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  • Svn hook on commit makes lock

    - by dynback.com
    My post-commit hook looks like this: pushd C:\Websites\Project svn update I am updating my server copy of repository. When I commit client stopped on sending content and locked or I dont know. Its is waiting for something. So when I cancel and try to update manually on server, I see: Working copy "." lockedsvn And only after manual cleanup and update again, I get updated revision, that was really commited. What I do wrong?

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  • graphical svn client for creating branches, merging branches etc?

    - by ajsie
    hi i wonder if there are some GUI softwares to administrate a svn repo? or do you actually have to log into the ubuntu server with ssh and use all the svn commands to copy the trunk to a branch, merge the data back and forth, copy to a tag, delete and so on... im using netbeans in mac. i think it's only handling the communication between a local project and the repo. not the flows between trunc, branch and tag (creating, deleting, viewing differences etc)

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  • How can I unzip a .tar.gz in one step (using 7-Zip)?

    - by quickcel
    I am using 7-Zip on Windows XP and whenever I download a .tar.gz file it takes me two steps to completely extract the file(s). I right-click on the example.tar.gz file and choose 7-Zip -- Extract Here from the context menu. I then take the resulting example.tar file and the right-click again and choose 7-Zip -- Extract Here from the context menu. Is there a way through the context menu to do this in one step?

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  • How do I upgrade mongodb 1.8 to 2.2 on ubuntu?

    - by Alex Waters
    Following this guide: http://docs.mongodb.org/manual/tutorial/install-mongodb-on-ubuntu/ I ended up with mongodb 18 on my Ubuntu 10.04. I've just read the 2.2 mongodb release notes on upgrading and it says to just replace the binary. Would that be /usr/lib/mongodb/mongod ? It looks like the 2.2 tar has several files I might need to copy over: mongo, mongod, mongoexport, mongodump, mongofiles, mongoimport, mongorestore, mongos, xulwrapper Can I just copy and paste all of those over to replace the old versions of those files?

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • pre-commit hook in svn: could not be translated from the native locale to UTF-8

    - by Alexandre Moraes
    Hi everybody, I have a problem with my pre-commit hook. This hook test if a file is locked when the user commits. When a bad condition happens, it should output that the another user is locking this file or if nobody is locking, it should show "you are not locking this file message (file´s name)". The error happens when the file´s name has some latin character like "ç" and tortoise show me this in the output. Commit failed (details follow): Commit blocked by pre-commit hook (exit code 1) with output: [Erro output could not be translated from the native locale to UTF-8.] Do you know how can I solve this? Thanks, Alexandre My shell script is here: #!/bin/sh REPOS="$1" TXN="$2" export LANG="en_US.UTF-8" /app/svn/hooks/ensure-has-need-lock.pl "$REPOS" "$TXN" if [ $? -ne 0 ]; then exit 1; fi exit 0 And my perl is here: !/usr/bin/env perl #Turn on warnings the best way depending on the Perl version. BEGIN { if ( $] >= 5.006_000) { require warnings; import warnings; } else { $^W = 1; } } use strict; use Carp; &usage unless @ARGV == 2; my $repos = shift; my $txn = shift; my $svnlook = "/usr/local/bin/svnlook"; my $user; my $ok = 1; foreach my $program ($svnlook) { if (-e $program) { unless (-x $program) { warn "$0: required program $program' is not executable, ", "edit $0.\n"; $ok = 0; } } else { warn "$0: required program $program' does not exist, edit $0.\n"; $ok = 0; } } exit 1 unless $ok; unless (-e $repos){ &usage("$0: repository directory $repos' does not exist."); } unless (-d $repos){ &usage("$0: repository directory $repos' is not a directory."); } foreach my $user_tmp (&read_from_process($svnlook, 'author', $repos, '-t', $txn)) { $user = $user_tmp; } my @errors; foreach my $transaction (&read_from_process($svnlook, 'changed', $repos, '-t', $txn)){ if ($transaction =~ /^U. (.*[^\/])$/){ my $file = $1; my $err = 0; foreach my $locks (&read_from_process($svnlook, 'lock', $repos, $file)){ $err = 1; if($locks=~ /Owner: (.*)/){ if($1 != $user){ push @errors, "$file : You are not locking this file!"; } } } if($err==0){ push @errors, "$file : You are not locking this file!"; } } elsif($transaction =~ /^D. (.*[^\/])$/){ my $file = $1; my $tchan = &read_from_process($svnlook, 'lock', $repos, $file); foreach my $locks (&read_from_process($svnlook, 'lock', $repos, $file)){ push @errors, "$1 : cannot delete locked Files"; } } elsif($transaction =~ /^A. (.*[^\/])$/){ my $needs_lock; my $path = $1; foreach my $prop (&read_from_process($svnlook, 'proplist', $repos, '-t', $txn, '--verbose', $path)){ if ($prop =~ /^\s*svn:needs-lock : (\S+)/){ $needs_lock = $1; } } if (not $needs_lock){ push @errors, "$path : svn:needs-lock is not set. Pleas ask TCC for support."; } } } if (@errors) { warn "$0:\n\n", join("\n", @errors), "\n\n"; exit 1; } else { exit 0; } sub usage { warn "@_\n" if @_; die "usage: $0 REPOS TXN-NAME\n"; } sub safe_read_from_pipe { unless (@_) { croak "$0: safe_read_from_pipe passed no arguments.\n"; } print "Running @_\n"; my $pid = open(SAFE_READ, '-|'); unless (defined $pid) { die "$0: cannot fork: $!\n"; } unless ($pid) { open(STDERR, ">&STDOUT") or die "$0: cannot dup STDOUT: $!\n"; exec(@_) or die "$0: cannot exec @_': $!\n"; } my @output; while (<SAFE_READ>) { chomp; push(@output, $_); } close(SAFE_READ); my $result = $?; my $exit = $result >> 8; my $signal = $result & 127; my $cd = $result & 128 ? "with core dump" : ""; if ($signal or $cd) { warn "$0: pipe from @_' failed $cd: exit=$exit signal=$signal\n"; } if (wantarray) { return ($result, @output); } else { return $result; } } sub read_from_process { unless (@_) { croak "$0: read_from_process passed no arguments.\n"; } my ($status, @output) = &safe_read_from_pipe(@_); if ($status) { if (@output) { die "$0: @_' failed with this output:\n", join("\n", @output), "\n"; } else { die "$0: @_' failed with no output.\n"; } } else { return @output; } }

