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  • Why Virtualbox VDI doubles the space of the VM hard disk?

    - by logoff
    I have one Xubuntu 12.10 64 bit Virtualbox VM on a Windows 7 64 bit host. It has one dynamic allocated hard disk with VDI format with maximum capacity of 20GB. If I use a command df -h in the VM I get that 5.3GB are in use in th main partition. I have only 2 partitions, one for the ext4 hard disk and another with 512MB of swap. I have no snapshots. The VDI file of this VM has 10.7GB. It is normal this difference of space? It is caused because the VDI format?

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  • Low-overhead way to access the memory space of a traced process?

    - by vovick
    Hello all. I'm looking for an efficient way to access(for both read and write operations) the memory space of my ptraced child process. The size of blocks being accessed may vary from several bytes up to several megabytes in size, so using the ptrace call with PTRACE_PEEKDATA and PTRACE_POKEDATA which read only one word at a time and switch context every time they're called seems like a pointless waste of resources. The only one alternative solution I could find, though, was the /proc/<pid>/mem file, but it has long since been made read only. Is there any other (relatively simple) way to do that job? The ideal solution would be to somehow share the address space of my child process with its parent and then use the simple memcpy call to copy data I need in both directions, but I have no clues how to do it and where to begin. Any ideas?

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  • How do I write to an outer truecrypt volume when the inner volume protection prevents writng?

    - by con-f-use
    In a nutshell After some time using the outer volume of a hidden volume in Truecrypt I cannot write to the outer volume anymore. The protection of the inner volume always kicks in before. How do I fix this? Details I'm using truecrypt's two layered encryption of a USB stick. The outer container carries my semi-sensitive stuff while the inner hidden values has a bit more valuable information. I use both, the inner and outer volume regularly and that is part of the problem. Truecrypt can mount the outer volume for writing while protecting the inner. Usually the inner volume, when not protected this way (or mounted read-only) would be indistinguishable from free space. That is of course part of the plausible deniability scheme of truecrypt. At the beginning, everything worked as expected. I could copy and delete data to the outer volume as I pleased. Now it seams that I have written and deleted enough data to have filled the outer volume once. Despite the write protection Ubuntu tries now to write to the continuous "free space" that is the inner volume. It does that although enough other free space is on the outer volume. But on this free space there used to be data so its fragmented and the file system write prefers continuous space. The write on the continuous free space of the outer volume of course fails (with the error message in the picture above) as Truecrypt's inner-volume-protection kicks in. The Question I know this is expected behaviour, but is there a better way to write to the outer volume that does not attempt to write to the hidden free space at the end? The whole question could be more generally rephrased to: How do I control, where on a partition data is written in Ubuntu?

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  • What was SPX from the IPX/SPX stack ever used for?

    - by Kumba
    Been trying to learn about older networking protocols a bit, and figured that I would start with IPX/SPX. So I built two MS-DOS virtual machines in VirtualBox, and got IPX communications working (after much trial and error). The idea being to get several old DOS games to run, link up to a multiplayer match, interact with each game window, and capture the traffic using Wireshark from the host machine. From this, I got Quake, Masters of Orion 2, and MechWarrior 2 to communicate back and forth. Doom, Doom2, Duke3d, Warcraft, and several others either buggered up under the VM or just couldn't see the other VM on the IPX network. What did I discover? None of the working games used SPX. Not even Microsoft's NET DIAG used SPX. They all ran ONLY on top of IPX. I can't even find SPX examples or use-cases of SPX traffic running over IEEE 802.3 Ethernet II framing. I did find references that it was in abundant use on token ring, but that's it. Yet any IPX-aware application that I've hunted down so far usually advertises itself as "IPX/SPX", which seems to be a bit of a misnomer, since it doesn't seem to use SPX. So what was SPX used for? Any DOS applications out there that use it which will run under my VM setup? Edit: I am aware that IPX is to SPX as IP is to TCP (layer 3 to layer 4), so I expected to see an SPX layer underneath the IPX layer in Wireshark when I ran my tests.

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  • How is the extra mSATA SSD disk used/configured in a Dell XPS laptop?

