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  • Does Mac address base restriction is possible over Internet???

    - by sahil
    Hi Frineds, I want to restrict the access into my server on MAC Address base over internet... does it possible??? or there any other way of restriction over internet instead of IP address possible?? (My users are connection into my adito base ssl vpn server and i want to give them access on base of MAC address or any other possible method not by there IP address...because they are on roaming Internet IP. thanking you, sahil.

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  • What data should I (can I) gather to prove a .net bug in third party software?

    - by gef05
    Our users are using a third-party system and every so often - a user might go all day without this happening, other days they may see it two or three times in seven hours - a red x will appear on screen rather than a button, field, or control. This is a .net system. Looking online I can see that this is a .net error. Problem is, our devs didn't write it, and the vendor wants proof that the problem resides with their system, not our PCs. What can we do to gather information on such an issue that would allow us to make our case to the vendor and get them to create a fix? I'm thinking of data to gather - anything from OS, memory. .net version installed etc. But I'd also like to know about error logging - if it's possible to log errors that occur in third-party systems.

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  • Guidance: A Branching strategy for Scrum Teams

    - by Martin Hinshelwood
    Having a good branching strategy will save your bacon, or at least your code. Be careful when deviating from your branching strategy because if you do, you may be worse off than when you started! This is one possible branching strategy for Scrum teams and I will not be going in depth with Scrum but you can find out more about Scrum by reading the Scrum Guide and you can even assess your Scrum knowledge by having a go at the Scrum Open Assessment. You can also read SSW’s Rules to Better Scrum using TFS which have been developed during our own Scrum implementations. Acknowledgements Bill Heys – Bill offered some good feedback on this post and helped soften the language. Note: Bill is a VS ALM Ranger and co-wrote the Branching Guidance for TFS 2010 Willy-Peter Schaub – Willy-Peter is an ex Visual Studio ALM MVP turned blue badge and has been involved in most of the guidance including the Branching Guidance for TFS 2010 Chris Birmele – Chris wrote some of the early TFS Branching and Merging Guidance. Dr Paul Neumeyer, Ph.D Parallel Processes, ScrumMaster and SSW Solution Architect – Paul wanted to have feature branches coming from the release branch as well. We agreed that this is really a spin-off that needs own project, backlog, budget and Team. Scenario: A product is developed RTM 1.0 is released and gets great sales.  Extra features are demanded but the new version will have double to price to pay to recover costs, work is approved by the guys with budget and a few sprints later RTM 2.0 is released.  Sales a very low due to the pricing strategy. There are lots of clients on RTM 1.0 calling out for patches. As I keep getting Reverse Integration and Forward Integration mixed up and Bill keeps slapping my wrists I thought I should have a reminder: You still seemed to use reverse and/or forward integration in the wrong context. I would recommend reviewing your document at the end to ensure that it agrees with the common understanding of these terms merge (forward integration) from parent to child (same direction as the branch), and merge  (reverse integration) from child to parent (the reverse direction of the branch). - one of my many slaps on the wrist from Bill Heys.   As I mentioned previously we are using a single feature branching strategy in our current project. The single biggest mistake developers make is developing against the “Main” or “Trunk” line. This ultimately leads to messy code as things are added and never finished. Your only alternative is to NEVER check in unless your code is 100%, but this does not work in practice, even with a single developer. Your ADD will kick in and your half-finished code will be finished enough to pass the build and the tests. You do use builds don’t you? Sadly, this is a very common scenario and I have had people argue that branching merely adds complexity. Then again I have seen the other side of the universe ... branching  structures from he... We should somehow convince everyone that there is a happy between no-branching and too-much-branching. - Willy-Peter Schaub, VS ALM Ranger, Microsoft   A key benefit of branching for development is to isolate changes from the stable Main branch. Branching adds sanity more than it adds complexity. We do try to stress in our guidance that it is important to justify a branch, by doing a cost benefit analysis. The primary cost is the effort to do merges and resolve conflicts. A key benefit is that you have a stable code base in Main and accept changes into Main only after they pass quality gates, etc. - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft The second biggest mistake developers make is branching anything other than the WHOLE “Main” line. If you branch parts of your code and not others it gets out of sync and can make integration a nightmare. You should have your Source, Assets, Build scripts deployment scripts and dependencies inside the “Main” folder and branch the whole thing. Some departments within MSFT even go as far as to add the environments used to develop the product in there as well; although I would not recommend that unless you have a massive SQL cluster to house your source code. We tried the “add environment” back in South-Africa and while it was “phenomenal”, especially when having to switch between environments, the disk storage and processing requirements killed us. We opted for virtualization to skin this cat of keeping a ready-to-go environment handy. - Willy-Peter Schaub, VS ALM Ranger, Microsoft   I think people often think that you should have separate branches for separate environments (e.g. Dev, Test, Integration Test, QA, etc.). I prefer to think of deploying to environments (such as from Main to QA) rather than branching for QA). - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft   You can read about SSW’s Rules to better Source Control for some additional information on what Source Control to use and how to use it. There are also a number of branching Anti-Patterns that should be avoided at all costs: You know you are on the wrong track if you experience one or more of the following symptoms in your development environment: Merge Paranoia—avoiding merging at all cost, usually because of a fear of the consequences. Merge Mania—spending too much time merging software assets instead of developing them. Big Bang Merge—deferring branch merging to the end of the development effort and attempting to merge all branches simultaneously. Never-Ending Merge—continuous merging activity because there is always more to merge. Wrong-Way Merge—merging a software asset version with an earlier version. Branch Mania—creating many branches for no apparent reason. Cascading Branches—branching but never merging back to the main line. Mysterious Branches—branching for no apparent reason. Temporary Branches—branching for changing reasons, so the branch becomes a permanent temporary workspace. Volatile Branches—branching with unstable software assets shared by other branches or merged into another branch. Note   Branches are volatile most of the time while they exist as independent branches. That is the point of having them. The difference is that you should not share or merge branches while they are in an unstable state. Development Freeze—stopping all development activities while branching, merging, and building new base lines. Berlin Wall—using branches to divide the development team members, instead of dividing the work they are performing. -Branching and Merging Primer by Chris Birmele - Developer Tools Technical Specialist at Microsoft Pty Ltd in Australia   In fact, this can result in a merge exercise no-one wants to be involved in, merging hundreds of thousands of change sets and trying to get a consolidated build. Again, we need to find a happy medium. - Willy-Peter Schaub on Merge Paranoia Merge conflicts are generally the result of making changes to the same file in both the target and source branch. If you create merge conflicts, you will eventually need to resolve them. Often the resolution is manual. Merging more frequently allows you to resolve these conflicts close to when they happen, making the resolution clearer. Waiting weeks or months to resolve them, the Big Bang approach, means you are more likely to resolve conflicts incorrectly. - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft   Figure: Main line, this is where your stable code lives and where any build has known entities, always passes and has a happy test that passes as well? Many development projects consist of, a single “Main” line of source and artifacts. This is good; at least there is source control . There are however a couple of issues that need to be considered. What happens if: you and your team are working on a new set of features and the customer wants a change to his current version? you are working on two features and the customer decides to abandon one of them? you have two teams working on different feature sets and their changes start interfering with each other? I just use labels instead of branches? That's a lot of “what if’s”, but there is a simple way of preventing this. Branching… In TFS, labels are not immutable. This does not mean they are not useful. But labels do not provide a very good development isolation mechanism. Branching allows separate code sets to evolve separately (e.g. Current with hotfixes, and vNext with new development). I don’t see how labels work here. - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft   Figure: Creating a single feature branch means you can isolate the development work on that branch.   Its standard practice for large projects with lots of developers to use Feature branching and you can check the Branching Guidance for the latest recommendations from the Visual Studio ALM Rangers for other methods. In the diagram above you can see my recommendation for branching when using Scrum development with TFS 2010. It consists of a single Sprint branch to contain all the changes for the current sprint. The main branch has the permissions changes so contributors to the project can only Branch and Merge with “Main”. This will prevent accidental check-ins or checkouts of the “Main” line that would contaminate the code. The developers continue to develop on sprint one until the completion of the sprint. Note: In the real world, starting a new Greenfield project, this process starts at Sprint 2 as at the start of Sprint 1 you would have artifacts in version control and no need for isolation.   