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  • Orchard shapeshifting

    - by Bertrand Le Roy
    I've shown in a previous post how to make it easier to change the layout template for specific contents or areas. But what if you want to change another shape template for specific pages, for example the main Content shape on the home page? Here's how. When we changed the layout, we had the problem that layout is created very early, so early that in fact it can't know what content is going to be rendered. For that reason, we had to rely on a filter and on the routing information to determine what layout template alternates to add. This time around, we are dealing with a content shape, a shape that is directly related to a content item. That makes things a little easier as we have access to a lot more information. What I'm going to do here is handle an event that is triggered every time a shape named "Content" is about to be displayed: public class ContentShapeProvider : IShapeTableProvider { public void Discover(ShapeTableBuilder builder) { builder.Describe("Content") .OnDisplaying(displaying => { // do stuff to the shape }); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This handler is implemented in a shape table provider which is where you do all shape related site-wide operations. The first thing we want to do in this event handler is check that we are on the front-end, displaying the "Detail" version, and not the "Summary" or the admin editor: if (displaying.ShapeMetadata.DisplayType == "Detail") { Now I want to provide the ability for the theme developer to provide an alternative template named "Content-HomePage.cshtml" for the home page. In order to determine if we are indeed on the home page I can look at the current site's home page property, which for the default home page provider contains the home page item's id at the end after a semicolon. Compare that with the content item id for the shape we are looking at and you can know if that's the homepage content item. Please note that if that content is also displayed on another page than the home page it will also get the alternate: we are altering at the shape level and not at the URL/routing level like we did with the layout. ContentItem contentItem = displaying.Shape.ContentItem; if (_workContextAccessor.GetContext().CurrentSite .HomePage.EndsWith(';' + contentItem.Id.ToString())) { _workContextAccessor is an injected instance of IWorkContextAccessor from which we can get the current site and its home page. Finally, once we've determined that we are in the specific conditions that we want to alter, we can add the alternate: displaying.ShapeMetadata.Alternates.Add("Content__HomePage"); And that's it really. Here's the full code for the shape provider that I added to a custom theme (but it could really live in any module or theme): using Orchard; using Orchard.ContentManagement; using Orchard.DisplayManagement.Descriptors; namespace CustomLayoutMachine.ShapeProviders { public class ContentShapeProvider : IShapeTableProvider { private readonly IWorkContextAccessor _workContextAccessor; public ContentShapeProvider( IWorkContextAccessor workContextAccessor) { _workContextAccessor = workContextAccessor; } public void Discover(ShapeTableBuilder builder) { builder.Describe("Content") .OnDisplaying(displaying => { if (displaying.ShapeMetadata.DisplayType == "Detail") { ContentItem contentItem = displaying.Shape.ContentItem; if (_workContextAccessor.GetContext() .CurrentSite.HomePage.EndsWith( ';' + contentItem.Id.ToString())) { displaying.ShapeMetadata.Alternates.Add( "Content__HomePage"); } } }); } } } The code for the custom theme, with layout and content alternates, can be downloaded from the following link: Orchard.Themes.CustomLayoutMachine.1.0.nupkg Note: this code is going to be used in the Contoso theme that should be available soon from the theme gallery.

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  • Upgrading an app to support iOS5, 6 and 7

    - by drekka
    We are looking at an app that needs an upgrade. Currently it runs on iOS4, 5 & 6. The upgrade will move to iOS5, 6 & 7. It will also involve some UI changes and new features. I've been reading stuff on iOS7 and looking at things like auto-layout. What we are trying to figure out is the best way to handle the differences between the various iOS versions. Auto-layout seems like a good idea, but it's not available on iOS 5. There are also API changes to consider between all 3 versions and other new features of iOS7. So the questions: How would you handle auto layout given iOS5 does not have it? Are there any significant differences between the SDKs that you think would cause issues? Would we be better off with separate code bases?

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  • In GLSL is it possible to offset vertices based on height map colour?

