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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Summer Upgrade Workshops are Open!

    - by roy.swonger
    The listing of upcoming events is located in the right sidebar of the main blog page, down below the flag counter. If you haven't checked out our schedule lately, you might be surprised at how active we will be with travel this summer. Coming up next week will be upgrade workshops in the USA (St. Louis and Minneapolis) followed by a pair in Canada (Toronto and Montreal) and then two in Europe (Brussels and Utrecht). Make your plans now to attend an upgrade workshop in your area. As you can see from the long list of planned events, it is very likely that Mike or I will be coming to your area sometime soon!

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  • Unity Dash and top toolbar won't open after updating to 12.10

    - by pgrytdal
    Today, I updated to Ubuntu 12.10. After re-starting, like the updater suggested, the toolbar on the top of the screen, and the dash won't load. I seem to be missing other features, as well, like alttab to switch windows, etc. I am able to access the Terminal, by typing CtrlAltT, which is how I was bale to access Firefox. How do I fix this problem? Edit: 2:10 PM on 10/19/12 As Chris Carter suggested, I'm including the results of the teminal command lspci (Sorry... I dont know how to format between Back-tics): 00:00.0 Host bridge: Advanced Micro Devices [AMD] RS780 Host Bridge 00:01.0 PCI bridge: Acer Incorporated [ALI] AMD RS780/RS880 PCI to PCI bridge (int gfx) 00:04.0 PCI bridge: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (PCIE port 0) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) 00:07.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 3) 00:11.0 SATA controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.1 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0 USB OHCI1 Controller 00:12.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: Advanced Micro Devices [AMD] nee ATI SBx00 SMBus Controller (rev 3a) 00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) 00:14.3 ISA bridge: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 LPC host controller 00:14.4 PCI bridge: Advanced Micro Devices [AMD] nee ATI SBx00 PCI to PCI Bridge 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor HyperTransport Configuration (rev 40) 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor Link Control 01:05.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RS780M/RS780MN [Mobility Radeon HD 3200 Graphics] 01:05.1 Audio device: Advanced Micro Devices [AMD] nee ATI RS780 HDMI Audio [Radeon HD 3000-3300 Series] 03:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe (rev 10) 09:00.0 Network controller: Atheros Communications Inc. AR928X Wireless Network Adapter (PCI-Express) (rev 01)

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  • android: turn off screen when close to face

    - by mtmurdock
    My app allows the user to access their corporate voice mail. Normally, durring a phone call when the user holds the device up to their ear, the screen shuts off so they wont accidentally push buttons with their face. I would like to make my app do the same thing when the user is listening to their voice mail. anyone know how to do this?

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  • How a thread should close itself in Java?

    - by Roman
    This is a short question. At some point my thread understand that it should suicide. What is the best way to do it: Thread.currentThread().interrupt(); return; By the way, why in the first case we need to use currentThread? Is Thread does not refer to the current thread?

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  • Sortie de Sonar 2.1, l'outil de qualimétrie logicielle Open Source pour les projets Java par SonarSo

    Bonjour, SonarSource a annoncé la release de Sonar 2.1 qui correspond à un lot de 51 améliorations / corrections dont des fonctionnalités comme :plugin "Squid" : de nouvelles règles pour détecter les méthodes private/protected non utilisées ainsi que les appels de méthodes dépréciées nouvelle page "Libraries" permettant de restituer les librairies utilisées (projets Maven) nouvelle page "Dependencies" pour rechercher les projets utilisant une version donnée d'une librairie nouvelle page "System Info" permettant d'auditer le système (plugins installés, statistiques de la base de données et de la JVM, etc.) Que pensez-vous de Sonar ? Quelles fonctionnalités lui apporteraient de la vale...

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  • October 2012 Chicago IT Architects Registration Open

    - by Tim Murphy
    This month Tom Benton will be presenting The Platform and Architecture of Windows Store apps in Windows 8.  This is a subject that was requested by attendees over the last few months.  Tom has been presenting this topic in Redmond recently and this should be a great discussion. As usual we are interested in hearing what topics that community would like to see presented.  Leave any ideas in the comments of this post.  If you have a topic you are interested in presenting please contact me through this blog. Please come and join us this month and join in the discussion. Register here. del.icio.us Tags: Chicago Information Technology Architects Group,CITAG,Windows 8,Tom Benton

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  • Click outside menu to close in jquery

    - by George
    So I have a drop-down menu that shows on a click, as per business requirements. The menu becomes hidden again after you mouse away from it. But now I am being asked to have it stay in place until user clicks anywhere on the document. How can this be accomplished? This is a simplified version of what I have now: $(document).ready(function() { $("ul.opMenu li").click(function(){ $('#MainOptSubMenu',this).css('visibility', 'visible'); }); $("ul.opMenu li").mouseleave(function(){ $('#MainOptSubMenu',this).css('visibility', 'hidden'); }); }); <ul class="opMenu"> <li id="footwo" class=""> <span id="optImg" style="display: inline-block;"> <img src="http://localhost.vmsinfo.com:8002/insight/images/options-hover2.gif"/> </span> <ul id="MainOptSubMenu" style="visibility: hidden; top: 25px; border-top: 0px solid rgb(217, 228, 250); background-color: rgb(217, 228, 250); padding-bottom: 15px;"> <li>some</li> <li>nav</li> <li>links</li> </ul> </li> </ul> I tried something like this $('document[id!=MainOptSubMenu]').click(function() thinking it would trigger on anything that wasnt the menu, but it didnt work.

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  • Android app hanging, sometimes until Force Close / Wait dialog appears

    - by fredley
    I'm making an app that records uncompressed (wav format) audio. I'm using this class to actually record the audio. Currently, my application records fine (I can play the file), however when I click the button to stop the recording, the app hangs for 10 seconds or so, with no log output or any signs of life. Finally it comes round, dumps a load of errors into the log, updates the UI etc. I'm using AsyncTasks to try and avoid this kind of thing but it's not working. Here's my code: //Called on clicks of the record button. rar is the instance of RehearsalAudioRecorder private OnClickListener RecordListener = new OnClickListener(){ @Override public void onClick(View v) { Log.d("Record","Click"); if (recording){ new stopRecordingTask().execute(rar,null,null); startStop.setText("Record"); statusBar.setText("Recording Finished, ready to Encode"); }else{ recording = true; new startRecordingTask().execute(rar,null,null); startStop.setText("Stop"); statusBar.setText("Recording Started"); } } }; private class startRecordingTask extends AsyncTask<RehearsalAudioRecorder,Void,Void>{ @Override protected Void doInBackground(RehearsalAudioRecorder... rs) { RehearsalAudioRecorder r = rs[0]; r.setOutputFile("/sdcard/rarOut.wav"); r.prepare(); r.start(); return null; } } private class stopRecordingTask extends AsyncTask<RehearsalAudioRecorder,Void,Void>{ @Override protected Void doInBackground(RehearsalAudioRecorder... rs) { RehearsalAudioRecorder r = rs[0]; r.stop(); r.reset(); return null; } } In Logcat, I always get output like this, which has me stumped. I have no idea what's causing it (I'm logging the RehearsalAudioRecorder class, and it's being started/stopped correctly by the button clicks. This output occurs after the log output for the button click and correct stop() method call) 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: STOPPED 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: ERROR 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: ERROR ... 10 or more times I've been fiddling with this all day and I'm not getting anywhere, any input would be greatly appreciated. Update I've replace the AsyncTasks with Threads, still doesn't work, the app completely hangs when I click record, despite the fact the Log indicates there's nothing going on in the main thread. Still completely stumped.

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  • Cross browser window close event

    - by slik
    Is there a solution for cross browser event. I need to check if user closes their window and to throw an ajax request to my database to sign them out. I've looked everyone but most cases its not working in all browsers. Anyone have a solution? Or Alternative on how to do this perhaps a conditional statement depending on the browser? Thanks!

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  • Any good reason open files in text mode?

    - by Tinctorius
    (Almost-)POSIX-compliant operating systems and Windows are known to distinguish between 'binary mode' and 'text mode' file I/O. While the former mode doesn't transform any data between the actual file or stream and the application, the latter 'translates' the contents to some standard format in a platform-specific manner: line endings are transparently translated to '\n' in C, and some platforms (CP/M, DOS and Windows) cut off a file when a byte with value 0x1A is found. These transformations seem a little useless to me. People share files between computers with different operating systems. Text mode would cause some data to be handled differently across some platforms, so when this matters, one would probably use binary mode instead. As an example: while Windows uses the sequence CR LF to end a line in text mode, UNIX text mode will not treat CR as part of the line ending sequence. Applications would have to filter that noise themselves. Older Mac versions only use CR in text mode as line endings, so neither UNIX nor Windows would understand its files. If this matters, a portable application would probably implement the parsing by itself instead of using text mode. Implementing newline interpretation in the parser might also remove some overhead of using text mode, as buffers would need to be rewritten (and possibly resized) before returning to the application, while this may be less efficient than when it would happen in the application instead. So, my question is: is there any good reason to still rely on the host OS to translate line endings and file truncation?

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  • simplemodal contact form does not close after sending mail in ie8

    - by frank
    hi, i am using the simplemodal contact form for my website. it works perfectly on safari, firefox and opera on mac os, and firefox and chrome on windows. the only issue i have is with ie8. when i click the "send" button the mail is actually sent but i get an error message (alert window with "unknown" in it) and then everything seems to be in some infinite loop with the "loading.gif" turning and turning. it never gets to the step where i ahve the message "your mail has been sucessfully sent" although like i said the mail is sent. any idea where the problem is coming from ? thanks for your help. frank

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  • ASP.NET MVC: run code after view has rendered (close db transaction)

    - by thermal7
    Hi, I am using ASP.NET MVC2 with NHibernate, but am facing an issue. All calls to the database via NHibernate should be inside a transaction, however code inside the view kicks off database calls in some instances. Thus there is a need to be able to commit the transaction after the view has rendered. For example displaying a list of users and their user roles you might show the user role using this code: <%: Model.UserRole.Name % This will cause a hit on the database as the UserRole is loaded using a NHibernate proxy. You can fetch the UserRole eagerly which circumvents the issue in this case, but there are cases where it is much faster to use lazy loading. Anyway, is there a way to run code after a view has rendered?

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