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  • Post SQL 2008 R2 Launch Thurs 15th London - UK SQL Server User Group is having a Social Event @ the

    - by tonyrogerson
    The UK SQL Server User Group is organising a Social event for SQL and SQL Server professionals, the event will be held after the SQL Server 2008 R2 launch event and is a short walk from that venue. See site for more information: http://sqlserverfaq.com/events/222/Social-for-SQL-and-SQL-Server-professionals-SQL-quiz-meet-your-peers-ask-the-group-Q-A.aspx We are putting some light bites on, if you are coming then do let us know through the site. Neil Hambly who is the London UK SQL Server User Group...(read more)

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  • bash dirtrim produces strange results with ~/foo/bar/var directory

    - by queueoverflow
    In some of my projects, I keep a var or a lib folder for runtime output and external libraries. To keep my prompt rather short, I have the export PROMPT_DIRTRIM=3 option in my .bashrc. This works very well for most paths, but as soon as I have a /var in there, it goes nuts like this (for ~/Projects/someproject/var/gfx): ~/.../gfxr/gfxr/gfxr/gfxr/gfxr/gfx Interestingly, it works with /opt/lampp/lib Is there some way to get around this? Update my .bashrc my .bash_functions

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  • ASP.NET MVC 2: Strongly Typed Html Helpers

    In this article, Scott examines the usage of Strongly Typed Html Helpers included with ASP.NET MVC 2. He begins with a short description of the existing HTML Helper method in ASP.NET MVC 1 and discusses the new methods, providing screenshots and a detailed listing of these new methods.

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  • Oracle Sales Cloud Demo environments for partners

    - by Richard Lefebvre
    We are happy to inform our EMEA based CRM & CX partners that a new process for partners to get an access to the Oracle Sales Cloud (Fusion CRM SaaS) demo environment is in place.  If you are interested to take benefit of it, please send a short eMail to [email protected].  This offer - subject to final approval - is limited to EMEA based partners who have certified at least one sales and one presales on Oracle Sales Cloud.

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  • The (Totally) Phantom Menace Takes a Hard Look at Star Wars Saber Duels [Video]

    - by Jason Fitzpatrick
    If you feel like the light saber duels in Star Wars are long on choreography and short on actual brutal combat, you’re sure to get a chuckle out of this “training” guide highlighting how not to kill your opponent. [via Neatorama] What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop)

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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  • SEO & SEM Long Tail Keyword Marketing Strategy

    Long tail marketing strategies for SEO & SEM often return higher conversion rates by up to 200% as compared to short tail generic keyword terms. These long tail keyword terms can be extremely profitable for SEM (search engine marketing) in terms of lower cost or bid for keywords and larger returns on pay per click investment.

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  • Creating a Simple PHP Blog in Azure

    - by Josh Holmes
    In this post, I want to walk through creating a simple Azure application that will show a few pages, leverage Blob storage, Table storage and generally get you started doing PHP on Azure development. In short, we are going to write a very simple PHP Blog engine for Azure. To be very clear, this is not a pro blog engine and I don’t recommend using it in production. It’s a » read more.

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  • We are having a Social on the 15th April - Why not join us for some SQL fun

    - by NeilHambly
    TechDays are coming week, with the "SQL Server 2008 R2" Launch conference being held on the Thursday (15 th April) and followed by the much anticipated SQLBits VI the following day (16 th April) So we thought this an ideal opportunity to hold a SQL Social evening for those fortunate enough to be able to attend those conferences or just wanted to join us for the evening It is being held @ "The Bull" Pub @ Westfield centre (only a short walk from the venue of t the “SQL Server 2008...(read more)

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  • ASP.NET 4.0 and the Entity Framework 4 - Part 2: Perform CRUD Operations Using the Entity Framework

    In this article, Vince demonstrates the usage of the Entity Framework 4 to create, read, update, and delete records in the database which was created in Part 1 of this series. After a short introduction, he discusses the various step involved in the modification of the database, creation of a web form, the selection records to load a drop down list, and the adding, updating, deletion and retrieval of records from the database with the help of relevant source code and screen shots.

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  • Godaddy VPS or swith to another provider?

    - by Charlie
    Long story short, I want to be able to have close to full control over my server, mainly being able to install things on my sever that Godaddy shared hosting does not allow (gzip, etc..). Should I switch providers to something else (all my domains are hosted there) or upgrade my hosting to VPS. If I upgrade, how hard will it be to set it up without their "assisted service" or something setup (where they do virus scanning, etc.)?

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  • What strategy to use when starting in a new project with no documentation?

    - by Amir Rezaei
    Which is the best why to go when there are no documentation? For example how do you learn business rules? I have done the following steps: Since we are using a ORM tool I have printed a copy of database schema where I can see relations between objects. I have made a list of short names/table names that I will get explained. The project is client/server enterprise application using MVVM pattern.

