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  • Preserving smart playlist order on iPhone

    - by Doug Harris
    I have a smart playlist configured to play my favorite podcasts during my commute. It's a list of audio-only, unheard podcasts: In iTunes, I've ordered the playlist by Release Date -- i.e. I want to listen to the oldest podcast episodes first. The order is correct in iTunes but when I sync to my iPhone the order is jumbled. Currently, I have five episodes in this playlist -- ordered by release date they're A,B,C,D,E. On my iPhone, they're ordered B,D,C,E,A. There's no sort order that's obvious to me -- not sorted by name of episode, name of podcast, length of episode, date added, etc. Any solutions to ordering smart playlists on the iPhone? Update: This is likely an iTunes 9 bug. There's lots of discussion about this over on apple.com

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  • How to charge an iPhone on a Windows PC without Installaing iTunes

    - by Martin Hollingsworth
    I want to be able to charge my iPhone on my work computer, which is running Windows Server 2008 SP1 64-Bit. When I plug the iPhone in with the USB cable, it will not charge. Windows attempts to locate a driver for the device but only comes up with a generic Camera device and even if I allow that to be installed, the iPhone still does not charge. I have checked the computer's BIOS settings and did not find anything relating to power on the USB devices. I also tried this on ports at the back of the computer in addition to those on the front. The PC is a Dell Optiplex 780. As far as I can tell USB devices do not charge unless Windows has installed an appropriate driver. Since it is a work computer I do not want to install iTunes which does include a driver. I have a workaround that I will post as an answer for reference.

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  • iPhone VPN to iTunes Home Sharing

    - by Philip Crumpton
    my goal is to set up a VPN on a Windows machine that contains my iTunes library then connect to that VPN with my iPhone and be able to utilize Home Sharing remotely. I have read that this can easily be set up if the iTunes library is on a Mac (Network Beacon and YazSoft ShareTool are two products I quickly found). I can't find anyone who has had success on a Windows machine, though. In my thinking, there are two options (aside from buying a Mac): 1.) Existing utility that takes care of this for me (like the Mac-only options listed above) and is compatible with iPhone (Hamachi is NOT compatible with iPhone VPN) 2.) Manually configure a VPN to allow Bonjour multicast (can't find any information on this) FYI my router is a Linksys WRT54GL running Tomato 1.28

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  • How to charge an iPhone on a Windows PC without Installing iTunes

    - by Martin Hollingsworth
    I want to be able to charge my iPhone on my work computer, which is running Windows Server 2008 SP1 64-Bit. When I plug the iPhone in with the USB cable, it will not charge. Windows attempts to locate a driver for the device but only comes up with a generic Camera device and even if I allow that to be installed, the iPhone still does not charge. I have checked the computer's BIOS settings and did not find anything relating to power on the USB devices. I also tried this on ports at the back of the computer in addition to those on the front. The PC is a Dell Optiplex 780. As far as I can tell USB devices do not charge unless Windows has installed an appropriate driver. Since it is a work computer I do not want to install iTunes which does include a driver. I have a workaround that I will post as an answer for reference.

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  • iPhone VPN to iTunes Home Sharing [migrated]

    - by Philip Crumpton
    my goal is to set up a VPN on a Windows machine that contains my iTunes library then connect to that VPN with my iPhone and be able to utilize Home Sharing remotely. I have read that this can easily be set up if the iTunes library is on a Mac (Network Beacon and YazSoft ShareTool are two products I quickly found). I can't find anyone who has had success on a Windows machine, though. In my thinking, there are two options (aside from buying a Mac): 1.) Existing utility that takes care of this for me (like the Mac-only options listed above) and is compatible with iPhone (Hamachi is NOT compatible with iPhone VPN) 2.) Manually configure a VPN to allow Bonjour multicast (can't find any information on this) FYI my router is a Linksys WRT54GL running Tomato 1.28

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  • iPhone can't access webserver on lan

    - by dieselJoe
    I have Apache serving on 192.168.1.4:8888 on a Windows 7 computer. I can't view the website with iPhone/iPad's Safari. I have another linux computer and it can access the webserver or ping the address. Is there a problem with the apple devices? I have an app on the iphone capable of pinging. I ping the webserver's address and I get nothing. But I can ping the iPhone from the linux or windows computer.

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  • Move a sphere along the swipe?

