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  • XBMC is slow and sluggish in Ubuntu 13.04; how can I speed it up?

    - by Dreamdealer
    I have a Zotac ZBOX ID84 with Intel D2550 proc and Nvidia GT520M GPU, 2GB memory and 320GB hard disk. I tried XBMCbuntu first and it ran perfectly for a few months until I started to mess around with the Terminal. After a re-install I could get the HDMI sound to work again so I installed the latest version of Ubuntu (13.04) instead. That worked fine. The sound and everything worked right away, but the interface of Ubuntu is sluggish and XBMC doesn't run as good as it did in XBMCbuntu. The video playback is slow and it stutters. It speeds up and slows down with the complexity of the video. So, the PC is more than capable to run XBMC and play the videos, but something in Ubuntu (GUI?) slows it down to an unusable pace. Can anybody tell me what I can do to speed things up? Since I'm new to Ubuntu I have no clue where to start looking.

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  • ALSA Mutes Incorrect Audio Device on Headphone Event

    - by Gardiner
    I know what the problem is, I just don't know how to prevent it. When I plug in my headphones, ALSA automatically mutes (and sets the volume to 0) the 'Speaker' entry in alsamixer. If I go in and manually unmute (and turn the volume up) I have sound from my headphones. Question is, how do I change this behavior? I want it to adjust the volume to half, but not mute or set the volume to 0. I'm using Ubuntu Gnome 13.04 Output of amixer scontents Simple mixer control 'IEC958',0 Capabilities: pswitch pswitch-joined penum Playback channels: Mono Mono: Playback [on] This answer solved my issue: How can I get sound on headphones without switching back to 'Speakers' manually?

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  • Sending microphone input over Remote Desktop 7.0

    - by Taylor Price
    I am using Remote Desktop 7 (the new version that came out with Windows 7) to control a Windows XP Pro machine. I have selected "Record from this computer" in the Remote Audio settings. When I connect to the machine, go to the control panel, open the sound panel, and go to the audio tab, I find that the default sound playback device is "Microsoft RDP Audio Driver". However, there is no default sound recording device. As expected, my IP phone thinks there is no recording device. If I am sitting in front of the computer with a mic plugged in, it works just fine. Has anybody else been able to get this work appropriately? Is there anything that I have to setup on the XP machine to get this working? Thanks in advance. Edit: As John T pointed out below, you have to be connecting to a Windows 7 Enterprise or Ultimate machine for this to work. I've also found out that Multi-monitor support has the same requirement.

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  • Why does Mass Effect 1 run so slow on my machine if I have an XFX NVidia 9400GT video card? [closed]

    - by Papuccino1
    I so sick and tired of having my components pass the minimum requirements of a game and then I get 15 FPS on the game on everything low. Should't PC developers say 'use at least this video card for a smooth 30 FPS'? Here are my specs: Windows 7 2GB DDR2 RAM XFX Nvidia 9400gt Intel Pentium D Dual Core 2.8ghz I should be at LEAST getting 30 FPS on everything low right? Please tell me what I can do to make games run as they should, or is my video card not good for these games? Here are the recommended requirements from the official site: Recommended System Requirements for Mass Effect on the PC Operating System: Windows XP or Vista Processor: 2.6+GHZ Intel or 2.4+GHZ AMD Memory: 2 Gigabyte Ram Video Card: NVIDIA GeForce 7900 GTX or higher. ATI X1800 XL series or higher Hard Drive Space: 12 Gigabytes Sound Card: DirectX 9.0c compatible sound card and drivers – 5.1 sound card recommended My videocard is 9400GT, how is that worse than a 7900GTX? :S Edit 2: I should note, that I get poor frames when running the game in absolute BOTTOM specs. lowest resolution, no particles, etc. etc. Absolute ZERO and getting poor framerates.

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  • Audio Static/Interference regardless of audio interface?

