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  • C# private (hidden) base class

    - by Loadmaster
    It is possible to make a C# base class accessible only within the library assembly it's compiled into, while making other subclasses that inherit from it public? For example: using System.IO; class BaseOutput: Stream // Hidden base class { protected BaseOutput(Stream o) { ... } ...lots of common methods... } public class MyOutput: BaseOutput // Public subclass { public BaseOutput(Stream o): base(o) { ... } public override int Write(int b) { ... } } Here I'd like the BaseOutput class to be inaccessible to clients of my library, but allow the subclass MyOutput to be completely public. I know that C# does not allow base classes to have more restrictive access than subclasses, but is there some other legal way of achieving the same effect?

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  • Postgresql error: could not open segment 1 of relation base/20983/2416

    - by kokonut
    I'm running a Postgresql query and getting the following error: ActiveRecord::StatementInvalid (PGError: ERROR: could not open segment 1 of relation base/20983/24161 (target block 5046584): No such file or directory The query is of the format 'SELECT "locations".* FROM "locations" WHERE ("locations"."id" IN (115990, 78330, 77891, 78248, ...)' with about 600 ids in the IN clause - not an optimal query I know but it's what I have to work with for the moment! The server is running PostgreSQL 8.4.6 on x86_64-pc-linux-gnu, compiled by GCC gcc-4.4.real (Ubuntu 4.4.1-4ubuntu9) 4.4.1, 64-bit. Postgis 1.5 is also installed, and the locations table contains a geometry column. Anyone have any idea what could be causing the error? Thanks!

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  • Build config file into executable?

    - by REM
    I am currently working on a little graphics demo (using DirectX) which is primarily based around an HLSL shader I am working on. Using the D3DX10CreateEffectFromFile I am loading (and compiling the shader) at runtime as I find it easier for tweaking. However, once I am done I'd like to do some combination of the following: Pre-compile the shader so the demo starts up faster for the user Bury (compile into the executable) the compiled shader (or maybe just the source if necessary) Primarily, I want to do this because I want the demo to just be one file that can be very easily copied around. One thing I could easily do is just put the source text right into a cpp but that would be very tedious I needed to update it later. Is it possible to do something like this (using Visual Studio, DirectX, HLSL)?

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  • Preprocessor directive to test if this is C or C++

    - by Collin
    I'm trying to find a standard macro which will test whether a header file is being compiled as C or as C++. The purpose of this is that the header may be included by either C or C++ code, and must behave slightly differently depending on which. Specifically: In C, I need this to be the code: extern size_t insert (const char*); In C++, I need this to be the code: extern "C" size_t insert (const char*); Additionally, is there a way to avoid putting #ifdef's around every declaration in the header?

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  • Eclipse is not importing jar dependencies between two projects in the same workspace

    - by jax
    Here is the situation. I have a java project "LicenseGenerator" in eclipse that depends on commons-codec. I have therefore added the commons-codec jar file to the build path. I have Junit tests and everything is working fine. I have made a different project in the same workspace - which happens to be an Android project - that needs to use my LicenseGenerator classes. I added LicenseGenerator to the "projects" tab in the build path - the classes were recognized and I was able to use them. Everything compiled and ran. However, when the part of the LicenseGenerator that used the commons-codec was called from my Android project I got the following error. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method This basically tells me that the commons-codec was not packaged which the Android project, so I added the commons-codec to the android project as well but the same error appears. how do I fix this?

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  • Eclipse is not importing jar dependencies between two projects in the same workspace

    - by jax
    Here is the situation. I have a java project "LicenseGenerator" in eclipse that depends on commons-codec. I have therefore added the commons-codec jar file to the build path. I have Junit tests and everything is working fine. I have made a different project in the same workspace - which happens to be an Android project - that needs to use my LicenseGenerator classes. I added LicenseGenerator to the "projects" tab in the build path - the classes were recognized and I was able to use them. Everything compiled and ran. However, when the part of the LicenseGenerator that used the commons-codec was called from my Android project I got the following error. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method This basically tells me that the commons-codec was not packaged which the Android project, so I added the commons-codec to the android project as well but the same error appears. how do I fix this?