    - by gameOne
    I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it works near perfect. I also have all the swipe positions stored in a list. Now I would like to know how can the curl be achieved. I believe the the curve in the swipe can be calculated by the Vector dot product If theta is 0, then there is no need to add the swipe. If it is not, then add the curl. Maybe this condition is redundant if I managed to find how to curl the sphere along the swipe position The code that adds the force to sphere based on the swipe direction is as below: using UnityEngine; using System.Collections; using System.Collections.Generic; public class SwipeControl : MonoBehaviour { //First establish some variables private Vector3 fp; //First finger position private Vector3 lp; //Last finger position private Vector3 ip; //some intermediate finger position private float dragDistance; //Distance needed for a swipe to register public float power; private Vector3 footballPos; private bool canShoot = true; private float factor = 40f; private List<Vector3> touchPositions = new List<Vector3>(); void Start(){ dragDistance = Screen.height*20/100; Physics.gravity = new Vector3(0, -20, 0); footballPos = transform.position; } // Update is called once per frame void Update() { //Examine the touch inputs foreach (Touch touch in Input.touches) { /*if (touch.phase == TouchPhase.Began) { fp = touch.position; lp = touch.position; }*/ if (touch.phase == TouchPhase.Moved) { touchPositions.Add(touch.position); } if (touch.phase == TouchPhase.Ended) { fp = touchPositions[0]; lp = touchPositions[touchPositions.Count-1]; ip = touchPositions[touchPositions.Count/2]; //First check if it's actually a drag if (Mathf.Abs(lp.x - fp.x) > dragDistance || Mathf.Abs(lp.y - fp.y) > dragDistance) { //It's a drag //Now check what direction the drag was //First check which axis if (Mathf.Abs(lp.x - fp.x) > Mathf.Abs(lp.y - fp.y)) { //If the horizontal movement is greater than the vertical movement... if ((lp.x>fp.x) && canShoot) //If the movement was to the right) { //Right move float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,10,16))*power); Debug.Log("right "+(lp.x-fp.x));//MOVE RIGHT CODE HERE canShoot = false; //rigidbody.AddForce((new Vector3((lp.x-fp.x)/30,10,16))*power); StartCoroutine(ReturnBall()); } else { //Left move float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,10,16))*power); Debug.Log("left "+(lp.x-fp.x));//MOVE LEFT CODE HERE canShoot = false; //rigidbody.AddForce(new Vector3((lp.x-fp.x)/30,10,16)*power); StartCoroutine(ReturnBall()); } } else { //the vertical movement is greater than the horizontal movement if (lp.y>fp.y) //If the movement was up { //Up move float y = (lp.y-fp.y)/Screen.height*factor; float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,y,16))*power); Debug.Log("up "+(lp.x-fp.x));//MOVE UP CODE HERE canShoot = false; //rigidbody.AddForce(new Vector3((lp.x-fp.x)/30,10,16)*power); StartCoroutine(ReturnBall()); } else { //Down move Debug.Log("down "+lp+" "+fp);//MOVE DOWN CODE HERE } } } else { //It's a tap Debug.Log("none");//TAP CODE HERE } } } } IEnumerator ReturnBall() { yield return new WaitForSeconds(5.0f); rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero; transform.position = footballPos; canShoot =true; isKicked = false; } }

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  • Hiding keyboard in iPad with UITextView , can do this in iphone not iPad.

    - by user271753
    Hey the code below when written in HelloWorldAppDelegate.m in an iPhone app having UITextView hides the keyboard when the app starts : The UITextView is editable thats what I want in iPad Also But how can do the same in iPad its not working at all ! ! ! ! ! ! ! And also I have checked that I can use Subviews if I want to keep this to my app itself - (void)applicationDidFinishLaunching:(UIApplication *)application { //For hiding the Keyboard [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } /// /// Hiding the Keyboard /// - (void)keyboardWillShow:(NSNotification *)note { //The UIWindow that contains the keyboard view UIWindow* tempWindow; //Because we cant get access to the UIKeyboard throught the SDK we will just use UIView. //UIKeyboard is a subclass of UIView anyways UIView* keyboard; //Check each window in our application for(int c = 0; c < [[[UIApplication sharedApplication] windows] count]; c ++) { //Get a reference of the current window tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:c]; //Get a reference of the current view for(int i = 0; i < [tempWindow.subviews count]; i++) { keyboard = [tempWindow.subviews objectAtIndex:i]; if (!strcmp(object_getClassName(keyboard), "UIKeyboard")) { NSLog(@"hide keyboard"); [keyboard setHidden:YES]; return; } } } } Regards

