Search Results

Search found 3683 results on 148 pages for 'playing'.

Page 75/148 | < Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >

  • I'm a student learning C++ and I've recently found out about Ruby. Would learning (some of) Ruby help me with C++ or would it just confuse me?

    - by Von32
    As the title says, I'm a student that will be starting my second year of C++ very soon. I've discovered Ruby, however. While I've heard much buzz about the language before, I've disregarded it because I always thought it wasn't something that would be useful. However, I've found a number of FANTASTIC tutorials on ruby and am interested in learning it (probably because it seems so straightforward). Would playing around with ruby be a good or bad idea? I understand that there's not such thing as bad knowledge, but I'm afraid that Ruby will only confuse me when dealing with C++. How different from C++ is it? I've read it's based on C in some way. I've read some posts on here that Ruby and C++ can hold hands once in a while. How flexible is this relationship? Is it rarely that this would work? How useful is Ruby in the real world? I'm not specifically asking about jobs- I'm more interested in what sort of applications may come from this language. Any specific examples worth looking at?

    Read the article

  • What FOSS solutions are available to manage software requirements?

    - by boos
    In the company where I work, we are starting to plan to be compliant to the software development life cycle. We already have, wiki, vcs system, bug tracking system, and a continuous integration system. The next step we want to have is to start to manage, in a structured way, software requirements. We dont want to use a wiki or shared documentation because we have many input (developer, manager, commercial, security analyst and other) and we dont want to handle proliferation of .doc around the network share. We are trying to search and we hope we can find and use a FOSS software to manage all this things. We have about 30 people, and don't have a budget for commercial software. We need a free solution for requirements management. What we want is software that can manage: Required features: Software requirements divided in a structured configurable way Versioning of the requirements (history, diff, etc, like source code) Interdependency of requirements (child of, parent of, related to) Rule Based Access Control for data handling Multi user, multi project File upload (for graph, document related to or so on) Report and extraction features Optional Features: Web Based Test case Time based management (timeline, excepted data, result data) Person allocation and so on Business related stuff Hardware allocation handling I have already play with testlink and now i'm playing with RTH, the next one i try is redmine.

    Read the article

  • Oracle OpenWorld Kicks Off Today Delivering A Full Week of Insight, Education, and Unique Experiences

    - by Jeri Kelley
    San Francisco has been transformed into a sea of red and more than 50,000 attendees from 140 countries will converge in the Bay Area for a week of education and insight into Oracle's strategy and roadmap on today’s leading technology initiatives, including engineered systems, cloud computing, business analytics and big data, and customer experience.  Tonight kicked off with Oracle CEO Larry Ellison discussing how Oracle is taking a fundamentally different approach to delivering technology that is engineered to work together to give customers extreme performance, simplicity, and cost savings.  The jam-packed week continues with: More than 2,500 educational sessions Nearly 3,500 customer and partner speakers from marquee brands sharing how they are using Oracle technology to power their businesses Over 400 Oracle product demonstrations in the DEMOgrounds – make sure to stop by to see the latest demonstrations for our Customer Experience solutions including Oracle Commerce, Oracle RightNow, Oracle WebCenter, Oracle Fusion CRM, Oracle Social Relationship Management, and more. With more educational content than ever before, OpenWorld also expands to include six sub-conferences within the main OpenWorld umbrella including the Customer Experience Summit @ OpenWorld which runs October 3rd-5th.  All of this education and insight comes with some fun as well.  OpenWorld has become an exciting destination with new experiences unveiled each year including the debut of the first annual Oracle OpenWorld Music Festival, featuring some of today’s hottest acts, emerging bands and DJs over five nights playing at locations throughout San Francisco. Our Customer Experience team will be blogging and tweeting all week to keep you up-to-date so be sure to subscribe to our Customer Experience blog and follow us on Twitter and Facebook: @OracleCX @OracleCommerce @OracleCRM Facebook.com/OracleCustomerExperience If you are at OpenWorld, we hope you have a great week and get the knowledge you need to take your Oracle applications to the next level.  And, if you were not able to make it this year, be sure to tune into the sessions that are broadcast live online. 

    Read the article

  • Minecraft in jdk 1.7.0_u2 x64

    - by Nela Drobná
    I have Ubuntu 11.10 64-bit and I installed JDK 1.7.0 update 2 x64 via webupd8 page. But currently I have problem with minecraft game. After downloading launcher from Minecraft.net and lauch the game by java -jar /home/zrebec/Downloads/minecraft.jar launcehr is launched normaly, after login the game download the updates but then I got just the black screen with this in terminal: Setting user: zrebec, -356009615199623309 Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1928) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.<clinit>(Sys.java:98) at org.lwjgl.opengl.Display.<clinit>(Display.java:132) at net.minecraft.client.Minecraft.a(SourceFile:180) at net.minecraft.client.Minecraft.run(SourceFile:648) at java.lang.Thread.run(Thread.java:722) Please anyone can help me with this? I think that problem will be in architecture becase: liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) Any idea please? I know, maybe this one is off topic because maybe its not Ubuntu problem maybe but in 64-bit works all perfectly and I think that accepted answer can help to many users and can make better playing games under linux. Really. Thank you very much for any idea.

    Read the article

  • Spotlight on an Office – Reading TVP offices

    - by Maria Sandu
    This month we’re in the UK at the Reading offices, for ‘Spotlight on an office’. The Reading Office, which is Oracle’s UK Headquarters, is based in Thames Valley Park (TVP), which is a bustling hive of activity that houses many different companies, a gym, and even a nursery. Overlooking the Thames and some of England’s beautiful countryside, this office, just a short free bus ride from Reading Town Centre is in a fantastic location. The offices themselves are made up of 5 different buildings, each with their own car park, restaurant, and design. The main building or TVP 510 as it is referred to, sits resplendent next to an extremely blue (for the UK) pond, filled with large koi-carp that on a sunny day like to come to the surface of the lake and bask. As the main hub of activity, TVP 510 is where you will find our Dry Cleaning service, the Ozone Gym, the main restaurant (which never fails to have someone in it), and the Marquee which sits outside the back amongst the picnic benches, and is where we have Barbeques in the summer time. Another highlight of the Reading Offices is tucked away in TVP530; the home of H20, and our sports and social club. This is the building that can be best be described as having the ‘cool’ vibe, where you can relax and unwind, all whilst sipping a Starbucks (or Costa if you prefer, located in TVP550), and playing a game of Pool in the cafeteria, or alternatively you can sit back and enjoy a seat in one of the luxury massage chairs! If you feel so inclined, you can also hire out an OraBike from any of the TVP offices, and if you are anything like some of my team, cycle from Reading to Bath using the towpath starting in Thames Valley Park. Oracle’s Reading Offices are a great place to work, they are home to a diverse range of people and have great atmosphere which would suit a graduate, intern, or anyone who is looking to come and work for Oracle in the UK.

    Read the article

  • OT: Fixing choppy video playback on OS X

    - by terrencebarr
    This is a bit off-topic but I wanted to share because it seems a lot of people are running into issues with choppy video playback and stutter on Mac OS X. I am using a Mac Mini with Snow Leopard (10.6.8) as a home media center and it has worked great in the past, playing back music and videos from multiple sources (web, quicktime, VLC, EyeTV). A few weeks ago the video playback from all my sources started to become choppy, to stutter, and often the picture would hang for seconds at a time. Totally unusable. Drove me nuts for two weeks. After much research and trial-and-error it turns out the problem was an outdated Flash Player which seems to have messed up the video pipeline for the entire system. The short is, I updated the Flash Player to version 11 directly from the Adobe web site, rebooted the Mac Mini, and all is well again! Judging from the various posts across the web, video playback appears to be a fairly widespread problem for Mac users and I hope this helps some of you out there! And I can’t wait to get rid of Flash altogether – I can’t remember the times it has crashed my browser, hung my system, and screwed up things. Thanks Adobe ;-( Cheers, – Terrence Filed under: Uncategorized Tagged: Adobe Flash, Mac OS X

