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  • Exalogic Elastic Cloud Software (EECS) version 2.0.1 available

    - by JuergenKress
    We are pleased to announce that as of today (May 14, 2012) the Exalogic Elastic Cloud Software (EECS) version 2.0.1 has been made Generally Available. This release is the culmination of over two and a half years of engineering effort from an extended team spanning 18 product development organizations on three continents, and is the most powerful, sophisticated and comprehensive Exalogic Elastic Cloud Software release to date. With this new EECS release, Exalogic customers now have an ideal platform for not only high-performance and mission critical applications, but for standardization and consolidation of virtually all Oracle Fusion Middleware, Fusion Applications, Application Unlimited and Oracle GBU Applications. With the release of EECS 2.0.1, Exalogic is now capable of hosting multiple concurrent tenants, business applications and middleware deployments with fine-grained resource management, enterprise-grade security, unmatched manageability and extreme performance in a fully virtualized environment. The Exalogic Elastic Cloud Software 2.0.1 release brings important new technologies to the Exalogic platform: Exalogic is now capable of hosting multiple concurrent tenants, business applications and middleware deployments with fine-grained resource management, enterprise-grade security, unmatched manageabi! lity and extreme performance in a fully virtualized environment. Support for extremely high-performance x86 server virtualization via a highly optimized version of Oracle VM 3.x. A rich, fully integrated Infrastructure-as-a-Service management system called Exalogic Control which provides graphical, command line and Java interfaces that allows Cloud Users, or external systems, to create and manage users, virtual servers, virtual storage and virtual network resources. Webcast Series: Rethink Your Business Application Deployment Strategy Redefining the CRM and E-Commerce Experience with Oracle Exalogic, 7-Jun@10am PT & On-Demand: ‘The Road to a Cloud-Enabled, Infinitely Elastic Application Infrastructure’ (featuring Gartner Analysts). WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: ExaLogic Elastic Cloud,ExaLogic,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress,ExaLogic 2.0.1

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  • FOSS Development: Who develops the OS-specific packages?

    - by achristi
    I have a couple of FOSS projects. They can be a bit of a pain to get running unless you've got dependencies in place already, which I figure is par for the course for FOSS projects. We know that each free operating system out there has its own package management systems. A few of them, such as homebrew on Mac OS or AUR on Arch linux are very friendly to community contributions. What I am wondering is, who exactly is expected to contribute packages? Primarily I am concerned with the case of small or developing projects, since it's pretty standard for the big projects to be put in there by the OS maintainers. From my perspective, it is something of a chicken-egg problem, because your software will not make its way into a package system if it does not have users, and it is less likely to gain users if it is not easy to install and use. For the sake of discussion, let's assume that the software in question is actually legitimately useful. I can see where people could create crapware or spam and that should obviously be kept out of any package system. So, in summary, whose job is this? Is it spammy for a FOSS software dev to put his own work into various OS package repositories?

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  • Why can't non-admin users install software?

    - by fiftyeight
    This is probably something I don't understand since I am used to Windows and am only starting out with Ubuntu. I know that software in linux comes in packages what I don't understand is why can't non-admin users install software. I mean, every application is run by a specific user, and that user will only be able to run that applciation with his privilages, so if he has no admin privileges, the application also won't be able to access unauthorized directories etc. I want most of the time to work on my PC with a non-admin user since it seems more safe to me, most of the time I have no need for admin privileges. and even though I know viruses in linux are uncommon I still think the best practice is to work on the computer in a state that you yourself can't make any changes to important files, that way viruses also can't harm any important files, but I need to install software for programming and web-design etc. and first of all I don't want to switch users all the time. But also it sounds safer to me that everything being done on the PC will be done through the non-admin user. I'll be glad to know what misunderstanding I have here, cause something here doesn't sound right.

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  • Moving From IT to Embedded software Developing

    - by Ameer Adel
    i worked for two years at a channel station, managing various Types of tasks, varying from printers installation, software solution, down to managing and maintaining server automation, to be honest, i always been enthusiastic about programming, i studied at some affordable college and finished my IT path successfully, my graduation project was in C# ADO.NET couple of years ago. Obviously it was so much of a beginner spaghetti code than a well furnished code. I also had the chance; after leaving the IT career, to study about some ASP.NET MVC and web apps development. I have rookie level of coding skills due to the poor level of education i endured, and sufficient resources. Currently i m working as a trainee in a newly opened embedded software development company, that is being said, i am, as i sound, have a little idea about the algorithms included, as i was reading for the past couple of days, embedded system development requires more strict coding skills, including memory management, CPU optimization according to its architect, and couple of other tricks regarding the display, and power management if mobile.. etc. My question is, What type of Algorithms am i supposed to use in such cases, as i mentioned before, i am really enthusiastic about learning programming skills and algorithms related to embedded systems and programming languages, including C/C++, Java, C#, and some EC++ if still operational.

