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  • Difference between SQL 2005 and SQL 2008 for inserting multiple rows with XML

    - by Sam Dahan
    I am using the following SQL code for inserting multiple rows of data in a table. The data is passed to the stored procedure using an XML variable : INSERT INTO MyTable SELECT SampleTime = T.Item.value('SampleTime[1]', 'datetime'), Volume1 = T.Item.value('Volume1[1]', 'float'), Volume2 = T.Item.value('Volume2[1]', 'float') FROM @xml.nodes('//Root/MyRecord') T(item) I have a whole bunch of unit tests to verify that I am inserting the right information, the right number of records, etc.. when I call the stored procedure. All fine and dandy - that is, until we began to monkey around with the compatibility level of the database. The code above worked beautifully as long as we kept the compatibility level of the DB at 90 (SQL 2005). When we set the compatibility level at 100 (SQL 2008), the unit tests failed, because the stored procedure using the code above times out. The unit tests are dropping the database, re-creating it from scripts, and running the tests on the brand new DB, so it's not - I think - a question of the 'old compatibility level' sticking around. Using the SQL Management studio, I made up a quick test SQL script. Using the same XML chunk, I alter the DB compat level , truncate the table, then use the code above to insert 650 rows. When the level is 90 (SQL 2005), it runs in milliseconds. When the level is 100 (SQL 2008) it sometimes takes over a minute, sometimes runs in milliseconds. I'd appreciate any insight anyone might have into that. EDIT The script takes over a minute to run with my actual data, which has more rows than I show here, is a real table, and has an index. With the following example code, the difference goes between milliseconds and around 5 seconds. --use [master] --ALTER DATABASE MyDB SET compatibility_level =100 use [MyDB] declare @xml xml set @xml = '<?xml version="1.0"?> <Root xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Record> <SampleTime>2009-01-24T00:00:00</SampleTime> <Volume1>0</Volume1> <Volume2>0</Volume2> </Record> ..... 653 records, sample time spaced out 4 hours ........ </Root>' DECLARE @myTable TABLE( ID int IDENTITY(1,1) NOT NULL, [SampleTime] [datetime] NOT NULL, [Volume1] [float] NULL, [Volume2] [float] NULL) INSERT INTO @myTable select T.Item.value('SampleTime[1]', 'datetime') as SampleTime, Volume1 = T.Item.value('Volume1[1]', 'float'), Volume2 = T.Item.value('Volume2[1]', 'float') FROM @xml.nodes('//Root/Record') T(item) I uncomment the 2 lines at the top, select them and run just that (the ALTER DATABASE statement), then comment the 2 lines, deselect any text and run the whole thing. When I change from 90 to 100, it runs all the time in 5 seconds (I change the level once, but I run the series several times to see if I have consistent results). When I change from 100 to 90, it runs in milliseconds all the time. Just so you can play with it too. I am using SQL Server 2008 R2 standard edition.

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  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

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  • Covariance and Contravariance in C#

    - by edalorzo
    I will start by saying that I am Java developer learning to program in C#. As such I do comparisons of what I know with what I am learning. I have been playing with C# generics for a few hours now, and I have been able to reproduce the same things I know in Java in C#, with the exception of a couple of examples using covariance and contravariance. The book I am reading is not very good in the subject. I will certainly seek more info on the web, but while I do that, perhaps you can help me find a C# implementation for the following Java code. An example is worth a thousand words, and I was hoping that by looking a good code sample I will be able to assimilate this more rapidly. Covariance In Java I can do something like this: public static double sum(List<? extends Number> numbers) { double summation = 0.0; for(Number number : numbers){ summation += number.doubleValue(); } return summation; } I can use this code as follows: List<Integer> myInts = asList(1,2,3,4,5); List<Double> myDoubles = asList(3.14, 5.5, 78.9); List<Long> myLongs = asList(1L, 2L, 3L); double result = 0.0; result = sum(myInts); result = sum(myDoubles) result = sum(myLongs); Now I did discover that C# supports covariance/contravariance only on interfaces and as long as they have been explicitly declared to do so (out). I think I was not able to reproduce this case, because I could not find a common ancestor of all numbers, but I believe that I could have used IEnumerable to implement such thing if a common ancestor exists. Since IEnumerable is a covariant type. Right? Any thoughts on how to implement the list above? Just point me into the right direction. Is there any common ancestor of all numeric types? Contravariance The contravariance example I tried was the following. In Java I can do this to copy one list into another. public static void copy(List<? extends Number> source, List<? super Number> destiny){ for(Number number : source) { destiny.add(number); } } Then I could use it with contravariant types as follows: List<Object> anything = new ArrayList<Object>(); List<Integer> myInts = asList(1,2,3,4,5); copy(myInts, anything); My basic problem, trying to implement this in C# is that I could not find an interface that was both covariant and contravariant at the same time, as it is case of List in my example above. Maybe it can be done with two different interface in C#. Any thoughts on how to implement this? Thank you very much to everyone for any answers you can contribute. I am pretty sure I will learn a lot from any example you can provide.

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  • Hide element if displayed (a little complex case)

    - by Ricardo
    Hello, I have a list of radio buttons that are inside a DIV called "radio-btns-wrapper-wjs", this DIV slides down/up when you click on a 'trigger' element, in my case a < span with the class "selected-search-wjs". The DIV "radio-btns-wrapper-wjs" slides back up when the user selects one of the radio buttons. This DIV also slides back up when the user does not take any action (does not select a radio button) but has already moved his mouse over "radio-btns-wrapper-wjs" DIV and then moves it out. So far, so good. What I need is to have the same DIV, "radio-btns-wrapper-wjs", slide back up when the user moves his mouse out from the < span "selected-search-wjs" element but NOT if the user moves his mouse over the DIV "radio-btns-wrapper-wjs". The thing is that is that if do this: $('.selected-search-wjs').mouseleave(function() { $('.radio-btns-wrapper-wjs').slideUp(); }); The DIV with the radio buttons, "radio-btns-wrapper-wjs", slides back up as soon as I leave that DIV to select a radio button. I need a condition that says something like: "Hide the DIV "radio-btns-wrapper-wjs" if the user hovers over you and then hovers out. Also, hide this same DIV if the user moves his mouse away from the < span "selected-search-wjs", but NOT if he moves his mouse over the DIV "radio-btns-wrapper-wjs"." Does all this make sense? Here's my HTML: <div class="radio-btns-wjs"><span class="selected-search-wjs">&nbsp;</span> <div class="radio-btns-wrapper-wjs"> <label> <input type="radio" name="rb" value="all" id="all"> All</label> <label> <input type="radio" name="rb" value="ln" id="ln"> Option 1</label> <label> <input type="radio" name="rb" value="prodsandserv" id="prodsandserv"> Option 2</label> <label> <input type="radio" name="rb" value="publications" id="publications"> Option 3</label> <label> <input type="radio" name="rb" value="comm" id="comm"> Option 4</label> <label> <input type="radio" name="rb" value="lweb" id="lweb"> Option 5</label> </div> </div> My jQuery: //This slides up/down the DIV with the radio buttons $('.selected-search').addClass('selected-search-wjs').removeClass('selected-search').append('Please Select&hellip;').click(function() { $('.radio-btns-wrapper-wjs').slideToggle('fast'); }); //This hides the DIV with the radio buttons, if the user has hovered over it $('.radio-btns-wrapper-wjs').mouseleave(function() { $(this).slideUp(); }); As you can see I'm very new to jQuery, but this is way over my head now. Any help is greatly appreciated. Here's a live example: http://jsfiddle.net/t2HkQ/3/ Thanks.

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  • C# Asynchronous Network IO and OutOfMemoryException

    - by The.Anti.9
    I'm working on a client/server application in C#, and I need to get Asynchronous sockets working so I can handle multiple connections at once. Technically it works the way it is now, but I get an OutOfMemoryException after about 3 minutes of running. MSDN says to use a WaitHandler to do WaitOne() after the socket.BeginAccept(), but it doesn't actually let me do that. When I try to do that in the code it says WaitHandler is an abstract class or interface, and I can't instantiate it. I thought maybe Id try a static reference, but it doesnt have teh WaitOne() method, just WaitAll() and WaitAny(). The main problem is that in the docs it doesn't give a full code snippet, so you can't actually see what their "wait handler" is coming from. its just a variable called allDone, which also has a Reset() method in the snippet, which a waithandler doesn't have. After digging around in their docs, I found some related thing about an AutoResetEvent in the Threading namespace. It has a WaitOne() and a Reset() method. So I tried that around the while(true) { ... socket.BeginAccept( ... ); ... }. Unfortunately this makes it only take one connection at a time. So I'm not really sure where to go. Here's my code: class ServerRunner { private Byte[] data = new Byte[2048]; private int size = 2048; private Socket server; static AutoResetEvent allDone = new AutoResetEvent(false); public ServerRunner() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, 33333); server.Bind(iep); Console.WriteLine("Server initialized.."); } public void Run() { server.Listen(100); Console.WriteLine("Listening..."); while (true) { //allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); //allDone.WaitOne(); } } void AcceptCon(IAsyncResult iar) { Socket oldserver = (Socket)iar.AsyncState; Socket client = oldserver.EndAccept(iar); Console.WriteLine(client.RemoteEndPoint.ToString() + " connected"); byte[] message = Encoding.ASCII.GetBytes("Welcome"); client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client); } void SendData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int sent = client.EndSend(iar); client.BeginReceive(data, 0, size, SocketFlags.None, new AsyncCallback(ReceiveData), client); } void ReceiveData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int recv = client.EndReceive(iar); if (recv == 0) { client.Close(); server.BeginAccept(new AsyncCallback(AcceptCon), server); return; } string receivedData = Encoding.ASCII.GetString(data, 0, recv); //process received data here byte[] message2 = Encoding.ASCII.GetBytes("reply"); client.BeginSend(message2, 0, message2.Length, SocketFlags.None, new AsyncCallback(SendData), client); } }

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  • How to remove a model object from an EMF model and its GEF Editor via Adapter

    - by s.d
    This question is principally a follow-up to my question about EMF listening mechanisms. So, I have a third-party EMF model (uneditable) which is based on a generic graph model. The structure is as follows: Project | ItemGraph | Item | Document | DocumentGraph / | \ Tokens Nodes Relations(Edges) I have a GEF editor which works on the DocumentGraph (i.e., not the root object, perhaps this is a problem?): getGraphicalViewer().setContents(documentGraph). THe editor has the following edit part structure: DocumentGraphEP / \ Primary Connection LayerEP LayerEP / \ | TokenEP NodeEP RelationEP PrimaryLayerEP and ConnectionLayerEP both have simple Strings as model, which are not represented in the EMF (domain) model. They are simply used to add a primary (i.e., node) layer, and a connection layer (with ShortestPathConnectionRouter) to the editor. Problem: I am trying to get myself into the workings of EMF adapters, and have tried to make use of the available tutorials, mainly the EMF-GEF Eclipse tutorial, vainolo's blog, and vogella's tutorial. I thought I'd start with an easy thing, so tried to remove a node from the graph and see if I get it to work. Which I didn't, and I don't see where the problem is. I can select a node, and have the generic delete Action in my toolbar, but when I click it, nothing happens. Here is the respective source code for the different responsible parts. Please be so kind to point me to any errors (of thinking, coding errors, whathaveyou) you can find. NodeEditPart public class NodeEditPart extends AbstractGraphicalEditPart implements Adapter { protected IFigure createFigure() { return new NodeFigure(); } protected void createEditPolicies() { .... installEditPolicy(EditPolicy.COMPONENT_ROLE, new NodeComponentEditPolicy()); } protected void refreshVisuals() { NodeFigure figure = (NodeFigure) getFigure(); SNode model = (SNode) getModel(); PrimaryLayerEditPart parent = (PrimaryLayerEditPart) getParent(); // Set text figure.getLabel().setText(model.getSName()); .... } public void activate() { if (isActive()) return; // start listening for changes in the model ((Notifier)getModel()).eAdapters().add(this); super.activate(); } public void deactivate() { if (!isActive()) return; // stop listening for changes in the model ((Notifier)getModel()).eAdapters().remove(this); super.deactivate(); } private Notifier getSDocumentGraph() { return ((SNode)getModel()).getSDocumentGraph(); } @Override public void notifyChanged(Notification notification) { int type = notification.getEventType(); switch( type ) { case Notification.ADD: case Notification.ADD_MANY: case Notification.REMOVE: case Notification.REMOVE_MANY: refreshChildren(); break; case Notification.SET: refreshVisuals(); break; } } @Override public Notifier getTarget() { return target; } @Override public void setTarget(Notifier newTarget) { this.target = newTarget; } @Override public boolean isAdapterForType(Object type) { return type.equals(getModel().getClass()); } } NodeComponentEditPolicy public class NodeComponentEditPolicy extends ComponentEditPolicy { public NodeComponentEditPolicy() { super(); } protected Command createDeleteCommand(GroupRequest deleteRequest) { DeleteNodeCommand cmd = new DeleteNodeCommand(); cmd.setSNode((SNode) getHost().getModel()); return cmd; } } DeleteNodeCommand public class DeleteNodeCommand extends Command { private SNode node; private SDocumentGraph graph; @Override public void execute() { node.setSDocumentGraph(null); } @Override public void undo() { node.setSDocumentGraph(graph); } public void setSNode(SNode node) { this.node = node; this.graph = node.getSDocumentGraph(); } } All seems to work fine: When a node is selected in the editor, the delete symbol is activated in the toolbar, but when it is clicked, nothing happens in the editor. I'd be very thankful for any pointers :).

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  • CakeDC Users Plugin - I Can't Send Emails

    - by JimBadger
    I apologise for the rambling nature of this question, please bear with me and I'll provide all the extra info needed for you to stop me going mad from failing at something that looks inherently very straightforward... I've just installed CakePHP 2.2, and the first thing I've done is add the cakeDC Users plugin. It's all working, apart from sending an email verification when a user registers. I've tried so many combinations of different things in email.php, that I have now utterly got my knickers in a twist. Whatever I do, when the verification email should be sent, all I get is: No connection could be made because the target machine actively refused it. My email.php currently looks like this: class EmailConfig { public $default = array( 'transport' => 'Smtp', 'from' => '[email protected]', //'charset' => 'utf-8', //'headerCharset' => 'utf-8', ); public $smtp = array( 'transport' => 'Smtp', 'from' => array('Blah <[email protected]>' => 'Chimp'), 'host' => 'ssl://smtp.gmail.com', 'port' => 465, 'timeout' => 30, 'username' => '[email protected]', 'password' => 'secret', 'client' => null, 'log' => false, //'charset' => 'utf-8', //'headerCharset' => 'utf-8', ); public $fast = array( 'from' => '[email protected]', 'sender' => null, 'to' => null, 'cc' => null, 'bcc' => null, 'replyTo' => null, 'readReceipt' => null, 'returnPath' => null, 'messageId' => true, 'subject' => null, 'message' => null, 'headers' => null, 'viewRender' => null, 'template' => false, 'layout' => false, 'viewVars' => null, 'attachments' => null, 'emailFormat' => null, 'transport' => 'Smtp', 'host' => 'blah.net', 'port' => 25, 'timeout' => 30, 'username' => 'user', 'password' => 'secret', 'client' => null, 'log' => true, //'charset' => 'utf-8', //'headerCharset' => 'utf-8', ); } How do I get cakeDC Users plugin to just send a non-SMTP email? Or do I have to use, for example, my Gmail details? But, if I do have to go down the SMTP route, what is wrong with the above? Other info: I'm using the latest version of XAMPP and my PHP install is ssl enabled.