    Read the article

  • PublishingWeb.ExcludeFromNavigation Missing

    - by Michael Van Cleave
    So recently I have had to make the transition from the SharePoint 2007 codebase to SharePoint 2010 codebase. Needless to say there hasn't been much difficulty in the changeover. However in a set of code that I was playing around with and transitioning I did find one change that might cause some pain to others out there that have been programming against the PublishingWeb object in the Microsoft.SharePoint.Publishing namespace. The 2007 snippet of code that work just fine in 2007 looks like: using (SPSite site = new SPSite(url)) using (SPWeb web = site.OpenWeb()) {      PublishingWeb publishingWeb = PublishingWeb.GetPublishingWeb(web);     publishingWeb.ExcludeFromNavigation(true, itemID);     publishingWeb.Update(); } The 2010 update to the code looks like: using (SPSite site = new SPSite(url)) using (SPWeb web = site.OpenWeb()) {     PublishingWeb publishingWeb = PublishingWeb.GetPublishingWeb(web);     publishingWeb.Navigation.ExcludeFromNavigation(true, itemID); //--Had to reference the Navigation object.     publishingWeb.Update(); } The purpose of the code is to keep a page from showing up on the global or current navigation when it is added to the pages library. However you see that the update to the 2010 codebase actually makes more "object" sense. It specifies that you are technically affecting the Navigation of the Publishing Web, instead of the Publishing Web itself. I know that this isn't a difficult problem to fix, but I thought it would be something quick to help out the general public. Michael

    Read the article

  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

    Read the article

  • Kinect will recognise your finger movement

    - by Boonei
    Sources inside Microsoft suggest they MS guys are tying to improve motion controller. This could be a huge boost to gaming. There are quite a few things that we can do with our fingers when playing games like driving, shooting,sports etc. If fingers are captured then  XBox will give more realistic version of our avatar. Eurogamer has also suggested the same according to their sources. It would be only(mostly) a software update and would not require a new camera, because the USB controller interface currently in place in Kinect can take in data up-to 35MBps. The current utilization is only around roughly 1/2 of it. So there is currently a facility to send more data. Little more tech data, Kinect does transmit 320×240-pixel in 30 fps, if the device could capture and transfer at 640×480 pixels, then better resolution can detect more movements compared to current level of detection. Lets wait and watch ! This article titled,Kinect will recognise your finger movement, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • Introducing Deep Fried Devcast

    - by Matt Christian
    I've been working on a new podcast for the game development community called the Deep Fried Devcast.  Currently we are in pre-production but should have some episodes up in the near future.  Here is a quick FAQ about the show: What is the Deep Fried Devcast? The Deep Fried Devcast is a bi-weekly show all about game development.  The show will feature developer interviews, a focus on the technical aspects of game development (programming, technical design), the business of team game development (time management, project management), and other areas focused around the actual development of games. Wait, no game design?  No game discussions?! Calm down, calm down.  Although the focus of the podcast is on the technical aspects of game dev, there will be episodes and content focused on all areas of the gaming industry, including discussion on design, story, recent game releases, games we've been playing, etc...  Anything could show up in the Deep Fried Devcast and nothing is off limits. How can I help? We're always looking for new content ideas, emails, and anything you want to send us (within some kind of reason!).  You can even be a guest host if you want!  Email us at: deepfrieddevcast [AT] gmail [DOT] com Where's the podcast?! We're still recording it!  Don't worry, it will be up soon.  Keep an eye on www.deepfrieddevcast.com for the latest updates (that will be up soon too!).