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  • Looking for an example of how a software project can be managed/deployed

    - by rguilbault
    My company is evaluating adopting off-the-shelf ALM products to aid in our development lifecycle; we currently use our own homegrown solutions to manage requirements gathering, specification documentation, testing, etc. One of the issues I am having is understanding how to move code between stages of development. We have what we call a pipeline, which consists of particular stops: [Source] - [QC] - [Production] At the first stop, the developer works out a solution to some requested change and performs individual testing. When that process is complete (and peer review has been performed), our ALM system physically moves the affected programs from the [Source] runtime environment to the [QC] runtime environment. This movement of code is triggered by advancing the status of the change request to match the stage of the pipeline. I have been searching the internet for a few days trying to find how the process is accomplished elsewhere -- I have read a bit about builds, automated testing, various ALM products, etc. but nowhere does any of this state how builds interact with initial change requests, what the triggers are, how dependencies are managed, how the various forms of testing are accommodated (e.g. unit testing, integration testing, regression testing), etc. Can anyone point me to any resources detailing specific workflows or attempt to explain (generically) how a change could/should be tracked and moved though the development lifecycle? I'd be very appreciative. Note: I've cleaned up the question to hopefully make it easier to understand. Also, I found another question (which I can't find now) that referenced this book, which sounds like it might be exactly what I am looking for -- not sure if I want to shell out the cash for it, though.

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  • Directx vs XNA - Which is better for me? [closed]

    - by tristo
    Recently I got Visual Studio 2012 from visual studio 2010, although did not expect Visual Studio to 2012 to designed the way it was. Anyway I am pleased with some of VS 2012 technology and have moved all of my projects to it. At this point of time since I got VS 2012 I have been into making windows applications and other non-game activities. ALTHOUGH have recently gotten into the spirit of game development and I am planning to make a 3d comical game, shader effects, not too complicated meshes, but it requires alot of lighting effects to emphasise certain parts of the game. When I was using VS 2010 I had a great time making 2d games with XNA, it uses a great language, and has a very awesome system. But I no longer have XNA with me, and the workarounds described in stackoverflow always gives me errors while using xna. Anyway it seems that microsoft have stuffed themselves up with xna anyway with the weirdness of Windows 8, and it being only avaliabe on pc and xbox. Due to these reasons I have decided to work with Directx and Direct3d to produce my new game, although the overflowing credits after each directx game gives me the shivers, and the low-level coding of directx also puts me on thin ice with my games, left in a confusional mess with what decision I should make. I don't know anything about directx or direct3d. I am an indie developer, but I am planning to take on alot of professional aspects of games. I don't have heaps of time(2-3 hours a day) I don't mind the complexity of how directx works, as long as I can learn how to make the fundementals of a game in a week. I am also unsure if directx is really for my situation, and keep with xna game development. Anyone can tell me the best technology for me would be great.

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  • is Java free for mobile development?

    - by exTrace101
    Q1. I would like to know if it's free for a developer (I mean, if I have to pay no royalties to Sun/Oracle) to develop (Android) mobile apps in Java? After reading this snippet about use of Java field, I'm getting the impression that Java is not free for mobile development, is that right? .."General Purpose Desktop Computers and Servers" means computers, including desktop and laptop computers, or servers, used for general computing functions under end user control (such as but not specifically limited to email, general purpose Internet browsing, and office suite productivity tools). The use of Software in systems and solutions that provide dedicated functionality (other than as mentioned above) or designed for use in embedded or function-specific software applications, for example but not limited to: Software embedded in or bundled with industrial control systems, wireless mobile telephones, wireless handheld devices, netbooks, kiosks, TV/STB, Blu-ray Disc devices, telematics and network control switching equipment, printers and storage management systems, and other related systems are excluded from this definition and not licensed under this Agreement... and from http://www.excelsiorjet.com/embedded/ Notice : The Java SE Embedded technology license currently prohibits the use of Java SE in cell phones. Q2. how come these plethora of Android Java developers aren't paying Sun/Oracle a dime?

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  • Creating an in-house single source software development team

    - by alphadogg
    Our company wants to create a single department for all software development efforts (rather than having software development managed by each business unit). Business units would then "outsource" their software needs to this department. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can't swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

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  • Robust way to keep records of software releases?

    - by japreiss
    We release a number of small plug-ins that go along with our software. Each plug-in allows our software to talk to a single manufactuer's hardware. I would like to devise a system for keeping track of plug-in releases. Example info that should be stored: Hardware manufacturer name 32-bit? 64-bit? both? What modes of operation does the hardware support? What versions of the manufacturer's driver have been tested with the plugin? Desirable properties of the system: Able to synchronize with version control software Stores data in human-readable text file (also good for differ tool) Free visual, spreadsheet-like editor available Able to do simple analysis like "What is the oldest plug-in?" I've got to imagine that someone else has tackled this problem already. Right now my best guess is XML/JSON with a visual editor, but I have been disappointed in the editors I've tried so far. I'd like to get input from some more experienced developers. Thanks!

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  • Good quality Secure Software Development Training [closed]

    - by Patrick
    Just had my annual appraisal and found out my company is willing to pay for training and exams etc! Woohoo (they kept that one quiet). I'm interested in doing a course on secure development techniques. Has anyone got any suggestions for good quality distance learning courses in secure development (I could probably get a couple of days off to attend a conference/ course if required)? We're mostly an MS .Net house but I have no particular allegiance to MS or any other programming language (though, obviously, C++ is the best language in the world). I have 12 years development experience working in (what are now) PCI:DSS environments, including designing and developing a key management system and I have some knowledge of basic attacks (XSS, injection etc). I would prefer a hard course I struggle with to a basic course I learn 3 things from (but hopefully get something right at my level). A quick google found these two course which look good: http://www.sans.org/course/secure-coding-net-developing-defensible-applications https://www.isc2.org/csslpedu/default.aspx I don't really know how to choose between them, and finding other courses isn't going to make that job any easier, so I thought I'd ask those who know. EDIT : Hmm, care to share the reason for your down vote, will help me learn how to use the site better...

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  • Abstracting functionality

