Search Results

Search found 13664 results on 547 pages for 'storage engine'.

Page 75/547 | < Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >

  • Educate me - should I buy these prebuilt NAS (which is better) or make my own?

    - by user29336
    I'm trying to learn as much as possible, and I think I've learned quite a bit so bear with me here under my confusion. I found a coupe NAS setups. I'm not sure if one is better than the other, other than the price being higher on some, and some coming with drives VS not. Let me list my setup so you can get an idea of what I want to provide: Macbook Pro Macbook Mini for Media streaming (so far) Windows 7 Gaming Computer Xbox 360 I'd like to provide a storage system for all these devices so they can access files very easily, I'd also like any of these devices to be able to stream media from this storage system. I'd like this storage system to be hassle free in terms of my confidence in the data integrity. If a drive fails, I want to know that I can replace the drive and all my files will still exist. I'd like to access this storage system OUTSIDE of my LAN. If I'm out on a job for work I'd like to go in, or be able to have people DL some files. This brings me to a question, is this what iSCSI is? I'd like this data system to be able to download torrents. I want to mount any drive on this storage system onto my OSX laptop as if it were a local drive attached. (Is this with iSCSI is?) I'd like this system to have a GOOD web based GUI. I don't want to install software to use it. I believe those are the most of my requirements. If I'm missing something that I have no knowledge about, can someone educate me? Here are the systems I found: $729ish on Newegg Lacie 5Big Network 2 (comes with 5TB of space. iSCSI / mac compatible, torrents, nice ui, + others?) Is this overpriced for what it provides? It almost seems like a great deal to me because of the 5TB of space it comes with vs the other NAS systems that don't come with storage but cost $600-700. Should I get a different NAS system? Netgear? Others? Do they have same features? Better? Is it better to buy your own disks? What about making my own? I'm tech savy all around. It seems cheaper to buy a premade one especially with the support/warranty it provides...

    Read the article

  • solaris + EMC + power-path

    - by yael
    please advice - when I run powercf command on my Solaris machine , which changes this command do on the EMC storage , or on Solaris file system ? from maanual page: DESCRIPTION During system boot on Solaris hosts, the powercf utility configures PowerPath devices by scanning the HBAs for both single-ported and multiported storage system logical dev- ices. (A multiported logical device shows up on two or more HBAs with the same storage system subsystem/device identity. The identity comes from the serial number for the logical device.) For each storage system logical device found in the scan of the HBAs, powercf creates a corresponding emcpower device entry in the emcp.conf file, and it saves a primary path and an alternate primary path to that device.

    Read the article

  • Software RAID underneath ESXi datastore

    - by carlpett
    I'm building an virtual environment for a small business. It is based around a single ESXi 5.1 host, which will host half a dozen or so VMs. I'm having some doubts regarding how to implement the storage though. I naturally want the datastore to be fault tolerant, but I can't get the funds for a separate storage machine, nor expensive hardware RAID solutions, so I would like to use some software RAID (lvm/mdadm, most likely). How can this be implemented? My only idea so far would be to create a VM which has the storage adapter as passthrough, puts some software RAID on top of the disks and then presents the resulting volumes "back" to the ESXi host which then creates a datastore from which other VMs get their storage presented. This does seem kind of round-about, do I have any better options? From my research, passthrough seems to come with quite a few drawbacks, such as no suspend/resume etc.

    Read the article

  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

    Read the article

  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

    Read the article

  • Simple Java networking game engine [on hold]

    - by Florian Peschka
    I want to create a simple java networking game and search a networking engine that eases use of sockets etc. I have already read some questions on here and the internet about java networking for games, but many of them were over 10 years old or not really answered. I have no idea whatsoever about what exactly I need to send in terms of messages, but I figured simple strings or integers will be enough for my purposes. It's basically a peer to peer game, so I don't need a centralized server structure. Messaging doesn't have to have an extremely low ping, yet of course all players need to have a synchronized view. What are the possibilities I have here?