    Read the article

  • links for 2011-02-04

    - by Bob Rhubart
    Oracle WebCenter Suite - Giving Users a Modern Experience: Webcast Q&A (Oracle Enterprise 2.0 Blog) Kellsey Ruppel share a summary of the viewer Q&A from the recent Oracle WebCenter Suite webcast. (tags: oracle otn enterprise2.0 webcenter) Oracle Fusion Middleware Security: Oracle Access Manager 11g Academy: The Policy Model (Part 1) Brian Eidelman kicks off a series of posts covering Oracle Access Manager. (tags: oracle otn fusionmiddleware security) The Tom Kyte Blog: A short podcast... Oracle senior technical architect Tom Kyte shares information on a series of upcoming live, in-person events in which he will participate. (tags: oracle otn ioug) Oracle and AIIM - Putting Enterprise 2.0 to Work (Oracle Enterprise 2.0 Blog) Brian Dirking shares a recap of the recent online Enterprise 2.o presentation by Andy MacMillan (Oracle) and Doug Miles (AIIM). (tags: oracle otn enterprise2.0) Arun Gupta: WebLogic Developer/Production Web Profile, Full Java EE 6 Platform - Chat Transcript and Slides from OTN Virtual Developer Day Arun Gupta shares chat transcripts and more from the recent OTN Virtual Developer Day focused on WebLogic. . (tags: weblogic java) Andrejus Baranovskis's Blog: How to Install Oracle ECM 11g PS3 - Domain Configuration Hint Concise instructions from Oracle ACE Director Andrejus Baranovski. (tags: oracle otn oracleace enterprise2.0 weblogic) Oracle BI EE 11g & Oracle ADF - Part 1 - Understanding Security Integration Rittman Mead's Venkatakrishnan J explores "how much Oracle ADF or the Oracle Fusion Middleware has influenced most of the features in BI EE 11g." (tags: oracle oracleace businessintelligence obiee) Gone With the Wind: Where Have All the Composites Gone? SOA author Antony Reynolds solves a mystery. (tags: oracle otn soa) Playing with Oracle 11gR2, OEL 5.6 and VirtualBox 4.0.2 (1st Part) "This installation should never be used for Production or Development purposes. This installation was created for educational purpose only, and is extremely helpful to learn and understand how Oracle works if you do not have access to a traditional hardware resource." - Oracle ACE Director Francisco Munoz Alvarez (tags: oracle otn virtualbox virtualization)

    Read the article

  • My boss is feuding with his boss. My workload is expanding What should I do?

    - by steve
    These two have always had a somewhat shaky relationship when they were on the same level. The other guy was recently promoted to director and now my boss reports to him. On the surface, they appear to get along when they get together, but my boss despises the man and badmouths him every chance that he gets (to peers, subordinates, etc). He believe that the director is setting him up to fail. The Director and upper management is holding my boss responsible for the not-so-great performance by the team as of late. He's been playing games to make my boss look bad. Due to lay offs, we don't have the manpower to deliever the results that we did before...but expectations have not lowered...and my boss is taking the heat for it. Now he's on the warpath and starting to micromanage. He's giving everyone more work. He's forcing us midlevel guys to take responsibility for the level one techs' performance. I'm spending less and less time coding....and more time babysitting vendors, techs, etc. I'm not so sure that's a bad thing because I'm sorta burnt out on coding, but I don't really care for the idea of having to be responsible for others poor performance....isn't that the manager's job? Anyway, do you guys have any suggestions on dealing with the situation?

    Read the article

  • A few unpleasant facts about Visual Studio 2012.

    - by Ilya Verbitskiy
    I have been playing with Visual Studio 2012 for the last couple of days. New IDE is pretty good, but, unfortunately, I found a few unpleasant facts. First of all, new release is coming without Visual Studio setup projects. I am disappointed, because I am using it for my pet project – Easy Shutdown. The tool is a small widget-like application which allows you to reboot, log out or shut down you PC. I have not done any decision yet, but I would probably migrate to WiX. The second surprise is Microsoft will not add Visual Studio macros to the next release. Since I am lazy guy, I like small hacks using macros. For example I have macros to refresh all projects or attach to IIS.  The only way how to solve the problem is to convert your macros to Visual Studio plugin. I have not tried it yet, but I will definitely do in the nearest future. The third fact, I do not like, is Visual Studio default themes. May be somebody like it, but they are hard to adopt after Visual Studio 2010. Fortunately there is a solution. Matthew Johnson released Visual Studio 2012 Color Theme Editor. It comes with a few predefined themes. I really like the Blue one.

    Read the article

  • How can I strip down Ubuntu?