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/22/abstracting-functionality.aspxWhat is more important than data? Functionality. Yes, I strongly believe we should switch to a functionality over data mindset in programming. Or actually switch back to it. Focus on functionality Functionality once was at the core of software development. Back when algorithms were the first thing you heard about in CS classes. Sure, data structures, too, were important - but always from the point of view of algorithms. (Niklaus Wirth gave one of his books the title “Algorithms + Data Structures” instead of “Data Structures + Algorithms” for a reason.) The reason for the focus on functionality? Firstly, because software was and is about doing stuff. Secondly because sufficient performance was hard to achieve, and only thirdly memory efficiency. But then hardware became more powerful. That gave rise to a new mindset: object orientation. And with it functionality was devalued. Data took over its place as the most important aspect. Now discussions revolved around structures motivated by data relationships. (John Beidler gave his book the title “Data Structures and Algorithms: An Object Oriented Approach” instead of the other way around for a reason.) Sure, this data could be embellished with functionality. But nevertheless functionality was second. When you look at (domain) object models what you mostly find is (domain) data object models. The common object oriented approach is: data aka structure over functionality. This is true even for the most modern modeling approaches like Domain Driven Design. Look at the literature and what you find is recommendations on how to get data structures right: aggregates, entities, value objects. I´m not saying this is what object orientation was invented for. But I´m saying that´s what I happen to see across many teams now some 25 years after object orientation became mainstream through C++, Delphi, and Java. But why should we switch back? Because software development cannot become truly agile with a data focus. The reason for that lies in what customers need first: functionality, behavior, operations. To be clear, that´s not why software is built. The purpose of software is to be more efficient than the alternative. Money mainly is spent to get a certain level of quality (e.g. performance, scalability, security etc.). But without functionality being present, there is nothing to work on the quality of. What customers want is functionality of a certain quality. ASAP. And tomorrow new functionality needs to be added, existing functionality needs to be changed, and quality needs to be increased. No customer ever wanted data or structures. Of course data should be processed. Data is there, data gets generated, transformed, stored. But how the data is structured for this to happen efficiently is of no concern to the customer. Ask a customer (or user) whether she likes the data structured this way or that way. She´ll say, “I don´t care.” But ask a customer (or user) whether he likes the functionality and its quality this way or that way. He´ll say, “I like it” (or “I don´t like it”). Build software incrementally From this very natural focus of customers and users on functionality and its quality follows we should develop software incrementally. That´s what Agility is about. Deliver small increments quickly and often to get frequent feedback. That way less waste is produced, and learning can take place much easier (on the side of the customer as well as on the side of developers). An increment is some added functionality or quality of functionality.[1] So as it turns out, Agility is about functionality over whatever. But software developers’ thinking is still stuck in the object oriented mindset of whatever over functionality. Bummer. I guess that (at least partly) explains why Agility always hits a glass ceiling in projects. It´s a clash of mindsets, of cultures. Driving software development by demanding small increases in functionality runs against thinking about software as growing (data) structures sprinkled with functionality. (Excuse me, if this sounds a bit broad-brush. But you get my point.) The need for abstraction In the end there need to be data structures. Of course. Small and large ones. The phrase functionality over data does not deny that. It´s not functionality instead of data or something. It´s just over, i.e. functionality should be thought of first. It´s a tad more important. It´s what the customer wants. That´s why we need a way to design functionality. Small and large. We need to be able to think about functionality before implementing it. We need to be able to reason about it among team members. We need to be able to communicate our mental models of functionality not just by speaking about them, but also on paper. Otherwise reasoning about it does not scale. We learned thinking about functionality in the small using flow charts, Nassi-Shneiderman diagrams, pseudo code, or UML sequence diagrams. That´s nice and well. But it does not scale. You can use these tools to describe manageable algorithms. But it does not work for the functionality triggered by pressing the “1-Click Order” on an amazon product page for example. There are several reasons for that, I´d say. Firstly, the level of abstraction over code is negligible. It´s essentially non-existent. Drawing a flow chart or writing pseudo code or writing actual code is very, very much alike. All these tools are about control flow like code is.[2] In addition all tools are computationally complete. They are about logic which is expressions and especially control statements. Whatever you code in Java you can fully (!) describe using a flow chart. And then there is no data. They are about control flow and leave out the data altogether. Thus data mostly is assumed to be global. That´s shooting yourself in the foot, as I hope you agree. Even if it´s functionality over data that does not mean “don´t think about data”. Right to the contrary! Functionality only makes sense with regard to data. So data needs to be in the picture right from the start - but it must not dominate the thinking. The above tools fail on this. Bottom line: So far we´re unable to reason in a scalable and abstract manner about functionality. That´s why programmers are so driven to start coding once they are presented with a problem. Programming languages are the only tool they´ve learned to use to reason about functional solutions. Or, well, there might be exceptions. Mathematical notation and SQL may have come to your mind already. Indeed they are tools on a higher level of abstraction than flow charts etc. That´s because they are declarative and not computationally complete. They leave out details - in order to deliver higher efficiency in devising overall solutions. We can easily reason about functionality using mathematics and SQL. That´s great. Except for that they are domain specific languages. They are not general purpose. (And they don´t scale either, I´d say.) Bummer. So to be more precise we need a scalable general purpose tool on a higher than code level of abstraction not neglecting data. Enter: Flow Design. Abstracting functionality using data flows I believe the solution to the problem of abstracting functionality lies in switching from control flow to data flow. Data flow very naturally is not about logic details anymore. There are no expressions and no control statements anymore. There are not even statements anymore. Data flow is declarative by nature. With data flow we get rid of all the limiting traits of former approaches to modeling functionality. In addition, nomen est omen, data flows include data in the functionality picture. With data flows, data is visibly flowing from processing step to processing step. Control is not flowing. Control is wherever it´s needed to process data coming in. That´s a crucial difference and needs some rewiring in your head to be fully appreciated.[2] Since data flows are declarative they are not the right tool to describe algorithms, though, I´d say. With them you don´t design functionality on a low level. During design data flow processing steps are black boxes. They get fleshed out during coding. Data flow design thus is more coarse grained than flow chart design. It starts on a higher level of abstraction - but then is not limited. By nesting data flows indefinitely you can design functionality of any size, without losing sight of your data. Data flows scale very well during design. They can be used on any level of granularity. And they can easily be depicted. Communicating designs using data flows is easy and scales well, too. The result of functional design using data flows is not algorithms (too low level), but processes. Think of data flows as descriptions of industrial production lines. Data as material runs through a number of processing steps to be analyzed, enhances, transformed. On the top level of a data flow design might be just one processing step, e.g. “execute 1-click order”. But below that are arbitrary levels of flows with smaller and smaller steps. That´s not layering as in “layered architecture”, though. Rather it´s a stratified design à la Abelson/Sussman. Refining data flows is not your grandpa´s functional decomposition. That was rooted in control flows. Refining data flows does not suffer from the limits of functional decomposition against which object orientation was supposed to be an antidote. Summary I´ve been working exclusively with data flows for functional design for the past 4 years. It has changed my life as a programmer. What once was difficult is now easy. And, no, I´m not using Clojure or F#. And I´m not a async/parallel execution buff. Designing the functionality of increments using data flows works great with teams. It produces design documentation which can easily be translated into code - in which then the smallest data flow processing steps have to be fleshed out - which is comparatively easy. Using a systematic translation approach code can mirror the data flow design. That way later on the design can easily be reproduced from the code if need be. And finally, data flow designs play well with object orientation. They are a great starting point for class design. But that´s a story for another day. To me data flow design simply is one of the missing links of systematic lightweight software design. There are also other artifacts software development can produce to get feedback, e.g. process descriptions, test cases. But customers can be delighted more easily with code based increments in functionality. ? No, I´m not talking about the endless possibilities this opens for parallel processing. Data flows are useful independently of multi-core processors and Actor-based designs. That´s my whole point here. Data flows are good for reasoning and evolvability. So forget about any special frameworks you might need to reap benefits from data flows. None are necessary. Translating data flow designs even into plain of Java is possible. ?

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  • Tutorials and libraries for OpenGL-ES games on Android

    - by user197141
    What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES. Since Android is still small, I guess it may be help-full to read iPhone OpenGL-ES tutorials as well, as I suppose the OpenGL-ES functionality is much the same. I have found the following useful information which I would have liked to share: Android tutorials: Basic tutorial covering polygons, no textures anddev forum with some tutorials Other Android OpenGL-ES information: Google IO lecture regarding games, not much OpenGLES The The Khronos Reference Manual is also relevant to have, but its not exactly the best place to start. iPhone OpenGL-ES tutorials (where the OpenGl-ES information is probably useful): http://web.me.com/smaurice/AppleCoder/iPhone_OpenGL/Archive.html http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-table-of.html As for libraries which a beginner might use to get a simpler hands-on experience with OpenGL-ES, I have only found Rokon, which is recently started, thus has many holes and bugs. And it's gnuGPL licensed (at the moment) which means it cannot be used, if we wish to sell our games. What else is out there?

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  • Grails: enterprise level Grails

    - by javanes
    Hello; I am trying to persuade my boss about using Grails. I tell him it is the most productive way to implement our shopping web site. But he has doubts about its scalability when traffic gets higher and higher. So can you give examples of enterprise level web sites with notable traffic implemented in grails. Also is there anything that I have to take into account when building such an enterprise level web site that will probably have high traffic. Note: We may expect 10K daily hit.

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  • Interview question: Develop an application that can display trail period expires after 30 days witho

    - by Algorist
    Hi, I saw this question in a forum about how an application can be developed that can keep track of the installation date and show trail period expired after 30 days of usage. The only constraint is not to use the external storage of any kind. Question: How to achieve this? Thanks Bala --Edit I think its easy to figure out the place to insert a question work. Anyway, I will write the question clearly. "external storage" means don't use any kind of storage like file, registry, network or anything. You only have your program.

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  • What's your hobby website; do you maintain it for your users or yourself?

    - by Glennular
    What is your hobby website? Do you care if it has high traffic or is it more for personal satisfaction? When deciding on the features to implement are you taking in to consideration the needs of general user-base or features you really want to build? What balance do you use to keep yourself satisfied as well as your users? When do you feel your site is able to release to the world? Do you release it initially and hope for anticipatory beta group? or wait till you have a solid built set of features?

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  • What every web developer should know?

    - by arikfr
    Let's say you got a new intern, who's a third-year CS student. He has firm knowledge of the basics, has some experience with C/Java from the courses he took and a lot of desire to learn more. What would you teach him in order to become a good web developer? What I had in mind is: HTML/CSS and the importance of writing semantic markup Javascript, some JS framework (jQuery), JSON Basics of Git/Subversion (whatever you use) The language we use (Ruby, Python, PHP, C#, whatever) Introduction the web framework we use (Rails, Django, ASP.NET MVC...) MVC - what/why/who RESTful web services - how to consume them and how to create one What's on your list?

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  • Creating a multiplayer card game

    - by Vikram.exe
    Hi, I was trying to make a multiplayer card game. I know networking concepts, so I know how to handle data between successive turns. I Haven't done a similar thing before so if any one could point me to a tutorial, that would be nice. I am comfortable with html/php/javascript and a bit of adobe flash. Please suggest are these sufficient to create a game or should I go for some other language(s)? Which are the best languages that are currently used to create such multiplayer games? Thanks, Vikram

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  • UML Diagrams. When are they used?

    - by user69514
    So ok I understand that UML diagrams help for the construction of a program, but when are they used? Are they needed before you start coding? do you need them so you know what you have to code? Or do you use them after you have coded the program?

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  • How to find a coding buddy

    - by Lirik
    I was reading Jeff Atwood's blog and he mentioned that he was suffering from code-paralysis (he called it analysis paralysis, but I feel like it's also code paralysis) when he didn't have a code buddy: http://www.codinghorror.com/blog/ Unfortunately I think that Jeff has set the bar a bit high, because he only works with developers who are really amazing. The only reason really amazing developers would work with me is if I was really amazing too, but sometimes I don't feel that amazing... the only thing I feel is that if I had a coding buddy I could be amazing :). I'm working on a project and I don't have many friends that are programmers, let alone friends that have time to spend on extracurricular activities. Jeff seems to have been able to find like-minded people that are actually willing to work together. I feel like I'm in a code-paralysis stage too and I need some coding buddies, where would I find some? How would I approach them?

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  • Web-based game in Python + Django and client browser polling

    - by ty
    I am creating a text-based game that implements a basic model in which multiple (10+) players interact with data and one moderator watches them and sets certain environmental statistics that affect gameplay. Recently I have begun to familiarize myself with Django. It seems to me that it would be an excellent tool for creating a game quickly, particularly because the nature of my game depends largely on sets of data (which lends itself quite well to a database). I am wondering how to "push" changes made by the game moderator to the players (for example, the moderator can decide to display an image to all players). The game is turn-based, not real-time, but certain messages need to be pushed out in roughly real-time. My thoughts: I could have each player's browser poll a status periodically (say, every 30 seconds) to see if there is a message from a moderator. But this forces a lag and means different players might receive it at different times. And reducing this interval to <10 seems like a bad idea for the server. Is there a better way to inform clients of changes? Would you suggest something other than using a web framework like Django? Thanks!

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  • Webbased data modelling and management tool

    - by pixeldude
    Is there a web-based tool available, where I am able to... ...define data models (like in a database admin tool) ...fill in data (in custom web forms, not too generic) with basic features like completion ...import data from CSV oder Excel Sheets ...export data to CSV or SQL ...create snapshots of my data models (versions, diff, etc.) ...share my data models ...discuss/collaborate with other people about my data models Well, I can develop something like this in PHP or with Ruby or whatever. But this is such a common task, where the application support could be a lot better. And it would be language and database independent. This would help to maintain data models in different versions and you can maybe share your data models with others, extend it with your team members, etc. There is a website called FreeBase, which allows you to define a data entity model and fill in data, which also has export features, but I need to define my own data model with my own granularity and structure. And it should not be shared in public if I don't want to. How do you solve problems like this yourself?

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  • What open source database platform is most easily transferred from my personal machine into a window

    - by Tom
    I would like eventual interaction with MS Dynamics SL and/or MindTouch Core (running on WMware) for eventual intranet and/or internet display. I guess I am asking for front and back end recommendations for a database I am constructing, but since this is my first major project I would greatly appreciate any help and advice. I would also love an opportunity to learn a new language so the code base could be in any language. I do have a few more related questions for discussion; What is the viability of using Google hosting to provide the service to the public for free? Should I implement plone or another CMS if I have a large amount of output? Is there a structuring questionnaire or standards publication I could reference? Does UML diagramming provide additional options for portability? Thank you.

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  • Should I update an application when a used framework release a new version?

    - by Alex
    I have an application that use several libraries and frameworks, should I update my application to use the latest version of those frameworks when a new stable version is available? For example, migrate from python 2.x to python 3.x, or from spring 2.5 to spring 3.0, but the question es very general, not language specific. If I keep the application updated to use the latest stable frameworks versions then I will have new features available in case I need them. If I don't, then may be in a future I will need to do the update and it will be a lot of work to update the application. Is there any best practice about this?

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