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  • Calling some functions before main in C

    - by minjang
    I'd like to do some stuffs before main function. I have multiple source files. In each file, there is some work that needs to be done before main. It was no problem in C++, but problematic with C. In C++, this can be done by two ways: Exploiting a constructor of a global class/struct. Calling a function to a global variable For example, static const int __register_dummy_ = __AddRegisterMetaInfo(...); However, in C, either ways is impossible. Obviously, there is no constructor. So, the first option is inherently impossible. I thought that the second option would be possible, but not compiled in C (I tested only with Visual C++. It gives C2099.). C only allows a constant to a non-automatic variable. Is there any way to call some functions before main?

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  • Combining several static archives into a new one

    - by knight666
    I'm making a game engine for mobile devices. I want to compile my code, link it against a few static libraries and then combine my compiled code with those static libraries to form a new static library. However, my Google Fu is abandoning me. Suppose I have static libraries a.a, b.a and c.a and my code. I want to compile all that into awesome.a. How can I do that? I'm using CodeSourcery's arm-none-linux-gnueabi-ar by the way. Thanks in advance.

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  • cross compiling using visual studio 2005

    - by suresh
    Hi, I compiled a x64 application in win32 development environment.. When I run that binary in 64 bit intel machine , the following error is displayed "The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.".. In the event log it is mentioned that "Activation context generation failed for . Dependent Assembly icrosoft.VC80.DebugCRT,processorArchitecture="amd64",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50608.0" could not be found. Please use sxstrace.exe for detailed diagnosis. What is this issue and how to resolve this problem ?and architecture of the target system is amd64. C:\>set | findstr /i amd64 PROCESSOR_ARCHITECTURE=AMD64

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  • Directory layout for a Python project with C extension modules

    - by Kamil Kisiel
    We have numerous projects in our organization that are mixed Python/C. Currently we're trying to standardize on a directory layout for our projects and are trying to come up with a convenient scheme. One point of contention is where to put C extension modules in the tree. We're tossing around a couple of options (relative to project root): ./src/package/subpackage/module.c or alongside the python modules in the package tree: ./package/subpackage/module.c or in a src directory in the subpackage: ./package/subpackage/src/module.c One reason for keeping them out of the package directories could be because it will lead to clutter, especially if there are other .c and .h files which aren't themselves modules but still need to be compiled. Also in the "integrated" scheme, what do you do with headers and files that are used by more than one module? Put them in a common top-level directory? I'd be interested to know what other people are using, or if there are any established best practices for this.

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  • Why does the CPU window always appear when trying to debug my project after a rebuild in Delphi 2010

    - by James
    Hi, Whenever I rebuild my application and try to step into a break-point the CPU window always appears. From what I understand the CPU window appears when DCU does not match up with the source file, however, in my case the DCU's are defintely being re-compiled and there are no old ones lying around or anything like that. The strange thing here is if I close down the application and re-open the project, place the breakpoint and run it works fine. I can even modify files and just press F9 to run the project and it works fine....it only seems to be when I rebuild the project (via IDE Project menu or the project context menu) that this CPU window never breaks into the source (even though it can find it!). I also noticed in the callstack a unit called Generics is always the top of the stack, never the unit my break point is in, this is no way related to where my break point is. Any ideas?

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  • C++ shared libraries

    - by saminny
    Hi, I am trying to get my head around the way shared libraries work in the c++ unix environment. I understand we only need header files and no shared libraries specification when compiling code. But if I want to create an executable or shared library from my compiled files, do I need to specify shared library dependencies (those are dynamic)? And do the paths of shared libraries need to match the path at runtime loading? I am using Linux 2.6.18-164.11.1.el5 #1 SMP x86_64 GNU/Linux I am having a problem where my code is not able to pick up a library at runtime. I have tried setting LD_LIBRARY_PATH and PATH. But at runtime when I run the executable, I get the following error: Error: librc.so: cannot open shared object file: No such file or directory Sam

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  • Lib Files and Defines

    - by Paul
    I'm using a couple of external libraries and I'd rather not have to include all their source and header files in my main source directory or in my project file. One option would be to compile the libraries as lib files and link them like that. However I'm not sure the defines get evaluated before or after the lib file gets created (which one is it?). If it's before then obviously I can't just pack them because they might not work properly on different compilers or systems. So if I can't pack the libraries as lib files, is there any way for me to link in the c or cpp source files? Probably not, since they would have to be compiled first, but maybe I'm wrong. Edit: Here's a follow-up question, based on answers. Do you think it'd be too much of a hassle to have a makefile that creates the lib files? I'd still rather not add the sources to my project or in my source directory.

