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  • INSERT DELAYED on locked tables blocks PHP processes to continue

    - by sw0x2A
    Our webservers write some tracking information into a MySQL database (using INSERT DELAYED into MyISAM table). When a huge SELECT query is executed on this table or when it is locked for another reason, the webserver processes (with INSERT DELAYED) are waiting for the database and in some cases the MaxServer limit is reached in Apaches, so they will stop serving requests. We use INSERT DELAYED because The DELAYED option for the INSERT statement is a MySQL extension to standard SQL that is very useful if you have clients that cannot or need not wait for the INSERT to complete. This is a common situation when you use MySQL for logging and you also periodically run SELECT and UPDATE statements that take a long time to complete. Quote from MySQL documentation. I am wondering why the Apache processes are waiting for the INSERT DELAYED to finish. And what can I do to just send the data and forget about it. (Since this is logging data, I do not care if we lose some entries.) Even when the table is locked the PHP script should just go on and should not wait for an answer of MySQL. (We do not want to setup Master-slave for this table but we are thinking about move this data to some NoSQL database. But for now I would like to know why INSERT DELAYED is not working as expected.)

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  • Why does Google Analytics use two domains?

    - by AKeller
    I'm building a distributed widget that is comparable to Google Analytics. Users will add a <script> tag to their site that references my widget's JavaScript file. The Google Analytics tracking code looks like this: var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-XXXXXXXX-X']); _gaq.push(['_trackPageview']); (function () { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); Can anyone explain the reasoning behind separate HTTP and HTTPS hostnames? My instinct is to just secure the www address and then use the protocol-less syntax, like //www.google-analytics.com/ga.js. But I'm sure the Google Analytics architects put a lot of thought into this approach. I'd love to understand their logic before I follow/ignore their model.

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  • Switch between network configurations via command line in fedora 17

    - by Mike Fairhurst
    I have two different setups I use on my work laptop; one enables synergy over an ethernet ssh tunnel with my work computer on the local network, and the other opens an HTTP tunnel to my work computer from outside the network. When I have wifi enabled at work, my laptop seems to use it by preference. This makes synergy run incredibly slowly. At home I must use wifi. I have scripts that begin my ssh tunnels, add my ssh keys, and starts up other programs like synergy, and close themselves when I shut my laptop. However, every day I have to start out my routine by opening my gnome-control-center and turning on my ethernet. I have tried route add and ifup, none of it works, so I dove into gnome-control-center's source code and found that it enabled the connection by libnm's method nm_client_activate_connection with some libnm specific structs that I am having trouble tracking down. I'm not much of a c programmer, and I'm not familiar with either GTK or libnm. Does anybody know what fedora 17 does with ethernet connections to fully enable them? Or does anybody know what libnm does to fully enable an ethernet connection? Do I have to write a c script to run libnm for me to fully emulate whatever gnome-control-center is trying to do?

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  • iptables: How to combine DNAT and SNAT to use a secondary IP address?

    - by Que_273
    There are lots of questions on here about iptables DNAT/SNAT setups but I haven't found one that solves my current problem. I have services bound to the IP address of eth0 (e.g. 192.168.0.20) and I also have a IP address on eth0:0 (192.168.0.40) which is shared with another server. Only one server is active, so this alias interface comes and goes depending on which server is active. In order to get traffic accepted by the service a DNAT rule is used to change the destination IP. iptables -t nat -A PREROUTING -d 192.168.0.40 -p udp --dport 7100 -j DNAT --to-destination 192.168.0.20 I also wish all outbound traffic from this service to appear to come from the shared IP, so that return responses will work in the event of a active-standby failover. iptables -t nat -A POSTROUTING -p udp --sport 7100 -j SNAT --to-source 192.168.0.40 My problem is that the SNAT rule is not always run. Inbound traffic causes a connection tracking entry like this. [root]# conntrack -L -p udp udp 17 170 src=192.168.0.185 dst=192.168.0.40 sport=7100 dport=7100 src=192.168.0.20 dst=192.168.0.185 sport=7100 dport=7100 [ASSURED] mark=0 secmark=0 use=2 which means the POSTROUTING chain is not run and outbound traffic leaves with the real IP address as the source. I am thinking I can set up a NOTRACK rule in the raw table to prevent conntracking for this port number, but is there a better or more efficient way to make this work? Edit - Alternative question: Is there a way (in CentOS/Linux) to have an interface that can be bound to but not used, such that it can be attached to the network or detached when a shared IP address is swapped between servers?

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  • Small maximum number of connections on a Linux router

    - by Eugene
    I have a Linux box acting as a router with no iptables or other firewall and no networking applications running on it, just pure router. I've put it in a test environment that generates many TCP connections, each having unique source and destination IP, and those connections go through this router. I'm observing that number of connections successfully created rise to approximately 500 and then no more connections can be created for several minutes, then another 100 connections can be created and there is another pause, and so on. If 10 connections for each source-destination pair are created, then maximum numbers go about 10 times up, so the problem is probably with many connections from different IPs. As traffic is simply routed, it doesn't have to do with number of file descriptors, iptables connection tracking and other things often proposed to check in similar cases. The box has plenty of free RAM and CPU, both NICs are gigabit. The kernel is 2.6.32. I've already tried increasing net.core.*mem_max, net.core.netdev_max_backlog and txqueuelen on both NICs, with completely no effect. What else should I check ? Is there some rate-limit in the kernel itself ?

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  • Unusual HEAD requests to nonsense URLs from Chrome

    - by JeremyDWill
    I have noticed unusual traffic coming from my workstation the last couple of days. I am seeing HEAD requests sent to random character URLs, usually three or four within a second, and they appear to be coming from my Chrome browser. The requests repeat only three or four times a day, but I have not identified a particular pattern. The URL characters are different for each request. Here is an example of the request as recorded by Fiddler 2: HEAD http://xqwvykjfei/ HTTP/1.1 Host: xqwvykjfei Proxy-Connection: keep-alive Content-Length: 0 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/534.13 (KHTML, like Gecko) Chrome/9.0.597.98 Safari/534.13 Accept-Encoding: gzip,deflate,sdch Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 The response to this request is as follows: HTTP/1.1 502 Fiddler - DNS Lookup Failed Content-Type: text/html Connection: close Timestamp: 08:15:45.283 Fiddler: DNS Lookup for xqwvykjfei failed. No such host is known I have been unable to find any information through Google searches related to this issue. I do not remember seeing this kind of traffic before late last week, but it may be that I just missed it before. The one modification I made to my system last week that was unusual was adding the Delicious add-in/extension to both IE and Chrome. I have since removed both of these, but am still seeing the traffic. I have run virus scan (Trend Micro) and HiJackThis looking for malicious code, but I have not found any. I would appreciate any help tracking down the source of the requests, so I can determine if they are benign, or indicative of a bigger problem. Thanks.

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  • IIS7ASP.Net 4.0 - 404 errors only for external clients

    - by dmcgiv
    recently we moved an ASP.Net 3.5 website to 4.0 (integrated mode) and when we deployed to the clients server (Windows Server 2008 Web edition) we notice that some .aspx pages are serving 404 errors. What is strange is that 1) the pages exist 2) if you browse from the server itself the page is served as normal, only external clients get the 404 3) it's the default 404 error page not the one configured in the web.config 4) it only happens for some .aspx pages, and I've not been able to establish a link between the pages that are not being served externally. We are using a URL rewriter module which I first thought may be at fault but then realised that only some of the failing pages are being rewritten. I've also tested removing the http module and the problem still persists. As everything is working as expected when logged onto the server I was thinking it my be some sort of permission issue, but why would it only affect a few pages? I turned on failed request tracking and the debug files are being generated with the expected 404 error, although at the moment I'm not sure what most of the data means so can't decipher what's going on internally. I'd really appreciate some help with this one.

