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  • Is String.concat slower than Array approach to join strings

    - by Rajat
    Strings in JavaScript are immutable. Across the web and here on Stack Overflow as well, I came across the Array approach to concatenate strings: var a = []; a.push(arg1,arg,2....); console.log(a.join('')); I know that this approach is better than the simple console.log(arg1 + arg2 +.....); for reasons of skipping creating intermediate objects but how does it fair better against : arg1.concat(arg2,arg3.....);

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  • Pushing reference of an object to array

    - by intacto
    As far as i can see in a situation like this: var x = []; var y = {}; y.someProp='asd'; This doesnt work: x.push(y); What I want to do is add a reference of y to x so that later if I will "delete y;" I want it also to be removed from the array x.

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  • How do you check to see if a variable has changed every second or less in objective c?

    - by James
    I am using an if statement to check the value of a BOOLEAN when i click on a button. When the button is clicked if the value is false i want to display a UIActivityIndicator and if the value is true i want to push the new view. I can do this fine but i want the view to change automatically when the BOOLEAN Becomes true if the user has already clicked the button. So my question is how do you check to see if a value has changed everysecond or less?

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  • Flash Media Live Encoder

    - by jeph perro
    I am using Adobe Flash Media Live Encoder to stream live video to a video streaming server. The webcam is in our office pointed out the window. Thankfully, Flash Media Live Encoder has a checkbox to un-include audio. I am wondering how I can push a recorded message to the audio ( or music ). Is there any way I can play a recording and have it behave like a microphone?

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  • How work with common utils project.

    - by ais
    For example, I have some project Common.Utils.csproj and use it in all other projects. I can store its (Utils) sourses in one repository and modify it only there, register dll in gac and use it as dll in other projects, or I can clone sourse anywhere I need, include project in solution, use it as source and push modifications. So, what is best practice?

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  • Accidentally committed dev database to Git

    - by Euwyn
    I accidentally committed my development.sqlite3 file to Git, and it seems to be slowing down my commits. I know about .gitignore, but does this take the file out of my repository once I've done so? My concern is is with reducing the commit and push times.

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  • ASP.NET MVC Response file should not download

    - by Shawn Mclean
    I am generating a .cxml file on the server and pushing it to the browser based on certain queries. If I just link to a .cxml, it does what I expected and opens it in the respective application. How can I generate a file and push it to the browser just like if it was linked to a file without it asking me to download it? The link looks something like: http://localhost/MyController/GetFile?q=TheQueryStringParam Thanks.

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  • How do I deactivate a specific version of gem?

    - by JayX
    Currently I have two versions of rack installed on my computer 1.0.1 and 1.2.1 However, when I tried to push my git to Heroku, it complains You have already activated rack 1.0.1, but your Gemfile requires rack 1.2.1. Consider using bundle exec. (Gem::LoadError) How can I deactivate rack 1.0.1 and activate 1.2.1 instead? (I can't uninstall 1.0.1 since it's under system folder and I don't have the root password)

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  • Cannot delete a remote branch created unintentionally

    - by Himel
    $ git branch -a * SocialAct master remotes/origin/HEAD -> origin/master remotes/origin/SocialAct remotes/origin/social I want to delete the remote branch "remotes/origin/social", and applied folloing command: $ git branch -d -r origin/social Deleted remote branch origin/social (was 26f6f61). But I have no idea how to bring these changes remotely so that the branches are deleted from origin and everyone can see the changes. I tried git push but that does not work Any help.

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  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

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  • Call/Ret in x86 assembly embedded in C++

    - by SP658
    This is probably trivial, but for some reason I can't it to work. Its supposed to be a simple function that changes the last byte of a dword to 'AA' (10101010), but nothing happens when I call the function. It just returns my original dword __declspec(naked) long function(unsigned long inputDWord, unsigned long *outputDWord) { _asm{ mov ebx, dword ptr[esp+4] push ebx call SET_AA pop ebx mov eax, dword ptr[esp+8] mov dword ptr[eax], ebx } } __declspec(naked) unsigned long SET_AA( unsigned long inputDWord ) { __asm{ mov eax, [esp+4] mov al, 0xAA ret } }

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  • How to test an openshift application on local host

    - by panipsilos
    I recently start playing with Openshift and I am wondering if there is a way to deploy ( test) your application on local host before you upload it on openshift. Thing is that every time I make change on the code, it takes some time to push it to openshift and check if it works. Google app engine SDK ( for Eclipse), for example, includes a web server application (app engine simulator) that allows you to test your app locally before you deploy on google. thnx Fotis

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  • How can I link axes of imshow plots for zooming and panning?