    - by Rob
    I am attempting to generate some terrain based upon a heightmap. I have generated a 32 x 32 grid and a corresponding height map - In my vertex shader I am trying to offset the position of the Y axis based upon the colour of the heightmap, white vertices being higher than black ones. //Vertex Shader Code #version 330 uniform mat4 modelMatrix; uniform mat4 viewMatrix; uniform mat4 projectionMatrix; uniform sampler2D heightmap; layout (location=0) in vec4 vertexPos; layout (location=1) in vec4 vertexColour; layout (location=3) in vec2 vertexTextureCoord; layout (location=4) in float offset; out vec4 fragCol; out vec4 fragPos; out vec2 fragTex; void main() { // Retreive the current pixel's colour vec4 hmColour = texture(heightmap,vertexTextureCoord); // Offset the y position by the value of current texel's colour value ? vec4 offset = vec4(vertexPos.x , vertexPos.y + hmColour.r, vertexPos.z , 1.0); // Final Position gl_Position = projectionMatrix * viewMatrix * modelMatrix * offset; // Data sent to Fragment Shader. fragCol = vertexColour; fragPos = vertexPos; fragTex = vertexTextureCoord; } However the code I have produced only creates a grid with none of the y vertices higher than any others. This is the C++ code that generates the grid and texture co-orientates which I believe to be correct as the texture is mapped to the grid, hence the white blob in the middle. The grid-lines are generated in the fragment shader, sorry for any confusion. I have tried multiplying the r value of hmColour by 1000 unfortunately that had no effect. The only other problem it could be is that the texture coordinate data is incorrect ? for (int z = 0; z < MAP_Z ; z++) { for(int x = 0; x < MAP_X ; x++) { //Generate Vertex Buffer vertexData[iVertex++] = float (x) * MAP_X; vertexData[iVertex++] = 0; vertexData[iVertex++] = -(float) (z) * MAP_Z; //Colour Buffer NOT NEEDED colourData[iColour++] = 255.0f; // R colourData[iColour++] = 1.0f; // G colourData[iColour++] = 0.0f; // B //Texture Buffer textureData[iTexture++] = (float ) x * (1.0f / MAP_X); textureData[iTexture++] = (float ) z * (1.0f / MAP_Z); } } The heightmap texture I am trying to use appears like so (without grid-lines). This is the corresponding fragment shader // Fragment Shader Code #version 330 uniform sampler2D hmTexture; layout (location=0) out vec4 fragColour; in vec2 fragTex; in vec4 pos; void main(void) { vec2 line = fragTex * 32; // Without Gridlines fragColour = texture(hmTexture,fragTex); // With grid lines // + mix(vec4(0.0, 0.0, 1.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), // smoothstep(0.05,fract(line.y), 0.99) * smoothstep(0.05,fract(line.x),0.99)); }

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  • Writing an unthemed view while still using Orchard shapes and helpers

    - by Bertrand Le Roy
    This quick tip will show how you can write a custom view for a custom controller action in Orchard that does not use the current theme, but that still retains the ability to use shapes, as well as zones, Script and Style helpers. The controller action, first, needs to opt out of theming: [Themed(false)] public ActionResult Index() {} .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Then, we still want to use a shape as the view model, because Clay is so awesome: private readonly dynamic _shapeFactory; public MyController(IShapeFactory shapeFactory) { _shapeFactory = shapeFactory; } [Themed(false)] public ActionResult Index() { return View(_shapeFactory.MyShapeName( Foo: 42, Bar: "baz" )); } As you can see, we injected a shape factory, and that enables us to build our shape from our action and inject that into the view as the model. Finally, in the view (that would in Views/MyController/Index.cshtml here), just use helpers as usual. The only gotcha is that you need to use “Layout” in order to declare zones, and that two of those zones, Head and Tail, are mandatory for the top and bottom scripts and stylesheets to be injected properly. Names are important here. @{ Style.Include("somestylesheet.css"); Script.Require("jQuery"); Script.Include("somescript.js"); using(Script.Foot()) { <script type="text/javascript"> $(function () { // Do stuff }) </script> } } <!DOCTYPE html> <html> <head> <title>My unthemed page</title> @Display(Layout.Head) </head> <body> <h1>My unthemed page</h1> <div>@Model.Foo is the answer.</div> </body> @Display(Layout.Tail) </html> Note that if you define your own zones using @Display(Layout.SomeZone) in your view, you can perfectly well send additional shapes to them from your controller action, if you injected an instance of IWorkContextAccessor: _workContextAccessor.GetContext().Layout .SomeZone.Add(_shapeFactory.SomeOtherShape()); Of course, you’ll need to write a SomeOtherShape.cshtml template for that shape but I think this is pretty neat.

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  • GLSL Shader Texture Performance

    - by Austin
    I currently have a project that renders OpenGL video using a vertex and fragment shader. The shaders work fine as-is, but in trying to add in texturing, I am running into performance issues and can't figure out why. Before adding texturing, my program ran just fine and loaded my CPU between 0%-4%. When adding texturing (specifically textures AND color -- noted by comment below), my CPU is 100% loaded. The only code I have added is the relevant texturing code to the shader, and the "glBindTexture()" calls to the rendering code. Here are my shaders and relevant rending code. Vertex Shader: #version 150 uniform mat4 mvMatrix; uniform mat4 mvpMatrix; uniform mat3 normalMatrix; uniform vec4 lightPosition; uniform float diffuseValue; layout(location = 0) in vec3 vertex; layout(location = 1) in vec3 color; layout(location = 2) in vec3 normal; layout(location = 3) in vec2 texCoord; smooth out VertData { vec3 color; vec3 normal; vec3 toLight; float diffuseValue; vec2 texCoord; } VertOut; void main(void) { gl_Position = mvpMatrix * vec4(vertex, 1.0); VertOut.normal = normalize(normalMatrix * normal); VertOut.toLight = normalize(vec3(mvMatrix * lightPosition - gl_Position)); VertOut.color = color; VertOut.diffuseValue = diffuseValue; VertOut.texCoord = texCoord; } Fragment Shader: #version 150 smooth in VertData { vec3 color; vec3 normal; vec3 toLight; float diffuseValue; vec2 texCoord; } VertIn; uniform sampler2D tex; layout(location = 0) out vec3 colorOut; void main(void) { float diffuseComp = max( dot(normalize(VertIn.normal), normalize(VertIn.toLight)) ), 0.0); vec4 color = texture2D(tex, VertIn.texCoord); colorOut = color.rgb * diffuseComp * VertIn.diffuseValue + color.rgb * (1 - VertIn.diffuseValue); // FOLLOWING LINE CAUSES PERFORMANCE ISSUES colorOut *= VertIn.color; } Relevant Rendering Code: // 3 textures have been successfully pre-loaded, and can be used // texture[0] is a 1x1 white texture to effectively turn off texturing glUseProgram(program); // Draw squares glBindTexture(GL_TEXTURE_2D, texture[1]); // Set attributes, uniforms, etc glDrawArrays(GL_QUADS, 0, 6*4); // Draw triangles glBindTexture(GL_TEXTURE_2D, texture[0]); // Set attributes, uniforms, etc glDrawArrays(GL_TRIANGLES, 0, 3*4); // Draw reference planes glBindTexture(GL_TEXTURE_2D, texture[0]); // Set attributes, uniforms, etc glDrawArrays(GL_LINES, 0, 4*81*2); // Draw terrain glBindTexture(GL_TEXTURE_2D, texture[2]); // Set attributes, uniforms, etc glDrawArrays(GL_TRIANGLES, 0, 501*501*6); // Release glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); Any help is greatly appreciated!