    Read the article

  • ASP.NET 4.0 meta tags and Search engine optimisation

    - by nikolaosk
    I am thinking to create a new series of posts regarding ASP.NET and SEO (Search Engine Optimisation). I am going to start with this post , talking about some new features that make our asp.net apps more SEO friendly. At the end of the day, there is no point having a great application and somehow "scare" the search engines away. This is going to be a short post so let's quickly have a look at meta keywords and ASP.NET 4.0. Meta keywords and description are important elements of a page and make it...(read more)

    Read the article

  • WordPress SEO Plugins to make your Blog Search Engine Friendly

    - by Vaibhav
    WordPress is the most common blogging system in use today and its use as a CMS is also wide spread. With hundreds of millions of sites using wordpress, getting correct SEO for your WordPress based Blog or Site is very important. We get regular queries from people who want Search Engine Optimisation for their site or blog which is made using wordpress. Here is a list of 16 of the best WordPress Plug-ins That can help you achieve better rankings: All in one SEO Pack This is most popular plugin among all SEO plugins for WordPress. It is easy to use and is compatible with most of the WordPress plugins. It works as a complete package of SEO plugin – automatically generating META tags and optimizing search engines for your titles and avoiding duplicate content. You can also include META tags manually (Met title, Meta description and Met keywords) for all pages and post in your website. HeadSpace2 HeasSpace2 is available in different languages , you can manage a wide range of SEO Tasks related with meta data, you can tag your posts, Custom descriptions and titles. So your page can rank the created relevancy on Search engines and you can load different settings for different pages. Platinum SEO plugin Automatic 301 redirects permalink changes, META tags generation, avoids duplicate content, and does SEO optimization of post and page titles and a lots of other features. TGFI.net SEO WordPress Plugin It’s a modified version of all-in-one SEO Pack. It has some unique feature over All-in-one SEO plugin, It generate titles, meta descriptions and meta keywords automatically when overrides are not present. Google XML Sitemaps Sitemaps Generated by this tool are supported by  Google,  Yahoo,  Bing, and Ask. We all know Sitemaps make indexing of web pages easier for web crawlers. Crawlers can retrieve complete structure of site and more information by sitemaps. They notify all major search engines about new posts every time you create a new post. Sitemap Generator You can generate highly customizable sitemap for your WordPress page. You can choose what to show and what not to show, you can list the items in your choice of orde. It supports pages and permalinks and multi-level categories. SEO Slugs They can generate more search engine friendly URLs for your site. Slugs are filename assigned to your post , this plugin removes all  common words like ‘a’, ‘the’, ‘in’, ‘what’, ‘you’ from slug which are assigned automatically to your post. SEO Post Links This is a similar plugin to SEO Slug, it removes unnecessary keywords from slug to make it short and SEO friendly and you can fix the number of characters in your post. Automatic SEO links With this tool you can create auto linking in your post. You can use this tool for inter linking or external linking too. Just select your words, anchor text target URL nature of links ( Do fallow / No follow ). This plugin will replace the matches found in post, WP Backlinks A helpful plugin for link exchange , whenever any webmaster submits a link for link exchange, the plugin will spider webmasters site for reciprocal link, and if everything is found good , your link will be exchanged. SEO Title Tag You can optimize your Title  tags of  Word press blog through this plugin . You can also override the title tag with custom titles , mass editing and title tags for 404 pages which are the main feature of this plugin. 404 SEO plugin With this Plugin you can customize 404 page of your site; you can give customized error message and links to relevant pages of your site. Redirection A powerful plugins to manage 301 redirection and logs related with redirection, with this plugin you can track 404 errors and track the log of all redirected URLs , this plugin can redirect  post automatically when URL changes for that post. AddToAny This plugin helps your readers to share, save, email and bookmark your posts and pages. It supports more than a hundred social bookmarking , networking and sharing sites. SEO Friendly Images You can make SEO friendly images available on your site with the help of this tool. It updates images with proper titles and ALT tags. Robots Meta A plugin which prevents Search engines to index comments on your post, login and admin pages. It also allows to add tags for individual pages.

    Read the article

  • The Expert Secret to Search Engine Optimization - Effective Website Optimization

    Throwing keywords into a program that shows you how popular they are and then using those keywords without doing a little bit of preliminary research and answering some very important questions can just spell disaster. There are three questions that are extremely important to ask yourself before just doing random search engine optimization. And believe it or not those three questions are not, "What are the most popular keywords for my particular website?" Those questions are much more fundamental and strategic and they can be much more important to your overall efforts in getting your site ranked on the search engines.

