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  • Override an IOCTL Handler in PQOAL

    - by Kate Moss' Big Fan
    When porting or creating a BSP to a new platform, we often need to make change to OEMIoControl or HAL IOCTL handler for more specific. Since Microsoft introduced PQOAL in CE 5.0 and more and more BSP today leverages PQOAL to simplify the OAL, we no longer define the OEMIoControl directly. It is somehow analogous to migrate from pure Windows SDK to MFC; people starts to define those MFC handlers and forgot the WinMain and the big message loop. If you ever take a look at the interface between OAL and Kernel, PUBLIC\COMMON\OAK\INC\oemglobal.h, the pfnOEMIoctl is still there just as the entry point of Windows Program is WinMain since day one. (For those may argue about pfnOEMIoctl is not OEMIoControl, I will encourage you to dig into PRIVATE\WINCEOS\COREOS\NK\OEMMAIN\oemglobal.c which initialized pfnOEMIoctl to OEMIoControl. The interface is just to split OAL and Kernel which no longer linked to one executable file in CE 6, all of the function signature is still identical) So let's trace into PQOAL to realize how it implements OEMIoControl and how can we override an IOCTL handler we interest. First thing to know is the entry point (just as finding the WinMain in MFC), OEMIoControl is defined in PLATFORM\COMMON\SRC\COMMON\IOCTL\ioctl.c. Basically, it does nothing special but scan a pre-defined IOCTL table, g_oalIoCtlTable, and then execute the handler. (The highlight part) Other than that is just for error handling and the use of critical section to serialize the function. BOOL OEMIoControl(     DWORD code, VOID *pInBuffer, DWORD inSize, VOID *pOutBuffer, DWORD outSize,     DWORD *pOutSize ) {     BOOL rc = FALSE;     UINT32 i; ...     // Search the IOCTL table for the requested code.     for (i = 0; g_oalIoCtlTable[i].pfnHandler != NULL; i++) {         if (g_oalIoCtlTable[i].code == code) break;     }     // Indicate unsupported code     if (g_oalIoCtlTable[i].pfnHandler == NULL) {         NKSetLastError(ERROR_NOT_SUPPORTED);         OALMSG(OAL_IOCTL, (             L"OEMIoControl: Unsupported Code 0x%x - device 0x%04x func %d\r\n",             code, code >> 16, (code >> 2)&0x0FFF         ));         goto cleanUp;     }            // Take critical section if required (after postinit & no flag)     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Take critical section                    EnterCriticalSection(&g_ioctlState.cs);     }     // Execute the handler     rc = g_oalIoCtlTable[i].pfnHandler(         code, pInBuffer, inSize, pOutBuffer, outSize, pOutSize     );     // Release critical section if it was taken above     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Release critical section                    LeaveCriticalSection(&g_ioctlState.cs);     } cleanUp:     OALMSG(OAL_IOCTL&&OAL_FUNC, (L"-OEMIoControl(rc = %d)\r\n", rc ));     return rc; }   Where is the g_oalIoCtlTable? It is defined in your BSP. Let's use DeviceEmulator BSP as an example. The PLATFORM\DEVICEEMULATOR\SRC\OAL\OALLIB\ioctl.c defines the table as const OAL_IOCTL_HANDLER g_oalIoCtlTable[] = { #include "ioctl_tab.h" }; And that leads to PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h which defined some of IOCTL handler but others are defined in oal_ioctl_tab.h which is under PLATFORM\COMMON\SRC\INC\. Finally, we got the full table body! (Just like tracing MFC, always jumping back and forth). The format of table is very straight forward, IOCTL code, Flags and Handler Function // IOCTL CODE,                          Flags   Handler Function //------------------------------------------------------------------------------ { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlHalInitRegistry     }, { IOCTL_HAL_INIT_RTC,                       0,  OALIoCtlHalInitRTC          }, { IOCTL_HAL_REBOOT,                         0,  OALIoCtlHalReboot           }, The PQOAL scans through the table until it find a matched IOCTL code, then invokes the handler function. Since it scans the table from the top which means if we define TWO handler with same IOCTL code, the first one is always invoked with no exception. Now back to the PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h, with the following table { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlDeviceEmulatorHalInitRegistry     }, ... #include <oal_ioctl_tab.h> Note the IOCTL_HAL_INITREGISTRY handler are defined in both BSP's local ioctl_tab.h and the common oal_ioctl_tab.h, but due to BSP's local handler comes before "#include <oal_ioctl_tab.h>" so we know the OALIoCtlDeviceEmulatorHalInitRegistry always get called. In this example, the DeviceEmulator BSP overrides the IOCTL_HAL_INITREGISTRY handler from OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry by manipulating the g_oalIoCtlTable table. (In some point of view, it is similar to message map in MFC) Please be aware, when you override an IOCTL handler in PQOAL, you may want to clone the original implementation to your BSP and change to meet your need. It is recommended and save you the redundant works but remember to rename the handler function (Just like the DeviceEmulator it changes the name of OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry). If you don't change the name, linker may not be happy (due to name conflict) and the more important is by using different handler name, you could always redirect the handler back to original one. (It is like the concept of OOP that calling a function in base class; still not so clear? I am goinf to show you soon!) The OALIoCtlDeviceEmulatorHalInitRegistry setups DeviceEmulator specific registry settings and in the end, if everything goes well, it calls the OALIoCtlHalInitRegistry (PLATFORM\COMMON\SRC\COMMON\IOCTL\reginit.c) to do the rest.     if(fOk) {         fOk = OALIoCtlHalInitRegistry(code, pInpBuffer, inpSize, pOutBuffer,             outSize, pOutSize);     } Now you got the picture, whenever you want to override an IOCTL hadnler that is implemented in PQOAL just Clone the handler function to your BSP as a template. Simple name change for the handler function, and a name change in the IOCTL table header file that maps the IOCTL with the function Implement your IOCTL handler and whenever you need to redirect it back just calling the original handler function. It is the standard way of implementing a custom IOCTL and most Microsoft developers prefer. The mapping of IOCTL routine to IOCTL code is platform specific - you control the header file that does that mapping.