    - by Tom
    I currently am running a media center/server on a Lubuntu machine. The machine specs: Core 2 Duo Extreme EVGA SLI 680i MotherBoard 2 GB DDR2 Ram 3 Hard Drives no raid - WD Caviar Black, Green, and Samsung Spinpoint Galaxy GTX 220 1GB External USB Creative XI-FI Extreme Card 550W Power Supply This machine is hooked up through an optical cable to an ONKYO HTR340 Receiver through the XIFI card. Whenever I play any audio regardless if it is through XBMC, the default audio player, a flash video, etc, I get a horrible static sound that randomly gets louder. Here is a video of the sound: http://www.youtube.com/watch?v=SqKQkxYRVA4 This static comes in randomly, sometimes going away for short periods, but eventually always comes back. So far I have tried everything I could think of: Reinstalling OS Installing/upgrading/repairing PulseAudio/Alsa Installing alternate OSes, straight Ubuntu, Lubuntu, Xubuntu, Arch, Mint, Windows 7 Switching audio from the external card to internal Optical, audio out through HDMI, audio out through headphones Different ports on receiver (my main desktop sounds fine on the same sound system) Different optical cables Unplugging everything unnecessary from the motherboard (1 HD, 1 Stick of Ram, 1 Keyboard) Swapping out ram Swapping out the motherboard Replacing the Graphics Card (was replaced due to fan being noisy, not specifically for this problem) Different harddrives Swapping power supply Disabling onboard audio Pretty much everything short of swapping the CPU. I haven't been able to narrow down the problem and it is getting frustrating. Is it possible that the CPU is faulty and might cause a problem such as this, or that the PC case is shorting out the motherboard? Any kind of suggestions will be appreciated.

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  • svchost consuming more than 50% CPU all the time in windows 7

    - by claws
    Hello, I'm using windows 7 ultimate. svchost containing DCOM Server Process Launcher Plug and Play Power services is consuming more than 50% of CPU for most of the time. I found this blog post: http://blog.hansmelis.be/2007/06/17/windows-vista-long-delay-when-switching-songs-in-media-player/ That process is associated with two services: DCOM Server Process Launcher and Plug and Play. For the Vulcans among us, all logic stops there for a second. What do those two services have to do with WMP? The answer is provided by Vista's new audio engine. The new engine supports several audio "enhancements". But for the enhancements to work, the engine needs to determine if your hardware is up to the task. And when does it check that? Each time a sound output device is accessed. That's pretty nice if you can do a hot swap of sound hardware, but I don't see me doing that anytime soon. Anyways, it does provide us with the link to the correct service because checking hardware is done by the "Plug and Play" service. One might think that deactivating each enhancement would solve the problem, but that's wishful thinking. The configuration of the enhancements is located in the properties of the sound hardware. When opening the tab, I found out that no enhancements were active. Hmmm... so why does it check the hardware? Well, it does that in case you actually enable an enhancement. To completely stop the hardware checking, you have to tick the box labelled Disable all enhancements. As soon as you do that, Vista finally understands you don't want to use them buts thats for vista. Is it the same case with windows 7 too? and I couldn't find any "Disable all enhancements" in my controlpanelsounds (mmsys.cpl). Where can I find this option in windows 7? How to solve this?

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  • Optical Audio out stuck on on a MacBook

    - by Clinton Blackmore
    Apple have made an interesting headphone port for the MacBook (and some other Intel Mac models). It works like a standard jack: nothing plugged in - audio comes out of built-in speakers headphones/external speakers plugged in - plays through headphones/external speakers but you can also use a special adapter (which trips a tiny microswitch) to get an optical audio out signal (which you can presumably plug into a nice surround-sound system). This is all well and good except when, like auto-tracking, it doesn't work, and you are left with nothing to adjust. Users report that they get no sound when they have nothing plugged in and that a red light emanates from the headphone port. If you go to System Preferences - Sound - Output, it will say (IIRC) "Optical Out" instead of "Internal Speakers". The only solution I'm aware of is to try to reset the switch by inserting and removing a set of headphones or a toothpick, perhaps wiggling it inside of the port, and hoping that you luck out and get it. Are there other ways to fix this problem? Does anyone know where the microswitch is or have a good technique to reset it?

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  • DV-AVI in DivX Plus Player and VirtualDub - playback issue

    - by user714965
    I have an AVI-video which I had (digitally) transferred from a DV camera to my PC. The video contains errors at the beginning most likely because the DV tape was pretty old. When playing this video in the DivX Plus Player I get some picture artefacts and some high noise peaks of the sound. These stops after two seconds. When I'm playing this video in VirtualDub (where I want to cut it) I get the same picture artefacts. But the sound errors (those loud high peaks) lasts ten seconds. These sound errors are also contained in the cutted video. Why does the video have more errors when played in VirtualDub? I think because of different codecs which are used for decoding the video? How can I change the codec which VirtualDub uses for decoding? I have installed ffdshow for this but it seems that it is not used because I don't get the ffdshow icon in the taskbar when playing the video in VirtualDub. When playing in DivX Player Plus I get this icon.

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  • 3000 videos songs... some are loud in voice & some low.. I want to make them equal (equal in volume only)

    - by Mister.9
    I have thousands Video flv/avi files, which are all songs only. Some of them are high in volume and some are low. Every time the song ends I have to up or down the volume at once..to escape my ears ruined by headphones... and by woofers, save my life from my neighbor sleeping after hard-earning all the day long. :-( Any idea to make all files sound equal? Does such kind of application/software exist? Any converter that may convert all audio files into same volume? I know iTunes has sound-check option but can it convert? If I want to write CDs, does any burner have the feature like this, to burn in equal sound? If yes, suggest something for me... For, I am really really worried... It would be a great help..... Hoping your kind reply, Thanks in advance! (I am I am John.martin188@yahoo for having mails also in this regard)

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  • Win 7 Media Center - TV - No audio on HD channels

    - by Chuzein Part II
    I wonder if you can help. I have recently purchased a PCTV Nanostick DVD-T2 290e I am running Windows 7 Home Premium 64bit and I use Windows media center for almost everything. I run a media center machine in my lounge through my Sony AV Amp onto my HD TV. I bought the Nanostick to watch ‘Freeview HD’ programmes when watching the TV through the Media Center – I also have a Sony Freeview Plus system that the Mrs uses. I installed the Nanostick with relatively no issues and as described by many user reviews Media Center picked up the new USB tuner and scanned all the new channels and I was presented with all the HD channels. The issue I have is that there is no audio sound from the HD channels but perfect video. SD works fine. The software that comes with the Nanostick works fine – both sound and vision are perfect for the HD channels. As mentioned, I run my Media Centre lots. I have an extensive DVD and BD collection stored on a server and DVD and BD all play perfectly through Arcsoft Total Media Theatre 5 – with no issues on either SD or HD. My sound card is built into my motherboard and that sends the audio signal to my gfx card and that in turn passes it through to my Sony AV Amp that decodes the audio to be heard on my 5.1 set up. Does anyone have any ideas. I have searched lots on the net and I cant find anyone else with the same issue. I am aware of codecs etc but I don’t really understand it. It also puzzles me that when I read the user/buyer reviews for this product so many people tell the story of faultless installations on the same kind of set up as me.

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  • My Samsung R480 laptop freezes for short and inconsistent periods of time.

    - by anonymous
    I have a Samsung R480 laptop running Windows 7. It's great, I love it to death, but every so often it'll start having, for lack of a better term, "hiccups". It would freeze completely, emit a loud BZZZZZZT from the speakers (think when a video freezes and the sound gets stuck), then return to working order all in a span of 0.5~2 seconds. It has happened while I was playing Mass Effect, while I was watching both HD and non-HD videos, and while I was surfing the internet (which I've noticed while watching YouTube videos and playing Entanglement, but also noticed while using Facebook, minus the buzzing sound). My Initial hypothesis was that my GPU or CPU were overheating as it would shut down while playing Mass Effect, but when I turned off my WiFi card hardware using [fn + F9], the problem was resolved. As I currently see it, it could be a problem with my CPU, my WiFi card, or my sound card. It could also be a software related issue, possibly an ill-functioning process. It could be chrome related. A memory leak from chrome maybe? Does anyone know how to resolve this?

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  • Youtube has no voice but the music continues just fine?

    - by Prix
    PC CONFIG: gigabyte EP45C UD3R with the realtek HD onboard 4gb dual channel Qcore 2.83ghz When i watch to videos on youtube now the voice some times is in static and some times so low that you can hear it while the sound continues just fine... For example if can hear to things like guitar or a train etc but the voice of whoever is speaking is gone or very low or pure static when watching the videos. I know some videos have a really great quality and some are HD 1080p so this was something not expected to happen. I can aswell play videos on my WMP11 just fine i have ccc-p installed also tried k-lite, both on the latest stable avaiable. I havent tried anything else related to flash but something is either wrong with my drivers or youtube. I have installed the latest drivers to make sure they are up-to-date but this didnt help either. What i have tried so far: removed the audio drivers and re-installed remove any codec pack i had and re-installed k-lite, test, didnt worked remove any codec pack i had and re-installed cccp, test, didnt worked checked the control panel sound configurations, tried chaging to phone stereo, to 5.1 which is what my headphone is. checked the realtek manager, tried changing the sound channels from 2CH to 6CH to reflect my headphone, didnt work. rebooted after every change of the above tries. tried chrome, firefox and internet explorer with the same results didnt w

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  • Are all swf files open source

    - by Behrooz Karjooravary
    I am new to flash. Does anyone know if the swf files which are sold in istockphoto are open source. I want to purchase this flash piano but i would have to change some of its functionality so I need to make sure it's possible before i purchase. For instance I need it to play a sound on hover not on mouse press. And I'd like it to play my own piano sound samples rather than the ones it comes with. Thanks

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  • want to build an alarm app in iphone.

    - by Sumit Kr Singh
    Hi, I want to build an alarm application for iphone. I want to ignore iphone device state and volume buttons state. I want to play sound anyhow in full volume and also want that user cant modify volume using iphone hardware buttons while sound is played. Does anybody know how to implement it? Please post the code here....... Thankx in Advance.......

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  • How to program a real-time accurate audio sequencer on the iphone?

    - by Walchy
    Hi... I want to program a simple audio sequencer on the iphone but I can't get accurate timing. The last days I tried all possible audio techniques on the iphone, starting from AudioServicesPlaySystemSound and AVAudioPlayer and OpenAL to AudioQueues. In my last attempt I tried the CocosDenshion sound engine which uses openAL and allows to load sounds into multiple buffers and then play them whenever needed. Here is the basic code: init: int channelGroups[1]; channelGroups[0] = 8; soundEngine = [[CDSoundEngine alloc] init:channelGroups channelGroupTotal:1]; int i=0; for(NSString *soundName in [NSArray arrayWithObjects:@"base1", @"snare1", @"hihat1", @"dit", @"snare", nil]) { [soundEngine loadBuffer:i fileName:soundName fileType:@"wav"]; i++; } [NSTimer scheduledTimerWithTimeInterval:0.14 target:self selector:@selector(drumLoop:) userInfo:nil repeats:YES]; In the initialisation I create the sound engine, load some sounds to different buffers and then establish the sequencer loop with NSTimer. audio loop: - (void)drumLoop:(NSTimer *)timer { for(int track=0; track<4; track++) { unsigned char note=pattern[track][step]; if(note) [soundEngine playSound:note-1 channelGroupId:0 pitch:1.0f pan:.5 gain:1.0 loop:NO]; } if(++step>=16) step=0; } Thats it and it works as it should BUT the timing is shaky and instable. As soon as something else happens (i.g. drawing in a view) it goes out of sync. As I understand the sound engine and openAL the buffers are loaded (in the init code) and then are ready to start immediately with alSourcePlay(source); - so the problem may be with NSTimer? Now there are dozens of sound sequencer apps in the appstore and they have accurate timing. I.g. "idrum" has a perfect stable beat even in 180 bpm when zooming and drawing is done. So there must be a solution. Does anybody has any idea? Thanks for any help in advance! Best regards, Walchy

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  • Playing an arbitrary tone with Android.

    - by fiXedd
    Is there any way to make Android emit a sound of arbitrary frequency (meaning, I don't want to have pre-recorded sound files)? I've looked around and ToneGenerator was the only thing I was able to find that was even close, but it seems to only be capable of outputting the standard DTMF tones. Any ideas?

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  • List input and output audio devices in Applet

    - by Jhonny Everson
    I am running a signed applet that needs to provide the ability for the user to select the input and output audio devices ( similar to what skype provides). I borrowed the following code from other thread: import javax.sound.sampled.*; public class SoundAudit { public static void main(String[] args) { try { System.out.println("OS: "+System.getProperty("os.name")+" "+ System.getProperty("os.version")+"/"+ System.getProperty("os.arch")+"\nJava: "+ System.getProperty("java.version")+" ("+ System.getProperty("java.vendor")+")\n"); for (Mixer.Info thisMixerInfo : AudioSystem.getMixerInfo()) { System.out.println("Mixer: "+thisMixerInfo.getDescription()+ " ["+thisMixerInfo.getName()+"]"); Mixer thisMixer = AudioSystem.getMixer(thisMixerInfo); for (Line.Info thisLineInfo:thisMixer.getSourceLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Source Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}} for (Line.Info thisLineInfo:thisMixer.getTargetLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Target Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}}} } catch (Exception e) {e.printStackTrace();}} public static String AnalyzeControl(Control thisControl) { String type = thisControl.getType().toString(); if (thisControl instanceof BooleanControl) { return " Control: "+type+" (boolean)"; } if (thisControl instanceof CompoundControl) { System.out.println(" Control: "+type+ " (compound - values below)"); String toReturn = ""; for (Control children: ((CompoundControl)thisControl).getMemberControls()) { toReturn+=" "+AnalyzeControl(children)+"\n";} return toReturn.substring(0, toReturn.length()-1);} if (thisControl instanceof EnumControl) { return " Control:"+type+" (enum: "+thisControl.toString()+")";} if (thisControl instanceof FloatControl) { return " Control: "+type+" (float: from "+ ((FloatControl) thisControl).getMinimum()+" to "+ ((FloatControl) thisControl).getMaximum()+")";} return " Control: unknown type";} } But what I get: Mixer: Software mixer and synthesizer [Java Sound Audio Engine] Mixer: No details available [Microphone (Pink Front)] I was expecting the get the real list of my devices (My preferences panels shows 3 output devices and 1 Microphone). I am running on Mac OS X 10.6.7. Is there other way to get that info from Java?

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  • Triggering event when Button is pressed down in Android

    - by Cody
    I have the following code for Android which works fine to play a sound once a button is clicked: Button SoundButton2 = (Button)findViewById(R.id.sound2); SoundButton2.setOnClickListener(new OnClickListener() { public void onClick(View v) { mSoundManager.playSound(2); } }); My problem is that I want the sound to play immediately upon pressing the button (touch down), not when it is released (touch up). Any ideas on how I can accomplish this?

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  • SoundMixer.computeSpectrum with microphone

    - by paleozogt
    Flex has the SoundMixer.computeSpectrum function that lets you compute an FFT from the currently playing sound. What I'd like to do is compute an FFT without playing the sound. Since Flash 10.1 lets us access the microphone bytes directly, it seems like we should be able to compute the FFT directly off of what the user is speaking.

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  • SoundMixer.computeSpectrum with microphone

    - by paleozogt
    Flex has the SoundMixer.computeSpectrum function that lets you compute an FFT from the currently playing sound. What I'd like to do is compute an FFT without playing the sound. Since Flash 10.1 lets us access the microphone bytes directly, it seems like we should be able to compute the FFT directly off of what the user is speaking.

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  • Creating simple waveforms with CoreAudio

    - by Koning Baard
    I am new to CoreAudio, and I would like to output a simple sine wave and square wave with a given frequency and amplitude through the speakers using CA. I don't want to use sound files as I want to synthesize the sound. What do I need to do this? And can you give me an example or tutorial? Thanks.

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  • Is the Finch audio library for iPhone capable of doing this?

    - by mystify
    I need to: - start / stop sounds with lengths between 0.1 and 10 seconds - change the playback volume I want to / would like to / would be nice to have to: - change the playback speed - change the playback pitch / frequency - pause an sound and resume playing it later - play a sound backwards Is Finch my best friend here?

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  • Webcam capture and convert to avi

    - by Spidfire
    Im trying to make a program that captures a video from the webcam and sound from the microphone but im getting stuck at the part where ive try to make a movie out of still images ive heard you need to use directshow but it doesnt jet work for me Does someone know a good piece of example code that captures video and sound and can encode it to a file (divx or something like that) ? or some suggestions where to look so i can build it myself (if a other programming language is better for this im happy to know it early. )

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  • No Audio from Windows XP after formatting.

    - by karthik
    Hello folks, I have reinstalled in my Windows XP machine. After it is re-isntalled the audio in my machine has failed. I have installed all the device drivers in my mother board. The Realtek Sound driver is also installed. Note: Sound is working when I test the surround settings test in my RealTek program, but unable to play any audio, tried playing both in my local machine and from the internet.

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