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  • How to map a Entity Data Model conceptual model property to a storage model column using the "Serial

    - by codekaizen
    I have a conceptual model in EDM where one of the entities has a property which is essentially a big value object whose properties aren't really useful as columns in the datamodel. I'd like to apply the Serialized LOB pattern to it so that I can fit it into a 192 byte binary column. How do I map this in the EDM v4? Is it even possible at this time? Actually, is it possible in any ORM?

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  • Process xml-like log file queue

    - by Zsolt Botykai
    Hi all, first of all: I'm not a programmer, never was, although had learn a lot during my professional carreer as a support consultant. Now my task is to process - and create some statistics about a constantly written and rapidly growing XML like log file. It's not valid XML, because it does not have a proper <root> element, e.g. the log looks like this: <log itemdate="somedate"> <field id="0" /> ... </log> <log itemdate="somedate+1"> <field id="0" /> ... </log> <log itemdate="somedate+n"> <field id="0" /> ... </log> E.g. I have to count all the items with field id=0. But most of the solutions I had found (e.g. using XPath) reports an error about the garbage after the first closing </log>. Most probably I can use python (2.6, although I can compile 3.x as well), or some really old perl version (5.6.x), and recently compiled xmlstarlet which really looks promising - I was able to create the statistics for a certain period after copying the file, and pre- & appending the opening and closing root element. But this is a huge file and copying takes time as well. Isn't there a better solution? Thanks in advance!

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  • Mysql: create index on 1.4 billion records

    - by SiLent SoNG
    I have a table with 1.4 billion records. The table structure is as follows: CREATE TABLE text_page ( text VARCHAR(255), page_id INT UNSIGNED ) ENGINE=MYISAM DEFAULT CHARSET=ascii The requirement is to create an index over the column text. The table size is about 34G. I have tried to create the index by the following statement: ALTER TABLE text_page ADD KEY ix_text (text) After 10 hours' waiting I finally give up this approach. Is there any workable solution on this problem? UPDATE: the table is unlikely to be updated or inserted or deleted. The reason why to create index on the column text is because this kind of sql query would be frequently executed: SELECT page_id FROM text_page WHERE text = ?

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  • Cloud HUGE data storage options?

    - by ToughPal
    Hi, Does anyone have a good suggestion on how to do video recording? We have a camera that can record and then stream live video to a server. So this means we can have 1000's of cameras sending data 24X7 for recording. We will store data for over 7 / 14 / 30 days depending on the package. Per day if a camera is sending data to the server then it will store 1.5GB. So that means there is a traffic of 1.5GB / day / camera Total monthly 45GB / month / camera (Data + bandwidth for one camera) Please let me know the most cost effective way to get this data stored? Thanks!

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  • Why does FastCGI not work well with Ruby on Rails?

    - by Jian Lin
    It is said that FastCGI doesn't work well with Ruby on Rails deployment. Why is that? In previous experience, something either works quite well or it might be fundamentally wrong. So if FastCGI is a viable solution, why is it not reliable with RoR? Does FastCGI work well with most any language / frameworks?

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  • what changes when your input is giga/terabyte sized?

    - by Wang
    I just took my first baby step today into real scientific computing today when I was shown a data set where the smallest file is 48000 fields by 1600 rows (haplotypes for several people, for chromosome 22). And this is considered tiny. I write Python, so I've spent the last few hours reading about HDF5, and Numpy, and PyTable, but I still feel like I'm not really grokking what a terabyte-sized data set actually means for me as a programmer. For example, someone pointed out that with larger data sets, it becomes impossible to read the whole thing into memory, not because the machine has insufficient RAM, but because the architecture has insufficient address space! It blew my mind. What other assumptions have I been relying in the classroom that just don't work with input this big? What kinds of things do I need to start doing or thinking about differently? (This doesn't have to be Python specific.)

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  • what's the best (most effecient) way in asp .net to return a whole page into tabbed content?

    - by ijjo
    what i want to do is every time i click on a tab, the content area is replaced by pretty much a whole new page. i don't want a full page load so i want to do it in ajax, but i'm used to sending back small jason data via page methods. i'm not sure how i would construct a whole new page and return that via ajax and i would like to simply assign the whole content returned to a div and be done with it. what's the best way to do this with the least amount of overhead (i know there are some inefficient ways the scriptmanager does ajax)? or is it better to load the tabbed content in an iframe? fyi i'm already using jquery to call lightweight pagemethods on my asp net page and that works great.