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  • C++, using stack.h read a string, then display it in reverse

    - by user1675108
    For my current assignment, I have to use the following header file, #ifndef STACK_H #define STACK_H template <class T, int n> class STACK { private: T a[n]; int counter; public: void MakeStack() { counter = 0; } bool FullStack() { return (counter == n) ? true : false ; } bool EmptyStack() { return (counter == 0) ? true : false ; } void PushStack(T x) { a[counter] = x; counter++; } T PopStack() { counter--; return a[counter]; } }; #endif To write a program that will take a sentence, store it into the "stack", and then display it in reverse, and I have to allow the user to repeat this process as much as they want. The thing is, I am NOT allowed to use arrays (otherwise I wouldn't need help with this), and am finding myself stumped. To give an idea of what I am attempting, here is my code as of posting, which obviously does not work fully but is simply meant to give an idea of the assignment. #include <iostream> #include <cstring> #include <ctime> #include "STACK.h" using namespace std; int main(void) { auto time_t a; auto STACK<char, 256> s; auto string curStr; auto int i; // Displays the current time and date time(&a); cout << "Today is " << ctime(&a) << endl; s.MakeStack(); cin >> curStr; i = 0; do { s.PushStack(curStr[i]); i++; } while (s.FullStack() == false); do { cout << s.PopStack(); } while (s.EmptyStack() == false); return 0; } // end of "main" **UPDATE This is my code currently #include <iostream> #include <string> #include <ctime> #include "STACK.h" using namespace std; time_t a; STACK<char, 256> s; string curStr; int i; int n; // Displays the current time and date time(&a); cout << "Today is " << ctime(&a) << endl; s.MakeStack(); getline(cin, curStr); i = 0; n = curStr.size(); do { s.PushStack(curStr[i++]); i++; }while(i < n); do { cout << s.PopStack(); }while( !(s.EmptyStack()) ); return 0;

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  • I'm looking for an online ASP.NET tutor.

    - by pkiyan
    $15/hr. I know it's not much but... Hi. I'm looking for an ASP.NET tutor. I want to use a remote desktop application so we can see each others screens and use Skype or phone to communicate with. You won't need to come up with any lessons or anything like that. I was thinking we could spend an hour or two each time we logged in to build a decent sized website from scratch. That's basically it. I'm a beginner with about 2 months experience with ASP.NET so we won't have to start from the very beginning, but pretty close. I wanted this site to have a little complexity to it and not just a website for beginners, but something I could study for a while. I'll pay you through PayPal or some other method if you prefer. By the way, it doesn't have to be a website that we work on together. I'll listen to other suggestions too. Maybe we could use an open source site/app to walk-through and study and modify. I've looked at 'My Web Pages Starter Kit 1.30', 'SubText 2.1.2', 'nopCommerce 1.5', and some others. They were all beyond me, and I couldn't make sense of any of the source code. But if you use and are really familiar with an open source app/site that I can download, we could study that. Here are some technical specs about the site I'd like to build/study: ASP.NET 2.0+ (preferably 3.5+, but I don't really care) C# / VB.NET ( don't really care, I suck at both. This is more about ASP.NET and helping me understand the structure of an ASP.NET website and the .NET framework in general. ) SQL Server ( I have SQL Server 2008 express and would someday like to learn how to use this thing. ) JavaScript / AJAX ( at least some use of this ) XML ( basically, I'd like to spend some time in the web.config file, and have some sense of what's going on in there. ) ASP.NET Folders ( I'd like to work with all of the ASP.NET folders if possible: App_Code, App_GlobalResources, etc.. and understand what does/doesn't go in them. Hopefully we can build more than one theme too. ) Assemblies ( how do you create a .dll and use it across different websites? maybe you could suggest a third party .dll that we could use ) Web Service ( I read about this once but didn't really get it ) I can't think of anything else but the above will definitely keep me busy. Hopefully we could make use of a lot of the server controls too (the nav controls gave me a headache when I tried customizing them). Is someone willing to help? I'll pay through PayPal 15 bucks an hour. I live in the Dallas, Texas (US) area so we'd have to synchronize time zones and agree on a day(s)/time of the week. I prefer working at night and on the weekends because I work during the week but whatever your schedule allows too. If you'd like to help me, can you post: years of experience with ASP.NET, your Time zone and time you're available and any ideas you might have about how you'd like to tutor? THANK YOU.

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  • Using label tags in a validation summary error list?

    - by patridge
    I was thinking about making use of <label> tags in my validation error summary on a failed form submit and I can't figure out if it is going to get me in trouble down the line. Can anyone think of a good reason to avoid this approach? Usability, functionality, design, or other issues are all helpful. I really like the idea of clicking a line item in the error list and being jumped to the offending input element, especially in a mobile HTML scenario where vertical orientation is more common and scrolling is a pain. So far the only problem I can find is that labels don't navigate for radio buttons or checkboxes without individual IDs (Clicking a label for a single ID-tagged radio/checkbox element alters its selection). It doesn't make it any worse than no label, though. Here is a stripped down HTML test sample of this idea (CSS omitted for simplicity). <div class="validation-errors"> <p>There was a problem saving your form.</p> <ul> <li><label for="select1">Select 1 is invalid.</label></li> <li><label for="text1">Text 1 is invalid.</label></li> <li><label for="textarea1">TextArea 1 is invalid.</label></li> <li><label for="radio1">Radio 1 is invalid.</label></li> <li><label for="checkbox1">Checkbox 1 is invalid.</label></li> </ul> </div> <form action="/somewhere"> <fieldset><legend>Some Form</legend> <ol> <li><label for="select1">select1</label> <select id="select1" name="select1"> <option value="value1">Value 1</option> <option value="value2">Value 2</option> <option selected="selected" value="value3">Value 3</option> </select></li> <li><label for="text1">text1</label> <input id="text1" name="text1" type="text" value="sometext" /></li> <li><label for="textarea1">textarea1</label> <textarea id="textarea1" name="textarea1" rows="5" cols="25">sometext</textarea></li> <li><ul> <li><label><input type="radio" name="radio1" value="value1" />Value 1</label></li> <li><label><input type="radio" name="radio1" value="value2" checked="checked" />Value 2</label></li> <li><label><input type="radio" name="radio1" value="value3" />Value 3</label></li> </ul></li> <li><ul> <li><label><input type="checkbox" name="checkbox1" value="value1" checked="checked" />Value 1</label></li> <li><label><input type="checkbox" name="checkbox1" value="value2" />Value 2</label></li> <li><label><input type="checkbox" name="checkbox1" value="value3" checked="checked" />Value 3</label></li> </ul></li> <li><input type="submit" value="Save &amp; Continue" /></li> </ol> </fieldset> </form> The only thing I have added to make the click-capable behavior more obvious is to add a CSS rule for the labels. .validation-errors label { text-decoration: underline; cursor: pointer; }

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • How to set icon to title bar for each Activity in Tablelayout in android