Figure: Once the sprint is complete the Sprint 1 code can then be merged back into the Main line. There are always good practices to follow, and one is to always do a Forward Integration from Main into Sprint 1 before you do a Reverse Integration from Sprint 1 back into Main. In this case it may seem superfluous, but this builds good muscle memory into your developer’s work ethic and means that no bad habits are learned that would interfere with additional Scrum Teams being added to the Product. The process of completing your sprint development: The Team completes their work according to their definition of done. Merge from “Main” into “Sprint1” (Forward Integration) Stabilize your code with any changes coming from other Scrum Teams working on the same product. If you have one Scrum Team this should be quick, but there may have been bug fixes in the Release branches. (we will talk about release branches later) Merge from “Sprint1” into “Main” to commit your changes. (Reverse Integration) Check-in Delete the Sprint1 branch Note: The Sprint 1 branch is no longer required as its useful life has been concluded. Check-in Done But you are not yet done with the Sprint. The goal in Scrum is to have a “potentially shippable product” at the end of every Sprint, and we do not have that yet, we only have finished code.   Figure: With Sprint 1 merged you can create a Release branch and run your final packaging and testing In 99% of all projects I have been involved in or watched, a “shippable product” only happens towards the end of the overall lifecycle, especially when sprints are short. The in-between releases are great demonstration releases, but not shippable. Perhaps it comes from my 80’s brain washing that we only ship when we reach the agreed quality and business feature bar. - Willy-Peter Schaub, VS ALM Ranger, Microsoft Although you should have been testing and packaging your code all the way through your Sprint 1 development, preferably using an automated process, you still need to test and package with stable unchanging code. This is where you do what at SSW we call a “Test Please”. This is first an internal test of the product to make sure it meets the needs of the customer and you generally use a resource external to your Team. Then a “Test Please” is conducted with the Product Owner to make sure he is happy with the output. You can read about how to conduct a Test Please on our Rules to Successful Projects: Do you conduct an internal "test please" prior to releasing a version to a client?   Figure: If you find a deviation from the expected result you fix it on the Release branch. If during your final testing or your “Test Please” you find there are issues or bugs then you should fix them on the release branch. If you can’t fix them within the time box of your Sprint, then you will need to create a Bug and put it onto the backlog for prioritization by the Product owner. Make sure you leave plenty of time between your merge from the development branch to find and fix any problems that are uncovered. This process is commonly called Stabilization and should always be conducted once you have completed all of your User Stories and integrated all of your branches. Even once you have stabilized and released, you should not delete the release branch as you would with the Sprint branch. It has a usefulness for servicing that may extend well beyond the limited life you expect of it. Note: Don't get forced by the business into adding features into a Release branch instead that indicates the unspoken requirement is that they are asking for a product spin-off. In this case you can create a new Team Project and branch from the required Release branch to create a new Main branch for that product. And you create a whole new backlog to work from.   Figure: When the Team decides it is happy with the product you can create a RTM branch. Once you have fixed all the bugs you can, and added any you can’t to the Product Backlog, and you Team is happy with the result you can create a Release. This would consist of doing the final Build and Packaging it up ready for your Sprint Review meeting. You would then create a read-only branch that represents the code you “shipped”. This is really an Audit trail branch that is optional, but is good practice. You could use a Label, but Labels are not Auditable and if a dispute was raised by the customer you can produce a verifiable version of the source code for an independent party to check. Rare I know, but you do not want to be at the wrong end of a legal battle. Like the Release branch the RTM branch should never be deleted, or only deleted according to your companies legal policy, which in the UK is usually 7 years.   