    - by Mark
    Some machines in the new XPS laptop range from Dell come with a regular, large (500GB+) HDD and an additional 32GB m-SATA SSD. The only detail I can find about this extra drive on the Dell site is this: Store your important files, multimedia and photos with XPS 15’s large hard drive options. To get instant access to your media, choose an optional mSATA solid-state drive (SSD) that can boot up to twice as fast as a regular hard drive and resumes in less than 1 second. I'd like to know more about how this extra drive is set up and used, specifically: Is anything installed on it (e.g. OS files or a boot loader) or is it just used as swap space? Is the m-SATA drive visible as a lettered drive in Windows? (I'd guess not if it's used for swap file only.) Is this unusual configuration likely to cause any problems later down the line - e.g. when upgrading to Windows 8? As usual, Dell's sales team haven't been able to help. If anyone's actually got a Dell machine with this or a similar hard drive set-up and can give a definitive answer rather than speculation I'll accept the answer.

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  • What character can be safely used for naming files on unix/linux?

    - by Eric DANNIELOU
    Before yesterday, I used only lower case letters, numbers, dot (.) and underscore(_) for directories and file naming. Today I would like to start using more special characters. Which ones are safe (by safe I mean I will never have any problem)? ps : I can't believe this question hasn't been asked already on this site, but I've searched for the word "naming" and read canonical questions without success (mosts are about computer names). Edit #1 : (btw, I don't use upper case letters for file names. I don't remember why. But since a few month, I have production problems with upper case letters : Some OS do not support ascii!) Here's what happened yesterday at work : As usual, I had to create a self signed SSL certificate. As usual, I used the name of the website for the files : www2.example.com.key www2.example.com.crt www2.example.com.csr. Then comes the problem : Generate a wildcard self signed certificate. I did that and named the files example.com.key example.com.crt example.com.csr, which is misleading (it's a certificate for *.example.com). I came back home, started putting some stars in apache configuration files filenames and see if it works (on a useless home computer, not even stagging). Stars in file names really scares me : Some coworkers/vendors/... can do some script using rm find xarg that would lead to http://www.ucs.cam.ac.uk/support/unix-support/misc/horror, and already one answer talks about disaster. Edit #2 : Just figured that : does not need to be escaped. Anyone knows why it is not used in file names?

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  • Have you used a Framework/Lib whose LGPL License? if yes, what are the impressions of your customers?

    - by Smarty Twiti
    I am trying to make my first app for sale, I would like to ask some questions for those who have already sold their software: Have you used a Framework/Lib whose LGPL License? if yes, what are the impressions of your customers? for example, if your customers/ competitors from the market reveal technology/secrets that you used in your solution (as LGPL requires that you make a Dynamic Link (.DLL) for your libs and you clearly tell the use of a Lib/Framework). Full story: For my project, I used a framework LGPL/commercial (Dual License) the second one it was too expensive (about 3000 USD) which pushed me to use LGPL however I still concerned. That is why I ask for advise and especially motivations.

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  • An easily customizable linux distribution using minimal disk space?

    - by Frank
    I'm looking for a linux distribution that can be easily used to create my own distribution that's the same system with some software installed. So basically I should be able to create an iso which, when installed, will have the linux distribution with my desired installed. More specifically, I plan on installing mysql and a bit of my own software which shouldn't be too big. However, this distribution needs to be extremely small in terms of disk space. The distribution, including mysql should not exceed 100mb. It should, of course still be able to connect to the internet and perform other standard functions. I don't need X/any sort of window manager, and would prefer not to have it since it would increase disk usage. Currently I have tried ttylinux and tiny core linux. I've found that ttylinux, while is extremely small, has almost nothing so that mysql can't even be installed. Tiny core linux, on the other hand is a bit too big. I've found openembedded and linux from scratch, but I would prefer for the install and build process to be much easier. What other distribution would you recommend for my purposes? Minimizing disk usage is the most important, followed by ease of installing and creating the custom distribution.

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  • How can I determine what codec is being used?

    - by pwnguin
    This forum comment and this superuser answer suggest that the audio compression contributes to loss of quality. I've noticed that music played over my BT setup sometimes pitch bends in ways I don't remember the original doing, and I'm wondering if SBC has something to do with it. I'm using Ubuntu 10.10 on a Mac Pro, connecting to a pair of Sony DR-BT50's. Is there a way to inspect which Bluetooth codec pulseaudio is using, what codecs both ends of the bluetooth link support?

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  • Has anyone used these database publish tools in Visual Studio 2012/2013 ?

    - by punkouter
    I am trying to figure out if they are actually useful... I have a DBProject and it would be nice if when I publish from my DEV to my TEST it what automatically copy the schema and data from DEV to TEST.. is that what this tab in visual studio is for ? On PROD I would never want to copy the data over but maybe I would change the schema and want to move that schema to PROD.. so is that what this tab is for ? For now we are using WEB DEPLOY but none of these database options.. We are manually using DATA COMPARE to sync changes on the various databases/DBproject... Any advice?