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  • Load big XML files to mySQL database (PHP)

    - by Kees
    Hello There, For a new project I need to load big XML files (200MB+) to a mySQL database. There are +- 20 feeds i need to match with that (not all fields are the same). Now when i want to catch the XML I get this error: Fatal error: Allowed memory size of 134217728 bytes exhausted (tried to allocate 171296569 bytes) in E:\UsbWebserver\Root\****\application\libraries\MY_xml.php on line 21 Is there an easy solution for this? It's not possible to get te feed in parts of a few MB's each. Thank you very much! P.s. has somebody an idea to match xml-feeds easy?

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  • SVN update a working copy when parents are updated

    - by ruckuus
    I have two SVN branches and I plan to partially copy the first working copy to another. I did this: Libs /home/user/projects/libs/{lib1, lib2, lib3} Core /home/user/projects/Apps/{libs,core} svn copy --parents /home/user/projects/libs/lib1/* /home/user/projects/Apps/libs/1 svn copy --parents /home/user/projects/libs/lib2/* /home/user/projects/Apps/libs/2 svn copy --parents /home/user/projects/libs/lib3/* /home/user/projects/Apps/libs/3 The question: My peers are still working on /home/user/projects/libs/lib1, and when this repository is updated with new codes, I want my /home/user/projects/Apps/libs also updated. Is there any way to do that "automatically"? I tried to do with the same svn copy command, and of course it fails with: svn: Path '/home/user/projects/Apps/libs/1' already exists

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  • How can I better implement A star algorithm with a very large set of nodes?

    - by Stephen
    I'm making a game with nodejs in which many enemies must converge on the player as the player moves around a relatively open space (right now it is an open field with few obstacles, but eventually there may be some small buildings in the field with 1 or 2 rooms). It's a multiplayer game using websockets, so the server needs to keep track of enemies and players. I found this javascript A* library which I've modified to be used on the server as a nodejs module. The library utilizes a Binary Heap to track the nodes for the algorithm, so it should be pretty fast (and indeed, with a small grid, say 100x100 it is lightning fast). The problem is that my game is not really tile-based. As the player moves around the map, he is moving on a more or less 1-to-1 per-pixel coordinate system (the player can move in 8 directions, 1 or 2 pixels at a time). In preliminary tests, on an 800x600 field, the path-finding can take anywhere from 400 to 1000 ms. Multiply that by 10 enemies and the game starts to get pretty choppy. I have already set it up so that each enemy will only do a path-finding call once per second or even as slow as once every 2 seconds (they have to keep updating their path because the players can move freely). But even with this long interval, there are noticeable lag spikes or chops every couple of seconds as the enemies update their paths. I'm willing to approach the problem of path-finding differently, if there's another option. I'm assuming that the real problem is the enormous grid (800x600). It also occurs to me that maybe the large arrays are to blame, as I've read that V8 has trouble with large arrays.

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  • How can a non-technical person learn to write a spec for small projects?

    - by Joseph Turian
    How can a non-technical person learn to write specs for small projects? A friend of mine is trying to outsource some development on a statistics project. In particular, he does a lot of work in excel, and wants to outsource the creation of scripts to do what he now does by hand. However, my friend is extremely non-technical. He is poor at writing technical specs. When he does write a spec, it is written the way you would describe doing something in excel (go to this cell and then copy the value to that cell). It is also overly verbose, and does examples several times. I'm not sure if he properly describes corner cases. The first project he outsourced was a failure. I think he overdescribed some details, but underdescribed corner cases. That and/or the coder he hired didn't think through the corner cases and ask appropriate questions. I'm not sure. I got on IM with him and it took me half an hour to dig out a description that should have taken five minutes or less to describe. I wrote the scripts for him at the end, but didn't examine why his process with the coder failed. He has asked me for help. However, I refuse to get involved, because taking his spec and translating it into clear requirements is 10x more work than executing on a clearly written spec. What is the right way for him to learn? Are there resources he could use? Are there ways he can learn from small, low-pressure practice projects with coders? Most of his scripts are statistical and data processing oriented. e.g. take this column and run an average over it. Remove these rows under these conditions. So the challenge is different than spec'ing a web app.

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  • How can a non-technical person can learn to write a spec for small projects?

