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  • Tile Collision & Sliding against tiles

    - by Devin Rawlek
    I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more than one directional key is pressed after being stopped. Tiles are set to 32 x 32. Here is my code; // Gets Tile Player Is Standing On var splatterTileX = (int)player.Position.X / Engine.TileWidth; var splatterTileY = (int)player.Position.Y / Engine.TileHeight; // Foreach Layer In World Splatter Map Layers foreach (var layer in WorldSplatterTileMapLayers) { // If Sprite Is Not On Any Edges if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West } // If Sprite Is Not On Any X Edges And Is On -Y Edge if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X And -Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X Edge And Y Is Not On Any Edge if (splatterTileX == layer.Width - 1 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is On +X And +Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is Not On Any X Edges And Is On +Y Edge if (splatterTileX < (layer.Width - 1) && splatterTileX > 0 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X And +Y Edges if (splatterTileX == 0 && splatterTileY == layer.Height - 1) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X Edge And Y Is Not On Any Edges if (splatterTileX == 0 && splatterTileY < (layer.Height - 1) && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // If Sprite Is In The Top Left Corner if (splatterTileX == 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // Creates A New Rectangle For TileN tileN.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And N Tile var tileNCollision = player.Rectangle.Intersects(tileN.TileRectangle); // Creates A New Rectangle For TileNE tileNE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And NE Tile var tileNECollision = player.Rectangle.Intersects(tileNE.TileRectangle); // Creates A New Rectangle For TileE tileE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And E Tile var tileECollision = player.Rectangle.Intersects(tileE.TileRectangle); // Creates A New Rectangle For TileSE tileSE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SE Tile var tileSECollision = player.Rectangle.Intersects(tileSE.TileRectangle); // Creates A New Rectangle For TileS tileS.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And S Tile var tileSCollision = player.Rectangle.Intersects(tileS.TileRectangle); // Creates A New Rectangle For TileSW tileSW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SW Tile var tileSWCollision = player.Rectangle.Intersects(tileSW.TileRectangle); // Creates A New Rectangle For TileW tileW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileWCollision = player.Rectangle.Intersects(tileW.TileRectangle); // Creates A New Rectangle For TileNW tileNW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileNWCollision = player.Rectangle.Intersects(tileNW.TileRectangle); // Allow Sprite To Occupy More Than One Tile if (tileNCollision && tileN.TileBlocked == false) { tileN.TileOccupied = true; } if (tileECollision && tileE.TileBlocked == false) { tileE.TileOccupied = true; } if (tileSCollision && tileS.TileBlocked == false) { tileS.TileOccupied = true; } if (tileWCollision && tileW.TileBlocked == false) { tileW.TileOccupied = true; } // Player Up if (keyState.IsKeyDown(Keys.W) || (gamePadOneState.DPad.Up == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Up; if (tileN.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileNCollision && tileN.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } else if (tileN.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } } // Player Down if (keyState.IsKeyDown(Keys.S) || (gamePadOneState.DPad.Down == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Down; // Check Collision With Tiles if (tileS.TileOccupied == false) { if (tileSWCollision && tileSW.TileBlocked || tileSCollision && tileS.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } else if (tileS.TileOccupied) { if (tileSWCollision && tileSW.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } } // Player Left if (keyState.IsKeyDown(Keys.A) || (gamePadOneState.DPad.Left == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Left; if (tileW.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileWCollision && tileW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } else if (tileW.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } } // Player Right if (keyState.IsKeyDown(Keys.D) || (gamePadOneState.DPad.Right == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Right; if (tileE.TileOccupied == false) { if (tileNECollision && tileNE.TileBlocked || tileECollision && tileE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } else if (tileE.TileOccupied) { if (tileNECollision && tileNE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } } I have my tile detection setup so the 8 tiles around the sprite are the only ones detected. The collision variable is true if the sprites rectangle intersects with one of the detected tiles. The sprites origin is centered at 16, 16 on the image so whenever this point goes over to the next tile it calls the surrounding tiles. I am trying to have collision detection like in the game Secret of Mana. If I remove the diagonal checks the sprite will pass through thoses tiles because whichever tile the sprites origin is on will be the detection center. So if the sprite is near the edge of the tile and then goes up it looks like half the sprite is walking through the wall. Is there a way for the detection to occur for each tile the sprite's rectangle touches?

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  • How can I respond to mouse events in AS3?

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

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  • BOX2D and AS3: Mouse Event not working

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

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  • ...Welche DB-Hintergrundprozesse sind für was zuständig?... wie ging das nochmal? Und wie heisst noch diese eine wichtige Data Dictionary View? ...