    - by Thomas Owens
    I'm trying to fix what I consider a bloated install of Ubuntu. When I install Ubuntu on a machine, I get things that I don't want - web browsers, office applications, media players, accessibility utilities, Ubuntu One, and so on. My goal is to create a way that I can have an install of Ubuntu that contains only the most minimal packages - the administrative tools and package manager, a GUI (my preference would be GNOME), a text editor, core drivers (video cards, network cards - wired and wireless, input devices), and anything else that I have to have to run a stable distribution. From there, I would like to pick and choose which packages I install to create my own customized system. After playing around with other distros like Arch and Slackware, like how they provide a barebones install by default. However, I get trapped in a "configuration hell" - right now, I tried moving away from Ubuntu and to Arch, but after spending 6 hours with it, I still don't have a usable system. It's half configured and I don't have any usable software packages to enable me to work. Is anything that can help me available? Either something like the OpenSUSE builder that lets you choose applications and packages for the CD, an advanced installation mode where I can choose the packages to install and which to ignore, or a guide on how to strip Ubuntu down to its bare bones? And I suppose a natural follow up to this is once I have a stripped down Ubuntu, will this affect updating at all? When Canonical releases the next version of Ubuntu, I don't want any bloatware reinstalled. And yes, most of the applications that come with Ubuntu, I simply don't use. Ever.

    Read the article

  • Implementing a multilanguage AI contest platform

    - by Alejandro Piad
    This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge but instead of just having a big event once a year, I would like it more on a league fashion, with all virtual players playing with each other every some close period of time. I want to support as many programming languages as possible. I've seen that contest sites (like codeforces) ask you to submit a source code and interact through stdin and stdout. The first question is: what is the best way of supporting multiple languages? As I see it, I can either ask people to upload some binary/script, and interact either through stdin/*stdout*, or sockets, or the file system; or ask people to submit source code, and wrap it with whatever is necessary for the interaction. I would like to skip the need to compile the code by myself (in the server, I mean), but I am willing to do it if its the "best" choice. I need to comunicate virtual players with each other, or even better, with some intermediary arbiter. The second question is regarding security. If I'm going to be running user code in my server, I want to ensure strict security conditions, like no file system access, no networking, etc. Otherwise it would be a safe heaven for hackers. I will be implementing the engine/arbiter in .NET. I would like to support at least C#, C++, Java and Python for the user's implementations. I'm willing to write interfaces for each of these languages to simplify the user interaction with the system. Thanks in advance.

    Read the article

  • Feeling Old? Before Middleware, Gamification, and MacBook Airs

    - by ultan o'broin
    Think we're done with green screens in the enterprise apps world? Fusion User Experience Advocate Debra Lilley (@debralilley) drew my attention to this super retro iPad terminal emulator app being used by a colleague to connect to JDE. Yes, before Middleware, this is how you did it. Surely the ultimate in hipster retro coexistence? Mind you, I've had to explain to lots of people I showed this to just what Telnet and IBM AS/400 are (or were). MochaSoft TN5250 Terminal Emulator iPad App This OG way of connecting to apps is a timely reminder not to forget all those legacy apps out there and the UX aspect to adoption and change. If a solution already works well and there's an emotional attachment to it, then the path to upgrade needs to be very clear and have valuable and demonstrable ROI for users and decision makers, a path that spans emotion and business benefits. On a pure usability front, that old school charm of the character-based green glow look 'n' feel could be easily done as a skin, personalizing an application for the user so that they feel comfortable with it. Fun too particularly in the mobile and BYOD space! In fact, there is a thriving retro apps market out there as illustrated by this spiffy lunar lander app (hat tip: John Cartan), part of a whole set of Atari's greatest hits available for iOS. Lunar Lander App And of course, there's the iOS version of Pong. Check out this retro Apple Mac SE/30 too. I actually remember using one of these. I have an Apple Mac Plus somewhere in my parents' house. I tried it out recently, and it actually booted, although all it was good for was playing the onboard games. Looking at all these olde worlde things makes me feel very old, but kinda warm inside too. The latter is a key part of today's applications user experience too.

