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  • How Big Is a Billion? [Video]

    - by Jason Fitzpatrick
    A billion is a billion except, when it isn’t. Depending on where and when you were raised and educated, the world “billion” is some magnitudes different–read on to see the difference between a billion in long and short number systems. [via Geeks Are Sexy] Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre

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  • My "Ah-Ha!" Moment With LINQ

    - by CompiledMonkey
    I'm currently working on a set of web services that will be consumed by iPhone and Android devices. Given how often the web services will be called in a relatively short period of time, the data access for the web services has proven to be a very important aspect of the project. In choosing the technology stack for implementation, I opted for LINQ to SQL as it was something I had dabbled with in the past and wanted to learn more about in a real environment. The query optimization happening behind...(read more)

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  • Translate jQuery UI Datepicker format to .Net Date format

    - by Michael Freidgeim
    I needed to use the same date format in client jQuery UI Datepicker and server ASP.NET code. The actual format can be different for different localization cultures.I decided to translate Datepicker format to .Net Date format similar as it was asked to do opposite operation in http://stackoverflow.com/questions/8531247/jquery-datepickers-dateformat-how-to-integrate-with-net-current-culture-date Note that replace command need to replace whole words and order of calls is importantFunction that does opposite operation (translate  .Net Date format toDatepicker format) is described in http://www.codeproject.com/Articles/62031/JQueryUI-Datepicker-in-ASP-NET-MVC /// <summary> /// Uses regex '\b' as suggested in //http://stackoverflow.com/questions/6143642/way-to-have-string-replace-only-hit-whole-words /// </summary> /// <param name="original"></param> /// <param name="wordToFind"></param> /// <param name="replacement"></param> /// <param name="regexOptions"></param> /// <returns></returns> static public string ReplaceWholeWord(this string original, string wordToFind, string replacement, RegexOptions regexOptions = RegexOptions.None) { string pattern = String.Format(@"\b{0}\b", wordToFind); string ret=Regex.Replace(original, pattern, replacement, regexOptions); return ret; } /// <summary> /// E.g "DD, d MM, yy" to ,"dddd, d MMMM, yyyy" /// </summary> /// <param name="datePickerFormat"></param> /// <returns></returns> /// <remarks> /// Idea to replace from http://stackoverflow.com/questions/8531247/jquery-datepickers-dateformat-how-to-integrate-with-net-current-culture-date ///From http://docs.jquery.com/UI/Datepicker/$.datepicker.formatDate to http://msdn.microsoft.com/en-us/library/8kb3ddd4.aspx ///Format a date into a string value with a specified format. ///d - day of month (no leading zero) ---.Net the same ///dd - day of month (two digit) ---.Net the same ///D - day name short ---.Net "ddd" ///DD - day name long ---.Net "dddd" ///m - month of year (no leading zero) ---.Net "M" ///mm - month of year (two digit) ---.Net "MM" ///M - month name short ---.Net "MMM" ///MM - month name long ---.Net "MMMM" ///y - year (two digit) ---.Net "yy" ///yy - year (four digit) ---.Net "yyyy" /// </remarks> public static string JQueryDatePickerFormatToDotNetDateFormat(string datePickerFormat) { string sRet = datePickerFormat.ReplaceWholeWord("DD", "dddd").ReplaceWholeWord("D", "ddd"); sRet = sRet.ReplaceWholeWord("M", "MMM").ReplaceWholeWord("MM", "MMMM").ReplaceWholeWord("m", "M").ReplaceWholeWord("mm", "MM");//order is important sRet = sRet.ReplaceWholeWord("yy", "yyyy").ReplaceWholeWord("y", "yy");//order is important return sRet; }

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  • SQLAuthority News MS Access Database is the Way to Go April 1st Humor

    First of all, today is April 1- April Fools Day, so I have written this post for some light entertainment. My friend has just sent me an email about why a person should go for Access Database. For a short background, I used to be an MS Access user once (I will not call myself [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ANGLE wined3d in reverse

    <b>Wine-Reviews:</b> "Were happy to announce a new open source project called Almost Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is to layer WebGLs subset of the OpenGL ES 2.0 API over DirectX 9.0c API calls."

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  • eMachines EZ1601 Review

    With a slim and stylish all-in-one design and an 18.5-inch widescreen monitor, Acer's brand-new desktop looks like it should cost more than $400. We put the elegant little nettop to the test and wind up just one DIMM short of falling in love.