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  • Android: Adding static header to the top of a ListActivity

    - by GrandPrix
    Currently I have a class that is extending the ListActivity class. I need to be able to add a few static buttons above the list that are always visible. I've attempted to grab the ListView using getListView() from within the class. Then I used addHeaderView(View) to add a small layout to the top of the screen. Header.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" > <Button android:id="@+id/testButton" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Income" android:textSize="15dip" android:layout_weight="1" /> </LinearLayout> Before I set the adapter I do: ListView lv = getListView(); lv.addHeaderView(findViewById(R.layout.header)); This results in nothing happening to the ListView except for it being populated from my database. No buttons appear above it. Another approach I tried as adding padding to the top of the ListView. When I did this it successfully moved down, however, if I added any above it, it pushed the ListView over. No matter what I do it seems as though I cannot put a few buttons above the ListView when I used the ListActivity. Thanks in advance. synic, I tried your suggestion previously. I tried it again just for the sake of sanity, and the button did not display. Below is the layout file for the activity and the code I've implemented in the oncreate(). //My listactivity I am trying to add the header to public class AuditActivity extends ListActivity { Budget budget; @Override public void onCreate(Bundle savedInstanceState) { Cursor test; super.onCreate(savedInstanceState); setContentView(R.layout.audit); ListView lv = getListView(); LayoutInflater infalter = getLayoutInflater(); ViewGroup header = (ViewGroup) infalter.inflate(R.layout.header, lv, false); lv.addHeaderView(header); budget = new Budget(this); /* try { test = budget.getTransactions(); showEvents(test); } finally { } */ // switchTabSpecial(); } Layout.xml for activity: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ListView android:id="@android:id/list" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <TextView android:id="@android:id/empty" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/empty" /> </LinearLayout>

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  • Extjs internet explorer object not found problem.

    - by john misoskian
    hi; this code run firefox , but error on ie why ? please help me. xxx.js code: var gridFormf = new Ext.FormPanel({ id: 'company-form', frame: true, labelAlign: 'left', title: 'Is Emri', bodyStyle:'padding:5px', width: 1, tbar: [ newIsEmri,delIsEmri,edIsEmri,rapIsEmri,serIsEmri ], layout: 'column', // Specifies that the items will now be arranged in columns items: [ { columnWidth: 0.3, layout: 'fit', items: [{ columnWidth: 1, xtype: 'fieldset', labelWidth: 90, title:'Ekip / Servis', defaults: {width: 120, border:false}, // Default config options for child items defaultType: 'textfield', autoHeight: true, bodyStyle: Ext.isIE ? 'padding:0 0 5px 15px;' : 'padding:10px 15px;', border: true, style: { "margin-left": "10px", // when you add custom margin in IE 6... "margin-right": Ext.isIE6 ? (Ext.isStrict ? "-10px" : "-13px") : "0" // you have to adjust for it somewhere else }, items: [{ fieldLabel: 'Ekip / Personel', name: 'SERVIS_VEREN' }] },{ columnWidth: 1, xtype: 'fieldset', labelWidth: 90, title:'Ürün', defaults: {width: 120, border:false}, // Default config options for child items defaultType: 'textfield', autoHeight: true, bodyStyle: Ext.isIE ? 'padding:0 0 5px 15px;' : 'padding:10px 15px;', border: true, style: { "margin-left": "10px", // when you add custom margin in IE 6... "margin-right": Ext.isIE6 ? (Ext.isStrict ? "-10px" : "-13px") : "0" // you have to adjust for it somewhere else }, items: [{ fieldLabel: 'Cihaz', name: 'URUN_CIHAZ_ADI' }, { fieldLabel: 'Marka', name: 'URUN_MARKA_ADI' }, { fieldLabel: 'Model', name: 'URUN_MODEL_ADI' },{ fieldLabel: 'Seri No', name: 'URUN_SERI_NO' } ] }] },{ columnWidth: 0.3, layout: 'fit', items: [{ columnWidth: 1, xtype: 'fieldset', labelWidth: 90, title: 'Servis Gelis Türü', defaults: { width: 140, border: false }, // Default config options for child items defaultType: 'textfield', autoHeight: true, bodyStyle: Ext.isIE ? 'padding:0 0 5px 15px;' : 'padding:10px 15px;', border: true, style: { "margin-left": "10px", // when you add custom margin in IE 6... "margin-right": Ext.isIE6 ? (Ext.isStrict ? "-10px" : "-13px") : "0" // you have to adjust for it somewhere else }, items: [{ fieldLabel: 'Gelis Türü', name: 'SERVIS_GELIS_TURU' }] },RadioPanels ] },{ columnWidth: 0.3, layout: 'fit', items: [{ columnWidth:1, autoHeight: true, border: true, items: [gridAksesuar] },gridAriza,{ columnWidth: 1, xtype: 'textarea', labelWidth: 0, width:250, defaultType: 'textarea', autoHeight: true, border: false, name:'ARIZA_ACIKLAMASI' }] },{ columnWidth: 1.0, layout: 'fit', items: gridFormx }] }); My html code : <script src="/ApplicationJs/xxx.js" type="text/javascript"></script> <script type="text/javascript"> Ext.onReady(function() { var viewport = new Ext.Viewport({ layout:'fit', items: [gridFormf] }); </script> Internet explorer return to error. Error description is object gridFormf is not found.

