functionality through interfaces a common pattern? Or is it considered lazy coding? Or even an anti-pattern?

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  • json object composition details

    - by Ethan
    in .json text, is the 'value' in a basic single pair object the title of a value type (e.g. [string, number, object]), or a value for a typed object (e.g. 2, or "dog", or Object3)? This is how http://www.json.org/ presents the information: "An object is an unordered set of name/value pairs. An object begins with { (left brace) and ends with } (right brace). Each name is followed by : (colon) and the name/value pairs are separated by , (comma)."

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  • In a class with no virtual methods or superclass, is it safe to assume (address of first member vari

    - by Jeremy Friesner
    Hi all, I made a private API that assumes that the address of the first member-object in the class will be the same as the class's this-pointer... that way the member-object can trivially derive a pointer to the object that it is a member of, without having to store a pointer explicitly. Given that I am willing to make sure that the container class won't inherit from any superclass, won't have any virtual methods, and that the member-object that does this trick will be the first member object declared, will that assumption hold valid for any C++ compiler, or do I need to use the offsetof() operator (or similar) to guarantee correctness? To put it another way, the code below does what I expect under g++, but will it work everywhere? class MyContainer { public: MyContainer() {} ~MyContainer() {} // non-virtual dtor private: class MyContained { public: MyContained() {} ~MyContained() {} // Given that the only place Contained objects are declared is m_contained // (below), will this work as expected on any C++ compiler? MyContainer * GetPointerToMyContainer() { return reinterpret_cast<MyContainer *>(this); } }; MyContained m_contained; // MUST BE FIRST MEMBER ITEM DECLARED IN MyContainer int m_foo; // other member items may be declared after m_contained float m_bar; };

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  • Lua metatable Objects cannot be purge from memory?

    - by Prometheus3k
    Hi there, I'm using a proprietary platform that reported memory usage in realtime on screen. I decided to use a Class.lua I found on http://lua-users.org/wiki/SimpleLuaClasses However, I noticed memory issues when purging object created by this using a simple Account class. Specifically, I would start with say 146k of memory used, create 1000 objects of a class that just holds an integer instance variable and store each object into a table. The memory used is now 300k I would then exit, iterating through the table and setting each element in the table to nil. But would never get back the 146k, usually after this I am left using 210k or something similar. If I run the load sequence again during the same session, it does not exceed 300k so it is not a memory leak. I have tried creating 1000 integers in a table and setting these to nil, which does give me back 146k. In addition I've tried a simpler class file (Account2.lua) that doesn't rely on a class.lua. This still incurs memory fragmentation but not as much as the one that uses Class.lua Can anybody explain what is going on here? How can I purge these objects and get back the memory? here is the code --------Class.lua------ -- class.lua -- Compatible with Lua 5.1 (not 5.0). --http://lua-users.org/wiki/SimpleLuaClasses function class(base,ctor) local c = {} -- a new class instance if not ctor and type(base) == 'function' then ctor = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a ctor which can be called by () local mt = {} mt.__call = function(class_tbl,...) local obj = {} setmetatable(obj,c) if ctor then ctor(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj,...) end end return obj end c.init = ctor c.instanceOf = function(self,klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c,mt) return c end --------Account.lua------ --Import Class template require 'class' local classname = "Account" --Declare class Constructor Account = class(function(acc,balance) --Instance variables declared here. if(balance ~= nil)then acc.balance = balance else --default value acc.balance = 2097 end acc.classname = classname end) --------Account2.lua------ local account2 = {} account2.classname = "unnamed" account2.balance = 2097 -----------Constructor 1 do local metatable = { __index = account2; } function Account2() return setmetatable({}, metatable); end end --------Main.lua------ require 'Account' require 'Account2' MAX_OBJ = 5000; test_value = 1000; Obj_Table = {}; MODE_ACC0 = 0 --integers MODE_ACC1 = 1 --Account MODE_ACC2 = 2 --Account2 TEST_MODE = MODE_ACC0; Lua_mem = ""; print("##1) collectgarbage('count'): " .. collectgarbage('count')); function Load() for i=1, MAX_OBJ do if(TEST_MODE == MODE_ACC0 )then table.insert(Obj_Table, test_value); elseif(TEST_MODE == MODE_ACC1 )then table.insert(Obj_Table, Account(test_value)); --Account.lua elseif(TEST_MODE == MODE_ACC2 )then table.insert(Obj_Table, Account2()); --Account2.lua Obj_Table[i].balance = test_value; end end print("##2) collectgarbage('count'): " .. collectgarbage('count')); end function Purge() --metatable purge if(TEST_MODE ~= MODE_ACC0)then --purge stage 0: print("set each elements metatable to nil") for i=1, MAX_OBJ do setmetatable(Obj_Table[i], nil); end end --purge stage 1: print("set table element to nil") for i=1, MAX_OBJ do Obj_Table[i] = nil; end --purge stage 2: print("start table.remove..."); for i=1, MAX_OBJ do table.remove(Obj_Table, i); end print("...end table.remove"); --purge stage 3: print("create new object_table {}"); Obj_Table= {}; --purge stage 4: print("collectgarbage('collect')"); collectgarbage('collect'); print("##3) collectgarbage('count'): " .. collectgarbage('count')); end --Loop callback function OnUpdate() collectgarbage('collect'); Lua_mem = collectgarbage('count'); end ------------------- --NOTE: --On start of game runs Load(), another runs Purge() --Update I've updated the code with suggestions from comments below, and will post my findings later today.