    - by Adam Fraser
    Suppose I have a figure canvas with 3 plots... 2 are images of the same dimensions plotted with imshow, and the other is some other kind of subplot. I'd like to be able to link the x and y axes of the imshow plots so that when I zoom in one (using the zoom tool provided by the NavigationToolbar), the other zooms to the same coordinates, and when I pan in one, the other pans as well. Subplot methods such as scatter and histogram can be passed kwargs specifying an axes for sharex and sharey, but imshow has no such configuration. I started hacking my way around this by subclassing NavigationToolbar2WxAgg (shown below)... but there are several problems here. 1) This will link the axes of all plots in a canvas since all I've done is get rid of the checks for a.in_axes() 2) This worked well for panning, but zooming caused all subplots to zoom from the same global point, rather than from the same point in each of their respective axes. Can anyone suggest a workaround? Much thanks! -Adam from matplotlib.backends.backend_wxagg import NavigationToolbar2WxAgg class MyNavToolbar(NavigationToolbar2WxAgg): def __init__(self, canvas, cpfig): NavigationToolbar2WxAgg.__init__(self, canvas) # overrided # As mentioned in the code below, the only difference here from overridden # method is that this one doesn't check a.in_axes(event) when deciding which # axes to start the pan in... def press_pan(self, event): 'the press mouse button in pan/zoom mode callback' if event.button == 1: self._button_pressed=1 elif event.button == 3: self._button_pressed=3 else: self._button_pressed=None return x, y = event.x, event.y # push the current view to define home if stack is empty if self._views.empty(): self.push_current() self._xypress=[] for i, a in enumerate(self.canvas.figure.get_axes()): # only difference from overridden method is that this one doesn't # check a.in_axes(event) if x is not None and y is not None and a.get_navigate(): a.start_pan(x, y, event.button) self._xypress.append((a, i)) self.canvas.mpl_disconnect(self._idDrag) self._idDrag=self.canvas.mpl_connect('motion_notify_event', self.drag_pan) # overrided def press_zoom(self, event): 'the press mouse button in zoom to rect mode callback' if event.button == 1: self._button_pressed=1 elif event.button == 3: self._button_pressed=3 else: self._button_pressed=None return x, y = event.x, event.y # push the current view to define home if stack is empty if self._views.empty(): self.push_current() self._xypress=[] for i, a in enumerate(self.canvas.figure.get_axes()): # only difference from overridden method is that this one doesn't # check a.in_axes(event) if x is not None and y is not None and a.get_navigate() and a.can_zoom(): self._xypress.append(( x, y, a, i, a.viewLim.frozen(), a.transData.frozen())) self.press(event)

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  • git can't remember my passphrase

    - by Subnus
    I have just start using git and i can't get it to remember my passphrase I'm using cmd.exe elevated and my git host is github and i have create a ssh key like that guide on github but i still get *\subnus.mvc>git push origin master Enter passphrase for key '/c/Users/Subnus/.ssh/id_rsa':

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  • TFS 2010 Invoke built-in activity from custom CodeActivity

    - by Rhapsody
    Hi, I'm trying to invoke a built-in activity from my custom CodeActivity for the TFS2010 Build Process. I've got my own CodeActivity which generates a batch file and I want to invoke the InvokeProcess activity (built-in) to execute that generated file. Of course I could split it into two activities, but it would be nicer if I could put these actions together. Can somebody push me in the right direction? Thanks in advance!

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  • What can you do and not do with java annotations?

    - by swampsjohn
    The typical use-case is for simple things like @Override, but clearly you can do a lot more with them. If you push the limits of them, you get things like Project Lombok, though my understanding is that that's a huge abuse of annotations. What exactly can you do? What sort of things can you do at compile-time and run-time with annotations? What can you not do?

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  • How to move value from the stack to ST(0)?

    - by George Edison
    I am having trouble believing the following code is the most efficient way to move a value from the stack to ST(0): .data var dd 4.2 tmp dd ? .code mov EAX, var push EAX ; top of stack now contains a value ; move it to ST(0) pop EAX mov tmp, EAX fld tmp Is the temporary variable really necessary? Further, is there an easier way to get a value from the stack to ST(0)?

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