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  • WCF: operations with out parameters are not supported

    - by Budda
    I've created a simple WCF service inside of WebApplication project. [ServiceContract(Namespace = "http://my.domain.com/service")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class MyService { [OperationContract] public string PublishProfile(out string enrollmentId, string registrationCode) { enrollmentId = null; return "Not supported"; } built - everything is compiled successfully After that I've tried to open service in browser, I've got the following error: Operation 'PublishProfile' in contract 'MyService' specifies an 'out' or 'ref' parameter. Operations with 'out' or 'ref' parameters are not supported Can't I use 'out' parameters? What is wrong here? Thanks

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  • save and compile automatically

    - by robUK
    Hello GNU 23.1.1 By clicking the F5 button I can compile my project. However, I want to extend this so that any unsaved work would be saved and then compiled. Normally I just do C-x-s to save then click F5. But can I add a line that will save without having to ask me do I want to save then it will compile, all done automatically? ; Compile program using <F5> ; Save all unsaved files here, then compile (global-set-key [f5] 'compile) Hope you understand me? Many thanks for any advice,

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  • How do I determine the cause of Qt's "*** is not a valid Qt plugin" error?

    - by chadjoan
    When I print the value of errorString from my QPluginLoader object, I get this: The file 'C:/pyprojects/test/qsqlpsqld4.dll' is not a valid Qt plugin. I would like to avoid some days worth of doing the time consuming "guess-and-check" methodology that my current internet searches reveal (so far none of them seem relevant anyways). Is there a way for me to get the Qt library itself to tell me why it is refusing to load this plugin? I don't want to guess; I want to know. Context: I am on Windows 7 running Qt 4.8.5 (32-bit, MinGW) and the qsqlpsqld4.dll file is also 32-bit and compiled with MinGW. I am using PySide to interact with Qt.

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  • Moving directory after compilation of R

    - by CravingSpirit
    I compiled R in /tmp/R-3.0.0 and then moved it to /home/user/opt/R-3.0.0, then I got an error when executing R: /home/kaiyin/opt/R-3.0.0/bin/R: line 236: /tmp/R-3.0.0/etc/ldpaths: No such file or directory ERROR: R_HOME ('/tmp/R-3.0.0') not found If I export R_HOME='/home/kaiyin/opt/R-3.0.0', it still gives almost the same error: WARNING: ignoring environment value of R_HOME /home/kaiyin/opt/R-3.0.0/bin/R: line 236: /tmp/R-3.0.0/etc/ldpaths: No such file or directory ERROR: R_HOME ('/tmp/R-3.0.0') not found Is there a way to solve this, or do I have to recompile it?

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  • Generating link-time error for deprecated functions

    - by R..
    Is there a way with gcc and GNU binutils to mark some functions such that they will generate an error at link-time if used? My situation is that I have some library functions which I am not removing for the sake of compatibility with existing binaries, but I want to ensure that no newly-compiled binary tries to make use of the functions. I can't just use compile-time gcc attributes because the offending code is ignoring my headers and detecting the presence of the functions with a configure script and prototyping them itself. My goal is to generate a link-time error for the bad configure scripts so that they stop detecting the existence of the functions.

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  • Architecture for analysing search result impressions/clicks to improve future searches

    - by Hais
    We have a large database of items (10m+) stored in MySQL and intend to implement search on metadata on these items, taking advantage of something like Sphinx. The dataset will be changing slightly on a daily basis so Sphinx will be re-indexing daily. However we want the algorithm to self-learn and improve search results by analysing impression and click data so that we provide better results for our customers on that search term, and possibly other similar search terms too. I've been reading up on Hadoop and it seems like it has the potential to crunch all this data, although I'm still unsure how to approach it. Amazon has tutorials for compiling impression vs click data using MapReduce but I can't see how to get this data in a useable format. My idea is that when a search term comes in I query Sphinx to get all the matching items from the dataset, then query the analytics (compiled on an hourly basis or similar) so that we know the most popular items for that search term, then cache the final results using something like Memcached, Membase or similar. Am I along the right lines here?