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  • What format have project managers used for defining features/requirements? [on hold]

    - by Jon
    At the company that I currently work at, Word documents are passed around which contain the features/requirements for the software we write, and those Word docs contain mock-ups (there aren't any use cases that I've seen). I'm just curious what project managers use at other companies. Do some skip making the requirements documents altogether and go straight for a ticket-tracker such as JIRA? What seems to work the best? Thanks, -Jon

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games? If the question seems too general could you explain the architecture of God of War 3? Or how you would go about producing a clone? That I think should be objectively answerable.

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  • How can I free up disk space in my Ubuntu Hardy Heron install?

    - by rvs
    I'd like to make some room on /dev/sda1 without necessarily having to remove a whole bunch of applications (I've already gone through and deleted all frivolous apps). This is the state of /dev/sda1 currently: Dir: / Type: ext3 Total: 9.4GiB Free: 488.6MiB Available: 0bytes Used: 8.9GiB EDIT added du output from comments below: 769068 /var/lib/mysql 351208 /usr/lib 297060 /usr/local/bin/eclipse/plugins 184124 /usr/bin 175924 /usr/lib/openoffice/program 143940 /usr/local/bin/eclipsePHP/plugins 92520 /boot 81200 /opt/android-sdk-linux/add-ons/google_apis-6_r01/images 79964 /opt That's funny, because the tables in /var/lib/mysql are the reason that I ran out in the first place. But I need them, and room for many more possibly large db's.

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  • Need help in determing what, if any, tools can be used to create a free Flash game

    - by ReaperOscuro
    Yes I proudly -and sadly- declare that I am a complete nincompoop when it comes to Flash, and I have been fishing around the big wide web for information. The reason for this is that I have been contracted to create a game(s) for a website -the usual flash-based games caveat. Please I do not mean things like by those gaming generator websites, I mean small yet professional games- but the caveat, as always, is that impossible dream: it needs to be done all for free. The budget...well imagine it as not there. Annoyingly is that I am a game designer yes, but with a ridiculously tight deadline I haven't got much time to re-learn (ah the heady days of programming at uni) everything by the end of March, so I'd like to ask some people who know their stuff rather than keep looking at a gazillion different things. This is my understanding: with the flash sdk you can create a game, albeit you need to be pretty programming savvy. FlashDevelop helps there -yet I am not entirely sure how. Yet even FD says to use Flash for the animation/graphics. Yes its undeniably powerful but as I said there is the unattainable demand of no money. The million dollar question: what, if any, tools can I use to create a free flash game?

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  • How can the Ubuntu font be used with LyX or LaTeX?

    - by dv3500ea
    I use LyX for creating documents and would like to be able to format the output of my documents so that they use the Ubuntu font. In the LyX document settings, it appears that there are only a fixed number of fonts available. Is it possible to add the Ubuntu font to this list? If not, is there a way to use the Ubuntu font in LaTeX? I can export the LyX document to LaTeX, make my changes and then use pdflatex & co. to create a formatted document.

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  • Settings xorg.conf to be used with VESA driver?

    - by Fernando Costa
    I have an brand new installation of Ubuntu 9.10 (karmic version) where everything is fine except the video resolution. In Ubuntu 9.10, the file xorg.conf is empty by default. I'm using an onboard video card, and Ubuntu can not find the right resolution for me. It always uses 800x600, but I need at least 1024x768. Also, my monitor is listed as Unknown Type. Ubuntu did find the right resolution when I changed the monitor to a Samsung monitor. By the way what are the generic settings to put inside xorg.conf? What is the settings for Refresh Rate, for example, I got a resolution of 1280x800, but the Refresh Rate generally between 60 ~ 80 htz is ZERO on my resolution.. In 1024 resolution my Refresh Rate is 75 htz.. What is going on with my resolution and how to modify the Refresh Rate?? Many Thanks!

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  • How to publish your key used to sign deb packages so you will be able to use your repository from any machine?

    - by Sorin Sbarnea
    I am looking for a solution that would prevent me from seeing things like: W: GPG error: http://updates.example.com lenny Release: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 00AABBCCDDEE0011 The question applies for both Debian and Ubuntu. Isn't possible to publish the key somewhere where it can be automatically downloaded by apt-get based on it's signature? Note: I know that I can put my signature to an we server and use wget to get it and install it from there, still I am using for a better solution.