Figure: If you have made any changes in the Release you will need to merge back up to Main in order to finalise the changes. Nothing is really ever done until it is in Main. The same rules apply when merging any fixes in the Release branch back into Main and you should do a reverse merge before a forward merge, again for the muscle memory more than necessity at this stage. Your Sprint is now nearly complete, and you can have a Sprint Review meeting knowing that you have made every effort and taken every precaution to protect your customer’s investment. Note: In order to really achieve protection for both you and your client you would add Automated Builds, Automated Tests, Automated Acceptance tests, Acceptance test tracking, Unit Tests, Load tests, Web test and all the other good engineering practices that help produce reliable software.     Figure: After the Sprint Planning meeting the process begins again. Where the Sprint Review and Retrospective meetings mark the end of the Sprint, the Sprint Planning meeting marks the beginning. After you have completed your Sprint Planning and you know what you are trying to achieve in Sprint 2 you can create your new Branch to develop in. How do we handle a bug(s) in production that can’t wait? Although in Scrum the only work done should be on the backlog there should be a little buffer added to the Sprint Planning for contingencies. One of these contingencies is a bug in the current release that can’t wait for the Sprint to finish. But how do you handle that? Willy-Peter Schaub asked an excellent question on the release activities: In reality Sprint 2 starts when sprint 1 ends + weekend. Should we not cater for a possible parallelism between Sprint 2 and the release activities of sprint 1? It would introduce FI’s from main to sprint 2, I guess. Your “Figure: Merging print 2 back into Main.” covers, what I tend to believe to be reality in most cases. - Willy-Peter Schaub, VS ALM Ranger, Microsoft I agree, and if you have a single Scrum team then your resources are limited. The Scrum Team is responsible for packaging and release, so at least one run at stabilization, package and release should be included in the Sprint time box. If more are needed on the current production release during the Sprint 2 time box then resource needs to be pulled from Sprint 2. The Product Owner and the Team have four choices (in order of disruption/cost): Backlog: Add the bug to the backlog and fix it in the next Sprint Buffer Time: Use any buffer time included in the current Sprint to fix the bug quickly Make time: Remove a Story from the current Sprint that is of equal value to the time lost fixing the bug(s) and releasing. Note: The Team must agree that it can still meet the Sprint Goal. Cancel Sprint: Cancel the sprint and concentrate all resource on fixing the bug(s) Note: This can be a very costly if the current sprint has already had a lot of work completed as it will be lost. The choice will depend on the complexity and severity of the bug(s) and both the Product Owner and the Team need to agree. In this case we will go with option #2 or #3 as they are uncomplicated but severe bugs. Figure: Real world issue where a bug needs fixed in the current release. If the bug(s) is urgent enough then then your only option is to fix it in place. You can edit the release branch to find and fix the bug, hopefully creating a test so it can’t happen again. Follow the prior process and conduct an internal and customer “Test Please” before releasing. You can read about how to conduct a Test Please on our Rules to Successful Projects: Do you conduct an internal "test please" prior to releasing a version to a client?   Figure: After you have fixed the bug you need to ship again. You then need to again create an RTM branch to hold the version of the code you released in escrow.   Figure: Main is now out of sync with your Release. We now need to get these new changes back up into the Main branch. Do a reverse and then forward merge again to get the new code into Main. But what about the branch, are developers not working on Sprint 2? Does Sprint 2 now have changes that are not in Main and Main now have changes that are not in Sprint 2? Well, yes… and this is part of the hit you take doing branching. But would this scenario even have been possible without branching?   Figure: Getting the changes in Main into Sprint 2 is very important. The Team now needs to do a Forward Integration merge into their Sprint and resolve any conflicts that occur. Maybe the bug has already been fixed in Sprint 2, maybe the bug no longer exists! This needs to be identified and resolved by the developers before they continue to get further out of Sync with Main. Note: Avoid the “Big bang merge” at all costs.   Figure: Merging Sprint 2 back into Main, the Forward Integration, and R0 terminates. Sprint 2 now merges (Reverse Integration) back into Main following the procedures we have already established.   Figure: The logical conclusion. This then allows the creation of the next release. By now you should be getting the big picture and hopefully you learned something useful from this post. I know I have enjoyed writing it as I find these exploratory posts coupled with real world experience really help harden my understanding.  Branching is a tool; it is not a silver bullet. Don’t over use it, and avoid “Anti-Patterns” where possible. Although the diagram above looks complicated I hope showing you how it is formed simplifies it as much as possible.   Technorati Tags: Branching,Scrum,VS ALM,TFS 2010,VS2010

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  • tail stops displaying in case of a log rotation

    - by Rudy Vissers
    I have to tail the log of a server (servicemix) and the log rotation is enabled. As soon as the rotation happens, tail stops displaying. I did some investigations and it is a bug in Debian : Debian Bug Report. The bug has been around for a long time ago. Does anyone knows if this bug in Ubuntu is to be fixed? I'm on Ubuntu 12.04 64 bit. I don't have to mention that this bug is total hell! Every time I have the problem, I have to interrupt the command tail and re-execute the command!

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  • Isolated Unit Tests and Fine Grained Failures

    - by Winston Ewert
    One of the reasons often given to write unit tests which mock out all dependencies and are thus completely isolated is to ensure that when a bug exists, only the unit tests for that bug will fail. (Obviously, an integration tests may fail as well). That way you can readily determine where the bug is. But I don't understand why this is a useful property. If my code were undergoing spontaneous failures, I could see why its useful to readily identify the failure point. But if I have a failing test its either because I just wrote the test or because I just modified the code under test. In either case, I already know which unit contains a bug. What is the useful in ensuring that a test only fails due to bugs in the unit under test? I don't see how it gives me any more precision in identifying the bug than I already had.

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  • Is it possible to use binary nvidia driver with GeForce 7300 SE?

    - by jrennie
    I have an Nvidia GeForce 7300 SE. It worked fine with the nvidia driver when I was using 10.10. When I upgraded to 12.04, the (nvidia-current) binary driver failed---I couldn't even get a login screen. The "nouveau" driver works okay, but the display is quite sluggish. I've read about the fact that my GeForce is blacklisted (here and here). But, when I tried the suggested workaround of using nvidia-173, I discovered that it wouldn't install because of a failed dependency: xorg-video-abi-10 (Package not available). The "precise" nvidia-173 package page notes this (dependency bug?) So, my real question: is there a GeForce 7300 SE workaround for 12.04?

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  • Possible to stop Adobe DreamWeaver from rewriting 'onclick' to 'onClick'? [closed]

    - by DA01
    I've been giving my dev team grief by checking in HTML edited in DW. It turns out that DW has silently been rewriting all instances of 'onclick' to 'onClick' completely breaking the application in Webkit on us. I've done some digging on Google and this appears to be a bug that goes back to at least 2004. Supposedly it has nothing to do with your code re-writing settings and what triggers it is opening any document that does not contain a Doctype. Few of ours do, given that we're maintaining a framework that's using all sorts of include and dependency files. In all my Googling, I haven't found a fix, though. Has anyone come across one short of swearing off Adobe products forever?* something, btw, that I'm perfectly fine doing...it's just that given the insane IT lockdown on our work machines, we have very few software choices. For now, It's Notepad++ for me.

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  • Where do I find a list of changes and bug fixes for .Net classes from 3.5 -> 4.0?

    - by Nathan Ridley
    I'm having trouble finding a list of the changes and bug fixes that have been made in the .Net framework for .Net 4.0. They're not easy to find, but surely they exist somewhere? Specifically I want to find out what changes and updates have been made for System.Net.HttpWebRequest and System.Net.CookieContainer, as both are quite bugridden in 3.5 and I want to evaluate whether I should write my code for .Net 4.0 or if I should create some custom classes to work around their issues.

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  • Workaround for JFormattedTextField delete bug in Java for Mac OS X 10.6 Update 2 (1.6.0_20)

    - by Johan Kaving
    There is apparently a bug introduced in the latest Java update for Mac OS X, which causes deletes in JFormattedTextFields to be performed twice. See http://lists.apple.com/archives/java-dev/2010/May/msg00092.html The DefaultEditorKit.deletePrevCharAction is invoked twice when the delete key is pressed. Are there any suggestions for a workaround? I'm thinking of replacing the delete action for my text fields with a patched version that somehow filters out these duplicate invocations.