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  • Gnome Classic U 11.04 trash not working, can't find my trash dir

    - by Bruce Salem
    I did an upgrade from U 10.10 to U 11.04. I can't upgrade further because Upgrade Manager says that there are unsupported packages. How do I find them? A more immediate problem is that trash stopped working even though "/.share/local/Trash is getting files removed by the file manager. The trash icon on the lower panel fails after having done the upgrade from Gnome 2 to Unity and using Gnome Classic, says "No Such File or Directory". File Operations says it is looking at "/". How do I reconfigure the trash icon to use my local trash dir? The trash dir is there, has the right permissons, I can "rm" the dir tree there, and recreate it by moving files to the trash from the file manager.

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  • Graphics system failure

    - by anonymous coward
    I just upgraded two versions of Ubuntu to Oneiric after a recent set of updates broke Audacious 2.4.something in Maverick for me. When it was all finished my Asus Eee 1215N with the 1366x768 screen and the notoriously unsupported Nvidia Ion2 Optimus chipset was working on minimum compatibility fallbacks at 1024x768 resolution. So I did a little bit of reading (not enough) and tried deleting a couple parts of the graphics system to see if I could force a retry on the autodetection. The result: No graphical shell works now. Attempted so far: -reinstalling xorg/nouveau, didn't work. -installing bumblebee/nvidia-current, didn't work. -sudo dpkg-reconfigure -phigh -a, didn't work. I'd like to stress that this is otherwise a perfectly functional installation that I had spent some time setting up already (including a successful compile of Audacious 3.21 that was working with all the plugins). Is there a way for me to rebuild the graphics system from scratch or should I just give up, cry a little, backup data, wipe partition and reinstall with a USB drive?

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  • Unable to run java file from command like Ubuntu

    - by KodeSeeker
    I'm a newbie to Ubuntu and Im looking to run Java code from the command line. Ive checked that path as well. The interesting thing is the code compiles but fails to run ie. user@ubuntu:~/py-scripts$ javac Main.java' works well. but when I do . `user@ubuntu:~/py-scripts$ java Main I get the following error Exception in thread "main" java.lang.UnsupportedClassVersionError: Main : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) Could not find the main class: Main. Program will exit.'

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  • How to install Radeon Open Source Driver?

    - by Clintonio
    I have an MSI Radeon HD 7850 card. MSI provide no Linux support, and the AMD driver gives me an Unsupported Hardware watermark that does not show up in screenshots. I uninstalled the proprietary driver and found that Unity 3D no longer works, and I really only picked Ubuntu because of the excellent shortcuts provided in the recent versions. Trying to locate the open source driver has been a pain for me. According to the documentation I have read it is pre-included in Ubuntu 12.04, yet there is no Unity 3D support. I tried using the newest drivers from AMD's website, but that also had the watermark. Does anyone know how I can get the open source driver? If not, does anyone know how to remove the watermark. I'm on the verge of going back to Windows.

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  • How can I convert .mp4 files to .3gp using ffmpeg?

    - by harisibrahimkv
    I would like to download a few videos from youtube and convert them to 3gp so that I can play them on my phone. I would like to know how this can be done using ffmpeg. I tried the various results on the net only to get the following errors. I used: ffmpeg -i dil.mp4 -sameq -ab 64k -ar 44100 dilenada.3gp I got: Unsupported codec for output stream #0.1 Seems stream 0 codec frame rate differs from container frame rate: 2000.00 (2000/1) - 29.92 (359/12) I used: ffmpeg -y -i dil.mp4 -r 20 -s 352x288 -b 400k -acodec libfaac -ac 1 -ar 2000 -ab 24k dilenada.3gp I got: Seems stream 0 codec frame rate differs from container frame rate: 2000.00 (2000/1) -> 29.92 (359/12) Unknown encoder 'libfaac' What am I doing wrong?

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  • Converting mp4 to mp3

    - by aki
    I have a video I need to convert to mp3 (from the command line - not GUI) video.mp4 I tried: ffmpeg -i -b 192 video.mp4 video.mp3 with no success. I get the following error: WARNING: library configuration mismatch Seems stream 0 codec frame rate differs from container frame rate: 59.83 (29917/500) -> 59.75 (239/4) WARNING: The bitrate parameter is set too low. It takes bits/s as argument, not kbits/s Encoder (codec id 86017) not found for output stream #0.0 so I tried lame: lame -h -b 192 video.mp4 video.mp3 I get: Warning: unsupported audio format Am I missing something?

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  • How do I get Catalyst 11.10 with ATI Radeon Mobility HD 5470 working on an HP DV7?

    - by S Kumar
    I have a HP DV7 with a HD 5470 512M card. Installation of the Catalyst 11.10 is repeatedly failing on a fresh install of Ubuntu 11.10. Catalyst 11.8 proprietary drivers were working well with Ubuntu 11.04. I have tried installing directly from the .run and generating the distribution specific packages. Nothing has worked. After installation which goes through successfully, the system hangs on reboot after the flashing dots. I have to replace the /etc/X11/xorg.conf to get the X working. I have followed instructions as per the http://wiki.cchtml.com/index.php/Main_Page wiki. Request for support to ATI/AMD gives the response that this model is unsupported on Linux by HP :). Updated 14-Nov I have reverted back to the open source drivers which work well enough for me.

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  • Mysql not starting - innodb not found

    - by Rob Guderian
    I have a fresh install of ubuntu 12.04 server edition and mysql server is not starting properly. I did a simple apt-get install apt-get install mysql-server But, it's failing with this error message root@test:~# mysqld 120618 20:57:32 [Warning] The syntax '--log-slow-queries' is deprecated and will be removed in a future release. Please use '--slow-query-log'/'--slow-query-log-file' instead. 120618 20:57:32 [Note] Plugin 'FEDERATED' is disabled. 120618 20:57:32 InnoDB: The InnoDB memory heap is disabled 120618 20:57:32 InnoDB: Mutexes and rw_locks use GCC atomic builtins 120618 20:57:32 InnoDB: Compressed tables use zlib 1.2.3.4 120618 20:57:32 InnoDB: Unrecognized value fdatasync for innodb_flush_method 120618 20:57:32 [ERROR] Plugin 'InnoDB' init function returned error. 120618 20:57:32 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 120618 20:57:32 [ERROR] Unknown/unsupported storage engine: InnoDB 120618 20:57:32 [ERROR] Aborting I can start the server with the "--skip-innodb --default-storage-engine=myisam" flags, but would like to use innodb. Does anyone know what the issue here is?

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  • Kile missing "Settings" dialog after update to kubuntu 12.10

    - by William
    After update to Kubuntu 12.10, I can no longer access configuration options in Kile from Settings-Configure kile (or whatever the menu entry was for configuration). In fact, "Settings" menu has only five entries: "Define current document as master document", "System check", "Show side bar", "Show message bar", and "Toolbars shown." I did a fresh install of Kubuntu 12.10 on one of my other computers, and same problem. I even tried adding the (unsupported) ppa:kile/stable, but the problem persists. Any ideas? I need to access settings to set PDF Latex to use "modern" compilation mode, so that I can use synctex.

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  • How to reinstall latest Ubuntu Touch on Nexus 4?

    - by Galen Gruman
    I've followed the instructions on https://wiki.ubuntu.com/Touch/Install, first doing the steps that lead to phablet-flash -b and then the manual ones. In both cases, I get stuck at the Google boot screen. It does not boot into Touch. No errors during manual install, and adb devices shows the device, but I get the following with phablet-flash or phablet-flash -b (second and subsequent times, not the first time): Device detected as /system/bin/sh: getprop: not found Unsupported device, autodetect fails device When working on flipped images, detection does not work and would require -d Not clear what that all means. The Nexus 4 had the initial Touch dev preview on it, FYI. I saw no separate instructions for upgrading from that.

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  • How to install Radeon Open Source Driver in Ubuntu 12.04

    - by Clintonio
    I have an MSI Radeon HD 7850 card. MSI provide no Linux support, and the AMD driver gives me an Unsupported Hardware watermark that does not show up in screenshots. I uninstalled the proprietary driver and found that Unity 3D no longer works, and I really only picked Ubuntu because of the excellent shortcuts provided in the recent versions. Trying to locate the open source driver has been a pain for me. According to the documentation I have read it is pre-included in Ubuntu 12.04, yet there is no Unity 3D support. I tried using the newest drivers from AMD's website, but that also had the watermark. Does anyone know how I can get the open source driver? If not, does anyone know how to remove the watermark. I'm on the verge of going back to Windows.

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  • Should I force users to update an application?

    - by Brian Green
    I'm writing an application for a medium sized company that will be used by about 90% of our employees and our clients. In planning for the future we decided to add functionality that will verify that the version of the program that is running is a version that we still support. Currently the application will forcequit if the version is not among our supported versions. Here is my concern. Hypothetically, in version 2.0.0.1 method "A" crashes and burns in glorious fashion and method "B" works just fine. We release 2.0.0.2 to fix method A and deprecate version 0.1. Now if someone is running 0.1 to use method B they will be forced to update to fix something that isn't an issue for them right now. My question is, will the time saved not troubleshooting old, unsupported versions outweigh the cost in usability?

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  • Force Unity to open any file with any program

    - by Strae
    When you drag a file to the Unity launcher, only the applications that are supposed to open that file will remain active, while all others become deactivated. Is it possible to configure Unity to ignore that setting and open the file, no matter what extension the file has, with any of the applications on the launcher? I'd be glad to get an unsupported file type from the application when I make a mistake instead of losing a bunch of time configuring what application can open what file (that's because it is no longer possible to add a custom application/path in the Open with... menu)

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  • Ubuntu 12.04 with Intel 82845g/gl graphics card

    - by user209461
    I have an old machine with the intel card in the title installed. I'd really need to install Ubuntu 12.04 on it, but that's not just possible since the intel drivers don't work properly. So no video acceleration, no window decorations, and lots of other issues. I do know it's an obsolete unsupported card (see Which version of Ubuntu will work out of the box on Intel 82845G Board?) but I think I read somewhere that there had been progress as of late with the latest intel drivers. My question is: is there anything I can currently do to make this card work or should I just give up on the idea and turn to lighter DE like LXDE or XFCE? Thanks

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  • What Does It Usually Mean for a Feature to be "Supported"?

