Search Results

Search found 6723 results on 269 pages for 'django models'.

Page 76/269 | < Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >

  • Django for web2py developers

    - by carrier
    Now that I've gotten relatively familiar with web2py, I'd like to give Django a go. What are the main differences? What would be the most efficient way to get started taking into account web2py knowledge? (It must help to have some python application framework knowledge,no?) EDIT Also, if you've used both, can you offer an opinion on which you prefer and why?

    Read the article

  • Run a shell command from Django

    - by Badifunky
    Hello, I'm developing a web page in Django (using apache server) that needs to call a shell command to enable/dissable some daemons. I'm try to do it with os.system(service httpd restart 1>$HOME/out 2>$HOME/error) and this command doesn't return anything. Any idea how can i fix this?

    Read the article

  • onmouseover problems with JavaScript (rendered using django and django-imagekit)

    - by Michael Moreno
    I'm using Imagekit. View.py includes: def pics(request): p = Photo.objects.all() return render_to_response('Shots.html', {'p': p}) The following simple code in the template will generate associated images: {% for p in p %} <img src = "{{ p.display.url }}"> <img src = "{{ p.thumbnail_image.url }}"> {% endfor %} I'm attempting to generate a series of thumbnails {{ p.thumbnail_image.url }} which, when mouseover'd, will generate the slightly larger version of the image, {{ p.display.url }} via Javascript. The following code in the template attempts to do so: <html> <head> <HEAD> <script language="Javascript"> { image1 = new Image image2 = new Image image1.src = {{ p.thumbnail_image.url }} image2.src = {{ p.display.url }} </script> </head> <body> {% for p in p %} <a href="" onMouseOver="document.rollover.src= image2.src onMouseOut="document.rollover.src= image1.src"> <img src="{{ p.thumbnail_image.url }}" border=0 name="rollover"></a> {% endfor %} </body> </html> This will display the series of thumbnails, but the larger image will not display when mouseover'd. I believe it has to do with how I'm specifying the variable {{ p.display.url }}.

    Read the article

  • Why is django admin not accepting Nullable foreign keys?

    - by p.g.l.hall
    Here is a simplified version of one of my models: class ImportRule(models.Model): feed = models.ForeignKey(Feed) name = models.CharField(max_length=255) feed_provider_category = models.ForeignKey(FeedProviderCategory, null=True) target_subcategories = models.ManyToManyField(Subcategory) This class manages a rule for importing a list of items from a feed into the database. The admin system won't let me add an ImportRule without selecting a feed_provider_category despite it being declared in the model as nullable. The database (SQLite at the moment) even checks out ok: >>> .schema ... CREATE TABLE "someapp_importrule" ( "id" integer NOT NULL PRIMARY KEY, "feed_id" integer NOT NULL REFERENCES "someapp_feed" ("id"), "name" varchar(255) NOT NULL, "feed_provider_category_id" integer REFERENCES "someapp_feedprovidercategory" ("id"), ); ... I can create the object in the python shell easily enough: f = Feed.objects.get(pk=1) i = ImportRule(name='test', feed=f) i.save() ...but the admin system won't let me edit it, of course. How can I get the admin to let me edit/create objects without specifying that foreign key?

    Read the article

  • Django Custom Field: Only run to_python() on values from DB?

    - by Adam Levy
    How can I ensure that my custom field's *to_python()* method is only called when the data in the field has been loaded from the DB? I'm trying to use a Custom Field to handle the Base64 Encoding/Decoding of a single model property. Everything appeared to be working correctly until I instantiated a new instance of the model and set this property with its plaintext value...at that point, Django tried to decode the field but failed because it was plaintext. The allure of the Custom Field implementation was that I thought I could handle 100% of the encoding/decoding logic there, so that no other part of my code ever needed to know about it. What am I doing wrong? (NOTE: This is just an example to illustrate my problem, I don't need advice on how I should or should not be using Base64 Encoding) def encode(value): return base64.b64encode(value) def decode(value): return base64.b64decode(value) class EncodedField(models.CharField): __metaclass__ = models.SubfieldBase def __init__(self, max_length, *args, **kwargs): super(EncodedField, self).__init__(*args, **kwargs) def get_prep_value(self, value): return encode(value) def to_python(self, value): return decode(value) class Person(models.Model): internal_id = EncodedField(max_length=32) ...and it breaks when I do this in the interactive shell. Why is it calling to_python() here? >>> from myapp.models import * >>> Person(internal_id="foo") Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/django/db/models/base.py", line 330, in __init__ setattr(self, field.attname, val) File "/usr/local/lib/python2.6/dist-packages/django/db/models/fields/subclassing.py", line 98, in __set__ obj.__dict__[self.field.name] = self.field.to_python(value) File "../myapp/models.py", line 87, in to_python return decode(value) File "../myapp/models.py", line 74, in decode return base64.b64decode(value) File "/usr/lib/python2.6/base64.py", line 76, in b64decode raise TypeError(msg) TypeError: Incorrect padding I had expected I would be able to do something like this... >>> from myapp.models import * >>> obj = Person(internal_id="foo") >>> obj.internal_id 'foo' >>> obj.save() >>> newObj = Person.objects.get(internal_id="foo") >>> newObj.internal_id 'foo' >>> newObj.internal_id = "bar" >>> newObj.internal_id 'bar' >>> newObj.save() ...what am I doing wrong?