    Read the article

  • FIPS-compliant Isolated Storage in WinXP?

    - by lance
    I've read (but not tested) that Isolated Storage uses Sha1Managed, which is not FIPS-compliant? Is that accurate, and can anything be done to use Isolated Storage on a FIPS-compliant WinXP SP2 box? I've seen mention of "Isolated Storage" within both the ClickOnce and Silverlight spaces. I'd appreciate an informed answer regarding either (or both!).

    Read the article

  • New Survey 1.2.0 release - The open source web survey and form engine

    New Survey 1.2.0 release published today at http://survey.codeplex.com including multilanguage features and many new additions. Survey is a free web based survey and form engine toolkit for Microsoft's .net. written in asp.net and C#. The Survey project is a restart of the open source websurvey solution NSurvey. A demosite is available at http://survey.dotnetnukes.com New Survey 1.2.0 release published today at http://survey.codeplex.com including multilanguage features and many new additions.Survey...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • New Survey 1.2.0 release - The open source web survey and form engine

    New Survey 1.2.0 release published today at http://survey.codeplex.com including multilanguage features and many new additions. Survey is a free web based survey and form engine toolkit for Microsoft's .net. written in asp.net and C#. The Survey project is a restart of the open source websurvey solution NSurvey. A demosite is available at http://survey.dotnetnukes.com New Survey 1.2.0 release published today at http://survey.codeplex.com including multilanguage features and many new additions.Survey...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Why is thread local storage so slow?

    - by dsimcha
    I'm working on a custom mark-release style memory allocator for the D programming language that works by allocating from thread-local regions. It seems that the thread local storage bottleneck is causing a huge (~50%) slowdown in allocating memory from these regions compared to an otherwise identical single threaded version of the code, even after designing my code to have only one TLS lookup per allocation/deallocation. This is based on allocating/freeing memory a large number of times in a loop, and I'm trying to figure out if it's an artifact of my benchmarking method. My understanding is that thread local storage should basically just involve accessing something through an extra layer of indirection, similar to accessing a variable via a pointer. Is this incorrect? How much overhead does thread-local storage typically have? Note: Although I mention D, I'm also interested in general answers that aren't specific to D, since D's implementation of thread-local storage will likely improve if it is slower than the best implementations.

    Read the article

  • How to get Eclipse + PyDev + App Engine + Unit testing to work?

    - by PEZ
    I want to run my unit tests for a Python Google App Engine project using Run As = Python unit-test But when I try that all my Model tests bail with the error message: BadArgumentError: app must not be empty. Anyone got this to work? NB: The tests runs fine using Nose --with-gae. But I want the PyDev integration with hyperlinking of resources and such.

    Read the article

  • Java Google App Engine Datastore: 'IN' operator available on JDO query filters, as with Python?

    - by Jim Blackler
    This page describes an 'IN' operator that can be used in GAE Datastore to compare a field against a list of possible matches, not just a single value: However this is for Python. In Java (App Engine 1.2.5), trying query.setFilter("someField IN param"); on my javax.jdo.query fires a JDOUserException 'Portion of expression could not be parsed: IN param'. Is there a way this can be done?

    Read the article

  • 3D engine for an online city/country simulation game (SimCity, Civilization)

    - by Dmitri
    I want to create a browser game, in which the user can control the development of a certain region (like SimCity or Civilization). One part of the task is rendering of the virtual world in a browser (3D or pseudo-3D). The rendering engine should a) work in a browser and b) ideally - be compatible with mobile devices (i. e. the representation of the virtual world should be visible both on desktop computer and mobile devices with the same codebase). Question: Which rendering engines (for SimCity-style games) fulfill aforementioned requirements (open and closed source) ?

    Read the article

  • Is there any book on Google App Engine for java?

    - by Rakesh Juyal
    I would like to start using Google App Engine for java. But i don't know, where to start. Is the tutorial provided by google [ http://code.google.com/appengine/docs/java/overview.html ] enough ? Also, please mention some good books on GAE [ java ] so that i can download those from rapidshare or torrent buy those books and start reading them.

    Read the article

< Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >