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  • Iphone: Change Audio Speed

    - by mauro
    Hi, I purchased Amazing Slow Downer for iphone. It permits to change audio speed without changing pitch. Could someone please help me in finding the source code for obtaining such a function. Thank you Mauro

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  • Raw Audio Conversion

    - by Walidix
    While, I'm reading gstreamer document I found this: " Audioconvert converts raw audio buffers between various possible formats. It supports integer to float conversion, width/depth conversion, signedness and endianness conversion and channel transformations." I only understand "depth" (bit number per sample) "signedness and endianness" (for data representation) And now, I'm looking for explanations of : "integer to float conversion" "width" "channel transformations" Thanks in advance

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  • Android audio manager method causing a force close

    - by AnSan
    Hi All, New to this and a bit confused as to why calling the following method creates a force close: AudioManager myaudiomanager; public void toggleSilent() { myaudiomanager.setRingerMode(AudioManager.RINGER_MODE_SILENT); } I don't see any blatant errors and I have added permissions to the manifest regarding the audio manager. Anyone able to direct me further?

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  • Playing audio files from system directory

    - by zx
    hi, I have audio files in var/ This is the file name 2-3109999999-3246758493-1271129518-1271129505.6.wav Format 2=campaign id 3109999999=caller id 3246758493=number called 1271129518=timestamp call ended 1271129505=timestamp call started 6=call id If I were to pass just the number called which was 3246758493, how can I find all the files without defining all the other variables(such as timestamp, etc) and just the files that have that number in the filename?

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  • SDK 3.2 - Trigger video from UIScrollView Subview (Audio but no video)

    - by stalure
    I am having a hard time getting video to play in an application that I am working on and I think the answer has to do with the views and view controllers. I have the flow depicted below. When the button is clicked, the audio from the video is playing, but nothing is displayed on screen. Anyone have any ideas? -(IBAction) playMovie { Play Movie Code } ViewController UIScrollView UIView UIButton - (playMovie)

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  • Writing module to get video/audio from HDMI

    - by Martin
    I would like to write a small module that can check if anything is connected to my computer's HDMI input, and if so write a frame of video to bitmap once in a while. Can anyone point me to resources regarding grabbing audio/video from HDMI on windows?

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  • How to change the audio output device in Firefox or any other modern browser?

    - by Zanami Zani
    I'm trying to play music through Ventrilo and currently I use Virtual Audio Cable. The way it works is that in foobar2000 (a music playing program) I set the output device in preferences to Virtual Audio Cable. Then in Ventrilo I log in to another name and set the input device to Virtual Audio Cable. This routes the music through the Virtual Audio Cable and allows me to play the music through Ventrilo. However, I would also like to change the output device for Firefox (or any other browser) or "Plugin Container for Firefix" to Virtual Audio Cable so that I could play music from Pandora or YouTube on to Ventrilo. Unfortunately I could not find an option for this anywhere.

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  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

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  • How to get the level and position of the player from an extern program? [on hold]

    - by user3727174
    I want to write a program that needs the current level and position of the player (primary single player). This should work for potentially every game installed and running on the computer my program is running on. The data I need is basically one integer value for the level (if there are any) and three integer values for x, y and optimal z for the position of the player. In which relation/scale or where the null point is does not matter, because this information is going to be interpreted game dependent, I will use this information to read information out of a database created for the game currently running. Currently I'm using C++, but if there is a better option for Java I´m willing to port my program. My thoughs so far are: make a mod for every game that should be supported, get the position/level from there, write this information to the disk and read it from my program tracking mouse/keyboard events and reconstructing the movement won't work Are there any general APIs for something like this? Any Tool to find this data? Or maybe engines that provide APIs to get this data directly from the game?

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  • How can I play my MP3 files through my stereo system?

    - by Joel Coehoorn
    Here's the situation. Like many others I have my entire CD collection ripped to my PC, along side other music I've acquired through iTunes or Amazon MP3. Also like many others the speakers at my PC are underpowered, and likely included in my monitor as an afterthought. This is fine for most use: system sounds, YouTube, etc. Even games sounds and music. But I'd like something a little better for when I really want to listen to music. And I have it; in the next room — barely 25 feet away as the crow flies — sits a nice 400 watts stereo system. The stereo supports MP3 CDs, so up to this point I've just kept a few CD-RW disks around to keep most of my collection available. But it's time to move on to something a little more sophisticated. What are my options for using the MP3 files available on my computer as an input for this stereo? Some notes: I want to be able to control what song the stereo is playing without having to go to the PC, including setting up and retrieving playlists. Ideally this should even be able to wake the PC from sleep mode to start playing. I primarily use Windows Media Player on the PC (which runs Windows Vista). However, the files themselves live on a server running Windows Server 2008, and so I could also install something on the server and run everything from there. The axillary input on the stereo is unfortunately limited to a 1/8 inch stereo mini-plug. I'm loath to run wires across two rooms, and I'm considering moving the stereo to the garage at some point. Therefore a wireless solution that can easily cover about 100 ft or so is preferred. I already have a Wi-Fi network ready, but it's secured so anything using Wi-Fi should make it easy to set up security. Bonus points for doing it in under $85 shipped at Amazon (I'm hoping to pay for this via $85 worth of Amazon gift cards). I know this a pretty tight budget, so just getting close is okay. Bonus points for something that remembers multiple profiles (keep my favorite songs separate from the wife's). Bonus points for a remote that can also replace my stereo remote, so I only need one device to control everything. I'm not holding my breath on this one given my price range, though. Bonus points if I can also use for Internet radio. Doing some research on my own as well. This looks like it'll do exactly what I want, but it lists at an outrageous $299: http://www.linksysbycisco.com/US/en/products/DMP100

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  • Android Mediaplayer: setDataSource issue for downloaded media file

    - by Erik
    I have an application that will record and play audio files. Some of the audio files are downloaded using simple standard http downloads using httpclient. It worked like a charm for a long time. Now all of a sudden I cannot play the files I download. It fails with this stack. I store the files on the SDCard and I experience the problem both on a handset and a USB connected device. I have checked that the downloaded file is cool on the server, and I can play it without any issues. These are the code snippets I use ( I know that recordingFile is a valid path for the file). // inside the activity class private void playRecording() throws IOException{ File recordingFile = new File(recordingFileName); FileInputStream recordingInputStream = new FileInputStream(recordingFile); audioMediaPlayer.playAudio(recordingInputStream); } Here is the media player code: // inside my media player class which handles the recordings public void playAudio(FileInputStream audioInputStream) throws IOException { mediaPlayer.reset(); mediaPlayer.setDataSource(audioInputStream.getFD()); mediaPlayer.prepare(); mediaPlayer.start(); } Here is the exception: E/MediaPlayerService( 555): offset error E/MediaPlayer( 786): Unable to to create media player W/System.err( 786): java.io.IOException: setDataSourceFD failed.: status=0x80000000 W/System.err( 786): at android.media.MediaPlayer.setDataSource(Native Method) W/System.err( 786): at android.media.MediaPlayer.setDataSource(MediaPlayer.java:632) W/System.err( 786): at net.xxx.xxx.AudioMediaPlayer.playAudio(AudioMediaPlayer.java:69) W/System.err( 786): at net.xxx.xxx.Downloads.playRecording(Downloads.java:299) W/System.err( 786): at net.xxx.xxx.Downloads.access$0(Downloads.java:294) W/System.err( 786): at net.xxx.xxx.Downloads$1.onClick(Downloads.java:135) I have tried seeking some answer of the offset error, but not really clear what this issue might be. PS I download the file with this code: public FileOutputStream executeHttpGet(FileOutputStream fileOutputStream) throws ClientProtocolException, IOException{ try { // Execute HTTP Post Request httpResponse = httpClient.execute(httpPost, localContext); int status = httpResponse.getStatusLine().getStatusCode(); // we assume that the response body contains the error message if (status != HttpStatus.SC_OK) { ByteArrayOutputStream ostream = new ByteArrayOutputStream(); httpResponse.getEntity().writeTo(ostream); fileOutputStream = null; } else { InputStream content = httpResponse.getEntity().getContent(); byte[] buffer = new byte[1024]; int len = 0; while ( (len = content.read(buffer)) > 0 ) { fileOutputStream.write(buffer,0, len); } fileOutputStream.close(); content.close(); // this will also close the connection } } catch (ClientProtocolException e1) { // TODO Auto-generated catch block e1.printStackTrace(); fileOutputStream = null; } catch (IOException e2) { // TODO Auto-generated catch block e2.printStackTrace(); fileOutputStream = null; } return fileOutputStream; }

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  • Any screen capture software that captures webcam, microphone inputs too ?

    - by mohanr
    I am going to conduct a user study. Apart from capturing the screen while the user is interacting with the system, I also want to capture the video/audio of the user. Is there any software that in addition to capturing the screen also overlays it with the webcam/microphone inputs. The goal is to capture the complete experience of the user: key/mouse interactions with the system along with their facial/vocal responses. I know that I can maybe run a screen-capture software and also run a software for capturing webcam audio/video alongside and try to sync/overlay both these streams with timestamps. But I am going to be dealing with probably several hundred hours of data. So I am looking for a tool that can streamline the process for me amap and help me keep my sanity at end of the process. Thanks,

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  • html5 / flash video player

    - by Donnie
    I'm working on a website in which I'm going to embed some videos. Are there any good open source html5 / flash video players around so I can avoid having to code up one of my own from scratch?

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