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  • what does an * (star) mean in front of a CSS rule?

    - by Bill Caswell
    I'm new to CSS and am using the Yahoo YUI libraries in a project. I am learning as fast as possible, but apologize in advance if this is too rookie of a question. Can anyone help me understand the following CSS that I came across in the layout manager CSS: I have been unable to figure out what the * (star) does to the rules (styles) in the following CSS??? .yui-skin-sam .yui-layout .yui-layout-unit div.yui-layout-bd { border:1px solid #808080; border-bottom:none; border-top:none; *border-bottom-width:0; *border-top-width:0; background-color:#f2f2f2; text-align:left; } Thanks in advance, Bill

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  • Android NDK r4 san-angeles problem

    - by Goz
    Hi All, I'm starting to learn the android NDK and I've instantly come up against a problem. I'e built the tool chain (which took a LOT longer than I was expecting!!) and I've compiled the C++ code with no problems and now I'm trying to build the java code. Instantly I come up against a problem. There is a file "main.xml" <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent" > <TextView android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Hello World, DemoActivity" /> </LinearLayout> and I get the following errors: Description Resource Path Location Type error: Error: String types not allowed (at 'layout_height' with value 'match_parent'). main.xml /DemoActivity/res/layout line 2 Android AAPT Problem error: Error: String types not allowed (at 'layout_height' with value 'match_parent'). main.xml /DemoActivity/res/layout line 2 Android AAPT Problem error: Error: String types not allowed (at 'layout_width' with value 'match_parent'). main.xml /DemoActivity/res/layout line 2 Android AAPT Problem error: Error: String types not allowed (at 'layout_width' with value 'match_parent'). main.xml /DemoActivity/res/layout line 7 Android AAPT Problem error: Error: String types not allowed (at 'layout_width' with value 'match_parent'). main.xml /DemoActivity/res/layout line 7 Android AAPT Problem So I can see the problem lies in the fact that these "match_parent" strings are in there. Anyone know how to fix this?

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  • Setting background image for QPushButton

    - by Surjya Narayana Padhi
    Hi Geeks, I am struggling to set an background image for an QPushButton. No Success till now. Following is my code. appsWidget::appsWidget(QWidget *parent) :QWidget(parent) { QPushButton *button1 = new QPushButton("SETTINGS",this); QPushButton *button2 = new QPushButton("TEST",this); QPushButton *button3 = new QPushButton("IE",this); button1->setStyleSheet("background-image:url(config.png)"); -> No success qDebug("appWidget initialized."); QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(button1); layout->addWidget(button2); layout->addWidget(button3); this->setLayout(layout); connect(button1,SIGNAL(clicked()),this,SLOT(setClickIndex1())); connect(button2,SIGNAL(clicked()),this,SLOT(setClickIndex2())); connect(button3,SIGNAL(clicked()),this,SLOT(setClickIndex3())); } The image I am using in the stylesheet is located in the same project folder. Do anybody has any solution?

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  • log4net: what am I doing wrong?

    - by Berryl
    Being a log4net newb / boob I just copied lines from an NHibernate example project where I can see the log.txt file is updated. Is there a quick answer why mine isn't creating the file? Cheers, Berryl [assembly: log4net.Config.XmlConfigurator(Watch = true)] I saw another post here saying this should go in AssemblyInfo, but in the example project this is just another line in a static helper class. Not wanting to 'mess with' assemblyInfo I also put this in a static helper, along with the following to actually log in the same static helper class: private static readonly log4net.ILog _log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod().DeclaringType ); And in app.config, I have <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" /> </configSections> <!-- This section contains the log4net configuration settings --> <log4net> <!-- Define an output appender (where the logs can go) --> <appender name="LogFileAppender" type="log4net.Appender.FileAppender, log4net"> <param name="File" value="log.txt" /> <param name="AppendToFile" value="false" /> <layout type="log4net.Layout.PatternLayout, log4net"> <param name="ConversionPattern" value="%d [%t] %-5p %c [%x] &lt;%X{auth}&gt; - %m%n" /> </layout> </appender> <appender name="LogDebugAppender" type="log4net.Appender.DebugAppender, log4net"> <layout type="log4net.Layout.PatternLayout, log4net"> <param name="ConversionPattern" value="%d [%t] %-5p %c [%x] &lt;%X{auth}&gt; - %m%n"/> </layout> </appender> <!-- Setup the root category, set the default priority level and add the appender(s) (where the logs will go) --> <root> <priority value="ALL" /> <appender-ref ref="LogFileAppender" /> <appender-ref ref="LogDebugAppender"/> </root> <!-- Specify the level for some specific namespaces --> <!-- Level can be : ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF --> <logger name="NHibernate"> <level value="ALL" /> </logger> </log4net>