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  • Logic for capturing unique characteristics in an object array. C# LINQ [closed]

    - by Shawn H.
    Given the following "response" or array of objects, what would be the most efficient way to get the desired results. There must be an easier way than the exhaustive and tedious way I'm doing it now. A LINQ solution would be fantastic. Situation #1 <things> <thing id="1"> <feature>Tall</feature> </thing> <thing id="2"> <feature>Tall</feature> </thing> <thing id="3"> <feature>Tall</feature> <feature>Wide</feature> </thing> <thing id="4"> <feature>Tall</feature> </thing> </things> Result: Wide Situation #2 <things> <thing id="1"> <feature>Short</feature> </thing> <thing id="2"> <feature>Tall</feature> </thing> <thing id="3"> <feature>Tall</feature> <feature>Wide</feature> </thing> <thing id="4"> <feature>Tall</feature> </thing> </things> Result: Wide, Short, Tall Situation #3 <things> <thing id="1"> <feature>Tall</feature> <feature>Thin</feature> </thing> <thing id="2"> <feature>Tall</feature> </thing> <thing id="3"> <feature>Tall</feature> <feature>Wide</feature> </thing> <thing id="4"> <feature>Tall</feature> </thing> </things> Result: Wide, Thin Thanks.

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  • How can I load .FBX files?

    - by gardian06
    I am looking into options for the model assets for my game. I have gotten pretty good with Blender, and want to use C++/DirectX9 (don't need all the excess from 10+), but Blender 2.6 exports .fbx not .x (by nature) and supposedly what is exported from Blender to .x is not entirely stable. In short how do I import .fbx models (I can work around not having animations if I must) into DirectX9? Is there a middleware, or conversion tool that will maintain stability?

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  • The winning combination: Oracle VM Server for x86 + Oracle Sun Fire HW

    - by Karim Berrah
    You might be wondering why OVM Server for x86 (OVM/x86 here and below) should be seriously considered as a nice (business point of view) alternative to standard Hypervisors, if you are virtualizing Oracle Software, especially if you are planning to move to Oracle x86 Hardware (rackmount or blades). Well, let see some "not well known" facts that might interest you and help you in saving more money for your entire company (and not only the Virtulization team). Fact 1: OVM/x86 is considered as a hard partitionning technology (check page 2 of Oracle Server Partitionning Licencing Policies), so if you are buying new servers based on the latest INTEL Xeon E7 CPUs (10 cores per Socket) and have some licencing issues in deploying further Oracle SW, because you are using a hypervisor not recognized as a hard partitionning technology (like VMware), then you need to check here how to do it with OVM . This might help you to continue to deploy your Oracle DB instances on new x86 HW (12 cores, 40 cores, 64 cores servers) in a reasonable way, without having to pay licences for 12 CPU, 40 CPUs or 64 CPUs. You might also consider migrating your legacy Oracle DB DBs to a virtualized environment like OVM/x86 an recover some CPU licences, that can be reused somewhere else in production. Fact 2: OVM/x86 is free to use, without any extra licence for any specific feature (LiveMigration, High Availability, Embedded Management Console). If you want to use it on non Oracle HW, there is a support fee per  system and per year, that is much below VMware support (Oracle VM Premier Limited Support for systems up to 2 CPUs, and Oracle VM Premier Support for any bigger system, independently on the number of populated sockets). Fact 3: support is included with your Oracle x86 HW support (OPS for systems)  and you can re-install on you system Oracle Linux, Oracle Solaris or Oracle VM server for x86, without beeing charged, an keeping the same support level. Fact 4: it is less expensive to virtualize Oracle Linux or Oracle Solaris on OVM/x86 with Oracle HW that any other similar solution with VMware, because all the VMs are then supported and licenced when you buy Oracle HW with OPS. Fact 5: Oracle VM Templates bring you many Virtual Machines already installed, patched and optimized for various Oracle applications. And to be more specific, those templates are fully supported by Oracle, which is not really true when it comes to another hypervisor. By optimized VM Kernel, I mean PV drivers, OVM-ready kernels in the VM, single source clock for all the VMS, better memory management of the VM ... Fact 6: there is no extra costs for a management console. OVM comes with a free OVM Manager package for Linux.  More infos: Latest announcement of OVM/x86 update 2.2.2 A short flash demo of OVM server for x86 A short flash demo on OVM Templates and Virtual Assembly Builder Oracle Linux Support and Oracle VM Support Global Price List  ISVs: Benefits for Independant Sofwtare Vendors (ISVs) in using OVM/x86 Consultant Services: Advanced Customer Services for OVM/x86  Technical Features Best practices and Guideline for OVM with Oracle Blades Reduce TCO and get more Value from your x86 Infrastructure

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  • org.apache.sling.scripting.jsp.jasper.JasperException: Unable to load tag handler class [migrated]

    - by Babak Behzadi
    I'm developing an Apache Sling WCMS and using java tag libs to rendering some data. I defined a jsp tag lib with following descriptor and handler class: TLD file contains: <?xml version="1.0" encoding="UTF-8"?> <taglib version="2.1" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-jsptaglibrary_2_1.xsd"> <tlib-version>1.0</tlib-version> <short-name>taglibdescriptor</short-name> <uri>http://bob/taglibs</uri> <tag> <name>testTag</name> <body-content>tagdependent</body-content> <tag-class>org.bob.taglibs.test.TestTagHandler</tag-class> </tag> </taglib> Tag handler class: package org.bob.taglibs.test; import javax.servlet.jsp.tagext.TagSupport; public class TestTagHandler extends TagSupport{ @Override public int doStartTag(){ try { pageContext.getOut().print("<h1>Helloooooooo</h1>"); } catch(Exception e) { return SKIP_BODY; } return EVAL_BODY_INCLUDE; } } I packaged the tag lib as BobTagLib.jar and deployed it as a bundle using Sling Web Console. I used this tag lib in a jsp page deployed in my Sling repository: index.jsp: <%@ page contentType="text/html;charset=UTF-8" language="java" %> <%@ taglib prefix="bob" uri="http://bob/taglibs" %> <html> <head><title>Simple jsp page</title></head> <body> <bob:testTag/> </body> </html> Calling the page cause the following exception: org.apache.sling.scripting.jsp.jasper.JasperException: /apps/TagTest/index.jsp(7,5) Unable to load tag handler class "org.bob.taglibs.test.TestTagHandler" for tag "bob:testTag" ... Can any one get me a solution? In advance, any help is apreciated.

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  • SAF Architecture Evaluation Evaluation in Code

    In I said there are two approaches to evaluating a software architecture. This post talks about the first approach – evaluating an architecture in code.POCsThe first evaluation-by-code tool is theProof of Concept (POC for short). Building a POC is about building a minimal amount of code implementinga focused area of the architecture or the architecture’stechnology [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Indie Games See The Linux Market

    <b>Blog of Helios:</b> "Sure, I've played all the repository shooters...bloody chunks flying and monsters galore. I have a short attention span...mostly because I suck at shooter games. I just don't play them often. But every now and then, one game catches my eye. For this post, that game is Caster."

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  • SQL SERVER – Solution – 2 T-SQL Puzzles – Display Star and Shortest Code to Display 1

    - by pinaldave
    Earlier on this blog we had asked two puzzles. The response from all of you is nothing but Amazing. I have received 350+ responses. Many are valid and many were indeed something I had not thought about it. I strongly suggest you read all the puzzles and their answers here - trust me if you start reading the comments you will not stop till you read every single comment. Seriously trust me on it. Personally I have learned a lot from it. Let us recap the puzzles here quickly. Puzzle 1: Why following code when executed in SSMS displays result as a * (Star)? SELECT CAST(634 AS VARCHAR(2)) Puzzle 2: Write the shortest code that produces results as 1 without using any numbers in the select statement. Bonus Q: How many different Operating System (OS) NuoDB support? As I mentioned earlier the participation was nothing but Amazing. I will write about the winners and the best answers in short time. Meanwhile I will give to the point answers to above puzzles. Solution 1: When you convert character or binary expressions (char, nchar, nvarchar, varchar,binary, or varbinary) to an expression of a different data type, data can be truncated, only partially displayed, or an error is returned because the result is too short to display. Conversions to char, varchar, nchar, nvarchar, binary, and varbinary are truncated, except for the conversions shown in the following table. Reference of the text and table from MSDN. Solution 2: The shortest code to produce answer 1 : SELECT EXP($) or SELECT COS($) or SELECT DAY($) When SELECT $ it gives us the result as 0.00 and the EXP of the same is 1. I believe it is pretty neat. There were plenty other answers but this was the shortest. Another shorter answer would be PRINT EXP($) but no one has proposed that as in original Question I have explicitly mentioned SELECT in the original question. Bonus Answer: 5 OS: Windows, MacOS, Linux, Solaris, Joyent SmartOS Reference Please do read every single comment here. Do leave a comment which one do you think is the best comment out of all the comments. Meanwhile if there is a better solution and I have missed it do let me know as we still have time to correct it. I will be selecting the winner before the weekend as I am going through each and every of 350 comment. I will be selecting the best comments along with the winning comment. If our selection matches – one of you may still win something cool.  Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: NuoDB

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  • The New Face of Autism Therapy

    <b>Popsci:</b> "With one in 110 children diagnosed with autism, and therapists in short supply, researchers are developing humanoids to fill the gaps. But can robots help patients forge stronger bonds with people? "

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  • Post SQL 2008 R2 Launch Thurs 15th London - UK SQL Server User Group is having a Social Event @ the

    - by tonyrogerson
    The UK SQL Server User Group is organising a Social event for SQL and SQL Server professionals, the event will be held after the SQL Server 2008 R2 launch event and is a short walk from that venue. See site for more information: http://sqlserverfaq.com/events/222/Social-for-SQL-and-SQL-Server-professionals-SQL-quiz-meet-your-peers-ask-the-group-Q-A.aspx We are putting some light bites on, if you are coming then do let us know through the site. Neil Hambly who is the London UK SQL Server User Group...(read more)

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  • SharePoint 2010 Workflow for Multiple Items (Architecture)

    - by erobillard
    I had the question today of whether SharePoint 2010 supports workflow on multiple items, since Groove's workflow apparently supported multiple items and that model disappeared when Groove Workspaces were amalgamated into SharePoint Sites and SharePoint Workspace (the client utility). It's a great question, the short answer is that yes, it's possible. You could brute-force it in 2007 and that strategy should still carry over to 2010, and 3 new features (that I can think of) support multi-item scenarios...(read more)

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  • bash dirtrim produces strange results with ~/foo/bar/var directory

    - by queueoverflow
    In some of my projects, I keep a var or a lib folder for runtime output and external libraries. To keep my prompt rather short, I have the export PROMPT_DIRTRIM=3 option in my .bashrc. This works very well for most paths, but as soon as I have a /var in there, it goes nuts like this (for ~/Projects/someproject/var/gfx): ~/.../gfxr/gfxr/gfxr/gfxr/gfxr/gfx Interestingly, it works with /opt/lampp/lib Is there some way to get around this? Update my .bashrc my .bash_functions

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  • ASP.NET MVC 2: Strongly Typed Html Helpers

    In this article, Scott examines the usage of Strongly Typed Html Helpers included with ASP.NET MVC 2. He begins with a short description of the existing HTML Helper method in ASP.NET MVC 1 and discusses the new methods, providing screenshots and a detailed listing of these new methods.

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  • The (Totally) Phantom Menace Takes a Hard Look at Star Wars Saber Duels [Video]

    - by Jason Fitzpatrick
    If you feel like the light saber duels in Star Wars are long on choreography and short on actual brutal combat, you’re sure to get a chuckle out of this “training” guide highlighting how not to kill your opponent. [via Neatorama] What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop)

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  • Oracle Sales Cloud Demo environments for partners

    - by Richard Lefebvre
    We are happy to inform our EMEA based CRM & CX partners that a new process for partners to get an access to the Oracle Sales Cloud (Fusion CRM SaaS) demo environment is in place.  If you are interested to take benefit of it, please send a short eMail to [email protected].  This offer - subject to final approval - is limited to EMEA based partners who have certified at least one sales and one presales on Oracle Sales Cloud.

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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  • SEO & SEM Long Tail Keyword Marketing Strategy

    Long tail marketing strategies for SEO & SEM often return higher conversion rates by up to 200% as compared to short tail generic keyword terms. These long tail keyword terms can be extremely profitable for SEM (search engine marketing) in terms of lower cost or bid for keywords and larger returns on pay per click investment.

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