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  • How (recipe) to build only one kernel module?

    - by Pro Backup
    I have a bug in a Linux kernel module that causes the stock Ubuntu 14.04 kernel to oops (crash). That is why I want to edit/patch the source of only that single kernel module to add some extra debug output. The kernel module in question is mvsas and not necessary to boot. For that reason I don't see any need to update any initrd images. I have read a lot of information (as shown below) and find the setup and build process confusion. I need two recipes: to setup/configure the build environment once steps to do after editing any source file of this kernel module (.c and .h) and converting that edit into a new kernel module (.ko) The sources that have been used are: build one kernel module - Google search http://www.linuxquestions.org/questions/linux-kernel-70/rebuilding-a-single-kernel-module-595116/ http://stackoverflow.com/questions/8744087/how-to-recompile-just-a-single-kernel-module http://www.pixelbeat.org/docs/rebuild_kernel_module.html How do I build a single in-tree kernel module? http://ubuntuforums.org/showthread.php?t=1153067 http://ubuntuforums.org/showthread.php?t=2112166 http://ubuntuforums.org/showthread.php?t=1115593 build one kernel module ubuntu - Google search 'make +single +kernel +module' - Ask Ubuntu 'make +kernel +module' - Ask Ubuntu My makefile results in: No rule to make target `arch/x86/tools/relocs.c', needed '"Invalid module format"' - Ask Ubuntu Driver installation: compiling source code for newer kernel Modprobe: 'Invalid nodule format', yet works after insmod "Symbol version dump" "is missing" - Google search http://stackoverflow.com/questions/9425523/should-i-care-that-the-symbol-version-dump-is-missing-how-do-i-get-one Where can I find the corresponding Module.symvers and .config files for 12.04.3 i386 server? "no symbol version for module_layout" when trying to load usbhid.ko Broken links inside Linux header file folder 'make modules_install' - Ask Ubuntu 'modules_install' - Ask Ubuntu Empty build directory in custom compiled kernel Not able to see pr_info output In which directory are the kernel source files and how can I recompile it? How can I compile and install that patched libata-eh.c file? 'modules_install +depmod' - Ask Ubuntu modules_install depmod - Google search "make modules_install" - Google search http://www.csee.umbc.edu/courses/undergraduate/CMSC421/fall02/burt/projects/howto_build_kernel.html http://unix.stackexchange.com/questions/20864/what-happens-in-each-step-of-the-linux-kernel-building-process https://wiki.ubuntu.com/KernelCustomBuild http://www.cyberciti.biz/tips/build-linux-kernel-module-against-installed-kernel-source-tree.html http://www.linuxforums.org/forum/kernel/170617-solved-make-modules_install-different-path.html "make prepare" - Google search "make prepare" "scripts/kconfig/conf --silentoldconfig Kconfig" - Google search http://ubuntuforums.org/showthread.php?t=1963515 ubuntu "make prepare" version - Google search http://stackoverflow.com/questions/8276245/how-to-compile-a-kernel-module-against-a-new-source https://help.ubuntu.com/community/Kernel/Compile How do I compile a kernel module? How to add a custom driver to my kernel? Compile and loading kernel module without compiling the kernel

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  • What is a better abstraction layer for D3D9 and OpenGL vertex data management?

    - by Sam Hocevar
    My rendering code has always been OpenGL. I now need to support a platform that does not have OpenGL, so I have to add an abstraction layer that wraps OpenGL and Direct3D 9. I will support Direct3D 11 later. TL;DR: the differences between OpenGL and Direct3D cause redundancy for the programmer, and the data layout feels flaky. For now, my API works a bit like this. This is how a shader is created: Shader *shader = Shader::Create( " ... GLSL vertex shader ... ", " ... GLSL pixel shader ... ", " ... HLSL vertex shader ... ", " ... HLSL pixel shader ... "); ShaderAttrib a1 = shader->GetAttribLocation("Point", VertexUsage::Position, 0); ShaderAttrib a2 = shader->GetAttribLocation("TexCoord", VertexUsage::TexCoord, 0); ShaderAttrib a3 = shader->GetAttribLocation("Data", VertexUsage::TexCoord, 1); ShaderUniform u1 = shader->GetUniformLocation("WorldMatrix"); ShaderUniform u2 = shader->GetUniformLocation("Zoom"); There is already a problem here: once a Direct3D shader is compiled, there is no way to query an input attribute by its name; apparently only the semantics stay meaningful. This is why GetAttribLocation has these extra arguments, which get hidden in ShaderAttrib. Now this is how I create a vertex declaration and two vertex buffers: VertexDeclaration *decl = VertexDeclaration::Create( VertexStream<vec3,vec2>(VertexUsage::Position, 0, VertexUsage::TexCoord, 0), VertexStream<vec4>(VertexUsage::TexCoord, 1)); VertexBuffer *vb1 = new VertexBuffer(NUM * (sizeof(vec3) + sizeof(vec2)); VertexBuffer *vb2 = new VertexBuffer(NUM * sizeof(vec4)); Another problem: the information VertexUsage::Position, 0 is totally useless to the OpenGL/GLSL backend because it does not care about semantics. Once the vertex buffers have been filled with or pointed at data, this is the rendering code: shader->Bind(); shader->SetUniform(u1, GetWorldMatrix()); shader->SetUniform(u2, blah); decl->Bind(); decl->SetStream(vb1, a1, a2); decl->SetStream(vb2, a3); decl->DrawPrimitives(VertexPrimitive::Triangle, NUM / 3); decl->Unbind(); shader->Unbind(); You see that decl is a bit more than just a D3D-like vertex declaration, it kinda takes care of rendering as well. Does this make sense at all? What would be a cleaner design? Or a good source of inspiration?

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  • Debugging .NET code called from X++ code in AX 2012

    - by ssmantha
    A very intriguing issue came to me to debug .Net code called from X++ code in AX 2012. This was indeed a challenge to be nailed down. Luckily the tools and some concepts helped me to achieve this task. Here it goes... We need to do a seamless debugging from AX debugger to Visual Studio back and forth. To enable this we need to first see if the dll to be debug is present in GAC then we might need to uninstall it from it due to the order of preference .NET loads the assemblies. The assemblies are first loaded from GAC and then the runtime checks for Public and Private Assemblies. Since the assembly in GAC is always compiled with runtime optimizations it is difficult to debug. We need to unhook this assembly from GAC and then move further relying on >NET assembly loading patterns. Step 1: Remove the target assembly to debug from GAC. Before that stop all the AOS servers and close all the instances of programs which rely on AOT e.g. all clients and even visual studio now. Step 2: Build your sample code which is present in AOT in debug mode and get the dll file along with PDB files. Step 3: Place these files in the Server\..\Bin and Client\bin directories of AX installation. Step 4: Configure Visual Studio: Step 4.1: Configure Debugging Options. In Visual Studio Go to Debug -> Options and Settings -> Debug node -> General sub node and disable “Enable Just My Code (managed)” Step 4.2: Specify the symbol loading directory options. Specify the locations for Client bin and server bin directories of the installation, remember to specify the correct instance of Server bin directory corresponding to your AOS. Step 4.3: Configure the project for debugging Step 5: Ready to go place your breakpoints in X++ and in .Net wherever necessary before this process... Run the Visual studio project and it will invoke the AX client with your breakpoint hitting X++ code.. and when you do a step-in using F11 the Visual studio debugger will be active and from here onwards you would be able to debug the complete flow. Debugging in seamless manner across debuggers is really very good feature and mostly underutilized, but by doing so we can have improved troubleshooting and saves a hell lot of time.. Stay tuned for more in Advanced Debugging..