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  • Unable to resolve class in build.gradle using Android Studio 0.60/Gradle 0.11

    - by saywhatnow
    Established app working fine using Android Studio 0.5.9/ Gradle 0.9 but upgrading to Android Studio 0.6.0/ Gradle 0.11 causes the error below. Somehow Studio seems to have lost the ability to resolve the android tools import at the top of the build.gradle file. Anyone got any ideas on how to solve this? build file 'Users/[me]/Repositories/[project]/[module]/build.gradle': 1: unable to resolve class com.android.builder.DefaultManifestParser @ line 1, column 1. import com.android.builder.DefaultManifestParser 1 error at org.codehaus.groovy.control.ErrorCollector.failIfErrors(ErrorCollector.java:302) at org.codehaus.groovy.control.CompilationUnit.applyToSourceUnits(CompilationUnit.java:858) at org.codehaus.groovy.control.CompilationUnit.doPhaseOperation(CompilationUnit.java:548) at org.codehaus.groovy.control.CompilationUnit.compile(CompilationUnit.java:497) at groovy.lang.GroovyClassLoader.doParseClass(GroovyClassLoader.java:306) at groovy.lang.GroovyClassLoader.parseClass(GroovyClassLoader.java:287) at org.gradle.groovy.scripts.internal.DefaultScriptCompilationHandler.compileScript(DefaultScriptCompilationHandler.java:115) ... 77 more 2014-06-09 10:15:28,537 [ 92905] INFO - .BaseProjectImportErrorHandler - Failed to import Gradle project at '/Users/[me]/Repositories/[project]' org.gradle.tooling.BuildException: Could not run build action using Gradle distribution 'http://services.gradle.org/distributions/gradle-1.12-all.zip'. at org.gradle.tooling.internal.consumer.ResultHandlerAdapter.onFailure(ResultHandlerAdapter.java:53) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:57) at org.gradle.internal.concurrent.DefaultExecutorFactory$StoppableExecutorImpl$1.run(DefaultExecutorFactory.java:64) [project]/[module]/build.gradle import com.android.builder.DefaultManifestParser apply plugin: 'android-sdk-manager' apply plugin: 'android' android { sourceSets { main { manifest.srcFile 'src/main/AndroidManifest.xml' res.srcDirs = ['src/main/res'] } debug { res.srcDirs = ['src/debug/res'] } release { res.srcDirs = ['src/release/res'] } } compileSdkVersion 19 buildToolsVersion '19.0.0' defaultConfig { minSdkVersion 14 targetSdkVersion 19 } signingConfigs { release } buildTypes { release { runProguard false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt' signingConfig signingConfigs.release applicationVariants.all { variant -> def file = variant.outputFile def manifestParser = new DefaultManifestParser() def wmgVersionCode = manifestParser.getVersionCode(android.sourceSets.main.manifest.srcFile) println wmgVersionCode variant.outputFile = new File(file.parent, file.name.replace("-release.apk", "_" + wmgVersionCode + ".apk")) } } } packagingOptions { exclude 'META-INF/LICENSE.txt' exclude 'META-INF/NOTICE.txt' } } def Properties props = new Properties() def propFile = file('signing.properties') if (propFile.canRead()){ props.load(new FileInputStream(propFile)) if (props!=null && props.containsKey('STORE_FILE') && props.containsKey('STORE_PASSWORD') && props.containsKey('KEY_ALIAS') && props.containsKey('KEY_PASSWORD')) { println 'RELEASE BUILD SIGNING' android.signingConfigs.release.storeFile = file(props['STORE_FILE']) android.signingConfigs.release.storePassword = props['STORE_PASSWORD'] android.signingConfigs.release.keyAlias = props['KEY_ALIAS'] android.signingConfigs.release.keyPassword = props['KEY_PASSWORD'] } else { println 'RELEASE BUILD NOT FOUND SIGNING PROPERTIES' android.buildTypes.release.signingConfig = null } }else { println 'RELEASE BUILD NOT FOUND SIGNING FILE' android.buildTypes.release.signingConfig = null } repositories { maven { url 'https://repo.commonsware.com.s3.amazonaws.com' } maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' } } dependencies { compile 'com.github.gabrielemariotti.changeloglib:library:1.4.+' compile 'com.google.code.gson:gson:2.2.4' compile 'com.google.android.gms:play-services:+' compile 'com.android.support:appcompat-v7:+' compile 'com.squareup.okhttp:okhttp:1.5.+' compile 'com.octo.android.robospice:robospice:1.4.11' compile 'com.octo.android.robospice:robospice-cache:1.4.11' compile 'com.octo.android.robospice:robospice-retrofit:1.4.11' compile 'com.commonsware.cwac:security:0.1.+' compile 'com.readystatesoftware.sqliteasset:sqliteassethelper:+' compile 'com.android.support:support-v4:19.+' compile 'uk.co.androidalliance:edgeeffectoverride:1.0.1+' compile 'de.greenrobot:eventbus:2.2.1+' compile project(':captureActivity') compile ('de.keyboardsurfer.android.widget:crouton:1.8.+') { exclude group: 'com.google.android', module: 'support-v4' } compile files('libs/CWAC-LoaderEx.jar') }