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  • Android TranslateAnimation after scrollTo() = undrawn view

    - by user293354
    This might be a "duh" question but I'm going to go ahead and ask it anyway. I have an oversized (bigger than the screen) RelativeLayout, and I'm using swipes to start a TranslateAnimation from viewing one part of the layout to another. Say for instance the layout is two screen wide and two screens tall. After the nice animation to shift the screen, I was using View.scrollTo() to set the new position. This works fine going from the first screen (top left at 0,0) to one of the others. When I swipe to animate back to the first screen though, because the View.scrollTo() invalidated that part of the layout (I assume), that part of the layout is all black as I animate through it. I tried a couple things to get it to redraw itself after the scrollTo() but haven't had any luck, so I figured I'd ask here. thanks! joe d

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  • MODI leaking memory

    - by Khragg
    I have an app where I'm using MODI 2007 to OCR several multi-page tiff files. I have found that when I kick it off on a directory that contains several good tiffs but also some tiffs that cannot be opened in Windows Picture and Fax Viewer, then MODI also fails to OCR those "bad" tiffs. When this happens, the app is unable to reclaim any of the memory that was used by MODI to OCR those tiffs. After the tool tries to OCR too many of these "bad" tiffs, the machine runs out of memory and the app crashes. I have tried several code fixes from the web that supposedly fix any MODI memory leaks, but so far none have worked for me. I am pasting in the part of the code below that does the OCRing: StringBuilder strRecText = new StringBuilder(10000); MODI.Document doc1 = new MODI.Document(); doc1.Create(name); try { doc1.OCR(MODI.MiLANGUAGES.miLANG_ENGLISH, true, true); // this will ocr all pages of a multi-page tiff file } catch (Exception e) { doc1.Close(false); // clean up if (doc1 != null) { GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); System.Runtime.InteropServices.Marshal.FinalReleaseComObject(doc1); doc1 = null; } } MODI.Images images = doc1.Images; for (int imageCounter = 0; imageCounter < images.Count; imageCounter++) { if (imageCounter > 0) { if (!noPageBreakFlag) { strRecText.Append((char)pageBreakChar); } } MODI.Image image = (MODI.Image)images[imageCounter]; MODI.Layout layout = image.Layout; strRecText.Append(layout.Text); GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); if (layout != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(layout); layout = null; } if (image != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(image); image = null; } } File.AppendAllText(ocrFile, strRecText.ToString()); // write the OCR file out to disk GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); if (images != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(images); images = null; } GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); doc1.Close(false); // clean up if (doc1 != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(doc1); doc1 = null; } GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers();

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  • Django FileField not saving to upload_to location