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  • Stagnating in programming

    - by Coder
    Time after time this question came up in my mind, but up until today I wasn't thinking about it much. I have been programming for maybe around 8 years now, and for the last two years it seems I'm not as keen to pick up new technologies anymore. Maybe that's a burnout or something, but I'd say it's experience and what I like, that's stopping me from running after the latest and greatest. I'm C++ developer, by this I mean, I love close to metal programming. I have no problems tracing problems through assembly, using tools like WinDbg or HexView. When I use constructs, I think about how they are realized underneath, how the bits are set and unset under the hood. I love battling with complex threading problems and doing everything hardcore way, even by hand if the regular solutions seem half baked. But I also love the C++0x stuff, and use it a lot. And all C++ code as long as it's not cumbersome compared to C counterparts, sometimes I also fall back to sort of "Super C" if the C++ way is ugly. And then there are all other developers who seem to be way more forward looking, .Net 4.0 MVC, WPF, all those Microsoft X#s, LINQ languages, XML and XSLT, mobile devices and so on. I have done a considerable amount of .NET, SQL, ASPX programming, but the further I go, the less I want to try those technologies. Is that bad? Almost every day I hear people saying that managed code is the only way forward, WPF is the way to go. I hear that C++ is godawful, and you can't code anything in it that's somewhat stable. But I don't buy it. With the experience I have, and the knowledge of how native code is compiled and executes, I can say I find it extremely rare that C++ code is unstable, or leaks, or causes crashes that takes more than 30 seconds to identify and fix. And to tell the truth, I've seen enough problems with other "cool" languages that I'd say C++ is even more stable and production proof than the safe languages, at least for me. The only thing that scares me in C++ is new frameworks, I don't trust them, and I use them extra sparingly. STL - yes, ATL - very sparingly, everything else... Well, not very keen on it. Most huge problems I've ran into, all were related to frameworks, not the language itself. Some overrided operator here, bad hierarchy there, poor class design here, mystical castings there. Other than that, C/C++ (yes, I use them together) still seems a very controlled and stable way to develop applications. Am I stagnating? Should I switch a profession, or force myself in all that marketing hype? Are there more developers who feel the same way?

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  • The Diabolical Developer: What You Need to Do to Become Awesome

    - by Tori Wieldt
    Wearing sunglasses and quite possibly hungover, Martijn Verburg's evil persona provided key tips on how to be a Diabolical Developer. His presentation at TheServerSide Java Symposium was heavy on the sarcasm and provided lots of laughter. Martijn insisted that developers take their power back and get rid of all the "modern fluff" that distract developers.He provided several key tips to become a Diabolical Developer:*Learn only from yourself. Don't read blogs or books, and don't attend conferences. If you must go on forums, only do it display your superiority, answer as obscurely as possible.*Work aloneBest coding happens when you alone in your room, lock yourself in for days. Make sure you have a gaming machine in with you.*Keep information to yourselfKnowledge is power. Think job security. Never provide documentation. *Make sure only you can read your code.Don't put comments in your code. Name your variables A,B,C....A1,B1, etc.If someone insists you format your in a standard way, change a small section and revert it back as soon as they walk away from your screen. *Stick to what you knowStay on Java 1.3. Don't bother learning abstractions. Write your application in a single file. Stuff as much code into one class as possible, a 30,000-line class is fine. Makes it easier for you to read and maintain.*Use Real ToolsNo "fancy-pancy" IDEs. Real developers only use vi.*Ignore FadsThe cloud is massively overhyped. Mobile is a big fad for young kids.The big, clunky desktop computer (with a real keyboard) will return.Learn new stuff only to pad your resume. Ajax is great for that. *Skip TestingTest-driven development is a complete waste of time. They sent men to the moon without unit tests.Just write your code properly in the first place and you don't need tests.*Compiled = Ship ItUser acceptance testing is an absolute waste of time. *Use a Single ThreadDon't use multithreading. All you need to do is throw more hardware at the problem.*Don't waste time on SEO.If you've written the contract correctly, you are paid for writing code, not attracting users.You don't want a lot of users, they only report problems. *Avoid meetingsFake being sick to avoid meetings. If you are forced into a meeting, play corporate bingo.Once you stand up and shout "bingo" you will kicked out of the meeting. Job done.Follow these tips and you'll be well on your way to being a Diabolical Developer!

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  • Unrated Easy iOS 6.1.4/6.1.3 Unlock/Jailbreak iPhone 5/4S/4/3GS Untehtered System

    - by user171772
    Popular jailbreak tool Unlock-Jailbreak.net – compiled by the iPhone Team – has just been updated with full support for Unlock/Jailbreak iPhone 5/4S/4/3GS iOS 6.1.4 and 6.1.3/6.0.1 Untethered. You may have caught our tutorial, which detailed how one could jailbreak their device tethered using Redsn0w, although since it was a pre-iOS 6.1.1 release, users needed to "point" the tool to the older firmware. Team Unlock-Jailbreak was established few years ago, combines some of the jailbreak and unlock community’s most talented developers all known for producing reliable jailbreaks in the past. This team was assembled in order to develop a reliable untethered jailbreak and unlock iphone 5,4S,4 iOS 6.1 for post-A5 devices, including the iPhone 5, the iPad mini and the latest-generation iPad. This has now been achieved with the just-released userland jailbreak tool, known as Unlock-Jailbreak.net. To Jailbreak and Unlock your iPhone 5/4/4S/3GS iOS 6.1.4 and 6.1.3 visit the official website http://www.Unlock-Jailbreak.net http://www.Unlock-Jailbreak.net was formed in mid 2008 and have successfully jailbroken over 250,000 iPhones worldwide. This is unparalleled by any other service in the industry. They have achieved this by combining a very simple solution with a fantastic customer service department that is available 24/7 through many forms of contact, including telephone. Unlock-Jailbreak from Unlock-Jailbreak.nethas been downloaded by over 250,000 customers located in over 145 countries. To further ensure customers of its products usability, Unlock-Jailbreak offers a 100% full money back guarantee on all orders. Customers dissatisfied with the company’s product will be given a full refund, no questions asked. One good advantage of the software is that the jailbreaking and unlocking process is coampletely reversible and there will be no evidence that the iPhone has been jailbroken and unlocked . iOS 6.1/6.1.4 and 6.1.3 comes with many new features and updates for multitasking and storage. By unlocking and jailbreaking the iPhone,Unlock/Jailbreak iPhone 5/4S/4/3GS iOS 6.1/6.1.4 and 6.1.3/6.0.1 Untethered unleash unlimited possibilities to improve this already fantastic experience and the iPhone FULL potential. Before going through any jailbreak process with Unlock-Jailbreak it is always good housekeeping to perform a full backup of all information on the device. It is unlikely that anything will go wrong during the process but when undertaking any process that modifies the internals of a file system it is always prudent to err on the side of caution.