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  • WiX unresolved reference error

    - by David
    I'm using Wix version 3.0.5419.0. I have two .wxs files, one which is a fragment, and another which uses the fragment to create the .msi file. Here is the file which uses the fragment (DaisyFarmer.wxs): <?xml version='1.0' encoding='windows-1252'?> <Wix xmlns='http://schemas.microsoft.com/wix/2006/wi' xmlns:iis='http://schemas.microsoft.com/wix/IIsExtension'> <Product Name='Daisy Web Site 1.0' Id='BB7FBBE4-0A25-4cc7-A39C-AC916B665220' UpgradeCode='8A5311DE-A125-418f-B0E1-5A30B9C667BD' Language='1033' Codepage='1252' Version='1.0.0' Manufacturer='the man'> <Package Id='5F341544-4F95-4e01-A2F8-EF74448C0D6D' Keywords='Installer' Description="desc" Manufacturer='the man' InstallerVersion='100' Languages='1033' Compressed='yes' SummaryCodepage='1252' /> <Media Id='1' Cabinet='Sample.cab' EmbedCab='yes' DiskPrompt="CD-ROM #1" /> <Property Id='DiskPrompt' Value="the man" /> <PropertyRef Id="NETFRAMEWORK35"/> <Condition Message='This setup requires the .NET Framework 3.5.'> <![CDATA[Installed OR (NETFRAMEWORK35)]]> </Condition> <Feature Id='DaisyFarmer' Title='DaisyFarmer' Level='1'> <ComponentRef Id='SchedulerComponent' /> </Feature> </Product> </Wix> The fragment I'm referencing is (Scheduler.wxs): <?xml version="1.0" encoding="utf-8"?> <Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <DirectoryRef Id="TARGETDIR"> <Directory Id="dir2787390E4B7313EB8005DE08108EFEA4" Name="scheduler"> <Component Id="SchedulerComponent" Guid="{9254F7E1-DE41-4EE5-BC0F-BA668AF051CB}"> <File Id="fil9A013D0BFB837BAC71FED09C59C5501B" KeyPath="yes" Source="SourceDir\DTBookMonitor.exe" /> <File Id="fil4F0D8D05F53E6AFBDB498E7C75C2D98F" KeyPath="no" Source="SourceDir\DTBookMonitor.exe.config" /> <File Id="filF02F4686267D027CB416E044E8C8C2FA" KeyPath="no" Source="SourceDir\monitor.bat" /> <File Id="fil05B8FF38A3C85FE6C4A58CD6FDFCD2FB" KeyPath="no" Source="SourceDir\output.txt" /> <File Id="fil397F04E2527DCFDF7E8AC1DD92E48264" KeyPath="no" Source="SourceDir\pipelineOutput.txt" /> <File Id="fil83DFACFE7F661A9FF89AA17428474929" KeyPath="no" Source="SourceDir\process.bat" /> <File Id="fil2809039236E0072642C52C6A52AD6F2F" KeyPath="no" Source="SourceDir\README.txt" /> </Component> </Directory> </DirectoryRef> </Fragment> </Wix> I then run the following commands: candle -ext WixUtilExtension -ext WiXNetFxExtension DaisyFarmer.wxs Scheduler.wxs light -sice:ICE20 -ext WixUtilExtension -ext WiXNetFxExtension Scheduler.wixobj DaisyFarmer.wixobj -out DaisyFarmer.msi I'm getting an error when I run light.exe which says "DaisyFarmer.wxs(20) : error LGHT0094 : Unresolved reference to symbol 'Component:SchedulerComponent' in section 'Product:{BB7FBBE4-0A25-4CC7-A39C-AC916B665220}'." What am I missing?

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  • creating Linq to sqlite dbml from DbLinq source code

    - by Veer
    Hi All, I tried to create linq-to-sqlite dbml using DbLinq but in vain. Each time I get different type of errors. May be I'm somewhere wrong. Can anyone tell me the step by step procedure to create the dbml file from the Dblinq source code. Edit: Steps I Followed: I downloaded the source file from this link. Edited the "run_sqliteMetal.bat" file in \\DbLinq-0.19\src\DbMetal folder as 'DbMetal.exe -database:myDb.db3 -namespace:myNS -code:myCode.cs' -dbml:myDbml.dbml Tried to run the DbMetal project file to produce the executable but there was a runtime error since Options object in Parameters.cs was null. Hence downloaded the readymade exe file from this location Copied it into the \DbLinq-0.19\src\DbMetal folder Executed the "run_sqliteMetal.bat" file I got a blank screen and Windows Error Msg "DbLinq has stopped Working" Any help? Thanks in advance, Veer

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  • Why does Java tell me my applet contains both signed and unsigned code?