    - by Erik
    I have an Attachment model that has a FileField in a Django 1.4.1 app. This FileField has a callable upload_to parameter which, per the Django docs should be called when the form (and therefore the model) is saved. When I run FormTest below, the upload_to callable is never called and the file therefore does not appear in the location provided by the upload_to method. What am I doing wrong? Notice that in the passing tests in ModelTest (also below), the upload_to method works as expected. Test: from core.forms.attachments import AttachmentForm from django.test import TestCase import unittest from django.core.files.uploadedfile import SimpleUploadedFile from django.core.files.storage import default_storage def suite(): return unittest.TestSuite( [ unittest.TestLoader().loadTestsFromTestCase(FormTest), ] ) class FormTest(TestCase): def test_form_1(self): filename = 'filename' f = file(filename) data = {'name':'name',} file_data = {'attachment_file':SimpleUploadedFile(f.name,f.read()),} form = AttachmentForm(data=data,files=file_data) self.assertTrue(form.is_valid()) attachment = form.save() root_directory = 'attachments' upload_location = root_directory + '/' + attachment.directory + '/' + filename self.assertTrue(attachment.attachment_file) # Fails self.assertTrue(default_storage.exists(upload_location)) # Fails Attachment Model: from django.db import models from parent_mixins import Parent_Mixin import uuid from django.db.models.signals import pre_delete,pre_save from dirtyfields import DirtyFieldsMixin def upload_to(instance,filename): return 'attachments/' + instance.directory + '/' + filename def uuid_directory_name(): return uuid.uuid4().hex class Attachment(DirtyFieldsMixin,Parent_Mixin,models.Model): attachment_file = models.FileField(blank=True,null=True,upload_to=upload_to) directory = models.CharField(blank=False,default=uuid_directory_name,null=False,max_length=32) name = models.CharField(blank=False,default=None,null=False,max_length=128) class Meta: app_label = 'core' def __str__(self): return unicode(self).encode('utf-8') def __unicode__(self): return unicode(self.name) @models.permalink def get_absolute_url(self): return('core_attachments_update',(),{'pk': self.pk}) # def save(self,*args,**kwargs): # super(Attachment,self).save(*args,**kwargs) def pre_delete_callback(sender, instance, *args, **kwargs): if not isinstance(instance, Attachment): return if not instance.attachment_file: return instance.attachment_file.delete(save=False) def pre_save_callback(sender, instance, *args, **kwargs): if not isinstance(instance, Attachment): return if not instance.attachment_file: return if instance.is_dirty(): dirty_fields = instance.get_dirty_fields() if 'attachment_file' in dirty_fields: old_attachment_file = dirty_fields['attachment_file'] old_attachment_file.delete() pre_delete.connect(pre_delete_callback) pre_save.connect(pre_save_callback) Attachment Form: from ..models.attachments import Attachment from crispy_forms.helper import FormHelper from crispy_forms.layout import Div,Layout,HTML,Field,Fieldset,Button,ButtonHolder,Submit from django import forms class AttachmentFormHelper(FormHelper): form_tag=False layout = Layout( Div( Div( Field('name',css_class='span4'), Field('attachment_file',css_class='span4'), css_class='span4', ), css_class='row', ), ) class AttachmentForm(forms.ModelForm): helper = AttachmentFormHelper() class Meta: fields=('attachment_file','name') model = Attachment class AttachmentInlineFormHelper(FormHelper): form_tag=False form_style='inline' layout = Layout( Div( Div( Field('name',css_class='span4'), Field('attachment_file',css_class='span4'), Field('DELETE',css_class='span4'), css_class='span4', ), css_class='row', ), ) class AttachmentInlineForm(forms.ModelForm): helper = AttachmentInlineFormHelper() class Meta: fields=('attachment_file','name') model = Attachment UPDATE I also do testing on the Attachment model class with these unit tests -- which all pass: from core.models.attachments import Attachment from core.models.attachments import upload_to from django.test import TestCase import unittest from django.core.files.storage import default_storage from django.core.files.base import ContentFile def suite(): return unittest.TestSuite( [ unittest.TestLoader().loadTestsFromTestCase(ModelTest), ] ) class ModelTest(TestCase): def test_model_minimum_fields(self): attachment = Attachment(name='name') attachment.attachment_file.save('test.txt',ContentFile("hello world")) attachment.save() self.assertEqual(str(attachment),'name') self.assertEqual(unicode(attachment),'name') self.assertTrue(attachment.directory) # def test_model_full_fields(self): # attachment = Attachment() # attachement.save() def test_file_operations_basic(self): root_directory = 'attachments' filename = 'test.txt' attachment = Attachment(name='name') attachment.attachment_file.save(filename,ContentFile('test')) attachment.save() upload_location = root_directory + '/' + attachment.directory + '/' + filename self.assertEqual(upload_to(attachment,filename),upload_location) self.assertTrue(default_storage.exists(upload_location)) def test_file_operations_delete(self): root_directory = 'attachments' filename = 'test.txt' attachment = Attachment(name='name') attachment.attachment_file.save(filename,ContentFile('test')) attachment.save() upload_location = upload_to(attachment,filename) attachment.delete() self.assertFalse(default_storage.exists(upload_location)) def test_file_operations_change(self): root_directory = 'attachments' filename_1 = 'test_1.txt' attachment = Attachment(name='name') attachment.attachment_file.save(filename_1,ContentFile('test')) attachment.save() upload_location_1 = upload_to(attachment,filename_1) self.assertTrue(default_storage.exists(upload_location_1)) filename_2 = 'test_2.txt' attachment.attachment_file.save(filename_2,ContentFile('test')) attachment.save() upload_location_2 = upload_to(attachment,filename_2) self.assertTrue(default_storage.exists(upload_location_2)) self.assertFalse(default_storage.exists(upload_location_1))

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  • Creating ListView with check boxes...Android

    - by deewangan
    Hello, I am trying to create a listview that has check box beside each item. (i am following a code from the book android), but i can't get it to work, every time i run it, it crashes. since i am very new to this android staff, i have no clue what to do to get it to work, any help is appreciated.the code is below. *i have created two layout files in names of list and list_item. the code for the main activity: public class ListDemoActivity extends ListActivity { /** Called when the activity is first created. */ String[] listItems = {"exploring", "android","list", "activities"}; private SimpleCursorAdapter adapter; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.lists); //setListAdapter(new ArrayAdapter(this,android.R.layout.simple_list_item_1, listItems)); //setContentView(R.layout.lists); Cursor c = getContentResolver().query(People.CONTENT_URI, null, null, null, null); startManagingCursor(c); String[] cols = new String[]{People.NAME}; int[] names = new int[]{R.id.row_tv}; adapter = new SimpleCursorAdapter(this,R.layout.list_item,c,cols,names); this.setListAdapter(adapter); } } the lists file content: <?xml version="1.0" encoding="utf-8"?> and the list_item file content: <?xml version="1.0" encoding="utf-8"?>

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  • How to add the time stamp to the log file

    - by swati
    ello Everyone, I am new to using apache logger . I have downloaded the log4j-xx and i have the following text configuration file Set root logger level to DEBUG and its only appender to mainFormat. log4j.rootLogger = TRACE, mainFormat, FILE mainFormat is set to be a ConsoleAppender. log4j.appender.mainFormat=org.apache.log4j.ConsoleAppender mainFormat uses PatternLayout. log4j.appender.mainFormat.layout=org.apache.log4j.PatternLayout log4j.appender.mainFormat.layout.ConversionPattern=%d [%t] %-5p %c - %m%n File makes a file of the output. log4j.appender.FILE=org.apache.log4j.FileAppender log4j.appender.FILE.File=log4j_HAPR001_OutputFile.log log4j.appender.FILE.layout=org.apache.log4j.PatternLayout log4j.appender.FILE.layout.ConversionPattern=%d [%t] %-5p %c - %m%n i use the above config file to create the log file. Now i wanted to add the current time stamp to the log file. Is there any way to do this. If yes can some one please give me the instructions how to do. Thanks in advance.