    - by Venu Gopal
    In my tablayout example, i have created 3 tabs, as usually i set 3 activities for each tab. I can set image to title bar of activity, which adds the intent to each tab. Due to this, the image in the title bar is visible in all 3 tabs. My requirement is to set a different image to title bar for each activity. I followed this to set image to title bar. But when i am going to do the same thing to each activity, getting android.util.AndroidRuntimeException: You cannot combine custom titles with other title features this error and application is terminated. manifest.xml <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.aptitsolution.tablayout" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@style/MyTheme"> <activity android:name=".TabLayoutDemo" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="AlbumsActivity"></activity> <activity android:name="ArtistsActivity"></activity> <activity android:name="SongsActivity"></activity> TabLayoutDemo.java public class TabLayoutDemo extends TabActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); setContentView(R.layout.main); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.my_title); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Resusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, ArtistsActivity.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("artists").setIndicator("Artists", res.getDrawable(R.drawable.ic_tab_artists)) .setContent(intent); tabHost.addTab(spec); .... .... ArtistsActivity.java public class ArtistsActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);//here i am getting the error setContentView(R.layout.artists); setFeatureDrawableResource(Window.FEATURE_CUSTOM_TITLE, R.layout.my_title); } } my_title.xml <?xml version="1.0" encoding="utf-8"?><RelativeLayout android:id="@+id/header" xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:layout_width="fill_parent"> <ImageView android:id="@+id/titleImage" android:src="@drawable/nowplaying" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <TextView android:id="@+id/titleText" android:layout_toRightOf="id/titleImage"android:layout_width="wrap_content" android:text="New Title" android:layout_height="wrap_content"/> thanks venu

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  • MVC SiteMap - when different nodes point to same action SiteMap.CurrentNode does not map to the correct route

    - by awrigley
    Setup: I am using ASP.NET MVC 4, with mvcSiteMapProvider to manage my menus. I have a custom menu builder that evaluates whether a node is on the current branch (ie, if the SiteMap.CurrentNode is either the CurrentNode or the CurrentNode is nested under it). The code is included below, but essentially checks the url of each node and compares it with the url of the currentnode, up through the currentnodes "family tree". The CurrentBranch is used by my custom menu builder to add a class that highlights menu items on the CurrentBranch. The Problem: My custom menu works fine, but I have found that the mvcSiteMapProvider does not seem to evaluate the url of the CurrentNode in a consistent manner: When two nodes point to the same action and are distinguished only by a parameter of the action, SiteMap.CurrentNode does not seem to use the correct route (it ignores the distinguishing parameter and defaults to the first route that that maps to the action defined in the node). Example of the Problem: In an app I have Members. A Member has a MemberStatus field that can be "Unprocessed", "Active" or "Inactive". To change the MemberStatus, I have a ProcessMemberController in an Area called Admin. The processing is done using the Process action on the ProcessMemberController. My mvcSiteMap has two nodes that BOTH map to the Process action. The only difference between them is the alternate parameter (such are my client's domain semantics), that in one case has a value of "Processed" and in the other "Unprocessed": Nodes: <mvcSiteMapNode title="Process" area="Admin" controller="ProcessMembers" action="Process" alternate="Unprocessed" /> <mvcSiteMapNode title="Change Status" area="Admin" controller="ProcessMembers" action="Process" alternate="Processed" /> Routes: The corresponding routes to these two nodes are (again, the only thing that distinguishes them is the value of the alternate parameter): context.MapRoute( "Process_New_Members", "Admin/Unprocessed/Process/{MemberId}", new { controller = "ProcessMembers", action = "Process", alternate="Unprocessed", MemberId = UrlParameter.Optional } ); context.MapRoute( "Change_Status_Old_Members", "Admin/Members/Status/Change/{MemberId}", new { controller = "ProcessMembers", action = "Process", alternate="Processed", MemberId = UrlParameter.Optional } ); What works: The Html.ActionLink helper uses the routes and produces the urls I expect: @Html.ActionLink("Process", MVC.Admin.ProcessMembers.Process(item.MemberId, "Unprocessed") // Output (alternate="Unprocessed" and item.MemberId = 12): Admin/Unprocessed/Process/12 @Html.ActionLink("Status", MVC.Admin.ProcessMembers.Process(item.MemberId, "Processed") // Output (alternate="Processed" and item.MemberId = 23): Admin/Members/Status/Change/23 In both cases the output is correct and as I expect. What doesn't work: Let's say my request involves the second option, ie, /Admin/Members/Status/Change/47, corresponding to alternate = "Processed" and a MemberId of 47. Debugging my static CurrentBranch property (see below), I find that SiteMap.CurrentNode shows: PreviousSibling: null Provider: {MvcSiteMapProvider.DefaultSiteMapProvider} ReadOnly: false ResourceKey: "" Roles: Count = 0 RootNode: {Home} Title: "Process" Url: "/Admin/Unprocessed/Process/47" Ie, for a request url of /Admin/Members/Status/Change/47, SiteMap.CurrentNode.Url evaluates to /Admin/Unprocessed/Process/47. Ie, it is ignorning the alternate parameter and using the wrong route. CurrentBranch Static Property: /// <summary> /// ReadOnly. Gets the Branch of the Site Map that holds the SiteMap.CurrentNode /// </summary> public static List<SiteMapNode> CurrentBranch { get { List<SiteMapNode> currentBranch = null; if (currentBranch == null) { SiteMapNode cn = SiteMap.CurrentNode; SiteMapNode n = cn; List<SiteMapNode> ln = new List<SiteMapNode>(); if (cn != null) { while (n != null && n.Url != SiteMap.RootNode.Url) { // I don't need to check for n.ParentNode == null // because cn != null && n != SiteMap.RootNode ln.Add(n); n = n.ParentNode; } // the while loop excludes the root node, so add it here // I could add n, that should now be equal to SiteMap.RootNode, but this is clearer ln.Add(SiteMap.RootNode); // The nodes were added in reverse order, from the CurrentNode up, so reverse them. ln.Reverse(); } currentBranch = ln; } return currentBranch; } } The Question: What am I doing wrong? The routes are interpreted by Html.ActionLlink as I expect, but are not evaluated by SiteMap.CurrentNode as I expect. In other words, in evaluating my routes, SiteMap.CurrentNode ignores the distinguishing alternate parameter.

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  • opengl 3d texture issue

    - by user1478217
    Hi i'm trying to use a 3d texture in opengl to implement volume rendering. Each voxel has an rgba colour value and is currently rendered as a screen facing quad.(for testing purposes). I just can't seem to get the sampler to give me a colour value in the shader. The quads always end up black. When I change the shader to generate a colour (based on xyz coords) then it works fine. I'm loading the texture with the following code: glGenTextures(1, &tex3D); glBindTexture(GL_TEXTURE_3D, tex3D); unsigned int colours[8]; colours[0] = Colour::AsBytes<unsigned int>(Colour::Blue); colours[1] = Colour::AsBytes<unsigned int>(Colour::Red); colours[2] = Colour::AsBytes<unsigned int>(Colour::Green); colours[3] = Colour::AsBytes<unsigned int>(Colour::Magenta); colours[4] = Colour::AsBytes<unsigned int>(Colour::Cyan); colours[5] = Colour::AsBytes<unsigned int>(Colour::Yellow); colours[6] = Colour::AsBytes<unsigned int>(Colour::White); colours[7] = Colour::AsBytes<unsigned int>(Colour::Black); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, colours); The colours array contains the correct data, i.e. the first four bytes have values 0, 0, 255, 255 for blue. Before rendering I bind the texture to the 2nd texture unit like so: glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_3D, tex3D); And render with the following code: shaders["DVR"]->Use(); shaders["DVR"]->Uniforms["volTex"].SetValue(1); shaders["DVR"]->Uniforms["World"].SetValue(Mat4(vl_one)); shaders["DVR"]->Uniforms["viewProj"].SetValue(cam->GetViewTransform() * cam->GetProjectionMatrix()); QuadDrawer::DrawQuads(8); I have used these classes for setting shader params before and they work fine. The quaddrawer draws eight instanced quads. The vertex shader code looks like this: #version 330 layout(location = 0) in vec2 position; layout(location = 1) in vec2 texCoord; uniform sampler3D volTex; ivec3 size = ivec3(2, 2, 2); uniform mat4 World; uniform mat4 viewProj; smooth out vec4 colour; void main() { vec3 texCoord3D; int num = gl_InstanceID; texCoord3D.x = num % size.x; texCoord3D.y = (num / size.x) % size.y; texCoord3D.z = (num / (size.x * size.y)); texCoord3D /= size; texCoord3D *= 2.0; texCoord3D -= 1.0; colour = texture(volTex, texCoord3D); //colour = vec4(texCoord3D, 1.0); gl_Position = viewProj * World * vec4(texCoord3D, 1.0) + (vec4(position.x, position.y, 0.0, 0.0) * 0.05); } uncommenting the line where I set the colour value equal to the texcoord works fine, and makes the quads coloured. The fragment shader is simply: #version 330 smooth in vec4 colour; out vec4 outColour; void main() { outColour = colour; } So my question is, what am I doing wrong, why is the sampler not getting any colour values from the 3d texture? [EDIT] Figured it out but can't self answer (new user): As soon as I posted this I figured it out, I'll put the answer up to help anyone else (it's not specifically a 3d texture issue, and i've also fallen afoul of it before, D'oh!). I didn't generate mipmaps for the texture, and the default magnification/minification filters weren't set to either GL_LINEAR, or GL_NEAREST. Boom! no textures. Same thing happens with 2d textures.

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  • Checkboxes will not check in IE7 using Javascript, and yet no errors

    - by leeand00
    Okay I'm totally confused on this one. I have a script that receives a bunch of values from a JSON object and creates a bunch of checkboxes and either checks or unchecks a these checkboxes based on their values. This script treats me like a woman treats me... "If you don't know what's wrong, then I'm not going to tell you..." The script works correctly in IE8, Firefox3, etc... etc... However... In IE7 the script fails to check off the checkboxes. It displays no errors and from what I can tell, the script runs just fine. I just doesn't check any of the checkboxes, and I don't know why... shoppingCart['Update_Stock_Item_0_NRD%5FHAT2'] = { 'propeller': { 'label' : 'propeller', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } }, 'sunLogo': { 'label' : 'sunLogo', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } }, 'MSLogo': { 'label' : 'sunLogo', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } } }; function stockInit() { alert("BEGIN: stockInit()"); // TODO: You will recieve an "on" and an "off" option, // One will have a "selected" attribute of "selected", // and the other will have a "selected" attribute of "" // // The option that has the "selected" attribute of "" // will generate a checkbox that is not checked. // // The option that has the "selected attribute of "selected" // will generate a checkbox that is checked. // // Why? You ask...because that's just the way the thing is // setup. for(var item in shoppingCart) { // // console.log("processing item: " + item); var optionContainer = document.getElementById(item + "_optionContainer"); for(var option in shoppingCart[item]) { if(option != "blank") { // // console.log("option: " + option); var currentOption = shoppingCart[item][option]['optionValues']; // // console.log("currentOption['on']['selected']: " + currentOption['on']['selected']); // // console.log("currentOption['off']['selected']: " + currentOption['off']['selected']); // Really you only have to check the one, but just to be through-o var selected = (currentOption['on']['selected'] == 'selected') ? true : false; selected = (currentOption['off']['selected'] == 'selected') ? false : true; var label = document.createElement("LABEL"); var labelText = document.createTextNode(shoppingCart[item][option]['label']); var optionInput = document.createElement("INPUT"); var hiddenInput = document.createElement("INPUT"); optionInput.setAttribute("type", "checkbox"); optionInput.checked = selected; optionInput.setAttribute("id", option); alert(optionInput.id); alert(optionInput.checked); hiddenInput.setAttribute("type", "hidden"); hiddenInput.setAttribute("name", option); hiddenInput.setAttribute("id", option + "_hiddenValue"); hiddenInput.setAttribute("value", (optionInput.checked) ? "on" : "off"); label.appendChild(optionInput); label.appendChild(labelText); label.appendChild(hiddenInput); (function(id) { optionInput.onclick = function() { var hiddenInput = document.getElementById(id + "_hiddenValue"); hiddenInput.setAttribute("value", (this.checked == true) ? "on" : "off"); alert("this.id: " + this.id); alert("this.checked: " + this.checked); } })(optionInput.id); optionContainer.appendChild(label); } } // // console.log("processing item of " + item + " complete"); } alert("END: stockInit()"); } And please don't ask why I'm doing things this way...all I can really tell you is that I don't have access to the backend code...so I get what I get...

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  • Scaling an image using the mouse in a WinForms application?

    - by Gaax
    I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • Rendering a Long Document on iPad

    - by benjismith
    I'm implementing a document viewer with highlighting/annotation capabilities for a custom document format on iPad. The documents are kind of long (100 to 200 pages, if printed on paper) and I've had a hard time finding the right approach. Here are the requirments: 1) Basic rich-text styling: control of left/right margins. Control of font name, size, foreground/background color, and line spacing. Bold, italics, underline, etc. 2) Selection and highlighting of arbitrary text regions (not limited to paragraph boundaries, like in Safari/UIWebView). 3) Customization of the Cut/Copy/Paste popup (what is that thing called anyhow? UIActionBar?) This is one of the essential requirements of the app. My first implementation was based on UIWebView. I just rendered the document as HTML with CSS for text styling. But I couldn't get the kind of text selection behavior I wanted (across paragraph boundaries) and the UIActionBar can't be customized from within UIWebView. So I started working on a javascript approach, faking the device text-selection behavior using JQuery to trap touch events and dynamically modifying the DOM to change the background color of selected regions of text. I built a fake UIActionBar control as a hidden DIV, positioning it and unhiding it whenever there was an active selection region. Not too shabby. The main problem is that it's SLOOOOOOOW. Scrolling through the document is nice and quick, but dynamically changing the DOM is not very snappy. Plus, I couldn't figure out how to recreate the magnifier loupe, so my fake text-selection GUI doesn't look quite the same as the native implementation. Also, I haven't yet implemented the communication bridge between the javascript layer and the objective-c layer (where the rest of the app lives), but it was shaping up to be a huge hassle. So I've been looking at CoreText, but there are precious few examples on the web. I spent a little time with this simple little demo: http://github.com/jonasschnelli/I7CoreTextExample/ It shows how to use CoreText to draw an NSAttributedText string into a UIView. But it has its own problems: It doesn't implement text-selection behavior, and it doesn't present a UIActionBar, so I don't have any idea how to make that happen. And, more importantly, it tries to draw the entire document all at once, with significant performance degradations for long documents. My documents can have thousands of paragraphs, and less than 1% of the document is ever on screen at a time. On the plus side, these documents already contain precise formatting information. I know the exact page-position of every line of text, so I don't need a layout engine. Does anyone know how to implement this sort of view using CoreText? I understand that a full-fledged implementation is overkill for a question like this, but I'm looking for a good CoreText example with a few basic requirements: 1) Precise layout & formatting control (using the formatting metrics and text styles I've already calculated). 2) Arbitrary selection of text. 3) Customization of the UIActionBar. 4) Efficient recycling of resources for off-screen objects. I'd be happy to implement my own recycling when text elements scroll off-screen, but wouldn't that require re-implementing UIScrollView? I'm brand-new to iPhone development, and still getting used to Objective-C, but I've been working in other languages (Java, C#, flex/actionscript, etc) for more than ten years, so I feel confident in my ability to get the work done, if only I had a better feel for the iPhone SDK and the common coding patterns for stuff like this. Is it just me, or does the SDK documentation really suck? Anyhow, thanks for your help!

