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  • jQuery validate problem

    - by tohop
    Hi there. I have a jquery dialog box that pops up and takes user data through a form. Once the user is finished s/he clicks the 'ok' button. This dialog box has a few 'tabs' such that when 'ok' is clicked, we want to validate all the data given in each tab. If anything is invalid, we take the user to that tab and tell them what's wrong. However, it takes 2 clicks of 'ok' to achieve this. Here is the offending jquery: if(errors){ // display the tab with the error jQuery('#recording_tabs > div').each( function(i){ alert('we are here'); if(jQuery(this).find('*').not('label').hasClass('invalid')){ jQuery('#recording_tabs').tabs('option','selected', i); return false;// prevent further processing } }); } So what happens in the above code is that when we click 'ok' we get a 'we are here' alert for each div (tab) and then nothing happens. Clicking 'ok' again gives us the 'we are here' alert up until we are taken to the tab with the errors. So obviously the first time round the inner if statement is false for each tab which probably means jQuery hasn't registered the 'invalid' classes in time. So I tried a blank each() statement just before the main one in the hope that it would fix the problem jQuery('#recording_tabs > div').each( function(i){} ); But I got the same result. Can anyone spot anything I am missing?

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  • LINQ to SQL - Insert yielding strange behavior.

    - by Isaac
    Hi, I'm trying to insert several newly created items to the database. I have a LINQ2SQL generated class called "Order". Inside order, there's a property called "OrderItems" which is also generated by LINQ2SQL and represents the Items of that Order. So far so good. The problem I'm having right now, is when I try to add more than one newly created OrderItem inside Order. I.E: Order o = orderWorker.GetById( 10 ); for( int i=0; i < 5; ++i ) { OrderItem oi =new OrderItem { Order = order, Price = 100, ShippingPrice = 100, ShippingMethod = ... }; o.OrderItems.Add( oi ); } context.SubmitChanges(); Unfortunately, only a single entity is being added. Yes, I checked the generated SQL by adding Context.Log = Console.Out, and yes, only one statement was created. Any clues? By the way I know I'm not using InsertOnSubmit, by the documentation says: You can explicitly request Inserts by using InsertOnSubmit. Alternatively, LINQ to SQL can infer Inserts by finding objects connected to one of the known objects that must be updated. For example, if you add an Untracked object to an EntitySet(TEntity) or set an EntityRef(TEntity) to an Untracked object, you make the Untracked object reachable by way of tracked objects in the graph. While processing SubmitChanges, LINQ to SQL traverses the tracked objects and discovers any reachable persistent objects that are not tracked. Such objects are candidates for insertion into the database. Thank you very much for your time.

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  • Custom Android layout that handles its children

    - by Gromix
    Hi, I'm trying to create a custom Android control to emulate a LinearLayout with a fancier display. Basically, I want the exact behaviour of a LinearLayout, but also borders, a background, ... I could do it all in XML (works great) but since I have dozens of occurences in my app it's getting hard to maintain. I thought it would be nicer to have something like this: /* Main.xml */ <MyFancyLayout> <TextView /> <ImageView /> </MyfancyLayout> My problem is, I don't want to have to re-write LinearLayout, so is there a way to only change its appearance? I got as far as this, which doesn't work... can anyone think of a better approach? /* MyFancyLayout.xml */ <merge> ... the complex hierarchy to make it look like what I want ... with background attributes etc </merge> and /* MyFancyLayout.java */ public class MyFancyLayout extends LinearLayout { // inflate the XML // move all the real children (as given by main.xml) to the inflated layout // do I still need to override onMeasure and onLayout? } Cheers! Romain

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  • UIScrollView message handler