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  • Close balloon showed on MapView

    - by Pich
    Hi, I have a MapView with an ItemizedOverlay and a bunch of OverlayItem:s. When an OverlayItem is tapped on custom layout balloon is displayed on MapView. I can add a close button that hides the balloon layout. But how can I close the balloon if the user tap:s on the map outside the balloon? I have an OnTouchListener on the MapView, but how can I from this localize the open balloon layout and hide it? /P

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  • UIImageView dimensions not what I set in IB

    - by Brenden
    I set a UIImageView to 70x70 pixels. In the actual view they look 70px high and 30 wide. This is when there is no source UIImage set and with a background color so I can see it's layout. However, when I do set a UIImage to it the layout does not change, remains portrait. Is there something I am overlooking that affects the layout dimensions of a UIImage or UIImageView? Thanks.

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  • Container item implementation

    - by onurozcelik
    Hi, I am working in Train Traffic Controller software project. My responsibility in this project is to develop the visual railroad GUI. We are implementing the project with Qt. By now I am using QGraphicsLinearLayout to hold my items. I am using the layout because I do not want to calculate coordinates of each item. So far I wrote item classes to add the layout. For instance SwitchItem class symbolizes railroad switch in real world. Each item class is responsible for its own painting and events. So far so good. Now I need a composite item that can contain two or more item. This class is going to be responsible for painting the items contained in it. I need this class because I have to put two or more items inside same layout cell. If I don' t put them in same cell I can' t use layout. See the image below. BlockSegmentItem and SignalItem inside same cell. Here is my compositeitem implementation. #include "compositeitem.h" CompositeItem::CompositeItem(QString id,QList<FieldItem *> _children) { children = _children; } CompositeItem::~CompositeItem() { } QRectF CompositeItem::boundingRect() const { FieldItem *child; QRectF rect(0,0,0,0); foreach(child,children) { rect = rect.united(child->boundingRect()); } return rect; } void CompositeItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget ) { FieldItem *child; foreach(child,children) { child->paint(painter,option,widget); } } QSizeF CompositeItem::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const { QSizeF itsSize(0,0); FieldItem *child; foreach(child,children) { // if its size empty set first child size to itsSize if(itsSize.isEmpty()) itsSize = child->sizeHint(Qt::PreferredSize); else { QSizeF childSize = child->sizeHint(Qt::PreferredSize); if(itsSize.width() < childSize.width()) itsSize.setWidth(childSize.width()); itsSize.setHeight(itsSize.height() + childSize.height()); } } return itsSize; } void CompositeItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event) { qDebug()<<"Test"; } This code works good with painting but when it comes to item events it is problematic. QGraphicsScene treats the composite item like a single item which is right for layout but not for events. Because each item has its own event implementation.(e.g. SignalItem has its special context menu event.) I have to handle item events seperately. Also I need a composite item implementation for the layout. How can I overcome this dilemma?

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  • Will <include> override the layout_width/layout_height value?

    - by Johnny
    I have a layout xml file named my_layout.xml, in which the root view's layout_width and layout_height has been specified as 200px. <com.jlee.demo.MyLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="200px" android:layout_height="200px"> If I used this xml to be included in another xml, and specify the layout_width and layout_height as 100px. <include layout="@layout/my_layout" android:layout_width="100px" android:layout_height="100px"/> What would be the real width/height of my_layout?

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  • where are the log files saved in axis2 webservice

    - by KItis
    i have put log4j.properties file into WEB-INF/classes folder in my axis 2 webservice. now i can see logs been printed on console. but i have also put file appender. but i can not find the log file anywhere. could someone help me to find a solution for this problem. log4j.rootLogger=DEBUG, CA, FA #Console Appender log4j.appender.CA=org.apache.log4j.ConsoleAppender log4j.appender.CA.layout=org.apache.log4j.PatternLayout log4j.appender.CA.layout.ConversionPattern=%-4r [%t] %-5p %c %x - %m%n #File Appender log4j.appender.FA=org.apache.log4j.FileAppender log4j.appender.FA.File=ws.log log4j.appender.FA.layout=org.apache.log4j.PatternLayout log4j.appender.FA.layout.ConversionPattern=%-4r [%t] %-5p %c %x - %m%n # Set the logger level of File Appender to WARN log4j.appender.FA.Threshold = WARN

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  • IE7 doesn't render part of page until the window resizes or switch between tabs

