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  • C# Design Reduce a Long List of Methods

    - by guazz
    I have a simple application that loads data from an XML file to a database. public class EmployeeLoader() { public void LoadEmpoyees() {...} public void LoadSalaries() {...} public void LoadRegistrationData() {...} public void LoadTaxData() {...} } Is it a good idea to have multiple "Load" methods as this looks like a code smell as I have about tweney Load methods? If so, how do I make my code more readable? Each Load method loads data to the corresponding table in the database via a repository?

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  • I need Selenium to open it's web browser in a larger resolution ( preferably maximized)

    - by user1854271
    I am using Selenium WebDriver and coding in Python I have looked all over the place and the best I could find were things written in different languages. I also tried to use the export tool on Selenium IDE but when I look at the data says that the function is not supported for export. EDIT: The reason I need the browser to open up with a larger resolution is because the web application that I am testing is supporting tablet resolution as so elements are different depending on the resolution of the browser window. This is the script I exported from the IDE with a couple of modifications. from selenium import webdriver from selenium.webdriver.common.by import By from selenium.webdriver.support.ui import Select from selenium.common.exceptions import NoSuchElementException import unittest, time, re from Funk_Lib import RS class CreatingEditingDeletingVault(unittest.TestCase): def setUp(self): self.driver = webdriver.Firefox() self.driver.implicitly_wait(30) self.base_url = "http://cimdev-qa40/" self.verificationErrors = [] def test_creating_editing_deleting_vault(self): driver = self.driver driver.get(self.base_url + "/Login?contoller=Home") driver.find_element_by_id("UserName").click() driver.find_element_by_id("UserName").clear() driver.find_element_by_id("UserName").send_keys("[email protected]") driver.find_element_by_name("Password").click() driver.find_element_by_name("Password").clear() driver.find_element_by_name("Password").send_keys("Codigo#123") driver.find_element_by_id("fat-btn").click() driver.get(self.base_url + "/Content/Vaults/") driver.find_element_by_link_text("Content").click() driver.find_element_by_link_text("Vaults").click() driver.find_element_by_css_selector("button.btn.dropdown-toggle").click() driver.find_element_by_link_text("New vault").click() driver.find_element_by_name("Name").clear() driver.find_element_by_name("Name").send_keys("Test Vault") driver.find_element_by_xpath("//button[@onclick=\"vault_action('createvault', null, $('#CreateVault [name=\\'Name\\']').val())\"]").click() driver.find_element_by_css_selector("button.btn.dropdown-toggle").click() driver.find_element_by_link_text("Rename vault").click() driver.find_element_by_name("Id").click() Select(driver.find_element_by_name("Id")).select_by_visible_text("Test Vault") driver.find_element_by_css_selector("option[value=\"2\"]").click() driver.find_element_by_name("Name").clear() driver.find_element_by_name("Name").send_keys("Test Change") driver.find_element_by_xpath("//button[@onclick=\"vault_action('renamevault', $('#RenameVault [name=\\'Id\\']').val(), $('#RenameVault [name=\\'Name\\']').val())\"]").click() driver.find_element_by_css_selector("button.btn.dropdown-toggle").click() driver.find_element_by_link_text("Delete vault").click() driver.find_element_by_name("Id").click() Select(driver.find_element_by_name("Id")).select_by_visible_text("Test Change") driver.find_element_by_css_selector("option[value=\"2\"]").click() driver.find_element_by_xpath("//button[@onclick=\"vault_action('deletevault', $('#DeleteVault [name=\\'Id\\']').val(), '')\"]").click() def is_element_present(self, how, what): try: self.driver.find_element(by=how, value=what) except NoSuchElementException, e: return False return True def tearDown(self): self.driver.quit() self.assertEqual([], self.verificationErrors) if __name__ == "__main__": unittest.main()

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  • Dropdown list bound to object data source - how to update on a button click