    - by JohnCooperNZ
    My signed Java applet has been running fine until Java update 19. Now some but not all of our users on Java Update 19 report a java security message stating that our applet contains both signed and unsigned code. The process for creating our applet is as follows: 1: Clean and Build the applet project in Netbeans IDE. 2: Open the Applet jar file in WinRAR and add the required mysql JDBC driver .class files to the jar file. 3: Sign the applet jar file. Can someone please tell me how to determine what code is signed and what code is not signed in our applet? Is there a better way to include the mysql JDBC driver jar file in our applet other than copying the jar file contents into our applet jar file? Thanks

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  • Windows Explorer argument not being interpreted?

    - by MarceloRamires
    I'm currently using: Process.Start("explorer.exe", "/Select, " + fullPath); //with file name.extension That basically tells windows explorer to open the folder where the file is in, with the given file selected. But, by the forces of evil, sometimes it works and sometimes it just opens the file ("/select" is... ignored) Has anyone ever experienced this? If it changes anything, it's a file in a local network and the path looks like this \\server\folder\subfolder\something\file.ext (of course in c# every '\' is doubled, and @ is not a choice, the path is generated by something else) I'll be constantly reading comments to supply any aditional information

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  • firefox: How to enable local javascript to read/write files on my PC?

    - by Nok Imchen
    well, since greasemonkey cant read/write files from local hard disk. I've heard people suggesting Google gears but i've no idea obout gears :( So, what i've decided is to add a script type="text/javascript" src="file:///c:/test.js"/script Now, this test will use FileSystemObject to read/write file. Since, the "file:///c:/test.js" is a javascript file from local hard disk, so it should probable be able to read/write file on my local hard disk. I tried it but firefox prevented the "file:///c:/test.js" script to read/write files from local diak :( What i want to know is: Is there any setting in firefox about:config where we can specify to let a particular script, say from localfile or xyz.com, to have read/write permission on my local disk files??

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  • Python Django MySQLdb setup problem:: setup.py dosen't build due to incorrect location of mysql

    - by 108860375137931889948
    I'm trying to install MySQLdb for python. but when I run the setup, this is the error I get. well I know why its giving all the missing file statements, but dont know where to change the bold marked location from. Please help gaurav-toshniwals-macbook-7:MySQL-python-1.2.3c1 gauravtoshniwal$ python setup.py build running build running build_py copying MySQLdb/release.py - build/lib.macosx-10.3-fat-2.6/MySQLdb running build_ext building '_mysql' extension gcc-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -Dversion_info=(1,2,3,'gamma',1) -D_version_=1.2.3c1 -I/Applications/MAMP/Library/include/mysql -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -c _mysql.c -o build/temp.macosx-10.3-fat-2.6/_mysql.o _mysql.c:36:23: error: my_config.h: No such file or directory _mysql.c:36:23: error: my_config.h: No such file or directory _mysql.c:38:19: error: mysql.h: No such file or directory _mysql.c:38:19:_mysql.c:39:26: error: mysqld_error.h: No such file or directory error: _mysql.c:40:20:mysql.h: No such file or directory