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  • Some specific questions about object oriented and MVC design.

    - by Samn
    I have two objects, Users and Mail. Users create Mail objects and send them to other users. If I wanted to get all mail for a User, I could create a method like GetMail() that would return an array of Mail objects owned by that User. But if I wanted to get all mail across the system, what "type" of object would be responsible for that? To solve this problem, I usually create a Manager, which is an object responsible for dealing with a collection of a particular type of object. MailManager deals with collections of Mail objects. GetMailForUser() is one method, GetAllMail() is another method. The User objects invokes the MailManager and executes GetMailForUser(me). Is this stupid? When a user executes the controller CreateMail, a new instance of the Mail object is created. The Mail object, seeing it is creating a new Mail of type 'sent', decides to go ahead and create a second Mail object for the recipient, of type 'received'. Creating one Mail object triggers the creation of a second Mail object. Is this stupid? Should the controller have created both Mail objects, or just the first 'sent' one? When two Users are friends, the association is stored in a table of Relationships. I use a simple object for Relationships. A RelationshipManager has a method called GetFriendsForUser(). The User object has a method GetFriends(), which invokes the RelationshipManager. Is this stupid?

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  • ActionScript 2.0 problem with the object's _visible parameter

    - by GMan
    Hey guys, I've been trying to build something simple in Flash 8, and I stumbled across something weird I cannot explain: I have an object, and at some point of the program, I want it to be visible (it is invisible at first), so I write: _root.myObj._visible = true; _root.gameOver.swapDepths(_root.getNextHighestDepth()); //so it will be on the top and this works fine, the object becomes visible and etc. What I planned to happen next is that the user presses a button on that same object, and the object will go invisible: on(release) { trace(_root.myObj._visible); _root.myObj._visible = false; trace(_root.myObj._visible); _root.gotoAndPlay("three"); } The trace returns at first true and later on false, so the command works, but oddly the object stays visible, that's what I don't understand. Thanks everybody in advance.

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  • Good code architecture for this problem?