    - by britta.wolf
    ...Gab es da nicht mal ein gutes Oracle-Poster, wo man schnell nachschauen konnte und einen guten Überblick bekam? Viele Datenbankadministratoren haben das besagte Poster, das die Architektur und Prozesse sowie die Data Dictionary-Struktur der Oracle Datenbank beschreibt, vermisst! Daher wurde nun eine handliche kleine Flash-Applikation mit erweitertem Inhalt entwickelt - Oracle Database 11g: Interactive Quick Reference - die man sich hier downloaden kann (einfach auf den Button "Download now" klicken (Größe der Zip-Datei: 4.6 MB). Ist genial, muss man haben!!! :-)

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  • Interesting links week #10

    - by erwin21
    Below a list of interesting links that I found this week: Interaction: The Ultimate 20 Usability Tips for Your Website Frontend: Adobe Releases Flash-to-HTML5 Converter, Codenamed Wallaby Development: 10 Tips for Decreasing Web Page Load Times Ten Things Every WordPress Plugin Developer Should Know Progressive enhancement tutorial with ASP.NET MVC 3 and jQuery Marketing: 5 Tips for SEO & User-Friendly Copy Other: Interested in more interesting links follow me at twitter http://twitter.com/erwingriekspoor

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  • How can I prevent an app from leaving full screen mode when I move the cursor to another display?

    - by dan
    When I have dual displays set up, or when I am using Synergy to use one keyboard and mouse across two computers/screens, I can't seem to retain F11 full screen mode for the top application when I mouse out of that screen. This applies to both the application and also to any Flash video that may be playing in full screen mode. Is there any way to retain full screen mode and mouse out of the display?

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  • lightspark in Firefox doesn't show up

    - by user70105
    I have installed LightSpark Flash Player alternative from what is called the official PPA: https://launchpad.net/~sparkers/+archive/ppa (I mean, I added this repository and then sudo apt-get install lightspark). But Firefox doesn't feel it. It looks exacly like when I hadn't installed LightSpark. In "Firefox - Addons - Plugins" there is no new entry. What should I do to really use Lightspark after installing it?

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  • Software installation problem

    - by user91155
    I just installed Ubuntu today and I went to the Ubuntu software center to install Adobe Flash player. And when the install button is pressed, I received the following message: Package dependencies cannot be resolved This error could be caused by required additional software packages which are missing or not installable. Futhermore there could be a conflict between software packages which are not allowed to be installed at the same time. Please help me.

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  • How much info can I store in a cookie?

    - by Artemix
    Hi guys, Im developing a flash game and I'd like to know how much info can I store in a browser cookie. The game is simple, but it needs to store several variables in order to save all the details of your current progress. The game is only one swf file, no server, no nothing. I need to know how should I use the cookies to achieve this, and if they have the posibility of doing it, of course. (several = 200 variables i.e)

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  • Interesting links week #9

    - by erwin21
    Below a list of interesting links that I found this week: Frontend: Subway Map Visualization jQuery Plugin Internet Explorer 9 Guide for Developers Development: Html Agility Pack Cache Integration - Building and Using Custom OutputCache Providers in ASP.NET Marketing: A/B testing applications Other: Top 10 Reasons Web Developers Should Avoid Flash Interested in more interesting links follow me at twitter http://twitter.com/erwingriekspoor

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  • Starting point for a simple game written in action script [closed]

    - by Hossein
    Possible Duplicate: AS3/Flash Game Dev: Looking for good & current step by step. Hi, I want to develop a simple game like: http://www.albinoblacksheep.com/games/falldown2 And then making it a bit more fancy. But I don't know where to start. I have already started AS3 so I know about the syntax and stuff, but I am kinda lost. Does anyone knows of a nice starting point or a tutorial that can help me with this? Thanks

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  • SWF file not playing after being published

    - by rsquare
    I'm trying to run the "connector" example that comes bundled with the SmartFoxServer 2X downloads.. There it connects to the server and loads the correct configuration file. When I run it in Adobe Flash Professional 5, it runs correctly and connects to the server but after being published as SWF movie, it doesnt work. It loads the configuration file but can't connect and gives an error connection failure: ERROR 2048. This is the example I'm talking about.