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  • Separating a "wad of stuff" utility project into individual components with "optional" dependencies

    - by romkyns
    Over the years of using C#/.NET for a bunch of in-house projects, we've had one library grow organically into one huge wad of stuff. It's called "Util", and I'm sure many of you have seen one of these beasts in your careers. Many parts of this library are very much standalone, and could be split up into separate projects (which we'd like to open-source). But there is one major problem that needs to be solved before these can be released as separate libraries. Basically, there are lots and lots of cases of what I might call "optional dependencies" between these libraries. To explain this better, consider some of the modules that are good candidates to become stand-alone libraries. CommandLineParser is for parsing command lines. XmlClassify is for serializing classes to XML. PostBuildCheck performs checks on the compiled assembly and reports a compilation error if they fail. ConsoleColoredString is a library for colored string literals. Lingo is for translating user interfaces. Each of those libraries can be used completely stand-alone, but if they are used together then there are useful extra features to be had. For example, both CommandLineParser and XmlClassify expose post-build checking functionality, which requires PostBuildCheck. Similarly, the CommandLineParser allows option documentation to be provided using the colored string literals, requiring ConsoleColoredString, and it supports translatable documentation via Lingo. So the key distinction is that these are optional features. One can use a command line parser with plain, uncolored strings, without translating the documentation or performing any post-build checks. Or one could make the documentation translatable but still uncolored. Or both colored and translatable. Etc. Looking through this "Util" library, I see that almost all potentially separable libraries have such optional features that tie them to other libraries. If I were to actually require those libraries as dependencies then this wad of stuff isn't really untangled at all: you'd still basically require all the libraries if you want to use just one. Are there any established approaches to managing such optional dependencies in .NET?

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  • TypeScript first impressions

    - by Bertrand Le Roy
    Anders published a video of his new project today, which aims at creating a superset of JavaScript, that compiles down to regular current JavaScript. Anders is a tremendously clever guy, and it always shows in his work. There is much to like in the enterprise (good code completion, refactoring and adoption of the module pattern instead of namespaces to name three), but a few things made me rise an eyebrow. First, there is no mention of CoffeeScript or Dart, but he does talk briefly about Script# and GWT. This is probably because the target audience seems to be the same as the audience for the latter two, i.e. developers who are more comfortable with statically-typed languages such as C# and Java than dynamic languages such as JavaScript. I don’t think he’s aiming at JavaScript developers. Classes and interfaces, although well executed, are not especially appealing. Second, as any code generation tool (and this is true of CoffeeScript as well), you’d better like the generated code. I didn’t, unfortunately. The code that I saw is not the code I would have written. What’s more, I didn’t always find the TypeScript code especially more expressive than what it gets compiled to. I also have a few questions. Is it possible to duck-type interfaces? For example, if I have an IPoint2D interface with x and y coordinates, can I pass any object that has x and y into a function that expects IPoint2D or do I need to necessarily create a class that implements that interface, and new up an instance that explicitly declares its contract? The appeal of dynamic languages is the ability to make objects as you go. This needs to be kept intact. More technical: why are generated variables and functions prefixed with _ rather than the $ that the EcmaScript spec recommends for machine-generated variables? In conclusion, while this is a good contribution to the set of ideas around JavaScript evolution, I don’t expect a lot of adoption outside of the devoted Microsoft developers, but maybe some influence on the language itself. But I’m often wrong. I would certainly not use it because I disagree with the central motivation for doing this: Anders explicitly says he built this because “writing application-scale JavaScript is hard”. I would restate that “writing application-scale JavaScript is hard for people who are used to statically-typed languages”. The community has built a set of good practices over the last few years that do scale quite well, and many people are successfully developing and maintaining impressive applications directly in JavaScript. You can play with TypeScript here: http://www.typescriptlang.org

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  • Can't load vector font in Nuclex Framework

    - by ProgrammerAtWork
    I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts & Nuclex.Graphics in my main project. I've put Arial-24-Vector.spritefont & Lindsey.spritefont in the root of my content directory. _spriteFont = Content.Load<SpriteFont>("Lindsey"); // works _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes I get this error on the _testFont line: File contains Microsoft.Xna.Framework.Graphics.SpriteFont but trying to load as Nuclex.Fonts.VectorFont. So I've searched around and by the looks of it it has something to do with the content importer & the content processor. For the content importer I have no new choices, so I leave it as it is, Sprite Font Description - XNA Framework for content processor and I select Vector Font - Nuclex Framework And then I try to run it. _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes again I get the following error Error loading "Arial-24-Vector". It does work if I load a sprite, so it's not a pathing problem. I've checked the samples, they do work, but I think they also use a different version of the XNA framework because in my version the "Content" class starts with a capital letter. I'm at a loss, so I ask here. Edit: Something super weird is going on. I've just added the following two lines to a method inside FreeTypeFontProcessor::FreeTypeFontProcessor( Microsoft::Xna::Framework::Content::Pipeline::Graphics::FontDescription ^fontDescription, FontHinter hinter, just to check if code would even get there: System::Console::WriteLine("I AM HEEREEE"); System::Console::ReadLine(); So, I compile it, put it in my project, I run it and... it works! What the hell?? This is weird because I've downloaded the binaries, they didn't work, I've compiled the binaries myself. didn't work either, but now I make a small change to the code and it works? _. So, now I remove the two lines, compile it again and it works again. Someone care to elaborate what is going on? Probably some weird caching problem!