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  • Emails sent from Coldfusion using the same SMTP/Exchange server works from one machine but fails for another

    - by Peter Herdenborg
    First, apologies if this question is too vague or has too little information to really be answerable. I am not normally working with these issues, and I don't have full access to the environment. However, the hosting provider seems to have a hard time tracking down the issue, so I am hoping that someone can at least provide me with some qualified guesses about the most likely problem. Here goes: A client I work for has a hosted IT environment, based on virtual machines running Windows 2008 R2 Standard. Our website, based on Coldfusion 9 was recently migrated from one virtual machine to another, and though Coldfusion is configured in the exact same way, using the same SMTP server, i.e. the client's Exchange server hosted in the same environment and in the same AD as both web servers, sending emails to external recipients is no longer working. It is still working fine when testing from the old machine. This is what I've learnt so far (all emails are sent using a valid from-address on the client's domain): Emails sent to other recipients on the same domain are delivered without any problem. Emails sent to external recipients on other domains are never delivered. When sending emails to both internal and external recipients, no emails are delivered. When receiving one of these emails to an internal address, the sender is now indicated as "[email protected]", while when sent from the old machine, it used to say just "sender". This seems to me that it could hint that the Exchange machine "recognizes" the old web server while it is a stranger to the new. In Coldfusion's mail log, all messages appear to be successfully delivered to the SMTP server. Any ideas what settings to look at, what log entries to search for or how to compare the old web server with the new one will be highly appreciated.

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  • Unable to connect to SQL Database (can the password be reset)

    - by user45450
    I have recently joined a company which has an SQL 2005 Server running a few databases. The server looks like no one has touched it in a couple of years and has this week it ran out of disk space. After a quick hard drive scan it looks like some of the databases have become a little bloated and particularly the Sharepoint_config~*~_log and WSS_Content_log.ldf have grown to about 15GB. I have been able to log into a couple of the other databases and use the shrinkfile command to free up disk space but for some reason I am unable to log into the sharepoint and Microsoft#SSEE databases (which gives me the "cannot connect to Sharepoint, a network related or instance specific error occurred..." when I try and connect) I can see that the database is running via the SQL surface configuration and I have made sure that the remote connection settings allow me to connect locally but I am still unable to log in either with windows authentication or locally. Is there any way to reset or recover the database login details so I can get in? ( I have tried logging in with all the administrative passwords I can find and after tracking down the company who installed it in the first place I found out that they have no idea what the password could have been)

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  • vSphere education - What are the downsides of configuring virtual machines with *too* much RAM?

    - by ewwhite
    VMware memory management seems to be a tricky balancing act. With cluster RAM, Resource Pools, VMware's management techniques (TPS, ballooning, host swapping), in-guest RAM utilization, swapping, reservations, shares and limits, there are a lot of variables. I'm in a situation where clients are using dedicated vSphere cluster resources. However, they are configuring the virtual machines as though they were on physical hardware. In turn, this means a standard VM build may have 4 vCPUs and 16GB or more of RAM. I come from the school of starting small (1 vCPU, minimal RAM), checking real-world use and adjusting up as necessary. Some examples from a "problem" cluster. Resource pool summary - Looks almost 4:1 overcommitted. Note the high amount of ballooned RAM. Resource allocation - The Worst Case Allocation column shows that these VMs would have access to less than 50% of their configured RAM under constrained conditions. The real-time memory utilization graph of the top VM in the listing above. 4 vCPU and 64GB RAM allocated. It averages under 9GB use. Summary of the same VM What are the downsides of overcommitting and overconfiguring resources (specifically RAM) in vSphere environments? Assuming that the VMs can run in less RAM, is it fair to say that there's overhead to configuring virtual machines with more RAM than they need? What is the counter-argument to: "if a VM has 16GB of RAM allocated, but only uses 4GB, what's the problem??"? E.g. do customers need to be educated? What specific metric should be used to meter RAM usage. Tracking the peaks of "Active" versus time?

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  • How can I import tasks into Project that have already been started?

    - by unknown
    I am writing a feature to import tasks from an online bug tracking / project management tool into Microsoft Project, primarily for resource leveling. Currently I am importing all tasks in as Fixed work, and giving them an assignment to a single resource for 100% of the work. The duration is then dynamically calculated, which at import time is equal to the amount of work. However, I am not a project manager by any means, and am having difficulty on how to get the start dates to calculate correctly. I've never used Project either. I am using Schedule From Start and setting the Project Start Date to the date the contract was signed / work was approved. However, this can be in the past, and I do not want current tasks scheduled from that date. Should it be today then? Another problem I have is with tasks that were already started. I have remaining work set, and I was placing a constraint on them to be started on the day the work was first applied. However, the remaining work for the task would be scheduled from that date, which was sometimes in the past. Using task constraints, a project start date, and whatever other settings available to me that I don't know about, what is the correct way to have the tasks scheduled?

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  • Which free RDBMS is best for small in-house development?

    - by Nic Waller
    I am the sole sysadmin for a small firm of about 50 people, and I have been asked to develop an in-house application for tracking job completion and providing reports based on that data. I'm planning on building it as a web application. I have roughly equal experience developing for MySQL, PostgreSQL, and MSSQL. We are primarily a Windows-based shop, but I'm fairly comfortable with both Windows and Linux system administration. These are my two biggest concerns: Ease of managability. I don't expect to be maintaining this database forever. For the sake of the person that eventually has to take over for me, which database has the lowest barrier to entry? Data integrity. This means transaction-safe, robust storage, and easy backup/recovery. Even better if the database can be easily replicated. There is not a lot of budget for this project, so I am restricted to working with one of the free database systems mentioned above. What would you choose?

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  • Exchange 2003 - The Case of the Disappearing Message

    - by John Gardeniers
    We run a single Exchange 2003 Standard server. On two separate occasions we have had the following happen, both times with the same sender and recipients. A user with an an email address in domain A sends a message to two others with email addresses in domain B. I must stress that this is all internal and on the same Exchange server. Both recipients were listed in the "to" field. The first listed recipient received the message, the other didn't. Checking message tracking in ESM, as well as manually checking the server Application event log, indicates that both messages were delivered without a hitch. However, the message just cannot be found in the second recipient's mailbox. Using both Outlook and OWA I have searched all the recipient's Outlook folders, in case it accidentally got moved to another folder or was deleted. I also checked the deleted message recovery folder. No sign of it anywhere. I'm completely baffled. How could a message that the system insists was delivered not actually be in the recipient's mailbox? What else can I do to try and track it down?

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  • Android Remote Service Keeps Restarting

    - by user244190
    Ok so I've built an app that uses a remote service to do some real time GPS tracking. I am using the below code to start and bind to the service. The remote service uses aidl, sets up a notification icon, runs the GPS and locationListener. In onLocationChanged, a handler sends data back to the caller via the callback. Pretty much straight out of the examples and resources online. I want to allow the service to continue running even if the app closes. When the app is restarted, I want the app to again bind to the service (using the existing service if running) and again receive data from the tracker. I currently have the app mode set to singleTask and cannot use singleinstance due to another issue. My problem is that quit often even after the app and service are shut down either from the app itself, or from AdvancedTaskKiller, or a Forceclose, the service will restart and initialize the GPS. touching on the notification will open the app. I again stop the tracking which removes the notification and turns off the GPS Close the app, and again after a few seconds the service restarts. The only way to stop it is to power off the phone. What can I do to stop this from happening. Does it have to do with the mode of operation? START_NOT_STICKY or START_REDELIVER_INTENT? Or do I need to use stopSelf()? My understanding is that if the service is not running when I use bindService() that the service will be created...so do I really need to use start/stopService also? I thought I would need to use it if I want the service to run even after the app is closed. That is why i do not unbind/stop the service in onDestroy(). Is this correct? I've not seen any other info an this, so I,m not sure where to look. Please Help! Thanks Patrick //Remote Service Startup try{ startService(); }catch (Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } } try{ bindService(); }catch (Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } //Remote service shutdown try { unbindService(); }catch(Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } try{ stopService(); }catch(Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } private void startService() { if( myAdapter.trackServiceStarted() ) { if(SETTING_DEBUG_MODE) Toast.makeText(this, "Service already started", Toast.LENGTH_SHORT).show(); started = true; if(!myAdapter.trackDataExists()) insertTrackData(); updateServiceStatus(); } else { startService( new Intent ( "com.codebase.TRACKING_SERVICE" ) ); Log.d( "startService()", "startService()" ); started = true; updateServiceStatus(); } } private void stopService() { stopService( new Intent ( "com.codebase.TRACKING_SERVICE" ) ); Log.d( "stopService()", "stopService()" ); started = false; updateServiceStatus(); } private void bindService() { bindService(new Intent(ITrackingService.class.getName()), mConnection, Context.BIND_AUTO_CREATE); bindService(new Intent(ITrackingSecondary.class.getName()), mTrackingSecondaryConnection, Context.BIND_AUTO_CREATE); started = true; } private void unbindService() { try { mTrackingService.unregisterCallback(mCallback); } catch (RemoteException e) { // There is nothing special we need to do if the service // has crashed. e.getMessage(); } try { unbindService(mTrackingSecondaryConnection); unbindService(mConnection); } catch (Exception e) { // There is nothing special we need to do if the service // has crashed. e.getMessage(); } started = false; } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { // This is called when the connection with the service has been // established, giving us the service object we can use to // interact with the service. We are communicating with our // service through an IDL interface, so get a client-side // representation of that from the raw service object. mTrackingService = ITrackingService.Stub.asInterface(service); // We want to monitor the service for as long as we are // connected to it. try { mTrackingService.registerCallback(mCallback); } catch (RemoteException e) { // In this case the service has crashed before we could even // do anything with it; we can count on soon being // disconnected (and then reconnected if it can be restarted) // so there is no need to do anything here. } } public void onServiceDisconnected(ComponentName className) { // This is called when the connection with the service has been // unexpectedly disconnected -- that is, its process crashed. mTrackingService = null; } }; private ServiceConnection mTrackingSecondaryConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { // Connecting to a secondary interface is the same as any // other interface. mTrackingSecondaryService = ITrackingSecondary.Stub.asInterface(service); try{ mTrackingSecondaryService.setTimePrecision(SETTING_TIME_PRECISION); mTrackingSecondaryService.setDistancePrecision(SETTING_DISTANCE_PRECISION); } catch (RemoteException e) { // In this case the service has crashed before we could even // do anything with it; we can count on soon being // disconnected (and then reconnected if it can be restarted) // so there is no need to do anything here. } } public void onServiceDisconnected(ComponentName className) { mTrackingSecondaryService = null; } }; //TrackService onDestry() public void onDestroy() { try{ if(lm != null) { lm.removeUpdates(this); } if(mNotificationManager != null) { mNotificationManager.cancel(R.string.local_service_started); } Toast.makeText(this, "Service stopped", Toast.LENGTH_SHORT).show(); }catch (Exception e){ Toast.makeText(this, e.getMessage(), Toast.LENGTH_SHORT).show(); } // Unregister all callbacks. mCallbacks.kill(); // Remove the next pending message to increment the counter, stopping // the increment loop. mHandler.removeMessages(REPORT_MSG); super.onDestroy(); } ServiceConnectionLeaked: I'm seeing a lot of these: 04-21 09:25:23.347: ERROR/ActivityThread(3246): Activity com.codebase.GPSTest has leaked ServiceConnection com.codebase.GPSTest$6@4482d428 that was originally bound here 04-21 09:25:23.347: ERROR/ActivityThread(3246): android.app.ServiceConnectionLeaked: Activity com.codebase.GPSTest has leaked ServiceConnection com.codebase.GPSTest$6@4482d428 that was originally bound here 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$PackageInfo$ServiceDispatcher.<init>(ActivityThread.java:977) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$PackageInfo.getServiceDispatcher(ActivityThread.java:872) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ApplicationContext.bindService(ApplicationContext.java:796) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.content.ContextWrapper.bindService(ContextWrapper.java:337) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.bindService(GPSTest.java:2206) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.onStartStopClick(GPSTest.java:1589) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.onResume(GPSTest.java:1210) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.Activity.performResume(Activity.java:3763) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2937) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2965) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2516) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleRelaunchActivity(ActivityThread.java:3625) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.access$2300(ActivityThread.java:119) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1867) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.os.Handler.dispatchMessage(Handler.java:99) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.os.Looper.loop(Looper.java:123) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.main(ActivityThread.java:4363) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at java.lang.reflect.Method.invokeNative(Native Method) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at java.lang.reflect.Method.invoke(Method.java:521) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at dalvik.system.NativeStart.main(Native Method) And These: Is this ok, or do I need to make sure i deactivate/close 04-21 09:58:55.487: INFO/dalvikvm(3440): Uncaught exception thrown by finalizer (will be discarded): 04-21 09:58:55.487: INFO/dalvikvm(3440): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@447ef258 on gps_data that has not been deactivated or closed 04-21 09:58:55.487: INFO/dalvikvm(3440): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 04-21 09:58:55.487: INFO/dalvikvm(3440): at dalvik.system.NativeStart.run(Native Method)

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  • UITableView not displaying parsed data

    - by Graeme
    I have a UITableView which is setup in Interface Builder and connected properly to its class in Xcode. I also have a "Importer" Class which downloads and parses an RSS feed and stores the information in an NSMutableArray. However I have verified the parsing is working properly (using breakpoints and NSlog) but no data is showing in the UITable View. Any ideas as to what the problem could be? I'm almost out of them. It's based on the XML performance Apple example. Here's the code for TableView.h: #import <UIKit/UIKit.h> #import "IncidentsImporter.h" @class SongDetailsController; @interface CurrentIncidentsTableViewController : UITableViewController <IncidentsImporterDelegate>{ NSMutableArray *incidents; SongDetailsController *detailController; UITableView *ctableView; IncidentsImporter *parser; } @property (nonatomic, retain) NSMutableArray *incidents; @property (nonatomic, retain, readonly) SongDetailsController *detailController; @property (nonatomic, retain) IncidentsImporter *parser; @property (nonatomic, retain) IBOutlet UITableView *ctableView; // Called by the ParserChoiceViewController based on the selected parser type. - (void)beginParsing; @end And the code for .m: #import "CurrentIncidentsTableViewController.h" #import "SongDetailsController.h" #import "Incident.h" @implementation CurrentIncidentsTableViewController @synthesize ctableView, incidents, parser, detailController; #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; self.parser = [[IncidentsImporter alloc] init]; parser.delegate = self; [parser start]; UIBarButtonItem *refreshButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(beginParsing)]; self.navigationItem.rightBarButtonItem = refreshButton; [refreshButton release]; // Uncomment the following line to preserve selection between presentations. //self.clearsSelectionOnViewWillAppear = NO; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } - (void)viewWillAppear:(BOOL)animated { NSIndexPath *selectedRowIndexPath = [ctableView indexPathForSelectedRow]; if (selectedRowIndexPath != nil) { [ctableView deselectRowAtIndexPath:selectedRowIndexPath animated:NO]; } } // This method will be called repeatedly - once each time the user choses to parse. - (void)beginParsing { NSLog(@"Parsing has begun"); //self.navigationItem.rightBarButtonItem.enabled = NO; // Allocate the array for song storage, or empty the results of previous parses if (incidents == nil) { NSLog(@"Grabbing array"); self.incidents = [NSMutableArray array]; } else { [incidents removeAllObjects]; [ctableView reloadData]; } // Create the parser, set its delegate, and start it. self.parser = [[IncidentsImporter alloc] init]; parser.delegate = self; [parser start]; } /* - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } */ /* - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } */ /* - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } */ - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Override to allow orientations other than the default portrait orientation. return YES; } #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [incidents count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Table Cell Sought"); static NSString *kCellIdentifier = @"MyCell"; UITableViewCell *cell = [ctableView dequeueReusableCellWithIdentifier:kCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:kCellIdentifier] autorelease]; cell.textLabel.font = [UIFont boldSystemFontOfSize:14.0]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } cell.textLabel.text = @"Test";//[[incidents objectAtIndex:indexPath.row] title]; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { self.detailController.incident = [incidents objectAtIndex:indexPath.row]; [self.navigationController pushViewController:self.detailController animated:YES]; } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)parserDidEndParsingData:(IncidentsImporter *)parser { [ctableView reloadData]; self.navigationItem.rightBarButtonItem.enabled = YES; self.parser = nil; } - (void)parser:(IncidentsImporter *)parser didParseIncidents:(NSArray *)parsedIncidents { //[incidents addObjectsFromArray: parsedIncidents]; // Three scroll view properties are checked to keep the user interface smooth during parse. When new objects are delivered by the parser, the table view is reloaded to display them. If the table is reloaded while the user is scrolling, this can result in eratic behavior. dragging, tracking, and decelerating can be checked for this purpose. When the parser finishes, reloadData will be called in parserDidEndParsingData:, guaranteeing that all data will ultimately be displayed even if reloadData is not called in this method because of user interaction. if (!ctableView.dragging && !ctableView.tracking && !ctableView.decelerating) { self.title = [NSString stringWithFormat:NSLocalizedString(@"Top %d Songs", @"Top Songs format"), [parsedIncidents count]]; [ctableView reloadData]; } } - (void)parser:(IncidentsImporter *)parser didFailWithError:(NSError *)error { // handle errors as appropriate to your application... } - (void)dealloc { [super dealloc]; } @end

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  • Postfix Submission port issue

    - by RevSpot
    I have setup postfix+mailman on my debian server and i have an issue with postfix submission port. My ISP blocks SMTP on port 25 to prevent *spams and i must to use submission port (587). I have uncomment the following line from master.cf (/etc/postfix/) but nothing happens. submission inet n - - - - smtpd This is my mail logs file when i try to invite a user to mailman list Nov 6 00:35:34 myhostname postfix/qmgr[1763]: C90BF1060D: from=<[email protected]>, size=1743, nrcpt=1 (queue active) Nov 6 00:35:34 myhostname postfix/qmgr[1763]: DF54B10608: from=<[email protected]>, size=488, nrcpt=1 (queue active) Nov 6 00:35:34 myhostname postfix/qmgr[1763]: 80F0D10609: from=<[email protected]>, size=483, nrcpt=1 (queue active) Nov 6 00:35:55 myhostname postfix/smtp[2269]: connect to gmail-smtp-in.l.google.com[173.194.70.27]:25: Connection timed out Nov 6 00:35:55 myhostname postfix/smtp[2270]: connect to gmail-smtp-in.l.google.com[173.194.70.27]:25: Connection timed out Nov 6 00:35:55 myhostname postfix/smtp[2271]: connect to gmail-smtp-in.l.google.com[173.194.70.27]:25: Connection timed out Nov 6 00:36:16 myhostname postfix/smtp[2269]: connect to alt1.gmail-smtp-in.l.google.com[74.125.143.26]:25: Connection timed out Nov 6 00:36:16 myhostname postfix/smtp[2270]: connect to alt1.gmail-smtp-in.l.google.com[74.125.143.26]:25: Connection timed out Nov 6 00:36:16 myhostname postfix/smtp[2271]: connect to alt1.gmail-smtp-in.l.google.com[74.125.143.26]:25: Connection timed out Nov 6 00:36:37 myhostname postfix/smtp[2269]: connect to alt2.gmail-smtp-in.l.google.com[74.125.141.26]:25: Connection timed out Nov 6 00:36:37 myhostname postfix/smtp[2270]: connect to alt2.gmail-smtp-in.l.google.com[74.125.141.26]:25: Connection timed out Nov 6 00:36:37 myhostname4 postfix/smtp[2271]: connect to alt2.gmail-smtp-in.l.google.com[74.125.141.26]:25: Connection timed out Nov 6 00:36:58 myhostname postfix/smtp[2269]: connect to alt3.gmail-smtp-in.l.google.com[173.194.64.26]:25: Connection timed out Nov 6 00:36:58 myhostname postfix/smtp[2270]: connect to alt3.gmail-smtp-in.l.google.com[173.194.64.26]:25: Connection timed out Nov 6 00:36:58 myhostname postfix/smtp[2271]: connect to alt3.gmail-smtp-in.l.google.com[173.194.64.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2269]: connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2270]: connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2269]: C90BF1060D: to=<[email protected]>, relay=none, delay=23711, delays=23606/0.03/105/0, dsn=4.4.1, status=deferred (connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out) Nov 6 00:37:19 myhostname postfix/smtp[2271]: connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2270]: DF54B10608: to=<[email protected]>, relay=none, delay=23882, delays=23777/0.03/105/0, dsn=4.4.1, status=deferred (connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out) Nov 6 00:37:19 myhostname postfix/smtp[2271]: 80F0D10609: to=<[email protected]>, relay=none, delay=23875, delays=23770/0.04/105/0, dsn=4.4.1, status=deferred (connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out) main.cf smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no append_dot_mydomain = no readme_directory = no smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache myhostname = mail.mydomain.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = /etc/mailname mydestination = mail.mydomain.com, localhost.mydomain.com,localhost relayhost = relay_domains = $mydestination, mail.mydomain.com relay_recipient_maps = hash:/var/lib/mailman/data/virtual-mailman transport_maps = hash:/etc/postfix/transport mailman_destination_recipient_limit = 1 mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 mailbox_command = procmail -a "$EXTENSION" mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all local_recipient_maps = master.cf smtp inet n - - - - smtpd submission inet n - - - - smtpd # -o smtpd_tls_security_level=encrypt # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #smtps inet n - - - - smtpd # -o smtpd_tls_wrappermode=yes # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #628 inet n - - - - qmqpd pickup fifo n - - 60 1 pickup cleanup unix n - - - 0 cleanup qmgr fifo n - n 300 1 qmgr #qmgr fifo n - - 300 1 oqmgr tlsmgr unix - - - 1000? 1 tlsmgr rewrite unix - - - - - trivial-rewrite bounce unix - - - - 0 bounce defer unix - - - - 0 bounce trace unix - - - - 0 bounce verify unix - - - - 1 verify flush unix n - - 1000? 0 flush proxymap unix - - n - - proxymap proxywrite unix - - n - 1 proxymap smtp unix - - - - - smtp # When relaying mail as backup MX, disable fallback_relay to avoid MX loops relay unix - - - - - smtp -o smtp_fallback_relay= # -o smtp_helo_timeout=5 -o smtp_connect_timeout=5 showq unix n - - - - showq error unix - - - - - error retry unix - - - - - error discard unix - - - - - discard local unix - n n - - local virtual unix - n n - - virtual lmtp unix - - - - - lmtp anvil unix - - - - 1 anvil scache unix - - - - 1 scache # # ==================================================================== # # maildrop. See the Postfix MAILDROP_README file for details. # Also specify in main.cf: maildrop_destination_recipient_limit=1 # maildrop unix - n n - - pipe flags=DRhu user=vmail argv=/usr/bin/maildrop -d ${recipient} # # ==================================================================== # # See the Postfix UUCP_README file for configuration details. # uucp unix - n n - - pipe flags=Fqhu user=uucp argv=uux -r -n -z -a$sender - $nexthop!rmail ($recipient) # # Other external delivery methods. # ifmail unix - n n - - pipe flags=F user=ftn argv=/usr/lib/ifmail/ifmail -r $nexthop ($recipient) bsmtp unix - n n - - pipe flags=Fq. user=bsmtp argv=/usr/lib/bsmtp/bsmtp -t$nexthop -f$sender $recipient scalemail-backend unix - n n - 2 pipe flags=R user=scalemail argv=/usr/lib/scalemail/bin/scalemail-store ${nexthop} ${user} ${extension} mailman unix - n n - - pipe flags=FR user=list argv=/usr/lib/mailman/bin/postfix-to-mailman.py ${nexthop} ${user}

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Add objects to Arraylist inside loop and get a list of them outside loops

    - by AgusDG
    Im already done with a method to do a shot on a board (bidimensional array). THe shot goes from the bottom to the top, and depending of the direction, it do bounces on the walls to get to the top. The thing is that I did the method to represent the trayectory with an 'x'. Now, I want to add the coordinates x and y of each position of the shot (b [x][y]) to and Arraylist of Objects Position. public Position(int row,int col) { this.row = row; this.col = col; } The thing is that the method uses a for loop and inside if loops, and I'll need to create the objects inside, and get them outside. I did that : public static ArrayList<Position> showTrayectory (char [][] b , int shotDirection, char bubble){ int row = 0, col = 0; ArrayList<Position> aListPos = new ArrayList<Position>(); Position positionsOfShot = new Position(row,col); START = ((RIGHT_WALL)/2) + shotDirection; boolean shotRight = false; if(shotDirection < 0) shotRight = false; else if(shotDirection > 0) shotRight = true; for(int y = BOTTOM,x = START ;y >= 0;y--) { if(!isOut(y,x) && !emptyCell(y,x)) break; if(x <= LEFT_WALL) shotRight = true; if(x >= RIGHT_WALL) shotRight = false; if(!isOut(y,x) && shotRight == true) { positionsOfShot = new Position(y,x); aListPos.add(positionsOfShot); b[y][x] = SHOT; ++x; } if(!isOut(y,x) && shotRight == false){ positionsOfShot = new Position(y,x); aListPos.add(positionsOfShot); b[y][x] = SHOT; --x; } } // The nested for loops below are for showing the positions // But I dont need it that way // I must get the trayectory from an ArrayList and print it from there for(int y=0;y < b.length;y++){ System.out.println(); for(int x=0;x < b[y].length;x++){ System.out.print(" "+b [y][x]+" "); } } System.out.println("\nTrayectory of the shot ["+shotDirection+"]"); System.out.println("Next bubble ["+bubble+"]"); for( Position ii : aListPos){ System.out.println("(" + positionsOfShot.getFila() + "," + positionsOfShot.getColumna()+")"); } return aListPos; } The sentence " b[y][x] = SHOT; " is still there, to see the proper trayectory of the shot (its not needed that way), but what I need, is getting the trayectory in an ArrayList, and print the trayectory from there. All that I get is a wrong position, and repeated during the number of positions the shot goes through. I need some help. I suppose the problem is that Im creating and adding Position Objects inside an ArrayList inside loops, but in a wrong way. I will need you to explain me how to do it properly ; ) Thanks in advance. I'll add the output for you see better what is that above haha *************************** y b y b g r b g o y g a a r y o y y r b y g r r o b o y y g b a r y r o a y y o o r r g r - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - x - - - - - - - x - - - - - - - x - - - Trayectory of the shot [1] Next bubble [y] (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) Action?