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  • WCF- Large Data

    - by Pinu
    I have a WCF Web Service with basicHTTPBinding , the server side the transfer mode is streamedRequest as the client will be sending us large file in the form of memory stream. But on client side when i use transfer mode as streamedRequest its giving me a this errro "The remote server returned an error: (400) Bad Request" And when i look in to trace information , i see this as the error message Exception: There is a problem with the XML that was received from the network. See inner exception for more details. InnerException: The body of the message cannot be read because it is empty. I am able to send up to 5MB of data using trasfermode as buffered , but it will effect the performance of my web service in the long run , if there are many clients who are trying to access the service in buffered transfer mode. SmartConnect.Service1Client Serv = new SmartConnectClient.SmartConnect.Service1Client(); SmartConnect.OrderCertMailResponse OrderCert = new SmartConnectClient.SmartConnect.OrderCertMailResponse(); OrderCert.UserID = "abcd"; OrderCert.Password = "7a80f6623"; OrderCert.SoftwareKey = "90af1"; string applicationDirectory = @"\\inid\utty\Bran"; byte[] CertMail = File.ReadAllBytes(applicationDirectory + @"\5mb_test.zip"); MemoryStream str = new MemoryStream(CertMail); //OrderCert.Color = true; //OrderCert.Duplex = false; //OrderCert.FirstClass = true; //OrderCert.File = str; //OrderCert.ReturnAddress1 = "Test123"; //OrderCert.ReturnAddress2 = "Test123"; //OrderCert.ReturnAddress3 = "Test123"; //OrderCert.ReturnAddress4 = "Test123"; OrderCert.File = str; //string OrderNumber = ""; //string Password = OrderCert.Password; //int ReturnCode = 0; //string ReturnMessage = ""; //string SoftwareKey = OrderCert.SoftwareKey; //string UserID = OrderCert.UserID; //OrderCert.File = str; MemoryStream FileStr = str; Serv.OrderCertMail(OrderCert); // Serv.OrderCertMail(ref OrderNumber, ref Password, ref ReturnCode, ref ReturnMessage, ref SoftwareKey, ref UserID, ref FileStr ); lblON.Text = OrderCert.OrderNumber; Serv.Close(); // My Web Service - Service Contract [OperationContract] OrderCertMailResponse OrderCertMail(OrderCertMailResponse OrderCertMail); [MessageContract] public class OrderCertMailResponse { string userID = ""; string password = ""; string softwareID = ""; MemoryStream file = null; //MemoryStream str = null; [MessageHeader] //[DataMember] public string UserID { get { return userID; } set { userID = value; } } [MessageHeader] //[DataMember] public string Password { get { return password; } set { password = value; } } [MessageHeader] //[DataMember] public string SoftwareKey { get { return softwareID; } set { softwareID = value; } } [MessageBodyMember] // [DataMember] public MemoryStream File { get { return file; } set { file = value; } } [MessageHeader] //[DataMember] public string ReturnMessage; [MessageHeader] //[DataMember] public int ReturnCode; [MessageHeader] public string OrderNumber; //// Control file fields //[MessageHeader] ////[DataMember] //public string ReturnAddress1; //[MessageHeader] ////[DataMember] //public string ReturnAddress2; //[MessageHeader] ////[DataMember] //public string ReturnAddress3; //[MessageHeader] ////[DataMember] //public string ReturnAddress4; //[MessageHeader] ////[DataMember] //public bool FirstClass; //[MessageHeader] ////[DataMember] //public bool Color; //[MessageHeader] ////[DataMember] //public bool Duplex; } [ServiceBehavior(IncludeExceptionDetailInFaults = true)] public class Service1 : IService1 { public OrderCertMailResponse OrderCertMail(OrderCertMailResponse OrderCertMail) { OrderService CertOrder = new OrderService(); ClientUserInfo Info = new ClientUserInfo(); ControlFileInfo Control = new ControlFileInfo(); //Info.Password = "f2496623"; // hard coded password for development testing purposes //Info.SoftwareKey = "6dbb71"; // hard coded software key this is a developement software key //Info.UserName = "sdfs"; // hard coded UserID - for testing Info.UserName = OrderCertMail.UserID.ToString(); Info.Password = OrderCertMail.Password.ToString(); Info.SoftwareKey = OrderCertMail.SoftwareKey.ToString(); //Control.ReturnAddress1 = OrderCertMail.ReturnAddress1; //Control.ReturnAddress2 = OrderCertMail.ReturnAddress2; //Control.ReturnAddress3 = OrderCertMail.ReturnAddress3; //Control.ReturnAddress4 = OrderCertMail.ReturnAddress4; //Control.CertMailFirstClass = OrderCertMail.FirstClass; //Control.CertMailColor = OrderCertMail.Color; //Control.CertMailDuplex = OrderCertMail.Duplex; //byte[] CertFile = new byte[0]; //byte[] CertFile = null; //string applicationDirectory = @"\\intrepid\utility\Bryan"; // byte[] CertMailFile = File.ReadAllBytes(applicationDirectory + @"\3mb_test.zip"); //MemoryStream str = new MemoryStream(CertMailFile); OrderCertMailResponseClass OrderCertResponse = CertOrder.OrderCertmail(Info,Control,OrderCertMail.File); OrderCertMail.ReturnMessage = OrderCertResponse.ReturnMessage.ToString(); OrderCertMail.ReturnCode = Convert.ToInt32(OrderCertResponse.ReturnCode.ToString()); OrderCertMail.OrderNumber = OrderCertResponse.OrderNumber; return OrderCertMail; }

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  • why use branches in svn?

    - by ajsie
    i know that you could organize your files according to this structure in svn: trunk branches tags that you copy the trunk to a folder in branches if you want to have a seperate development line. later on you merge this branch back to trunk. but i wonder why me and my group should do this. why should one copy the trunk to a branch and work with this copy just to merge it back to the trunk, and mean while the code is frequently updated/commited to stay in sync with the trunk. why not just work with the trunk then? what is the benefits with creating a branch? would be great if someone could shed a light on this topic. thanks in advance

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  • Python MQTT: TypeError: coercing to Unicode: need string or buffer, bool found

    - by user2923860
    When my python code tries to connect to the MQTT broker it gives me this Type Error: Update- I added the Complete Error Traceback (most recent call last): File "test.py", line 20, in <module> mqttc.connect(broker, 1883, 60, True) File "/usr/local/lib/python2.7/dist-packages/mosquitto.py", line 563, in connect return self.reconnect() File "/usr/local/lib/python2.7/dist-packages/mosquitto.py", line 632, in reconnect self._sock = socket.create_connection((self._host, self._port), source_address=(self._bind_address, 0)) File "/usr/lib/python2.7/socket.py", line 561, in create_connection sock.bind(source_address) File "/usr/lib/python2.7/socket.py", line 224, in meth return getattr(self._sock,name)(*args) TypeError: coercing to Unicode: need string or buffer, bool found The code of the python file is: #! /usr/bin/python import mosquitto broker = "localhost" #define what happens after connection def on_connect(rc): print "Connected" #On recipt of a message do action def on_message(msg): n = msg.payload t = msg.topic if t == "/test/topic": if n == "test": print "test message received" # create broker mqttc = mosquitto.Mosquitto("python_sub") #define callbacks mqttc.on_message = on_message mqttc.on_connect = on_connect #connect mqttc.connect(broker, 1883, 60, True) #Subscribe to topic mqttc.subscribe("/test/topic", 2) #keep connected while mqttc.loop() == 0: pass I have no idea why its giving me this it work 2 days ago.