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  • swf file not playing aftre being published

    - by rsquare
    i am trying to run the 'connector' example that comes bundled with smartfoxserver2x downloads..there it connects to the server and loads the correct configuration file. when i run it in adobe flash professional 5,it runs correctly and connects to the server but after being published as SWF movie,it doesnt work.it loads the configuration file but cant connect and gives error connection failure..ERROR 2048 this is the example i am talking about. http://docs2x.smartfoxserver.com/ExamplesFlash/connector

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  • Easy road from DisplayObject to Molehill?

    - by Bart van Heukelom
    I have a finished Flash game which is rendered using the built-in display tree, i.e. Bitmaps contained in Sprites (and a text here and there, few vector graphics, and one bitmap-filled shape). For extra performance, I'd like it to use Molehill for rendering, but that's not possible out of the box. What's the easiest way to make this game use Molehill when available, but fall back to the current method if it's not available?

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  • Adobe Air Mobile AS3 app: challenges and how to overcome them?

    - by Arthur Wulf White
    I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android. Some questions I'd like to ask: Is it bad to heavily use vector graphics (ie. this.graphics.lineTo()) in Mobile Air? Does Stencyl completely alleviate this issue? Are there any inherit disadvantages to using Air Mobile that I'm missing? Where is the documentation for Air mobile (I googled and found no recent books or documentation pdf so far)

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  • Intel Graphic card problem

    - by user10406
    Hello, I am facing a problem in installing the right driver for my computer "HP dv4 2154ca" The problem that I tried to install it couple of times but the xorg.conf file is still empty no matter what So my question is why is this file empty and how could I generate it correctly for my device The problem that I think this thing is causing is that when I maximize flash to full screen it lags the video will go slower while the sound will go smooth Thanks in advance

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  • Where might a newbie programmer begin with game development? [closed]

    - by Ginnjii
    I just started picking up programming and I'd love to learn the ins and outs of game development so if anyone could tell me where to begin I'd really appreciate it alot. I'm interested in flash games in particular for now. I have googled it up and such but I'm honestly lost what with so much related to the subject so a pointer in the right direction would be immensely helpful. As such any site or resource for the subject would be great.

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  • How to make my SanDisk Cruzer Blade 4GB disk back to normal?

    - by Jack
    Currently, my SanDisk Cruzer Blade 4GB have become a 64MB Firebird RAW flash drive (thumb drive). I don't know why it become like this but when I plug it into a PC, it suddenly transform itself to become a 64MB flash drive. (From 4 GB to 64 MB, that is a huge change!) I read the following articles: http://forums.sandisk.com/t5/All-SanDisk-USB-Flash-Drives/Cruzer-Blade-will-not-format/td-p/214932 http://forums.whirlpool.net.au/archive/1691847 http://forum.hddguru.com/sandiskfirebird-64mb-t23539.html and notice that their solutions does not work at all. Some of their solution is as follows: Using the HP USB Disk Storage Format Tool (http://files.extremeoverclocking.com/file.php?f=1970), which did not work for me as it could not format. Using the h2testw to see if it is genuine, which did not work for me because it is a RAW partition. Return to the vendor, which I doubt since the product only have 1 year warranty and it has expired. I also notice that the flash drive is very fragile as after a few use, the flash drive have become something like the following: (The upper cover of the USB connector was broken or torn) So, wondering if someone have any good solution to fix it back so that at least I can retrieve my data on the fragile thumb drive.

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  • What is AssetCache and AFCache?

    - by gentmatt
    I'm currently investigating the different locations where the flashplayer in OSX stores its files. The reason is protecting privacy. I've found that Chrome and Firefox both read/write to the following directories: ~/Library/Caches/Adobe/Flash Player/AFCache ~/Library/Caches/Adobe/Flash Player/AssetCache ~/Library/Preferences/Macromedia/Flash Player/#SharedObjects ~/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer/sys The last two directories are locations where Firefox stores LSO cookies for long time tracking. You can manually delete them yourself or do this automatically using an extension such as BetterPrivacy for Firefox. However, I have no clue to what the AFCache and AssetCache are for. I assume that you should not delete them as cache generally improves the browsing experience, but I'd really like to know what is stored there? I've been searching the Internet quite a bit now, but there does not seem to be much documentation.

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  • Live video streaming: Microsoft or Adobe ?

    - by Kedare
    Hello, I am looking for a Live Video Streaming solution, The clients will be able to watch the video with a plugin (Flash or Silverlight), or a Standalone application (Windows Media Player, FLV, etc). But I can't choose between Microsoft Solution (Windows Media Server (MMS, RTSP) + Silverlight as client) or the Adobe solution (Flash Media Server (RTMP) + Flash/Flex). The streaming is for short duration cast and will not be online 24/24h. I tried both, and I found the cheaper version of FMS don't provide security to prevent users to register as published (You have to write custom module...), the Windows Media Server provide this function. We already have Windows Server licences. (So Windows Media Server will be "Free") What do you recommend ? What is the best between Flash or Silverlight for Live Video Streaming ? Thank you !