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  • Organizing Git repositories with common nested sub-modules

    - by André Caron
    I'm a big fan of Git sub-modules. I like to be able to track a dependency along with its version, so that you can roll-back to a previous version of your project and have the corresponding version of the dependency to build safely and cleanly. Moreover, it's easier to release our libraries as open source projects as the history for libraries is separate from that of the applications that depend on them (and which are not going to be open sourced). I'm setting up workflow for multiple projects at work, and I was wondering how it would be if we took this approach a bit of an extreme instead of having a single monolithic project. I quickly realized there is a potential can of worms in really using sub-modules. Supposing a pair of applications: studio and player, and dependent libraries core, graph and network, where dependencies are as follows: core is standalone graph depends on core (sub-module at ./libs/core) network depdends on core (sub-module at ./libs/core) studio depends on graph and network (sub-modules at ./libs/graph and ./libs/network) player depends on graph and network (sub-modules at ./libs/graph and ./libs/network) Suppose that we're using CMake and that each of these projects has unit tests and all the works. Each project (including studio and player) must be able to be compiled standalone to perform code metrics, unit testing, etc. The thing is, a recursive git submodule fetch, then you get the following directory structure: studio/ studio/libs/ (sub-module depth: 1) studio/libs/graph/ studio/libs/graph/libs/ (sub-module depth: 2) studio/libs/graph/libs/core/ studio/libs/network/ studio/libs/network/libs/ (sub-module depth: 2) studio/libs/network/libs/core/ Notice that core is cloned twice in the studio project. Aside from this wasting disk space, I have a build system problem because I'm building core twice and I potentially get two different versions of core. Question How do I organize sub-modules so that I get the versioned dependency and standalone build without getting multiple copies of common nested sub-modules? Possible solution If the the library dependency is somewhat of a suggestion (i.e. in a "known to work with version X" or "only version X is officially supported" fashion) and potential dependent applications or libraries are responsible for building with whatever version they like, then I could imagine the following scenario: Have the build system for graph and network tell them where to find core (e.g. via a compiler include path). Define two build targets, "standalone" and "dependency", where "standalone" is based on "dependency" and adds the include path to point to the local core sub-module. Introduce an extra dependency: studio on core. Then, studio builds core, sets the include path to its own copy of the core sub-module, then builds graph and network in "dependency" mode. The resulting folder structure looks like: studio/ studio/libs/ (sub-module depth: 1) studio/libs/core/ studio/libs/graph/ studio/libs/graph/libs/ (empty folder, sub-modules not fetched) studio/libs/network/ studio/libs/network/libs/ (empty folder, sub-modules not fetched) However, this requires some build system magic (I'm pretty confident this can be done with CMake) and a bit of manual work on the part of version updates (updating graph might also require updating core and network to get a compatible version of core in all projects). Any thoughts on this?

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  • Should UTF-16 be considered harmful?

    - by Artyom
    I'm going to ask what is probably quite a controversial question: "Should one of the most popular encodings, UTF-16, be considered harmful?" Why do I ask this question? How many programmers are aware of the fact that UTF-16 is actually a variable length encoding? By this I mean that there are code points that, represented as surrogate pairs, take more than one element. I know; lots of applications, frameworks and APIs use UTF-16, such as Java's String, C#'s String, Win32 APIs, Qt GUI libraries, the ICU Unicode library, etc. However, with all of that, there are lots of basic bugs in the processing of characters out of BMP (characters that should be encoded using two UTF-16 elements). For example, try to edit one of these characters: 𝄞 (U+1D11E) MUSICAL SYMBOL G CLEF 𝕥 (U+1D565) MATHEMATICAL DOUBLE-STRUCK SMALL T 𝟶 (U+1D7F6) MATHEMATICAL MONOSPACE DIGIT ZERO 𠂊 (U+2008A) Han Character You may miss some, depending on what fonts you have installed. These characters are all outside of the BMP (Basic Multilingual Plane). If you cannot see these characters, you can also try looking at them in the Unicode Character reference. For example, try to create file names in Windows that include these characters; try to delete these characters with a "backspace" to see how they behave in different applications that use UTF-16. I did some tests and the results are quite bad: Opera has problem with editing them (delete required 2 presses on backspace) Notepad can't deal with them correctly (delete required 2 presses on backspace) File names editing in Window dialogs in broken (delete required 2 presses on backspace) All QT3 applications can't deal with them - show two empty squares instead of one symbol. Python encodes such characters incorrectly when used directly u'X'!=unicode('X','utf-16') on some platforms when X in character outside of BMP. Python 2.5 unicodedata fails to get properties on such characters when python compiled with UTF-16 Unicode strings. StackOverflow seems to remove these characters from the text if edited directly in as Unicode characters (these characters are shown using HTML Unicode escapes). WinForms TextBox may generate invalid string when limited with MaxLength. It seems that such bugs are extremely easy to find in many applications that use UTF-16. So... Do you think that UTF-16 should be considered harmful?

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  • cloud programming for OpenStack in C / C++

    - by Basile Starynkevitch
    (Sorry for such a fuzzy question, I am very newbie to cloud programming) I am interested in designing (and developing) a (free software) program in C or C++ (probably, most of it being meta-programmed, i.e. part of the C code code being generated). I am still in the thinking / designing phase. And I might perhaps give up. For reference, I am the main architect and implementor of GCC MELT, a domain specific language to extend the GCC compiler (the MELT language is translated to C/C++ and is bootstrapped: the MELT to C/C++ translator being written in MELT). And I am dreaming of extending it with some cloud computing abilities. But I am a newbie in cloud computing. (I am only interested in free-software, GPLv3 friendly, based cloud computing, which probably means openstack). I believe that "compiling on the cloud with some enhanced GCC" could make sense (for super-optimizations or static analysis of e.g. an entire Linux distribution, or at least a massive GCC compiled free software like Qt, GCC itself, or the Linux kernel). I'm dreaming of a MELT specific monitoring program which would store, communicate, and and enhance GCC compilation (extended by MELT). So the picture would be that each GCC process (actually the cc1 or cc1plus started by the gcc driver, suitably extended by some MELT extension) would communicate with some monitor. That "monitoring/persisting" program would run "on the cloud" (and probably manage some information produced by GCC e.g. on NoSQL bases). So, how should some (yet to be written) C program (some Linux daemon) be designed to be cloud-friendly? So far, I understood that it should provide some Web service, probably thru a RESTful service, so should use an HTTP server library like onion. And that OpenStack is able to start (e.g. a dozen of) such services. But I don't have a clear picture of what OpenStack brings. So far, I noticed the ability to manage (and distribute) virtual machines (with some Python API). It is less clear how can it distribute some ELF executable, how can it start it, etc. Do you have any references or examples of C / C++ programming on the cloud? How should a "cloud-friendly" (actually, OpenStack friendly) C/C++ server application be designed?

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  • Building SANE from git-source produce backend missmatch on 12.04 even if built locally

    - by deinonychusaur
    It seems to me that with Ubuntu Precise Pangolin it is all but easy to do a proper install of SANE from source (git-repo). I've found other scanning issues trying to find an answer to this, where the output people posted seems to indicate they suffer the same issue (unknowingly). If I run on a fresh install of Ubuntu 12.04 with compiled SANE source from the git I get: $ scanimage -V scanimage (sane-backends) 1.0.24git; backend version 1.0.22 (I basically followed the instructions on http://ubuntuportal.com/2012/02/how-to-get-an-canon-canoscan-lide-100-scanner-to-work-in-ubuntu-11-10linux-mint-12.html since I didn't find any other information making sure that sane was not installed prior to installation.) My primary interest is the epson2-backend. In 1.0.22 it offers the wrong TPU settings for Epson V700 (TPU2-mode wasn't supported in 1.0.22, and the scanner is useless to me if I don't have the TPU2-support). Since if I ask it to enter transparency mode, it shows 1.0.22 behaviour, it implies that the epson2-backend comes from 1.0.22 and not 1.0.24 even though I just built it. If I install SANE with prefix to a local folder and run that version of scanimage it still produces the mismatch. However, on another computer where I installed a custom 1.0.22 build of SANE prior to upgrading to Ubuntu 12.04, I can build and install the same SANE-git locally and have it correctly match backends: $ ./SANE/bin/scanimage -V scanimage (sane-backends) 1.0.24git; backend version 1.0.24 $ scanimage -V scanimage (sane-backends) 1.0.22; backend version 1.0.22 On this computer the 1.0.24 works correctly in finding TPU2 on Epson V700. So what am I missing/doing wrong? (And I want to replace 1.0.22 with 1.0.24 for the whole system, the local build was just debugging.) Any help would be much appreciated. Edit 1: Just tried compiling SANE using this instruction on Ubuntu 10.04 and it worked like a charm. However, when I upgraded to 12.04 (really would like to run 12.04), SANE was downgraded to 1.0.22. When trying the same set of instructions on 12.04 I was still out of luck -- the backend missmatch was there again (and I do have libusb-dev installed) Edit 2: I updated to Ubuntu 12.10 which now has the 1.0.23 SANE drivers. I haven't dared trying to compile from source on 12.10 since 1.0.23 is good enough for me. This is just a work-around and I would still like to know what's up with Ubuntu 12.04.

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  • Fixing a NoClassDefFoundError

    - by Chris Okyen
    I have some code: package ftc; import java.util.Scanner; public class Fer_To_Cel { public static void main(String[] argv) { // Scanner object to get the temp in degrees Farenheit Scanner keyboard = new Scanner(System.in); boolean isInt = true; // temporarily put as true in case the user enters a valid int the first time int degreesF = 0; // initialy set to 0 do { try { // Input the temperature text. System.out.print("\nPlease enter a temperature (integer number, no fractional part) in degrees Farenheit: "); degreesF = Integer.parseInt(keyboard.next()); // Get user input and Assign the far. temperature variable, which is casted from String to int. } // Let the user know in a user friendly notice that the value entered wasnt an int ( give int value range ) , and then give error log catch(java.lang.Exception e) { System.out.println("Sorry but you entered a non-int value ( needs to be between ( including ) -2,147,483,648 and 2,147,483,647 ).. \n"); e.printStackTrace(); isInt = false; } } while(!isInt); System.out.println(""); // print a new line. final int degreesC = (5*(degreesF-32)/9); // convert the degrees from F to C and store the resulting expression in degreesC // Print out a newline, then print what X degrees F is in Celcius. System.out.println("\n" + degreesF + " degrees Farenheit is " + degreesC + " degrees Celcius"); } } And The following error: C:\Program Files\Java\jdk1.7.0_06\bin>java Fer_To_Cel Exception in thread "main" java.lang.NoClassDefFoundError: Fer_To_Cel (wrong name: ftc/Fer_To_Cel) at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:791) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:14 at java.net.URLClassLoader.defineClass(URLClassLoader.java:449) at java.net.URLClassLoader.access$100(URLClassLoader.java:71) at java.net.URLClassLoader$1.run(URLClassLoader.java:361) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at java.lang.ClassLoader.loadClass(ClassLoader.java:423) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:480) The code compiled without compile errors, but presented errors during execution. Which leads me to two questions. I know Errors can be termed Compiler, Runtime and Logic Errors, but the NoClassDefFoundError inherits java.lang.LinkageError. Does that make it a Linker error, being niether of the three types of errors I listed, If I am right this is the answer. For someone else who obtains the singular .java file and compiles it, would this be the only way to solve this problem? Or can I (should I ) do/have done something to fix this problem? Basically, based on a basis of programming, is this a fault of me as the writer? Could this be done once on, my half and be distributed and not needed be done again?

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  • Best Practices for High Volume CPA Import Operations with ebXML in B2B 11g

    - by Shub Lahiri, A-Team
    Background B2B 11g supports ebXML messaging protocol, where multiple CPAs can be imported via command-line utilities.  This note highlights one aspect of the best practices for import of CPA, when large numbers of CPAs in the excess of several hundreds are required to be maintained within the B2B repository. Symptoms The import of CPA usually is a 2-step process, namely creating a soa.zip file using b2bcpaimport utility based on a CPA properties file and then using b2bimport to import the b2b repository.  The commands are provided below: ant -f ant-b2b-util.xml b2bcpaimport -Dpropfile="<Path to cpp_cpa.properties>" -Dstandard=true ant -f ant-b2b-util.xml b2bimport -Dlocalfile=true -Dexportfile="<Path to soa.zip>" -Doverwrite=true Usually the first command completes fairly quickly regardless of the number of CPAs in the repository. However, as the number of trading partners within the repository goes up, the time to complete the second command could go up to ~30 secs per operation. So, this could add up to a significant amount, if there is a need to import hundreds of CPA in a production system within a limited downtime, maintenance window.  Remedy In situations, where there is a large number of entries to be imported, it is best to setup a staging environment and go through the import operation of each individual CPA in an empty repository. Since, this will be done in an empty repository, the time taken for completion should be reasonable.  After all the partner profiles have been imported, a full repository export can be taken to capture the metadata for all the entries in one file.  If this single file with all the partner entries is imported in a loaded repository, the total time taken for import of all the CPAs should see a dramatic reduction. Results Let us take a look at the numbers to see the benefit of this approach. With a pre-loaded repository of ~400 partners, the individual import time for each entry takes ~30 secs. So, if we had to import another 100 partners, the individual entries will take ~50 minutes (100 times ~30 secs). On the other hand, if we prepare the repository export file of the same 100 partners from a staging environment earlier, the import takes about ~5 mins. The total processing time for the loading of metadata, specially in a production environment, can thus be shortened by almost a factor of 10. Summary The following diagram summarizes the entire approach and process. Acknowledgements The material posted here has been compiled with the help from B2B Engineering and Product Management teams.

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  • Obtaining the correct Client IP address when a Physical Load Balancer and a Web Server Configured With Proxy Plug-in Are Between The Client And Weblogic

    - by adejuanc
    Some Load Balancers like Big-IP have build in interoperability with Weblogic Cluster, this means they know how Weblogic understand a header named 'WL-Proxy-Client-IP' to identify the original client ip.The problem comes when you have a Web Server configured with weblogic plug-in between the Load Balancer and the back-end weblogic servers - WL-Proxy-Client-IP this is not designed to go to Web server proxy plug-in. The plug-in will not use a WL-Proxy-Client-IP header that came in from the previous hop (which is this case is the Physical Load Balancer but could be anything), in order to prevent IP spoofing, therefore the plug-in won't pass on what Load Balancer has set for it.So unfortunately under this Architecture the header will be useless. To get the client IP from Weblogic you need to configure extended log format and create a custom field that gets the appropriate header containing the IP of the client.On WLS versions prior to 10.3.3 use these instructions:You can also create user-defined fields for inclusion in an HTTP access log file that uses the extended log format. To create a custom field you identify the field in the ELF log file using the Fields directive and then you create a matching Java class that generates the desired output. You can create a separate Java class for each field, or the Java class can output multiple fields. For a sample of the Java source for such a class, seeJava Class for Creating a Custom ELF Field to import weblogic.servlet.logging.CustomELFLogger;import weblogic.servlet.logging.FormatStringBuffer;import weblogic.servlet.logging.HttpAccountingInfo;/* This example outputs the X-Forwarded-For field into a custom field called MyOriginalClientIPField */public class MyOriginalClientIPField implements CustomELFLogger{ public void logField(HttpAccountingInfo metrics,  FormatStringBuffer buff) {   buff.appendValueOrDash(metrics.getHeader("X-Forwarded-For");  }}In this case we are using 'X-Forwarded-For' but it could be changed for the header that contains the data you need to use.Compile the class, jar it, and prepend it to the classpath.In order to compile and package the class: 1. Navigate to <WLS_HOME>/user_projects/domains/<SOME_DOMAIN>/bin2. Set up an environment by executing: $ . ./setDomainEnv.sh This will include weblogic.jar into classpath, in order to use any of the libraries included under package weblogic.*3. Compile the class by copying the content of the code above and naming the file as:MyOriginalClientIPField.java4. Run javac to compile the class.$javac MyOriginalClientIPField.java5. Package the compiled class into a jar file by executing:$jar cvf0 MyOriginalClientIPField.jar MyOriginalClientIPField.classExpected output is:added manifestadding: MyOriginalClientIPField.class(in = 711) (out= 711)(stored 0%)6. This will produce a file called:MyOriginalClientIPField.jar This way you will be able to get the real client IP when the request is passing through a Load Balancer and a Web server before reaching WLS. Since 10.3.3 it is possible to configure a specific header that WLS will check when getRemoteAddr is called. That can be set on the WebServer Mbean. In this case, set that to be X-Forwarded-For header coming from Load Balancer as well.

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  • Best Practice Method for Including Images in a DataGrid using MVVM

    - by Killercam
    All, I have a WPF DataGrid. This DataGrid shows files ready for compilation and should also show the progress of my compiler as it compiles the files. The format of the DataGrid is Image|File Path|State -----|---------|----- * |C:\AA\BB |Compiled & |F:PP\QQ |Failed > |G:HH\LL |Processing .... The problem is the image column (the *, &, and are for representation only). I have a ResourceDictionary that contains hundreds of vector images as Canvas objects: <ResourceDictionary xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Canvas x:Key="appbar_acorn" Width="48" Height="48" Clip="F1 M 0,0L 48,0L 48,48L 0,48L 0,0"> <Path Width="22.3248" Height="25.8518" Canvas.Left="13.6757" Canvas.Top="11.4012" Stretch="Fill" Fill="{DynamicResource BlackBrush}" Data="F1 M 16.6309,18.6563C 17.1309,8.15625 29.8809,14.1563 29.8809,14.1563C 30.8809,11.1563 34.1308,11.4063 34.1308,11.4063C 33.5,12 34.6309,13.1563 34.6309,13.1563C 32.1309,13.1562 31.1309,14.9062 31.1309,14.9062C 41.1309,23.9062 32.6309,27.9063 32.6309,27.9062C 24.6309,24.9063 21.1309,22.1562 16.6309,18.6563 Z M 16.6309,19.9063C 21.6309,24.1563 25.1309,26.1562 31.6309,28.6562C 31.6309,28.6562 26.3809,39.1562 18.3809,36.1563C 18.3809,36.1563 18,38 16.3809,36.9063C 15,36 16.3809,34.9063 16.3809,34.9063C 16.3809,34.9063 10.1309,30.9062 16.6309,19.9063 Z "/> </Canvas> </ResourceDictionary> Now, I want to be able to include these in my image column and change them at run-time. I was going to attempt to do this by setting up a property in my View Model that was of type Image and binding this to my View via: <DataGrid.Columns> <DataGridTemplateColumn Header="" Width="SizeToCells" IsReadOnly="True"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Source="{Binding Canvas}"/> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> </DataGrid.Columns> Where in the View Model I have the appropriate property. Now, I was told this is not 'pure' MVVM. I don't fully accept this, but I want to know if there is a better way of doing this. Say, binding to an enum and using a converter to get the image? Any advice would be appreciated.

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  • HOW TO: Change Internet Expenses Cost Center Prompt

    - by rveliche
    The cost center segment on the General Information page in Oracle Internet Expenses derives its label from the Prompt entered on the KFF setup. Changing this is not possible with the simple personalization, the details below provide the instructions to change the Prompt. Create a custom class, I call it CustomHeaderKffCO.java in the package oracle.apps.ap.oie.entry.header.webui  (or any other). This class will have to extend from oracle.apps.ap.oie.entry.header.webui.HeaderKffCO. Add the following logic to your custom class. package oracle.apps.ap.oie.entry.header.webui; import oracle.apps.fnd.framework.webui.OAPageContext; import oracle.apps.fnd.framework.webui.beans.OAWebBean; import oracle.apps.fnd.framework.webui.beans.message.OAMessageLayoutBean; import oracle.apps.fnd.framework.webui.OAControllerImpl; public class CustomHeaderKffCO extends HeaderKffCO {   public void processRequest(OAPageContext pageContext, OAWebBean webBean)   {      super.processRequest(pageContext, webBean);     OAMessageLayoutBean layoutBean = (OAMessageLayoutBean) webBean.findChildRecursive("KffSEGMENT2MessageLayout");    if(layoutBean != null)   {     // You should use messages/lookups to avoid translation issues.     layoutBean.setLabel("Cost Center");   }   } } KffSEGMENT2MessageLayout is for illustration only, my Chart Of Accounts has SEGMENT2 as the cost center segment. Please change this to a segment being used eg.Segment6 should be KFFSEGMENT6MessageLayout Note that super.processRequest(pageContext, webBean); is a must and should always be the first statement. Once the class is compiled, copy the class to an appropriate directory, in my case I used $JAVA_TOP/oracle/apps/ap/oie/entry/header/webui. Navigate to the General Information page, click on "Personalize General Information Page".Click on Personalize icon next to Message Component Layout: (OIEGeneralInformationMsgCLayout)In the controller class section update the new controller at the appropriate levelIf the Link "Personalize General Information Page" is not visible on your instance, check your personalization profiles.

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  • How to install OS X *.TTC font on Windows? Error: "*.TTC does not appear to be a valid font"

    - by Chris W. Rea
    I own both a Mac running OS X 10.6 Snow Leopard, and a PC running Windows 7. On my Mac is a font called "AmericanTypewriter.ttc". I'd like to use that font on my PC, for a specific creative project. I was able to copy the actual font file over to the PC, but when I try to install it into the Windows Fonts folder I get the following error message: "Cannot install (FONTNAME).ttc - The file '(FONTNAME).ttc' does not appear to be a valid font." Can *.TTC format font files be installed on Windows? If so, how? Thanks! UPDATE: I downloaded the source code for a simple ttc2ttf utility (ttc2ttf_AA.tar.gz) found at this Japanese page and compiled it under cygwin via g++. The resulting executable extracted a single file, "AmericanTypewriter.ttf", from the TTC / True Type Collection. (Why have a collection with only one file!?) However, I still get an error message similar to the one above when I try to install the resulting AmericanTypewriter.ttf onto Windows. I'm stumped again. p.s. I no longer need this font on Windows, but now I'm determined to figure out why & how-to :-)

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  • How to build glibc 2.11.2 on RHEL5?

    - by netvope
    Using gcc-4.4.4 or 4.5.0, I'm unable to make glibc-2.11.2 on RHEL 5.5: .././scripts/mkinstalldirs /dev/shm/glibc-2.11.2-build/sunrpc/rpcsvc CPP='gcc -B/home/klaw/share/rhel5/ -E -x c-header' /dev/shm/glibc-2.11.2-build/elf/ld-linux-x86-64.so.2 --library-path /dev/shm/glibc-2.11.2-build:/dev/shm/glibc-2.11.2-build/math:/dev/shm/glibc-2.11.2-build/elf:/dev/shm/glibc-2.11.2-build/dlfcn:/dev/shm/glibc-2.11.2-build/nss:/dev/shm/glibc-2.11.2-build/nis:/dev/shm/glibc-2.11.2-build/rt:/dev/shm/glibc-2.11.2-build/resolv:/dev/shm/glibc-2.11.2-build/crypt:/dev/shm/glibc-2.11.2-build/nptl /dev/shm/glibc-2.11.2-build/sunrpc/rpcgen -Y ../scripts -c rpcsvc/bootparam_prot.x -o /dev/shm/glibc-2.11.2-build/sunrpc/xbootparam_prot.T Inconsistency detected by ld.so: dynamic-link.h: 209: elf_get_dynamic_info: Assertion `info[15] == ((void *)0)' failed! make[2]: *** [/dev/shm/glibc-2.11.2-build/sunrpc/xnlm_prot.stmp] Error 127 make[2]: Leaving directory `/dev/shm/glibc-2.11.2/sunrpc' make[1]: *** [sunrpc/others] Error 2 make[1]: Leaving directory `/dev/shm/glibc-2.11.2' make: *** [all] Error 2 The error comes from the ld.so made by glibc: $ elf/ld.so Inconsistency detected by ld.so: dynamic-link.h: 209: elf_get_dynamic_info: Assertion `info[15] == ((void *)0)' failed! $ I got similar error with glibc-2.11.1 (only the line number of dynamic-link.h is different). Any ideas how I can fix this? gcc-4.4.4 and 4.5.0 were compiled with: binutils-2.20.1 gmp-5.0.1 mpc-0.8.2 mpfr-2.4.2

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  • Unable to install ffmpeg-php

    - by matt74tm
    I followed the instructions on http://www.mysql-apache-php.com/ffmpeg-install.htm but ffmpeg-php does not show up in my phpinfo() The commands I ran (in order) #yum install ffmpeg ffmpeg-devel ... Public key for faac-1.26-1.el5.rf.x86_64.rpm is not installed #rpm -Uhv http://apt.sw.be/redhat/el5/en/i386/rpmforge/RPMS/rpmforge-release-0.3.6-1.el5.rf.i386.rpm ... 1:rpmforge-release ########################################### [100%] #yum install ffmpeg ... Complete! #wget http://space.dl.sourceforge.net/project/ffmpeg-php/ffmpeg-php/0.6.0/ffmpeg-php-0.6.0.tbz2 ... #tar -xjf ffmpeg-php-0.6.0.tbz2 #cd ffmpeg-php-0.6.0 #phpize ... configure: error: ffmpeg headers not found. Make sure ffmpeg is compiled as shared libraries using the --enable-shared option #yum install ffmpeg-devel ... Complete! #./configure ... config.status: creating config.h #make ... Build complete. Don't forget to run 'make test'. #make install Installing shared extensions: /usr/local/lib/php/extensions/no-debug-non-zts-20090626/ #ls -al /usr/local/lib/php/extensions/no-debug-non-zts-20090626/ ... -rwxr-xr-x 1 root root 185285 Sep 20 03:36 ffmpeg.so* ... #nano /usr/local/lib/php.ini In which I put these two lines at the end of the php.ini file [ffmpeg] extension=ffmpeg.so Then, #service httpd restart But phpinfo() still does not show any 'ffmpeg' section. This is the correct php.ini because: #php -i | grep php\.ini Configuration File (php.ini) Path => /usr/local/lib Loaded Configuration File => /usr/local/lib/php.ini

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  • How to ask memcached auth connection by sasl and pam?

    - by user199216
    I use memcached in a untrust network, so I try to use sasl and pam to auth connection to memcached. I installed sasl and pam module, compiled and installed memcached with sasl enabled. Also I created db and table for pam user. I run: $ sudo testsaslauthd -u tester -p abc123 -s /etc/pam.d/memcached 0: OK "Success." where the tester and abc123 is the authed user in db, which I inserted. But my python script cannot be authed, always authentication failed returned. It seems it dose not use pam to authentication, still use sasldb, because when I add user by: $ sudo saslpasswd2 -a memcached -c tester and input password: abc123, It can passed. Python script: client = bmemcached.Client(('localhost:11211'), 'tester', 'abc123') and error: bmemcached.exceptions.MemcachedException: Code: 32 Message: Auth failure. memcached log: authenticated() in cmd 0x21 is true mech: ``PLAIN'' with 14 bytes of data SASL (severity 2): Password verification failed sasl result code: -20 Unknown sasl response: -20 >30 Writing an error: Auth failure. >30 Writing bin response: no auth log found in: /var/log/auth.log Configurations: vi /etc/default/saslauthd MECHANISMS="pam" vi /etc/pam.d/memcached auth sufficient pam_mysql.so user=sasl passwd=abc123 host=localhost db=sasldb table=sasl_user usercolumn=user_name passwdcolumn=password crypt=0 sqllog=1 verbose=1 account required pam_mysql.so user=sasl passwd=abc123 host=localhost db=sasldb table=sasl_user usercolumn=user_name passwdcolumn=password crypt=0 sqllog=1 verbose=1 vi /etc/sasl2/memcached.conf pwcheck_method: saslauthd Do I make my question clear, english is not my native language, sorry! Any tips will be thankful!

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  • sendmail: Error during delivery. Service not available, closing transmission channel

    - by user2810332
    I have a module in my system that will trigger an email and send it to user. The email will be sent to user when the product in my system is going to expired soon. I test the whole module in localhost and there is no problem with it. Then, I finally moved the module in my server but it gives this error. sendmail: Error during delivery: Service not available, closing transmission channel. It will also create a notepad in my desktop that contains information like this : command line : C:\wamp\sendmail\sendmail.exe -t -i executable : sendmail.exe exec. date/time : 2011-06-18 01:10 compiled with : Delphi 2006/07 madExcept version : 3.0l callstack crc : $fecf9b34, $5562b2fa, $5562b2fa exception number : 1 exception class : EIdSMTPReplyError exception message : Service not available, closing transmission channel. main thread ($15b0): 0045918a +003e sendmail.exe IdReplySMTP 501 +1 TIdReplySMTP.RaiseReplyError 0043ff28 +0008 sendmail.exe IdTCPConnection 576 +0 TIdTCPConnection.RaiseExceptionForLastCmdResult 004402f4 +003c sendmail.exe IdTCPConnection 751 +10 TIdTCPConnection.CheckResponse 0043feba +002a sendmail.exe IdTCPConnection 565 +2 TIdTCPConnection.GetResponse 004403fd +002d sendmail.exe IdTCPConnection 788 +4 TIdTCPConnection.GetResponse 0045ab97 +0033 sendmail.exe IdSMTP 375 +4 TIdSMTP.Connect 004b5f14 +1060 sendmail.exe sendmail 808 +326 initialization 77013675 +0010 kernel32.dll BaseThreadInitThunk thread $cf8: 77a400e6 +0e ntdll.dll NtWaitForMultipleObjects 77013675 +10 kernel32.dll BaseThreadInitThunk thread $1088: 77a41ecf +0b ntdll.dll NtWaitForWorkViaWorkerFactory 77013675 +10 kernel32.dll BaseThreadInitThunk May I know what is the problem of this error ? Is it something like firewall in the server that block my sendmail.exe or anything else ? FYI, I'm using Wamp and Sendmail to send the email. This is my first time seeing error like this. I need an explanation on this. Thank you.

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  • Unable to install ffmpeg-php

    - by matt_tm
    Hi, I followed the instructions on http://www.mysql-apache-php.com/ffmpeg-install.htm but ffmpeg-php does not show up in my phpinfo() The commands I ran (in order) #yum install ffmpeg ffmpeg-devel ... Public key for faac-1.26-1.el5.rf.x86_64.rpm is not installed #rpm -Uhv http://apt.sw.be/redhat/el5/en/i386/rpmforge/RPMS/rpmforge-release-0.3.6-1.el5.rf.i386.rpm ... 1:rpmforge-release ########################################### [100%] #yum install ffmpeg ... Complete! #wget http://space.dl.sourceforge.net/project/ffmpeg-php/ffmpeg-php/0.6.0/ffmpeg-php-0.6.0.tbz2 ... #tar -xjf ffmpeg-php-0.6.0.tbz2 #cd ffmpeg-php-0.6.0 #phpize ... configure: error: ffmpeg headers not found. Make sure ffmpeg is compiled as shared libraries using the --enable-shared option #yum install ffmpeg-devel ... Complete! #./configure ... config.status: creating config.h #make ... Build complete. Don't forget to run 'make test'. #make install Installing shared extensions: /usr/local/lib/php/extensions/no-debug-non-zts-20090626/ #ls -al /usr/local/lib/php/extensions/no-debug-non-zts-20090626/ ... -rwxr-xr-x 1 root root 185285 Sep 20 03:36 ffmpeg.so* ... #nano /usr/local/lib/php.ini In which I put these two lines at the end of the php.ini file [ffmpeg] extension=ffmpeg.so Then, #service httpd restart But phpinfo() still does not show any 'ffmpeg' section. This is the correct php.ini because: #php -i | grep php\.ini Configuration File (php.ini) Path => /usr/local/lib Loaded Configuration File => /usr/local/lib/php.ini

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  • Apache: Setting DocumentRoot to cgi directory results in downloading file instead of executing it.

    - by fastmonkeywheels
    I have a c-compiled CGI application that I need to execute from the DocumentRoot of my Apache server. The CGI file is called index.cgi and is located at /usr/lib/cgi-bin/index.cgi. I have the following Directory definition <Directory "/usr/lib/cgi-bin/"> Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch AllowOverride None Order allow,deny Allow from all DirectoryIndex index.cgi </Directory> I have the following VirtualHost setting: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /usr/lib/cgi-bin # ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ ErrorLog /var/log/apache2/error.log LogLevel warn CustomLog /var/log/apache2/access.log combined </VirtualHost> If I go to 127.0.0.1 or 127.0.0.1/index.cgi I get prompted to download the index.cgi file, however if I enable the ScriptAlias in the vhost configuration block and go to 127.0.0.1/cgi-bin/index.cgi I see the output of my CGI application. I had originally solved this problem with mod_rewrite, however that worked on my test system the target (embedded) doesn't have that module available so I'm looking at another route (again).

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