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  • Problem creating checklist (similar to TouchCells sample code) app for iPhone. Random cells get chec

    - by Jonah
    I've been having a problem creating a checklist in the style of the TouchCells example from the Apple sample code. Basically, it is a table that allows multiple selection of its items and gives each selected item a check mark. The problem I'm having is that when I select an item and then scroll down the screen, another item (off the screen) will randomly be selected. It seems that it is usually the next cell to be loaded on the screen. I couldn't figure out what I was doing wrong so I tested it with Apple's TouchCells code. In their program though, they only have 6 cells and there is no room to scroll. So, I duplicated some of the items from the plist file to make more cells and... the same problem pops up. If you select a cell and then scroll, another cell will randomly be selected. Update I recently tried the iPhone Dev Cookbook sample code named "Checks" and... you guessed it, the same problem. Here's the link: http://code.google.com/p/cookbooksamples/downloads/list This is driving me nuts. Is it a bug or am I doing something wrong? Does anyone know how to fix this? Thanks! Also, does anyone know of any sample code that shows how to do this?

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  • How do I reliably get the size of my iPhone view taking rotations into consideration?

    - by Sebastian Celis
    My application uses a UITabBarController, multiple UINavigationControllers, and supports autorotation. In order to properly layout the subviews within each UIViewController's main view, I really need to know the size available to the UIViewContoller. I need this size to take the UINavigationBar, the UITabBar, and the status bar all into account, and thus only return the size available to the content view. I thought for sure I could use the following from within the UIViewController's code: CGRect viewControllerBounds = [[self view] bounds]; However, there are a couple of issues with this approach: The first time the view is loaded, viewControllerBounds reports the view as being 320 pixels wide by 460 pixels tall. This is wrong. With a status bar and a navigation bar showing, the height should only be 416 pixels. However, if I rotate the simulator to landscape and then rotate back, the height of viewControllerBounds changes to 416. If I rotate the first view in the navigation controller to landscape mode and then push another view controller onto the stack, viewControllerBounds for the new view reports a width of 300 pixels and a height of 480 pixels. So the view's bounds didn't even take the rotation into account. Is there a better way to do this? I really don't want to have to start hardcoding the widths and heights of all the various UI elements the iPhone OS provides. I have tried setting the autoresizing mask of the UIViewController's view, but that doesn't seem to change anything. The views definitely seem to be displaying properly. When I set a background color that view looks like it takes up all of the space available to it. Any pointers would be greatly appreciated.

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  • iPhone Custom CA certificate for an application which uses NSURLConnection?

    - by jr
    I have an application which is communicating with many different sites and each site has its own SSL certificate signed by our own internal CA. Doing this prevents us the need from purchasing SSL certificates for each site (hundreds or thousands) and is more secure then using a wildcard certificate with a shared key on each of those sites. So, basically using a CA certificate is the only way. Right now, I have a mobileprovision file which will install the CA certificate as a profile on the phone. When our iPhone application launches if it gets an SSL Certificate error it redirects to a this mobile provision file via Safari and the user will be prompted to install the CA. The problem is that I am concerned that the Apple AppStore might deny my app for doing this (Just some feedback from other developers at this point), and I wanted to research other ways to accomplish this. Basically what I need to accomplish is allow an SSL connection which will verify against a custom CA certificate which will be embedded in my application. This will make the CA certificate active for only the calls I make. I am using the standard NSURLConnection methods in order to communicate with the service. Is this possible? Can someone show me how to load the CA (what form PEM?) and add it to the list of trusted CA certificates for my application? If that is not possible what other options do I have? Just trusting all certificates isn't really any option, we want to prevent man in the middle attacks and only trust our CA issued certificates. Thanks!

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  • iPhone SDK: problem managing orientation with multiple view controllers.

    - by Tom
    I'm trying to build an iPhone application that has two subviews in the main window. Each view has its own UIViewController subclass associated with it. Also, within each controller's implementation, I've added the following method: -(BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return YES; } Thus, I would expect both of the views to respond to changes in orientation. However, this is not the case. Only the first view added to the app's main window responds to orientation. (If I swap the order the views are added, then only the other view responds. In other words, either will work--but only one at a time.) Why is this? Is it not possible to handle the orientation changes of more than one view? Thanks! EDIT: Someone else had this question, so I'm copying my solution here: I was able to address this issue by providing a root view and a root view controller with the method "shouldAutoRotate..." and adding my other views as subviews to the root view. The subviews inherit the auto-rotating behavior, and their associated view controllers shouldn't need to override "shouldAutoRotate..."

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  • Read/Write on Plist file without using the iPhone SImulator?

    - by Silent
    Hello all, i am using an example from the iphone developer book from apress. the problem is that this example only works on the simulator im trying to figure out how i can make it work on the device. This chapter isn't working at all. below is the sample code. data.plist is located in the resource folder. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kFilename]; Below then checks to see if the file is located. this is skipped, so im guessing this does not find the file. if ([[NSFileManager defaultManager]fileExistsAtPath:filePath]) { NSArray *array = [[NSArray alloc] initWithContentsOfFile:filePath]; BGDataSave = [array objectAtIndex:0]; NSLog(@"%@", BGDataSave); price.text = [array objectAtIndex:1]; percent.text = [array objectAtIndex:2]; salepriceLabel.text = [array objectAtIndex:3]; origpriceLabel.text = [array objectAtIndex:4]; }

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  • Sencha touch 2/ app workflow with navigation view

    - by eplatonov
    I am trying to understand how can I implement the same functionality which provides navigation view in sencha touch 2, but .... Each item of the 'Ext.NavigationView' component should have it's own unique set of 'navigationBar' elements. I mean set of buttons, for example. I know that I can do something like this: this.getMain().getNavigationBar().rightBox.removeAll(); this.getMain().getNavigationBar().rightBox.add(this.getSettingButton()); //where 'getSettingButton' predefined by me a button And do this action each time when 'push' event happens (clear 'navigationBar' and add appropriate set of buttons) Of course, I even can implement 'Ext.Panel' with 'layout: card' and set of 'Ext.panel' elements in the 'items' property, each of which will be have unique 'toolbar'. To control the behavior I can use 'setActiveItem' method. But, I think each of these approaches is a bit weird, isn't it? I expected that would be much more natural approach to implement it. Most likely I don't know what I need. Confirm my doubts. What is the best way to do it.

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  • Cocoa Touch: Creating and Adding Custom View

    - by Jason
    I create a custom view in cocoa touch that is superclassed by UIView and in my main controller I initialize it and then add it as a subview to the main view, but when I add it to the main view it calls my initializer method again and causes an infinite loop. Am I going about creating my custom view wrong? Here is the mainView (void)loadView { UIImage *tempImage = [UIImage imageNamed: @"image1.jpg"]; CustomImageContainer *testImage = [[CustomImageContainer alloc] initWithImage: tempImage andLabel: @"test image" onTop: true atX: 10 atY: 10]; [self.view addSubview: testImage]; } and the CustomImageContainer -(CustomImageContainer *) initWithImage: (UIImage *)imageToAdd andLabel: (NSString *)text onTop: (BOOL) top atX: (int) x_cord atY: (int) y_cord{ UIImageView *imageview_to_add = [[UIImageView alloc] initWithImage: imageToAdd]; imageview_to_add.frame = CGRectMake(0, 0, imageToAdd.size.width, imageToAdd.size.height); UILabel *label_to_add = [[UILabel alloc] init]; label_to_add.text = text; label_to_add.alpha = 50; label_to_add.backgroundColor = [UIColor blackColor]; label_to_add.textColor = [UIColor whiteColor]; [self addSubview: imageview_to_add]; self.frame = CGRectMake(x_cord, y_cord, imageToAdd.size.width, imageToAdd.size.height); if (top) { label_to_add.frame = CGRectMake(0, 0, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); //[self addSubview: label_to_add]; } else { label_to_add.frame = CGRectMake(0,.2 * imageview_to_add.frame.size.height, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); } [self addSubview: label_to_add]; [super init]; return self; }

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  • iPhone: Application Install Fails With "Invalid Signer" Error

    - by Scot
    The iPhone is attached to a Mac runnning the latest iTunes version and I am 100% sure that her UDID is in the provisioning file. Her iPhone has not been jailbroken and we even restored it to factory settings. I am having trouble installing our development build on this one iPhone. The error is: the application "[Application Name]" was not installed on the iPhone "iPhone" because the signer is not valid I am 100% sure that the UDID is accurately entered in the provisioning file and that they correctly copied the right provision file/build combo. This same combo has been successfully installed on over a dozen iphones. We have been able to install this on some devices with no problems. Edit: From comments to an answer: We can install it on 100 iphone with our account. We have about 40 iphones in this provisioning profile and it works on 38 of them.