    - by cs221313
    Hi, all, I want to create a scroll view and put thumbnail view in that scroll view. but I can not get the touchBegan message in my program. My source code is like following. - (void)viewDidLoad { [super viewDidLoad]; NSError* error; NSString *bundleRoot = [[NSBundle mainBundle] bundlePath]; dirContents = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:bundleRoot error: &error] copy]; scrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; scrollView.pagingEnabled = YES; scrollView.showsHorizontalScrollIndicator = NO; scrollView.userInteractionEnabled = YES; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.scrollEnabled = YES; [scrollView setDelegate:self]; [[self view] addSubview:scrollView]; DLog(@"scroll frame top = %d, left = %d, width = %d, height = %d", scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height); int i, j; UIView* onePageView = [[UIView alloc] init]; int pageNumber = 0; int iconNumber = 0; for (NSString *tString in dirContents) { if ([tString hasSuffix:@"_chess.png"]) { if(iconNumber == 9) { onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; onePageView = [[UIView alloc] init]; pageNumber++; iconNumber = 0; } j = iconNumber % 3; i = iconNumber / 3; const float WIDTH = 150.0; const float HEIGHT = 150.0; CGRect imageRect = CGRectMake(j * 200 + 50.0, i * 200 + 50.0, WIDTH, HEIGHT); //remove the charactors of "_chess.png". NSString* sgfName = [tString substringToIndex: tString.length - 10]; sgfName = [sgfName stringByAppendingString: @".sgf"]; ThumbnailView *thumbnailImage = [[ThumbnailView alloc] initWithFilename: sgfName frame: imageRect]; thumbnailImage.delegate = self; [thumbnailImage setImage:[UIImage imageNamed: tString]]; thumbnailImage.opaque = YES; // explicitly opaque for performance //[self.view addSubview:thumbnailImage]; [onePageView addSubview:thumbnailImage]; [thumbnailImage release]; iconNumber++; } } pageControl.numberOfPages = pageNumber + 1; pageControl.currentPage = 0; onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; [self layoutScrollPages]; } ThumbnailView class is like following. // // ThumbnailView.m // go // // Created by David Li on 2/18/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "common.h" #import "ThumbnailView.h" #import "ipad_goViewController.h" @implementation ThumbnailView @synthesize delegate; @synthesize sgfName; -(id) initWithFilename: (NSString*)filename frame: (CGRect)frame { sgfName = [[NSString alloc] initWithString: filename]; return [self initWithFrame: frame]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code. self.userInteractionEnabled = YES; } return self; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } /* refer to http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview */ -(BOOL)canBecomeFirstResponder { return YES; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { DLog(@"touched"); [[self delegate] loadGame: sgfName]; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code. } */ - (void)dealloc { [super dealloc]; } @end I can not catch the touchesBegan message in my program. Can anyone help me? I stucked by this problem by couple days. Thanks so much.

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  • Need help with a memory management problem in my game model

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. //in the .h file @property(nonatomic,retain) NSMutableArray *fencePoleArray; @property(nonatomic,retain) NSMutableArray *fencePoleImageArray; @property(nonatomic,retain) NSMutableArray *fenceImageArray; //in the .m file - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray. Point is to remove all the objects in the NSMutableArrays but keep the array itself so it can be reused later. -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } So the problem here is, everything works fine until checkFence is called the 2nd time after endOpenState is called. So its like tap_screen - tap_screen - press_button_to_call_endOpenState - tap screen - tap_screen - crash What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • Framework or tool for "distributed unit testing"?

    - by user262646
    Is there any tool or framework able to make it easier to test distributed software written in Java? My system under test is a peer-to-peer software, and I'd like to perform testing using something like PNUnit, but with Java instead of .Net. The system under test is a framework I'm developing to build P2P applications. It uses JXTA as a lower subsystem, trying to hide some complexities of it. It's currently an academic project, so I'm pursuing simplicity at this moment. In my test, I want to demonstrate that a peer (running in its own process, possibly with multiple threads) can discover another one (running in another process or even another machine) and that they can exchange a few messages. I'm not using mocks nor stubs because I need to see both sides working simultaneously. I realize that some kind of coordination mechanism is needed, and PNUnit seems to be able to do that. I've bumped into some initiatives like Pisces, which "aims to provide a distributed testing environment that extends JUnit, giving the developer/tester an ability to run remote JUnits and create complex test suites that are composed of several remote JUnit tests running in parallel or serially", but this project and a few others I have found seem to be long dead.

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  • Legacy application creates dialogs in non-ui thread.

    - by Frater
    I've been working support for a while on a legacy application and I've noticed a bit of a problem. The system is an incredibly complex client/server with standard and custom frameworks. One of the custom frameworks built into the application involves validating workflow actions. It finds potential errors, separates them into warnings and errors, and passes the results back to the client. The main difference between warnings and errors is that warnings ask the user if they wish to ignore the error. The issue I have is that the dialog for this prompt is created on a non-ui thread, and thus we get cross-threading issues when the dialog is shown. I have attempted to invoke the showing of the dialog, however this fails because the window handle has not been created. (InvokeRequired returns false, which I assume in this case means it cannot find a decent handle in its parent tree, rather than that it doesn't require it.) Does anyone have any suggestions for how I can create this dialog and get the UI thread to set it up and call it?

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  • initialise a var in scala

    - by user unknown
    I have a class where I like to initialize my var by reading a configfile, which produces intermediate objects/vals, which I would like to group and hide in a method. Here is the bare minimum of the problem - I call the ctor with a param i, in reality a File to parse, and the init-method generates the String s, in reality more complicated than here, with a lot of intermediate objects being created: class Foo (val i: Int) { var s : String; def init () { s = "" + i } init () } This will produce the error: class Foo needs to be abstract, since variable s is not defined. In this example it is easy to solve by setting the String to "": var s = "";, but in reality the object is more complex than String, without an apropriate Null-implementation. I know, I can use an Option, which works for more complicated things than String too: var s : Option [String] = None def init () { s = Some ("" + i) } or I can dispense with my methodcall. Using an Option will force me to write Some over and over again, without much benefit, since there is no need for a None else than to initialize it that way I thought I could. Is there another way to achieve my goal?

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  • Python vs all the major professional languages [closed]

    - by Matt
    I've been reading up a lot lately on comparisons between Python and a bunch of the more traditional professional languages - C, C++, Java, etc, mainly trying to find out if its as good as those would be for my own purposes. I can't get this thought out of my head that it isn't good for 'real' programming tasks beyond automation and macros. Anyway, the general idea I got from about two hundred forum threads and blog posts is that for general, non-professional-level progs, scripts, and apps, and as long as it's a single programmer (you) writing it, a given program can be written quicker and more efficiently with Python than it could be with pretty much any other language. But once its big enough to require multiple programmers or more complex than a regular person (read: non-professional) would have any business making, it pretty much becomes instantly inferior to a million other languages. Is this idea more or less accurate? (I'm learning Python for my first language and want to be able to make any small app that I want, but I plan on learning C eventually too, because I want to get into driver writing eventually. So I've been trying to research each ones strengths and weaknesses as much as I can.) Anyway, thanks for any input

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  • What's the best approach for getting into VS2010, C# 4, and WPF if my background is in C++/MFC

    - by Canacourse
    All my past programming experience has been in C++ on VS2003/8, Mostly service based and completely self taught. 2 Years ago I had to create my first real GUI app and (Foolishly) choose MFC. I got the app working but it took a long time & was a bit of a nightmare to learn MCF (and its many shortcomings) but I ended up with a reliable workable app which was difficult to change or extend. Again I have to create another GUI app more complex than the first and again this will be created from scratch and will only ever be used on windows. I had put off learning C# for a long time but not wishing to re-visit MFC have decided that the new application with be birthed in VS2010 and WPF 4 will be the midwife. Trying to avoid the several expensive (Time wise) mistakes I made previously. Im looking for for good books/tutorials on the current versions of C# 4 & WPF 4 and also general advice on the best approach. The application will do several things one of them would persisting info in a SQL DB. So Im thinking LINQ for that? Please chip in...