    Read the article

  • ATI Catalyst driver 12.8 is not using hardware acceleration on Precise

    - by Jack Wright
    I've been using Ubuntu and ATI Catalyst for years. On my clean install of Ubuntu 12.04 I've noticed that Catalyst 12.6 and then 12.8 are not actually using my HD5750 GPU for hardware acceleration - high CPU usage, zero GPU load. Everything installed correctly with no hassles, fglrxinfo and vainfo are correct as per this HowTo for Precise. I have an Ubuntu 10.04 with Catalyst 12.6 installation on the same hardware which does use the GPU - low CPU usage, high GPU load when transcodeing video files or playing video content. The VA-API drivers are not installed on the 10.04 build. They are not mentioned in this HowTo for Lucid. fgl_glxgears frame rates on Precise are a fifth of the rates on Lucid. LUCID jw@Kworld:~$ fgl_glxgears Using GLX_SGIX_pbuffer 16867 frames in 5.0 seconds = 3373.400 FPS 12523 frames in 5.0 seconds = 2504.600 FPS 13763 frames in 5.0 seconds = 2752.600 FPS PRECISE jw@NewWorld12:~$ fgl_glxgears Using GLX_SGIX_pbuffer 12905 frames in 5.0 seconds = 2581.000 FPS 3230 frames in 5.0 seconds = 646.000 FPS 517 frames in 5.0 seconds = 103.400 FPS 518 frames in 5.0 seconds = 103.600 FPS 6489 frames in 5.0 seconds = 1297.800 FPS This is glxgears running in fullscreen. In Lucid (10.04) I can't see the gears, they are spinning so fast, but in Precise (12.04) they are really sluggish. Has anyone else noticed a problem like this? Cheers, Jack.

    Read the article

  • OOW 2012: Kings of Leon & Pearl Jam - Appreciation Event

    - by Mike Dietrich
    June 15, 1992 - that was actually the day when Pearl Jam played their first concert in Serenadenhof in my hometown, Nürnberg. Oups ... that's over 20 years ago ... So I was so happy to get a ticket to this year's OOW 2012 appreciation event on Treasure Island. Every year it amazes me over and over again how the organizers manage it logistically to bring almost 40,000 people to and back from the island. Food was ... I would say fairly ok ... and beer (as always) is not - actually even though I'm not a beer drinker I wouldn't call it beer.  Kings of Leon did start. I like them a lot and owe their 2008 album Only By Night. That was a good start to warm up the crowd. And then Pearl Jam took over - and ... wooooooow ... they are such a great live band. First of all as far as I understood they were donating the money they've got for that gig to an NGO. And Eddie Vedder's voice is simply striking ... I had shivers running down my spine. They played a good excerpt of their +20 years career closing down with Alive at the very end. It seemed to everybody that the band had real fun playing there - and it was sooooo good. Thanks a lot to the person who did organize me a ticket Catching my bus back to my hotel area down at Fisherman's Wharf worked well - but I must have fallen asleep 5 minutes after we've left the parking lot. The next thing I did recognize was the bus driver pushing the breaks at Northpoint. What a wonderful night ...

    Read the article

  • How to balance a non-symmetric "extension" based game?

    - by Klaim
    Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I remember that the firsts editions of the game have been said to be prohibited in official tournaments because the cards were often too powerful. Later extensions of the game provided more subtle effects/rules in cards and they managed to balance the game apparently effectively, even if there is thousands of different cards possible. I'm working on a strategy game that is a bit in the same position : every units are provided by extensions and the game is thought to be extended for some years, at least. The effects variety of the units are very large even with some basic design limitations set to be sure it's manageable. Each player choose a set of units to play with (defining their global strategy) before playing (like chooseing a themed deck of Magic cards). As it's a strategy game (you can think of Magic as a strategy game too in some POV), it's essentially skirmish based so the game have to be fair, even if the players don't choose the same units before starting to play. So, how do you proceed to balance this type of non-symmetric (strategy) game when you know it will always be extended? For the moment, I'm trying to apply those rules but I'm not sure it's right because I don't have enough design experience to know : each unit would provide one unique effect; each unit should have an opposite unit that have an opposite effect that would cancel each others; some limitations based on the gameplay; try to get a lot of beta tests before each extension release? Looks like I'm in the most complex case?