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  • Computing MD5SUM of large files in C#

    - by spkhaira
    I am using following code to compute MD5SUM of a file - byte[] b = System.IO.File.ReadAllBytes(file); string sum = BitConverter.ToString(new MD5CryptoServiceProvider().ComputeHash(b)); This works fine normally, but if I encounter a large file (~1GB) - e.g. an iso image or a DVD VOB file - I get an Out of Memory exception. Though, I am able to compute the MD5SUM in cygwin for the same file in about 10secs. Please suggest how can I get this to work for big files in my program. Thanks

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  • Asynchronous operations performance

    - by LicenseQ
    One of the features of asynchronous programming in .NET is saving threads during long running operation execution. The FileStream class can be setup to allow asynchronous operations, that allows running (e.g.) a copy operation without virtually using any threads. To my surprise, I found that running asynchronous stream copy performs not only slower, but also uses more processing power than synchronous stream copy equivalent. Is there any benchmark tests were done to compare a synchronous vs asynchronous operation execution (file, network, etc.)? Does it really make sense to perform an asynchronous operation instead of spanning separate thread and perform synchronous operation in server environment if the asynchronous operation is times slower than the synchronous one?

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  • Django: CharField with fixed length, how?

    - by Giovanni Di Milia
    Hi everybody, I wold like to have in my model a CharField with fixed length. In other words I want that only a specified length is valid. I tried to do something like volumenumber = models.CharField('Volume Number', max_length=4, min_length=4) but it gives me an error (it seems that I can use both max_length and min_length at the same time). Is there another quick way? Thanks EDIT: Following the suggestions of some people I will be a bit more specific: My model is this: class Volume(models.Model): vid = models.AutoField(primary_key=True) jid = models.ForeignKey(Journals, db_column='jid', null=True, verbose_name = "Journal") volumenumber = models.CharField('Volume Number') date_publication = models.CharField('Date of Publication', max_length=6, blank=True) class Meta: db_table = u'volume' verbose_name = "Volume" ordering = ['jid', 'volumenumber'] unique_together = ('jid', 'volumenumber') def __unicode__(self): return (str(self.jid) + ' - ' + str(self.volumenumber)) What I want is that the volumenumber must be exactly 4 characters. I.E. if someone insert '4b' django gives an error because it expects a string of 4 characters. So I tried with volumenumber = models.CharField('Volume Number', max_length=4, min_length=4) but it gives me this error: Validating models... Unhandled exception in thread started by <function inner_run at 0x70feb0> Traceback (most recent call last): File "/Library/Python/2.5/site-packages/django/core/management/commands/runserver.py", line 48, in inner_run self.validate(display_num_errors=True) File "/Library/Python/2.5/site-packages/django/core/management/base.py", line 249, in validate num_errors = get_validation_errors(s, app) File "/Library/Python/2.5/site-packages/django/core/management/validation.py", line 28, in get_validation_errors for (app_name, error) in get_app_errors().items(): File "/Library/Python/2.5/site-packages/django/db/models/loading.py", line 131, in get_app_errors self._populate() File "/Library/Python/2.5/site-packages/django/db/models/loading.py", line 58, in _populate self.load_app(app_name, True) File "/Library/Python/2.5/site-packages/django/db/models/loading.py", line 74, in load_app models = import_module('.models', app_name) File "/Library/Python/2.5/site-packages/django/utils/importlib.py", line 35, in import_module __import__(name) File "/Users/Giovanni/src/djangoTestSite/../djangoTestSite/journaldb/models.py", line 120, in <module> class Volume(models.Model): File "/Users/Giovanni/src/djangoTestSite/../djangoTestSite/journaldb/models.py", line 123, in Volume volumenumber = models.CharField('Volume Number', max_length=4, min_length=4) TypeError: __init__() got an unexpected keyword argument 'min_length' That obviously doesn't appear if I use only "max_length" OR "min_length". I read the documentation on the django web site and it seems that I'm right (I cannot use both together) so I'm asking if there is another way to solve the problem. Thanks again

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  • importing pywiiuse to test out

    - by Patrick Burton
    This is probably a simple problem. But I downloaded the pywiiuse library from here and I also downloaded the examples. However when I try to run one of the examples I end up with import issues. I'm not certain I have everything configured properly to run. One error I receive when trying to run example.py: Press 1&2 Traceback (most recent call last): File "example.py", line 73, in <module> wiimotes = wiiuse.init(nmotes) File "/home/thed0ctor/Descargas/wiiuse-0.12/wiiuse/__init__.py", line 309, in init dll = ctypes.cdll.LoadLibrary('libwiiuse.so') File "/usr/lib/python2.7/ctypes/__init__.py", line 431, in LoadLibrary return self._dlltype(name) File "/usr/lib/python2.7/ctypes/__init__.py", line 353, in __init__ self._handle = _dlopen(self._name, mode) OSError: libwiiuse.so: cannot open shared object file: No such file or directory I'm really just starting out with this library and don't really see any documentation on how to configure pywiiuse so any help is much appreciated.

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  • Difficulty getting Saxon into XQuery mode instead of XSLT

