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  • Hidden Features of MXML

    - by Ole Jak
    What are some of the hidden features of MXML? MXML being used in Flex Framework became quite popular language (because Flash Player is something every PC has and Flash Builder, Flash Catalist are quite popular Adobe programms) So at least from the existing features, do you know any that are not well known but very useful. Of course, this question is along the lines of: Hidden Features of ActionScript Hidden Features of JavaScript Hidden Features of CSS Hidden Features of C# Hidden Features of VB.NET Hidden Features of Java Hidden Features of ASP.NET Hidden Features of Python Hidden Features of TextPad Hidden Features of Eclipse Hidden Features of HTML Please specify one feature per answer. Note that it's not always a great idea to use these hidden features; often times they are surprising and confusing to others reading your code.

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  • Duplicate image with Haxe

    - by Johnny Oin
    Hello, My goal is to make a wide map using only one square image. Using actionscript 3 the solution is to simply make new Bitmap from the Loader: var loader:Loader = new Loader(); loader.load(new URLRequest("xyz.png")); this.addChild(loader); var duplicationBitmap:Bitmap = new Bitmap(Bitmap(loader.content).bitmapData); Unluckily, Haxe API doesn't allow to do that. I can't get bitmapData from loader content… Anyone has a clue? Thanks.

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  • ScrollPane has type of "movieclip" in attached movieclip

    - by Chris Porter
    var spw:MovieClip = contentsLayer.attachMovie("ScrollPaneWrapper", "ScrollPaneWrapper123", contentsLayer.getNextHighestDepth()); var sp_:ScrollPane = spw.sp; Here typeof(sp_) == "movieclip" and I can't set any content to it. I've tried exporting it for ActionScript, exporting the wrapper movieclip "ScrollPaneWrapper" and "Export in Frame 1" and all combinations of these options. What's more weird is that I have another Flash project in which I can access the ScrollPane as expected and I can't tell any differences between the two projects. Casting the spw.sp to ScrollPane results in null.

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  • Calling AS3 function from html link - Javascript? php? swfaddress?

    - by wdense51
    I have an actionscript function that loads an external swf and is currently linked to a button in the same swf... function btnClick(event:MouseEvent):void{ SoundMixer.stopAll(); removeChild(loader); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onSWFLoaded); loader.load(movieSWF) loader.x=Xpos loader.y=Ypos addChild(loader) } button.addEventListener(MouseEvent.CLICK,btnClick); I'm wondering if there is a way to call this function from a link on the page that the swf is housed on. I'm guessing javascript, php or swfaddress would be the most likely way, but I'm unbelievably new to all this so I'm not sure where to start or how to go about it. Any help would be appreciated.

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  • reference parent class function in AS 3.0

    - by vasion
    I am trying to run a function of the main class, but even with casting it does not work. I get this error TypeError: Error #1009: Cannot access a property or method of a null object reference. at rpflash.communication::RPXMLReader/updateplaylist() at rpflash.communication::RPXMLReader/dataHandler() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::XMLSocket/scanAndSendEvent() this is the main class code package{ import flash.display.MovieClip; import rpflash.communication.RPXMLReader; public class Main extends MovieClip{ var reader:RPXMLReader = new RPXMLReader(); public function Main(){ trace('Main actionscript loaded'); } public function test(){ trace('test worked');} } } and this is the function trying to call it: private function updateplaylist(){ //xml to string var xmls:String= xml.toXMLString(); trace('playlist updated debug point'); MovieClip(this.parent).test();} what am i doing wrong?

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  • Flex Error #1014: Class flash.net::NetStreamPlayOptions

    - by evilpenguin
    I have a pure ActionScript project. I'm using Flex Builder on a Mac, Flex SDK 3.4 and I've even added the playerglobal.swc from the Flash folder to the project's library path. I get autocomplete when I add import flash.net.NetStreamPlayOptions; import flash.net.NetStreamPlayTransitions; But when I run the movie, I get: VerifyError: Error #1014: Class flash.net::NetStreamPlayOptions could not be found. I don't get it.. What must I do to use those classes?