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  • How to check the compatibility between my program and the .net framework versions?

    - by Jack
    Hi all I am writing a program which is targeted to run on .net framework 2.0. I have chosen 2.0 in my VS project. It runs fine on my machine (mine has 2.0 SP2), so there is no compile error. but when I tried to run it on another machine (only with 2.0, no sp), it cannot run. I am aware that I used some method which is supported by 2.0 but only with 2.0 SP2. .net framework 2.0 SP2 seems not being listed in VS IDE, that's why VS cannot give me any warning when I compiled it on my machine. How can I easily check the compatibility of my codes with .net framework 2.0 SP2? or I just have to look at msdn to check every method I have used??? thanks

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  • What Should be the Structure of a C++ Project?

    - by Ell
    I have recently started learning C++ and coming from a Ruby environment I have found it very hard to structure a project in a way that it still compiles correctly, I have been using Code::Blocks which is brilliant but a downside is that when I add a new header file or c++ source file, it will generate some code and even though it is only a mere 3 or 4 lines, I do not know what these lines do. First of all I would like to ask this question: What do these lines do? #ifndef TEXTGAME_H_INCLUDED #define TEXTGAME_H_INCLUDED #endif // TEXTGAME_H_INCLUDED My second question is, do I need to #include both the .h file and the .cpp file, and in which order. My third question is where can I find the GNU GCC Compiler that, I beleive, was packaged with Code::Blocks and how do I use it without Code::Blocks? I would rather develop in a notepad++ sort of way because that is what I'm used to in Ruby but since C++ is compiled, you may think differently (please give advice and views on that as well) Thanks in advance, ell.

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  • A Few Questions About QT

    - by ForgiveMeI'mAN00b
    Is it free? It looks like on the website it says "Try Now", which makes me worry that it just gives you a demo. Do you have to pay the QT company anything to distribute a program using QT, or can you just throw it (the program) out there and just say you used QT. Is it native c++, or something wierd, like, the same way .NET programs aren't actual c++, they just look like it. Would somebody who uses my program have to install the QT framework before they can run it, or will the program run without any installation? Can it easily be compiled to work on a Windows, Linux and Mac OS?

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  • Instantiating Java object with a passed in method

    - by superluminary
    It's been a few years since I've been heavily into Java. Coming back to it I'm seeing this pattern all over the place: ratingBar.setOnRatingBarChangeListener(new OnRatingBarChangeListener() { public void onRatingChanged(RatingBar ratingBar, float rating, boolean fromUser) { // do work } }); This looks more like Functional programming to me. It's a nice pattern but how is it possible to pass a method like this? In the old days a class was a class, and once compiled there was little you could do to it. My questions are: Can anyone let me know what this pattern is called? How can I write a class that can be instantiated in this way. Are there any other useful examples of functional patterns that have made their way into Java? What do I need to Google to read more about this? Thanks.

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  • Customize iphone app for different clients

    - by gnibbler
    I have an existing app that needs to be compiled for different clients Each client requires their own icon and splash screen. I would also like to be able to conditionally include various features depending whether the particular client requires them or not. I have tried setting up different targets for each client, but not having much luck so far. The different resources with the same name, but a different path keep getting mixed up. Ideally I would like to be able to build an app by duplicating another client that is similar and then just make the minimum number of changes to create the app for the new client. What is the best way to set this app up?

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  • How do I supply values to an referenced assembly without calling a method it explicitly?

    - by Rob
    Currently I have a static class that I use as my logging module. I’ve added the class to my visual studio solution. Within the class I’ve specified the name and location of the log file to use. Which lets me do stuff like this – which I like and want. Logger.Information(“Page_Load”,”controls loaded correctly”); I’d like to refactor the code and move the logging functionality into a separately compiled assembly, if I did this I would then need to pass in the log file name and location to save the files too. However I don’t want to have to supply this information every time I call the ‘Logging’ method, this would be bad... Logger.Informtaion(“Page_Load”,”controls loaded correctly”,”logfile.txt”,”c:\temp”); Is there any way I can supply this information without having to specify it within each page or via the method call.

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