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  • Quick Poll: Certification Information Preferences

    - by Paul Sorensen
    We're starting a new "quick poll" series so that we can better learn about you - our technical professionals who are either already Oracle certified or working on earning an Oracle credential. We aim to keep them short (~1 minute to answer) so that you'll share your opinion.This week we want to know how you prefer to get your information about Oracle Certification:TAKE THE QUICK POLLNOTE: You can only take the survey once per machine. (if you try a second time it may redirect you to an external website)

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  • Acommodation deal annoucced for SQLBits 6

    - by simonsabin
    The details of our acommodation deal have been announced. We are going to be using the Park Paza on Westminster Bridge. http://www.parkplaza.com/hotels/gbwestmi The speakers are going to be based there so why not join us, its a short walk from the venue. We have a promotion code SQL6 which gives you a greatly reduced rate of £139 + VAT.  If you want cheaper then consider using Laterooms

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  • Acommodation deal annoucced for SQLBits 6

    - by simonsabin
    The details of our acommodation deal have been announced. We are going to be using the Park Paza on Westminster Bridge. http://www.parkplaza.com/hotels/gbwestmi The speakers are going to be based there so why not join us, its a short walk from the venue. We have a promotion code SQL6 which gives you a greatly reduced rate of £139 + VAT.  If you want cheaper then consider using Laterooms

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  • Save the date! Manageability Partner Community Forum at Oracle Openworld - Oct. 1st

    - by Javier Puerta
    The Exadata & Manageability Partner Communities will be celebrating a Community Forum in San Francisco during Oracle Openworld. The session will take place on Monday, October 1st, from 4:00 - 6:00 pm local time.If you would like to present an experience around a customer project or sales best practice in the Manageability or Quality & Testing areas, please contact [email protected] with a short description of your proposal.

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  • New Whitepaper: Oracle WebLogic Clustering

    - by ACShorten
    A new whitepaper is available that outlines the concepts and steps on implementing web application server clustering using the Oracle Utilities Application Framework and Oracle WebLogic Server. The whitepaper include the following: A short discussion on the concepts of clustering How to setup a cluster using Oracle WebLogic's utilities How to configure the Oracle Utilities Application Framework to take advantage of clustering How to deploy the Oracle Utilities Application based products in a clustered environment Common cluster operations The whitepaper is available from My Oracle Support at Doc Id: 1334558.1.

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  • ASP.NET 4.0 and the Entity Framework 4 - Part 5 - Using the GridView and the EntityDataSource

    In this article, Vince demonstrates the usage of the GridView control to view, add, update, and delete records using the Entity Framework 4. After providing a short introduction, he provides the steps required to create a web site, entity data model, web form and template fields with the help of relevant source code and screenshots.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Precompiling LINQ Queries

    Did you know that by precompiling LINQ queries you might actually be degrading your app’s performance if you’re not careful? Julie Lerman explains how to ensure you’re not re-precompiling queries each time and losing the expected performance benefits across post-backs, short-lived service operations and other code where critical instances are going out of scope.

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  • Log Debug Messages without Debug Serial on Shipped Device

    - by Kate Moss' Open Space
    Debug message is one of the ancient but useful way for problem resolving. Message is redirected to PB if KITL is enabled otherwise it goes to default debug port, usually a serial port on most of the platform but it really depends on how OEMWriteDebugString and OEMWriteDebugByte are implemented. For many reasons, we don't want to have a debug serial port, for example, we don't have enough spare serial ports and it can affect the performance. So some of the BSP designers decide to dump the messages into other media, could be a log file, shared memory or any solution that is suitable for the need. In CE 5.0 and previous, OAL and Kernel are linked into one binaries; in the other word, you can use whatever function in kernel, such as SC_CreateFileW to access filesystem in OAL, even this is strongly not recommended. But since the OAL is being a standalone executable in CE 6.0, we no longer can use this back door but only interface exported in NKGlobal which just provides enough for OAL but no more. Accessing filesystem or using sync object to communicate to other drivers or application is even not an option. Sounds like the kernel lock itself up; of course, OAL is in kernel space, you can still do whatever you want to hack into kernel, but once again, it is not only make it a dirty solution but also fragile. So isn't there an elegant solution? Let's see how a debug message print out. In private\winceos\COREOS\nk\kernel\printf.c, the OutputDebugStringW is the one for pumping out the messages; most of the code is for error handling and serialization but what really interesting is the following code piece     if (g_cInterruptsOff) {         OEMWriteDebugString ((unsigned short *)str);     } else {         g_pNKGlobal->pfnWriteDebugString ((unsigned short *)str);     }     CELOG_OutputDebugString(dwActvProcId, dwCurThId, str); It outputs the message to default debug output (is redirected to KITL when available) or OAL when needed but note that highlight part, it also invokes CELOG_OutputDebugString. Follow the thread to private\winceos\COREOS\nk\logger\CeLogInstrumentation.c, this function dump whatever input to CELOG. So whatever the debug message is we always got a clone in CELOG. General speaking, all of the debug message is logged to CELOG already, so what you need to do is using celogflush.exe with CELZONE_DEBUG zone, and then viewing the data using the by Readlog tool. Here are some information about these tools CELOG - http://msdn.microsoft.com/en-us/library/ee479818.aspx READLOG - http://msdn.microsoft.com/en-us/library/ee481220.aspx Also for advanced reader, I encourage you to dig into private\winceos\COREOS\nk\celog\celogdll, the source of CELOG.DLL and use it as a starting point to create a more lightweight debug message logger for your own device!

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  • StateManagement Suggestions : A Beginners View

    This article takes you on short trip of State Management techniques used in ASP.NET...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Resources for Learning CSS [closed]

    - by historicus
    I am a server-side programmer that is proficient in Java. I have fairly good knowledge of client-side scripting - primarily Javascript - but my ability in CSS is lacking. While I have the know-how to modify basic styles, I'd like to understand a bit more about CSS layouts and styling. Can anyone with expert knowledge of CSS provide a good source for diving into the topic? Also, are there any short, online courses that might help in gaining the information I seek?

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