    Read the article

  • Lighting-Reflectance Models & Licensing Issues

    - by codey
    Generally, or specifically, is there any licensing issue with using any of the well known lighting/reflectance models (i.e. the BRDFs or other distribution or approximation functions): Phong, Blinn–Phong, Cook–Torrance, Blinn-Torrance-Sparrow, Lambert, Minnaert, Oren–Nayar, Ward, Strauss, Ashikhmin-Shirley and common modifications where applicable, such as: Beckmann distribution, Blinn distribution, Schlick's approximation, etc. in your shader code utilised in a commercial product? Or is it a non-issue?

    Read the article

  • Domain Models (PHP)

    - by Calum Bulmer
    I have been programming in PHP for several years and have, in the past, adopted methods of my own to handle data within my applications. I have built my own MVC, in the past, and have a reasonable understanding of OOP within php but I know my implementation needs some serious work. In the past I have used an is-a relationship between a model and a database table. I now know after doing some research that this is not really the best way forward. As far as I understand it I should create models that don't really care about the underlying database (or whatever storage mechanism is to be used) but only care about their actions and their data. From this I have established that I can create models of lets say for example a Person an this person object could have some Children (human children) that are also Person objects held in an array (with addPerson and removePerson methods, accepting a Person object). I could then create a PersonMapper that I could use to get a Person with a specific 'id', or to save a Person. This could then lookup the relationship data in a lookup table and create the associated child objects for the Person that has been requested (if there are any) and likewise save the data in the lookup table on the save command. This is now pushing the limits to my knowledge..... What if I wanted to model a building with different levels and different rooms within those levels? What if I wanted to place some items in those rooms? Would I create a class for building, level, room and item with the following structure. building can have 1 or many level objects held in an array level can have 1 or many room objects held in an array room can have 1 or many item objects held in an array and mappers for each class with higher level mappers using the child mappers to populate the arrays (either on request of the top level object or lazy load on request) This seems to tightly couple the different objects albeit in one direction (ie. a floor does not need to be in a building but a building can have levels) Is this the correct way to go about things? Within the view I am wanting to show a building with an option to select a level and then show the level with an option to select a room etc.. but I may also want to show a tree like structure of items in the building and what level and room they are in. I hope this makes sense. I am just struggling with the concept of nesting objects within each other when the general concept of oop seems to be to separate things. If someone can help it would be really useful. Many thanks

    Read the article

  • Some tips for working with big data models

    The main goal of this article is to present some tips to help professionals that need to work with complex, big, and hard to understand database models that anyone may came across some day. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

    Read the article

  • Programmer friendly non-voxel art styles?

    - by Overv
    Like many other programmers I've always wanted to make a game, but simply lack the skills to do any production quality graphics. I am however sure that I want to do the models and textures myself, because I need a lot of different objects and I am sure I wouldn't be able to find good matching models on 3D sites. That means I'll have to pick an art style that is "simple", programmer friendly. An extreme example of this is of course Minecraft, but I don't want to go that basic. I'm absolutely against creating a voxel game. What kind of art styles are out there that are relatively simple, i.e. things made out of basic shapes and textures, but are still good enough to form a believable and detailed world? An example of what I mean is wind waker. The objects are formed of relatively simples shapes, but still provide enough detail to create a nice, living world. The environment my game is set in is a city environment. What I'm really asking for here are good examples of "simple" art styles applied in practice, so I can choose one that fits my skills.

    Read the article

  • Model won't render in my XNA game

    - by Daniel Lopez
    I am trying to create a simple 3D game but things aren't working out as they should. For instance, the mode will not display. I created a class that does the rendering so I think that is where the problem lies. P.S I am using models from the MSDN website so I know the models are compatible with XNA. Code: class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Draw() { Matrix world = Matrix.CreateTranslation(modelpos) * rotationy; Matrix view = Matrix.CreateLookAt(this.CameraPosition, this.ModelPosition, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1.0f, 10000f); model.Draw(world, view, projection); } } If you need more code just make a comment.

