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  • GNOME 2.30 has been released

    <b>LWN.net:</b> "Today, the GNOME Project celebrates the release of GNOME 2.30, the latest version of the popular, multi-platform free desktop environment and of its developer platform."

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  • Pain removing a perl rootkit

    - by paul.ago
    So, we host a geoservice webserver thing at the office. Someone apparently broke into this box (probably via ftp or ssh), and put some kind of irc-managed rootkit thing. Now I'm trying to clean the whole thing up, I found the process pid who tries to connect via irc, but i can't figure out who's the invoking process (already looked with ps, pstree, lsof) The process is a perl script owned by www user, but ps aux |grep displays a fake file path on the last column. Is there another way to trace that pid and catch the invoker? Forgot to mention: the kernel is 2.6.23, which is exploitable to become root, but I can't touch this machine too much, so I can't upgrade the kernel EDIT: lsof might help: lsof -p 9481 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAMEss perl 9481 www cwd DIR 8,2 608 2 /ss perl 9481 www rtd DIR 8,2 608 2 /ss perl 9481 www txt REG 8,2 1168928 38385 /usr/bin/perl5.8.8ss perl 9481 www mem REG 8,2 135348 23286 /lib64/ld-2.5.soss perl 9481 www mem REG 8,2 103711 23295 /lib64/libnsl-2.5.soss perl 9481 www mem REG 8,2 19112 23292 /lib64/libdl-2.5.soss perl 9481 www mem REG 8,2 586243 23293 /lib64/libm-2.5.soss perl 9481 www mem REG 8,2 27041 23291 /lib64/libcrypt-2.5.soss perl 9481 www mem REG 8,2 14262 23307 /lib64/libutil-2.5.soss perl 9481 www mem REG 8,2 128642 23303 /lib64/libpthread-2.5.soss perl 9481 www mem REG 8,2 1602809 23289 /lib64/libc-2.5.soss perl 9481 www mem REG 8,2 19256 38662 /usr/lib64/perl5/5.8.8/x86_64-linux-threa d-multi/auto/IO/IO.soss perl 9481 www mem REG 8,2 21328 38877 /usr/lib64/perl5/5.8.8/x86_64-linux-threa d-multi/auto/Socket/Socket.soss perl 9481 www mem REG 8,2 52512 23298 /lib64/libnss_files-2.5.soss perl 9481 www 0r FIFO 0,5 1068892 pipess perl 9481 www 1w FIFO 0,5 1071920 pipess perl 9481 www 2w FIFO 0,5 1068894 pipess perl 9481 www 3u IPv4 130646198 TCP 192.168.90.7:60321-www.**.net:ircd (SYN_SENT)

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  • Avoiding DNS timeouts when a dns server fails

    - by user65124
    Hi there. We have a small datacenter with about a hundred hosts pointing to 3 internal dns servers (bind 9). Our problem comes when one of the internal dns servers becomes unavailable. At that point all the clients that point to that server start performing very slowly. The problem seems to be that the stock linux resolver doesn't really have the concept of "failing over" to a different dns server. You can adjust the timeout and number of retries it uses, (and set rotate so it will work through the list), but no matter what settings one uses our services perform much more slowly if a primary dns server becomes unavailable. At the moment this is one of the largest sources of service disruptions for us. My ideal answer would be something like "RTFM: tweak /etc/resolv.conf like this...", but if that's an option I haven't seen it. I was wondering how other folks handled this issue? I can see 3 possible types of solutions: Use linux-ha/Pacemaker and failover ips (so the dns IP VIPs are "always" available). Alas, we don't have a good fencing infrastructure, and without fencing pacemaker doesn't work very well (in my experience Pacemaker lowers availability without fencing). Run a local dns server on each node, and have resolv.conf point to localhost. This would work, but it would give us a lot more services to monitor and manage. Run a local cache on each node. Folks seem to consider nscd "broken", but dnrd seems to have the right feature set: it marks dns servers as up or down, and won't use 'down' dns servers. Any-casting seems to work only at the ip routing level, and depends on route updates for server failure. Multi-casting seemed like it would be a perfect answer, but bind does not support broadcasting or multi-casting, and the docs I could find seem to suggest that multicast dns is more aimed at service discovery and auto-configuration rather than regular dns resolving. Am I missing an obvious solution?

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  • Domain with www pointing yo another site

    - by ntechi
    Recently I started Multi Sites on my VPS which is having Centos 64 bit. Currently I am having two sites live and each is working fine, Now the problem is in the URL I have the following sites: http://mbas.co.in http://u-k.in mbas was the very first site on my VPS Now in URL if I type http://mbas.co.in or http://www.mbas.co.in both redirect to my mbas website But for the second website, If in URL I type http://u-k.in then it redirects to the u-k website correctly but if I type http://www.u-k.in then it redirects me to mbas website. You can try that I have configured my DNS in this way, see the image http://i55.tinypic.com/14vlpxl.jpg And my Multi Site code is this <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot /var/www/html/www.mbas.co.in ServerName mbas.co.in ErrorLog logs/mbas.co.in-error_log CustomLog logs/mbas.co.in-access_log common </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot /var/www/html/u-k.in ServerName u-k.in ErrorLog logs/u-k-error_log CustomLog logs/u-k-access_log common </VirtualHost>

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  • GNOME 2 + Compiz equivalent?

    - by virtualeyes
    Running Fedora 14 and realize I need to either change distros or find an alternative to GNOME 3 in Fedora 17. Based on what I have read to-date, XFCE and KDE are the go-to WMs if I want to avoid GNOME 3. I tried KDE 4 and I wasn't impressed; I like the simplicity of GNOME 2 with Compiz and Emerald. Can't stay on Fedora 14 forever, however, so...where to turn? Basically looking for these features in my desktop environment: GNOME Do or equivalent Snap to grid/Window tiling A must-have, the ability to hot key focused window to a monitor grid region is a huge productivity win. Zoom window to cursor In a multi-monitor setup sometimes it's nice to, say, GNOME Do terminal in one monitor and then hot key the opened window to the other monitor just by zipping the mouse cursor anywhere on target monitor (followed by, of course, snap-to-grid hotkey, all without a single mouse click) Polarization At night white background hurts the eyes, so I prefer to hot key polarize to black. Multi-monitor support I'm partial to Fedora given that I've worked with CentOS for years and have little experience with any other Linux distro; however, if the difference between Fedora and Arch, Mint, etc. is fairly subtle, I'll make the leap, just need a distro & desktop environment that allows me to be productive with keyboard hot keys and provides the above basic features. Any suggestions?

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  • Avoiding DNS timeouts when a dns server fails

    - by Neil Katin
    We have a small datacenter with about a hundred hosts pointing to 3 internal dns servers (bind 9). Our problem comes when one of the internal dns servers becomes unavailable. At that point all the clients that point to that server start performing very slowly. The problem seems to be that the stock linux resolver doesn't really have the concept of "failing over" to a different dns server. You can adjust the timeout and number of retries it uses, (and set rotate so it will work through the list), but no matter what settings one uses our services perform much more slowly if a primary dns server becomes unavailable. At the moment this is one of the largest sources of service disruptions for us. My ideal answer would be something like "RTFM: tweak /etc/resolv.conf like this...", but if that's an option I haven't seen it. I was wondering how other folks handled this issue? I can see 3 possible types of solutions: Use linux-ha/Pacemaker and failover ips (so the dns IP VIPs are "always" available). Alas, we don't have a good fencing infrastructure, and without fencing pacemaker doesn't work very well (in my experience Pacemaker lowers availability without fencing). Run a local dns server on each node, and have resolv.conf point to localhost. This would work, but it would give us a lot more services to monitor and manage. Run a local cache on each node. Folks seem to consider nscd "broken", but dnrd seems to have the right feature set: it marks dns servers as up or down, and won't use 'down' dns servers. Any-casting seems to work only at the ip routing level, and depends on route updates for server failure. Multi-casting seemed like it would be a perfect answer, but bind does not support broadcasting or multi-casting, and the docs I could find seem to suggest that multicast dns is more aimed at service discovery and auto-configuration rather than regular dns resolving. Am I missing an obvious solution?

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  • SQL Server Database In Single User Mode after Failover

    - by jlichauc
    Here is a weird situation we experienced with a SQL Server 2008 Database Mirroring Failover. We have a pair of mirrored databases running in high-availability mode and both the principal and mirror showed as synchronized. As part of some maintenance I triggered a manual failover of the principal to the mirror. However after the failover the principal was now in single-user mode instead of the expected "Principal/Synchronized" state we usually get. The database had been in multi-user mode on the previous principal before this had happened. We ended up stopping all applications, restarting the SQL Server instances, and executing "ALTER DATABASE ... SET MULTI_USER" to bring the database back to the expected "Principal/Synchronized" state in a multi-user mode. Question. Does anyone know where SQL Server stores information about whether a database should be in single-user mode or not? I'm wondering if there is some system database or table that has this setting recorded somewhere. In particular we had an incident once with the database on the original principal (the one I was failing over to) where when trying to detach the database it was put into single-user mode. I'm wondering if that setting is cached somewhere and is the reason that SQL Server put it back into single-user mode after a failover.

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  • Distributing processing for an application that wasn't designed with that in mind

    - by Tim
    We've got the application at work that just sits and does a whole bunch of iterative processing on some data files to perform some simulations. This is done by an "old" Win32 application that isn't multi-processor aware, so new(ish) computers and workstations are mostly sitting idle running this application. However, since it's installed by a typical Windows Install Shield installer, I can't seem to install and run multiple copies of the application. The work can be split up manually before processing, enabling the work to be distributed across multiple machines, but we still can't take advantage of multiple core CPUs. The results can be joined back together after processing to make a complete simulation. Is there a product out there that would let me "compartmentalize" an installation (or 4) so I can take advantage of a multi-core CPU? I had thought of using MS Softgrid, but I believe that still depends on a remote server to do the heavy lifting (though please correct me if I'm wrong). Furthermore, is there a way I can distribute the workload off the one machine? So an input could be split into 50 chunks, handed out to 50 machines, and worked on? All without really changing the initial application? In a perfect world, I'd get the application to take advantage of a DesktopGrid (BOINC), but like most "mission critical corporate applications", the need is there, but the money is not. Thank you in advance (and sorry if this isn't appropriate for serverfault).

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  • Linux on HP Envy

    - by Oscar Godson
    OK, the Ubuntu forums aren't helping and I thought maybe you guys here could help. First off, does anyone know the best flavor of Linux to use on an HP Envy? what has the best support out of the box? If not, does anyone know how the hell to get the following to work on Ubuntu 10.04: The touchpad to work at all? Right now, right clicking doesnt work at at all, and left clicks dont work while you have another finger on the pad at all. It jumps all over. ALSO, the multi-touch isn't clickable, but it's for sure a multi-touch touchpad. Works in W7 and can do things like a MBP in W7 The computer feels like it's on fire... i think im missing some driver. Seems odd that the random meta keys like calc, email, brightness, right click, etc work, but not the touchpad? The video card seems fine, but i haven't tested compiz fully yet... Thanks so much to anyone who helps. i want to get back to linux after a couple years on Mac. :)

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  • what are valid 'ack' values?

    - by WileECanisLatrans
    having an issue with a vendor who claims the cause of a problem is an invalid 'ack' value in the tcp data. I'm using java so I didn't write this layer. I used snoop to capture the traffic on the wire and am using wireshark to display the data. Here is what is happening. After receiving a multi-packet(5) message I see a multi-pack(3) response. The first packet in the response has a value for 'ack' that is different than the 'ack' value in the other two packets. The vendor claims this data is suspect. I've provided sample data below. I'm not a tcp expert so I don't know if this is a problem or not. I've tried to find something on valid ack values and it seems to me the value should be 80018 but that doesn't mean the 78345 is wrong. I found this on the web and it seems to apply but I'm not sure: "the ack value of any data segment is considered valid as long as it does not acknowledge data ahead of the next segment to send". Thanks for your help. My understanding is the vendor has written their own tcp layer. * source seq ack len * vendor 75465 10924 0 * vendor 75465 10924 1440 * vendor 76905 10924 1440 * vendor 78345 10924 1440 * vendor 79785 10924 233 * me 10924 78345 0 * me 10924 80018 0 * me 10924 80018 197

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  • how is the the linux console displayed to the user and how does the user go about changing the conso

    - by Chris
    I've been searching for the last two day on trying to understand how the console displays itself to the user and how to change the console settings. I've had some luck along the way but nothing that I've found has giving me a real clear explanation of how the console is displayed or how to change or control it's display settings. Some examples that of what I'm looking for are as follows: How is the console displayed on the screen? I know with X11 it uses your graphics card driver to display graphics to the screen, but how is the consoles text mode handled? Could some one ether explain this to me or point me to an in-depth overview of it all? Is it possible to have multi-head support in console mode with separate tty's on each screen? If so how would I go about setting this up? How would you go about changing the size of the console display from the default 80x25 to a custom size? I'm testing anything I find on a debian testing build, which is just the minimal base install on a virtual box. In time I will be using this information to setup my main system which is multi-head with 3 monitors. I would like to be able to support all three displays in console mode if possible.

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  • PHP on several servers with session-sharing

    - by Etu
    there's certanly other threads about this, but I have one more question. We are about to scale the website at work to have more than one server. And we need to share the sessions between the servers. We have been looking into different solutions, one in memcached and use Memcached as sessionhandler in PHP. That will probably work. And the idea would be to run memcached on every machine and let all webservers access all other servers memcached servers, and then we have shared sessions between the machines, yay. (we have no resources to setup with sticky-sessions yet, that's a later project. we need this running, and we need this running now. and we will loadbalance with DNS for a starter) But then... If I want to take one server down, say, for maintenance, or a server crashes, or whatever reason. I don't want the users to just loose their sessions and have to start from the beginning... That's why we need some kind of replication, which Memcached does not support. Then I found http://repcached.lab.klab.org/ -- which has multi-master replication of memcached, which is great, and is what I want. But does it work with 2 machines? Say 3, 5, 10? For future scaling. I also looked into redishttp://redis.io/ -- which also seems great, but is a bit more "shaky" with the php-session-handler support, and no multi-master-replication. The thing is that I like to use memcached, but I want to be able to power down one of two boxes without loosing half of the sessions. Any suggestions?

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  • INACCESSIBLE_BOOT_DEVICE after installing Linux on same drive

    - by kdgregory
    History: My PC was configured with two drives: an 80G on IDE 0 Primary that was running Win2K, and a 320G on IDE 0 Secondary that was running Linux (Ubuntu). I decided to pull the 80Gb drive out of the system, so dd'd the entire 80 G drive (/dev/sda) onto the 320 (/dev/sdb) -- this included the MBR and partition table. Then I pulled the drive, plugged the 320 into IDE 0 Primary, and rebooted. The Windows partition worked at this point. Then I installed Ubuntu into the remaining space on the 320. It works. However, when I try to boot into Windows, I get a BSOD with the following message: *** STOP: 0x0000007B (0x89055030,0xC000014F,0x00000000,0x00000000) INACCESSILE_BOOT_DEVICE Before the BSOD I see the Win2K splash screen, and it claims to be "starting windows" for a couple of seconds -- so it appears that the first stage boot loader is working as expected. Ditto when I try booting in Safe Mode. After reading the Microsoft KB article, I booted into the recovery console and tried running chkdsk /r. It refused to run, claiming that the drive was corrupted (sorry, didn't write down the exact error message). However, I can mount the drive from Linux, and access all files. And for what it's worth, I can scan the drive using the Linux "Disk Utility" (this is Ubuntu, the menus don't show real program names), it claims the drive to be clean. The KB article mentioned that boot.ini could be the problem, so here it is: timeout=10 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows 2000 Professional" /fastdetect Any pointers on what to do next?

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  • How do I disable tablet gestures in windows 8?

    - by ???
    I'm using a Wacom Intuos4 and I have recently upgraded to Windows 8. I don't have a problem when using Photoshop however I occasionally draw on flash based online boards. The problem is, when I drag the pen in a direction repetitively (which is basically all I do when drawing) it's detected as a gesture, sometimes causing Chrome to go to the previous page (left drag) and making me lose the entire thing. Is there a way to disable these "gestures"? I believe this is not something caused by Windows 8 (or Charms) because I run Windows in English although it's not the initial language that Windows was installed in. I changed to English long after the installation. When Windows takes a move as a gesture, a small text pops up next to the cursor informing me about what I have just done and those pop ups are not even in English. I'm sorry for failing to be any more specific here but these gestures could be a feature of either Windows (unlikely), the tablet, Chrome or the computer itself. It's an Acer Aspire and it has one of those little stickers on it that specifies some of the features and one of them reads "Multi-Gesture" (referring to the touchpad, I guess). Could it be that this Multi-Gesture feature somehow decided to expand and apply for my tablet as well? If so, how do I disable it?

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  • Windows Server 2003 (w/Exchange) move to new machine

    - by James Booker
    I have an ageing domain controller (the only one on a 10-pc network) which needs rebooting often. I have a Dell Poweredge 2850 server doing nothing, so I'd like to move the DC to that, but here's the catch - I don't have Win2k Server Std install media any more as it's been lost. I purchased "Easus Todo Backup Advanced Server" which claims to be able to recover to dissimilar metal, but it's not quite working (although I don't think it's the product's fault) I know the server and PERC RAID card are good because I installed Ubuntu on the logical drive (4 x 72GB disks RAID 5) no problems. I've booted frmo the Easus Todo backup CD (which is WinPE based) and recovered to the logical disk on the RAID (after installing driver inside the WinPE environment from a NAS drive) The problem is when I boot the server, I can get the OS selection menu, but any option results in a blank screen, with no errors. I figure this is probably because the driver wasn't installed on the old machine (which is IDE-based (i know, i know!) and doesn;t have a RAID controller) I've booted from the CD and copied the mraid35x.sys file to the c:\windows\system32\drivers folder on the recovered system, but it makes no difference. I made a boot.ini with rdisks 0-10 defined, and booting from each of these resulted in a file error (i.e. 'this isn't a real disk') - the only disk that gets any response (the blank screen) is multi(0)disk(0)rdisk(0)partition(1) which just gives me the blank black screen and no disk activity. Is there any way I can force the drvier to be installed on the source system (so i can do a full backup again), i've tried right-clicking the oemsetup.inf and clicking install, but it didn't actually do anything. I attempted to force it with the 'Add new hardware' wizard and forcing with the 'have disk' option but it still gave me no hardware to select. Also I've got an identical machine running WinXP which uses the PERC driver successfully (which was obviously done at install time) and the boot.ini settings are the same : multi(0)disk(0)rdisk(0)partition(1) Any ideas would be appreciated.

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  • dynamic multiple instance of swfupload (firefox vs IE)

    - by jean27
    We have this dynamic uploader which creates a new instance of swfupload. I'm a little bit confused with the outputs produced by firefox and ie. Firefox have the same output as chrome, safari and opera. Whenever I clicked a button for adding a new instance, the previous instances of swfupload in firefox refresh while IE don't. I have this debug information: For Firefox: SWF DEBUG OUTPUT IN FIREFOX ---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_0 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512466022 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-1_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_0 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: SWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_0_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_1 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512476357 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-2_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_1 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_0 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: SWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_1_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1SWF DEBUG: StartUpload: First file in queueSWF DEBUG: StartUpload(): No files found in the queue.SWF DEBUG: StartUpload: First file in queueSWF DEBUG: Event: uploadStart : File ID: SWFUpload_1_0SWF DEBUG: ReturnUploadStart(): File accepted by startUpload event and readied for upload. Starting upload to /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== for File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress (OPEN): File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress: File ID: SWFUpload_1_0. Bytes: 30218. Total: 30218SWF DEBUG: Event: uploadSuccess: File ID: SWFUpload_1_0 Response Received: true Data: 65-AddClassification.pngSWF DEBUG: Event: uploadComplete : Upload cycle complete. For IE: SWF DEBUG OUTPUT IN IE ---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_0 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512200531 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-1_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: Browse... button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_0 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)SWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_0_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_1 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512222093 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-2_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: Browse... button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_1 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)SWF DEBUG: ExternalInterface reinitializedSWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_1_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1SWF DEBUG: StartUpload: First file in queueSWF DEBUG: Event: uploadStart : File ID: SWFUpload_0_0SWF DEBUG: StartUpload: First file in queueSWF DEBUG: Event: uploadStart : File ID: SWFUpload_1_0SWF DEBUG: ReturnUploadStart(): File accepted by startUpload event and readied for upload. Starting upload to /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== for File ID: SWFUpload_0_0SWF DEBUG: ReturnUploadStart(): File accepted by startUpload event and readied for upload. Starting upload to /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== for File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress (OPEN): File ID: SWFUpload_0_0SWF DEBUG: Event: uploadProgress: File ID: SWFUpload_0_0. Bytes: 29151. Total: 29151SWF DEBUG: Event: uploadProgress (OPEN): File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress: File ID: SWFUpload_1_0. Bytes: Total: 30218SWF DEBUG: Event: uploadSuccess: File ID: SWFUpload_0_0 Response Received: true Data: 62-Greenwich_-_Branches.pngSWF DEBUG: Event: uploadComplete : Upload cycle complete.

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  • Creating a thematic map

    - by jsharma
    This post describes how to create a simple thematic map, just a state population layer, with no underlying map tile layer. The map shows states color-coded by total population. The map is interactive with info-windows and can be panned and zoomed. The sample code demonstrates the following: Displaying an interactive vector layer with no background map tile layer (i.e. purpose and use of the Universe object) Using a dynamic (i.e. defined via the javascript client API) color bucket style Dynamically changing a layer's rendering style Specifying which attribute value to use in determining the bucket, and hence style, for a feature (FoI) The result is shown in the screenshot below. The states layer was defined, and stored in the user_sdo_themes view of the mvdemo schema, using MapBuilder. The underlying table is defined as SQL> desc states_32775  Name                                      Null?    Type ----------------------------------------- -------- ----------------------------  STATE                                              VARCHAR2(26)  STATE_ABRV                                         VARCHAR2(2) FIPSST                                             VARCHAR2(2) TOTPOP                                             NUMBER PCTSMPLD                                           NUMBER LANDSQMI                                           NUMBER POPPSQMI                                           NUMBER ... MEDHHINC NUMBER AVGHHINC NUMBER GEOM32775 MDSYS.SDO_GEOMETRY We'll use the TOTPOP column value in the advanced (color bucket) style for rendering the states layers. The predefined theme (US_STATES_BI) is defined as follows. SQL> select styling_rules from user_sdo_themes where name='US_STATES_BI'; STYLING_RULES -------------------------------------------------------------------------------- <?xml version="1.0" standalone="yes"?> <styling_rules highlight_style="C.CB_QUAL_8_CLASS_DARK2_1"> <hidden_info> <field column="STATE" name="Name"/> <field column="POPPSQMI" name="POPPSQMI"/> <field column="TOTPOP" name="TOTPOP"/> </hidden_info> <rule column="TOTPOP"> <features style="states_totpop"> </features> <label column="STATE_ABRV" style="T.BLUE_SERIF_10"> 1 </label> </rule> </styling_rules> SQL> The theme definition specifies that the state, poppsqmi, totpop, state_abrv, and geom columns will be queried from the states_32775 table. The state_abrv value will be used to label the state while the totpop value will be used to determine the color-fill from those defined in the states_totpop advanced style. The states_totpop style, which we will not use in our demo, is defined as shown below. SQL> select definition from user_sdo_styles where name='STATES_TOTPOP'; DEFINITION -------------------------------------------------------------------------------- <?xml version="1.0" ?> <AdvancedStyle> <BucketStyle> <Buckets default_style="C.S02_COUNTRY_AREA"> <RangedBucket seq="0" label="10K - 5M" low="10000" high="5000000" style="C.SEQ6_01" /> <RangedBucket seq="1" label="5M - 12M" low="5000001" high="1.2E7" style="C.SEQ6_02" /> <RangedBucket seq="2" label="12M - 20M" low="1.2000001E7" high="2.0E7" style="C.SEQ6_04" /> <RangedBucket seq="3" label="&gt; 20M" low="2.0000001E7" high="5.0E7" style="C.SEQ6_05" /> </Buckets> </BucketStyle> </AdvancedStyle> SQL> The demo defines additional advanced styles via the OM.style object and methods and uses those instead when rendering the states layer.   Now let's look at relevant snippets of code that defines the map extent and zoom levels (i.e. the OM.universe),  loads the states predefined vector layer (OM.layer), and sets up the advanced (color bucket) style. Defining the map extent and zoom levels. function initMap() {   //alert("Initialize map view");     // define the map extent and number of zoom levels.   // The Universe object is similar to the map tile layer configuration   // It defines the map extent, number of zoom levels, and spatial reference system   // well-known ones (like web mercator/google/bing or maps.oracle/elocation are predefined   // The Universe must be defined when there is no underlying map tile layer.   // When there is a map tile layer then that defines the map extent, srid, and zoom levels.      var uni= new OM.universe.Universe(     {         srid : 32775,         bounds : new OM.geometry.Rectangle(                         -3280000, 170000, 2300000, 3200000, 32775),         numberOfZoomLevels: 8     }); The srid specifies the spatial reference system which is Equal-Area Projection (United States). SQL> select cs_name from cs_srs where srid=32775 ; CS_NAME --------------------------------------------------- Equal-Area Projection (United States) The bounds defines the map extent. It is a Rectangle defined using the lower-left and upper-right coordinates and srid. Loading and displaying the states layer This is done in the states() function. The full code is at the end of this post, however here's the snippet which defines the states VectorLayer.     // States is a predefined layer in user_sdo_themes     var  layer2 = new OM.layer.VectorLayer("vLayer2",     {         def:         {             type:OM.layer.VectorLayer.TYPE_PREDEFINED,             dataSource:"mvdemo",             theme:"us_states_bi",             url: baseURL,             loadOnDemand: false         },         boundingTheme:true      }); The first parameter is a layer name, the second is an object literal for a layer config. The config object has two attributes: the first is the layer definition, the second specifies whether the layer is a bounding one (i.e. used to determine the current map zoom and center such that the whole layer is displayed within the map window) or not. The layer config has the following attributes: type - specifies whether is a predefined one, a defined via a SQL query (JDBC), or in a json-format file (DATAPACK) theme - is the predefined theme's name url - is the location of the mapviewer server loadOnDemand - specifies whether to load all the features or just those that lie within the current map window and load additional ones as needed on a pan or zoom The code snippet below dynamically defines an advanced style and then uses it, instead of the 'states_totpop' style, when rendering the states layer. // override predefined rendering style with programmatic one    var theRenderingStyle =      createBucketColorStyle('YlBr5', colorSeries, 'States5', true);   // specify which attribute is used in determining the bucket (i.e. color) to use for the state   // It can be an array because the style could be a chart type (pie/bar)   // which requires multiple attribute columns     // Use the STATE.TOTPOP column (aka attribute) value here    layer2.setRenderingStyle(theRenderingStyle, ["TOTPOP"]); The style itself is defined in the createBucketColorStyle() function. Dynamically defining an advanced style The advanced style used here is a bucket color style, i.e. a color style is associated with each bucket. So first we define the colors and then the buckets.     numClasses = colorSeries[colorName].classes;    // create Color Styles    for (var i=0; i < numClasses; i++)    {         theStyles[i] = new OM.style.Color(                      {fill: colorSeries[colorName].fill[i],                        stroke:colorSeries[colorName].stroke[i],                       strokeOpacity: useGradient? 0.25 : 1                      });    }; numClasses is the number of buckets. The colorSeries array contains the color fill and stroke definitions and is: var colorSeries = { //multi-hue color scheme #10 YlBl. "YlBl3": {   classes:3,                  fill: [0xEDF8B1, 0x7FCDBB, 0x2C7FB8],                  stroke:[0xB5DF9F, 0x72B8A8, 0x2872A6]   }, "YlBl5": {   classes:5,                  fill:[0xFFFFCC, 0xA1DAB4, 0x41B6C4, 0x2C7FB8, 0x253494],                  stroke:[0xE6E6B8, 0x91BCA2, 0x3AA4B0, 0x2872A6, 0x212F85]   }, //multi-hue color scheme #11 YlBr.  "YlBr3": {classes:3,                  fill:[0xFFF7BC, 0xFEC44F, 0xD95F0E],                  stroke:[0xE6DEA9, 0xE5B047, 0xC5360D]   }, "YlBr5": {classes:5,                  fill:[0xFFFFD4, 0xFED98E, 0xFE9929, 0xD95F0E, 0x993404],                  stroke:[0xE6E6BF, 0xE5C380, 0xE58A25, 0xC35663, 0x8A2F04]     }, etc. Next we create the bucket style.    bucketStyleDef = {       numClasses : colorSeries[colorName].classes, //      classification: 'custom',  //since we are supplying all the buckets //      buckets: theBuckets,       classification: 'logarithmic',  // use a logarithmic scale       styles: theStyles,       gradient:  useGradient? 'linear' : 'off' //      gradient:  useGradient? 