    - by Jen
    This is probably something really stupidly simple.. I have a drop down list bound to an object data source. I have set AppendDataBoundItems to true so that I can have an initial select. <asp:DropDownList ID="Accommodations1" runat="server" AutoPostBack="true" DataTextField="AccommodationTypeDescription" DataValueField="Id" OnDataBound="Accommodations1_DataBound" onSelectedIndexChanged="Accommodations1_SelectedIndexChanged" Width="200px" DataSourceID="AccommodationDs" AppendDataBoundItems="true"> <asp:ListItem Text="Select" Value=""></asp:ListItem> </asp:DropDownList> <asp:ObjectDataSource ID="AccommodationDs" runat="server" OldValuesParameterFormatString="original_{0}" SelectMethod="ListByPropertyId" TypeName="PropertyAccommodationController"> <SelectParameters> <asp:Parameter Name="PropertyId" Type="Int32" /> </SelectParameters> </asp:ObjectDataSource> I have a button which adds an accommodaton - so after that happens I need the dropdown list to update to include the new accommodation. So I've tried calling databind on the dropdownlist, and databind on the datasource - and nothing is making this dropdown list update. eg. PropertyAccommodations1.DataBind(); Could someone please let me know what I'm doing wrong. Originally I thought it was due to an update panel issue.. but I've removed the update panel and it still doesn't work (and checked the master page doesn't include an update panel). Thanks!!

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  • Long time to load first sql connection in .NET

    - by Shrage Smilowitz
    For some reason it takes 7 seconds to open a connection to a sql server database for the firt time, subsequent connections takes a second. any idea what could be the reason? I'm using C# and asp.net Its after compilation, i essence every time i restart the site, which means every time it needs to actualy create the "first" connection. i understand that setting up connection pooling has overhead, but i have never seen that i should take 7 second to set it up.

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  • Java Disabled JLabel Reports Mouse Clicked

    - by ikurtz
    colLabels[i].addMouseListener(new MyAdapter()); private class MyAdapter extends MouseAdapter { @Override public void mouseClicked(MouseEvent event) { ColJLabel colJLabel = (ColJLabel)event.getComponent(); System.out.println(colJLabel.ColID); setColumnHeader(false); } } colLabels[i].setEnabled(flag); The situation is this: Mouse clicks are trapped correctly but when i have the JLabel (ColJLabel) control disabled it still reports mouse clicks. How can I make so that mouse clicks are only reported when the control is enabled? Thanks.

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  • How to implement long lived network connection in dotnet

    - by mrt
    The idea is to have a windows service, that clients can connect to (tcp, wcf, remoting), and when the data changes in the windows service, send the changes to the clients. An example of this would be a stock pricing server, and when the price changes for instruments, send the changes to the client. Wcf does have streaming, but is that just for streaming one big message response or can it be used for lots of small messages ? Is sockets the only way to achieve this ?

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  • Android moving back to first activity on button click

    - by cppdev
    I am writing a application where I am dealing with 4 activities, let's say A, B, C & D. Activity A invokes B, B invokes C, C invokes D. On each of the activity, I have a button called "home" button. When user clicks on home button in any of the B, C, D activities, application should go back to A activity screen ? How to simulate "home" button in this case ?

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  • simulate to change the background color when click the link

    - by tom
    I have the following HTML and the java script below to simulate the background color change when the link block is clicked, but it doesn't seem to work. Any reason why? If I have only the onmousedown event handled, the background color will be changed to blue for sure. But if both onmousedown and onmouseup are handled, nothing would change visually. note... function changeColorOnMouseDown() { document.getElementById('note').style.background='blue'; } function changeColorOnMouseUp() { document.getElementById('note').style.background='#d8dde7'; }

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  • Long task in Javascript

    - by Misha Moroshko
    Why in the following code I see the whole page at once ? Thanks ! HTML: <div></div> CSS: div { width: 100px; height: 300px; border: 1px solid black; text-align: center; } Javascript: $(function() { for (var i=0; i<15; i++) { sleep(100); $("div").append("<span>--- " + i + " ---<br /></span>"); } function sleep(milliseconds) { var start = new Date().getTime(); for (var i = 0; i < 1e7; i++) { if ((new Date().getTime() - start) > milliseconds){ break; } } } });

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  • Stopping long-running requests in Pylons

    - by Jack
    I'm working on an application using Pylons and I was wondering if there was a way to make sure it doesn't spend way too much time handling one request. That is, I would like to find a way to put a timer on each request such that when too much time elapses, the request just stops (and possibly returns some kind of error). The application is supposed to allow users to run some complex calculations but I would like to make sure that if a calculation starts taking too much time, we stop it to allow other calculations to take place.

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  • Long/compound namespaces when using C++/CLI

    - by biozinc
    I'm working on a project where a mixture of C# (95%) and C++/CLI (5%) are used. The namespace naming convention I'm aiming for is the good old Company.Technology.Etc.. This works perfectly fine for C#. Now, can I carry this across to C++ classes? I read here that compound namespaces aren't supported in C++. Am I stuck with the clumsy namespace Company { namespace Technology { namespace Etc { ... } } } in order to stay consistent? Is it worth trying to stay consistent?

