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  • Returning new base class when the parent class shared pointer is the return type

    - by Ben Dol
    Can you have a parent class shared pointer return type of a function and then return a new child class without it being a shared pointer? I'm not sure how shared pointers work in these situations, do they act like a regular pointer? Here is my example: BaseEventPtr Actions::getEvent(const std::string& nodeName) { if(asLowerCaseString(nodeName) == "action") return new ActionEvent(&m_interface); return nullptr; } ActionEvent is the subclass of BaseEvent in this situation. Cheers!

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  • Change column names of a cube action as they appear in Visual Studio

    - by hermann
    the title pretty much says it all. I have a cube with data in it and I have yet to find a way to change the column names. They appear in a very ugly manner like [cubeName].[$dimension.columnName]. I have tried everything I know and anything I found on the web but nothing seems to be working. What I tried to do in most cases is create an Action in the Actions tab and write some MDX query language in there. No results whatsoever. As if the action is never run. Does anyone know how to do this? I've spent about 3 days trying to figure this out. Thank you.

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  • Treeview Slow in IE?!?!

    - by Mike
    I have a treeview with around 200 records that needs to be fully expanded at all times (so no loading on demand). It is inside of an update panel with the updatemode set to conditional. There are other update panels on the page as well that are set to conditional. Depending on user actions the tree may need to be rebuilt by calling databind and updating the updatepanel. Everything works fine in firefox, longest postback about 2 seconds. With IE I have to wait up to 30 seconds sometimes and the action may have nothing to do with the tree just changing a dropdown in its own updatepanel takes forever. I have considered the size of viewstate and just raw HTML generated may be causing the delay but wouldn't that effect both browsers? Anyone have anyideas what is making it so slow in IE??? Thanks!

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  • scrolling a readonly cell in NSTableview?

    - by John Velman
    I have a table that the user should not be able to edit directly (although user actions may cause changes). One column may contain a string too long for any reasonable size cell, so to see everything there, the user needs to scroll the cell (using arrow keys, for example). If I make either the column or cell not editible, I loose the ability to scroll the cell. If I make it editable, of course, I loose the ability to keep the user from changeing it. (I'm using NSArray controller and a couple of NSObject controllers to get from the model to the table view using bindings. Binding compliance via @property(copy) and @synthesize. Updating the model with setXXXX:xxx). Thanks, John Velman

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  • amp is included in url struts tag

    - by lakshmanan
    Hi, In my web application, I use strust2 url tag to pass parameters like id etc., For example, I use a link to delete an entity and I use param to pass the id of the entity to be deleted. And I follow this throughout my web app for adding, editing, deleting an entity. During run time, sometimes, I don't get the params to be stored in my action's bean properties. When I see the link that is generated, I get something like <a href='/projit1/p/discuss/viewDiscussion.action?d=11&amp;amp;amp;projid=11&amp;amp;disid=4'> What are these amps for ? why do they sit in between the action calls (made by link via url tag actions ) ? By the time I traverse back and forth in my web app, I get 10s and 20s of amp sitting in the request URL. What is the problem here ? Please help.

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  • Handling multiple async HTTP requests in Silverlight serially

    - by Jeb
    Due to the async nature of http access via WebClient or HttpWebRequest in Silverlight 4, when I want to do multiple http get/posts serially, I find myself writing code that looks like this: doFirstGet(someParams, () => { doSecondGet(someParams, () => { doThirdGet(... } }); Or something similar. I'll end up nesting subsequent calls within callbacks usually implemented using lambdas of some sort. Even if I break things out into Actions or separate methods, it still ends up being hard to read. Does anyone have a clean solution to executing multiple http requests in SL 4 serially? I don't need things to be synchronous, I just want serial execution.

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  • program crashes at CIN input | C++

    - by TimothyTech
    hello okay, so i made a DOS program however my game always crashes on my second time running to the cin function. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; //call functions int create_enemyHP (int a); int create_enemyAtk (int a); int find_Enemy(int a); int create_enemyDef (int a); // user information int userHP = 100; int userAtk = 10; int userDef = 5; string userName; //enemy Information int enemyHP; int enemyAtk; int enemyDef; string enemies[] = {"Raider", "Bandit", "Mugger"}; int sizeOfEnemies = sizeof(enemies) / sizeof(int); string currentEnemy; int chooseEnemy; // ACTIONS int journey; int test; int main() { // main menu cout << "welcome brave knight, what is your name? " ; cin >> userName; cout << "welcome " << userName << " to Darland" << endl; //TRAVELING MENU: cout << "where would you like to travel? " << endl; cout << endl << " 1.> Theives Pass " << endl; cout << " 2.> Humble Town " << endl; cout << " 3.> Mission HQ " << endl; cin >> journey; if (journey == 1) { // action variable; string c_action; cout << "beware your journey grows dangerous " << endl; //begins battle // Creating the enemy, HP ATK DEF AND TYPE. ; srand(time(0)); enemyHP = create_enemyHP(userHP); enemyAtk = create_enemyAtk(userAtk); enemyDef = create_enemyDef(userDef); chooseEnemy = find_Enemy(sizeOfEnemies); currentEnemy = enemies[chooseEnemy]; cout << " Here comes a " << currentEnemy << endl; cout << "stats: " << endl; cout << "HP :" << enemyHP << endl; cout << "Attack : " << enemyAtk << endl; cout << "Defense : " << enemyDef << endl; ACTIONS: cout << "Attack <A> | Defend <D> | Items <I>"; cin >> c_action; //if ATTACK/DEFEND/ITEMS choice if (c_action == "A" || c_action == "a"){ enemyHP = enemyHP - userAtk; cout << " you attack the enemy reducing his health to " << enemyHP << endl; userHP = userHP - enemyAtk; cout << "however he lashes back causing you to have " << userHP << "health left " << endl; //end of ATTACK ACTION } the last line "cin c_action crashes. i use two other pages. they just create the functions. is it a complier issue. also why does my complier always shutdown after it runs he app. is there a way to stop it?

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  • Qt Direct Connection

    - by user152508
    Hello I have created Qt tree control( and its nodes ) in different thread than the main thread. In the main thread I want to show context menu for the clicked node, so I am connectiong the actions in the menu with appropriate slots in the main thread. The connect function returns true , but slot is never executed. If I explicitly say in connect function that this is Qt :: DirectConnection then everything works fine. Why is this ? I I create my tree in main thread, everything also works fine , without having to say that this is Qt::DirectConnection .

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  • What requests do browsers' "F5" and "Ctrl + F5" refreshes generate?

    - by Morgan Cheng
    Is there a standard for what actions F5 and Ctrl+F5 trigger in web browsers? I once did experiment in IE6 and Firefox 2.x. The "F5" refresh would trigger a HTTP request sent to the server with an "If-Modified-Since" header, while "Ctrl+F5" would not have such a header. In my understanding, F5 will try to utilize cached content as much as possible, while "Ctrl+F5" is intended to abandon all cached content and just retrieve all content from the servers again. But today, I noticed that in some of the latest browsers (Chrome, IE8) it doesn't work in this way anymore. Both "F5" and "Ctrl+F5" send the "If-Modified-Since" header. So how is this supposed to work, or (if there is no standard) how do the major browsers differ in how they implement these refresh features?

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  • Can you use regular expressions in struts-config.xml?

    - by rquinn
    I'm trying to route these two url's to different Actions. We are using Struts 1.2: /abc-def/products /abc-def I tried putting this action first: <action path="/abc*/products" type="com.business.exampleAction"> <forward name="success" path="/go"/> </action> and then this one after: <action path="/abc*" type="com.business.differentExampleAction"> <forward name="success" path="/goElsewhere"/> </action> but it always goes to the second action (differentExampleAction in this case). I've tried various iterations for the , like . or (.*), but haven't found anything that actually works yet. From what I've read, it seems like the only regular-expression-like characters allowed in struts-config are the wildcard symbols (* and **), but I hope I am wrong.

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  • sql combine two subqueries

    - by Claudiu
    I have two tables. Table A has an id column. Table B has an Aid column and a type column. Example data: A: id -- 1 2 B: Aid | type ----+----- 1 | 1 1 | 1 1 | 3 1 | 1 1 | 4 1 | 5 1 | 4 2 | 2 2 | 4 2 | 3 I want to get all the IDs from table A where there is a certain amount of type 1 and type 3 actions. My query looks like this: SELECT id FROM A WHERE (SELECT COUNT(type) FROM B WHERE B.Aid = A.id AND B.type = 1) = 3 AND (SELECT COUNT(type) FROM B WHERE B.Aid = A.id AND B.type = 3) = 1 so on the data above, just the id 1 should be returned. Can I combine the 2 subqueries somehow?

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  • SQL Server db_owner

    - by andrew007
    Hi, in my SQL2008 I have a user which is in the "db_datareader", "db_datawriter" and "db_ddladmin" DB roles, however when he tries to modify a table with SSMS he receives a message saying: You are not logged in as the database owner or system administrator. You might not be able to save changes to tables that you do not own. Of course, I would like to avoid such message, but until now I did find the way... Therefore, I try to modify the user by adding him to the "db_owner" role, and of course I do not have the message above. My question is: Is it possible to keep the user in the "db_owner" role, but deny some actions like alter user or ? I try "alter any user" securable on DB level, but it does not work... THANKS!

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  • C++ refactor common code with one different statement

    - by user231536
    I have two methods f(vector<int>& x, ....) and g(DBConn& x, ....) where the (....) parameters are all identical. The code inside the two methods are completely identical except for one statement where we do different actions based on the type of x: in f(): we do x.push_back(i) in g(): we do x.DeleteRow(i) What is the simplest way to extract the common code into one method and yet have the two different statements? I am thinking of having a templated functor that overloads operator () (int a) but that seems overkill.

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  • Binding keys from specific device in X.org

    - by Michal Cihar
    I have a remote control for presentations, which generates Next/Prior key events in X.org (Page up/down). I'd like to use these for navigating in playlist (using MPD, but it probably does not matter). The problem is that I want to make this control work all the time (without application having focus) and I don't want to lose Page up/down functionality from normal keyboard. Is there some application which would allow me to bind actions to events from specific keyboard? Or is there simple way to implement such thing on my own?

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  • Regarding Authlogic and page redirection.

    - by Paddy
    I am using authlogic for authentication in my Rails app. Have named routes for the frequent actions, viz: map.login "login", :controller = "user_sessions", :action = "new" map.logout "logout", :controller = "user_sessions", :action = "destroy" map.register "register", :controller = "users", :action = "new" map.edit 'user/edit/:id', :controller = "users", :action = "edit" But also in my routes.rb i have these automatically created REST routes too: map.resources :user_sessions map.resources :users The problem now is that a user can login from two different routes. Ex: From, http://localhost/login and also from http ://localhost/user_sessions/new. How do i restrict access only from the named route i have defined and not allow from user_sessions/new?

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  • How to test flash.message in a Grails webflow?

    - by callie16
    I'm using webflows in Grails and I'm currently writing tests for it. Now, inside I've got something that throws an error so I set a message to the flash scope before redirecting: ... if (some_condition) { flash.message = "my error message" return error() } ... Now, I know that when I'm going to display this in the GSP page, I access the flash message as <g:if test="${message}">... instead of the usual <g:if test="${flash.message}">... So anyway, I'm writing my test and I'm wondering how to test the content of the message? Usually, in normal actions in the controllers, I follow what's written in here . However, since this is a webflow, I can't seem to find the message even if I check controller.flash.message / controller.params.message / controller.message . I've also tried looking at the flow scope... Any ideas on how to see the message then? Thanks a bunch!

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  • dotTrace cant create deploy folder on Windows Azure Web Sites (WAWS)

    - by Orhan Maden
    I get the error message 'Can't create deploy folder.' when I try to profile a remote websites on WAWS. Actions taken: Downloaded and installed the dotTrace Profiler 5.5 from the JetBrains website Downloaded the dotTrace.Performance.Remote version 5.5.0 from Nuget Published the website to WAWS via Visual Studio 2013 Started the dotTrace application as Administrator Connected to the remote _https://subdomain.azurwebsites.net/AgentService.asmx. See image: http://1drv.ms/1nF5Cyh Selected the w3wp process and pressed Run Got the error message 'Can't create deploy folder'. See image: http://1drv.ms/U5h35A I'm running dotTrace in trial mode at the moment. Swift help is much appreciated. Orhan

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  • Setting up restful routes as a total newb

    - by Trip
    I'm getting the following error: Unknown action No action responded to show. Actions: activate, destroy, index, org_deals, search, and suspend Controller: class Admin::HomepagesController < Admin::ApplicationController def org_deals @organization = Organization.find(:all) end Routes: admin.resources :organizations, :collection => {:search => :get}, :member => {:suspend => :get, :activate => :get} To note: This is a controller inside of a controller. Any ideas why this is?

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  • Hudson + gitolite + virtual host on staging server

    - by takeshin
    I have a Ubuntu server which I want to be my continous integration server (for the Zend Application based projects) and the staging server as well. The team is pushing source files to the repository: /home/git/repositories/testing.git Then Hudson does the build, and the master branch is exported (maybe cloned is a better word) by git hudson plugin to: /var/lib/hudson/jobs/test/workspace/ The workspace contains .git folder as well, which is not necessary on my staging website. How do you set up virtual host to see the staging version of the content of the repository? Does the virtual host point to the workspace, or shall I export the files to another directory? What about the permissions and security? Hudson is the owner of all the workspace files. Do I have to do some post-build actions to set up access? P.S. If this question is more apropriate to serverfault, please migrate.

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  • Sending object C from class A to class B

    - by user278618
    Hi, I can't figure out how to design classes in my system. In classA I create object selenium (it simulates user actions at website). In this ClassA I create another objects like SearchScreen, Payment_Screen and Summary_Screen. # -*- coding: utf-8 -*- from selenium import selenium import unittest, time, re class OurSiteTestCases(unittest.TestCase): def setUp(self): self.verificationErrors = [] self.selenium = selenium("localhost", 5555, "*chrome", "http://www.someaddress.com/") time.sleep(5) self.selenium.start() def test_buy_coffee(self): sel = self.selenium sel.open('/') sel.window_maximize() search_screen=SearchScreen(self.selenium) search_screen.choose('lavazza') payment_screen=PaymentScreen(self.selenium) payment_screen.fill_test_data() summary_screen=SummaryScreen(selenium) summary_screen.accept() def tearDown(self): self.selenium.stop() self.assertEqual([], self.verificationErrors) if __name__ == "__main__": unittest.main() It's example SearchScreen module: class SearchScreen: def __init__(self,selenium): self.selenium=selenium def search(self): self.selenium.click('css=button.search') I want to know if there is anything ok with a design of those classes?

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  • PostgreSQL function to iterate through/act on many rows with state

    - by Claudiu
    I have a database with columns looking like: session | order | atype | amt --------+-------+-------+----- 1 | 0 | ADD | 10 1 | 1 | ADD | 20 1 | 2 | SET | 35 1 | 3 | ADD | 10 2 | 0 | SET | 30 2 | 1 | ADD | 20 2 | 2 | SET | 55 It represents actions happening. Each session starts at 0. ADD adds an amount, while SET sets it. I want a function to return the end value of a session, e.g. SELECT session_val(1); --returns 45 SELECT session_val(2); --returns 55 Is it possible to write such a function/query? I don't know how to do any iteration-like things with SQL, or if it's possible at all.

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  • ASP.net MVC support for URL's with hyphens

    - by John
    Is there an easy way to get the MvcRouteHandler to convert all hyphens in the action and controller sections of an incoming URL to underscores as hyphens are not supported in method or class names. This would be so that I could support such structures as sample.com/test-page/edit-details mapping to Action edit_details and Controller test_pagecontroller while continuing to use MapRoute method. I understand I can specify an action name attribute and support hyphens in controller names which out manually adding routes to achieve this however I am looking for an automated way so save errors when adding new controllers and actions.

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  • Best way to handle enable/disable of UIButtons on iPhone

    - by Anonymous
    I have an increase button and a decrease button, both of which affect a variable. The variable has a minimum and the decrease button will be disabled once that minimum is reached. Likewise for the maximum value of the variable. In my controller, I have two IBActions for both the increase and decrease actions, and two IBOutlets, in order to disable the buttons accordingly. At the bottom of my KVO statement to handle the value change, I have: increaseButton.enabled = value != MAX; decreaseButton.enabled = value != MIN; While this code is functional, I can't help but feel that feel this is a naive approach to the problem, especially since this requires 4 connections. Is there a better solution to this, one that uses fewer connections?

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  • how to implement a game character task queue

    - by Stephen Lee Parker
    I'm working on a personal game engine in C# and need to give certain characters / sprites responses to conditions or certain patterns that they follow and since these patterns will be repeated over and over for other characters / sprites, I don't want to tie the patterns to the character / sprite. I will likely want to define the conditions / actions in level data files... I plan to use this for platformers, space shooters, and pack man like games... Almost an extenable AI system. Any suggestions on how this can be implemented?

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  • Online Game programming in Google App Engine: AI

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players(you can probably guess the type of game im developing)

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