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  • "Symbol not found" error for UIPopoverController in an iPhone/iPad Universal App

    - by alexbw
    In a universal binary iPhone/iPad app of mine, users are able to adjust preferences in a view controller that's presented modally. On the iPhone, the settings panel is presented with presentModalViewController:animated:, and on the iPad, I use a UIPopoverController. I'm having a heck of a time completely isolating the UIPopoverController code away from the iPhone code. Everytime I compile for the iPhone, I get the following error: dyld: Symbol not found: _OBJC_CLASS_$_UIPopoverController Referenced from: /var/mobile/Applications/CBB37F87-AA6D-47E2-823A-E259E3268A32/MyApp debug.app/MyApp Expected in: /System/Library/Frameworks/UIKit.framework/UIKit This is of course because UIKit on the iPhone doesn't have a UIPopoverController class. Does anybody have advice for how to effectively isolate the iPad API includes from the iPhone code, so I can actually run my code?

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  • iphone OS 3.1.3 requires snow leopard upgrade

    - by unsorted
    itunes asked me to upgrade my iphone's OS to 3.1.3, so I complied naively. then xcode told me that the latest iphone OS version it could support was 3.1.2. So I went to download a new version from https://developer.apple.com/iphone/index.action#downloads, xcode 3.2.2 with iphone SDK. but when i went to install that, i was told I needed snow leopard 10.6.2 or later. so I'm just making sure that I am not misinterpreting anything when I say that, given that it is impossible to downgrade iphone OS versions without jailbreaking, I need to install a new version of the OS just so I can resume testing apps on my iphone?

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  • On iPhone, how do I show a login screen to get username and password before giving access to iPhone

    - by MikeN
    On iPhone, how do I show a login screen to get username and password before giving access to iPhone app? Also, does the iPhone store a cookie to the secure website like a web browser? I was thinking of giving users to my website a long API key to store in the settings of their iPhone instead of asking them to login with a username/password (seems to be the Slicehost iPhone app approach.) Which is the best way to get a user to login securely? I have full control over the design of the iPhone app and website so have a lot of flexibility.

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  • want to fetch the friends list of facebook thorough fbconnect in iphone using objective-c ?

    - by uttam
    how to fetch the friends list of facebook in iphone through fbconnect in objective-c? I am using this code (void)getUserName { NSString *fql = [NSString localizedStringWithFormat: @"SELECT uid FROM user WHERE is_app_user = 1 AND uid IN (SELECT uid2 FROM friend WHERE uid1 = %lld)",[FBSession session].uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.friends.get" params:params]; } - (void)request:(FBRequest*)request didLoad:(id)result { if ([request.method isEqualToString:@"facebook.fql.query"]) { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@", name]; } else if ([request.method isEqualToString:@"facebook.users.setStatus"]) { NSString* success = result; if ([success isEqualToString:@"1"]) { _label.text = [NSString stringWithFormat:@"Status successfully set"]; } else { _label.text = [NSString stringWithFormat:@"Problem setting status"]; } } else if ([request.method isEqualToString:@"facebook.freinds.get"]) { if(myList==nil) { NSArray* users = result; myList =[[NSArray alloc] initWithArray: users]; for(NSInteger i=0;i<[users count];i++) { NSDictionary* user = [users objectAtIndex:i]; NSString* uid = [user objectForKey:@"uid"]; NSString* fql = [NSString stringWithFormat: @"select name from user where uid == %@", uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.fql.query" params:params]; } } else { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; //txtView.text=[NSString localizedStringWithFormat:@"%@%@,\n",txtView.text,name]; NSLog(name); }} I want to get the friends list from facebook and then search/modify then add it to my addressbook. I know this code is doing this but I don't know how to use it or where do I use it.. If you could please post something or just elaborate on how do I use your code thru fbconnect framework. I have implemented upto get permissions and publish feeds one's wall. But please can you post here about the layout details of the results, like what do Ineed to use on the layout point of view.

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  • IPHONE SDK, How to put Void function into my BOOL??? PLEASE!