    Read the article

  • How stoper one annimation model on XNA?

    - by Mehdi Bugnard
    I met a Difficulty for one stoper annimation. Everything works great starter for the animation. But I do not see how stoper and can continue the annimation paused. The "animationPlayer.StartClip (clip)" is used to choke the annimation but impossible to find a way to stoper Thans's a lot Here is my code to use. protected override void LoadContent() { //Model - Player model_player = Content.Load<Model>("Models\\Player\\models"); // Look up our custom skinning information. SkinningData skinningData = model_player.Tag as SkinningData; if (skinningData == null) throw new InvalidOperationException ("This model does not contain a SkinningData tag."); // Create an animation player, and start decoding an animation clip. animationPlayer = new AnimationPlayer(skinningData); AnimationClip clip = skinningData.AnimationClips["ArmLowAction_006"]; animationPlayer.StartClip(clip); } protected overide update(GameTime gameTime) { KeyboardState key = Keyboard.GetState(); // If player don't move -> stop anim if (!key.IsKeyDown(Keys.W) && !keyStateOld.IsKeyUp(Keys.S) && !keyStateOld.IsKeyUp(Keys.A) && !keyStateOld.IsKeyUp(Keys.D)) { //animation stop ? not exist ? animationPlayer.Stop(); isPlayerStop = true; } else { if(isPlayerStop == true) { isPlayerStop = false; animationPlayer.StartClip(Clip); } }

    Read the article

  • Dynamic model interactions

    - by Richard
    I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I know this may sound very confusing but for an example go to youtube and search "hitman executions", and the first video is an example of what i'm asking. Basically I'm wondering how they make your model dynamically interact with whatever other model you come across, so in hitman when you come up behind some one with the fibre wire you strangle the other character or if you have the anesthetic you come up behind some person and put your hand over there mouth while they struggle and slowly go to the floor where you lay them down. I am confused as to whether it was animated to use two models using specific bone/skeletal identifiers, if it is just two completely separate animations that are played at the correct time to make it look like they are actually interacting or something else all together. I am not an animator so i assume most of what i just said is not right but i hope that some one can understand what i mean and provide an answer. PS) I am a programmer and I am in the process of building a hitmanesque game, just because i love that style of game and I want to increase my skills on something fun, so if you do know what i'm talking about have some examples with involving both models and programming (i use c++ and mainly Ogre3D at the moment but i am getting into unity and XNA) i would greatly appreciate it. Thanks.

    Read the article

  • Autodiscovery for inclusion tags

    - by Ludwik Trammer
    The title may be a little confusing, but I don't know how else to call it. I would like to create a Django project with a large set of applications you could arbitrary turn on or off using INSTALLED_APPS option in settings.py (you would obviously also need to edit urls.py and run syncdb). After being turned on an app should be able to automatically: Register it's content in site-wide search. Luckily django-haystack has this built-in, so it's not a problem. Register cron jobs. django-cron does exactly that. Not a problem. Register a widget that should be displayed on the homepage. The homepage should include a list of boxes with widgets form different applications. I thought about inclusion tags, because you can put them anywhere on a page and they control both content and presentation. The problem is I don't know how to automatically get a list of inclusion tags provided by my applications, and display them one by one on a homepage. I need a way to register them somehow, and then display all registered tags.

    Read the article

  • Render multiple Form instances

    - by vorpyg
    I have a simple application where users are supposed to bet on outcome of a match. A match consists of two teams, a result and a stake. Matches with teams are created in the Django admin, and participants are to fill in result and stake. The form must be generated dynamically, based on the matches in the database. My idea is to have one (Django) Form instance for each match and pass these instances to the template. It works fine when I do it from django shell, but the instances aren't rendered when I load my view. The form looks like this: class SuggestionForm(forms.Form): def __init__(self, *args, **kwargs): try: match = kwargs.pop('match') except KeyError: pass super(SuggestionForm, self).__init__(*args, **kwargs) label = match self.fields['result'] = forms.ChoiceField(label=label, required=True, choices=CHOICES, widget=forms.RadioSelect()) self.fields['stake'] = forms.IntegerField(label='', required=True, max_value=50, min_value=10, initial=10) My (preliminary) view looks like this: def suggestion_form(request): matches = Match.objects.all() form_collection = {} for match in matches: f = SuggestionForm(request.POST or None, match=match) form_collection['match_%s' % match.id] = f return render_to_response('app/suggestion_form.html', { 'forms': form_collection, }, context_instance = RequestContext(request) ) My initial thought was that I could pass the form_collection to the template and the loop throught the collection like this, but id does not work: {% for form in forms %} {% for field in form %} {{ field }} {% endfor %} {% endfor %} (The output is actually the dict keys with added spaces in between each letter - I've no idea why…) It works if I only pass one Form instance to the template and only runs the inner loop. Suggestions are greatly appreciated.