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  • Convert asp.net application to windows forms app

    - by rogdawg
    I have written and deployed an ASP.NET application that is pretty complex. It uses XSL transformations to create web forms for a large variety of data objects. The data comes from the database as XML via a web service. Now, I need to create a Windows desktop application that will provide a small subset of the web applications functionality to a user who may not have access to the web (working in remote areas). I will provide the data syncing using the MS Sync Framework. And I will have the desktop use a local data store. I would like to use the same xslt files in the desktop app that I use in the web app for the form creation so that, if changes are made, the desktop app can update itself when it connects and syncs its data. But, I am wondering how to replicate the asp.net codebehind logic of my web app in the windows forms. If I use a browser control to render the XSLTransformation result, then how could I handle click events, etc, in the form? Also, can I launch other windows as "dialog boxes" from my windows forms (I do this in my web app using RadControls functionality)? Thanks for any advice you can give.

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  • How to get JTree expanded?

    - by Dzmitry Zhaleznichenka
    I have a wizard with several screens where user has to fill his/her details for further processing. At the second screen I have a radio group with three radio buttons that enable additional elements. To proceed, user has to choose one of them. When user selects third button, single-selection JTree filled in with data enables and user has to select an option from it. Then user has to press "Next" to get to next screen. The option he\she had selected is stored as a TreePath. So far so good. My problem is the following. If the user wants to come back from the following screen to the screen with a JTree, I want to provide him\her with the JTree expanded to the option that had been selected and to highlight the option. However, whatsoever I try to do for that (any combinations of expandPath, scrollPathToVisible, addSelectionPath, makeVisible) always provides me with a collapsed tree. I try to expand both leaves and nodes. My code looks like this: rbProcessJTree.setSelected(isProcessJTree()); if (null != getSelectedTablePath()){ trTables.addSelectionPath(getSelectedTablePath()); trTables.expandPath(getSelectedTablePath()); trTables.scrollPathToVisible(getSelectedTablePath()); } When setSelected() is called, state change listener is invoked that enables JTree. The model is loaded during the form initialization. Each time I switch between screens, I save the input data from previous screen and dispose it. Then, when I need to open previous screen back, I save data from the following screen, dispose it, load data to this screen and show it. So each time the screen is generating from scratch. Could you please explain, what sequence of operations has to be done to get JTree expanded in a newly created form,with data model loaded and selection path provided?

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  • Cached data accessed by reference?

    - by arthurdent510
    I am running into an odd problem, and this is the only thing I can think of. I'm storing a list in cache, and I am randomly losing items from my list as users use the site. I have a class that is called that either goes to cache and returns the list from there, or if the cache is over a certain time frame old, it goes to the database and refreshes the cache. So when I pull the data from cache, this is what it looks like.... results = (List<Software>)cache["software"]; And then I return results and do some processing, filter for security, and eventually it winds up on the screen. For each Software record, there can be multiple resources attached to it, and based on how the security goes they may see some, all, or none of the records. So in the security check it will remove some of those resources from the software record. So my question is.... when I return my results list, is it a reference directly to the cache object? So when I remove a resource from the software object, it is really removing from cache as well? If that is the case, is there any way to not return it as a reference? Thanks!

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  • How would I go about letting a user add and associate a comma separated list of categories while add

    - by Throlkim
    I've been struggling for quite a while to get this feature working: I want my user to be able to select categories when uploading a photograph, but additionally be able to specify a comma-separated list of categories to create/find and associate with the photograph. I've had this working by using an attr_accessor :new_categories on the photographs model, but having that there without the column existing breaks both Paperclip and Exifr. Obviously, image upload and EXIF data retrieval are pretty important for a photography website, but not being able to add categories while uploading a photograph is a pain in the arse. Methods I've tried so far: Using attr_accessor to add a field for new_categories. Breaks gems. Using an Ajax sub-form to add categories. Formtastic can't handle it. Adding a column for new_categories to the photograph model. It works, but it's horrific. I haven't tried using a nested form, but I'd need to intercept it and stop it from processing it as normal. Here's an example of what I'm trying to accomplish: http://imgur.com/rD0PC.png And the function I use to associate the categories: def process_new_categories unless self.new_categories.nil? for title in self.new_categories.split(",") self.categories << Category.find_or_create_by_title(title.strip.capitalize) end end end Has anyone got any ideas as to how to do this?

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  • C++ AMP, for loops to parallel_for_each loop

    - by user1430335
    I'm converting an algorithm to make use of the massive acceleration that C++ AMP provides. The stage I'm at is putting the for loops into the known parallel_for_each loop. Normally this should be a straightforward task to do but it appears more complex then I first thought. It's a nested loop which I increment using steps of 4 per iterations: for(int j = 0; j < height; j += 4, data += width * 4 * 4) { for(int i = 0; i < width; i += 4) { The trouble I'm having is the use of the index. I can't seem to find a way to properly fit this into the parallel_for_each loop. Using an index of rank 2 is the way to go but manipulating it via branching will do harm to the performance gain. I found a similar post: Controlling the index variables in C++ AMP. It also deals about index manipulation but the increment aspect doesn't cover my issue. With kind regards, Forcecast

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  • Scheme Function to reverse elements of list of 2-list

    - by sudhirc
    This is an exercise from EOPL. Procedure (invert lst) takes lst which is a list of 2-lists and returns a list with each 2-list reversed. (define invert (lambda (lst) (cond((null? lst ) '()) ((= 2 (rtn-len (car lst))) ( cons(swap-elem (car lst)) (invert (cdr lst)))) ("List is not a 2-List")))) ;; Auxiliry Procedure swap-elements of 2 element list (define swap-elem (lambda (lst) (cons (car (cdr lst)) (car lst)))) ;; returns lengh of the list by calling (define rtn-len (lambda (lst) (calc-len lst 0))) ;; calculate length of the list (define calc-len (lambda (lst n) (if (null? lst) n (calc-len (cdr lst) (+ n 1))))) This seems to work however looks very verbose. Can this be shortened or written in more elegant way ? How I can halt the processing in any of the individual element is not a 2-list? At the moment execution proceed to next member and replacing current member with "List is not a 2-List" if current member is not a 2-list.

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  • threading in Python taking up too much CPU

    - by KevinShaffer
    I wrote a chat program and have a GUI running using Tkinter, and to go and check when new messages have arrived, I create a new thread so Tkinter keeps doing its thing without locking up while the new thread goes and grabs what I need and updates the Tkinter window. This however becomes a huge CPU hog, and my guess is that it has to do somehow with the fact that the Thread is started and never really released when the function is done. Here's the relevant code (it's ugly and not optimized at the moment, but it gets the job done, and itself does not use too much processing power, as when I run it not threaded, it doesn't take up much CPU but it locks up Tkinter) Note: This is inside of a class, hence the extra tab. def interim(self): threading.Thread(target=self.readLog).start() self.after(5000,self.interim) def readLog(self): print 'reading' try: length = len(str(self.readNumber)) f = open('chatlog'+str(myport),'r') temp = f.readline().replace('\n','') while (temp[:length] != str(self.readNumber)) or temp[0] == '<': temp = f.readline().replace('\n','') while temp: if temp[0] != '<': self.updateChat(temp[length:]) self.readNumber +=1 else: self.updateChat(temp) temp = f.readline().replace('\n','') f.close() Is there a way to better manage the threading so I don't consume 100% of the CPU very quickly?

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  • Methods to see result fo a code change faster

    - by Can't Tell
    This question came to me when developing using Eclipse. I use JBoss Application Server and use hot code replacement. But this option requires that the 'build automatically' option to be enabled. This makes Eclipse build the workspace automatically (periodically or when a file is saved?) and for a large code base this takes too much time and processing which makes the machine freeze for a while. Also sometimes an error message is shown saying that hot code replacement failed. The question that I have is: is there a better way to see the result of a code change? Currently I have the following two suggestions: Have unit tests - this will allow to run a single test and see the result of a code change. ( But for a JavaEE application that uses EJBs is it easy to setup unit tests?) Use OSGi - which allows to add jars to the running system without bringing down the JVM. Any ideas on above suggestions or any other suggestion or a framework that allows to do this is welcome.