    Read the article

  • First Minecraft mod not working: make a new sword

    - by yamikoWebs
    I am making my first mod and cannot see what is wrong with it. I am using MCP and Modloader. For my first mod I was going to make swords. I started with making a new EnumToolMaterials WOOD(0, 59, 2.0F, 0, 15), STONE(1, 131, 4.0F, 1, 5), IRON(2, 250, 6.0F, 2, 14), LAPIS(3, 750, 7.0F, 2, 14), OBSIDIAN(3, 1000, 7.5F, 3, 12), EMERALD(3, 1561, 8.0F, 3, 10),//diamond GREEN(3, 2000, 9.0F, 4, 10),//emerald GOLD(0, 200, 12.0F, 0, 22); then here is the mod class public class _Mod_Yamiko extends BaseMod{ /* mod itemts */ public static final Item swordLapis = (new ItemSword(600, EnumToolMaterial.LAPIS)).setItemName("swordLapis"); public static final Item swordObsidian = (new ItemSword(601, EnumToolMaterial.OBSIDIAN)).setItemName("swordObsidian"); public static final Item swordGreen = (new ItemSword(602, EnumToolMaterial.GREEN)).setItemName("swordGreen"); public void load(){ //set images swordLapis.iconIndex = ModLoader.addOverride("/gui/items.png","/gui/swordLapis.png"); ModLoader.addName(swordLapis, "Lapis Sword"); //craft ModLoader.addRecipe(new ItemStack(_Mod_Yamiko.swordLapis, 1), new Object[]{ " X ", " X ", " Y ", 'X', Block.dirt, 'Y', Item.stick }); } public String getVersion(){ return "0.1"; } } Then I made a 16×16 .png image. I am not sure where to save it so I recompiled and reobfuscated, took the mod files and put it in my local Minecraft install, added the image where it be should be. No problems when playing but I cannot make the new sword.

    Read the article

  • Cannot copy MP3 files from a CD

    - by MountainX
    I purchased a set of spoken word audio CD's that have MP3 and FLAC audio files; I think they also play as regular audio CD's because I see a CDA directory and .cda files. But I'm only interested in playing the MP3 files by copying them to my phone. Dolphin file manager shows all the files on the CD. However, it will not copy any of them to my hard drive, which is what my goal is. Dolphin shows no error, but the copy progress is zero. Amarok will play the files but not easily. I only tried the flac files. To play a file, I click the file in Dolphin, then I have to cancel a job using KDE's notification system, then Amarok proceeds to copy the file to a tmp directory which takes a long time, then it finally plays. kb3 will rip the audio, but I would prefer to copy the files directly from the CD. Since Dolphin would not copy the files, I thought I would try the terminal, but I can't get that to work either. mount -t auto -o ro /dev/sr0 /mnt/temp that gives the error: wrong fs type, bad option, bad superblock, etc. I get the same error using -t iso9660 and -t udf. so I started troubleshooting: ~$ wodim --devices wodim: Overview of accessible drives (1 found) : ------------------------------------------------------------------------- 0 dev='/dev/sg1' rwrw-- : 'MATSHITA' 'DVD-RAM UJ8A0AS' ------------------------------------------------------------------------- /dev/sg1 is not a block device sudo file -s /dev/sr0 ERROR: cannot read /dev/sr0 (input/output error) sudo file -s /dev/sg1 just hangs How can I copy these files to my computer hard disk?