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  • Click a button in another application

    - by sam
    I want yo use SendMessage or PostMessage to press a button in another app i have a sample code to do this but by getting Window Handle, but don't work also i used "WinDowse" to get required info. here is the code private const uint BM_CLICK = 0x00F5; private const uint WM_LBUTTONDOWN = 0x0201; private const uint WM_LBUTTONUP = 0x0202; private void PushOKButton(IntPtr ptrWindow) { WindowHandle = FindWindow(null, "Form1"); if (ptrWindow == IntPtr.Zero) return; IntPtr ptrOKButton = FindWindowEx(ptrWindow, IntPtr.Zero, "Button", "&Yes"); if (ptrOKButton == IntPtr.Zero) return; SendMessage(ptrOKButton, WM_LBUTTONDOWN, 0, 0); SendMessage(ptrOKButton, WM_LBUTTONUP, 0, 0); SendMessage(ptrOKButton, BM_CLICK, 0, 0); } is There a Compelete Suloution in c# ?

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  • ASP.NET MVC Custom Routing Long Custom Route not Clicking in my Head

    - by percent20
    I have spent several hours today reading up on doing Custom Routing in ASP.NET MVC. I can understand how to do any type of custom route if it expands from or is similar/smaller than the Default Route. However, I am trying figure out how to do a route similar to: /Language/{id}/Question/{id}/ And what I would like, too, is similar to how SO works. Something like: /Language/{id}/Arabic/Question/{ID}/Some-Question-Title Where "Arabic" and "Some-Question-Title" can be almost anything because what really matters is the ID's Am I going beyond what can be done with the extended URL past the language ID?

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  • Data-binding taking to long to update

    - by Justin
    In my application I have this code in my view model: hiddenTextContainer.PreHideVerticalOffset = VerticalOffset; hiddenTextContainer.HiddenText = Text.Remove(SelectionStart, SelectionLength); hiddenTextContainer.HasHiddenText = true; hiddenTextContainer.NonHiddenTextStart = SelectionStart; Text = Text.Substring(SelectionStart, SelectionLength); SelectionStart = Text.Length; hiddenTextContainer.ImmediatePostHideVerticalOffset = VerticalOffset; This code is used to hide selected text in a textbox. Text is a string property data bound to the text property of a textbox and VerticalOffset is a double property data bound to the VerticalOffset property of that same textbox. I need to save the VerticalOffset before and after the hiding of selected text takes place, but with my code below both hiddenTextContainer.PreHideVerticalOffset and hiddenTextContainer.ImmediatePostHideVerticalOffset are always set to the same value no matter what. I have figured out that this is because the text of the textbox has not been updated by the time the code reaches: hiddenTextContainer.ImmediatePostHideVerticalOffset = VerticalOffset; Is there any way I can fix this?

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  • how to identify click loaction in JNLP

    - by Narasimha
    i want validate the login screen which will come from jnlp link or from desktop shortcut if it is from jnlp link directly i have to open my application otherwise i have to show login screen for user credentials. please do needful . regards, Naraimha

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  • Grid View Button Passing Data Via On Click

    - by flyersun
    Hi, I'm pretty new to C# and asp.net so aplogies if this is a really stupid question. I'm using a grid view to display a number of records from a database. Each row has an Edit Button. When the button is clicked I want an ID to be passed back to a funtion in my .cs file. How do I bind the rowID to the Button field? I've tired using a hyper link instead but this doens't seem to work because I'm posting back to the same page which already has a Permanter on the URL. asp.net <asp:GridView ID="gvAddresses" runat="server" onrowcommand="Edit_Row"> <Columns> <asp:ButtonField runat="server" ButtonType="Button" Text="Edit"> </Columns> </asp:GridView> c# int ImplantID = Convert.ToInt32(Request.QueryString["ImplantID"]); Session.Add("ImplantID", ImplantID); List<GetImplantDetails> DataObject = ImplantDetails(ImplantID); System.Data.DataSet DSImplant = new DataSet(); System.Data.DataTable DTImplant = new DataTable("Implant"); DSImplant.Tables.Add(DTImplant); DataColumn ColPostCode = new DataColumn(); ColPostCode.ColumnName = "PostCode"; ColPostCode.DataType = typeof(string); DTImplant.Columns.Add(ColPostCode); DataColumn ColConsigneeName = new DataColumn(); ColConsigneeName.ColumnName = "Consignee Name"; ColConsigneeName.DataType = typeof(string); DTImplant.Columns.Add(ColConsigneeName); DataColumn ColIsPrimaryAddress = new DataColumn(); ColIsPrimaryAddress.ColumnName = "Primary"; ColIsPrimaryAddress.DataType = typeof(int); DTImplant.Columns.Add(ColIsPrimaryAddress); DataColumn ColImplantCustomerDetailsID = new DataColumn(); ColImplantCustomerDetailsID.ColumnName = "Implant ID"; ColImplantCustomerDetailsID.DataType = typeof(int); DTImplant.Columns.Add(ColImplantCustomerDetailsID); foreach (GetImplantDetails Object in DataObject) { DataRow DRImplant = DTImplant.NewRow(); DRImplant["PostCode"] = Object.GetPostCode(); DRImplant["Consignee Name"] = Object.GetConsigneeName(); DRImplant["Primary"] = Object.GetIsPrimaryAddress(); DRImplant["Implant ID"] = Object.GeTImplantCustomerDetailsID(); DTImplant.Rows.Add(DRImplant); <--- this is what I need to be added to the button } gvAddresses.DataSource = DTImplant; gvAddresses.DataBind();

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • SQL Query taking too long

    - by user345426
    I am trying to optimize the SQL query listed below. It is basically a search engine code that retrieves products based on the products name. It also checks products model number and whether or not it is enabled. This executes in about 1.6 seconds when I run it directly through the phpMyAdmin tool but takes about 3 seconds in total to load in conjunction with the PHP file it is placed in. I need to add a category search functionality and now that is crashing the MySQL server, HELP! SELECT DISTINCT p.products_id , p.products_image , p.products_price , s.specials_new_products_price, p.products_weight , p.products_unit_quantity , pd.products_name , pd.products_img_alt , pd.products_affiliate_url FROM products AS p LEFT JOIN vendors v ON v.vendors_id = p.vendors_id LEFT JOIN specials AS s ON s.products_id = p.products_id AND s.status = 1, categories AS c , products_description AS pd , products_to_categories AS p2c WHERE ( ( pd.products_name LIKE '%cleaning%' AND pd.products_name LIKE '%supplies%' ) OR ( p.products_model LIKE '%cleaning%' AND p.products_model LIKE '%supplies%' ) OR p.products_id = 'cleaning supplies' OR v.vendors_prefix = 'cleaning supplies' OR CONCAT( CAST(v.vendors_prefix AS CHAR), '-', CAST(p.products_id AS CHAR) ) = 'cleaning supplies' ) AND p.products_status = '1' AND c.categories_status = '1' AND p.products_id = pd.products_id AND p2c.products_id = pd.products_id AND p2c.categories_id = c.categories_id ORDER BY pd.products_name

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  • concatenate arbitrary long list of matches in SQL subquery

    - by lordvlad
    imagine 2 tables (rather stupid example, but for the sake of simplicity, here you go) words word_id letters letter word_id how can i select all words while selecting all letters that belong to a word and concatenating them to said word? it is important that the letters are returned in the order they appear in the table, as the letter may be mixed into other words, but the order is correct. |word_id| |word_id|letter| +-------+ +-------+------+ | 1| | 1| H| | 2| | 2| B| | 2| Y| | 1| I| | 2| E| should return |word_id|word| +-------+----+ | 1| HI| | 2| BYE| any way to accomplish this in pure SQL?

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  • BackgroundWorker acting bizarrely...

    - by vdh_ant
    Hi guys I'm working on some code that calls a service. This service call could fail and if it does I want the system to try again until it works or too much time has passed. I am wondering where I am going wrong as the following code doesn't seem to be working correctly... It randomly only does one to four loops... protected virtual void ProcessAsync(object data, int count) { var worker = new BackgroundWorker(); worker.DoWork += (sender, e) => { throw new InvalidOperationException("oh shiznit!"); }; worker.RunWorkerCompleted += (sender, e) => { //If an error occurs we need to tell the data about it if (e.Error != null) { count++; System.Threading.Thread.Sleep(count * 5000); if (count <= 10) { if (count % 5 == 0) this.Logger.Fatal("LOAD ERROR - The system can't load any data", e.Error); else this.Logger.Error("LOAD ERROR - The system can't load any data", e.Error); this.ProcessAsync(data, count); } } }; worker.RunWorkerAsync(); } Cheers Anthony

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