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  • TextField - behave like PowerPoint

    - by user310113
    I have a Dynamic TextField created with ActionScript (multiline, wordwrap & autosize=true). While running the SWF, if you click into the TextField you get an arrow "move" cursor, then you can double-click to put it into Edit mode to select text. I want it to work like PowerPoint - if you click into the box you'll always get a flashing cursor with the ability to select/insert text, and you can click on the borders to drag, or the corners to resize. I tried adding the focusIn event textField.stage.focus = this.textField but this didn't seem to do anything. When you click into the textField, I basically want it to act as though you followed with a double-click (Edit mode) without actually having to do the double-click. Bonus: and instead of a 2nd double-click returning you to the Move mode (or whatever it's called) I want to select all text. TL;DR: Is there some property of a Dynamic TextField that I can get/set to see if I'm in Edit or Move mode?

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  • Creating a customized video using Flash and XML

    - by Aaron Ladage
    The problem: I have to create a Flash video (in CS3) that will query a MySQL database and display that data at certain points in the video. The bigger problem: I'm not a Flash/ActionScript developer, so this is all very foreign to me! I've divided this project into two parts: a.) dynamically generate an XML feed from the data using PHP (using an ID number passed in the URL's query string), and b.) be able to work with it in Flash. I've got the first part working, but am pretty lost in Flash. I can parse the XML, but I'm not sure how to set the data up as variables and attach it to a video's cue points. Can anyone point me in the direction of a good tutorial or offer some advice?

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • Preloader stalling flash movie in IE

    - by rogersoli
    This is only a problem in IE. the following actionscript is for a simple preloader for a movie i'm working on. It works fine in Firefox but the movie stops on the first frame when opened with Internet Explorer. Has anyone had this problem before? stop(); addEventListener(Event.ENTER_FRAME,checkLoad); function checkLoad(e:Event):void { var pcent:Number=this.loaderInfo.bytesLoaded /this.loaderInfo.bytesTotal*100; bar_mc.scaleX=pcent/100; loader_txt.text=int(pcent)+"%"; if (pcent==100) { removeEventListener(Event.ENTER_FRAME,checkLoad); this.gotoAndPlay(2); } }

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  • Have loaded a php variable into flash but cant apply it in a function...

    - by Paul Elliot
    hi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing. here is my code: //load variables varReceiver = new LoadVars(); // create an object to store the variables varReceiver.load("http://playground.nsdesign6.net/percentage/external.php"); //load variables //function1 varReceiver.onLoad = function() { //value is the var that is created. var paul = this.percentage; } //function1 //function2 this.onEnterFrame = function() { if(this._currentframe==(percentage)) { this.stop(); this.onEnterFrame = undefined; } } play(); //function2 cheers paul

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  • What language/API to use for a standalone live-input audio visualizer app?

    - by knuckfubuck
    I develop with Actionscript and was glad to see that AIR 2.0 was going to give access to mic input data. I planned to use this to create a visualizer set to the tempo of the incoming live audio. After doing a few days of google research it seems unlikely that it will be possible to analyze the data of the mic input in Flash/AIR. If anyone has ideas on how I can achieve this in AIR please let me know. (I'm open to workarounds.) That being said, I don't want to give up on the idea so I'm interested in suggestions for other language/API to use. My requirements for the app are: Run on OSX Two windows - one that can go fullscreen while the other(controller GUI) stays put Able to access live mic input data I've done reading on FFT and understand what needs to be done on the sound side so no need to help with that.

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  • Does AS3 show cacheasbitmap in preview?

    - by Fahim Akhter
    The following code shows me that cacheasbitmap is turning on and off like it is suppose to but, I never get to see it visually like I did in AS2. Is this a error or a change in actionscript? package { import flash.display.Sprite; import flash.events.MouseEvent; public class Bitmapascache extends Sprite { private var isOn:Boolean=false; private var box:mainBox; public function Bitmapascache() { box = new mainBox() box.addEventListener(MouseEvent.MOUSE_DOWN,click); this.addChild(box); } public function click(e:MouseEvent):void { trace("click :"+box.cacheAsBitmap); if(isOn){ box.cacheAsBitmap = false; isOn = false; } else{ box.cacheAsBitmap = true; isOn = true; } } } }

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  • How come this image won't resize to fit the sprite?

    - by George Edison
    I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: package { import flash.display.Sprite; import flash.display.Bitmap; import flash.events.Event; public class Main extends Sprite { [Embed(source = 'img.png')] private var TheImage:Class; public static const TheImageWidth:Number = 1300; public static const TheImageHeight:Number = 1300; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var image:Bitmap = new TheImage(); addChild(image); image.scaleX = width / TheImageWidth; image.scaleY = height / TheImageHeight; } } } Why isn't it working?

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  • Include all imports in Air application Bundle?

    - by Carlos Barbosa
    How can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports... import org.papervision3d.cameras.Camera3D; import org.papervision3d.materials.BitmapFileMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.DisplayObject3D;

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  • Using Omniture ActionSource with Flash IDE

    - by Alpinista
    I have a flash app built in ActionScript 3 utilizing a document class. I have followed the documentation for implementing Omniture ActionSource tracking by adding the ActionSource component to my fla's library, and then importing it into the document class and running the configuration code. However, the app fails to compile because it cannot resolve the path to the component (com.omniture.ActionSource). My class path contains a com directory (package) where most of the classes I use in my projects reside. Has anyone had success implementing ActionSource in this manner? Thanks

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  • Setting instance names on keyframes quickly in AS3

    - by Boon
    Right now in Flash CS3 and up (using Actionscript 3) if you have the same instance that is used in multiple keyframes in a layer, and you decide to assign or change the instance name later, you would have to go to each keyframe and set the instance name. This is a big nuisance. Is there a quicker or better way to do this? NOTE: In AS2, you can set the name by using name property of the MovieClip in your code in the onLoad handler of the MovieClip class so it's done once and for all. Unfortunately in AS3, you are not allowed to set the name property anymore.

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  • Granite DS Actionscript Code Generation Ant cannot find class error

    - by Roaders
    I am trying to get my Ant build to run the granite DS Actionscript code generation task and am running into some problems. At the moment I am getting this error: BUILD FAILED C...\build.xml:62: Could not load Java class file: SampleDTOOne.class So the .class files are obviously being found. I am not however sure if this error means that the it cannot load the .class file or that it cannot find the actual java source code. My Ant task definition looks like this: <classpath> <pathelement location="C.../src/packages/" /> </classpath> <fileset dir="${base.build.dir}/jc/classes/gpbit/packageName"> <include name="*.class" /> </fileset> </gas3> I have tried many different values for the classpath but cannot get anythign to work. I do not like the path that I am using to find the .class files but again at the moment this is the only one I can get to work. None of the variables seem to make it any easier to get to this location. The fileset is definitely working as it definitely found the .clas files to include the name in the error message. More detailed error message: [gas3] Using output dir: C...trunk\plugin\build/etc/src/as3 [gas3] Using classpath: C...\trunk\plugin\src\packages [gas3] Loading all Java classes referenced by inner fileset(s) { [gas3] java.lang.ClassNotFoundException: SampleDTOOne [gas3] at org.apache.tools.ant.AntClassLoader.findClassInComponents(AntClassLoader.java:1361) any help much appreciated

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  • Huge AS 3.0 Export Frame

    - by goorj
    I am creating a very simple flash animation with no code or complex effects, just text and simple tweens (Flash CS5) But I have problems reducing the size of my swf. From the generated size report, it looks like it has to do with fonts and/or exported actionscript classes. The frame with AS 3.0 Classes is over 100K, and even though I am only using one fonts, the same characters are embedded/exported multiple times My questions are: Do embedding of mixed TLF/Classic text (or mixing other text properties, spacing/kerning etc) require the same characters to be embedded twice? Do text transformations on TLF text (rotation and different transformations not available in classic text) require embedding of ("internal") AS3 classes that will increase the size of the .swf? (even though none of these classes are explicitly used by me, there are no scripts in the fla project) I have tried removing all the text instances one by one, and at one point, the swf is reduced to only 5-6K, but I am not able to pinpoint exactly what causes the ballooning of the swf

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  • Limit on FileReference uploads?!