    - by RCIX
    I am developing a space shooter game with customizable ships. You can increase the strength of any number of properties of the ship via a pair of radar charts*. Internally, i represent each ship as a subclassed SpaceObject class, which holds a ShipInfo that describes various properties of that ship. I want to develop a relatively simple API that lets me feed in a block of relative strengths (from minimum to maximum of what the radar chart allows) for all of the ship properties (some of which are simplifications of the underlying actual set of properties) and get back a ShipInfo class i can give to a PlayerShip class (that is the object that is instantiated to be a player ship). I can develop the code to do the transformations between simplified and actual properties myself, but i would like some recommendations as to what sort of architecture to provide to minimize the pain of interacting with this translator code (i.e. no methods with 5+ arguments or somesuch other nonsense). Does anyone have any ideas? *=not actually implemented yet, but that's the plan.

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  • Is the a pattern for iterating over lists held by a class (dynamicly typed OO languages)

    - by Roman A. Taycher
    If I have a class that holds one or several lists is it better to allow other classes to fetch those lists(with a getter) or to implement a doXList/eachXList type method for that list that take a function and call that function on each element of the list contained by that object. I wrote a program that did a ton of this and I hated passing around all these lists sometimes with method in class a calling method in class B to return lists contained in class C, B contains a C or multiple C's (note question is about dynamically typed OO languages languages like ruby or smalltalk) ex. (that came up in my program) on a Person class containing scheduling preferences and a scheduler class needing to access them.

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  • PHP Type Hinting: array supported, object NOT?

    - by Marius Burz
    Am I missing something or there really is no support for generic object type hinting in PHP 5.x? I find it really strange that hinting arrays is supported while hinting objects is not, at least not out of the box. I'd like to have something like this: function foo(object $o) Just as we have: function foo(array $o) Example of possible use: methods of an objects collection class. Workaround: using an interface "Object" implemented by all classes or extending all classes from a generic class "Object" and writing something like this: function foo(Object $o) Well, that just ain't cute. Edit: somebody suggested in a deleted post using stdClass. It doesn't work: Catchable fatal error: Argument 1 passed to c::add() must be an instance of stdClass, instance of b given

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  • Rails architecture questions

    - by justinbach
    I'm building a Rails site that, among other things, allows users to build their own recipe repository. Recipes are entered either manually or via a link to another site (think epicurious, cooks.com, etc). I'm writing scripts that will scrape a recipe from these sites given a link from a user, and so far (legal issues notwithstanding) that part isn't giving me any trouble. However, I'm not sure where to put the code that I'm writing for these scraper scripts. My first thought was to put it in the recipes model, but it seems a bit too involved to go there; would a library or a helper be more appropriate? Also, as I mentioned, I'm building several different scrapers for different food websites. It seems to me that the elegant way to do this would be to define an interface (or abstract base class) that determines a set of methods for constructing a recipe object given a link, but I'm not sure what the best approach would be here, either. How might I build out these OO relationships, and where should the code go?

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  • Object pointer value as key into dictionary

    - by Ranking Stackingblocks
    I want to use the object's reference value as a key into a dictionary, as opposed to a copy of value of the object. So, I essentially want to store an object associated with a particular instance of another object in a dictionary and retrieve that value later. Is this possible? Is it completely against the idea of NSDictionary? I can tell that I am probably approaching this the wrong way because the dictionary wants me to implement NSCopying on the object itself, which doesn't really make sense in terms of what I'm doing. I can see that what I should really be doing is wrapping the pointer value, but that seems a little mad. Advice would be appreciated.

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  • Django: request object to template context transparancy

    - by anars
    Hi! I want to include an initialized data structure in my request object, making it accessible in the context object from my templates. What I'm doing right now is passing it manually and tiresome within all my views: render_to_response(...., ( {'menu': RequestContext(request)})) The request object contains the key,value pair which is injected using a custom context processor. While this works, I had hoped there was a more generic way of passing selected parts of the request object to the template context. I've tried passing it by generic views, but as it turns out the request object isn't instantiated when parsing the urlpatterns list.

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  • Ext.app.application object is erased after initialization

    - by Queequeg
    I am trying to organize an existing extjs code in a more standard order (extjs wise). extjs version: extjs-4.0.2a. I've worked through the Extjs tutorial example and every thing went well. When I started working on the company's code I've notice there is no use of the application object there for I've added the Ext.application({...}); call. Ext.application({ name: 'FOO', appFolder: 'appFolderName', launch: function() { console.log('application was created'); } }); Upon loading the page I see the console.log output that is included in the "launch" function property - meaning the application object is created but when I look for it ("FOO" object) under the "window" object it is not there. Compering to the tutorial code the application object exist as a property of window. I encounter a few loading problems but I'm guessing the source of it all is this issue. What am I doing wrong? thanks.

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  • How did My Object Get into ASP.NET Page State?

    - by Paul Knopf
    I know what this error is, how to fix it, etc. My question is that I don't know why my current page I am developing is throwing this error when I am not using the foo class directly in any way, nor am I setting anything to the viewstate. I am using postbacks alot, but like I said, I am not storing anything in the viewstate etc one integer. I am using nhibernate if that is relevant. Any idea why I need to mark this classes as serializable that arent being used? Where should I start investigating? [SerializationException: Type 'FlexiCommerce.Persistence.NH.ContentPersister' in Assembly 'FlexiCommerce.Persistence.NH, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable.] System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type) +9434541 System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context) +247 System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo() +160 System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder) +218 System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo) +388 System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck) +444 System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck) +133 System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph) +13 System.Web.UI.ObjectStateFormatter.SerializeValue(SerializerBinaryWriter writer, Object value) +2937 [ArgumentException: Error serializing value 'Music#2' of type 'FlexiCommerce.Components.Category.'] System.Web.UI.ObjectStateFormatter.SerializeValue(SerializerBinaryWriter writer, Object value) +3252 System.Web.UI.ObjectStateFormatter.SerializeValue(SerializerBinaryWriter writer, Object value) +2276 [ArgumentException: Error serializing value 'System.Object[]' of type 'System.Object[].'] System.Web.UI.ObjectStateFormatter.SerializeValue(SerializerBinaryWriter writer, Object value) +3252 System.Web.UI.ObjectStateFormatter.Serialize(Stream outputStream, Object stateGraph) +116 System.Web.UI.ObjectStateFormatter.Serialize(Object stateGraph) +57 System.Web.UI.ObjectStateFormatter.System.Web.UI.IStateFormatter.Serialize(Object state) +4 System.Web.UI.Util.SerializeWithAssert(IStateFormatter formatter, Object stateGraph) +37 System.Web.UI.HiddenFieldPageStatePersister.Save() +79 System.Web.UI.Page.SavePageStateToPersistenceMedium(Object state) +108 System.Web.UI.Page.SaveAllState() +315 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +2492

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  • Web Service returning object with null fields

    - by Xaiter
    Never seen this one before. WebService.Implementation imp = new WebService.Implementation(); WebService.ImplementationRequest req = new WebService.ImplementationRequest(); return imp.GetValue(req); The object that imp returns is not null. It's returning an ImplementationResponse, as expected. But all of the fields in that object are null. Which is not expected. The WebService, currently, just returns some constant dummy data. We've tested this on another developer's machine, works just fine. I suppose I should also note that the WebService should throw an exception if I pass null into the GetValue method. It doesn't. Not for me. Any idea what could be wrong with my environment that could make a WebService return an object, but make every value in that object null? And somehow 'magically' return this mystery object when it should be throwing an exception?

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  • Not loading the object caused EF4 (code first) to remove the relationship

    - by Lavinski
    Firstly this is a EF4: Code First - Property Loading question. I'm loading an object like so var item = Context.Table.Find( update.Identifier ); This object has a property Relationship so a table has a Relationship object. Now i'm updating my item but my Relationship object is not toched (and therefore not lazy loaded). Now here's the problem .. I save my item and my relationship to the Relationship object is deleted, apparently the model thinks i set it to null. However it all works if I look at the property before saving. So I'm looking into LoadProperty or doing a query and using Include. Has anyone else come across this issue and how did you get around it?

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