    Read the article

  • Testing InlineFormset clean methods

    - by Rory
    I have a Django project, with 2 models, a Structure and Bracket, the Bracket has a ForeignKey to a Structure (i.e. one-to-many, one Structure has many Brackets). I created a TabularInline for the admin site, so that there would be a table of Brackets on the Structure. I added a custom formset with some a custom clean method to do some extra validation, you can't have a Bracket that conflicts with another Bracket on the same Structure etc. The admin looks like this: class BracketInline(admin.TabularInline): model = Bracket formset = BracketInlineFormset class StructureAdmin(admin.ModelAdmin): inlines = [ BracketInline ] admin.site.register(Structure, StructureAdmin) That all works, and the validation works. However now I want to write some unittest to test my complex formset validation logic. My first attempt to validate known-good values is: data = {'form-TOTAL_FORMS': '1', 'form-INITIAL_FORMS': '0', 'form-MAX_NUM_FORMS': '', 'form-0-field1':'good-value', … } formset = BracketInlineFormset(data) self.assertTrue(formset.is_valid()) However that doesn't work and raises the exception: ====================================================================== ERROR: testValid (appname.tests.StructureTestCase) ---------------------------------------------------------------------- Traceback (most recent call last): File "/paht/to/project/tests.py", line 494, in testValid formset = BracketInlineFormset(data) File "/path/to/django/forms/models.py", line 672, in __init__ self.instance = self.fk.rel.to() AttributeError: 'BracketInlineFormset' object has no attribute 'fk' ---------------------------------------------------------------------- The Django documentation (for formset validation) implies one can do this. How come this isn't working? How do I test the custom clean()/validation for my inline formset?

    Read the article

  • Automatically use inclusion tags (?) in a template, depending on installed apps

    - by Ludwik Trammer
    The title may be a little confusing, but I don't know how else to call it. I would like to create a Django project with a large set of applications you could arbitrary turn on or off using INSTALLED_APPS option in settings.py (you would obviously also need to edit urls.py and run syncdb). After being turned on an app should be able to automatically: Register it's content in site-wide search. Luckily django-haystack has this built-in, so it's not a problem. Register cron jobs. django-cron does exactly that. Not a problem. Register a widget that should be displayed on the homepage. The homepage should include a list of boxes with widgets form different applications. I thought about inclusion tags, because you can put them anywhere on a page and they control both content and presentation. The problem is I don't know how to automatically get a list of inclusion tags provided by my applications, and display them one by one on a homepage. I need a way to register them somehow, and then display all registered tags.

    Read the article

  • Get Username from a Cookie

    - by craphunter
    Hi, I use the backend solution from django. I just want to get a username from the cookie or the session_key to get to know the user. How I can do it? from django.contrib.auth.models import User from django.contrib.sessions.models import Session def start(request, template_name="registration/my_account.html"): user_id = request.session.get('session_key') if user_id: name = request.user.username return render_to_response(template_name, locals()) else: return render_to_response('account/noauth.html') Only else is coming up. What am I doing wrong? Am I right then that authenticated means he is logged in? -- Okay this I got! Firstly, if you have some clarification to a question, update the question, don't post an answer or (even worse) another question, as you have done. Secondly, if the user is logged out, by definition he doesn't have a username. I mean the advantage of Cookies is to identify a user again. I just want to place his name on the webpage. Even if he is logged out. Or isnt't it possible?

    Read the article

  • wierd FileField url in admin site

    - by panchicore
    My model class TheFile(models.Model): document = models.FileField(upload_to="archivos") The wierd HTML admin link: <a hacking_google_maps_and_google_earth.pdf="" archivos="" media="" localhost:8000="" http:="" href="" target="_blank">archivos/Hacking_Google_Maps_And_Google_Earth.pdf</a> If I firebug-edit the href="" it works :S

    Read the article

  • weird FileField url in admin site

    - by panchicore
    My model class TheFile(models.Model): document = models.FileField(upload_to="archivos") The weird HTML admin link: <a hacking_google_maps_and_google_earth.pdf="" archivos="" media="" localhost:8000="" http:="" href="" target="_blank">archivos/Hacking_Google_Maps_And_Google_Earth.pdf</a> If I firebug-edit the href="" it works :S

    Read the article

< Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >