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  • Are there any good resources for refactoring existing C# code to use LINQ while keeping your tests passing?

    - by Paddyslacker
    I've been teaching myself a little LINQ and an exercise I thought would be useful was to take my existing Project Euler C# code, which I built using Test Driven Development and gradually convert it to LINQ. I realise that LINQ is not always the best solution for all of the Project Euler problems, but I don't want to get into that here. I'm wondering whether or not it's feasible to refactor "traditional" OO C# code to use LINQ and functional programming syntax whilst keeping all of your tests passing. I can't find a way to make the tiny steps I'm used to making using TDD when converting to LINQ and this is a roadblock for me. I seem to have to make large changes to come up with a single function that I then replace whole chunks of my code with. I realise I could write this from scratch in LINQ, but in the real world, I'd like to be able to replace parts of my existing C# code to take advantage of LINQ where appropriate. Has anyone been successful with this approach? What resources did you find useful for refactoring existing C# code to use LINQ whilst taking a Test Driven Development approach?

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  • Is it a good idea to always use Google as the first step to solving a problem? [closed]

    - by The Rubber Duck
    Possible Duplicate: Importance of learning to google efficiently for a programmer? Avoiding lengthy discussions, as a senior level student in CS, how can I get away from Googling problems I run into? I find myself using it too much; I seemingly reach for the instant answer and then blindly copy and paste code, hoping it works. Anyone can do that. I've read the related threads about being a better programmer, but mostly those recommend practicing on pet projects, which I have done, but again I feel EVERY wall encountered, from design through completion, was hurdled with Google. Do professionals instantly "research" their problem? Or do you guys step back and try and figure it out yourselves? I'm talking about both 'algorithm/design' problems as well as compiler issues.

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  • Why is it good to split a program into multiple classes?

    - by user1276078
    I'm still a student in high school (entering 10th grade), and I have yet to take an actual computer course in school. Everything I've done so far is through books. Those books have taught me concepts such as inheritance, but how does splitting a program into multiple classes help? The books never told me. I'm asking this mainly because of a recent project. It's an arcade video game, sort of like a flash game as some people have said (although I have no idea what a flash game is). The thing is, it's only one class. It works perfectly fine (a little occasional lag however) with just one class. So, I'm just asking how splitting it into multiple classes would help it. This project was in JAVA and I am the only person working on it, for the record.

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  • Will you still play a good Red Alert 3 mission map? [closed]

    - by W.N.
    I've been creating a RA3 mission map (play in Skirmish), most likely a remake of RA2 Yuri "To the Moon" mission, with more interesting elements. However, because of my work, the process was corrupted for more than a year. And now, I see that very few people still play RA3. So, should I continue making this map? Because there're still a lot of work to complete this map. I can assure you, the mission will be interesting. However, if few people play it, there's no need to waste time to it. Please give me some advice. Thank you.

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  • Is it a good idea for exams to be done on a computer?

    - by vemv
    In some colleges students are let to use an IDE and Internet and in mine you have to write down your solution in paper. As far as I know, it's pretty much impossible to make a correct non-trivial program on the first try. I'd be fine with no using computers if my teachers assessed my approach instead my code -literally-... that's not the case unfortunately. Which ones are more usual, 'written' or 'coded' exams? And which way is the most adequate? Edit - question title changed (it used to be Should students have the right to do exams using a computer?)

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  • What are some good asp.net shared hosting pre-sales questions?

    - by P a u l
    I'm not asking for any host recommendations, those are covered in other questions. What are some good pre sales questions for asp.net shared hosting? They never seem to answer all the questions in their feature lists. So far I have a few: dedicated application pool? sql server management studio supported? Is tunneling required? can I reset my application pool in the control panel? are php and perl fully supported as well? are subdomains supported, and will I need a routing script in the root or are they routed automatically? etc. Developers have a critical need for good hosting to stage applications. I think this is absolutely developer related and don't want the question on serverfault.

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  • Spending a good fortune on a certificate holding Scrum Master or a Veteran XP coach?

    - by ashy_32bit
    There is a very prestigious company that delivers a well-sold software about financial systems. It has more that 20 years of history, and is staffed with about 20 programmers and much larger number of managerial staff. Dissatisfied customers have reported strange bugs and no one has a clue what is wrong, hard to read code, and customization is prohibitively expensive. In a word, the software is rotten. The company decided to spend a fortune and found the Agile thing as the remedy but they are stuck about what it is they need most urgently. Is it about the process or the developers or both? The challenge breaks down to the following options: They can hire a certificate holding Scrum Master to teach them Scrum. When asked about the value of doing it, the SM responded: "I will prepare them to embrace Agile and only then they can go Agile and save the product". They can as well hire a veteran XP coach. When posed with the same question he responded : "The most urgent problem is with the programmers and not the management, XP will save the product from rot and only then Scrum will make sense" Developers are far from capable of doing agile programming practices at the moment. No unit tests, no pair programmings, no CI (huh? what is it?) ... you get the idea. Some say they would be far better trying to improve their programming first (hire option 2) and then go with the process. Many say quite the opposite. Any insights ?

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  • Joining and compressing all javascript files together - good idea?

    - by Tomáš Zato
    Curently, I avoid loading any unnecesary scripts on individual pages of my site. I have a class that remembers all javascript files that were requested during PHP processing and adds them to HTML. I was just thinking that I could merge the current set of files, save the result in special directory and let the browser download just one, big file. Since the number of possible combinations is not very high, I would end up with about 10 combined files for different pages. I've never seen that on any site. What are the reasons not to do it? I need very fast page load.

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  • What's a good way to store a series of interconnected pipe and tank objects?

    - by mars
    I am working on a puzzle game with a 6 by 6 grid of storage tanks that are connected to up to 4 tanks adjacent to them via pipes. The gameplay is concerned with combining what's in a tank with an adjacent tank via the pipe than interconnects them. Right now I store the tanks in a 6x6 array, vertical pipes in a 5x6 array, and horizontal pipes in a 6x5 array. Each tank has a reference to the object that contains both tanks and pipes and when a pipe needs to be animated filling with liquid, the selected tank just calls a method on the container object telling it to animate the pipes it is connected to (subtract 1 from row or column to find connected pipes). This feels like the wrong way of doing it, as I've also considered just giving each tank references to the pipes connected to it to access directly.

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  • Can it be a good idea to create a new table for each client of a webapp?

    - by Will
    This is semi-hypothetical, and as I've no experience in dealing with massive database tables, I have no idea if this is horrible for some reason. On to the situation: Imagine a web based application - lets say accounting software - which has 20,000 clients and each client has 1000+ entries in a table. That's 20 million rows which I know can certainly slow down complex queries. In a case like this, does it make more sense to create a new table in the database for each client? How do databases react to having 20k (or more!) tables?

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  • Are areas a good organizational feature, or just extra work?

    - by SOfanatic
    Do Areas in ASP.NET MVC end up being a help or just a drag in the end (because of the URL construction)? Would it be better to have subdirectories inside the main Controllers folder? or are there any other options to organizing a project? EDIT For example, this is your average link without Areas: @Html.ActionLink("Home","Index","Home") and this is your average link with Areas: @Html.ActionLink("Home","Index", new { Area = "", Controller = "Home"}) Could the following work? (Main controller with subdirectories) I'm just trying to find out if implementing Areas in a project is worthwhile, because I also read that it can be problematic when using Dependency Injection. And is there an alternative to Areas?

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  • What is a good algorithm to distribute items with specific requirements?

    - by user66160
    I have to programmatically distribute a set of items to some entities, but there are rules both on the items and on the entities like so: Item one: 100 units, only entities from Foo Item two: 200 units, no restrictions Item three: 100 units, only entities that have Bar Entity one: Only items that have Baz Entity one hundred: No items that have Fubar I only need to be pointed in the right direction, I'll research and learn the suggested methods.

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  • What would be a good way to request comments?

    - by WarpEnterprises
    In the project/team I'm working the frequency of comments is a little low. One reason might be that it is not clear to the long-time devs what lines in the code really needs a comment (each part of the project has quite fixed devs). To increase this we plan to let team members review the code and check in "requests for comments", which the main dev of that part should replace with useful comments. Do you think this could work? If "yes": what tags should we use to mark? (e.g. //TODO please comment) Can you think of alternatives for this process? Edit: I appreciate your answers about best practice in commenting and writing code, and I completey agree. But my question targets the cases where refactoring is not an option (not wanting to change working code, not wanting to "accuse" main dev of producing code that needs refactoring,...) - so only more or better comments are an option (at least for this question).

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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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  • Is backing up a MySQL database in GIT a good idea?

    - by wobbily_col
    I am trying to improve the backup situation for my application. I have a Django application and MySQL database. I read an article suggesting backing up the database in Git. On the one hand I like it, as it will keep a copy of the data and the code in synch. But GIT is a designed for code, not for data. As such it will be doing a lot of extra work diffing the mysql dump every commit, which is not really necessary. If I compress the file before storing it, will git diff the files? (The dump file is currently 100MB uncompressed, 5.7Mb when bzipped). Edit: the code and database schema definitions are already in GIT, it is really the data I am concerned about backing up now.

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  • Would SQL certification be a good idea to compensate for a gap in experience?

    - by SK9
    I have a couple of years of experience with SQL Server, mostly basic tasks of writing queries and stored procedures, but have not been employed for a number of years (getting my masters in a totally unrelated field). I've been applying for months and no prospects yet as it seems most companies are worried about the gap in my employment. Do you think it would be worthwhile to get a SQL certification? I'd really appreciate your insights since I truly don't know what to do. Thanks!

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  • Too Much is Too Good - The Ultimate Rule For Website Traffic!

    The more number of visitors to your site, the more profit you make. There cannot be two ways about this. However, in this age of online business boom, there is always a fear of the public being divided, your customers seeking services elsewhere, people visiting your website but not really becoming your customers etc.

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  • Is it a good plan to use 2D physics for a 3D racing game?

    - by user3195897
    I am working on a 3D racing game using SDL and OpenGL. I thought it would be easier to use a 2D physics engine, since I really don't need the 3rd dimension. There will be no flying cars or jumps, they will just be stuck to the floor, so I would use 2D colliders and that things to simulate collisions in a plane but render the actual game from a 3D perspective. So the real question is: is it possible, is it a dumb idea, what else can I do?

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  • How to get a good picture of the health of a level-based game from analytics?

    - by ADB
    I am designing a level-based game where the user completes the level 1, then 2, 3 and so on. There are 200 levels and each is rather short: 60-ish seconds. I am tracking Each played, completed (cleared for the first time), failed and cleared level Milestones: number of players to reach level 1, 5, 10, etc. Also for number of failed and played levels. Separate new players from returning ones. However, I still find it difficult to get a clear picture of what is going on from the stats. So what are the best practices for determining where I am losing players?

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  • A good MP3/media player for Mac OS X?

    - by Rich
    I've been trying to use iTunes now for about a year, and we just don't get on. So I tried instaling Windows Media Player for the Mac ... and there's no support for MP3s .. useless. I looked at Winamp, but this has to be run through wine or some other cocktail of programs. So this leads me to ask, are there a good (native) mp3 player for the Mac? I want something like Media Player on Windows or Winamp. I don't want something to re-organize my music directories, I have put the music in the directories they're in for a very good reason. Any suggestions?

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