    - by Rosarch
    I'm having difficulty getting XQuery to work. I downloaded Saxon-HE 9.2. It seems to only want to work with XSLT. When I type: java -jar saxon9he.jar I get back usage information for XSLT. When I use the command syntax for XQuery, it doesn't recognize the parameters (like -q), and gives XSLT usage information. Here are some command line interactions: >java -jar saxon9he.jar No source file name Saxon-HE 9.2.0.6J from Saxonica Usage: see http://www.saxonica.com/documentation/using-xsl/commandline.html Options: -a Use xml-stylesheet PI, not -xsl argument -c:filename Use compiled stylesheet from file -config:filename Use configuration file -cr:classname Use collection URI resolver class -dtd:on|off Validate using DTD -expand:on|off Expand defaults defined in schema/DTD -explain[:filename] Display compiled expression tree -ext:on|off Allow|Disallow external Java functions -im:modename Initial mode -ief:class;class;... List of integrated extension functions -it:template Initial template -l:on|off Line numbering for source document -m:classname Use message receiver class -now:dateTime Set currentDateTime -o:filename Output file or directory -opt:0..10 Set optimization level (0=none, 10=max) -or:classname Use OutputURIResolver class -outval:recover|fatal Handling of validation errors on result document -p:on|off Recognize URI query parameters -r:classname Use URIResolver class -repeat:N Repeat N times for performance measurement -s:filename Initial source document -sa Use schema-aware processing -strip:all|none|ignorable Strip whitespace text nodes -t Display version and timing information -T[:classname] Use TraceListener class -TJ Trace calls to external Java functions -tree:tiny|linked Select tree model -traceout:file|#null Destination for fn:trace() output -u Names are URLs not filenames -val:strict|lax Validate using schema -versionmsg:on|off Warn when using XSLT 1.0 stylesheet -warnings:silent|recover|fatal Handling of recoverable errors -x:classname Use specified SAX parser for source file -xi:on|off Expand XInclude on all documents -xmlversion:1.0|1.1 Version of XML to be handled -xsd:file;file.. Additional schema documents to be loaded -xsdversion:1.0|1.1 Version of XML Schema to be used -xsiloc:on|off Take note of xsi:schemaLocation -xsl:filename Stylesheet file -y:classname Use specified SAX parser for stylesheet --feature:value Set configuration feature (see FeatureKeys) -? Display this message param=value Set stylesheet string parameter +param=filename Set stylesheet document parameter ?param=expression Set stylesheet parameter using XPath !option=value Set serialization option >java -jar saxon9he.jar -q:"..\w3xQueryTut.xq" Unknown option -q:..\w3xQueryTut.xq Saxon-HE 9.2.0.6J from Saxonica Usage: see http://www.saxonica.com/documentation/using-xsl/commandline.html Options: -a Use xml-stylesheet PI, not -xsl argument // etc... >java net.sf.saxon.Query -q:"..\w3xQueryTut.xq" Exception in thread "main" java.lang.NoClassDefFoundError: net/sf/saxon/Query Caused by: java.lang.ClassNotFoundException: net.sf.saxon.Query // etc... Could not find the main class: net.sf.saxon.Query. Program will exit. I'm probably making some stupid mistake. Do you know what it could be?

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  • Speech recognition plugin Runtime Error: Unhandled Exception. What could possibly cause it?

    - by manuel
    I'm writing a plugin (dll file) for speech recognition, and I'm creating a WinForm as its interface/dialog. When I run the plugin and click a button to start the initialization, I get an unhandled exception. Below is the complete details of it. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ***** Exception Text ******* System.ArgumentException: Value does not fall within the expected range. at System.Speech.Internal.SapiInterop.SapiProxy.MTAThread.Invoke2(VoidDelegate pfn) at System.Speech.Internal.SapiInterop.SapiRecognizer.SetInput(Object input, Boolean allowFormatChanges) at System.Speech.Recognition.RecognizerBase.SetInputToDefaultAudioDevice() at System.Speech.Recognition.SpeechRecognitionEngine.SetInputToDefaultAudioDevice() at gen_myplugin.Dialog.init() at gen_myplugin.Dialog.btnSpeak_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ***** Loaded Assemblies ******* mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3603 (GDR.050727-3600) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- gen_speechquery Assembly Version: 1.0.3755.878 Win32 Version: CodeBase: file:///C:/Program%20Files/Winamp/Plugins/gen_speechquery.dll ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.1 Win32 Version: 9.00.30729.1 CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_6f74963e/msvcm90.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Speech Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Speech/3.0.0.0__31bf3856ad364e35/System.Speech.dll ***** JIT Debugging ******* To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.

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  • How to prevent code/option injection in a bash script

    - by asmaier
    I have written a small bash script called "isinFile.sh" for checking if the first term given to the script can be found in the file "file.txt": #!/bin/bash FILE="file.txt" if [ `grep -w "$1" $FILE` ]; then echo "true" else echo "false" fi However, running the script like > ./isinFile.sh -x breaks the script, since -x is interpreted by grep as an option. So I improved my script #!/bin/bash FILE="file.txt" if [ `grep -w -- "$1" $FILE` ]; then echo "true" else echo "false" fi using -- as an argument to grep. Now running > ./isinFile.sh -x false works. But is using -- the correct and only way to prevent code/option injection in bash scripts? I have not seen it in the wild, only found it mentioned in ABASH: Finding Bugs in Bash Scripts.

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  • How do I implement a remove by index method for a singly linked list in Java?