    - by Rudy
    Hello, I am currently uploading files in ActionScript 3 using the upload() method of the FileReference class. I built an uploader than can do simultaneous or parallel uploads, having a variable set the number of maximum uploads at a time. I noticed that for Internet Explorer I could be uploading 10 or more files simultaneously, but FireFox and Safari seems to cap the number of uploads to 2. That is, when I call the upload method on per say, 3 files, only 2 will get events back (such as ProgressEvent.PROGRESS). Only when one of the 2 uploads finishes, then the 3rd one will start. This behavior does not happen for Internet Explorer. I have tried with a large number of files, and some big files, to make sure this behavior was consistent. I was wondering if anyone noticed this behavior please, and if so, what is the reason for this behavior please? I appreciate your help, Thank you very much, Rudy

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  • Get ExternalInterface definitions in Javascript

    - by Jamal Fanaian
    Is there a way to get a list of the exposed functions from a Flash object? For example, you could get a list of all methods in an object by executing: for (var i in object) { if (typeof object[i] == "function") { console.log(i); } } The only issue is that this won't expose any methods registered through the ExternalInterfaces API. I can try and see if the function exists (object['method']) and it tells me it is a function, but I would have to guess every existing method in this manner. NOTE: Obviously, I don't have access to the actionscript.

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  • Loading var from PHP script using flash

    - by webnoob
    Hi All, I am trying to get a var from a PHP script running on my web server and from every forum post I have read, what I am doing should be working. I have the following: var lvContent = new LoadVars(); lvContent.load("http://{MY_DOMAIN}/Includes/getID.php"); trace("ID: " + lvContent.pageID); The problem is that ID in the trace is always undefined. I have tried the following in the php file: <?php echo "pageID=29"; ?> This is a small test to try and get it working but I cannot seem to. Am I doing something wrong? Thanks in advance for the help. I am using ActionScript 2.0

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  • Build Interactive Floor With Projection !?

    - by Synxmax
    Dear Guys I am somehow newbie and sometimes guru , but at this moment i don't have enough time to research My nightmare is , my boss ask me to create an interactive floor ( he just saw in an exhibition ) , he ask me to create one of them instead of buying , i am an actionscript crawler and developer with some skills in java and c# programming , i just made some track motion with a simple web cam , and this idea came to my mind if i can use an infrared or thermographic camera instead of simple camera so i can get better positioning if camera place at top of floor ! Now i just came here to ask you guys is there any resource , tip , help i can know before getting into this deal !? is there any lib or api out to deal with this ?! EVEN, if there is any resource , article from another language c++ , c , .... could help i just didn't have enough time to test lot of ways If you search interactive floors , or interactive floor projection you can find some companies who provide such a thing Thanks in advance ( and sorry for my damn poor english , français could be better :D )

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  • Is it possible to prevent a locally-running SWF (AS3) from downloading from my website?

    - by Matt
    I've got a crossdomain.xml file which allows SWFs running on only a certain few domains to download resources from my domain. However, one simple way around this is for a user to download the SWF to their local machine, and run it there (i.e. by double-clicking on it within Windows Explorer, not by running through http://localhost). It seems that when this happens, the crossdomain.xml file is ignored. I understand that in my actionscript, I can do this: if (Security.sandboxType.indexOf(Security.REMOTE) == -1) // running locally - don't allow However it is incredibly easy for someone to decompile the SWF and simply remove this line. Is it possible to do something on the server side to stop a locally running SWF to download from my site? I tried checking the referrer but this field often isn't populated. Does anyone have any other ideas? Thanks, Matt

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  • Incompatible classes when loading SWF

    - by Bart van Heukelom
    I have two ActionScript 3 projects, game(.swf) and minigame(.swf). At runtime the main game loads the minigame via Loader. I also have a shared library (SWC) of event classes, included by both, which minigame will need to dispatch and game will need to listen to. First: Is this possible this way? Second: What will happen if I compile the minigame, then change the event classes so they're incompatible, then compile the main game. Will Flash crash when trying to load the minigame SWF? (I hope so) Third: And what will happen if I change the event classes, but in a way that preserves interface-level compatibility?

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