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  • How to Force an Exception from a Task to be Observed in a Continuation Task?

    - by Richard
    I have a task to perform an HttpWebRequest using Task<WebResponse>.Factory.FromAsync(req.BeginGetRespone, req.EndGetResponse) which can obviously fail with a WebException. To the caller I want to return a Task<HttpResult> where HttpResult is a helper type to encapsulate the response (or not). In this case a 4xx or 5xx response is not an exception. Therefore I've attached two continuations to the request task. One with TaskContinuationOptions OnlyOnRanToCompletion and the other with OnlyOnOnFaulted. And then wrapped the whole thing in a Task<HttpResult> to pick up the one result whichever continuation completes. Each of the three child tasks (request plus two continuations) is created with the AttachedToParent option. But when the caller waits on the returned outer task, an AggregateException is thrown is the request failed. I want to, in the on faulted continuation, observe the WebException so the client code can just look at the result. Adding a Wait in the on fault continuation throws, but a try-catch around this doesn't help. Nor does looking at the Exception property (as section "Observing Exceptions By Using the Task.Exception Property" hints here). I could install a UnobservedTaskException event handler to filter, but as the event offers no direct link to the faulted task this will likely interact outside this part of the application and is a case of a sledgehammer to crack a nut. Given an instance of a faulted Task<T> is there any means of flagging it as "fault handled"? Simplified code: public static Task<HttpResult> Start(Uri url) { var webReq = BuildHttpWebRequest(url); var result = new HttpResult(); var taskOuter = Task<HttpResult>.Factory.StartNew(() => { var tRequest = Task<WebResponse>.Factory.FromAsync( webReq.BeginGetResponse, webReq.EndGetResponse, null, TaskCreationOptions.AttachedToParent); var tError = tRequest.ContinueWith<HttpResult>( t => HandleWebRequestError(t, result), TaskContinuationOptions.AttachedToParent |TaskContinuationOptions.OnlyOnFaulted); var tSuccess = tRequest.ContinueWith<HttpResult>( t => HandleWebRequestSuccess(t, result), TaskContinuationOptions.AttachedToParent |TaskContinuationOptions.OnlyOnRanToCompletion); return result; }); return taskOuter; } with: private static HttpDownloaderResult HandleWebRequestError( Task<WebResponse> respTask, HttpResult result) { Debug.Assert(respTask.Status == TaskStatus.Faulted); Debug.Assert(respTask.Exception.InnerException is WebException); // Try and observe the fault: Doesn't help. try { respTask.Wait(); } catch (AggregateException e) { Log("HandleWebRequestError: waiting on antecedent task threw inner: " + e.InnerException.Message); } // ... populate result with details of the failure for the client ... return result; } (HandleWebRequestSuccess will eventually spin off further tasks to get the content of the response...) The client should be able to wait on the task and then look at its result, without it throwing due to a fault that is expected and already handled.

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  • php, mySQL & AJAX: Unable to use sessions across the scripts in the same domain

    - by Devner
    Hi all, I have the following pages: page1.php, page2.php and page3.php. Code in each of them is as below CODE: page1.php <script type="text/javascript"> $(function(){ $('#imgID').upload({ submit_to_url: "page2.php", file_name: 'myfile1', description : "Image", limit : 1, file_types : "*.jpg", }) }); </script> <body> <form action="page3.php" method="post" enctype="multipart/form-data" name="frm1" id="frm1"> //Some other text fields <input type="submit" name="submit" id="submit" value="Submit" /> </form> </body> page2.php <?php session_start(); $a = $_SESSION['a']; $b = $_SESSION['b']; $c = $_SESSION['c']; $res = mysql_query("SELECT col FROM table WHERE col1 = $a AND col2 = $b AND col3 = $c LIMIT 1"); $num_rows = mysql_num_rows($res); echo $num_rows; //echos 0 when in fact it should have been 1 because the data in the Session exists. //Ok let's proceed further //... Do some stuff... //Store some more values and create new session variables (and assume that page1.php is going to be able to use it) $_SESSION['d'] = 'd'; $_SESSION['e'] = 'e'; $_SESSION['f'] = 'f'; if (move_uploaded_file($_FILES['file']['tmp_name'], $file)) { echo "success"; } else { echo "error ".$_FILES['file']['error']; } ?> page3.php <?php session_start(); if( isset($_POST['submit']) ) { //These sessions are non-existent although the AJAX request //to page2.php may have created them when called via AJAX from within page1.php echo $_SESSION['d'].$_SESSION['e'].$_SESSION['f']; ?> } ?> As the code says it I am posting some info via AJAX call from page1.php to page2.php. page2.php is supposed to be able to use the session values from page1.php i.e. $_SESSION['a'], $_SESSION['b'] and $_SESSION['c'] but it does not. Why? How can I fix this? page2.php is creating some more sessions after some processing is done and a response is sent back to page1.php. The submit button of the form on page1.php is hit and the page gets POST'ed to page3.php. But when the SESSION info that gets created in page2.php is echoed, it's blank signifying that SESSIONS from page2.php are not used. How can I fix this? I looked over a lot of information and have spent about 50 hours trying to do different things with my scripts before arriving at the above conclusions. My app. is custom made using function (not OOPS) and does not use any PHP frameworks & I am not even about to use any as my knowledge of OOP concepts is limited any many frameworks are object oriented. I came across race conditions, but the solutions provided don't help too much. One more solution of using DB to hold sessions and seek and retrieve from DB is the last thing on my mind and I really want to avoid creating table, coding and maintaining code for a task as simple as just keeping sessions across pages in the same domain. So my request is: Is there a way that I can solve the above problem(s) via simple coding in present conditions? Any help is appreciated. Thank you.

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  • What does the `forall` keyword in Haskell/GHC do?

    - by JUST MY correct OPINION
    I've been banging my head on this one for (quite literally) years now. I'm beginning to kinda/sorta understand how the foreach keyword is used in so-called "existential types" like this: data ShowBox = forall s. Show s => SB s (This despite the confusingly-worded explanations of it in the fragments found all around the web.) This is only a subset, however, of how foreach is used and I simply cannot wrap my mind around its use in things like this: runST :: forall a. (forall s. ST s a) -> a Or explaining why these are different: foo :: (forall a. a -> a) -> (Char,Bool) bar :: forall a. ((a -> a) -> (Char, Bool)) Or the whole RankNTypes stuff that breaks my brain when "explained" in a way that makes me want to do that Samuel L. Jackson thing from Pulp Fiction. (Don't follow that link if you're easily offended by strong language.) The problem, really, is that I'm a dullard. I can't fathom the chicken scratchings (some call them "formulae") of the elite mathematicians that created this language seeing as my university years are over two decades behind me and I never actually had to put what I learnt into use in practice. I also tend to prefer clear, jargon-free English rather than the kinds of language which are normal in academic environments. Most of the explanations I attempt to read on this (the ones I can find through search engines) have these problems: They're incomplete. They explain one part of the use of this keyword (like "existential types") which makes me feel happy until I read code that uses it in a completely different way (like runST, foo and bar above). They're densely packed with assumptions that I've read the latest in whatever branch of discrete math, category theory or abstract algebra is popular this week. (If I never read the words "consult the paper whatever for details of implementation" again, it will be too soon.) They're written in ways that frequently turn even simple concepts into tortuously twisted and fractured grammar and semantics. (I suspect that the last two items are the biggest problem. I wouldn't know, though, since I'm too much a dullard to comprehend them.) It's been asked why Haskell never really caught on in industry. I suspect, in my own humble, unintelligent way, that my experience in figuring out one stupid little keyword -- a keyword that is increasingly ubiquitous in the libraries being written these days -- are also part of the answer to that question. It's hard for a language to catch on when even its individual keywords cause years-long quests to comprehend. Years-long quests which end in failure. So... On to the actual question. Can anybody completely explain the foreach keyword in clear, plain English (or, if it exists somewhere, point to such a clear explanation which I've missed) that doesn't assume I'm a mathematician steeped in the jargon?

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  • parallel computation for an Iterator of elements in Java

    - by Brian Harris
    I've had the same need a few times now and wanted to get other thoughts on the right way to structure a solution. The need is to perform some operation on many elements on many threads without needing to have all elements in memory at once, just the ones under computation. As in, Iterables.partition is insufficient because it brings all elements into memory up front. Expressing it in code, I want to write a BulkCalc2 that does the same thing as BulkCalc1, just in parallel. Below is sample code that illustrates my best attempt. I'm not satisfied because it's big and ugly, but it does seem to accomplish my goals of keeping threads highly utilized until the work is done, propagating any exceptions during computation, and not having more than numThreads instances of BigThing necessarily in memory at once. I'll accept the answer which meets the stated goals in the most concise way, whether it's a way to improve my BulkCalc2 or a completely different solution. interface BigThing { int getId(); String getString(); } class Calc { // somewhat expensive computation double calc(BigThing bigThing) { Random r = new Random(bigThing.getString().hashCode()); double d = 0; for (int i = 0; i < 100000; i++) { d += r.nextDouble(); } return d; } } class BulkCalc1 { final Calc calc; public BulkCalc1(Calc calc) { this.calc = calc; } public TreeMap<Integer, Double> calc(Iterator<BigThing> in) { TreeMap<Integer, Double> results = Maps.newTreeMap(); while (in.hasNext()) { BigThing o = in.next(); results.put(o.getId(), calc.calc(o)); } return results; } } class SafeIterator<T> { final Iterator<T> in; SafeIterator(Iterator<T> in) { this.in = in; } synchronized T nextOrNull() { if (in.hasNext()) { return in.next(); } return null; } } class BulkCalc2 { final Calc calc; final int numThreads; public BulkCalc2(Calc calc, int numThreads) { this.calc = calc; this.numThreads = numThreads; } public TreeMap<Integer, Double> calc(Iterator<BigThing> in) { ExecutorService e = Executors.newFixedThreadPool(numThreads); List<Future<?>> futures = Lists.newLinkedList(); final Map<Integer, Double> results = new MapMaker().concurrencyLevel(numThreads).makeMap(); final SafeIterator<BigThing> it = new SafeIterator<BigThing>(in); for (int i = 0; i < numThreads; i++) { futures.add(e.submit(new Runnable() { @Override public void run() { while (true) { BigThing o = it.nextOrNull(); if (o == null) { return; } results.put(o.getId(), calc.calc(o)); } } })); } e.shutdown(); for (Future<?> future : futures) { try { future.get(); } catch (InterruptedException ex) { // swallowing is OK } catch (ExecutionException ex) { throw Throwables.propagate(ex.getCause()); } } return new TreeMap<Integer, Double>(results); } }

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  • ScriptManager emits ScriptReferences after ClientScriptIncludes. Why?

    - by Chris F
    I have an application that uses a lot of javascript in a lot of different .js files. Each page can have any number and combination of different controls and each control can use a different set of js files. Instead of including all possible js files as <script src="xxx.js"> in the head of my master page, I thought I would reduce the amount of included files by getting each control to call ScriptManager.Scripts.Add(new ScriptReference("xxx.js")) - thus only the scripts that are actually needed by the page will be included. Well that bit works fine. But...the controls also use ScriptManager.RegisterClientScriptBlock fairly extensively too. (There are scenarios where the controls are inside update panels). I was disappointed to see that the ScriptManager emits the client script includes before the ScriptReferences. For example - see the test file and output at the end (this results in a JS error because $ is not defined). Am I being dumb or is this to be expected? I would have thought that a sensible thing for the ScriptManger to do would be to emit the ScriptReferences first and then the other stuff. Short of rolling my own ScriptManager like object to manage static JS file references, does anyone have any suggestions as to get the behaviour that I want from ScriptManager?? Thanks in advance. Example File <%@ Page Language="C#" AutoEventWireup="true" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <script runat="server"> protected void Page_Load(object sender, EventArgs e) { ScriptManager.RegisterClientScriptBlock(Page, Page.GetType(), "Test", "$(function() {alert('hello');});", true); } </script> </head> <body> <form id="form1" runat="server"> <asp:ScriptManager runat="server" > <Scripts> <asp:ScriptReference Path="~/jquery/jquery.js" /> </Scripts> </asp:ScriptManager> </form> </body> </html> Output <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > ... boring stuff removed .... <script src="/js/WebResource.axd?d=-nOHbla bla " type="text/javascript"></script> <script type="text/javascript"> //<![CDATA[ $(function() {alert('hello');});//]]> </script> ... boring stuff removed .... <script src="/js/ScriptResource.axd?d=qgCbla bla bla" type="text/javascript"></script> <script src="jquery/jquery.js" type="text/javascript"></script> ... boring stuff removed .... </form> </body> </html>

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  • UVA Online Judge 3n+1 : Right answer is Wrong answer

    - by Samuraisoulification
    Ive been toying with this problem for more than a week now, I have optimized it a lot, I seem to be getting the right answer, since it's the same as when I compare it to other's answers that got accepted, but I keep getting wrong answer. Im not sure what's going on! Anyone have any advice? I think it's a problem with the input or the output, cause Im not exactly sure how this judge thing works. So if anyone could pinpoint the problem, and also give me any advice on my code, Id be very appreciative!!! #include <iostream> #include <cstdlib> #include <stdio.h> #include <vector> using namespace std; class Node{ // node for each number that has teh cycles and number private: int number; int cycles; bool cycleset; // so it knows whether to re-set the cycle public: Node(int num){ number = num; cycles = 0; cycleset = false; } int getnumber(){ return number; } int getcycles(){ return cycles; } void setnumber(int num){ number = num; } void setcycles(int num){ cycles = num; cycleset = true; } bool cycled(){ return cycleset; } }; class Cycler{ private: vector<Node> cycleArray; int biggest; int cycleReal(unsigned int number){ // actually cycles through the number int cycles = 1; if (number != 1) { if (number < 1000000) { // makes sure it's in vector bounds if (!cycleArray[number].cycled()) { // sees if it's been cycled if (number % 2 == 0) { cycles += this->cycleReal((number / 2)); } else { cycles += this->cycleReal((3 * number) + 1); } } else { // if cycled get the number of cycles and don't re-calculate, ends recursion cycles = cycleArray[number].getcycles(); } } else { // continues recursing if it's too big for the vector if (number % 2 == 0) { cycles += this->cycleReal((number / 2)); } else { cycles += this->cycleReal((3 * number) + 1); } } } if(number < 1000000){ // sets cycles table for the number in the vector if (!cycleArray[number].cycled()) { cycleArray[number].setcycles(cycles); } } return cycles; } public: Cycler(){ biggest = 0; for(int i = 0; i < 1000000; i++){ // initialize the vector, set the numbers Node temp(i); cycleArray.push_back(temp); } } int cycle(int start, int end){ // cycles thorugh the inputted numbers. int size = 0; for(int i = start; i < end ; i++){ size = this->cycleReal(i); if(size > biggest){ biggest = size; } } int temp = biggest; biggest = 0; return temp; } int getBiggest(){ return biggest; } }; int main() { Cycler testCycler; int i, j; while(cin>>i>>j){ //read in untill \n int biggest = 0; if(i > j){ biggest = testCycler.cycle(j, i); }else{ biggest = testCycler.cycle(i, j); } cout << i << " " << j << " " << biggest << endl; } return 0; }

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  • Rails unknown action suddenly everywhere

    - by Joe
    The weird thing is that my app was working perfectly on Sat, and when I check it out on Monday (after doing nothing to it) I kept getting this problem: This behaviour is only happening on my production server. When I try to login or create a new user or do something that interacts with a form I am getting an unknown action error. A simple retrieval of rows does not throw this error however. I don't have all CRUD operations in most of my controllers because it's not necessary - but Rails always looks for the one that doesn't exist - it seams so anyway. If I make a mistake in the form that would normally throw a validation message to the user it will throw this error too, does that mean it has something to do with the model too (I'm not too Rails experienced and didn't know if that would be the case or not)? This is a general error I am getting - I have super_exception_notifier gem installed, so that's what all the extra params are. Processing SessionsController#new (for OMITTED at 2010-04-12 09:11:12) [GET] Rendering template within layouts/application Rendering sessions/new Completed in 3ms (View: 2, DB: 0) | 200 OK [http://OMITTED.com/session/new] Processing SessionsController#show (for OMITTED at 2010-04-12 09:11:14) [GET] ActionController::UnknownAction (No action responded to show. Actions: create, destroy, error_class_status_codes, error_class_status_codes=, error_layout, error_layout=, exception_notifiable_notification_level, exception_notifiable_notification_level=, exception_notifiable_silent_exceptions, exception_notifiable_silent_exceptions=, exception_notifiable_verbose, exception_notifiable_verbose=, http_status_codes, http_status_codes=, and new): dragonfly (0.5.3) lib/dragonfly/middleware.rb:13:in `call' passenger (2.2.9) lib/phusion_passenger/rack/request_handler.rb:92:in `process_request' passenger (2.2.9) lib/phusion_passenger/abstract_request_handler.rb:207:in `main_loop' passenger (2.2.9) lib/phusion_passenger/railz/application_spawner.rb:400:in `start_request_handler' passenger (2.2.9) lib/phusion_passenger/railz/application_spawner.rb:351:in `handle_spawn_application' passenger (2.2.9) lib/phusion_passenger/utils.rb:184:in `safe_fork' passenger (2.2.9) lib/phusion_passenger/railz/application_spawner.rb:349:in `handle_spawn_application' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:352:in `__send__' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:352:in `main_loop' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:196:in `start_synchronously' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:163:in `start' passenger (2.2.9) lib/phusion_passenger/railz/application_spawner.rb:209:in `start' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:262:in `spawn_rails_application' passenger (2.2.9) lib/phusion_passenger/abstract_server_collection.rb:126:in `lookup_or_add' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:256:in `spawn_rails_application' passenger (2.2.9) lib/phusion_passenger/abstract_server_collection.rb:80:in `synchronize' passenger (2.2.9) lib/phusion_passenger/abstract_server_collection.rb:79:in `synchronize' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:255:in `spawn_rails_application' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:154:in `spawn_application' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:287:in `handle_spawn_application' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:352:in `__send__' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:352:in `main_loop' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:196:in `start_synchronously' This is what one of my forms looks like (nothing special) <% form_tag session_path do -%> <p><%= label_tag 'Username' %><br /> <%= text_field_tag 'login', @login %></p> <p><%= label_tag 'password' %><br/> <%= password_field_tag 'password', nil %></p> <p><%= label_tag 'remember_me', 'Remember me' %> <%= check_box_tag 'remember_me', '1', @remember_me %></p> <p><%= submit_tag 'Log in' %></p> <% end -%> It looks like dragonfly is the culprit doesn't it, here's the section from the gem files it says is being naughty: module Dragonfly class Middleware def initialize(app, dragonfly_app_name) @app = app @dragonfly_app_name = dragonfly_app_name end def call(env) response = endpoint.call(env) if response[0] == 404 13 -->> @app.call(env) else response end end I don't know what goes on behind the scenes here so I probably haven't been looking in the right place to fix this issue. Like I said it only throws this in a production environment, which guess is what the 'env' variable is referencing. Thank you for your time! I've spent nearly my whole day trying to figure this out! :(

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  • Organising XML results as cells in container (AS3)

    - by PJ Palomaki
    Hi, I'm having some problems figuring out how to organise data pulled off XML in cells within a container. I'm sure this should be a basic thing in AS3, but my head's fried.. can anyone help? Basically an array if fed to callThumbs() which iterates through it and compares the entries with preloaded XML _my_images. If match is found, it's sent to processXML which loads all relevant info and loads a .jpg thumbnail. All this is then fed to createCell which creates a specific cell with position values depending on x_counter and y_counter values (4 cells in a row) and adds the cell into a container _container_mc. The Problem: This all works fine and looks fine, the problem is that the cells within the container do not display in descending order. They are in random order, probably because some of the .jpg's takes longer to load etc. How do I easily organise the cells within the container in descending order by the XML .id value? Or how do I tell Flash to wait till the thumbnail and data is loaded and the cell created and added? Thanks guys, would really appreciate all the help! PJ //Flash (AS3) function callThumbs(_my_results:Array):void { // selector = 1 for specific items, 2 for search items var _thumb_url:XML; for (var r:Number=0; r < _my_results.length; r++) { // iterate through results vector, compare with _my_images XML .id for (var i:Number=0; i < _my_images.length(); i++) { if (_my_images[i][email protected]() == _my_results[r]) { _thumb_url=_my_images[i]; processXML(_thumb_url, i); } } } } // End callThumbs function processXML(imageXML:XML, num:Number) { // Processes XML data and loads .jpg thumbnail var _thumb_loader=new Loader(); _thumb_loader.load(new URLRequest("thumbs/thumb_sm/" + imageXML.@id + "_st.jpg")); _thumb_loader.contentLoaderInfo.addEventListener(Event.COMPLETE,thumbLoaded); _thumb_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, urlNotFound); var id:XMLList = new XMLList; id = imageXML.@id; var description:XMLList = new XMLList; description = imageXML.@description; function urlNotFound(event:IOErrorEvent):void { trace("The image URL '" + String(imageXML.@id) + "' was not found."); } function thumbLoaded(e:Event):void { var imageLoader:Loader = Loader(e.target.loader); var bm:Bitmap = Bitmap(imageLoader.content); createCell(bm, id, description, num); adjustFooterBar(); // Adjust bottom footer } } // End processXML private function createCell(_image:Bitmap, _id, _description:String, _position):void { // Creates a cell with data, add to container var _cell_mc = new CellTitle(); _cell_mc.initCell(_image, _id, _description, _position, x_counter, y_counter); if (x_counter+1 < 4) { x_counter++; } else { x_counter = 0; y_counter++; } _container_mc.addChild(_cell_mc); // movieclip container } // End createCell

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