    - by Harry
    I am using the IPhone's Accelerometer to make a object move. I want to be able to make this function work and not work depending on different states. I have my code for my Accelerometer function and i want to put it into a BOOL so i can call on it when i need it, but i am having problems. Can anyone Help me put this code into a BOOL named: -(BOOL) accelerometerWorks -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{ valueX = acceleration.x*25.5; int newX = (int)(ball.center.x +valueX); if (newX > 320-BALL_RADIUS) newX = 320-BALL_RADIUS; if (newX < 0+BALL_RADIUS) newX = 0+BALL_RADIUS; int XA = (int)(balloonbit1.center.x +valueX); if (XA > 320-BALL_RADIUS) XA = 320-BALL_RADIUS; if (XA < 0+BALL_RADIUS) XA = 0+BALL_RADIUS; int XB = (int)(balloonbit2.center.x +valueX); if (XB > 320-BALL_RADIUS) XB = 320-BALL_RADIUS; if (XB < 0+BALL_RADIUS) XB = 0+BALL_RADIUS; int XE = (int)(balloonbit5.center.x +valueX); if (XE > 320-BALL_RADIUS) XE = 320-BALL_RADIUS; if (XE < 0+BALL_RADIUS) XE = 0+BALL_RADIUS; int XF = (int)(balloonbit6.center.x +valueX); if (XF > 320-BALL_RADIUS) XF = 320-BALL_RADIUS; if (XF < 0+BALL_RADIUS) XF = 0+BALL_RADIUS; int XH = (int)(balloonbit8.center.x +valueX); if (XH > 320-BALL_RADIUS) XH = 320-BALL_RADIUS; if (XH < 0+BALL_RADIUS) XH = 0+BALL_RADIUS; ball.center = CGPointMake (newX, 415); balloonbit1.center = CGPointMake (XA, 408); balloonbit2.center = CGPointMake (XB, 395); balloonbit5.center = CGPointMake (XE, 388); balloonbit6.center = CGPointMake (XF, 413); balloonbit8.center = CGPointMake (XH, 426); } Please help. i have been trying for ages with no success. Thanks. Harry.

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  • Alternative of touchesMoved in Unity3D

    - by Arman
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,racquet_yellow.center.y); racquet_yellow.center = xLocation; } The above event move recquet_yellow(UIImageView) with mouse pointer, or when I move thumb on iPhone screen, I have 3D Object in Unity3D how can I move my object like recquet_yellow. Kindly guide me.

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  • iPhone: How to purge a cached UITableViewCell

    - by iPhone dev
    iPhone SDK question: Does anyone have suggestions on how to purge a cached UITableViewCell I'd like to cache these cells with reuseIdentifier. However, there are times when I need to delete or modify some of the table rows. I expect to call reloadData after the row changes. Right now, dequeueReusableCellWithIdentifier always returns the cached(obsolete) entry from before. How do I indicate that the cache is stale and needs to be purged ?

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  • Combining iPhone/iPad apps into one universal app

    - by user324881
    I have two apps (one for the iPhone, the other for the iPad) that I'd like to combine into one universal app. For my first attempt, I tried creating a new universal app project and added the libraries for the iPhone and iPad versions. The iPad version compiled and ran fine (as expected), but the iPhone version didn't. My hope was that I could create a universal app that would execute only the project in the iPhone library when running on the iPhone and vice versa for the iPad. It seems like this should still work. Is there a way to tell the universal app project to ignore one of the external libraries when compiling for the iPad and vice versa for the iPhone? Thanks!

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  • Xcode 3.2 says the version of iPhone OS isn't supported when my iPhone OS is version 3.1.3

    - by fr0man
    I just went through the whole certificate/keychain/provisioning/appID/profile/DNA test process to get my app running on my iPhone. Turns out my iPhone OS was out of date (3.0.1 I think), so I updated it. Now it says The version of iPhone OS on “Stefanie's phone” does not match any of the versions of iPhone OS supported for development with this copy of Xcode. Please restore the device to a version of the OS listed below. If necessary, the latest version of Xcode is available here. OS Installed on Stefanie's phone 3.1.3 (7E18) Xcode Supported iPhone OS Versions 3.1.2 (7D11) 3.1.1 (7C146) 3.1.1 (7C145) 3.1 (7C144) 3.0.1 (7A400) 3.0 2.2.1 2.2 2.1.1 2.1 2.0.2 (5C1) 2.0.1 (5B108) 2.0 (5A347) But I have Xcode 3.2.1, which is supposed to support iPhone OS 3.1.3. What am I doing wrong? I have a cruddy internet connection (HughesNet), so I can't upgrade the Xcode SDK without it taking literally days.

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