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  • Our Oracle Recruitment Team is Growing - Multiple Job Opportunities in Bangalore, India

    - by david.talamelli
    DON"T GET STUCK IN THE MATRIXSEE YOUR FUTUREVISIT THE ORACLE The position(s): CORPORATE RECRUITING RESEARCH ANALYST(S) ABOUT ORACLE Oracle's business is information--how to manage it, use it, share it, protect it. For three decades, Oracle, the world's largest enterprise software company, has provided the software and services that allow organizations to get the most up-to-date and accurate information from their business systems. Only Oracle powers the information-driven enterprise by offering a complete, integrated solution for every segment of the process industry. When you run Oracle applications on Oracle technology, you speed implementation, optimize performance, and maximize ROI. Great hiring doesn't happen by accident; it's the culmination of a series of thoughtfully planned and well executed events. At the core of any hiring process is a sourcing strategy. This is where you come in... Do you want to be a part of a world-class recruiting organization that's on the cutting edge of technology? Would you like to experience a rewarding work environment that allows you to further develop your skills, while giving you the opportunity to develop new skills? If you answered yes, you've taken your first step towards a future with Oracle. We are building a Research Team to support our North America Recruitment Team, and we need creative, smart, and ambitious individuals to help us drive our research department forward. Oracle has a track record for employing and developing the very best in the industry. We invest generously in employee development, training and resources. Be a part of the most progressive internal recruiting team in the industry. For more information about Oracle, please visit our Web site at http://www.oracle.com Escape the hum drum job world matrix, visit the Oracle and be a part of a winning team, apply today. POSITION: Corporate Recruiting Research Analyst LOCATION: Bangalore, India RESPONSIBILITIES: •Develop candidate pipeline using Web 2.0 sourcing strategies and advanced Boolean Search techniques to support U.S. Recruiting Team for various job functions and levels. •Engage with assigned recruiters to understand the supported business as well as the recruiting requirements; partner with recruiters to meet expectations and deliver a qualified pipeline of candidates. •Source candidates to include both active and passive job seekers to provide a strong pipeline of qualified candidates for each recruiter; exercise creativity to find candidates using Oracle's advanced sourcing tools/techniques. •Fully evaluate candidate's background against the requirements provided by recruiter, and process leads using ATS (Applicant Tracking System). •Manage your efforts efficiently; maintain the highest levels of client satisfaction as well as strong operations and reporting of research activities. PREFERRED QUALIFICATIONS: •Fluent in English, with excellent written and oral communication skills. •Undergraduate degree required, MBA or Masters preferred. •Proficiency with Boolean Search techniques desired. •Ability to learn new software applications quickly. •Must be able to accommodate some U.S. evening hours. •Strong organization and attention to detail skills. •Prior HR or corporate in-house recruiting experiences a plus. •The fire in the belly to learn new ideas and succeed. •Ability to work in team and individual environments. This is an excellent opportunity to join Oracle in our Bangalore Offices. Interested applicants can send their resume to [email protected] or contact David on +61 3 8616 3364

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  • MySQL Syslog Audit Plugin

    - by jonathonc
    This post shows the construction process of the Syslog Audit plugin that was presented at MySQL Connect 2012. It is based on an environment that has the appropriate development tools enabled including gcc,g++ and cmake. It also assumes you have downloaded the MySQL source code (5.5.16 or higher) and have compiled and installed the system into the /usr/local/mysql directory ready for use.  The information provided below is designed to show the different components that make up a plugin, and specifically an audit type plugin, and how it comes together to be used within the MySQL service. The MySQL Reference Manual contains information regarding the plugin API and how it can be used, so please refer there for more detailed information. The code in this post is designed to give the simplest information necessary, so handling every return code, managing race conditions etc is not part of this example code. Let's start by looking at the most basic implementation of our plugin code as seen below: /*    Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved.    Author:  Jonathon Coombes    Licence: GPL    Description: An auditing plugin that logs to syslog and                 can adjust the loglevel via the system variables. */ #include <stdio.h> #include <string.h> #include <mysql/plugin_audit.h> #include <syslog.h> There is a commented header detailing copyright/licencing and meta-data information and then the include headers. The two important include statements for our plugin are the syslog.h plugin, which gives us the structures for syslog, and the plugin_audit.h include which has details regarding the audit specific plugin api. Note that we do not need to include the general plugin header plugin.h, as this is done within the plugin_audit.h file already. To implement our plugin within the current implementation we need to add it into our source code and compile. > cd /usr/local/src/mysql-5.5.28/plugin > mkdir audit_syslog > cd audit_syslog A simple CMakeLists.txt file is created to manage the plugin compilation: MYSQL_ADD_PLUGIN(audit_syslog audit_syslog.cc MODULE_ONLY) Run the cmake  command at the top level of the source and then you can compile the plugin using the 'make' command. This results in a compiled audit_syslog.so library, but currently it is not much use to MySQL as there is no level of api defined to communicate with the MySQL service. Now we need to define the general plugin structure that enables MySQL to recognise the library as a plugin and be able to install/uninstall it and have it show up in the system. The structure is defined in the plugin.h file in the MySQL source code.  /*   Plugin library descriptor */ mysql_declare_plugin(audit_syslog) {   MYSQL_AUDIT_PLUGIN,           /* plugin type                    */   &audit_syslog_descriptor,     /* descriptor handle               */   "audit_syslog",               /* plugin name                     */   "Author Name",                /* author                          */   "Simple Syslog Audit",        /* description                     */   PLUGIN_LICENSE_GPL,           /* licence                         */   audit_syslog_init,            /* init function     */   audit_syslog_deinit,          /* deinit function */   0x0001,                       /* plugin version                  */   NULL,                         /* status variables        */   NULL,                         /* system variables                */   NULL,                         /* no reserves                     */   0,                            /* no flags                        */ } mysql_declare_plugin_end; The general plugin descriptor above is standard for all plugin types in MySQL. The plugin type is defined along with the init/deinit functions and interface methods into the system for sharing information, and various other metadata information. The descriptors have an internally recognised version number so that plugins can be matched against the api on the running server. The other details are usually related to the type-specific methods and structures to implement the plugin. Each plugin has a type-specific descriptor as well which details how the plugin is implemented for the specific purpose of that plugin type. /*   Plugin type-specific descriptor */ static struct st_mysql_audit audit_syslog_descriptor= {   MYSQL_AUDIT_INTERFACE_VERSION,                        /* interface version    */   NULL,                                                 /* release_thd function */   audit_syslog_notify,                                  /* notify function      */   { (unsigned long) MYSQL_AUDIT_GENERAL_CLASSMASK |                     MYSQL_AUDIT_CONNECTION_CLASSMASK }  /* class mask           */ }; In this particular case, the release_thd function has not been defined as it is not required. The important method for auditing is the notify function which is activated when an event occurs on the system. The notify function is designed to activate on an event and the implementation will determine how it is handled. For the audit_syslog plugin, the use of the syslog feature sends all events to the syslog for recording. The class mask allows us to determine what type of events are being seen by the notify function. There are currently two major types of event: 1. General Events: This includes general logging, errors, status and result type events. This is the main one for tracking the queries and operations on the database. 2. Connection Events: This group is based around user logins. It monitors connections and disconnections, but also if somebody changes user while connected. With most audit plugins, the principle behind the plugin is to track changes to the system over time and counters can be an important part of this process. The next step is to define and initialise the counters that are used to track the events in the service. There are 3 counters defined in total for our plugin - the # of general events, the # of connection events and the total number of events.  static volatile int total_number_of_calls; /* Count MYSQL_AUDIT_GENERAL_CLASS event instances */ static volatile int number_of_calls_general; /* Count MYSQL_AUDIT_CONNECTION_CLASS event instances */ static volatile int number_of_calls_connection; The init and deinit functions for the plugin are there to be called when the plugin is activated and when it is terminated. These offer the best option to initialise the counters for our plugin: /*  Initialize the plugin at server start or plugin installation. */ static int audit_syslog_init(void *arg __attribute__((unused))) {     openlog("mysql_audit:",LOG_PID|LOG_PERROR|LOG_CONS,LOG_USER);     total_number_of_calls= 0;     number_of_calls_general= 0;     number_of_calls_connection= 0;     return(0); } The init function does a call to openlog to initialise the syslog functionality. The parameters are the service to log under ("mysql_audit" in this case), the syslog flags and the facility for the logging. Then each of the counters are initialised to zero and a success is returned. If the init function is not defined, it will return success by default. /*  Terminate the plugin at server shutdown or plugin deinstallation. */ static int audit_syslog_deinit(void *arg __attribute__((unused))) {     closelog();     return(0); } The deinit function will simply close our syslog connection and return success. Note that the syslog functionality is part of the glibc libraries and does not require any external factors.  The function names are what we define in the general plugin structure, so these have to match otherwise there will be errors. The next step is to implement the event notifier function that was defined in the type specific descriptor (audit_syslog_descriptor) which is audit_syslog_notify. /* Event notifier function */ static void audit_syslog_notify(MYSQL_THD thd __attribute__((unused)), unsigned int event_class, const void *event) { total_number_of_calls++; if (event_class == MYSQL_AUDIT_GENERAL_CLASS) { const struct mysql_event_general *event_general= (const struct mysql_event_general *) event; number_of_calls_general++; syslog(audit_loglevel,"%lu: User: %s Command: %s Query: %s\n", event_general->general_thread_id, event_general->general_user, event_general->general_command, event_general->general_query ); } else if (event_class == MYSQL_AUDIT_CONNECTION_CLASS) { const struct mysql_event_connection *event_connection= (const struct mysql_event_connection *) event; number_of_calls_connection++; syslog(audit_loglevel,"%lu: User: %s@%s[%s] Event: %d Status: %d\n", event_connection->thread_id, event_connection->user, event_connection->host, event_connection->ip, event_connection->event_subclass, event_connection->status ); } }   In the case of an event, the notifier function is called. The first step is to increment the total number of events that have occurred in our database.The event argument is then cast into the appropriate event structure depending on the class type, of general event or connection event. The event type counters are incremented and details are sent via the syslog() function out to the system log. There are going to be different line formats and information returned since the general events have different data compared to the connection events, even though some of the details overlap, for example, user, thread id, host etc. On compiling the code now, there should be no errors and the resulting audit_syslog.so can be loaded into the server and ready to use. Log into the server and type: mysql> INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so'; This will install the plugin and will start updating the syslog immediately. Note that the audit plugin attaches to the immediate thread and cannot be uninstalled while that thread is active. This means that you cannot run the UNISTALL command until you log into a different connection (thread) on the server. Once the plugin is loaded, the system log will show output such as the following: Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: show tables Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: show tables Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: select * from t1 Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: select * from t1 It appears that two of each event is being shown, but in actuality, these are two separate event types - the result event and the status event. This could be refined further by changing the audit_syslog_notify function to handle the different event sub-types in a different manner.  So far, it seems that the logging is working with events showing up in the syslog output. The issue now is that the counters created earlier to track the number of events by type are not accessible when the plugin is being run. Instead there needs to be a way to expose the plugin specific information to the service and vice versa. This could be done via the information_schema plugin api, but for something as simple as counters, the obvious choice is the system status variables. This is done using the standard structure and the declaration: /*  Plugin status variables for SHOW STATUS */ static struct st_mysql_show_var audit_syslog_status[]= {   { "Audit_syslog_total_calls",     (char *) &total_number_of_calls,     SHOW_INT },   { "Audit_syslog_general_events",     (char *) &number_of_calls_general,     SHOW_INT },   { "Audit_syslog_connection_events",     (char *) &number_of_calls_connection,     SHOW_INT },   { 0, 0, SHOW_INT } };   The structure is simply the name that will be displaying in the mysql service, the address of the associated variables, and the data type being used for the counter. It is finished with a blank structure to show that there are no more variables. Remember that status variables may have the same name for variables from other plugin, so it is considered appropriate to add the plugin name at the start of the status variable name to avoid confusion. Looking at the status variables in the mysql client shows something like the following: mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 2     | | Audit_syslog_total_calls       | 3     | +--------------------------------+-------+ 3 rows in set (0.00 sec) The final connectivity piece for the plugin is to allow the interactive change of the logging level between the plugin and the system. This requires the ability to send changes via the mysql service through to the plugin. This is done using the system variables interface and defining a single variable to keep track of the active logging level for the facility. /* Plugin system variables for SHOW VARIABLES */ static MYSQL_SYSVAR_STR(loglevel, audit_loglevel,                         PLUGIN_VAR_RQCMDARG,                         "User can specify the log level for auditing",                         audit_loglevel_check, audit_loglevel_update, "LOG_NOTICE"); static struct st_mysql_sys_var* audit_syslog_sysvars[] = {     MYSQL_SYSVAR(loglevel),     NULL }; So now the system variable 'loglevel' is defined for the plugin and associated to the global variable 'audit_loglevel'. The check or validation function is defined to make sure that no garbage values are attempted in the update of the variable. The update function is used to save the new value to the variable. Note that the audit_syslog_sysvars structure is defined in the general plugin descriptor to associate the link between the plugin and the system and how much they interact. Next comes the implementation of the validation function and the update function for the system variable. It is worth noting that if you have a simple numeric such as integers for the variable types, the validate function is often not required as MySQL will handle the automatic check and validation of simple types. /* longest valid value */ #define MAX_LOGLEVEL_SIZE 100 /* hold the valid values */ static const char *possible_modes[]= { "LOG_ERROR", "LOG_WARNING", "LOG_NOTICE", NULL };  static int audit_loglevel_check(     THD*                        thd,    /*!< in: thread handle */     struct st_mysql_sys_var*    var,    /*!< in: pointer to system                                         variable */     void*                       save,   /*!< out: immediate result                                         for update function */     struct st_mysql_value*      value)  /*!< in: incoming string */ {     char buff[MAX_LOGLEVEL_SIZE];     const char *str;     const char **found;     int length;     length= sizeof(buff);     if (!(str= value->val_str(value, buff, &length)))         return 1;     /*         We need to return a pointer to a locally allocated value in "save".         Here we pick to search for the supplied value in an global array of         constant strings and return a pointer to one of them.         The other possiblity is to use the thd_alloc() function to allocate         a thread local buffer instead of the global constants.     */     for (found= possible_modes; *found; found++)     {         if (!strcmp(*found, str))         {             *(const char**)save= *found;             return 0;         }     }     return 1; } The validation function is simply to take the value being passed in via the SET GLOBAL VARIABLE command and check if it is one of the pre-defined values allowed  in our possible_values array. If it is found to be valid, then the value is assigned to the save variable ready for passing through to the update function. static void audit_loglevel_update(     THD*                        thd,        /*!< in: thread handle */     struct st_mysql_sys_var*    var,        /*!< in: system variable                                             being altered */     void*                       var_ptr,    /*!< out: pointer to                                             dynamic variable */     const void*                 save)       /*!< in: pointer to                                             temporary storage */ {     /* assign the new value so that the server can read it */     *(char **) var_ptr= *(char **) save;     /* assign the new value to the internal variable */     audit_loglevel= *(char **) save; } Since all the validation has been done already, the update function is quite simple for this plugin. The first part is to update the system variable pointer so that the server can read the value. The second part is to update our own global plugin variable for tracking the value. Notice that the save variable is passed in as a void type to allow handling of various data types, so it must be cast to the appropriate data type when assigning it to the variables. Looking at how the latest changes affect the usage of the plugin and the interaction within the server shows: mysql> show global variables like "audit%"; +-----------------------+------------+ | Variable_name         | Value      | +-----------------------+------------+ | audit_syslog_loglevel | LOG_NOTICE | +-----------------------+------------+ 1 row in set (0.00 sec) mysql> set global audit_syslog_loglevel="LOG_ERROR"; Query OK, 0 rows affected (0.00 sec) mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 11    | | Audit_syslog_total_calls       | 12    | +--------------------------------+-------+ 3 rows in set (0.00 sec) mysql> show global variables like "audit%"; +-----------------------+-----------+ | Variable_name         | Value     | +-----------------------+-----------+ | audit_syslog_loglevel | LOG_ERROR | +-----------------------+-----------+ 1 row in set (0.00 sec)   So now we have a plugin that will audit the events on the system and log the details to the system log. It allows for interaction to see the number of different events within the server details and provides a mechanism to change the logging level interactively via the standard system methods of the SET command. A more complex auditing plugin may have more detailed code, but each of the above areas is what will be involved and simply expanded on to add more functionality. With the above skeleton code, it is now possible to create your own audit plugins to implement your own auditing requirements. If, however, you are not of the coding persuasion, then you could always consider the option of the MySQL Enterprise Audit plugin that is available to purchase.

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  • Automating XNA Performance Testing?

    - by Grofit
    I was wondering what peoples approaches or thoughts were on automating performance testing in XNA. Currently I am looking at only working in 2d, but that poses many areas where performance can be improved with different implementations. An example would be if you had 2 different implementations of spatial partitioning, one may be faster than another but without doing some actual performance testing you wouldn't be able to tell which one for sure (unless you saw the code was blatantly slow in certain parts). You could write a unit test which for a given time frame kept adding/updating/removing entities for both implementations and see how many were made in each timeframe and the higher one would be the faster one (in this given example). Another higher level example would be if you wanted to see how many entities you can have on the screen roughly without going beneath 60fps. The problem with this is to automate it you would need to use the hidden form trick or some other thing to kick off a mock game and purely test which parts you care about and disable everything else. I know that this isnt a simple affair really as even if you can automate the tests, really it is up to a human to interpret if the results are performant enough, but as part of a build step you could have it run these tests and publish the results somewhere for comparison. This way if you go from version 1.1 to 1.2 but have changed a few underlying algorithms you may notice that generally the performance score would have gone up, meaning you have improved your overall performance of the application, and then from 1.2 to 1.3 you may notice that you have then dropped overall performance a bit. So has anyone automated this sort of thing in their projects, and if so how do you measure your performance comparisons at a high level and what frameworks do you use to test? As providing you have written your code so its testable/mockable for most parts you can just use your tests as a mechanism for getting some performance results... === Edit === Just for clarity, I am more interested in the best way to make use of automated tests within XNA to track your performance, not play testing or guessing by manually running your game on a machine. This is completely different to seeing if your game is playable on X hardware, it is more about tracking the change in performance as your game engine/framework changes. As mentioned in one of the comments you could easily test "how many nodes can I insert/remove/update within QuadTreeA within 2 seconds", but you have to physically look at these results every time to see if it has changed, which may be fine and is still better than just relying on playing it to see if you notice any difference between version. However if you were to put an Assert in to notify you of a fail if it goes lower than lets say 5000 in 2 seconds you have a brittle test as it is then contextual to the hardware, not just the implementation. Although that being said these sort of automated tests are only really any use if you are running your tests as some sort of build pipeline i.e: Checkout - Run Unit Tests - Run Integration Tests - Run Performance Tests - Package So then you can easily compare the stats from one build to another on the CI server as a report of some sort, and again this may not mean much to anyone if you are not used to Continuous Integration. The main crux of this question is to see how people manage this between builds and how they find it best to report upon. As I said it can be subjective but as knowledge will be gained from the answers it seems a worthwhile question.

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  • Is HR/Recruitment Really Ready For Innovative Candidates

    - by david.talamelli
    Before I begin this blog post, I want to acknowledge that there are some great HR/Recruitment people out there who are innovative and are leading the way in using new means to successfully attract and connect with talented people. For those of you who fit in this category, please keep thinking outside the square - just because what you do may not be the norm doesn't mean it is bad. Ok, with that acknowledgment out of the way - Earlier this morning (I started this post Friday morning) I came across this online profile via a tweet from Philip Tusing I love the information that Jason has put on his web-pages. From his work Jason clearly demonstrates not only his skills/experience but also I love how he relates his experience and shows how it will help an employer and what the value add of having him on your team is. Looking at Jason's profile makes me think though, is HR/Recruitment in general terms ready to deal with innovative candidates. Sure most Recruiters are online in some form or another, but how many actually have a process that is flexible enough to deal with someone who may not fit into your processes. Is your company's recruitment practice proactive enough to find Jason's web-pages? I am not sure what he is doing in terms of a job search, but if he is not mailing a resume or replying to ads on a Job Board - hopefully Jason comes up on some of the candidate searching you are doing. Once you find this information, would the information Jason provides fit nicely into your Applicant Tracking System or your Database? If not, how much of the intangible information are you losing and potentially not passing on to a Hiring Manager. I think what has worked in the past will not necessarily work in the future. Candidates want to work somewhere they will be challenged and learn and grow. If your HR/Recruitment team displays processes that take don't necessarily convey this message, this potentially could turn people away who were once interested in your company. For example (and I have to admit I still do some of these things myself), once calling up and having a talk to a candidate a company may say: 1) HR Question: Send me in a copy of your resume - Candidate Reply - you actually already have my resume, the web-page is http:// 2) HR Question:Come in for a chat so we can get to know you - Candidate Reply - if this is the basis of a meeting, you already know me and my thoughts by looking at my online links (blog, portfolio, homepage, etc...) These questions if not handled properly could potentially turn a candidate from being interested in your company to not being interested in your company. It potentially could demonstrate that your company is not social media savvy or maybe give the impression of not really being all that innovative. A candidate may think, if this company isn't able to take information I have provided in the public forum and use it, is it really a company I want to work for? I think when liaising with candidates a company should utilise the information the person has provided in the public domain. A candidate may inadvertantly give you answers to many of the questions you are seeking on their online presence and save everyone time instead of having to fill out forms or paperwork. If you build this into your conversations with your candidates it becomes a much more individualised service you are providing and really demonstrates to a candidate you are thinking of them as an individual. Yes I know we need to have processes in place and I am not saying don't work to those processes, but don't let process take away a candidates individuality. Don't let your process inadvertently scare away the top candidates that you may want in your company. This article was originally posted on David Talamelli's Blog - David's Journal on Tap

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  • Windows Phone–A beautiful phone which I admire but I don’t recommend to friends and family

    - by Gopinath
    Microsoft’s Windows Phones are the most beautiful phones I’ve seen. Look at the photo which Microsoft shared on their Facebook page today. It’s gorgeous. Windows Phones come in vibrant colors and the user interface is very lively. When you keep an iPhone, Android Phone & a Windows Phone on a table, Windows Phone definitely stands out. Android and iOS interfaces are routine – a bunch of apps icons arranged in rows and multiple screens. Windows Phone is very different, the live tiles concept mesmerizes us. I love Windows Phone, but neither I buy one nor I recommend to family/friends! Why? Because it does not have all the Apps I need. Microsoft advertises that Windows Phone has 100K apps on its Windows Market Place. It’s true, there are 100K+ apps available for Windows Phone but not many of them are really useful and most of the popular Apps I use on Android are not available. When I say this to my friends at Microsoft, they don’t agree and one of them asked me list the apps that are not available. For him today I spent an hour quickly scanning through the apps installed on my Google Nexus and searched for same apps on Windows Market Place. As expected many of them are not available. Here is the list of my favorite Android apps that are not available for Windows Phone Mint – I use this app more than any of the Banking Apps I’ve installed on my mobile. It’s one app to keep a tab on all the expenses and income, the best money management and tracking app. Google Chrome – Web without Google Chrome is too boring, either on Desktop or on mobile. IE is too heavy and Firefox is loosing its grip. Chrome is the new darling of web. Pulse, Flipboard – Flipboard and Pulse are one of the best apps for reading news and following content of favorite blogs. Dropbox – Sync content across devices and provides access to your content on any device.It really does not matter what is your gadget – mobile, tablet or computer; Dropbox lets you access your content. GMail, Google Maps – Should I say how important are these two apps in our day to day life!! Vonage Extension – For around 30 bucks a month, Vonage provide landline service in USA + unlimited calls to India and many other countries + Vonage Extension App that lets Android/iOS mobile to make unlimited international calls for free. Without Vonage Extension app, I’m almost cutoff from my family and friends back home in India. Instagram – The most popular camera app used from a common man to celebrities. Raaga, Dhingana  – Music is part and parcel of life and these two apps are the most like popular apps to listen to Indian music. Quora – Quora is the place where most of the sensible discussions happen on web. Google Analytics, Google Adsense – I’m a blogger and these two apps mean a lot to me The list goes on and on! There are many useful apps that are not available on Windows Phone – TuneIn, MyTWC, Chrome To Phone, Google Voice, etc. Without all these apps, Windows Phone is just another old Nokia phone. Even though Windows Phone is the most beautiful phone, it needs Apps to attract customers. Without apps a smartphone is more or less a dumb feature phone which we loved to use before release of iPhone. Wish in an year or two the beautiful Windows Phone may have all the missing Apps. When it happens I’ll buy a phone for myself and recommend it to my family & friends. But till then I prefer to stay away.

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  • Getting a Database into Source Control

    - by Grant Fritchey
    For any number of reasons, from simple auditing, to change tracking, to automated deployment, to integration with application development processes, you’re going to want to place your database into source control. Using Red Gate SQL Source Control this process is extremely simple. SQL Source Control works within your SQL Server Management Studio (SSMS) interface.  This means you can work with your databases in any way that you’re used to working with them. If you prefer scripts to using the GUI, not a problem. If you prefer using the GUI to having to learn T-SQL, again, that’s fine. After installing SQL Source Control, this is what you’ll see when you open SSMS:   SQL Source Control is now a direct piece of the SSMS environment. The key point initially is that I currently don’t have a database selected. You can even see that in the SQL Source Control window where it shows, in red, “No database selected – select a database in Object Explorer.” If I expand my Databases list in the Object Explorer, you’ll be able to immediately see which databases have been integrated with source control and which have not. There are visible differences between the databases as you can see here:   To add a database to source control, I first have to select it. For this example, I’m going to add the AdventureWorks2012 database to an instance of the SVN source control software (I’m using uberSVN). When I click on the AdventureWorks2012 database, the SQL Source Control screen changes:   I’m going to need to click on the “Link database to source control” text which will open up a window for connecting this database to the source control system of my choice.  You can pick from the default source control systems on the left, or define one of your own. I also have to provide the connection string for the location within the source control system where I’ll be storing my database code. I set these up in advance. You’ll need two. One for the main set of scripts and one for special scripts called Migrations that deal with different kinds of changes between versions of the code. Migrations help you solve problems like having to create or modify data in columns as part of a structural change. I’ll talk more about them another day. Finally, I have to determine if this is an isolated environment that I’m going to be the only one use, a dedicated database. Or, if I’m sharing the database in a shared environment with other developers, a shared database.  The main difference is, under a dedicated database, I will need to regularly get any changes that other developers have made from source control and integrate it into my database. While, under a shared database, all changes for all developers are made at the same time, which means you could commit other peoples work without proper testing. It all depends on the type of environment you work within. But, when it’s all set, it will look like this: SQL Source Control will compare the results between the empty folders in source control and the database, AdventureWorks2012. You’ll get a report showing exactly the list of differences and you can choose which ones will get checked into source control. Each of the database objects is scripted individually. You’ll be able to modify them later in the same way. Here’s the list of differences for my new database:   You can select/deselect all the objects or each object individually. You also get a report showing the differences between what’s in the database and what’s in source control. If there was already a database in source control, you’d only see changes to database objects rather than every single object. You can see that the database objects can be sorted by name, by type, or other choices. I’m going to add a comment such as “Initial creation of database in source control.” And then click on the Commit button which will put all the objects in my database into the source control system. That’s all it takes to get the objects into source control initially. Now is when things can get fun with breaking changes to code, automated deployments, unit testing and all the rest.

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  • Clustering for Mere Mortals (Pt2)

    - by Geoff N. Hiten
    Planning. I could stop there and let that be the entirety post #2 in this series.  Planning is the single most important element in building a cluster and the Laptop Demo Cluster is no exception.  One of the more awkward parts of actually creating a cluster is coordinating information between Windows Clustering and SQL Clustering.  The dialog boxes show up hours apart, but still have to have matching and consistent information. Excel seems to be a good tool for tracking these settings.  My workbook has four pages: Systems, Storage, Network, and Service Accounts.  The systems page looks like this:   Name Role Software Location East Physical Cluster Node 1 Windows Server 2008 R2 Enterprise Laptop VM West Physical Cluster Node 2 Windows Server 2008 R2 Enterprise Laptop VM North Physical Cluster Node 3 (Future Reserved) Windows Server 2008 R2 Enterprise Laptop VM MicroCluster Cluster Management Interface N/A Laptop VM SQL01 High-Performance High-Security Instance SQL Server 2008 Enterprise Edition x64 SP1 Laptop VM SQL02 High-Performance Standard-Security Instance SQL Server 2008 Enterprise Edition x64 SP1 Laptop VM SQL03 Standard-Performance High-Security Instance SQL Server 2008 Enterprise Edition x64 SP1 Laptop VM Note that everything that has a computer name is listed here, whether physical or virtual. Storage looks like this: Storage Name Instance Purpose Volume Path Size (GB) LUN ID Speed Quorum MicroCluster Cluster Quorum Quorum Q: 2     SQL01Anchor SQL01 Instance Anchor SQL01Anchor L: 2     SQL02Anchor SQL02 Instance Anchor SQL02Anchor M: 2     SQL01Data1 SQL01 SQL Data SQL01Data1 L:\MountPoints\SQL01Data1 2     SQL02Data1 SQL02 SQL Data SQL02Data1 M:\MountPoints\SQL02Data1       Starting at the left is the name used in the storage array.  It is important to rename resources at each level, whether it is Storage, LUN, Volume, or disk folder.  Otherwise, troubleshooting things gets complex and difficult.  You want to be able to glance at a resource at any level and see where it comes from and what it is connected to. Networking is the same way:   System Network VLAN  IP Subnet Mask Gateway DNS1 DNS2 East Public Cluster1 10.97.230.x(DHCP) 255.255.255.0 10.97.230.1 10.97.230.1 10.97.230.1 East Heartbeat Cluster2   255.255.255.0       West Public Cluster1 10.97.230.x(DHCP) 255.255.255.0 10.97.230.1 10.97.230.1 10.97.230.1 West Heartbeat Cluster2   255.255.255.0       North Public Cluster1 10.97.230.x(DHCP) 255.255.255.0 10.97.230.1 10.97.230.1 10.97.230.1 North Heartbeat Cluster2   255.255.255.0       SQL01 Public Cluster1 10.97.230.x(DHCP) 255.255.255.0       SQL02 Public Cluster1 10.97.230.x(DHCP) 255.255.255.0       One hallmark of a poorly planned and implemented cluster is a bunch of "Local Network Connection #n" entries in the network settings page.  That lets me know that somebody didn't care about the long-term supportabaility of the cluster.  This can be critically important with Hyper-V Clusters and their high NIC counts.  Final page:   Instance Service Name Account Password Domain OU SQL01 SQL Server SVCSQL01 Baseline22 MicroAD Service Accounts SQL01 SQL Agent SVCSQL01 Baseline22 MicroAD Service Accounts SQL02 SQL Server SVC_SQL02 Baseline22 MicroAD Service Accounts SQL02 SQL Agent SVC_SQL02 Baseline22 MicroAD Service Accounts SQL03 (Future) SQL Server SVC_SQL03 Baseline22 MicroAD Service Accounts SQL03 (Future) SQL Agent SVC_SQL03 Baseline22 MicroAD Service Accounts             Installation Account           administrator            Yes.  I write down the account information.  I secure the file via NTFS, but I don't want to fumble around looking for passwords when it comes time to rebuild a node. Always fill out the workbook COMPLETELY before installing anything.  The whole point is to have everything you need at your fingertips before you begin.  The install experience is so much better and more productive with this information in place.

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