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  • Mac Snow Leopard opening the same program in multiple Spaces

    - by Tio
    I noticed that if I had Safari open in say, Space 1, I would be sent back to Space 1 if I tried to open Safari in any other space. Now I know that I can open multiple windows of Safari in Space 1 and then just move the windows manually, but is there an easy way to open an already opened program in a new Space?

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  • Can WinRT really be used at just the boundaries?

    - by Bret Kuhns
    Microsoft (chiefly, Herb Sutter) recommends when using WinRT with C++/CX to keep WinRT at the boundaries of the application and keep the core of the application written in standard ISO C++. I've been writing an application which I would like to leave portable, so my core functionality was written in standard C++, and I am now attempting to write a Metro-style front end for it using C++/CX. I've had a bit of a problem with this approach, however. For example, if I want to push a vector of user-defined C++ types to a XAML ListView control, I have to wrap my user-defined type in a WinRT ref/value type for it to be stored in a Vector^. With this approach, I'm inevitably left with wrapping a large portion of my C++ classes with WinRT classes. This is the first time I've tried to write a portable native application in C++. Is it really practical to keep WinRT along the boundaries like this? How else could this type of portable core with a platform-specific boundary be handled?

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  • How can an SQL relational database be used to model a thesaurus? [closed]

    - by Miles O'Keefe
    I would like to design a web app that functions as a simple thesaurus: a long list of words with attributes, all of which are linked to each other. This thesaurus data model can be defined as: a controlled vocabulary arranged in a known order in which equivalence, hierarchical, and associative relationships among terms are clearly displayed and identified by standardized relationship indicators. My idea so far is to have one database in which every word is a table, and every table contains all words related to that word. e.g. Thesaurus(database) - happy(table) - excited(row)|cheerful(row)|lively(row) Is there are more efficient way to store words and their relationship to other words in a relational SQL database?

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  • What techniques are used in solving code golf problems?

    - by Lord Torgamus
    "Regular" golf vs. code golf: Both are competitions. Both have a well-defined set of rules, which I'll leave out for simplicity. Both have well-defined goals; in short, "use fewer hits/characters than your competitors." To win matches, athletic golfers rely on equipment Some situations call for a sand wedge; others, a 9-iron. techniques The drive works better when your feet are about shoulder width apart and your arms are relaxed. and strategies Sure, you could take that direct shortcut to the hole... but do you really want to risk the water hazard or sand bunker when those trees are in the way and the wind is so strong? It might be better to go around the long way. What do code golfers have that's analagous to athletic golfers' equipment, techniques and strategies? Sample answer to get this started: use the right club! Choose GolfScript instead of C#.

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  • How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?

    - by Megadanxzero
    So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision normals or anything like that. Converting it all to a mesh would also mean I could use an existing physics library, which would be better than anything I can make by myself. I've seen people mention doing this by using Marching Squares to get contours in the bitmap, but I can't find anything which mentions how to turn these into a mesh (Unless it refers to a 3D mesh with contour lines defining different heights, which is NOT what I want). At the moment I can get a basic Marching Squares contour which looks something like this (Where the grid-like lines in the background would be the Marching Squares 'cells'): That needs to be interpolated to get a smoother, more accurate result but that's the general idea. I had a couple ideas for how to turn this into a mesh, but many of them wouldn't work in certain cases, and the one which I thought would work perfectly has turned out to be very slow and I've not even finished it yet! Ideally I'd like whatever I end up using to be fast enough to do every frame for cases such as rapidly-firing weapons, or digging tools. I'm thinking there must be some kind of existing algorithm/technique for turning something like this into a mesh, but I can't seem to find anything. I've looked at some things like Delaunay Triangulation, but as far as I can tell that won't correctly handle concave shapes like the above example, and also wouldn't account for holes within the terrain. I'll go through the technique I came up with for comparison and I guess I'll see if anyone has a better idea. First of all interpolate the Marching Squares contour lines, creating vertices from the line ends, and getting vertices where lines cross cell edges (Important). Then, for each cell containing vertices create polygons by using 2 vertices, and a cell corner as the 3rd vertex (Probably the closest corner). Do this for each cell and I think you should have a mesh which accurately represents the original bitmap (Though there will only be polygons at the edges of the bitmap, and large filled in areas in between will be empty). The only problem with this is that it involves lopping through every pixel once for the initial Marching Squares, then looping through every cell (image height + 1 x image width + 1) at least twice, which ends up being really slow for any decently sized image...

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