    - by Lars Flyger
    Hi, I'm a student in a programming class, and I need some help with this code I've written. So far I've written an entire linked list class (seen below), yet for some reason the "removeByIndex" method won't work. I can't seem to figure out why, the logic seems sound to me. Is there some problem I don't know about? public class List<T> { //private sub-class Link private class Link { private T value; private Link next; //constructors of Link: public Link (T val) { this.value = val; this.next = null; } public Link (T val, Link next) { this.value = val; this.next = next; } @SuppressWarnings("unused") public T getValue() { return value; } } private static final Exception NoSuchElementException = null; private static final Exception IndexOutOfBoundsException = null; private Link chain = null; //constructors of List: public List() { this.chain = null; } //methods of List: /** * Preconditions: none * Postconditions: returns true if list is empty */ public boolean isEmpty() { return this.chain == null; } /** * Preconditions: none * Postconditions: A new Link is added via add-aux * @param element */ public void add(T element) { this.add_aux(element, this.chain); } /** * Preconditions: none * Postconditions: A new Link is added to the current chain * @param element * @param chain */ private void add_aux(T element, Link chain) { if (chain == null) { //if chain is null set chain to a new Link with a value of //element this.chain = new Link(element); } else if (chain.next != null) { //if chain.next is not null, go to next item in chain and //try //to add element add_aux(element, chain.next); } else { //if chain.next is null, set chain.next equal to a new Link //with value of element. chain.next = new Link(element); } } /** * Preconditions: none * Postconditions: returns the link at the defined index via nthlink_aux * @param index * @return */ private Link nthLink (int index) { return nthLink_aux(index, this.chain); } /** * Preconditions: none * Postconditions: returns the link at the defined index in the specified *chain * @param i * @param c * @return */ private Link nthLink_aux (int i, Link c) { if (i == 0) { return c; } else return nthLink_aux(i-1, c.next); } /** * Preconditions: the specified element is present in the list * Postconditions: the specified element is removed from the list * @param element * @throws Exception */ public void removeElement(T element) throws Exception { if (chain == null) { throw NoSuchElementException; } //while chain's next is not null and the value of chain.next is not //equal to element, //set chain equal to chain.next //use this iteration to go through the linked list. else while ((chain.next != null) && !(chain.next.value.equals(element))){ Link testlink = chain.next; if (testlink.next.value.equals(element)) { //if chain.next is equal to element, bypass the //element. chain.next.next = chain.next.next.next; } else if (testlink.next == null) { throw NoSuchElementException; } } } /** * Preconditions: none * Postsconditions: the Link at the specified index is removed * @param index * @throws Exception */ public void removeByIndex(int index) throws Exception { if (index == 0) { //if index is 0, set chain equal to chain.next chain = chain.next; } else if (index > 0) { Link target = nthLink(index); while (target != null) { if (target.next != null) { target = target.next; } //if target.next is null, set target to null else { target = null; } } return; } else throw IndexOutOfBoundsException; } /** * Preconditions: none * Postconditions: the specified link's value is printed * @param link */ public void printLink (Link link) { if(link != null) { System.out.println(link.value.toString()); } } /** * Preconditions: none * Postconditions: all of the links' values in the list are printed. */ public void print() { //copy chain to a new variable Link head = this.chain; //while head is not null while (!(head == null)) { //print the current link this.printLink(head); //set head equal to the next link head = head.next; } } /** * Preconditions: none * Postconditions: The chain is set to null */ public void clear() { this.chain = null; } /** * Preconditions: none * Postconditions: Places the defined link at the defined index of the list * @param index * @param val */ public void splice(int index, T val) { //create a new link with value equal to val Link spliced = new Link(val); if (index <= 0) { //copy chain Link copy = chain; //set chain equal to spliced chain = spliced; //set chain.next equal to copy chain.next = copy; } else if (index > 0) { //create a target link equal to the link before the index Link target = nthLink(index - 1); //set the target's next equal to a new link with a next //equal to the target's old next target.next = new Link(val, target.next); } } /** * Preconditions: none * Postconditions: Check to see if element is in the list, returns true * if it is and false if it isn't * @param element * @return */ public boolean Search(T element) { if (chain == null) { //return false if chain is null return false; } //while chain's next is not null and the value of chain.next is not //equal to element, //set chain equal to chain.next //use this iteration to go through the linked list. else while ((chain.next != null) && !(chain.next.value.equals(element))) { Link testlink = chain.next; if (testlink.next.value.equals(element)) { //if chain.next is equal to element, return true return true; } else if (testlink.next == null) { return false; } } return false; } /** * Preconditions: none * Postconditions: order of the links in the list is reversed. */ public void reverse() { //copy chain Link current = chain; //set chain equal to null chain = null; while (current != null) { Link save = current; current = current.next; save.next = chain; chain = save; } } }'

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  • Autoloading Development or Production configs (best practices)

    - by Xeoncross
    When programming sites you usually have one set of config files for the development environment and another set for the production server (or one file with both settings). I am assuming all projects should be handled by version control like git or svn. Manual file transfers (like FTP) is wrong on so many levels. How you enable/disable the correct settings (so that your system knows which ones to use) is a problem for me. Each system I work on just kind of jimmy-rigs a solution. Below are the 3 methods I know of and I am hoping that someone can submit a more elegant solutions. 1) File Based The system loads a folder structure based on the URL requested. /site.com /site.fakeTLD /lib index.php For example, if the url is http://site.com then the system loads the production config files located in the site.com folder. However, if I'm working on the site locally I visit http://site.fakeTLD to work on the local copy of the site. To setup this I edit my hosts file and add site.fakeTLD to point to my own computer (127.0.0.1/localhost) and then create a vhost in apache. So now I can work on the codebase locally and then push to the server without any trouble. The problem is that this is susceptible to a "host" injection attack. So someone loading site.com could set the host to site.fakeTLD and then the system would load my development config files instead of production. 2) Config Based The config files contain on section for development - and one for production. The problem is that each time you go to push your changes to the repo you have to edit the file to specify which set of config options should be used. $use = 'production'; //'development'; This leaves the repo open to human error should one of the developers forget to enable the right setting. 3) File System Check Based All the development machines have an extra empty file called "development.txt" or something. Each time the system loads it checks for this file - if found then it knows it is in development mode - if missing then it knows it is in production mode. Since the file is NEVER ADDED to the repo then it will never be pushed (and checked out) on the production machine. However, this just doesn't feel right and causes a slight slow down since all filesystem checks are slow. Is there anyway that the server can auto-detect wither to use the development or production configs?

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