    - by Joseph Turian
    How can a non-technical person learn to write specs for small projects? A friend of mine is trying to outsource some development on a statistics project. In particular, he does a lot of work in excel, and wants to outsource the creation of scripts to do what he now does by hand. However, my friend is extremely non-technical. He is poor at writing technical specs. When he does write a spec, it is written the way you would describe doing something in excel (go to this cell and then copy the value to that cell). It is also overly verbose, and does examples several times. I'm not sure if he properly describes corner cases. The first project he outsourced was a failure. I think he overdescribed some details, but underdescribed corner cases. That and/or the coder he hired didn't think through the corner cases and ask appropriate questions. I'm not sure. I got on IM with him and it took me half an hour to dig out a description that should have taken five minutes or less to describe. I wrote the scripts for him at the end, but didn't examine why his process with the coder failed. He has asked me for help. However, I refuse to get involved, because taking his spec and translating it into clear requirements is 10x more work than executing on a clearly written spec. What is the right way for him to learn? Are there resources he could use? Are there ways he can learn from small, low-pressure practice projects with coders? [edit: Most of his scripts are statistical and data processing oriented. e.g. take this column and run an average over it. Remove these rows under these conditions. So the challenge is different than spec'ing a web app.]

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  • Entity Framework with large systems - how to divide models?

    - by jkohlhepp
    I'm working with a SQL Server database with 1000+ tables, another few hundred views, and several thousand stored procedures. We are looking to start using Entity Framework for our newer projects, and we are working on our strategy for doing so. The thing I'm hung up on is how best to split the tables into different models (EDMX or DbContext if we go code first). I can think of a few strategies right off the bat: Split by schema We have our tables split across probably a dozen schemas. We could do one model per schema. This isn't perfect, though, because dbo still ends up being very large, with 500+ tables / views. Another problem is that certain units of work will end up having to do transactions that span multiple models, which adds to complexity, although I assume EF makes this fairly straightforward. Split by intent Instead of worrying about schemas, split the models by intent. So we'll have different models for each application, or project, or module, or screen, depending on how granular we want to get. The problem I see with this is that there are certain tables that inevitably have to be used in every case, such as User or AuditHistory. Do we add those to every model (violates DRY I think), or are those in a separate model that is used by every project? Don't split at all - one giant model This is obviously simple from a development perspective but from my research and my intuition this seems like it could perform terribly, both at design time, compile time, and possibly run time. What is the best practice for using EF against such a large database? Specifically what strategies do people use in designing models against this volume of DB objects? Are there options that I'm not thinking of that work better than what I have above? Also, is this a problem in other ORMs such as NHibernate? If so have they come up with any better solutions than EF?

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  • How to get multiple open-source projects to use a standard way of doing something.

    - by Marco
    Problem In the last couple weeks, I've used 3 different "repository" tools (listed in alphabetical order): gradle ivy maven I'm calling them "repository" tools because I've also used sbt -- which fortunately uses ivy to manage it's cache or local repository. Each of these tools will create it's own repository. The defaults are: ~/.m2/repository for maven ~/.gradle/cache ~/.ivy2/cache Why can't they all use the same cache? Goal I'd like to change the world so that all three build tools could use the same cache. I'm looking for advice about issues I'm likely to run into and smart ways to get around them. By "use the same cache", I do not mean "retrieve from another build tool's cache". I mean "retrieve from and store in another build tool's cache". While I could go ahead and submit issues to the three projects, I know from experience (as a developer on an open source project), that if you want something done, you're best off getting it done yourself. Also, it seems like I need to get all 3 communities on board to some degree. What is the recommended approach for getting this kind of thing done? How do I approach the different communities? Do I work on patches for the 3 different projects, or would it be better off to create my own "interface" project that deals with these issues and have the 3 tools interface with that? Is this a standards question that I need to address on that front? Lastly, if I'm missing something and this is possible (in an globally configurable fashion), then please let me know.

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  • When creating an library published on CodePlex, how "bad" would it be for the unit-test projects to rely on commercial products?

    - by Lasse V. Karlsen
    I have started a project on CodePlex for a WebDAV server implementation for .NET, so that I can host a WebDAV server in my own programs. This is both a learning/research project (WebDAV + server portion) as well as a project I think I can have much fun with, both in terms of making it and using it. However, I see a need to do mocking of types here in order to unit-testing properly. For instance, I will be relying on HttpListener for the web server portion of the WebDAV server, and since this type has no interface, and is sealed, I cannot easily make mocks or stubs out of it. Unless I use something like TypeMock. So if I used TypeMock in the unit-test projects on this library, how bad would this be for potential users? The projects are made in C# 3.5 for .NET 3.5 and 4.0, and the project files was created with Visual Studio 2010 Professional. The actual class libraries you would end up referencing in your software would of course not be encumbered with anything remotely like this, only the unit-test libraries. What's your thoughts on this? As an example, I have in my old code-base, which is private, the ability to just initiate a WebDAV server with just this: var server = new WebDAVServer(); This constructs, and owns, a HttpListener instance internally, and I would like to verify through unit-tests that if I dispose of this server object, the internal listener is disposed of. If, on the other hand, I use the overload where I hand it a listener object, this object should not be disposed of. Short of exposing the internal listener object to the outside world, something I'm a bit loath to do, how can I in a good way ensure that the object was disposed of? With TypeMock I can mock away parts of this object even though it isn't accessed through interfaces. The alternative would be for me to wrap everything in wrapper classes, where I have complete control.

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • Do large number of internal broken links affect SEO?

    - by TheBigK
    We've a WordPress blog and had disqus plugin in stalled for several months. Around late August this year, the plugin created a ton of URLs that linked to non-existent location on our website. For example - Correct URL: domain.com/correct-URL/ Disqus created - domain.com/correct-URL/344322/ - Throws 404 domain.com/correct-URL/433466/ - Throws 404 So essentially, Google found a LARGE number of broken links that pointed to unknown locations on our own domain. As the count of those errors (404) rose, our site suffered massive drop in traffic and crawl rate dropped to 10% of what it was earlier. I wish to know - Can large number of (we've over 99k of them) internal broken links cause rankings to drop? I've fixed the issue in one go by creating 301 redirects for each bad URL to correct URL and removing disqus. Google however drops the count by ~1000 daily, as I mark errors as 'fixed' in Google Webmaster Tools. Is there any way to speed this up? Should I setup custom crawl rate to 'Fast' in GWT to make Google crawl our website faster? I'd appreciate your inputs and experience sharing.

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  • For a large website developed in PHP, is it necessary to have a framework?

    - by Martin
    I am wondering if it is necessary to have a framework or if it is a must-have if I plan to make a large website. Large website could mean a lot of things: in other words, multiple dynamic web pages (40-50 dynamic pages, mysql content) and a lot of visitors (+- a million hits per month). The site will be hosted in a dedicated server environment. I know that it could simplify coding for a developer team, that it includes libraries and a lot of advantages. But I just feel that I don't need that. I think that learning how it works, managing it and installing it would take more time and I could use that time to code. I write PHP the simplest way I could (with performance in mind) and I try to reuse my code/functions/classes most of the time and I make sure that if another developer joins the team, that he won't be lost in the code. I am also planning to use MemCached or another Cache for PHP. As I said, the site will be hosted in a dedicated server environment but will be entirely managed by the hosting company. I am pretty sure the control panel for me to control the basic stuff will be Cpanel. For a developer like me that only knows PHP, Javascript, HTML, CSS, MYSQL and really basic server management, I feel that it seems to complicated to have a framework. Am I wrong? Is it worth the time to learn all about it? Thank you for your opinions and suggestions.

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  • Uralelektrostroy Improves Turnaround Times for Engineering and Construction Projects by Approximately 50% with Better Project Data Management

    - by Melissa Centurio Lopes
    LLC Uralelektrostroy was established in 1998, to meet the growing demand for reliable energy supply, which included the deployment and operation of a modern power grid system for Russia’s booming economy and industrial sector. To rise to the challenge, the country required a company with a strong reputation and the ability to strategically operate energy production and distribution facilities. As a renowned energy expert, Uralelektrostroy successfully embarked on the mission—focusing on the design, construction, and operation of power grids, transmission lines, and generation facilities. Today, Uralelektrostroy leads the Russian utilities industry with operations across the country, particularly in the Ural, Western Siberia, and Moscow regions. Challenges: Track work progress through all engineering project development stages with ease—from planning and start-up operations, to onsite construction and quality assurance—to enhance visibility into complex projects, such as power grid and power-transmission-line construction Implement and execute engineering projects faster—for example, designing and building power generation and distribution facilities—by better monitoring numerous local subcontractors Improve alignment of project schedules with project owners’ requirements—awarding federal and regional authorities—to avoid incurring fines for missing deadlines Solutions: Used Oracle’s Primavera P6 Enterprise Project Portfolio Management 8.1 to streamline communication with customers and subcontractors through better data management and harmonized reporting, reducing construction project implementation and turnaround times by approximately 50%, on average Enabled fast generation of work-in-progress reports that track project schedules, budgets, materials, and staffing—from approval and material procurement, to construction and delivery Reduced the number of construction sites by nearly 30% (from 35 to 25) by identifying unprofitable sites—streamlining operations at the company’s construction site network and increasing profitability Improved project visibility by enabling managers to efficiently track project status, ensuring on-time reporting and punctual project deliveries to federal customers to reduce delay penalties to zero “Oracle’s Primavera P6 Enterprise Project Portfolio Management 8.1 drastically changed the way we run our business. We’ve reduced the number of redundant assets, streamlined project implementation and execution, and improved collaboration with our customers and contractors. Overall, the Oracle deployment helped to increase our profitability.” – Roman Aleksandrovich Naumenko, Head of Information Technology, LLC Uralelektrostroy Read the complete customer snapshot here.

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  • What is a good way to refactor a large, terribly written code base by myself? [closed]

    - by AgentKC
    Possible Duplicate: Techniques to re-factor garbage and maintain sanity? I have a fairly large PHP code base that I have been writing for the past 3 years. The problem is, I wrote this code when I was a terrible programmer and now it's tens of thousands of lines of conditionals and random MySQL queries everywhere. As you can imagine, there are a ton of bugs and they are extremely hard to find and fix. So I would like a good method to refactor this code so that it is much more manageable. The source code is quite bad; I did not even use classes or functions when I originally wrote it. At this point, I am considering rewriting the whole thing. I am the only developer and my time is pretty limited. I would like to get this done as quickly as possible, so I can get back to writing new features. Since rewriting the code would take a long time, I am looking for some methods that I can use to clean up the code as quickly as possible without leaving more bad architecture that will come back to haunt me later. So this is the basic question: What is a good way for a single developer to take a fairly large code base that has no architecture and refactor it into something with reasonable architecture that is not a nightmare to maintain and expand?

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • What is the best way to manage large 3d worlds (i.e minecraft style)?

    - by SomeXnaChump
    After playing minecraft I was marvelling a bit at their large worlds but at the same time finding it extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume its fairly slow because: A) Its written in Java, and as most of the actual spatial partitioning and other memory management activities happen in there it would be slower than a native C++ version. B) They are not partitioning their world very well I could be wrong on both assumptions, however it got me thinking about the best way to manage large worlds. As it is more of a true 3d world, where a block can exist in any part of the world, it is basically a big 3d array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc). Now I am assuming to make this sort of world performant you would need to: a) Use a tree of some variety (oct/kd/bsp) to split all the cubes out, it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. b) Use some algorithm to work out if the blocks within the scene can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. c) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees I guess there is no right answer to this, but I would be interested to see peoples opinions on the subject.

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  • What is the best practice for reading a large number of custom settings from a text file?

    - by jawilmont
    So I have been looking through some code I wrote a few years ago for an economic simulation program. Each simulation has a large number of settings that can be saved to a file and later loaded back into the program to re-run the same/similar simulation. Some of the settings are optional or depend on what is being simulated. The code to read back the parameters is basically one very large switch statement (with a few nested switch statements). I was wondering if there is a better way to handle this situation. One line of the settings file might look like this: #RA:1,MT:DiscriminatoryPriceKDoubleAuction,OF:Demo Output.csv,QM:100,NT:5000,KP:0.5 //continues... And some of the code that would read that line: switch( Character.toUpperCase( s.charAt(0) ) ) { case 'R': randSeed = Integer.valueOf( s.substring(3).trim() ); break; case 'M': marketType = s.substring(3).trim(); System.err.println("MarketType: " + marketType); break; case 'O': outputFileName = s.substring(3).trim() ; break; case 'Q': quantityOfMarkets = Integer.valueOf( s.substring(3).trim() ); break; case 'N': maxTradesPerRound = Integer.valueOf( s.substring(3).trim() ); break; case 'K': kParameter = Float.valueOf( s.substring(3).trim() ); break; // continues... }

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