    - by joshin4colours
    I'm currently working some testing for a particular area of an application. I had to write some automated tests for a particular feature but due to the circumstances, this was not easy to do. When I asked one of the other testers about it, he mentioned that the same features exist in a sister application our company produces but isn't documented anywhere (end-user documentation or otherwise). He also said that the feature doesn't typically get tested at all in the sister application and isn't usually tested in the application I work on. Apparently this feature isn't heavily used but removing it would require a fair bit of work so the benefit-cost ratio doesn't work out. All of this has left me with some questions. Other than "The documentation says so" or "We told the client it is", what usually makes a feature "supported" versus an unsupported feature?

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  • What is the most cross-browser/system compatible option for 3d graphics on a web page?

    - by LachlanB
    I would like to develop a bit of functionality for a web site that involves a bit of 3D - the user can move around objects, rotate them and texture them. So far I've looked into: WebGL (in particular three.js) and it looks great, but it's not supported in IE nor IOS. IOS supports the <canvas> tag, but only 2d. It looks like three.js has an unsupported hack to make a 3d thing use the 2d canvas instead without textures, but this looks like a hack. I also considered resorting to Flash which works on most browsers, but that won't work on IOS. What's my best option for doing 3d web graphics on the vast array of browsers and interfaces? At the moment I'm thinking WebGL for web (and ask people to use chrome or firefox, and take the hit on IE) and then maybe write a native app for IOS, but I am not sure if there are better alternatives available that I don't know of.

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  • Mac theme for Firefox

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/10/19/mac-theme-for-firefox.aspxFrom a long time There is a theme for Firefox that is called MacOSX Theme This is used for make Firefox appearance like Mac. The bad news about this add-ons is that this plugin doesn’t maintain as good as it should be. Now this add-ons theme doesn’t work current Firefox. Don’t worry. You can got it f1beta.com/macosx_theme_firefox_4-1.8.1-fx.xpi  Note:-  This plugin is work of https://addons.mozilla.org/en-US/firefox/user/golf-at/ and found online https://addons.mozilla.org/en-US/firefox/addon/macosx-theme-firefox-4/?src=api I just patch it for people who have problem with installing it on latest Firefox. You can still use This theme from original site with this hack https://addons.mozilla.org/en-US/firefox/addon/checkcompatibility/ this plugin make the unsupported plugin worked.

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  • The fastest way to resize images from ASP.NET. And its (more) supported-ish.

    Ive shown before how to resize images using GDI, which is fairly common but is explicitly unsupported because we know of very real problems that this can cause. Still, many sites still use that method because those problems are fairly rare, and because most people assume its the only way to get the job done. Plus, it works in medium trust. More recently, Ive shown how you can use WPF APIs to do the same thing and get JPEG thumbnails, only 2.5 times faster than GDI (even now that GDI really ultimately...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 12.04 precise HDMI not working on ATI Radeon

    - by sfxpt
    This is precisely a 12.04 HDMI output problem, because it works for 11.10 - everything else are the same, only the OS version is different. The symptom is that on my HDMI output TV screen, it always shows Unsupported resolution even after setting it to the resolution that works on Ubuntu 11.10 (via gnome-control-center, in which it detects my TV just fine), I still don't see any output on TV. The audio is not working either. I think it is 12.04's problem, because if I boot into Ubuntu 11.10, and everything else remain the same, HDMI output (video & audio) work just fine. 12.04 is a freshly installed, just the vanilla Ubuntu HD installation. How should I nailed down / fix the problem?

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  • Is the upgrade server working? Im upgrading from 8.10 to 9.04 [closed]

    - by jarod
    Possible Duplicate: How to install software or upgrade from old unsupported release? Is the upgrade server working? Im upgrading from 8.10 to 9.04 and it says "extracting the upgrade failed there may be a problem with the network or the server." Also when I hit check it says "Could not download all repository indexes The repository may no longer be available or could not be contacted because of network problems. If available an older version of the failed index will be used. Otherwise the repository will be ignored. Check your network connection and ensure the repository address in the preferences is correct." and Failed to fetch http://security.ubuntu.com/ubuntu/dists/intrepid-security/main/binary-i386/Packages.gz 404 Not Found [IP: 91.189.92.184 80] and then a bunch more failed to fetch

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  • Django/Mod_WSGI error: UnboundLocalError: local variable 'resolver' referenced before assignment