    - by BlackMael
    I have a problem with IE7. I have a fixed layout for keeping the header and a sidepanel fixed on a page leaving only the "main content" area switch can happily scroll it's content. This layout works perfectly fine for IE6 and IE8, but sometimes one page may start "hiding" the content that should be showing in the "main content" area. The page finishes loading just fine. For a split second IE7 will render the main content just fine and then it will immediately hide it from view.. somewhere.. It would also seem that it only experiences this problem when there is enough content to force the "main content" area to scroll. By resizing the window or switching to another open tab and back again will cause IE7 to show the page as it was intended. Note the same problem does occur with IE8 in compatibility mode, but the page is rendered correctly in IE8 mode. If need be I can attach the basic CSS styling I use, but I first want to see if this is a known issue with IE7. Does IE7 have issues with positioned layout and overflow scrolling that is sometimes likes to forgot to finish rendering the page correctly until some window redraw event forces to finish rendering? Please remember, this exact same layout is used across multiple pages in the site as it is set up in a master page. It is just (in this case) one page that is experiencing this problem. Other pages with the exact same layout do render correctly. Even if the main content is full enough to also scroll. UPDATE: A related question which doesn't have an answer at this point. LATE UPDATE: Adding example masterpage and css Please note this same layout is the same for all the pages in the application. My problem with IE7 only occurs on one such page. All other pages have happily render correctly in IE7. Just one page, using the exact same layout, has issues where it sometimes hides the content in the "work-space" div. The master page <%@ Master Language="VB" CodeFile="MasterPage.master.vb" Inherits="shared_templates_MasterPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <link rel="Stylesheet" type="text/css" href="~/common/yui/2.7.0/build/reset-fonts/reset-fonts.css" runat="server" /> <link rel="Stylesheet" type="text/css" href="~/shared/css/layout.css" runat="server" /> <asp:ContentPlaceHolder ID="head" runat="server" /> </head> <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server" /> <div id="app-header"> </div> <div id="side-panel"> </div> <div id="work-space"> <asp:ContentPlaceHolder ID="WorkSpaceContentPlaceHolder" runat="server" /> </div> <div id="status-bar"> <asp:ContentPlaceHolder ID="StatusBarContentPlaceHolder" runat="server" /> </div> </form> </body> </html> The layout.css html { overflow: hidden; } body { overflow: hidden; padding: 0; margin: 0; width: 100%; height: 100%; background-color: white; } body, table, td, th, select, textarea, input { font-family: Tahoma, Arial, Sans-Serif; font-size: 9pt; } p { padding-left: 1em; margin-bottom: 1em; } #app-header { position: absolute; top: 0; left: 0; width: 100%; height: 80px; background-color: #dcdcdc; border-bottom: solid 4px #000; } #side-panel { position: absolute; top: 84px; left: 0px; bottom: 0px; overflow: auto; padding: 0; margin: 0; width: 227px; background-color: #AABCCA; border-right: solid 1px black; background-repeat: repeat-x; padding-top: 5px; } #work-space { position: absolute; top: 84px; left: 232px; right: 0px; padding: 0; margin: 0; bottom: 22px; overflow: auto; background-color: White; } #status-bar { position: absolute; height: 20px; left: 228px; right: 0px; padding: 0; margin: 0; bottom: 0px; border-top: solid 1px #c0c0c0; background-color: #f0f0f0; } The Default.aspx <%@ Page Title="Test" Language="VB" MasterPageFile="~/shared/templates/MasterPage.master" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" %> <asp:Content ID="WorkspaceContent" ContentPlaceHolderID="WorkSpaceContentPlaceHolder" Runat="Server"> Workspace <asp:ListView ID="DemoListView" runat="server" DataSourceID="DemoObjectDataSource" ItemPlaceholderID="DemoPlaceHolder"> <LayoutTemplate> <table style="border: 1px solid #a0a0a0; width: 600px"> <colgroup> <col width="80" /> <col /> <col width="80" /> <col width="120" /> </colgroup> <tbody> <asp:PlaceHolder ID="DemoPlaceHolder" runat="server" /> </tbody> </table> </LayoutTemplate> <ItemTemplate> <tr> <th><%#Eval("ID")%></th> <td><%#Eval("Name")%></td> <td><%#Eval("Size")%></td> <td><%#Eval("CreatedOn", "{0:yyyy-MM-dd HH:mm:ss}")%></td> </tr> </ItemTemplate> </asp:ListView> <asp:ObjectDataSource ID="DemoObjectDataSource" runat="server" OldValuesParameterFormatString="original_{0}" SelectMethod="GetData" TypeName="DemoLogic"> <SelectParameters> <asp:Parameter Name="path" Type="String" /> </SelectParameters> </asp:ObjectDataSource> </asp:Content> <asp:Content ID="StatusContent" ContentPlaceHolderID="StatusBarContentPlaceHolder" Runat="Server"> Ready OK. </asp:Content>

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  • Zend Navigation add extra id

    - by lander
    I made a menu with zend_navigation, using an ini file. That work well. If I look at the code, i see that zend has added a class, to the ul element. With a name that i use in my ini file. But now I want to add also a id to the ul element. How can I do this? protected function _initNavigation() { $this->bootstrap('layout'); $layout = $this->getResource('layout'); $view = $layout->getView(); $iniOptions = array('allowModifications' => true); $config = new Zend_Config_Ini(APPLICATION_PATH . '/configs/navigation.ini', 'nav', $iniOptions); $config->id = 1; $navigation = new Zend_Navigation($config->navigation); $view->navigation($navigation); }

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