'radial' : 'off'     };    theBucketStyle = new OM.style.BucketStyle(bucketStyleDef);    return theBucketStyle; A BucketStyle constructor takes a style definition as input. The style definition specifies the number of buckets (numClasses), a classification scheme (which can be equal-ranged, logarithmic scale, or custom), the styles for each bucket, whether to use a gradient effect, and optionally the buckets (required when using a custom classification scheme). The full source for the demo <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Oracle Maps V2 Thematic Map Demo</title> <script src="http://localhost:8080/mapviewer/jslib/v2/oraclemapsv2.js" type="text/javascript"> </script> <script type="text/javascript"> //var $j = jQuery.noConflict(); var baseURL="http://localhost:8080/mapviewer"; // location of mapviewer OM.gv.proxyEnabled =false; // no mvproxy needed OM.gv.setResourcePath(baseURL+"/jslib/v2/images/"); // location of resources for UI elements like nav panel buttons var map = null; // the client mapviewer object var statesLayer = null, stateCountyLayer = null; // The vector layers for states and counties in a state var layerName="States"; // initial map center and zoom var mapCenterLon = -20000; var mapCenterLat = 1750000; var mapZoom = 2; var mpoint = new OM.geometry.Point(mapCenterLon,mapCenterLat,32775); var currentPalette = null, currentStyle=null; // set an onchange listener for the color palette select list // initialize the map // load and display the states layer $(document).ready( function() { $("#demo-htmlselect").change(function() { var theColorScheme = $(this).val(); useSelectedColorScheme(theColorScheme); }); initMap(); states(); } ); /** * color series from ColorBrewer site (http://colorbrewer2.org/). */ var colorSeries = { //multi-hue color scheme #10 YlBl. "YlBl3": { classes:3, fill: [0xEDF8B1, 0x7FCDBB, 0x2C7FB8], stroke:[0xB5DF9F, 0x72B8A8, 0x2872A6] }, "YlBl5": { classes:5, fill:[0xFFFFCC, 0xA1DAB4, 0x41B6C4, 0x2C7FB8, 0x253494], stroke:[0xE6E6B8, 0x91BCA2, 0x3AA4B0, 0x2872A6, 0x212F85] }, //multi-hue color scheme #11 YlBr. "YlBr3": {classes:3, fill:[0xFFF7BC, 0xFEC44F, 0xD95F0E], stroke:[0xE6DEA9, 0xE5B047, 0xC5360D] }, "YlBr5": {classes:5, fill:[0xFFFFD4, 0xFED98E, 0xFE9929, 0xD95F0E, 0x993404], stroke:[0xE6E6BF, 0xE5C380, 0xE58A25, 0xC35663, 0x8A2F04] }, // single-hue color schemes (blues, greens, greys, oranges, reds, purples) "Purples5": {classes:5, fill:[0xf2f0f7, 0xcbc9e2, 0x9e9ac8, 0x756bb1, 0x54278f], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Blues5": {classes:5, fill:[0xEFF3FF, 0xbdd7e7, 0x68aed6, 0x3182bd, 0x18519C], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Greens5": {classes:5, fill:[0xedf8e9, 0xbae4b3, 0x74c476, 0x31a354, 0x116d2c], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Greys5": {classes:5, fill:[0xf7f7f7, 0xcccccc, 0x969696, 0x636363, 0x454545], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Oranges5": {classes:5, fill:[0xfeedde, 0xfdb385, 0xfd8d3c, 0xe6550d, 0xa63603], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Reds5": {classes:5, fill:[0xfee5d9, 0xfcae91, 0xfb6a4a, 0xde2d26, 0xa50f15], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] } }; function createBucketColorStyle( colorName, colorSeries, rangeName, useGradient) { var theBucketStyle; var bucketStyleDef; var theStyles = []; var theColors = []; var aBucket, aStyle, aColor, aRange; var numClasses ; numClasses = colorSeries[colorName].classes; // create Color Styles for (var i=0; i < numClasses; i++) { theStyles[i] = new OM.style.Color( {fill: colorSeries[colorName].fill[i], stroke:colorSeries[colorName].stroke[i], strokeOpacity: useGradient? 0.25 : 1 }); }; bucketStyleDef = { numClasses : colorSeries[colorName].classes, // classification: 'custom', //since we are supplying all the buckets // buckets: theBuckets, classification: 'logarithmic', // use a logarithmic scale styles: theStyles, gradient: useGradient? 'linear' : 'off' // gradient: useGradient? 'radial' : 'off' }; theBucketStyle = new OM.style.BucketStyle(bucketStyleDef); return theBucketStyle; } function initMap() { //alert("Initialize map view"); // define the map extent and number of zoom levels. // The Universe object is similar to the map tile layer configuration // It defines the map extent, number of zoom levels, and spatial reference system // well-known ones (like web mercator/google/bing or maps.oracle/elocation are predefined // The Universe must be defined when there is no underlying map tile layer. // When there is a map tile layer then that defines the map extent, srid, and zoom levels. var uni= new OM.universe.Universe( { srid : 32775, bounds : new OM.geometry.Rectangle( -3280000, 170000, 2300000, 3200000, 32775), numberOfZoomLevels: 8 }); map = new OM.Map( document.getElementById('map'), { mapviewerURL: baseURL, universe:uni }) ; var navigationPanelBar = new OM.control.NavigationPanelBar(); map.addMapDecoration(navigationPanelBar); } // end initMap function states() { //alert("Load and display states"); layerName = "States"; if(statesLayer) { // states were already visible but the style may have changed // so set the style to the currently selected one var theData = $('#demo-htmlselect').val(); setStyle(theData); } else { // States is a predefined layer in user_sdo_themes var layer2 = new OM.layer.VectorLayer("vLayer2", { def: { type:OM.layer.VectorLayer.TYPE_PREDEFINED, dataSource:"mvdemo", theme:"us_states_bi", url: baseURL, loadOnDemand: false }, boundingTheme:true }); // add drop shadow effect and hover style var shadowFilter = new OM.visualfilter.DropShadow({opacity:0.5, color:"#000000", offset:6, radius:10}); var hoverStyle = new OM.style.Color( {stroke:"#838383", strokeThickness:2}); layer2.setHoverStyle(hoverStyle); layer2.setHoverVisualFilter(shadowFilter); layer2.enableFeatureHover(true); layer2.enableFeatureSelection(false); layer2.setLabelsVisible(true); // override predefined rendering style with programmatic one var theRenderingStyle = createBucketColorStyle('YlBr5', colorSeries, 'States5', true); // specify which attribute is used in determining the bucket (i.e. color) to use for the state // It can be an array because the style could be a chart type (pie/bar) // which requires multiple attribute columns // Use the STATE.TOTPOP column (aka attribute) value here layer2.setRenderingStyle(theRenderingStyle, ["TOTPOP"]); currentPalette = "YlBr5"; var stLayerIdx = map.addLayer(layer2); //alert('State Layer Idx = ' + stLayerIdx); map.setMapCenter(mpoint); map.setMapZoomLevel(mapZoom) ; // display the map map.init() ; statesLayer=layer2; // add rt-click event listener to show counties for the state layer2.addListener(OM.event.MouseEvent.MOUSE_RIGHT_CLICK,stateRtClick); } // end if } // end states function setStyle(styleName) { // alert("Selected Style = " + styleName); // there may be a counties layer also displayed. // that wll have different bucket ranges so create // one style for states and one for counties var newRenderingStyle = null; if (layerName === "States") { if(/3/.test(styleName)) { newRenderingStyle = createBucketColorStyle(styleName, colorSeries, 'States3', false); currentStyle = createBucketColorStyle(styleName, colorSeries, 'Counties3', false); } else { newRenderingStyle = createBucketColorStyle(styleName, colorSeries, 'States5', false); currentStyle = createBucketColorStyle(styleName, colorSeries, 'Counties5', false); } statesLayer.setRenderingStyle(newRenderingStyle, ["TOTPOP"]); if (stateCountyLayer) stateCountyLayer.setRenderingStyle(currentStyle, ["TOTPOP"]); } } // end setStyle function stateRtClick(evt){ var foi = evt.feature; //alert('Rt-Click on State: ' + foi.attributes['_label_'] + // ' with pop ' + foi.attributes['TOTPOP']); // display another layer with counties info // layer may change on each rt-click so create and add each time. var countyByState = null ; // the _label_ attribute of a feature in this case is the state abbreviation // we will use that to query and get the counties for a state var sqlText = "select totpop,geom32775 from counties_32775_moved where state_abrv="+ "'"+foi.getAttributeValue('_label_')+"'"; // alert(sqlText); if (currentStyle === null) currentStyle = createBucketColorStyle('YlBr5', colorSeries, 'Counties5', false); /* try a simple style instead new OM.style.ColorStyle( { stroke: "#B8F4FF", fill: "#18E5F4", fillOpacity:0 } ); */ // remove existing layer if any if(stateCountyLayer) map.removeLayer(stateCountyLayer); countyByState = new OM.layer.VectorLayer("stCountyLayer", {def:{type:OM.layer.VectorLayer.TYPE_JDBC, dataSource:"mvdemo", sql:sqlText, url:baseURL}}); // url:baseURL}, // renderingStyle:currentStyle}); countyByState.setVisible(true); // specify which attribute is used in determining the bucket (i.e. color) to use for the state countyByState.setRenderingStyle(currentStyle, ["TOTPOP"]); var ctLayerIdx = map.addLayer(countyByState); // alert('County Layer Idx = ' + ctLayerIdx); //map.addLayer(countyByState); stateCountyLayer = countyByState; } // end stateRtClick function useSelectedColorScheme(theColorScheme) { if(map) { // code to update renderStyle goes here //alert('will try to change render style'); setStyle(theColorScheme); } else { // do nothing } } </script> </head> <body bgcolor="#b4c5cc" style="height:100%;font-family:Arial,Helvetica,Verdana"> <h3 align="center">State population thematic map </h3> <div id="demo" style="position:absolute; left:68%; top:44px; width:28%; height:100%"> <HR/> <p/> Choose Color Scheme: <select id="demo-htmlselect"> <option value="YlBl3"> YellowBlue3</option> <option value="YlBr3"> YellowBrown3</option> <option value="YlBl5"> YellowBlue5</option> <option value="YlBr5" selected="selected"> YellowBrown5</option> <option value="Blues5"> Blues</option> <option value="Greens5"> Greens</option> <option value="Greys5"> Greys</option> <option value="Oranges5"> Oranges</option> <option value="Purples5"> Purples</option> <option value="Reds5"> Reds</option> </select> <p/> </div> <div id="map" style="position:absolute; left:10px; top:50px; width:65%; height:75%; background-color:#778f99"></div> <div style="position:absolute;top:85%; left:10px;width:98%" class="noprint"> <HR/> <p> Note: This demo uses HTML5 Canvas and requires IE9+, Firefox 10+, or Chrome. No map will show up in IE8 or earlier. </p> </div> </body> </html>

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  • AuthSub token from Google/YouTube API is always returned as invalid

    - by Miriam Raphael Roberts
    Anyone out there have experience with the YouTube/Google API? I am trying to login to Google/Youtube using clientLogin, retrieve an AuthSub token, exchange it for a multi-session token and then use it in our upload form. Just a note that we are not going to have other users logging into our (secure) website, this is for our use only (no multi-users). We just want a way to upload videos to our YT account via our own website without having to login/upload to YouTube. Ultimately, everything is dependent on the first step. My AuthSub token is always being returned as invalid (Error '403'). All the steps I used are below with username/password changed. Anyone have an insight on why my AuthSub is always invalid? I am spending an enormous amount of time trying to get this to work. STEP 1: Getting the authsub token from Youtube/Google POST /youtube/accounts/ClientLogin HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: www.google.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/x-www-form-urlencoded Content-Length: 86 Email=MyGoogleUsername&Passwd=MyGooglePasswd&accountType=GOOGLE&service=youtube&source=Test RESPONSE RECEIVED: Auth=AIwbFAR99f3iACfkT-5PXCB-1tN4vlyP_1CiNZ8JOn6P-......yv4d4zeGRemNm4il1e-M6czgfDXAR0w9fQ YouTubeUser=MyYouTubeUsername CURL COMMAND USED: /usr/bin/curl -S -v --location https://www.google.com/youtube/accounts/ClientLogin --data Email=MyGoogleUsername&Passwd=MyGooglePasswd&accountType=GOOGLE&service=youtube&source=Test --header Content-Type:application/x-www-form-urlencoded STEP 2: Exchanging the AuthSub token for a multi-use token GET /accounts/AuthSubSessionToken HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: www.google.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/x-www-form-urlencoded Authorization: AuthSub token="AIwbFASiRR3XDKs......p5Oy_VA_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" Response received: 403 Invalid AuthSub token. curl command used: /usr/bin/curl -S -v --location https://www.google.com/accounts/AuthSubSessionToken --header Content-Type:application/x-www-form-urlencoded -H Authorization: AuthSub token="AIwbFAQR_4xG2g.....vp3BQZW5XEMyIj_wFozHSTEQ-BQRfYuIY-1CyqLeQ" STEP 3: Checking to see if the token is good/valid GET /accounts/AuthSubTokenInfo HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: www.google.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/x-www-form-urlencoded Authorization: AuthSub token="AIwbFASiRR3XDKsNkaIoPaujN5RQhKs3u.....A_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" Received response: 403 Invalid AuthSub token. curl command used: /usr/bin/curl -S -v --location https://www.google.com/accounts/AuthSubTokenInfo --header Content-Type:application/x-www-form-urlencoded -H Authorization: AuthSub token="AIwbFAQR_4xG2gHoAKDsNdFqdZdwWjGeNquOLpvp3BQZW5XEMyIj_wFozHSTEQ-BQRfYuIY-1CyqLeQ" STEP 4: Trying to get the upload token using the authsub token POST /action/GetUploadToken HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: gdata.youtube.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/atom+xml Authorization: AuthSub token="AIwbFASiRR3XDKsNkaIoPaujN5RQhp5Oy_VA_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" X-Gdata-Key:key="AI39si5EQyo-TZPFAnmGjxJGFKpxd_7a6hEERh_3......R82AShoQ" Content-Length:0 GData-Version:2 Recevied Response: 401 Token invalid - Invalid AuthSub token. Curl command used: /usr/bin/curl -S -v --location http://gdata.youtube.com/action/GetUploadToken -H Content-Type:application/atom+xml -H Authorization: AuthSub token="AIwbFASiRR3XDKs....sYDp5Oy_VA_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" -H X-Gdata-Key:key="AI39si5EQyo-TZPFAnmGjxJGF......Kpxd6dN2J1oHFQYTj_7a6hEERh_3E48R82AShoQ" -H Content-Length:0 -H GData-Version:2

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  • When should I use indexed arrays of OpenGL vertices?

    - by Tartley
    I'm trying to get a clear idea of when I should be using indexed arrays of OpenGL vertices, drawn with gl[Multi]DrawElements and the like, versus when I should simply use contiguous arrays of vertices, drawn with gl[Multi]DrawArrays. (Update: The consensus in the replies I got is that one should always be using indexed vertices.) I have gone back and forth on this issue several times, so I'm going to outline my current understanding, in the hopes someone can either tell me I'm now finally more or less correct, or else point out where my remaining misunderstandings are. Specifically, I have three conclusions, in bold. Please correct them if they are wrong. One simple case is if my geometry consists of meshes to form curved surfaces. In this case, the vertices in the middle of the mesh will have identical attributes (position, normal, color, texture coord, etc) for every triangle which uses the vertex. This leads me to conclude that: 1. For geometry with few seams, indexed arrays are a big win. Follow rule 1 always, except: For geometry that is very 'blocky', in which every edge represents a seam, the benefit of indexed arrays is less obvious. To take a simple cube as an example, although each vertex is used in three different faces, we can't share vertices between them, because for a single vertex, the surface normals (and possible other things, like color and texture co-ord) will differ on each face. Hence we need to explicitly introduce redundant vertex positions into our array, so that the same position can be used several times with different normals, etc. This means that indexed arrays are of less use. e.g. When rendering a single face of a cube: 0 1 o---o |\ | | \ | | \| o---o 3 2 (this can be considered in isolation, because the seams between this face and all adjacent faces mean than none of these vertices can be shared between faces) if rendering using GL_TRIANGLE_FAN (or _STRIP), then each face of the cube can be rendered thus: verts = [v0, v1, v2, v3] colors = [c0, c0, c0, c0] normal = [n0, n0, n0, n0] Adding indices does not allow us to simplify this. From this I conclude that: 2. When rendering geometry which is all seams or mostly seams, when using GL_TRIANGLE_STRIP or _FAN, then I should never use indexed arrays, and should instead always use gl[Multi]DrawArrays. (Update: Replies indicate that this conclusion is wrong. Even though indices don't allow us to reduce the size of the arrays here, they should still be used because of other performance benefits, as discussed in the comments) The only exception to rule 2 is: When using GL_TRIANGLES (instead of strips or fans), then half of the vertices can still be re-used twice, with identical normals and colors, etc, because each cube face is rendered as two separate triangles. Again, for the same single cube face: 0 1 o---o |\ | | \ | | \| o---o 3 2 Without indices, using GL_TRIANGLES, the arrays would be something like: verts = [v0, v1, v2, v2, v3, v0] normals = [n0, n0, n0, n0, n0, n0] colors = [c0, c0, c0, c0, c0, c0] Since a vertex and a normal are often 3 floats each, and a color is often 3 bytes, that gives, for each cube face, about: verts = 6 * 3 floats = 18 floats normals = 6 * 3 floats = 18 floats colors = 6 * 3 bytes = 18 bytes = 36 floats and 18 bytes per cube face. (I understand the number of bytes might change if different types are used, the exact figures are just for illustration.) With indices, we can simplify this a little, giving: verts = [v0, v1, v2, v3] (4 * 3 = 12 floats) normals = [n0, n0, n0, n0] (4 * 3 = 12 floats) colors = [c0, c0, c0, c0] (4 * 3 = 12 bytes) indices = [0, 1, 2, 2, 3, 0] (6 shorts) = 24 floats + 12 bytes, and maybe 6 shorts, per cube face. See how in the latter case, vertices 0 and 2 are used twice, but only represented once in each of the verts, normals and colors arrays. This sounds like a small win for using indices, even in the extreme case of every single geometry edge being a seam. This leads me to conclude that: 3. When using GL_TRIANGLES, one should always use indexed arrays, even for geometry which is all seams. Please correct my conclusions in bold if they are wrong.