    - by ycseattle
    Hello, I've setup the Django with mod_wsgi and run into this error. I thought maybe the sys.path was not setup correctly but I tried everything I could think of with no luck. Any suggestions? The following is the apache2 log for the error: mod_wsgi (pid=2579): Exception occurred processing WSGI script '/home/myapp/myapp.wsgi'. Traceback (most recent call last): File "/usr/local/lib/python2.6/dist-packages/django/core/handlers/wsgi.py", line 241, in __call__ response = self.get_response(request) File "/usr/local/lib/python2.6/dist-packages/django/core/handlers/base.py", line 142, in get_response return self.handle_uncaught_exception(request, resolver, exc_info) UnboundLocalError: local variable 'resolver' referenced before assignment The following is the content in the myapp.wsgi: import os import sys # put the Django project on sys.path sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), "../"))) os.environ["DJANGO_SETTINGS_MODULE"] = "photopier.settings" #os.environ["PYTHONPATH"]="/home" from django.core.handlers.wsgi import WSGIHandler application = WSGIHandler()

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  • Help with Algorithm chinese auction

    - by sam munkes
    Hi, i am designing a Chinese auction website. Tickets ($5, $10 & $20) are sold either individually, or via packages to receive discounts. There are various Ticket packages for example: 5-$5 tickets = receive 10% off 5-$10 tickets = receive 10% off 5-$20 tickets = receive 10% off 5-$5 tickets + 5-$10 tickets + 5-$20 tickets = receive 15% off When users add tickets to their cart, i need to figure out the cheapest package(s) to give them. the trick is that if a user adds 4-$5 tickets + 5-$10 tickets + 5-$20 tickets, it should still give him package #3 since that would be the cheapest for him. Any help in figuring out a algorithm to solve this, or any tips would be greatly appreciate it. thanks

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  • Algorithm to price bulk discounts

    - by sam munkes
    Hi, i am designing a Chinese auction website. Tickets ($5, $10 & $20) are sold either individually, or via packages to receive discounts. There are various Ticket packages for example: 5-$5 tickets = receive 10% off 5-$10 tickets = receive 10% off 5-$20 tickets = receive 10% off 5-$5 tickets + 5-$10 tickets + 5-$20 tickets = receive 15% off When users add tickets to their cart, i need to figure out the cheapest package(s) to give them. the trick is that if a user adds 4-$5 tickets + 5-$10 tickets + 5-$20 tickets, it should still give him package #4 since that would be the cheapest for him. Any help in figuring out a algorithm to solve this, or any tips would be greatly appreciate it. thanks

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  • Runtime unhandled exception while executing facedetect.py in opencv

    - by Rupesh Chavan
    When i tried to execute facedetect.py python script from opencv sample example i got the following runtime exception. Can someone please give me some pointer or some clue about the exception and why it is encountering? Here is the stack trace : 'python.exe': Loaded 'C:\Python26\python.exe' 'python.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\python26.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\user32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\shell32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\shlwapi.dll' 'python.exe': Loaded 'C:\WINDOWS\WinSxS \x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_6f74963e\msvcr90.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\imm32.dll' 'python.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\comctl32.dll' 'python.exe': Loaded 'C:\Python26\Lib\site-packages\opencv_cv.pyd', Binary was not built with debug information. 'python.exe': Loaded 'C:\OpenCV2.0\bin\libcv200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\OpenCV2.0\bin\libcxcore200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\Python26\Lib\site-packages\opencv_ml.pyd', Binary was not built with debug information. 'python.exe': Loaded 'C:\OpenCV2.0\bin\libml200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\Python26\Lib\site-packages\opencv_highgui.pyd', Binary was not built with debug information. 'python.exe': Loaded 'C:\OpenCV2.0\bin\libhighgui200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\WINDOWS\system32\ole32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\oleaut32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\avicap32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\winmm.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\version.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\msvfw32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\avifil32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\msacm32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\msctf.dll' 'python.exe': Loaded 'C:\OpenCV2.0\bin\libopencv_ffmpeg200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\WINDOWS\system32\wsock32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\MSCTFIME.IME' Unhandled exception at 0x00e7e4e4 in python.exe: 0xC0000005: Access violation reading location 0xffffffff. Thanks a lot in advance, Rupesh Chavan

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