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  • Why can't I play DVDs on Windows 8 Pro with Media Center Pack?

    - by ligos
    I have a laptop with Windows 8 Pro with Media Center (64 bit), but neither Media Player or Media Center can play DVDs. Have I done something wrong? Did the Feature Pack not install correctly? Should this work? Can I somehow uninstall and reinstall the Media Pack? Details So I upgraded by Windows 7 Home Premium laptop to Windows 8 Pro based on Microsoft's low pricing. I also grabbed my free upgrade to Media Pack and followed the instructions on that page to add my feature pack. Alas! I still cannot play DVDs via either Media Center or Player. Various Context Thinking I might need to re-install the pack, I found that I could no longer add any more feature packs (searching for add features settings only shows Turn Windows Features On and Off). Media Centre and Media Player are both enabled in Windows Features. I cannot see any way to remove or downgrade from the Media Pack, nor to add any more feature packs. I installed a codec pack (32bit) from Shark007, which has not allowed me to play DVDs (although did allow me to play various other media files). Media Player can play DTV recorded on another Windows 7 box, but Media Center cannot. VLC plays DVDs OK, but I'd prefer to figure out what the root cause of this problem is. There were no errors or other indications that the Media Pack failed to install; the installation itself was quite smooth. Although I have not checked my event log in detail. Before upgrading to Windows 7, I could play DVDs OK. Screenshots System Information, showing I have Windows 8 Pro with Media Center When playing a DVD, Media Player gives and error: The selected file has an extension that is not recognised by windows... When you click Yes, it fails saying: Windows Media Player cannot find the file... Media Center says: The file type is not recognisd and cannot be played, along with some codec related stuff. I can browse the files OK via My Computer on any video DVD.

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  • How to fix skipping/stuttering audio in Google Chrome

    - by Droid
    If I play Google Music, or a Youtube video in the Chrome browser, and then open a new tab and start typing the address bar, the audio will quickly cut in and out as I am typing (with almost every letter I type). It also is choppy if I play the video and start typing in the start menu. I can not repeat this behavior using internet explorer. Based on that Im thinking that it maybe a problem with the version of flash Chrome is using but I'm not sure. Any ideas? Im running 32 bit windows 7, i.e. 9, and chrome 23.0 pc is a lenovo t43p. I have the latest sound drivers. i.e. is using flash 11.5.502. chrome is using : Adobe Flash Player - Version: 11.5.31.2 Only one (this) plugin is listed for flash in the chrome plugins list.

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  • How to tunnel all traffic through Tor?

    - by HappyDeveloper
    All I want is be able to use flash and javascript while using Tor (I don't intend to use it for torrents) Normally, using flash with Tor is not recommended because firefox plugins run outside of the sandbox, so the browser's proxy settings don't apply to them, and can reveal your real IP. But I think it should be possible to also redirect flash to the same socket as the browser, and block the other outgoing ports just in case. Any ideas on how to do this?

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  • Flash Player Automatic Updater on Windows Startup

    - by Mikee
    Hi all, Adobe Flash Player is set to automatically check for updates on Windows startup. I've always wondered where exactly it is set to do this. Checking the running services, as well as msconfig does not yield its location. The message in question looks like this: http://www.technipages.com/disable-an-update-to-your-adobe-flash-player-is-available-message-forever.html I know how to disable it via Adobe's web site (instructions are included in link above), but I'm interested in knowing where exactly in Windows is this set to perform this action? I have done some research on this, and people keep saying to check the following registry locations: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\RunOnce or the HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Run However, I have checked those locations, and I still cannot locate where this updater is stored. I'm pretty sure that malware also uses this technique to automatically load upon startup, and since it's not in the typical location(s) that a user would look, it's well hidden. Thank you for the assistance!

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  • not a valid iso file error

    - by user23950
    I'm trying this windows 7 usb/dvd download tool that I discovered from ars technica: http://arstechnica.com/business/news/2009/12/-the-usb-flash-drive.ars But I don't know why my windows 7 iso file does not work and its saying that its not a valid iso file. What do I do, do you know of other tools that can burn / extract iso file contents to a flash drive? Except the tool that is always showing up when you search in google, the command prompt one: http://arstechnica.com/business/news/2009/12/-the-usb-flash-drive.ars/2 A free tool for windows xp or 7

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