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  • Monorail - Form submission using GET instead of POST

    - by Septih
    Hello, I'm writing some additions to a Castle MonoRail based site involving an Add and an Edit form. The add form works fine and uses POST but the edit form uses GET. The only major difference I can see is that the edit method is called with the Id of the object being edited in the query string. When the submit button is pressed on the edit form, the only argument passed is this object Id again. Here is the code for the edit form: <form action="edit.ashx" method="post"> <h3>Coupon Description</h3> <textarea name="comments" width="200">$comments</textarea> <br/><br/> <h3>Coupon Actions</h3> <br/> <div>Give Stories</div> <ul class="checklist" style="overflow:auto;height:144px;width:100%"> #foreach ($story in $stories.Values) <li> <label> #set ($associated = "") #foreach($storyId in $storyIds) #if($story.Id == $storyId) #set($associated = " checked='true'") #end #end <input type="checkbox" name="chk_${story.Id}" id="chk_${story.Id}" value="true" class="checkbox" $associated/> $story.Name </label> </li> #end </ul> <br/><br/> <div>Give Credit Amount</div> <input type="text" name="credit" value="$credit" /> <br/><br/> <h3>Coupon Uses</h3> <input type="checkbox" name="multi" #if($multi) checked="true" #end /> Multi-Use Coupon?<br/><br/> <b>OR</b> <br/> <br/> Number of Uses per Coupon: <input type="text" name="uses" value="$uses" /> <br/> <input type="submit" name="Save" /> </form> The differences between this and the add form is the velocity stuff to do with association and the values of the inputs being from the PropertyBag. The Method dealing with this on the controller starts like this: public void Edit(int id) { Coupon coupon = Coupon.GetRepository(User.Site.Id).FindById(id).Value; if(coupon == null) { RedirectToReferrer(); return; } IFutureQueryOfList<Story> stories = Story.GetRepository(User.Site.Id).OnlyReturnEnabled().FindAll("Name", true); if (Params["Save"] == null) { ... } } It reliably gets called but a breakpoint on the Params["Save"] lets me see that the HttpMethod is "GET" and the only arguments passed (In the Form and the Request) are the object Id and additional HTTP headers. At the end of the day I'm not that familiar with MonoRail and this may be a stupid mistake on my behalf, but I would very much appreciate being made a fool out of if it fixes the problem! :) Thanks

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  • Languages and VMs: Features that are hard to optimize and why

    - by mrjoltcola
    I'm doing a survey of features in preparation for a research project. Name a mainstream language or language feature that is hard to optimize, and why the feature is or isn't worth the price paid, or instead, just debunk my theories below with anecdotal evidence. Before anyone flags this as subjective, I am asking for specific examples of languages or features, and ideas for optimization of these features, or important features that I haven't considered. Also, any references to implementations that prove my theories right or wrong. Top on my list of hard to optimize features and my theories (some of my theories are untested and are based on thought experiments): 1) Runtime method overloading (aka multi-method dispatch or signature based dispatch). Is it hard to optimize when combined with features that allow runtime recompilation or method addition. Or is it just hard, anyway? Call site caching is a common optimization for many runtime systems, but multi-methods add additional complexity as well as making it less practical to inline methods. 2) Type morphing / variants (aka value based typing as opposed to variable based) Traditional optimizations simply cannot be applied when you don't know if the type of someting can change in a basic block. Combined with multi-methods, inlining must be done carefully if at all, and probably only for a given threshold of size of the callee. ie. it is easy to consider inlining simple property fetches (getters / setters) but inlining complex methods may result in code bloat. The other issue is I cannot just assign a variant to a register and JIT it to the native instructions because I have to carry around the type info, or every variable needs 2 registers instead of 1. On IA-32 this is inconvenient, even if improved with x64's extra registers. This is probably my favorite feature of dynamic languages, as it simplifies so many things from the programmer's perspective. 3) First class continuations - There are multiple ways to implement them, and I have done so in both of the most common approaches, one being stack copying and the other as implementing the runtime to use continuation passing style, cactus stacks, copy-on-write stack frames, and garbage collection. First class continuations have resource management issues, ie. we must save everything, in case the continuation is resumed, and I'm not aware if any languages support leaving a continuation with "intent" (ie. "I am not coming back here, so you may discard this copy of the world"). Having programmed in the threading model and the contination model, I know both can accomplish the same thing, but continuations' elegance imposes considerable complexity on the runtime and also may affect cache efficienty (locality of stack changes more with use of continuations and co-routines). The other issue is they just don't map to hardware. Optimizing continuations is optimizing for the less-common case, and as we know, the common case should be fast, and the less-common cases should be correct. 4) Pointer arithmetic and ability to mask pointers (storing in integers, etc.) Had to throw this in, but I could actually live without this quite easily. My feelings are that many of the high-level features, particularly in dynamic languages just don't map to hardware. Microprocessor implementations have billions of dollars of research behind the optimizations on the chip, yet the choice of language feature(s) may marginalize many of these features (features like caching, aliasing top of stack to register, instruction parallelism, return address buffers, loop buffers and branch prediction). Macro-applications of micro-features don't necessarily pan out like some developers like to think, and implementing many languages in a VM ends up mapping native ops into function calls (ie. the more dynamic a language is the more we must lookup/cache at runtime, nothing can be assumed, so our instruction mix is made up of a higher percentage of non-local branching than traditional, statically compiled code) and the only thing we can really JIT well is expression evaluation of non-dynamic types and operations on constant or immediate types. It is my gut feeling that bytecode virtual machines and JIT cores are perhaps not always justified for certain languages because of this. I welcome your answers.

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • Can i use a switch to hold a function?

    - by TIMOTHY
    I have a 3 file program, basically teaching myself c++. I have an issue. I made a switch to use the math function. I need and put it in a variable, but for some reason I get a zero as a result. Also another issue, when I select 4 (divide) it crashes... Is there a reason? Main file: #include <iostream> #include "math.h" #include <string> using namespace std; int opersel; int c; int a; int b; string test; int main(){ cout << "Welcome to Math-matrix v.34"<< endl; cout << "Shall we begin?" <<endl; //ASK USER IF THEY ARE READY TO BEGIN string answer; cin >> answer; if(answer == "yes" || answer == "YES" || answer == "Yes") { cout << "excellent lets begin..." << endl; cout << "please select a operator..." << endl << endl; cout << "(1) + " << endl; cout << "(2) - " << endl; cout << "(3) * " << endl; cout << "(4) / " << endl; cin >> opersel; switch(opersel){ case 1: c = add(a,b); break; case 2: c = sub(a,b); break; case 3: c = multi(a,b); break; case 4: c = divide(a,b); break; default: cout << "error... retry" << endl; }// end retry cout << "alright, how please select first digit?" << endl; cin >> a; cout << "excellent... and your second?" << endl; cin >> b; cout << c; cin >> test; }else if (answer == "no" || answer == "NO" || answer == "No"){ }//GAME ENDS }// end of int main Here is my math.h file #ifndef MATH_H #define MATH_H int add(int a, int b); int sub(int a, int b); int multi(int a, int b); int divide(int a, int b); #endif Here is my math.cpp: int add(int a, int b) { return a + b; } int sub(int a, int b) { return a - b; } int multi(int a, int b) { return a * b; } int divide(int a, int b) { return a / b; } }// end of int main

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  • July 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m super excited to announce the July 2013 release of the Ajax Control Toolkit. You can download the new version of the Ajax Control Toolkit from CodePlex (http://ajaxControlToolkit.CodePlex.com) or install the Ajax Control Toolkit from NuGet: With this release, we have completely rewritten the way the Ajax Control Toolkit combines, minifies, gzips, and caches JavaScript files. The goal of this release was to improve the performance of the Ajax Control Toolkit and make it easier to create custom Ajax Control Toolkit controls. Improving Ajax Control Toolkit Performance Previous releases of the Ajax Control Toolkit optimized performance for a single page but not multiple pages. When you visited each page in an app, the Ajax Control Toolkit would combine all of the JavaScript files required by the controls in the page into a new JavaScript file. So, even if every page in your app used the exact same controls, visitors would need to download a new combined Ajax Control Toolkit JavaScript file for each page visited. Downloading new scripts for each page that you visit does not lead to good performance. In general, you want to make as few requests for JavaScript files as possible and take maximum advantage of caching. For most apps, you would get much better performance if you could specify all of the Ajax Control Toolkit controls that you need for your entire app and create a single JavaScript file which could be used across your entire app. What a great idea! Introducing Control Bundles With this release of the Ajax Control Toolkit, we introduce the concept of Control Bundles. You define a Control Bundle to indicate the set of Ajax Control Toolkit controls that you want to use in your app. You define Control Bundles in a file located in the root of your application named AjaxControlToolkit.config. For example, the following AjaxControlToolkit.config file defines two Control Bundles: <ajaxControlToolkit> <controlBundles> <controlBundle> <control name="CalendarExtender" /> <control name="ComboBox" /> </controlBundle> <controlBundle name="CalendarBundle"> <control name="CalendarExtender"></control> </controlBundle> </controlBundles> </ajaxControlToolkit> The first Control Bundle in the file above does not have a name. When a Control Bundle does not have a name then it becomes the default Control Bundle for your entire application. The default Control Bundle is used by the ToolkitScriptManager by default. For example, the default Control Bundle is used when you declare the ToolkitScriptManager like this:  <ajaxToolkit:ToolkitScriptManager runat=”server” /> The default Control Bundle defined in the file above includes all of the scripts required for the CalendarExtender and ComboBox controls. All of the scripts required for both of these controls are combined, minified, gzipped, and cached automatically. The AjaxControlToolkit.config file above also defines a second Control Bundle with the name CalendarBundle. Here’s how you would use the CalendarBundle with the ToolkitScriptManager: <ajaxToolkit:ToolkitScriptManager runat="server"> <ControlBundles> <ajaxToolkit:ControlBundle Name="CalendarBundle" /> </ControlBundles> </ajaxToolkit:ToolkitScriptManager> In this case, only the JavaScript files required by the CalendarExtender control, and not the ComboBox, would be downloaded because the CalendarBundle lists only the CalendarExtender control. You can use multiple named control bundles with the ToolkitScriptManager and you will get all of the scripts from both bundles. Support for ControlBundles is a new feature of the ToolkitScriptManager that we introduced with this release. We extended the ToolkitScriptManager to support the Control Bundles that you can define in the AjaxControlToolkit.config file. Let me be explicit about the rules for Control Bundles: 1. If you do not create an AjaxControlToolkit.config file then the ToolkitScriptManager will download all of the JavaScript files required for all of the controls in the Ajax Control Toolkit. This is the easy but low performance option. 2. If you create an AjaxControlToolkit.config file and create a ControlBundle without a name then the ToolkitScriptManager uses that Control Bundle by default. For example, if you plan to use only the CalendarExtender and ComboBox controls in your application then you should create a default bundle that lists only these two controls. 3. If you create an AjaxControlToolkit.config file and create one or more named Control Bundles then you can use these named Control Bundles with the ToolkitScriptManager. For example, you might want to use different subsets of the Ajax Control Toolkit controls in different sections of your app. I should also mention that you can use the AjaxControlToolkit.config file with custom Ajax Control Toolkit controls – new controls that you write. For example, here is how you would register a set of custom controls from an assembly named MyAssembly: <ajaxControlToolkit> <controlBundles> <controlBundle name="CustomBundle"> <control name="MyAssembly.MyControl1" assembly="MyAssembly" /> <control name="MyAssembly.MyControl2" assembly="MyAssembly" /> </controlBundle> </ajaxControlToolkit> What about ASP.NET Bundling and Minification? The idea of Control Bundles is similar to the idea of Script Bundles used in ASP.NET Bundling and Minification. You might be wondering why we didn’t simply use Script Bundles with the Ajax Control Toolkit. There were several reasons. First, ASP.NET Bundling does not work with scripts embedded in an assembly. Because all of the scripts used by the Ajax Control Toolkit are embedded in the AjaxControlToolkit.dll assembly, ASP.NET Bundling was not an option. Second, Web Forms developers typically think at the level of controls and not at the level of individual scripts. We believe that it makes more sense for a Web Forms developer to specify the controls that they need in an app (CalendarExtender, ToggleButton) instead of the individual scripts that they need in an app (the 15 or so scripts required by the CalenderExtender). Finally, ASP.NET Bundling does not work with older versions of ASP.NET. The Ajax Control Toolkit needs to support ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5. Therefore, using ASP.NET Bundling was not an option. There is nothing wrong with using Control Bundles and Script Bundles side-by-side. The ASP.NET 4.0 and 4.5 ToolkitScriptManager supports both approaches to bundling scripts. Using the AjaxControlToolkit.CombineScriptsHandler Browsers cache JavaScript files by URL. For example, if you request the exact same JavaScript file from two different URLs then the exact same JavaScript file must be downloaded twice. However, if you request the same JavaScript file from the same URL more than once then it only needs to be downloaded once. With this release of the Ajax Control Toolkit, we have introduced a new HTTP Handler named the AjaxControlToolkit.CombineScriptsHandler. If you register this handler in your web.config file then the Ajax Control Toolkit can cache your JavaScript files for up to one year in the future automatically. You should register the handler in two places in your web.config file: in the <httpHandlers> section and the <system.webServer> section (don’t forget to register the handler for the AjaxFileUpload while you are there!). <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit" /> <add verb="*" path="CombineScriptsHandler.axd" type="AjaxControlToolkit.CombineScriptsHandler, AjaxControlToolkit" /> </httpHandlers> <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit" /> <add name="CombineScriptsHandler" verb="*" path="CombineScriptsHandler.axd" type="AjaxControlToolkit.CombineScriptsHandler, AjaxControlToolkit" /> </handlers> <system.webServer> The handler is only used in release mode and not in debug mode. You can enable release mode in your web.config file like this: <compilation debug=”false”> You also can override the web.config setting with the ToolkitScriptManager like this: <act:ToolkitScriptManager ScriptMode=”Release” runat=”server”/> In release mode, scripts are combined, minified, gzipped, and cached with a far future cache header automatically. When the handler is not registered, scripts are requested from the page that contains the ToolkitScriptManager: When the handler is registered in the web.config file, scripts are requested from the handler: If you want the best performance, always register the handler. That way, the Ajax Control Toolkit can cache the bundled scripts across page requests with a far future cache header. If you don’t register the handler then a new JavaScript file must be downloaded whenever you travel to a new page. Dynamic Bundling and Minification Previous releases of the Ajax Control Toolkit used a Visual Studio build task to minify the JavaScript files used by the Ajax Control Toolkit controls. The disadvantage of this approach to minification is that it made it difficult to create custom Ajax Control Toolkit controls. Starting with this release of the Ajax Control Toolkit, we support dynamic minification. The JavaScript files in the Ajax Control Toolkit are minified at runtime instead of at build time. Scripts are minified only when in release mode. You can specify release mode with the web.config file or with the ToolkitScriptManager ScriptMode property. Because of this change, the Ajax Control Toolkit now depends on the Ajax Minifier. You must include a reference to AjaxMin.dll in your Visual Studio project or you cannot take advantage of runtime minification. If you install the Ajax Control Toolkit from NuGet then AjaxMin.dll is added to your project as a NuGet dependency automatically. If you download the Ajax Control Toolkit from CodePlex then the AjaxMin.dll is included in the download. This change means that you no longer need to do anything special to create a custom Ajax Control Toolkit. As an open source project, we hope more people will contribute to the Ajax Control Toolkit (Yes, I am looking at you.) We have been working hard on making it much easier to create new custom controls. More on this subject with the next release of the Ajax Control Toolkit. A Single Visual Studio Solution We also made substantial changes to the Visual Studio solution and projects used by the Ajax Control Toolkit with this release. This change will matter to you only if you need to work directly with the Ajax Control Toolkit source code. In previous releases of the Ajax Control Toolkit, we maintained separate solution and project files for ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5. Starting with this release, we now support a single Visual Studio 2012 solution that takes advantage of multi-targeting to build ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5 versions of the toolkit. This change means that you need Visual Studio 2012 to open the Ajax Control Toolkit project downloaded from CodePlex. For details on how we setup multi-targeting, please see Budi Adiono’s blog post: http://www.budiadiono.com/2013/07/25/visual-studio-2012-multi-targeting-framework-project/ Summary You can take advantage of this release of the Ajax Control Toolkit to significantly improve the performance of your website. You need to do two things: 1) You need to create an AjaxControlToolkit.config file which lists the controls used in your app and 2) You need to register the AjaxControlToolkit.CombineScriptsHandler in the web.config file. We made substantial changes to the Ajax Control Toolkit with this release. We think these changes will result in much better performance for multipage apps and make the process of building custom controls much easier. As always, we look forward to hearing your feedback.

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