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  • Computing, storing, and retrieving values to and from an N-Dimensional matrix

    - by Adam S
    This question is probably quite different from what you are used to reading here - I hope it can provide a fun challenge. Essentially I have an algorithm that uses 5(or more) variables to compute a single value, called outcome. Now I have to implement this algorithm on an embedded device which has no memory limitations, but has very harsh processing constraints. Because of this, I would like to run a calculation engine which computes outcome for, say, 20 different values of each variable and stores this information in a file. You may think of this as a 5(or more)-dimensional matrix or 5(or more)-dimensional array, each dimension being 20 entries long. In any modern language, filling this array is as simple as having 5(or more) nested for loops. The tricky part is that I need to dump these values into a file that can then be placed onto the embedded device so that the device can use it as a lookup table. The questions now, are: What format(s) might be acceptable for storing the data? What programs (MATLAB, C#, etc) might be best suited to compute the data? C# must be used to import the data on the device - is this possible given your answer to #1?

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  • A generic C++ library that provides QtConcurrent functionality?

    - by Lucas
    QtConcurrent is awesome. I'll let the Qt docs speak for themselves: QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications. For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system. There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like. I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do). I'm looking for a generic C++ framework that provides me with the same/similar high-level primitives that QtConcurrent does. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for. I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea. What do you suggest I use?

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  • Writing a printList method for a Scheme interpreter in C

    - by Rehan Rasool
    I am new to C and working on making an interpreter for Scheme. I am trying to get a suitable printList method to traverse through the structure. The program takes in an input like: (a (b c)) and internally represent it as: [""][ ][ ]--> [""][ ][/] | | ["A"][/][/] [""][ ][ ]--> [""][ ][/] | | ["B"][/][/] ["C"][/][/] Right now, I just want the program to take in the input, make the appropriate cell structure internally and print out the cell structure, thereby getting (a (b c)) at the end. Here is my struct: typedef struct conscell *List; struct conscell { char symbol; struct conscell *first; struct conscell *rest; }; void printList(char token[20]){ List current = S_Expression(token, 0); printf("("); printf("First Value? %c \n", current->first->symbol); printf("Second value? %c \n", current->rest->first->first->symbol); printf("Third value? %c \n", current->rest->first->rest->first->symbol); printf(")"); } In the main method, I get the first token and call: printList(token); I tested the values again for the sublists and I think it is working. However, I will need a method to traverse through the whole structure. Please look at my printList code again. The print calls are what I have to type, to manually get the (a (b c)) list values. So I get this output: First value? a First value? b First value? c It is what I want, but I want a method to do it using a loop, no matter how complex the structure is, also adding brackets where appropriate, so in the end, I should get: (a (b c)) which is the same as the input. Can anyone please help me with this?

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  • Expanders inside listbox leaving blank space on collapse

    - by siz
    We have a rather complex UI that is presenting some problems for us. I have a ListBox that contains a set of DataItems. The DataTemplate for each item is an Expander. The header is text, the content of the Expander is a ListBox. The ListBox contains SubDataItems. The DataTemplate for each SubDataItem is an Expander. Here is a simplified XAML in which I reproduce the issue: <ListBox ItemsSource="{Binding Items}"> <ListBox.ItemTemplate> <DataTemplate> <Expander Header="{Binding Header}"> <ListBox ItemsSource="{Binding SubItems}"> <ListBox.ItemTemplate> <DataTemplate> <Expander Header="{Binding SubHeader}"> <Grid Height="40"> <TextBlock Text="{Binding SubText}" /> </Grid> </Expander> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </Expander> </DataTemplate> </ListBox.ItemTemplate> </ListBox> There is a problem with how the layout is produced. If any Expander corresponding to the SubDataItem is expanded, the ListBoxItem containing this ListBox (the Expander.Content in the parent DataTemplate) correctly requests more space. So I can expand all SubDataItems and correctly see my data. However, when I collapse, the space I previously asked to expand, remains blank, instead of being reclaimed by the ListBoxItem. This is a problem because if I have say 10 SubDataItems and happen to expand all of them at the same time and then collapse, there is a significant amount of white space wasting my real estate. How can I force WPF to resize the ListBoxItem to the correct state?

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  • What wrapper class in C++ should I use for automated resource management?

    - by Vilx-
    I'm a C++ amateur. I'm writing some Win32 API code and there are handles and weirdly compositely allocated objects aplenty. So I was wondering - is there some wrapper class that would make resource management easier? For example, when I want to load some data I open a file with CreateFile() and get a HANDLE. When I'm done with it, I should call CloseHandle() on it. But for any reasonably complex loading function there will be dozens of possible exit points, not to mention exceptions. So it would be great if I could wrap the handle in some kind of wrapper class which would automatically call CloseHandle() once execution left the scope. Even better - it could do some reference counting so I can pass it around in and out of other functions, and it would release the resource only when the last reference left scope. The concept is simple - but is there something like that in the standard library? I'm using Visual Studio 2008, by the way, and I don't want to attach a 3rd party framework like Boost or something.

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  • Running game, leaving game and continuing animation

    - by Madrusec
    I have been trying to learn some Actionscript recently and have been trying to run an interactive story that at one point turns into an extremel simple shooter game. After the player either wins or looses, then he/she is taken to the rest of the animated story. So I have everything up to the point where the games runs (successfully) but for some reason I am unable to have flash run the rest of the frames, most of which have no code at all. This is the code for scene 1: stop (); import flash.display.MovieClip; import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; var stoneInGame:uint; var stoneMaker: Timer; var container_mc: MovieClip; var cursor:MovieClip; var score:int; var anxiety:int; var anxiety_mc :MovieClip = new mcAnxiety(); //stage.addChild( anxiety_mc ); function initializeGame():void { stoneInGame = 10; stoneMaker = new Timer(1000, stoneInGame); container_mc = new MovieClip(); addChild(container_mc); container_mc.addChild(anxiety_mc); anxiety_mc.x = 497; anxiety_mc.y = 360; stoneMaker.addEventListener(TimerEvent.TIMER, createStones); stoneMaker.start(); cursor = new Cursor(); addChild(cursor); cursor.enabled = false; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragCursor); score = 0; anxiety = anxiety_mc.totalFrames; anxiety_mc.gotoAndStop(anxiety); } function dragCursor(event:MouseEvent):void { cursor.x = this.mouseX; cursor.y = this.mouseY; } function createStones(event:TimerEvent):void { var stone:MovieClip; stone = new Stone(); stone.x = Math.random() * stage.stageWidth; stone.y = Math.random() * stage.stageHeight; container_mc.addChild(stone); } function increaseScore():void { score ++; if(score >= stoneInGame) { dragCursor.stop(); createStones.stop(); stoneMaker.stop(); trace("you wind!"); } } function decreaseAnxiety():void { anxiety--; if(anxiety <= 0) { stoneMaker.stop(); trace("you lose!"); } else { anxiety_mc.gotoAndStop(anxiety); } increaseScore(); } initializeGame(); So what I tried to do was adding gotoAndPlay() inside both the decreaseAnxiety and increaseScore functions after the trace statements and referenced a frame where I have more keyframes that continue a story. However, Flash just goes back to the beginning of the timeline and I even the functions that change and control the cursor seem to be running. This leads me to believe that I need to make sure that I tell flash o stup running certain functions before jumping to another frame. However, it seems to me that I would still have the same issue and not be able to continue in the timeline. Is there something I am missing? How can I jump out of all this code once the game finishes and simply continue playing the rest of the frames? Any pointers would be greatly appreciated. Thank you

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  • What's wrong with output parameters?

    - by Chris McCall
    Both in SQL and C#, I've never really liked output parameters. I never passed parameters ByRef in VB6, either. Something about counting on side effects to get something done just bothers me. I know they're a way around not being able to return multiple results from a function, but a rowset in SQL or a complex datatype in C# and VB work just as well, and seem more self-documenting to me. Is there something wrong with my thinking, or are there resources from authoritative sources that back me up? What's your personal take on this and why? What can I say to colleagues that want to design with output parameters that might convince them to use different structures? EDIT: interesting turn- the output parameter I was asking this question about was used in place of a return value. When the return value is "ERROR", the caller is supposed to handle it as an exception. I was doing that but not pleased with the idea. A coworker wasn't informed of the need to handle this condition and as a result, a great deal of money was lost as the procedure failed silently!

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