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  • gcc optimization? bug? and its practial implication to project

    - by kumar_m_kiran
    Hi All, My questions are divided into three parts Question 1 Consider the below code, #include <iostream> using namespace std; int main( int argc, char *argv[]) { const int v = 50; int i = 0X7FFFFFFF; cout<<(i + v)<<endl; if ( i + v < i ) { cout<<"Number is negative"<<endl; } else { cout<<"Number is positive"<<endl; } return 0; } No specific compiler optimisation options are used or the O's flag is used. It is basic compilation command g++ -o test main.cpp is used to form the executable. The seemingly very simple code, has odd behaviour in SUSE 64 bit OS, gcc version 4.1.2. The expected output is "Number is negative", instead only in SUSE 64 bit OS, the output would be "Number is positive". After some amount of analysis and doing a 'disass' of the code, I find that the compiler optimises in the below format - Since i is same on both sides of comparison, it cannot be changed in the same expression, remove 'i' from the equation. Now, the comparison leads to if ( v < 0 ), where v is a constant positive, So during compilation itself, the else part cout function address is added to the register. No cmp/jmp instructions can be found. I see that the behaviour is only in gcc 4.1.2 SUSE 10. When tried in AIX 5.1/5.3 and HP IA64, the result is as expected. Is the above optimisation valid? Or, is using the overflow mechanism for int not a valid use case? Question 2 Now when I change the conditional statement from if (i + v < i) to if ( (i + v) < i ) even then, the behaviour is same, this atleast I would personally disagree, since additional braces are provided, I expect the compiler to create a temporary built-in type variable and them compare, thus nullify the optimisation. Question 3 Suppose I have a huge code base, an I migrate my compiler version, such bug/optimisation can cause havoc in my system behaviour. Ofcourse from business perspective, it is very ineffective to test all lines of code again just because of compiler upgradation. I think for all practical purpose, these kinds of error are very difficult to catch (during upgradation) and invariably will be leaked to production site. Can anyone suggest any possible way to ensure to ensure that these kind of bug/optimization does not have any impact on my existing system/code base? PS : When the const for v is removed from the code, then optimization is not done by the compiler. I believe, it is perfectly fine to use overflow mechanism to find if the variable is from MAX - 50 value (in my case).

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  • VirtualQuery gives illegal result. Is it a bug?

    - by Shimon Newman
    My code: MEMORY_BASIC_INFORMATION meminf; ::VirtualQuery(box.pBits, &meminf, sizeof(meminf)); The results: meminf: BaseAddress 0x40001000 void * AllocationBase 0x00000000 void * AllocationProtect 0x00000000 unsigned long RegionSize 0x0de0f000 unsigned long State 0x00010000 unsigned long Protect 0x00000001 unsigned long Type 0x00000000 unsigned long Notes: (1) AllocationBase is NULL while BaseAddress is not NULL (2) AllocationProtect is 0 (not a protection value) Is it a bug of VirtualQuery?

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  • What list of words can be used in commit messages after fixing a bug?

    - by mkafkas
    I am currently working on a senior project on software engineering and implementing a defect prediction mechanism in software projects which use version control system. Therefore, i want to ask the community about their commit message procedures. Which words in the commit messages may infer "bug fixed" meaning? So that, i can understand that the modified files in that revision was in a buggy state?

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  • Z-index bug with IE6.. can't seem to figure this one out

    - by Trip
    I am working on this gorgeous header here at : http://kayaskitchenbelmar.com/test/header.html Unfortunately, in IE6, the drop downs that come off of the Print and View buttons collapse on to a new line. This is because of the common z-index bug. I tried resolving this by making the parent div have a higher z-index and position relative with its child a lower z-index and position absolute, but that didn't seem to work. Possibly I'm missing something obvious? Thanks so much

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  • Which Firefox add-on is responsible for a rendering bug?

    - by Gilles
    I've found a page that isn't rendered correctly by Firefox with my usual profile. It is rendered correctly with a blank profile. I have quite a few add-ons. One of them is surely the culprit. How can I find out which? Userscripts often affect the rendering. But I turned off Greasemonkey, and it didn't help. So it's something else, presumably an extension (what else could it be? I have no chrome/userChrome.css.). I'm looking for an easy way to find out which one, easier than disabling a bunch of extensions and restarting umpteen times. Related: Create a tool to help users identify a problematic add-on by bisecting the list of installed add-ons — a similar problem which would admit a similar solution. I want to automate this as much as possible; something like git bisect, that doesn't require me to change my actual profile, would be ideal. A Linux-specific solution is fine with me.

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  • Is It Possible To Recover A Partial LVM Logical Volume?

    - by Terry Wang
    Background It is an Ubuntu 12.04 VirtualBox VM with 5 virtual HDDs (VDI), NOTE this is just a test VM, so not well planned ahead: ubuntu.vdi for / (/dev/mapper/ubuntu-root AKA /dev/ubuntu/root) and /home (/dev/mapper/ubuntu-home) weblogic.vdi - /dev/sdb (mounted on /bea for weblogic and other stuff) btrfs1.vdi - /dev/sdc (part of btrfs -m raid1 -d raid1 configuration) btrfs2.vdi - /dev/sdd (part of btrfs -m raid1 -d raid1 configuration) more.vdi - /dev/sde (added this virtual HDD because / ran out of inodes and it wasn't easy to figure out what to delete so as to free up inodes, so I just added the new virtual HDD, created PV, added it to existing volume group ubuntu, grew the root logical volume to work around the inode issue -_-) What happened? Last Friday, before finishing up I wanted to free up some disk space on that box, for some reason I thought the more.vdi was useless and tried to detach it from the VM, I then clicked delete (should have clicked keep files damn!) by mistake when detaching. Unfortunately I didn't have backup for it. All too late. What I have tried Tried to undelete (use testdisk and photorec) the vdi files but it takes too long and recovered heaps of .vdi files that I didn't want (huge, filled the disk, damn!). I finally gave up. Fortunately most of data is on separate ext4 partition and btrfs volumes. Out of curiosity, I still tried to mount the logical volumes and see if it is possible to at least recover the /var and /etc I tried to use system rescue cd to boot and activate the volume groups, I got: Couldn't find device with uuid xxxx. Refusing activation of the partial LV root. Use --partial to override. 1 logical volume(s) in volume group "ubuntu" now active. I was able to mount home LV but not root LV. I am wondering if it is possible to access the root LV any more. Under the bonnet, data (on LV root - /) was striped to more.vdi (PV), I know it's almost impossible to to recover. But I am still curious about how system administrator/DevOps guys deal with this sort of situation;-) Thanks in advance.

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  • Would it be possible to create an open source software library, entirely developed and moderated by an open community?

    - by Steven Jeuris
    Call it democratic software development, or open source on steroids if you will. I'm not just talking about the possibility of providing a patch which can be approved by the library owner. Think more along the lines of how Stack Exchange works. Anyone can post code, and through community moderation it is cleaned up and eventually valid code ends up in the final library. For complex libraries an elaborate system should probably be created, but for a simple library it is my belief this is already possible even within the Stack Exchange platform. Take a library of extension methods for .NET for example. Everybody goes their own way and implements their own subset of what they feel is important, open-source library or not. People want to share their code, but there is no suitable platform for it. extensionmethod.net is the result of answering this call for extension methods, but the framework hopelessly falls short; there is no order, or structure at all. You don't know whether an idea is any good until you try it, so I decided to create an Extension Methods proposal on Area51. I belief with proper moderation, it could be possible for the site to be more than a Q&A site, and that an actual library (or subsets of it) could be extracted from it. Has anything like this been attempted before? Are there platforms better suited for this?

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  • Is it possible to to have all pre-unity effects in latest ubuntu?

    - by iamserious
    I've been an Ubuntu dilettante for a long, long time. It is not my primary OS but I've always had it on all my laptops and desktop machines for over 8 years now. What I really, really like(d) about ubuntu (or linux, for that matter) was the effects - desktop cube, wobbly windows and other such "cool" effects. Needless to say, I was heartbroken with Unity. I gave it the benefit of doubt and tried to like it, tried to love it. Stuck with it for over a year. But I recently came to the conclusion that unity is really not for me. I want my old ubuntu back, with all it's eye candy effects. I tried messing around with ccsm but it only seemed to make the matters worse. Now, I could just install the old version of ubuntu - but getting my bamboo pen and Nvidia to work with it is a son of a.. anyway, the point is, old version of ubuntu is outdated to work with my newer machines. I'd rather have a new version of ubuntu but without unity- I don't know what the eye candy stuff is called - and so my question is this - Is it possible to rid ubuntu of unity and get all the eye candy stuff and if it is not possible, can you please advice me what other linux supports all the effects, please? I've searched high and low for unity alternatives but didn't find any satisfactory solutions; so I think my question is mainly about what other linux flavour is better suited for the task - sorry if it is out of topic.

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  • Possible to draw a select portion of a render target? (in XNA)

    - by TheBroodian
    I'm going to try to do this in reverse fashion and skip straight to the punch line, and then give the back story afterward: Is it possible to, after drawing a scene to a RenderTarget2D, only draw a select portion of the RenderTarget2D, if I don't want the entire thing? I'm using xTile to manage world data in my game (it's a great piece of work, colinvella [xTile's author] has made an amazing product), and for the most part it works great. xTile supports parallax effects in its layers to add some wonderful depth to 2d scenes, which was great, until I implemented a dynamic split-screen system into my game. Wanted to make a co-op game that wouldn't require players to be in close proximity to each other, so I made it so that if the players separate too far apart, the singular full-screen viewport 'snaps-apart', and is replaced by two split-screen viewports, which then smoothly transition to their respective player targets. The effect is pretty smooth aside from the part where the parallax backgrounds become skewed once the viewports split, because xTile's ratio for handling parallax effects is dependent upon viewport size. This is unfortunate, because the effect would otherwise be really snazzy, but the backgrounds become pretty heavily affected when the game goes from single-viewport to multi-viewport. So, Colinvella suggests using rendertargets to record the scene at full viewport size, and then only drawing a portion of it. But as far as I can tell, that isn't even possible? That being said, I've never even used render targets before, so I'm still learning, hence the question here.

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  • Is it possible to use a VB master page to cover an entirely separate directory written in C#?

    - by Jason Weber
    I have a company website written in vb.net. There are 5 master pages. I recently began utilizing a forum application, also asp.net 4.0, but this one is written in C#. My forum directory is domain.com/knowledgebase/. Is there any possible way to take one of my vb.net master pages and somehow integrate into the /knowledgebase/ directory? Here's what's currently This is what's in the top of every page in my site: <%@ Page Title="USS Vision Inc." Language="VB" MasterPageFile="~/homepage.master" AutoEventWireup="false" CodeFile="default.aspx.vb" Inherits="_default" culture="auto" meta:resourcekey="PageResource1" uiculture="auto" Debug="true" %> This is what's in my /knowledgebase/ directory: <%@ Page Language="C#" AutoEventWireup="true" ValidateRequest="false" Inherits="YAF.ForumPageBase" culture="auto" uiculture="auto" %> <%@ Register TagPrefix="YAF" Assembly="YAF" Namespace="YAF" %> <script runat="server"> Is it somehow possible to use, for instance, homepage.master in the /knowledgebase/ directory? If so, how would I accomplish this? Thanks for any guidance anybody can offer!

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  • Emulate Historical Figures i.e. Einstein - Is this possible using linguistic logic for my http://www.ustimeline.com Education System

    - by Johnnylight
    After hearing about the success of IBM's Watson I started thinking perhaps emulating human language is now possible? My goal is to create Virtual Historical characters to represent the main characters in my Adventur-Cation The Great American Adventure program such as Einstein or Crazy Horse. The goal is to build an intelligent system capable of indexing the internet and storing the data using a schema using modern knowledge on linguistic theory (phonemes, morphemes, syntax) to build a system capable to returning a semantically sound response very similar to the response made by the same person if still alive today. The goal would be to use the same engine/system for all characters. Each characters would have their own digital representation and voice, and would organize data differently based on tags/keywords stored about the individual. Imagine a Max Headroom Einstein. Based on the success of Watson, I believe something like this may now be possible. Would be an interesting way to study history and would be a vehicle of entertainment as well. Can anyone confirm if this has already been attempted? Is anyone interested in exploring this using Cognitive Science, Psychology, Artificial Intelligence, Historical data captured on the internet, and Linguistic theory?

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