    Read the article

  • An unexpected pleasure from Windows 8

    - by eddraper
    This post is certainly on the more nuanced side of all the goodness that is Windows 8, but it’s about something that’s really changed my PC usage experience for the better. Besides being a geek and the enjoying all the techno-thrills and chills that go along with sitting in front of a keyboard all day, I really love the forest.  Trees have always been special to me.  The feeling of being in the forest with all the sounds and ambiance, the broken light, the fragrance of the air… it’s paradise to me. As I can’t get there often, due to work, and quite often the heat here in Texas, I’ve found something that can at least partially fill the gap…  When you install Windows 8, you’ll have an app called “Naturespace” from http://www.naturespace.com/ .  It boasts a number of predefined loops in what they call “holographic audio.”  They’re essentially high-tech 3D sound fields recorded in natural environments. After checking them out, I really liked the sound of the “Daybreak” selection: A great benefit is that you don’t have to be in Metro/Modern/Windows App Store mode, in order to keep the sound playing.  To start the day, I click on Daybreak, start it, then go back to the desktop and fire up VS, Chrome, etc. As I work and play, I’m surrounded by this delightful background ambiance which relaxes me and puts my mind at ease. Give it a try.  I think you’ll like it.  And no, you don’t need ear buds or headphones to get the benefit.

    Read the article

  • Preffered lambda syntax?

    - by Roger Alsing
    I'm playing around a bit with my own C like DSL grammar and would like some oppinions. I've reserved the use of "(...)" for invocations. eg: foo(1,2); My grammar supports "trailing closures" , pretty much like Ruby's blocks that can be passed as the last argument of an invocation. Currently my grammar support trailing closures like this: foo(1,2) { //parameterless closure passed as the last argument to foo } or foo(1,2) [x] { //closure with one argument (x) passed as the last argument to foo print (x); } The reason why I use [args] instead of (args) is that (args) is ambigious: foo(1,2) (x) { } There is no way in this case to tell if foo expects 3 arguments (int,int,closure(x)) or if foo expects 2 arguments and returns a closure with one argument(int,int) - closure(x) So thats pretty much the reason why I use [] as for now. I could change this to something like: foo(1,2) : (x) { } or foo(1,2) (x) -> { } So the actual question is, what do you think looks best? [...] is somewhat wrist unfriendly. let x = [a,b] { } Ideas?

    Read the article

  • How do you cope with change in open source frameworks that you use for your projects?

    - by Amy
    It may be a personal quirk of mine, but I like keeping code in living projects up to date - including the libraries/frameworks that they use. Part of it is that I believe a web app is more secure if it is fully patched and up to date. Part of it is just a touch of obsessive compulsiveness on my part. Over the past seven months, we have done a major rewrite of our software. We dropped the Xaraya framework, which was slow and essentially dead as a product, and converted to Cake PHP. (We chose Cake because it gave us the chance to do a very rapid rewrite of our software, and enough of a performance boost over Xaraya to make it worth our while.) We implemented unit testing with SimpleTest, and followed all the file and database naming conventions, etc. Cake is now being updated to 2.0. And, there doesn't seem to be a viable migration path for an upgrade. The naming conventions for files have radically changed, and they dropped SimpleTest in favor of PHPUnit. This is pretty much going to force us to stay on the 1.3 branch because, unless there is some sort of conversion tool, it's not going to be possible to update Cake and then gradually improve our legacy code to reap the benefits of the new Cake framework. So, as usual, we are going to end up with an old framework in our Subversion repository and just patch it ourselves as needed. And this is what gets me every time. So many open source products don't make it easy enough to keep projects based on them up to date. When the devs start playing with a new shiny toy, a few critical patches will be done to older branches, but most of their focus is going to be on the new code base. How do you deal with radical changes in the open source projects that you use? And, if you are developing an open source product, do you keep upgrade paths in mind when you develop new versions?

    Read the article

  • Friday Fun: Abduction

    - by Mysticgeek
    Finally another Friday has arrived and it’s time to waste the afternoon on company time playing a flash game. Today we take a look at a fun game called Abduction. Abduction Abduction is a neat game where you snatch people and livestock to sell them on the intergalactic market.   The controls are basic using the arrow keys or W,A,S,D and the left mouse button. Here is the tutorial that you can play first to get the hang of it. While you’re abducting hillbillies, they throw pitch forks and other objects at your craft so you need to avoid them.   The game has several levels to keep you distracted until quitting time. Play Abduction at FreeWebArcade Similar Articles Productive Geek Tips Take Screenshots in Firefox the Easy WayFriday Fun: Portal, the Flash VersionFriday Fun: Play Bubble QuodFriday Fun: Gravitee 2Friday Fun: Compulse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet

    Read the article

< Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >