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  • Parallel version of loop not faster than serial version

    - by Il-Bhima
    I'm writing a program in C++ to perform a simulation of particular system. For each timestep, the biggest part of the execution is taking up by a single loop. Fortunately this is embarassingly parallel, so I decided to use Boost Threads to parallelize it (I'm running on a 2 core machine). I would expect at speedup close to 2 times the serial version, since there is no locking. However I am finding that there is no speedup at all. I implemented the parallel version of the loop as follows: Wake up the two threads (they are blocked on a barrier). Each thread then performs the following: Atomically fetch and increment a global counter. Retrieve the particle with that index. Perform the computation on that particle, storing the result in a separate array Wait on a job finished barrier The main thread waits on the job finished barrier. I used this approach since it should provide good load balancing (since each computation may take differing amounts of time). I am really curious as to what could possibly cause this slowdown. I always read that atomic variables are fast, but now I'm starting to wonder whether they have their performance costs. If anybody has some ideas what to look for or any hints I would really appreciate it. I've been bashing my head on it for a week, and profiling has not revealed much.

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  • OpenGL Calls Lock/Freeze

    - by Necrolis
    I am using some dell workstations(running WinXP Pro SP 2 & DeepFreeze) for development, but something was recenlty loaded onto these machines that prevents any opengl call(the call locks) from completing(and I know the code works as I have tested it on 'clean' machines, I also tested with simple opengl apps generated by dev-cpp, which will also lock on the dell machines). I have tried to debug my own apps to see where exactly the gl calls freeze, but there is some global system hook on ZwQueryInformationProcess that messes up calls to ZwQueryInformationThread(used by ExitThread), preventing me from debugging at all(it causes the debugger, OllyDBG, to go into an access violation reporting loop or the program to crash if the exception is passed along). the hook: ntdll.ZwQueryInformationProcess 7C90D7E0 B8 9A000000 MOV EAX,9A 7C90D7E5 BA 0003FE7F MOV EDX,7FFE0300 7C90D7EA FF12 CALL DWORD PTR DS:[EDX] 7C90D7EC - E9 0F28448D JMP 09D50000 7C90D7F1 9B WAIT 7C90D7F2 0000 ADD BYTE PTR DS:[EAX],AL 7C90D7F4 00BA 0003FE7F ADD BYTE PTR DS:[EDX+7FFE0300],BH 7C90D7FA FF12 CALL DWORD PTR DS:[EDX] 7C90D7FC C2 1400 RETN 14 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C the messed up function + call: ntdll.ZwQueryInformationThread 7C90D7F0 8D9B 000000BA LEA EBX,DWORD PTR DS:[EBX+BA000000] 7C90D7F6 0003 ADD BYTE PTR DS:[EBX],AL 7C90D7F8 FE ??? ; Unknown command 7C90D7F9 7F FF JG SHORT ntdll.7C90D7FA 7C90D7FB 12C2 ADC AL,DL 7C90D7FD 14 00 ADC AL,0 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C So firstly, anyone know what if anything would lead to OpenGL calls cause an infinite lock,and if there are any ways around it? and what would be creating such a hook in kernal memory ? Update: After some more fiddling, I have discovered a few more kernal hooks, a lot of them are used to nullify data returned by system information calls(such as the remote debugging port), I also managed to find out the what ever is doing this is using madchook.dll(by madshi) to do this, this dll is also injected into every running process(these seem to be some anti debugging code). Also, on the OpenGL side, it seems Direct X is fine/unaffected(I ran one of the DX 9 demo's without problems), so could one of these kernal hooks somehow affect OpenGL?

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  • strange chi-square result using scikit_learn with feature matrix

    - by user963386
    I am using scikit learn to calculate the basic chi-square statistics(sklearn.feature_selection.chi2(X, y)): def chi_square(feat,target): """ """ from sklearn.feature_selection import chi2 ch,pval = chi2(feat,target) return ch,pval chisq,p = chi_square(feat_mat,target_sc) print(chisq) print("**********************") print(p) I have 1500 samples,45 features,4 classes. The input is a feature matrix with 1500x45 and a target array with 1500 components. The feature matrix is not sparse. When I run the program and I print the arrray "chisq" with 45 components, I can see that the component 13 has a negative value and p = 1. How is it possible? Or what does it mean or what is the big mistake that I am doing? I am attaching the printouts of chisq and p: [ 9.17099260e-01 3.77439701e+00 5.35004211e+01 2.17843312e+03 4.27047184e+04 2.23204883e+01 6.49985540e-01 2.02132664e-01 1.57324454e-03 2.16322638e-01 1.85592258e+00 5.70455805e+00 1.34911126e-02 -1.71834753e+01 1.05112366e+00 3.07383691e-01 5.55694752e-02 7.52801686e-01 9.74807972e-01 9.30619466e-02 4.52669897e-02 1.08348058e-01 9.88146259e-03 2.26292358e-01 5.08579194e-02 4.46232554e-02 1.22740419e-02 6.84545170e-02 6.71339545e-03 1.33252061e-02 1.69296016e-02 3.81318236e-02 4.74945604e-02 1.59313146e-01 9.73037448e-03 9.95771327e-03 6.93777954e-02 3.87738690e-02 1.53693158e-01 9.24603716e-04 1.22473138e-01 2.73347277e-01 1.69060817e-02 1.10868365e-02 8.62029628e+00] ********************** [ 8.21299526e-01 2.86878266e-01 1.43400668e-11 0.00000000e+00 0.00000000e+00 5.59436980e-05 8.84899894e-01 9.77244281e-01 9.99983411e-01 9.74912223e-01 6.02841813e-01 1.26903019e-01 9.99584918e-01 1.00000000e+00 7.88884155e-01 9.58633878e-01 9.96573548e-01 8.60719653e-01 8.07347364e-01 9.92656816e-01 9.97473024e-01 9.90817144e-01 9.99739526e-01 9.73237195e-01 9.96995722e-01 9.97526259e-01 9.99639669e-01 9.95333185e-01 9.99853998e-01 9.99592531e-01 9.99417113e-01 9.98042114e-01 9.97286030e-01 9.83873717e-01 9.99745466e-01 9.99736512e-01 9.95239765e-01 9.97992843e-01 9.84693908e-01 9.99992525e-01 9.89010468e-01 9.64960636e-01 9.99418323e-01 9.99690553e-01 3.47893682e-02]

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  • How to determine the size of a project (lines of code, function points, other)

    - by sixtyfootersdude
    How would you evaluate project size? Part A: Before you start a project. Part B: For a complete project. I am interested in comparing unrelated projects. Here are some options: 1) Lines of code. I know that this is not a good metric of productivity but is this a reasonable measure of project size? If I wanted to estimate how long it would take to recreate a project would this be a reasonable way to do it? How many lines of code should I estimate a day? 2) Function Points. Functions points are defined as the number of: inputs outputs inquires internal files external interfaces Anyone have a veiw point on whether this is a good measure? Is there a way to **actually do this? Does anyone have another solution? Hours taken seems like it could be a useful metric but not solely. If I ask you what is a "bigger program" and give you two programs how would you approach the question? I have seen several discussions of this on stackover flow but most discuss how to measure programmer productivity. I am more interested in project size.

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  • Implementing eval and load functions inside a scripting engine with Flex and Bison.

    - by Simone Margaritelli
    Hy guys, i'm developing a scripting engine with flex and bison and now i'm implementing the eval and load functions for this language. Just to give you an example, the syntax is like : import std.*; load( "some_script.hy" ); eval( "foo = 123;" ); println( foo ); So, in my lexer i've implemented the function : void hyb_parse_string( const char *str ){ extern int yyparse(void); YY_BUFFER_STATE prev, next; /* * Save current buffer. */ prev = YY_CURRENT_BUFFER; /* * yy_scan_string will call yy_switch_to_buffer. */ next = yy_scan_string( str ); /* * Do actual parsing (yyparse calls yylex). */ yyparse(); /* * Restore previous buffer. */ yy_switch_to_buffer(prev); } But it does not seem to work. Well, it does but when the string (loaded from a file or directly evaluated) is finished, i get a sigsegv : Program received signal SIGSEGV, Segmentation fault. 0xb7f2b801 in yylex () at src/lexer.cpp:1658 1658 if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW ) As you may notice, the sigsegv is generated by the flex/bison code, not mine ... any hints, or at least any example on how to implement those kind of functions? PS: I've succesfully implemented the include directive, but i need eval and load to work not at parsing time but execution time (kind of PHP's include/require directives).

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • Looking for combinations of server and embedded database engines

    - by codeelegance
    I'm redesigning an application that will be run as both a single user and multiuser application. It is a .NET 2.0 application. I'm looking for server and embedded databases that work well together. I want to deploy the embedded database in the single user setup and of course, the server in the multiuser setup. Past releases have been based on MSDE but in the past year we've been having a lot of install issues: new installs hanging and leaving the system in an unknown state, upgrades disconnecting the database, etc. I migrated the application to SQL Server 2005 and the install is more reliable (as long as a user doesn't try to install over a broken MSDE installation). Since next year's release will be a complete redesign I figured now's the best time to address the database issue as well. The database has been abstracted from the rest of the application so I just need to choose which database(s) to use and write an implementation for each one. So far I've considered: SQL Server/ SQL Server Compact Edition Firebird (same DB engine is available in two different server modes and an embedded dll) Each has its own merits but I'm also interested in any other suggestions. This is a fairly simple program and its data requirements are simple as well. I don't expect it to strain whatever database I eventually choose. So easy configuration and deployment hold more weight than performance.

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  • Delphi RTTI unable to find interface

    - by conciliator
    I'm trying to fetch an interface using D2010 RTTI. program rtti_sb_1; {$APPTYPE CONSOLE} {$M+} uses SysUtils, Rtti, mynamespace in 'mynamespace.pas'; var ctx: TRttiContext; RType: TRttiType; MyClass: TMyIntfClass; begin ctx := TRttiContext.Create; MyClass := TMyIntfClass.Create; // This prints a list of all known types, including some interfaces. // Unfortunately, IMyPrettyLittleInterface doesn't seem to be one of them. for RType in ctx.GetTypes do WriteLn(RType.Name); // Finding the class implementing the interface is easy. RType := ctx.FindType('mynamespace.TMyIntfClass'); // Finding the interface itself is not. RType := ctx.FindType('mynamespace.IMyPrettyLittleInterface'); MyClass.Free; ReadLn; end. Both IMyPrettyLittleInterface and TMyIntfClass = class(TInterfacedObject, IMyPrettyLittleInterface) are declared in mynamespace.pas. Do anyone know why this doesn't work? Is there a way to solve my problem? Thanks in advance!

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  • Ruby - calling constructor without arguments & removal of new line characters

    - by Raj
    I am a newbie at Ruby, I have written down a sample program. I dont understand the following: Why constructor without any arguments are not called in Ruby? How do we access the class variable outside the class' definition? Why does it always append newline characters at the end of the string? How do we strip it? Code: class Employee attr_reader :empid attr_writer :empid attr_writer :name def name return @name.upcase end attr_accessor :salary @@employeeCount = 0 def initiaze() @@employeeCount += 1 puts ("Initialize called!") end def getCount return @@employeeCount end end anEmp = Employee.new print ("Enter new employee name: ") anEmp.name = gets() print ("Enter #{anEmp.name}'s employee ID: ") anEmp.empid = gets() print ("Enter salary for #{anEmp.name}: ") anEmp.salary = gets() theEmpName = anEmp.name.split.join("\n") theEmpID = anEmp.empid.split.join("\n") theEmpSalary = anEmp.salary.split.join("\n") anEmp = Employee.new() anEmp = Employee.new() theCount = anEmp.getCount puts ("New employee #{theEmpName} with employee ID #{theEmpID} has been enrolled, welcome to hell! You have been paid as low as $ #{theEmpSalary}") puts ("Total number of employees created = #{theCount}") Output: Enter new employee name: Lionel Messi Enter LIONEL MESSI 's employee ID: 10 Enter salary for LIONEL MESSI : 10000000 New employee LIONEL MESSI with employee ID 10 has been enrolled, welcome to hell! You have been paid as low as $ 10000000 Total number of employees created = 0 Thanks

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  • lock shared data using c#

    - by menacheb
    Hi, I have a program (C#) with a list of tests to do. Also, I have two thread. one to add task into the list, and one to read and remove from it the performed tasks. I'm using the 'lock' function each time one of the threads want to access to the list. Another thing I want to do is, if the list is empty, the thread who need to read from the list will sleep. and wake up when the first thread add a task to the list. Here is the code I wrote: ... List<String> myList = new List(); Thread writeThread, readThread; writeThread = new Thread(write); writeThread.Start(); readThraed = new Thread(read); readThread.Start(); ... private void write() { while(...) { ... lock(myList) { myList.Add(...); } ... if (!readThread.IsAlive) { readThraed = new Thread(read); readThread.Start(); } ... } ... } private void read() { bool noMoreTasks = false; while (!noMoreTasks) { lock (MyList)//syncronize with the ADD func. { if (dataFromClientList.Count > 0) { String task = myList.First(); myList.Remove(task); } else { noMoreTasks = true; } } ... } readThread.Abort(); } Apparently I did it wrong, and it's not performed as expected (The readTread does't read from the list). Does anyone know what is my problem, and how to make it right? Many thanks,

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  • Python GUI does not update until entire process is finished

    - by ccwhite1
    I have a process that gets a files from a directory and puts them in a list. It then iterates that list in a loop. The last line of the loop being where it should update my gui display, then it begins the loop again with the next item in the list. My problem is that it does not actually update the gui until the entire process is complete, which depending on the size of the list could be 30 seconds to over a minute. This gives the feeling of the program being 'hung' What I wanted it to do was to process one line in the list, update the gui and then continue. Where did I go wrong? The line to update the list is # Populate listview with drive contents. The print statements are just for debug. def populateList(self): print "populateList" sSource = self.txSource.Value sDest = self.txDest.Value # re-intialize listview and validated list self.listView1.DeleteAllItems() self.validatedMove = None self.validatedMove = [] #Create list of files listOfFiles = getList(sSource) #prompt if no files detected if listOfFiles == []: self.lvActions.Append([datetime.datetime.now(),"Parse Source for .MP3 files","No .MP3 files in source directory"]) #Populate list after both Source and Dest are chosen if len(sDest) > 1 and len(sDest) > 1: print "-iterate listOfFiles" for file in listOfFiles: sFilename = os.path.basename(file) sTitle = getTitle(file) sArtist = getArtist(file) sAlbum = getAblum(file) # Make path = sDest + Artist + Album sDestDir = os.path.join (sDest, sArtist) sDestDir = os.path.join (sDestDir, sAlbum) #If file exists change destination to *.copyX.mp3 sDestDir = self.defineDestFilename(os.path.join(sDestDir,sFilename)) # Populate listview with drive contents self.listView1.Append([sFilename,sTitle,sArtist,sAlbum,sDestDir]) #populate list to later use in move command self.validatedMove.append([file,sDestDir]) print "-item added to SourceDest list" else: print "-list not iterated"

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  • Please help with passing multidimensional arrays

    - by nn
    Hi, I'm writing a simple test program to pass multidimensional arrays. I've been struggling to get the signature of the callee function. void p(int (*s)[100], int n) { ... } In the code I have: int s1[10][100], s2[10][1000]; p(s1, 100); This code appears to work, but it's not what I intended. I want to the function p to be oblivious whether the range of values is 100 or 1000, but it should know there are 10 pointers. I tried as a first attempt: void p(int (*s)[10], int n) // n = # elements in the range of the array and also: void p(int **s, int n) // n = # of elements in the range of the array But to no avail can I seem to get this correct. I don't want to hardcode the 100 or 1000, but instead pass it in, but there will always be 10 arrays. Obviously, I want to avoid having to declare the function: void p(int *s1, int *s2, int *s3, ..., int *s10, int n) FYI, I'm looking at the answers to a similar question but still confused.

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  • How to include all objects of an archive in a shared object?

    - by Didier Trosset
    When compiling our project, we create several archives (static libraries), say liby.a and libz.a that each contains an object file defining a function y_function() and z_function(). Then, these archives are joined in a shared object, say libyz.so, that is one of our main distributable target. g++ -fPIC -c -o y.o y.cpp ar cr liby.a y.o g++ -fPIC -c -o z.o z.cpp ar cr libz.a z.o g++ -shared -L. -ly -lz -o libyz.so When using this shared object into the example program, say x.c, the link fails because of an undefined references to functions y_function() and z_function(). g++ x.o -L. -lyz -o xyz It works however when I link the final executable directly with the archives (static libraries). g++ x.o -L. -ly -lz -o xyz My guess is that the object files contained in the archives are not linked into the shared library because they are not used in it. How to force inclusion? Edit: Inclusion can be forced using --whole-archive ld option. But if results in compilation errors: g++ -shared '-Wl,--whole-archive' -L. -ly -lz -o libyz.so /usr/lib/libc_nonshared.a(elf-init.oS): In function `__libc_csu_init': (.text+0x1d): undefined reference to `__init_array_end' /usr/bin/ld: /usr/lib/libc_nonshared.a(elf-init.oS): relocation R_X86_64_PC32 against undefined hidden symbol `__init_array_end' can not be used when making a shared object /usr/bin/ld: final link failed: Bad value Any idea where this comes from?

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  • how to Compute the average probe length for success and failure - Linear probe (Hash Tables)

    - by fang_dejavu
    hi everyone, I'm doing an assignment for my Data Structures class. we were asked to to study linear probing with load factors of .1, .2 , .3, ...., and .9. The formula for testing is: The average probe length using linear probing is roughly Success-- ( 1 + 1/(1-L)**2)/2 or Failure-- (1+1(1-L))/2. we are required to find the theoretical using the formula above which I did(just plug the load factor in the formula), then we have to calculate the empirical (which I not quite sure how to do). here is the rest of the requirements **For each load factor, 10,000 randomly generated positive ints between 1 and 50000 (inclusive) will be inserted into a table of the "right" size, where "right" is strictly based upon the load factor you are testing. Repeats are allowed. Be sure that your formula for randomly generated ints is correct. There is a class called Random in java.util. USE it! After a table of the right (based upon L) size is loaded with 10,000 ints, do 100 searches of newly generated random ints from the range of 1 to 50000. Compute the average probe length for each of the two formulas and indicate the denominators used in each calculationSo, for example, each test for a .5 load would have a table of size approximately 20,000 (adjusted to be prime) and similarly each test for a .9 load would have a table of approximate size 10,000/.9 (again adjusted to be prime). The program should run displaying the various load factors tested, the average probe for each search (the two denominators used to compute the averages will add to 100), and the theoretical answers using the formula above. .** how do I calculate the empirical success?

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  • How does one create and use a pointer to an array of an unknown number of structures inside a class?

    - by user1658731
    Sorry for the confusing title... I've been playing around with C++, working on a project to parse a game's (Kerbal Space Program) save file so I can modify it and eventually send it over a network. I'm stuck with storing an unknown number of vessels and crew members, so I need to have an array of unknown size. Is this possible? I figured having a pointer to an array would be the way to go. I have: class SaveFileSystem { string version; string UT; int activeVessel; int numCrew; ??? Crews; // !! int numVessels; ??? Vessels; // !! } Where Crews and Vessels should be arrays of structures: struct Crew { string name; //Other stuff }; struct Vessel { string name; //Stuff }; I'm guessing I should have something like: this->Crews = new ???; this->Vessels = new ???; in my constructor to initialize the arrays, and attempt to access it with: this->Crews[0].name = "Ship Number One"; Does this make any sense??? I'd expect the "???"'s to involve a mess of asterisk's, like "*struct (*)Crews" but I have no real idea. I've got normal pointers down and such, but this is a tad over my head... I'd like to access the structures like in the last snippet, but if C++ doesn't like that I could do pointer arithmetic. I've looked into vectors, but I have an unhealthy obsession with efficiency, and it really pains me how you don't know what's going on behind it.

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  • Korn shell wraparound

    - by allenratcliff
    Okay, I'm sure this is simple but it is driving me nuts. I recently went to work on a program where I've had to step back in time a bit and use Redhat 9. When I'm typing on the command line from a standard xterm running Korn shell, when I reach the end of the line the screen slides to the right (cutting off the left side of my command) instead of wrapping the text around to a new line. This makes things difficult for me because I can't easily copy and paste from the previous command straight from the command line. I have to look at the history and paste the command from there. In case you're wondering, I do a lot of command-line awk scripts that cause the line to get quite long. Is there a way to force the command line to wrap instead of shifting visibility to the right side of the command I'm typing? I've poured through man page options with no luck. I'm running XFree86 4.2.99.903(174) and KSH 5.2.14. Thanks.

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  • How do you parse the XDG/gnome/kde menu/desktop item structure in c++??

    - by Joe Soul-bringer
    I would like to parse the menu structure for Gnome Panels (the standard Gnome Desktop application launcher) and it's KDE equivalent using c/c++ function calls. That is, I'd like a list of what the base menu categories and submenu are installed in a given machine. I would like to do with using fairly simple c/c++ function calls (with NO shelling out please). I understand that these menus are in the standard xdg format. I understand that this menu structure is stored in xml files such as: /home/user/.config/menus/applications.menu I've look here: http://www.freedesktop.org/wiki/Specifications/menu-spec?action=show&redirect=Standards%2Fmenu-spec but all they offer is the standard and some shell files to insert item entries (I don't want shell scripts, I don't want installation, I definitely don't want to create a c-library from the XDG specification. I want to find the existing menu structure). I've looked here: http://library.gnome.org/admin/system-admin-guide/stable/menustructure-13.html.en for more notes on these structures. None of this gives me a good idea of how determine the menu structures using a c/c++ program. The actual gnome menu structures seem to be a horrifically hairy things - they don't seem to show the menu structure but to give an XML-coded description of all the changes that the menus have gone through since installation. I assume gnome panels parses these file so there's a function buried somewhere to do this but I've yet to find where that function is after scanning library.gnome.org for a couple of days. I've scanned the Nautilus source code as well but Panels seem to exist elsewhere or are burried well. Thanks in advance

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  • Binding a ListBox's SelectedItem in the presence of BindingNavigator

    - by Reinderien
    Hello. I'm trying to bind a ListBox's SelectedItem data to a property. The following code is an example: using System; using System.Collections.Generic; using System.Windows.Forms; namespace BindingFailure { static class Program { class OuterObject { public string selected { get; set; } public List<string> strings { get; set; } } public static void Main() { List<OuterObject> objs = new List<OuterObject>() { new OuterObject(), new OuterObject() }; objs[0].strings = new List<string> { "one", "two", "three" }; objs[1].strings = new List<string> { "four", "five", "six" }; Form form = new Form(); BindingSource obs = new BindingSource(objs, null), ibs = new BindingSource(obs, "strings"); BindingNavigator nav = new BindingNavigator(obs); ListBox lbox = new ListBox(); lbox.DataSource = ibs; lbox.DataBindings.Add(new Binding("SelectedItem", obs, "selected")); form.Controls.Add(nav); form.Controls.Add(lbox); lbox.Location = new System.Drawing.Point(30, 30); Application.Run(form); } } } If you just select an item, move forward, select an item and then exit, it works as expected. But if you switch back and forth between the two outer objects with the navigator, the selected item seems to be overwritten with an incorrect value. Ideas on how to fix this? Thanks in advance.

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  • Have no idea with python-excel read data file

    - by Protoss Reed
    I am a student and haven't a big expirence to do this work. So problem is next. I have a part of code: import matplotlib.pyplot as plt from pylab import * import cmath def sf(prompt): """ """ error_message = "Value must be integer and greater or equal than zero" while True: val = raw_input(prompt) try: val = float(val) except ValueError: print(error_message) continue if val <= 0: print(error_message) continue return val def petrogen_elements(): """Input and calculations the main parameters for pertogen elements""" print "Please enter Petrogen elements: \r" SiO2 = sf("SiO2: ") Al2O3= sf("Al2O3: ") Na2O = sf("Na2O: ") K2O = sf("K2O: ") petro = [SiO2,TiO2,Al2O3,] Sum = sum(petro) Alcal = Na2O + K2O TypeA lcal= Na2O / K2O Ka= (Na2O + K2O)/ Al2O3 print '-'*20, "\r Alcal: %s \r TypeAlcal: %s \ \r Ka: %s \r" % (Alcal, TypeAlcal,Ka,) petrogen_elements() So the problem is next. I have to load and read excel file and read all data in it. After that program have to calculate for example Alcaline, Type of Alcaline etc. Excel file has only this structure 1 2 3 4 5   1 name1 SiO2 Al2O3 Na2O K2O 2 32 12 0.21 0.1 3 name2 SiO2 Al2O3 Na2O K2O 4 45 8 7.54 5 5 name3 SiO2 Al2O3 Na2O K2O 6. … …. …. … … … All excel file has only 5 columns and unlimited rows. User has choice input data or import excel file. First part of work I have done but it stays a big part Finally I need to read all file and calculate the values. I would be so grateful for some advice

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  • How to get bit rotation function to accept any bit size?

    - by calccrypto
    i have these 2 functions i got from some other code def ROR(x, n): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (32 - n)) def ROL(x, n): return ROR(x, 32 - n) and i wanted to use them in a program, where 16 bit rotations are required. however, there are also other functions that require 32 bit rotations, so i wanted to leave the 32 in the equation, so i got: def ROR(x, n, bits = 32): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (bits - n)) def ROL(x, n, bits = 32): return ROR(x, bits - n) however, the answers came out wrong when i tested this set out. yet, the values came out correctly when the code is def ROR(x, n): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (16 - n)) def ROL(x, n,bits): return ROR(x, 16 - n) what is going on and how do i fix this?

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  • Problem with relative file path

    - by Richard Knop
    So here is my program, which works ok: import java.io.FileReader; import java.io.BufferedReader; import java.io.IOException; import java.util.Scanner; import java.util.Locale; public class ScanSum { public static void main(String[] args) throws IOException { Scanner s = null; double sum = 0; try { s = new Scanner(new BufferedReader(new FileReader("D:/java-projects/HelloWorld/bin/usnumbers.txt"))); s.useLocale(Locale.US); while (s.hasNext()) { if (s.hasNextDouble()) { sum += s.nextDouble(); } else { s.next(); } } } finally { s.close(); } System.out.println(sum); } } As you can see, I am using absolute path to the file I am reading from: s = new Scanner(new BufferedReader(new FileReader("D:/java-projects/HelloWorld/bin/usnumbers.txt"))); The problem arises when I try to use the relative path: s = new Scanner(new BufferedReader(new FileReader("usnumbers.txt"))); I get an error: Exception in thread "main" java.lang.NullPointerException at ScanSum.main(ScanSum.java:24) The file usnumbers.txt is in the same directory as the ScanSum.class file: D:/java-projects/HelloWorld/bin/ScanSum.class D:/java-projects/HelloWorld/bin/usnumbers.txt How could I solve this?

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  • .NET Regular Expression to find actual words in text

    - by Mehdi Anis
    I am using VB .NET to write a program that will get the words from a suplied text file and count how many times each word appears. I am using this regular expression:- parser As New Regex("\w+") It gives me almost 100% correct words. Except when I have words like "Ms Word App file name is word.exe." or "is this a c# statment If(ab?1,0) ?" In such cases I get [word & exe] AND [If, a, b, 1 and 0] as seperate words. it would be nice (for my purpose) that I received word.exe and (If(ab?1,0) as words. I guess \w+ looks for white space, sentence terminating punctuation mark and other punctuation marks to determine a word. I want a similar regular Expression that will not break a word by a punctuation mark, if the punctuation mark is not the end of the word. I think end-of-word can be defined by a trailing WhiteSpace, Sentence terminating Punctuation (you may think of others). if you can suggest some regular expression 9for VB .NET) that will be great help. Thanks.

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  • Encapsulate update method inside of object or have method which accepts an object to update

    - by Tom
    Hi, I actually have 2 questions related to each other: I have an object (class) called, say MyClass which holds data from my database. Currently I have a list of these objects ( List < MyClass ) that resides in a singleton in a "communal area". I feel it's easier to manage the data this way and I fail to see how passing a class around from object to object is beneficial over a singleton (I would be happy if someone can tell me why). Anyway, the data may change in the database from outside my program and so I have to update the data every so often. To update the list of the MyClass I have a method called say, Update, written in another class which accepts a list of MyClass. This updates all the instances of MyClass in the list. However would it be better instead to encapulate the Update() method inside the MyClass object, so instead I would say foreach(MyClass obj in MyClassList) { obj.update(); } What is a better implementation and why? The update method requires a XML reader. I have written an XML reader class which is basically a wrapper over the standard XML reader the language natively provides which provides application specific data collection. Should the XML reader class be in anyway in the "inheritance path" of the MyClass object - the MyClass objects inherits from the XML reader because it uses a few methods. I can't see why it should. I don't like the idea of declaring an instance of the XML Reader class inside of MyClass and an MyClass object is meant to be a simple "record" from the database and I feel giving it loads of methods, other object instances is a bit messy. Perhaps my XML reader class should be static but C#'s native XMLReader isn't static.? Any comments would be greatly appreciated Thanks Thomas

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  • Threads in Java

    - by owca
    I've created simple program to test Threads in Java. I'd like it to print me numbers infinitely, like 123123123123123. Dunno why, but currently it stops after one cycle finishing 213 only. Anyone knows why ? public class Main { int number; public Main(int number){ } public static void main(String[] args) { new Infinite(2).start(); new Infinite(1).start(); new Infinite(3).start(); } } class Infinite extends Thread { static int which=1; static int order=1; int id; int number; Object console = new Object(); public Infinite(int number){ id = which; which++; this.number = number; } @Override public void run(){ while(1==1){ synchronized(console){ if(order == id){ System.out.print(number); order++; if(order >= which){ order = 1; } try{ console.notifyAll(); console.wait(); } catch(Exception e) {} } else { try{ console.notifyAll(); console.wait(); } catch(Exception e) {} } } try{Thread.sleep(0);} catch(Exception e) {} } } }

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  • ~1 second TcpListener Pending()/AcceptTcpClient() lag

    - by cpf
    Probably just watch this video: http://screencast.com/t/OWE1OWVkO As you see, the delay between a connection being initiated (via telnet or firefox) and my program first getting word of it. Here's the code that waits for the connection public IDLServer(System.Net.IPAddress addr,int port) { Listener = new TcpListener(addr, port); Listener.Server.NoDelay = true;//I added this just for testing, it has no impact Listener.Start(); ConnectionThread = new Thread(ConnectionListener); ConnectionThread.Start(); } private void ConnectionListener() { while (Running) { while (Listener.Pending() == false) { System.Threading.Thread.Sleep(1); }//this is the part with the lag Console.WriteLine("Client available");//from this point on everything runs perfectly fast TcpClient cl = Listener.AcceptTcpClient(); Thread proct = new Thread(new ParameterizedThreadStart(InstanceHandler)); proct.Start(cl); } } (I was having some trouble getting the code into a code block) I've tried a couple different things, could it be I'm using TcpClient/Listener instead of a raw Socket object? It's not a mandatory TCP overhead I know, and I've tried running everything in the same thread, etc.

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