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  • Development Approach: User Interface In or Domain Model Out?

    - by Berin Loritsch
    While I've never delivered anything using Smalltalk, my brief time playing with it has definitely left its mark. The only way to describe the experience is MVC the way it was meant to be. Essentially, all the heavy lifting for your application is done in the business objects (or domain model if you are so inclined). The standard controls are bound to the business objects in some way. For example, a text box is mapped to an object's field (the field itself is an object so it's easy to do). A button would mapped to a method. This is all done with a very simple and natural API. We don't have to think about binding objects, etc. It just works. Yet, in many newer languages and APIs you are forced to think from the outside in. First with C++ and MFC, and now with C# and WPF, Microsoft has gotten it's developer world hooked on GUI builders where you build your application by implementing event handlers. Java Swing development isn't so different, only you are writing the code to instantiate the controls on the form yourself. For some projects, there may never even be a domain model--just event handlers. I've been in and around this model for most of my carreer. Each way forces you to think differently. With the Smalltalk approach, your domain is smart while your GUI is dumb. With the default VisualStudio approach, your GUI is smart while your domain model (if it exists) is rather anemic. Many developers that I work with see value in the Smalltalk approach, and try to shoehorn that approach into the VisualStudio environment. WPF has some dynamic binding features that makes it possible; but there are limitations. Inevitably some code that belongs in the domain model ends up in the GUI classes. So, which way do you design/develop your code? Why? GUI first. User interaction is paramount. Domain first. I need to make sure the system is correct before we put a UI on it. There's pros and cons for either approach. Domain model fits in there with crystal cathedrals and pie in the sky. GUI fits in there with quick and dirty (sometimes really dirty). And for an added bonus: How do you make sure the code is maintainable?

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  • Legal Applications of Metamorphic Code

    - by V_P
    Firstly, I would like to state that I already understand the 'vx' applications for Metamorphic code. I am not here to ask a question related to any of those topics as that would be inappropriate in this context. I would like to know if anyone has ever used 'Metamorphic' code in practice, for purposes other than those previously stated, if so, what was the reasoning for using said concept. In essence I am trying to discover a purpose for this concept, if any, other than circumventing anti-virus scanners and the like.

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  • What font do you use for your code editor?

    - by Harmen
    For a long time I used Courier New as default font for my code editor, until I got more into typography and found this new fixed-width font called Triskweline: The font is beautiful, but unfortunately it works only at size 10pt. This made me wonder: what (custom) font do you use for your code editor?

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  • JEditorPane Code Completion (Part 2)

    - by Geertjan
    Figured it out! No need to create a fake Java file, unlike what I said in part 1, no need to depend on all the Java Editor modules, if you use DialogBinding.bindComponentToDocument, instead of DialogBinding.bindComponentToFile: public final class CountryEditorTopComponent extends TopComponent {     public CountryEditorTopComponent() {         initComponents();         setName(Bundle.CTL_CountryEditorTopComponent());         setToolTipText(Bundle.HINT_CountryEditorTopComponent());         EditorKit kit = CloneableEditorSupport.getEditorKit("text/plain");         jEditorPane1.setEditorKit(kit);         DialogBinding.bindComponentToDocument(jEditorPane1.getDocument(), 0, 0, jEditorPane1);         jEditorPane1.setText("Egypt");     } The above requires a dependency on Editor Library 2, which is where DialogBinding is found. Aside from that, you need all the dependencies required by the Code Completion API, as described in the Code Completion tutorial on the NetBeans Platform Learning Trail. Once you've done that, go to the Project Properties dialog of the application and then in the "ide" cluster, include "Plain Editor" and "Plain Editor Library". I.e., two additional JARs only. These two are needed because you've set the MIME type to "text/plain", which is needed because DialogBinding expects the JEditorPane to have a MIME type. And now everything works. Press Ctrl-Space in your JEditorPane and, because your CompletionProvider is registered in "text/x-dialog-binding" (via the annotation on CompletionProvider), your completion items are displayed. (The only MIME type for binding a document to a component, by default, is "text/x-dialog-binding", which means the next step is for someone to figure out how to support multiple different of such MIME types, since each JEditorPane in your application is likely to require its own specific code completion support.) I think this is a really workable solution for real scenarios where JEditorPanes in NetBeans Platform applications require code completion.

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  • How to propagate http response code from back-end to client

    - by Manoj Neelapu
    Oracle service bus can be used as for pass through casses. Some use cases require propagating the http-response code back to the caller. http://forums.oracle.com/forums/thread.jspa?messageID=4326052&#4326052 is one such example we will try to accomplish in this tutorial.We will try to demonstrate this feature using Oracle Service Bus (11.1.1.3.0. We will also use commons-logging-1.1.1, httpcomponents-client-4.0.1, httpcomponents-core-4.0.1 for writing the client to demonstrate.First we create a simple JSP which will always set response code to 304.The JSP snippet will look like <%@ page language="java"     contentType="text/xml;     charset=UTF-8"        pageEncoding="UTF-8" %><%      System.out.println("Servlet setting Responsecode=304");    response.setStatus(304);    response.flushBuffer();%>We will now deploy this JSP on weblogic server with URI=http://localhost:7021/reponsecode/For this JSP we will create a simple Any XML BS We will also create proxy service as shown below Once the proxy is created we configure pipeline for the proxy to use route node, which invokes the BS(JSPCaller) created in the first place. So now we will create a error handler for route node and will add a stage. When a HTTP BS sends a request, the JSP sends the response back. If the response code is not 200, then the http BS will consider that as error and the above configured error handler is invoked. We will print $outbound to show the response code sent by the JSP. The next actions. To test this I had create a simple clientimport org.apache.http.Header;import org.apache.http.HttpEntity;import org.apache.http.HttpHost;import org.apache.http.HttpResponse;import org.apache.http.HttpVersion;import org.apache.http.client.methods.HttpGet;import org.apache.http.conn.ClientConnectionManager;import org.apache.http.conn.scheme.PlainSocketFactory;import org.apache.http.conn.scheme.Scheme;import org.apache.http.conn.scheme.SchemeRegistry;import org.apache.http.impl.client.DefaultHttpClient;import org.apache.http.impl.conn.tsccm.ThreadSafeClientConnManager;import org.apache.http.params.BasicHttpParams;import org.apache.http.params.HttpParams;import org.apache.http.params.HttpProtocolParams;import org.apache.http.util.EntityUtils;/** * @author MNEELAPU * */public class TestProxy304{    public static void main(String arg[]) throws Exception{     HttpHost target = new HttpHost("localhost", 7021, "http");     // general setup     SchemeRegistry supportedSchemes = new SchemeRegistry();     // Register the "http" protocol scheme, it is required     // by the default operator to look up socket factories.     supportedSchemes.register(new Scheme("http",              PlainSocketFactory.getSocketFactory(), 7021));     // prepare parameters     HttpParams params = new BasicHttpParams();     HttpProtocolParams.setVersion(params, HttpVersion.HTTP_1_1);     HttpProtocolParams.setContentCharset(params, "UTF-8");     HttpProtocolParams.setUseExpectContinue(params, true);     ClientConnectionManager connMgr = new ThreadSafeClientConnManager(params,              supportedSchemes);     DefaultHttpClient httpclient = new DefaultHttpClient(connMgr, params);     HttpGet req = new HttpGet("/HttpResponseCode/ProxyExposed");     System.out.println("executing request to " + target);     HttpResponse rsp = httpclient.execute(target, req);     HttpEntity entity = rsp.getEntity();     System.out.println("----------------------------------------");     System.out.println(rsp.getStatusLine());     Header[] headers = rsp.getAllHeaders();     for (int i = 0; i < headers.length; i++) {         System.out.println(headers[i]);     }     System.out.println("----------------------------------------");     if (entity != null) {         System.out.println(EntityUtils.toString(entity));     }     // When HttpClient instance is no longer needed,      // shut down the connection manager to ensure     // immediate deallocation of all system resources     httpclient.getConnectionManager().shutdown();     }}On compiling and executing this we see the below output in STDOUT which clearly indicates the response code was propagated from Business Service to Proxy serviceexecuting request to http://localhost:7021----------------------------------------HTTP/1.1 304 Not ModifiedDate: Tue, 08 Jun 2010 16:13:42 GMTContent-Type: text/xml; charset=UTF-8X-Powered-By: Servlet/2.5 JSP/2.1----------------------------------------  

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  • How to organize the work when project needs to be re-implemented due to poor code quality?

    - by Dmitriy Nagirnyak
    Hi, I have joined a very small where one main developer has been buiding the web app (.NET 4.0) during ~6 months. The project should be delivered within next 2 months. After first look at the code I can say that I would never allow it to go to production (things like catch { }, not tests at all with WebForms etc). So the code quality is incredibly low. My task is to improve that and still deliver the solution. So I plan to start with unit testing and MVC2 reimplementing most of the functionality (though using some of the existing code). I estimate that I will need about 6 weeks to catch up with the current progress and be on te same functionality level as the application will be in 6 months. The problem is that the main developer who has been working on the project does not seem to be very 'professional' and skillful (he seems to be really starting in IT and many basic things are unknown to him). It will take significant amount of time and effort to educate him how to do the proper testing, development and apply some patterns. I am ready to take responsibility for the reimplemnting the application but at the same time I don't want the main developer to be on idle but as he won't be able to significantly contribute to the better-world project at this stage I am not sure what would the best way to keep productivity high for both of us. Currently I think following solution is good enough: He proceeds doing what he does until I will catch up with him and then start working on a new project together. The problem is that of course this approach is not very productive as one developer will do better-world project while the other will proceed with what he did, effectively doing similar tasks. Can you suggest how we could better organise the work together in order to be most efficient for the overall project? Thanks, Dmitriy.

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  • Is there a way to avoid spaghetti code over the years?

    - by Yoni Roit
    I've had several programming jobs. Each one with 20-50 developers, project going on for 3-5 years. Every time it's the same. Some programmers are bright, some are average. Everyone has their CS degree, everyone read design patterns. Intentions are good, people are trying hard to write good code but still after a couple of years the code turns into spaghetti. Changes in module A suddenly break module B. There are always these parts of code that no one can understand except for the person who wrote it. Changing infrastructure is impossible and backwards compatibility issues prevent good features to get in. Half of the time you just want to rewrite everything from scratch. And people more experienced than me treat this as normal. Is it? Does it have to be? What can I do to avoid this or should I accept it as a fact of life? Edit: Guys, I am impressed with the amount and quality of responses here. This site and its community rock!

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  • Are licenses relevant for small code snippets?

    - by Martin
    When I'm about to write a short algorithm, I first check in the base class library I'm using whether the algorithm is implemented in it. If not, I often do a quick google search to see if someone has done it before (which is the case, 19 times out of 20). Most of the time, I find the exact code I need. Sometimes it's clear what license applies to the source code, sometimes not. It may be GPL, LGPL, BSD or whatever. Sometimes people have posted a code snippet on some random forum which solves my problem. It's clear to me that I can't reuse the code (copy/paste it into my code) without caring about the license if the code is in some way substantial. What is not clear to me is whether I can copy a code snippet containing 5 lines or so without doing a license violation. Can I copy/paste a 5-line code snippet without caring about the license? What about one-liner? What about 10 lines? Where do I draw the line (no pun intended)? My second problem is that if I have found a 10-line code snippet which does exactly what I need, but feel that I cannot copy it because it's GPL-licensed and my software isn't, I have already memorized how to implement it so when I go around implementing the same functionality, my code is almost identical to the GPL licensed code I saw a few minutes ago. (In other words, the code was copied to my brain and my brain after that copied it into my source code).

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  • Partial Classes - are they bad design?

    - by dferraro
    Hello, I'm wondering why the 'partial class' concept even exists in .NET. I'm working on an application and we are reading a (actually very good) book relavant to the development platform we are implementing at work. In the book he provides a large code base /wrapper around the platform API and explains how he developed it as he teaches different topics about the platform development. Anyway, long story short - he uses partial classes, all over the place, as a way to fake multiple inheritence in C# (IMO). Why he didnt just split the classes up into multiple ones and use composition is beyond me. He will have 3 'partial class' files to make up his base class, each w/ 3-500 lines of code... And does this several times in his API. Do you find this justifiable? If it were me, I'd have followed the S.R.P. and created multiple classes to handle different required behaviors, then create a base class that has instances of these classes as members (e.g. composition). Why did MS even put partial class into the framework?? They removed the ability to expand/collapse all code at each scope level in C# (this was allowed in C++) because it was obviously just allowing bad habits - partial class is IMO the same thing. I guess my quetion is: Can you explain to me when there would be a legitimate reason to ever use a partial class? I do not mean this to be a rant / war thread. I'm honeslty looking to learn something here. Thanks

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  • bad_alloc occuring when allocating small structs

    - by SalamiArmi
    A bad_alloc has started showing up in some code which looks perfectly valid to me and has worked very well in the past. The bad alloc only occurs once every 50-3000 iterations of the code, which is also confusing. The code itself is from a singly linked list, simply adding a new element to the queue: template<typename T> struct container { inline container() : next(0) {} container *next; T data; }; void push(const T &data) { container<T> *newQueueMember = new container<T>; //... unrelated to crash } Where T is: struct test { int m[256]; }; Changing the size of the array allocated array to anything but very small values (1-8 ints) still results in a bad_alloc occasionally. A few extra notes about my program: - I used Poco::ThreadPool to thread my program. I've only recently added this functionality, before I had it running with Win32 threads. However, only the main thread ever calls push(). - I am also occasionally getting other crashes which could be related. However, when I try to debug with visual studio 2008, I can't navigate back to the call stack, or the crash happens deep within new(). Thanks in advance.

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  • What are some commonly used source code check-in policies?

    - by rwmnau
    I'm curious what code review policies other development shops apply to their source code when it's checked into the source control repository. I'm setting up a TFS (Team Foundation) server, and I'd like to apply some check-in policies to start to stamp out bad practices. For example, I was thinking of starting with the following couple, so this is the kind of stuff I'm looking for: Prohibit empty "Catch" blocks. This would prevent applications from swallowing any exceptions without at least requiring a comment explaining why it's not necessary to do anything with the exception. Prohibit "Catch ex as Exception" generic exception handling. Instead, require code to catch specific types of exceptions and deal with them appropriately, instead of just building catch-all handling. Require a check-in comment. This one should be self-explanatory, though it seems that TFS (and most other source-control systems) don't require a comment by default. While these are just examples, they're where I'm thinking of starting, and while I'd like some additional examples of what's popular, I'm open to feedback on these. Also, though we're a mostly .NET shop, I imagine the popular policies are universal across languages and IDEs (we have some Java development and a few people who will use the repository develop with Eclipse).

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  • Is excessive DataTable usage bad?

    - by Justin R.
    I was recently asked to assist another team in building an ASP .NET website. They already have a significant amount of code written -- I was specifically asked build a few individual pages for the site. While exploring the code for the rest of the site, the amount of DataTables being constructed jumped out at me. Being a relatively new in the field, I've never worked on an application that utilizes a database as much as this site does, so I'm not sure how common this is. It seems that whenever data is queried from our database, the results are stored in a DataTable. This DataTable is then usually passed around by itself, or it's passed to a constructor. Classes that are initialized with a DataTable always assign the DataTable to a private/protected field, however only a few of these classes implement IDisposable. In fact, in the thousands of lines of code that I've browsed so far, I have yet to see the Dispose method called on a DataTable. If anything, this doesn't seem to be good OOP. Is this something that I should worry about? Or am I just paying more attention to detail than I should? Assuming you're most experienced developers than I am, how would you feel or react if someone who was just assigned to help you with your site approached you about this "problem"?

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Question about API and Web application code sharing

    - by opendd
    This is a design question. I have a multi part application with several user types. There is a user client for the patient that interacts with a web service. There is an API evolving behind the web service that will be exposed to institutional "users" and an interface for clinicians, researchers and admin types. The patient UI is Flex. The clinician/admin portion of the application is RoR. The API is RoR/rack based. The web service component is Java WS. All components access the same data source. These components are deployed as separate components to their own subdomains. This decision was made to allow for scaling the components individually as needed. Initially, the decision was made to split the code for the RoR Web application from the RoR API. This decision was made in the interests of security and keeping the components focused on specific tasks. Over the course of time, there is necessarily going to be overlap and I am second guessing my decision to keep the code totally separate. I am noticing code being lifted from the admin side being lifted, modified and used in the API. This being the case, I have been considering merging the Ruby based repositories. I am interested in ideas and insight on this situation along with the reasoning behind your thoughts. Thanks.

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  • PDC and Tech-Ed Europe Slides and Code

    - by Stephen Walther
    I spent close to three weeks on the road giving talks at Tech-Ed Europe (Berlin), PDC (Los Angeles), and the Los Angeles Code Camp (Los Angeles). I got to talk about two topics that I am very passionate about: ASP.NET MVC and Ajax. Thanks everyone for coming to all my talks! At PDC, I announced all of the new features of our ASP.NET Ajax Library. In particular, I made five big announcements: ASP.NET Ajax Library Beta Released – You can download the beta from Ajax.CodePlex.com ASP.NET Ajax Library includes the AJAX Control Toolkit – You can use the Ajax Control Toolkit with ASP.NET MVC. ASP.NET Ajax Library being contributed to the CodePlex Foundation – ASP.NET Ajax is the founding project for the CodePlex Foundation (see CodePlex.org) ASP.NET Ajax Library is receiving full product support – Complain to Microsoft Customer Service at midnight on Christmas ASP.NET Ajax Library supports jQuery integration – Use (almost) all of the Ajax Control Toolkit controls in jQuery For more details on the Ajax announcements, see James Senior’s blog entry on the Ajax announcements at: http://jamessenior.com/post/News-on-the-ASPNET-Ajax-Library.aspx In my MVC talks, I discussed the new features being introduced with ASP.NET MVC 2. Here are three of my favorite new features: Client Validation – Client validation done the right way. Do your validation in your model and let the validation bubble up to JavaScript code automatically. Areas – Divide your ASP.NET MVC application into sub-applications. Great for managing both medium and large projects. RenderAction() – Finally, a way to add content to master pages and multiple pages without doing anything strange or twisted. There are demos of all of these features in the MVC downloads below. Here are the power point and code from all of the talks: PDC – Introducing the New ASP.NET Ajax Library PDC – ASP.NET MVC: The New Stuff Tech-Ed Europe - What's New in Microsoft ASP.NET Model-View-Controller Tech-Ed Europe - Microsoft ASP.NET AJAX: Taking AJAX to the Next Level

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  • Winnipeg Code Camp&ndash;Session Announcement

    - by D'Arcy Lussier
    I’ve been updating the Winnipeg Code Camp website over the last few weeks with sessions and speakers as we’ve added them, and I’m happy to announce the full set of sessions!* We have a very interesting mix this year with new speakers and varied technologies! Remember this is a *FREE* event, so head over to our website to find out how to register for what will be a fantastic code camp! *OK, so we still have one session that needs to be have an official title, and one session that’s still TBA…but close enough. ;) What`s New in Entity Framework 4 Aaron Kowall Easy Automation Setup for Everyday Projects Amir Barylko Hackerspaces Everywhere! Winnipeg: Our Time is Now Andrew Orr C# Ninjitsu Chris Eargle Code like a Ninja:Enhance Your Productivity with VS.NET & JustCode Chris Eargle Scala Language Tour Craig Tataryn WP7 - Creating a Data Driven App D`Arcy Lussier TBA (WordPress Related) Dan Bernardic WP7 Development Foundation D'Arcy Lussier HTML5 for .NET Pros Dave Wesst Turbocharge Your Manual Testing Process with VS 2010 Dylan Smith Develop Visual Studio 2010 Extensions - Twitter Studio George Chen Functionality Driven Development with Asp .Net MVC George Chen & Sean Bennett Web Development for Mobile Devices Kelly Cassidy Intro to Nmap Security Scanner Mak Kolybabi My Personal Top 10 SQL Habits Good and Bad Mike Diehl Stupid Mistakes Made By Smart People Ron Bowes Intro to jQuery Stefan Penner Taking Your WP7 Application to the Next Level with Tombstoning Tyler Doerksen Coming Soon! Tyler Doerksen

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  • How can one compile Darwinia under Linux?

    - by Tobias Kienzler
    Introversion is now offering the Darwinia+Multiwinia source for sale, stating Note: You will need Windows and Visual Studio 2008 to build the games. We have tested that the code compiles correctly on the PC, but you will need to put some effort in to compile for Mac / Linux. There is no Xbox code in this release. Has anyone put this effort in already? The best answer would (be yes and) mention modifications that had to be done (also mentioning the distribution used), the second-to-best would explain why it doesn't work right now. Since I haven't bought the source pack I'm relying on up-votes as confirmation, so please comment on answers if something doesn't work or has to be modified e.g. for another Linux distribution. I'm currently using Ubuntu 8.04, but 10.04 or e.g. Gentoo would be a choice, too. EDIT: Clarification: The intention is to make a new game with that engine, but since this question is a prerequisite, it seems suitable here. UPDATE It is a bit off topic, but for those interested, Introversion added the source code of Uplink, Darwinia, Multiwinia and DEFCON to The Humble Introversion Bundle, so don't miss it!

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